Merge branch 'main' into SP3-22-AnimationController
This commit is contained in:
commit
8a42cb4940
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@ -21,6 +21,7 @@
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@ -131,6 +135,7 @@
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@ -182,6 +187,7 @@
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@ -233,6 +239,7 @@
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@ -284,6 +291,7 @@
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|
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|
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|
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|
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|
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|
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|
@ -1117,6 +1141,7 @@
|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
|
@ -1168,6 +1193,7 @@
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
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|
@ -1219,6 +1245,7 @@
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
@ -1270,6 +1297,7 @@
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -1321,6 +1349,7 @@
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -1372,6 +1401,7 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
@ -1423,6 +1453,7 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
|
@ -1474,6 +1505,7 @@
|
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
|
@ -1525,6 +1557,7 @@
|
||||||
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|
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|
||||||
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|
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|
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Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
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|
||||||
Interpolate: false
|
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|
||||||
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|
Sleeping Enabled: true
|
||||||
|
@ -1576,6 +1609,7 @@
|
||||||
Type: Dynamic
|
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|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
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|
||||||
Interpolate: false
|
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|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1627,6 +1661,7 @@
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||||||
Type: Dynamic
|
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|
||||||
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|
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|
||||||
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|
Angular Drag: 0.100000001
|
||||||
|
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|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
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|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1684,6 +1719,7 @@
|
||||||
Type: Dynamic
|
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|
||||||
Drag: 0.00999999978
|
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|
||||||
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|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1735,6 +1771,7 @@
|
||||||
Type: Dynamic
|
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|
||||||
Drag: 0.00999999978
|
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|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1786,6 +1823,7 @@
|
||||||
Type: Dynamic
|
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|
||||||
Drag: 0.00999999978
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Drag: 0.00999999978
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||||||
Angular Drag: 0.100000001
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Angular Drag: 0.100000001
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||||||
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Gravity Scale: 1
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||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1837,6 +1875,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1888,6 +1927,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1939,6 +1979,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -1996,6 +2037,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2047,6 +2089,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2098,6 +2141,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2149,6 +2193,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2200,6 +2245,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2251,6 +2297,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2308,6 +2355,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2349,6 +2397,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2390,6 +2439,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2431,6 +2481,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2472,6 +2523,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2529,6 +2581,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2570,6 +2623,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2611,6 +2665,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2652,6 +2707,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2695,6 +2751,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2757,6 +2814,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: true
|
Interpolate: true
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -2999,6 +3057,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: false
|
Use Gravity: false
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3180,6 +3239,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3227,6 +3287,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3268,6 +3329,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3309,6 +3371,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3350,6 +3413,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3391,6 +3455,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3438,6 +3503,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3479,6 +3545,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3520,6 +3587,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3561,6 +3629,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3602,6 +3671,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3649,6 +3719,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3690,6 +3761,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3731,6 +3803,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3772,6 +3845,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3813,6 +3887,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3860,6 +3935,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3901,6 +3977,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3942,6 +4019,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -3983,6 +4061,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4024,6 +4103,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4071,6 +4151,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4112,6 +4193,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4153,6 +4235,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4194,6 +4277,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4235,6 +4319,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4282,6 +4367,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4323,6 +4409,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4364,6 +4451,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4405,6 +4493,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4446,6 +4535,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4493,6 +4583,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4534,6 +4625,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4575,6 +4667,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4616,6 +4709,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4657,6 +4751,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4704,6 +4799,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4745,6 +4841,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4786,6 +4883,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4827,6 +4925,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4868,6 +4967,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4915,6 +5015,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4956,6 +5057,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -4997,6 +5099,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5038,6 +5141,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5079,6 +5183,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5126,6 +5231,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5167,6 +5273,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5208,6 +5315,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5249,6 +5357,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -5373,6 +5482,7 @@
|
||||||
Type: Dynamic
|
Type: Dynamic
|
||||||
Drag: 0.00999999978
|
Drag: 0.00999999978
|
||||||
Angular Drag: 0.100000001
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
Use Gravity: true
|
Use Gravity: true
|
||||||
Interpolate: false
|
Interpolate: false
|
||||||
Sleeping Enabled: true
|
Sleeping Enabled: true
|
||||||
|
@ -7421,7 +7531,7 @@
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 2, y: 0, z: 0}
|
Translate: {x: 2, y: 0, z: 0}
|
||||||
Rotate: {x: -0, y: 0, z: 0}
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
Scale: {x: 1, y: 1, z: 1}
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
|
@ -14150,3 +14260,30 @@
|
||||||
FOV: 90
|
FOV: 90
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 537
|
||||||
|
Name: ShadowFixRoof
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -0.0146873593, y: 2.83242893, z: 0}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 5.15999985, y: 5.15999985, z: 5.15999985}
|
||||||
|
IsActive: true
|
||||||
|
Renderable Component:
|
||||||
|
Mesh: 142812576
|
||||||
|
Material: 127069936
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 0
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 2, y: 0.0500000007, z: 2}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: -0.00999999978, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -26,7 +26,7 @@
|
||||||
NumberOfChildren: 1
|
NumberOfChildren: 1
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0, y: 0.189419448, z: 0}
|
Translate: {x: 0, y: 0.201105013, z: 0}
|
||||||
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
|
Rotate: {x: 0.00523597933, y: -2.96353412, z: -6.40293041e-10}
|
||||||
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
|
Scale: {x: 1.00000191, y: 1, z: 1.00000191}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
|
@ -41,9 +41,9 @@
|
||||||
NumberOfChildren: 0
|
NumberOfChildren: 0
|
||||||
Components:
|
Components:
|
||||||
Transform Component:
|
Transform Component:
|
||||||
Translate: {x: 0.006237939, y: -0.000393368304, z: 0}
|
Translate: {x: 0.00623797067, y: -0.000395311916, z: -2.03726813e-08}
|
||||||
Rotate: {x: -0, y: 2.79945588, z: 0}
|
Rotate: {x: 1.35041773e-08, y: 2.79945588, z: -9.6043955e-09}
|
||||||
Scale: {x: 1.0000881, y: 1, z: 1.0000881}
|
Scale: {x: 1.00008798, y: 1, z: 1.0000881}
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Renderable Component:
|
Renderable Component:
|
||||||
Mesh: 144838771
|
Mesh: 144838771
|
||||||
|
@ -67,6 +67,7 @@
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
Layer: 4294967295
|
Layer: 4294967295
|
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Strength: 0
|
Strength: 0
|
||||||
|
Casting Shadows: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 4
|
- EID: 4
|
||||||
|
@ -81,6 +82,7 @@
|
||||||
Color: {x: 1, y: 1, z: 1, w: 1}
|
Color: {x: 1, y: 1, z: 1, w: 1}
|
||||||
Layer: 4294967295
|
Layer: 4294967295
|
||||||
Strength: 0.600000024
|
Strength: 0.600000024
|
||||||
|
Casting Shadows: false
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
- EID: 5
|
- EID: 5
|
||||||
|
@ -98,3 +100,49 @@
|
||||||
Material: 124370424
|
Material: 124370424
|
||||||
IsActive: true
|
IsActive: true
|
||||||
Scripts: ~
|
Scripts: ~
|
||||||
|
- EID: 6
|
||||||
|
Name: TrajectoryTest
|
||||||
|
IsActive: true
|
||||||
|
NumberOfChildren: 0
|
||||||
|
Components:
|
||||||
|
Transform Component:
|
||||||
|
Translate: {x: -3.39616156, y: 3.66783714, z: -0.722039163}
|
||||||
|
Rotate: {x: -0, y: 0, z: -0}
|
||||||
|
Scale: {x: 1, y: 1, z: 1}
|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.100000001
|
||||||
|
Gravity Scale: 1
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Sleeping Enabled: false
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 0
|
||||||
|
Type: Sphere
|
||||||
|
Radius: 1
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Trajectory Renderer Component:
|
||||||
|
Mesh: 134305891
|
||||||
|
Start Color: {x: 1, y: 0.951541781, z: 0}
|
||||||
|
Start Alpha: 1
|
||||||
|
End Color: {x: 0, y: 1, z: 0.748898745}
|
||||||
|
End Alpha: 1
|
||||||
|
"Color Eval Rate ": 0.192000002
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -1,4 +1,5 @@
|
||||||
#version 450
|
#version 450
|
||||||
|
#extension GL_EXT_nonuniform_qualifier : require
|
||||||
|
|
||||||
struct DirectionalLightStruct
|
struct DirectionalLightStruct
|
||||||
{
|
{
|
||||||
|
@ -63,8 +64,6 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
|
||||||
// Perform perspective division and convert to 0 to 1 range
|
// Perform perspective division and convert to 0 to 1 range
|
||||||
vec3 converted = (fragPosLightPOV.xyz / fragPosLightPOV.w) * vec3(0.5f) + vec3(0.5f);
|
vec3 converted = (fragPosLightPOV.xyz / fragPosLightPOV.w) * vec3(0.5f) + vec3(0.5f);
|
||||||
|
|
||||||
// float sampledDepth = texture(shadowMap, converted.xy).r;
|
|
||||||
// float sampledDepth = texture(shadowMap, converted.xy).z;
|
|
||||||
vec2 moments = texture(shadowMap, converted.xy).xy;
|
vec2 moments = texture(shadowMap, converted.xy).xy;
|
||||||
|
|
||||||
if (converted.x < 0.0f || converted.x > 1.0f || converted.y < 0.0f || converted.y > 1.0f)
|
if (converted.x < 0.0f || converted.x > 1.0f || converted.y < 0.0f || converted.y > 1.0f)
|
||||||
|
@ -74,9 +73,12 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
|
||||||
|
|
||||||
float worldNormalDotLight = dot (normalize (worldNormal), normalize(lightDir));
|
float worldNormalDotLight = dot (normalize (worldNormal), normalize(lightDir));
|
||||||
|
|
||||||
if (worldNormalDotLight < 0.0f)
|
if (worldNormalDotLight <= 0.0f)
|
||||||
return 0.7f;
|
return 0.7f;
|
||||||
|
|
||||||
|
// if (worldNormalDotLight <= 0.01f)
|
||||||
|
// return 0.7f;
|
||||||
|
|
||||||
if (fragPosLightPOV.z > moments.x && fragPosLightPOV.w > 0.0f)
|
if (fragPosLightPOV.z > moments.x && fragPosLightPOV.w > 0.0f)
|
||||||
{
|
{
|
||||||
float p = step (fragPosLightPOV.z, moments.x);
|
float p = step (fragPosLightPOV.z, moments.x);
|
||||||
|
@ -95,6 +97,7 @@ float CalcShadowValue (sampler2D shadowMap, vec4 worldSpaceFragPos, mat4 lightPV
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// return min (worldNormalDotLight + 0.7f, 1.0f);
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -121,18 +124,21 @@ void main()
|
||||||
// light layer index
|
// light layer index
|
||||||
uint lightLayer = lightLayerAndNormal.x;
|
uint lightLayer = lightLayerAndNormal.x;
|
||||||
|
|
||||||
|
// Normals are stored in 2 32-bit uints (only first 48 bits are used) where they can be unpacked in 3 floats so we unpack them here.
|
||||||
vec3 worldNormal = vec3 (unpackHalf2x16 (lightLayerAndNormal.y).xy, unpackHalf2x16 (lightLayerAndNormal.z).x);
|
vec3 worldNormal = vec3 (unpackHalf2x16 (lightLayerAndNormal.y).xy, unpackHalf2x16 (lightLayerAndNormal.z).x);
|
||||||
|
|
||||||
vec3 fragColor = vec3 (0.0f);
|
vec3 fragColor = vec3 (0.0f);
|
||||||
|
|
||||||
vec4 shadowMapColor = vec4 (1.0f);
|
vec4 shadowMapColor = vec4 (1.0f);
|
||||||
|
|
||||||
|
// Shadow multiplier
|
||||||
|
float shadowValue = 1.0f;
|
||||||
|
|
||||||
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||||
{
|
{
|
||||||
if ((lightLayer & AmbLightData.aLightData[i].cullingMask) != 0)
|
if ((lightLayer & AmbLightData.aLightData[i].cullingMask) != 0)
|
||||||
{
|
{
|
||||||
// Just do some add
|
// Just do some add
|
||||||
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
|
||||||
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -153,12 +159,16 @@ void main()
|
||||||
// If the shadow map is enabled (test the bit)
|
// If the shadow map is enabled (test the bit)
|
||||||
if ((DirLightData.dLightData[i].shadowData & uint(1)) == 1)
|
if ((DirLightData.dLightData[i].shadowData & uint(1)) == 1)
|
||||||
{
|
{
|
||||||
// calculate shadow map here
|
uint shadowMapIndex = (DirLightData.dLightData[i].shadowData >> 8);
|
||||||
fragColor.rgb *= CalcShadowValue (shadowMaps[0], positionWorld, DirLightData.dLightData[i].pvMatrix, worldNormal, DirLightData.dLightData[i].directionWorld.xyz).xxx;
|
shadowValue = min (shadowValue, CalcShadowValue (shadowMaps[nonuniformEXT(shadowMapIndex)], positionWorld, DirLightData.dLightData[i].pvMatrix, worldNormal, DirLightData.dLightData[i].directionWorld.xyz));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// calculate shadow map here
|
||||||
|
if (shadowValue != 0.0f)
|
||||||
|
fragColor.rgb *= shadowValue;
|
||||||
|
|
||||||
float ssaoVal = imageLoad (ssaoBlurredImage, globalThread).r;
|
float ssaoVal = imageLoad (ssaoBlurredImage, globalThread).r;
|
||||||
fragColor *= ssaoVal;
|
fragColor *= ssaoVal;
|
||||||
|
|
||||||
|
@ -167,12 +177,4 @@ void main()
|
||||||
|
|
||||||
// store result into result image
|
// store result into result image
|
||||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor.rgb, 1.0f));
|
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor.rgb, 1.0f));
|
||||||
|
|
||||||
// vec2 normTexCoords = vec2 (gl_GlobalInvocationID.xy) / vec2 (1024.0f);
|
|
||||||
// vec4 shadowMapVal = texture(shadowMaps[0], normTexCoords);
|
|
||||||
// if (normTexCoords.x > 1.0f || normTexCoords.y > 1.0f)
|
|
||||||
// shadowMapVal = vec4(0.0f);
|
|
||||||
|
|
||||||
// imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), shadowMapVal.xxxx);
|
|
||||||
|
|
||||||
}
|
}
|
Binary file not shown.
|
@ -77,7 +77,7 @@ void main()
|
||||||
worldSpacePosition = In.worldPos;
|
worldSpacePosition = In.worldPos;
|
||||||
|
|
||||||
outEntityID = In2.eid;
|
outEntityID = In2.eid;
|
||||||
lightLayerIndices = uvec4 (In2.lightLayerIndex, 0, 0, 1);
|
lightLayerIndices = uvec4 (In2.lightLayerIndex, packHalf2x16 (In.worldNormal.xy), packHalf2x16 (vec2 (In.worldNormal.z, 1.0f)), 1);
|
||||||
|
|
||||||
// float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
|
// float vpHeight = float (In2.screenSpacePos.y) - MatProp.data[In2.materialIndex].highlightPosition;
|
||||||
// bring the frame of reference to the object's screen space pos
|
// bring the frame of reference to the object's screen space pos
|
||||||
|
|
Binary file not shown.
|
@ -24,7 +24,7 @@ echo "Q - vswhere"
|
||||||
echo ---------------------------------------------------
|
echo ---------------------------------------------------
|
||||||
echo.
|
echo.
|
||||||
|
|
||||||
choice /C ABCDEFGHIJKLMNOPQ /T 10 /D A
|
choice /C ABCDEFGHIJKLMNOPQ
|
||||||
set _e=%ERRORLEVEL%
|
set _e=%ERRORLEVEL%
|
||||||
|
|
||||||
if %_e%==1 goto VMA
|
if %_e%==1 goto VMA
|
||||||
|
|
|
@ -186,7 +186,7 @@ namespace SHADE
|
||||||
.flags = vk::DescriptorBindingFlagBits::eVariableDescriptorCount,
|
.flags = vk::DescriptorBindingFlagBits::eVariableDescriptorCount,
|
||||||
};
|
};
|
||||||
|
|
||||||
// For global data (generic data and textures)
|
// For global data (generic data and textures). NOT USED.
|
||||||
Handle<SHVkDescriptorSetLayout> shadowMapDescLayout = logicalDevice->CreateDescriptorSetLayout({ shadowMapBinding });
|
Handle<SHVkDescriptorSetLayout> shadowMapDescLayout = logicalDevice->CreateDescriptorSetLayout({ shadowMapBinding });
|
||||||
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, shadowMapDescLayout->GetVkHandle(), "[Descriptor Set Layout] Shadow Maps");
|
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, shadowMapDescLayout->GetVkHandle(), "[Descriptor Set Layout] Shadow Maps");
|
||||||
|
|
||||||
|
|
|
@ -865,32 +865,30 @@ namespace SHADE
|
||||||
std::string depthResourceName = "ShadowMap_Depth " + std::to_string(EVENT_DATA->lightEntity);
|
std::string depthResourceName = "ShadowMap_Depth " + std::to_string(EVENT_DATA->lightEntity);
|
||||||
std::string shadowMapResourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
std::string shadowMapResourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
||||||
std::string shadowMapBlurredResourceName = "ShadowMap Blurred" + std::to_string(EVENT_DATA->lightEntity);
|
std::string shadowMapBlurredResourceName = "ShadowMap Blurred" + std::to_string(EVENT_DATA->lightEntity);
|
||||||
Handle<SHSubpass> gBufferWriteSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
|
||||||
Handle<SHSubpass> gBufferWriteVfxSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_VFX_SUBPASS);
|
// we need to wait for the device to finish using the graph first
|
||||||
|
device->WaitIdle();
|
||||||
|
|
||||||
|
|
||||||
if (EVENT_DATA->enableShadow)
|
if (EVENT_DATA->enableShadow)
|
||||||
{
|
{
|
||||||
// When the light first enables shadow rendering, we need to prepare the relevant objects to render shadows; namely renderpasses and subpasses, pipelines and descriptor sets
|
// When the light first enables shadow rendering, we need to prepare the relevant objects to render shadows; namely renderpasses and subpasses, pipelines and descriptor sets
|
||||||
if (EVENT_DATA->firstEnable)
|
if (EVENT_DATA->firstEnable)
|
||||||
{
|
{
|
||||||
// we need to wait for the device to finish using the graph first
|
Handle<SHSubpass> gBufferWriteSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
||||||
device->WaitIdle();
|
Handle<SHSubpass> gBufferWriteVfxSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_VFX_SUBPASS);
|
||||||
|
|
||||||
|
|
||||||
// Create new renderer for the light component and give it to the light component
|
// Create new renderer for the light component and give it to the light component
|
||||||
Handle<SHRenderer> newRenderer = resourceManager.Create<SHRenderer>(device, swapchain->GetNumImages(), descPool, SHRenderer::PROJECTION_TYPE::ORTHOGRAPHIC);
|
Handle<SHRenderer> newRenderer = resourceManager.Create<SHRenderer>(device, swapchain->GetNumImages(), descPool, SHRenderer::PROJECTION_TYPE::ORTHOGRAPHIC);
|
||||||
lightComp->SetRenderer(newRenderer);
|
lightComp->SetRenderer(newRenderer);
|
||||||
|
|
||||||
// assign shadow map index to light component
|
|
||||||
lightComp->SetShadowMapIndex(lightingSubSystem->GetNumShadowMaps());
|
|
||||||
|
|
||||||
|
|
||||||
// Add the shadow map resource to the graph
|
// Add the shadow map resource to the graph
|
||||||
renderGraph->AddResource(depthResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eD32Sfloat);
|
renderGraph->AddResource(depthResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eD32Sfloat);
|
||||||
renderGraph->AddResource(shadowMapResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eR32G32B32A32Sfloat);
|
renderGraph->AddResource(shadowMapResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eR32G32B32A32Sfloat);
|
||||||
renderGraph->AddResource(shadowMapBlurredResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eR32G32B32A32Sfloat);
|
renderGraph->AddResource(shadowMapBlurredResourceName, { SH_RENDER_GRAPH_RESOURCE_FLAGS::COLOR, SH_RENDER_GRAPH_RESOURCE_FLAGS::INPUT, SH_RENDER_GRAPH_RESOURCE_FLAGS::STORAGE }, false, SHLightingSubSystem::SHADOW_MAP_WIDTH, SHLightingSubSystem::SHADOW_MAP_HEIGHT, vk::Format::eR32G32B32A32Sfloat);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// link resource to node. This means linking the resource and regenerating the node's renderpass and framebuffer.
|
// link resource to node. This means linking the resource and regenerating the node's renderpass and framebuffer.
|
||||||
auto shadowMapNode = renderGraph->AddNodeAfter(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName, { depthResourceName.c_str(), shadowMapResourceName.c_str(), shadowMapBlurredResourceName.c_str() }, SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data());
|
auto shadowMapNode = renderGraph->AddNodeAfter(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName, { depthResourceName.c_str(), shadowMapResourceName.c_str(), shadowMapBlurredResourceName.c_str() }, SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data());
|
||||||
|
|
||||||
|
@ -929,6 +927,10 @@ namespace SHADE
|
||||||
// add the shadow map and the blurred version to the lighting system
|
// add the shadow map and the blurred version to the lighting system
|
||||||
uint32_t const NEW_SHADOW_MAP_INDEX = lightingSubSystem->AddShadowMap(renderGraph->GetRenderGraphResource(shadowMapBlurredResourceName), EVENT_DATA->lightEntity);
|
uint32_t const NEW_SHADOW_MAP_INDEX = lightingSubSystem->AddShadowMap(renderGraph->GetRenderGraphResource(shadowMapBlurredResourceName), EVENT_DATA->lightEntity);
|
||||||
|
|
||||||
|
// assign shadow map index to light component
|
||||||
|
lightComp->SetShadowMapIndex(NEW_SHADOW_MAP_INDEX);
|
||||||
|
|
||||||
|
|
||||||
// Get deferred composite node compute and modify descriptor set
|
// Get deferred composite node compute and modify descriptor set
|
||||||
auto nodeCompute = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data())->GetNodeCompute(SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_COMPUTE.data());
|
auto nodeCompute = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data())->GetNodeCompute(SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_COMPUTE.data());
|
||||||
nodeCompute->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetBindings::SHADOW_MAP_IMAGE_SAMPLER_DATA, lightingSubSystem->GetViewSamplerLayout(NEW_SHADOW_MAP_INDEX), NEW_SHADOW_MAP_INDEX);
|
nodeCompute->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetBindings::SHADOW_MAP_IMAGE_SAMPLER_DATA, lightingSubSystem->GetViewSamplerLayout(NEW_SHADOW_MAP_INDEX), NEW_SHADOW_MAP_INDEX);
|
||||||
|
@ -942,7 +944,8 @@ namespace SHADE
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// get the shadow map node
|
// get the shadow map node
|
||||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName)->SetDynamicActive(false);
|
if (auto node = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName))
|
||||||
|
node->SetDynamicActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
return eventPtr->handle;
|
return eventPtr->handle;
|
||||||
|
@ -963,12 +966,12 @@ namespace SHADE
|
||||||
std::string shadowMapBlurredResourceName = "ShadowMap Blurred" + std::to_string(EVENT_DATA->lightEntity);
|
std::string shadowMapBlurredResourceName = "ShadowMap Blurred" + std::to_string(EVENT_DATA->lightEntity);
|
||||||
|
|
||||||
// Remove render graph node
|
// Remove render graph node
|
||||||
//renderGraph->RemoveNode(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName);
|
renderGraph->RemoveNode(SHGraphicsConstants::RenderGraphEntityNames::SHADOW_MAP_PASS.data() + shadowMapResourceName);
|
||||||
|
|
||||||
// Remove render graph resource
|
// Remove render graph resource
|
||||||
//renderGraph->RemoveResource(depthResourceName);
|
renderGraph->RemoveResource(depthResourceName);
|
||||||
//renderGraph->RemoveResource(shadowMapResourceName);
|
renderGraph->RemoveResource(shadowMapResourceName);
|
||||||
//renderGraph->RemoveResource(shadowMapBlurredResourceName);
|
renderGraph->RemoveResource(shadowMapBlurredResourceName);
|
||||||
|
|
||||||
// Register light component shadow map index into light system as recyclable
|
// Register light component shadow map index into light system as recyclable
|
||||||
lightingSubSystem->RemoveShadowMap (EVENT_DATA->lightEntity);
|
lightingSubSystem->RemoveShadowMap (EVENT_DATA->lightEntity);
|
||||||
|
|
|
@ -120,21 +120,17 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
lightData.castShadows = flag;
|
lightData.castShadows = flag;
|
||||||
|
|
||||||
// If the flag is true
|
// Create new event and broadcast it
|
||||||
if (flag)
|
SHLightShadowEvent newEvent;
|
||||||
{
|
newEvent.lightEntity = GetEID();
|
||||||
// Create new event and broadcast it
|
|
||||||
SHLightShadowEvent newEvent;
|
|
||||||
newEvent.lightEntity = GetEID();
|
|
||||||
|
|
||||||
// If shadow map index is invalid, that means light is enabling shadow for the first time.
|
// If shadow map index is invalid, that means light is enabling shadow for the first time.
|
||||||
newEvent.firstEnable = (lightData.shadowMapIndex == SHLightData::INVALID_SHADOW_MAP_INDEX);
|
newEvent.firstEnable = (lightData.shadowMapIndex == SHLightData::INVALID_SHADOW_MAP_INDEX);
|
||||||
|
|
||||||
// pass the flag to the event
|
// pass the flag to the event
|
||||||
newEvent.enableShadow = flag;
|
newEvent.enableShadow = flag;
|
||||||
|
|
||||||
SHEventManager::BroadcastEvent<SHLightShadowEvent>(newEvent, SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT);
|
SHEventManager::BroadcastEvent<SHLightShadowEvent>(newEvent, SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT);
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -62,15 +62,13 @@ namespace SHADE
|
||||||
// write view projection matrix if renderer is available
|
// write view projection matrix if renderer is available
|
||||||
auto lightRenderer = lightComp->GetRenderer();
|
auto lightRenderer = lightComp->GetRenderer();
|
||||||
if (lightRenderer)
|
if (lightRenderer)
|
||||||
{
|
|
||||||
lightPtr->pvMatrix = lightRenderer->GetCPUCameraData().viewProjectionMatrix;
|
lightPtr->pvMatrix = lightRenderer->GetCPUCameraData().viewProjectionMatrix;
|
||||||
|
|
||||||
// Boolean to cast shadows in first 8 bits (1 byte)
|
// Boolean to cast shadows in first 8 bits (1 byte)
|
||||||
lightPtr->shadowData = lightData.castShadows;
|
lightPtr->shadowData = lightData.castShadows;
|
||||||
|
|
||||||
// Next 24 bits for shadow map index
|
// Next 24 bits for shadow map index
|
||||||
lightPtr->shadowData |= (lightData.shadowMapIndex << 8);
|
lightPtr->shadowData |= (lightData.shadowMapIndex << 8);
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case SH_LIGHT_TYPE::POINT:
|
case SH_LIGHT_TYPE::POINT:
|
||||||
|
@ -526,7 +524,7 @@ namespace SHADE
|
||||||
if (auto renderer = light.GetRenderer())
|
if (auto renderer = light.GetRenderer())
|
||||||
{
|
{
|
||||||
//SHMatrix orthoMatrix = SHMatrix::OrthographicRH()
|
//SHMatrix orthoMatrix = SHMatrix::OrthographicRH()
|
||||||
renderer->UpdateDataManual(frameIndex, GetViewMatrix(&light), SHMatrix::OrthographicLH(15.0f, 15.0f, 1.0f, 80.0f));
|
renderer->UpdateDataManual(frameIndex, GetViewMatrix(&light), SHMatrix::OrthographicLH(20.0f, 20.0f, 1.0f, 80.0f));
|
||||||
}
|
}
|
||||||
|
|
||||||
auto enumValue = SHUtilities::ConvertEnum(light.GetLightData().type);
|
auto enumValue = SHUtilities::ConvertEnum(light.GetLightData().type);
|
||||||
|
@ -636,7 +634,7 @@ namespace SHADE
|
||||||
shadowMapImageSamplers.emplace_back(NEW_IMAGE_VIEW, shadowMapSampler, vk::ImageLayout::eShaderReadOnlyOptimal);
|
shadowMapImageSamplers.emplace_back(NEW_IMAGE_VIEW, shadowMapSampler, vk::ImageLayout::eShaderReadOnlyOptimal);
|
||||||
|
|
||||||
// Add to container of shadow maps
|
// Add to container of shadow maps
|
||||||
shadowMapIndexing.emplace(lightEntity, static_cast<uint32_t> (shadowMaps.size()));
|
shadowMapIndexing.emplace(lightEntity, static_cast<uint32_t> (shadowMaps.size() - 1u));
|
||||||
|
|
||||||
usedIndex = static_cast<uint32_t>(shadowMapImageSamplers.size()) - 1u;
|
usedIndex = static_cast<uint32_t>(shadowMapImageSamplers.size()) - 1u;
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,19 +22,32 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void SHTrajectoryRenderableComponent::ClearPositions(void) noexcept
|
void SHTrajectoryRenderableComponent::SimulateTrajectory(EntityID eid, SHVec3 force, float timestep, uint32_t maxSteps) noexcept
|
||||||
{
|
{
|
||||||
positions.clear();
|
entityToSimulate = eid;
|
||||||
|
simulationForce = force;
|
||||||
|
simulationTimestep = timestep;
|
||||||
|
simulationMaxSteps = maxSteps;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SHTrajectoryRenderableComponent::HasPositions(void) const noexcept
|
float SHTrajectoryRenderableComponent::GetSimulationTimestep(void) const noexcept
|
||||||
{
|
{
|
||||||
return !positions.empty();
|
return simulationTimestep;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<SHVec3> SHTrajectoryRenderableComponent::GetPositions(void) const noexcept
|
void SHTrajectoryRenderableComponent::ResetSimulationInfo(void) noexcept
|
||||||
{
|
{
|
||||||
return positions;
|
entityToSimulate = MAX_EID;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint32_t SHTrajectoryRenderableComponent::GetSimulationMaxSteps(void) const noexcept
|
||||||
|
{
|
||||||
|
return simulationMaxSteps;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHTrajectoryRenderableComponent::GetSimulationForce(void) const noexcept
|
||||||
|
{
|
||||||
|
return simulationForce;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHMesh> SHTrajectoryRenderableComponent::GetMesh(void) const noexcept
|
Handle<SHMesh> SHTrajectoryRenderableComponent::GetMesh(void) const noexcept
|
||||||
|
@ -67,16 +80,16 @@ namespace SHADE
|
||||||
return colorEvolveRate;
|
return colorEvolveRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EntityID SHTrajectoryRenderableComponent::GetEntityToSimulate(void) const noexcept
|
||||||
|
{
|
||||||
|
return entityToSimulate;
|
||||||
|
}
|
||||||
|
|
||||||
void SHTrajectoryRenderableComponent::SetMesh(Handle<SHMesh> newMesh) noexcept
|
void SHTrajectoryRenderableComponent::SetMesh(Handle<SHMesh> newMesh) noexcept
|
||||||
{
|
{
|
||||||
mesh = newMesh;
|
mesh = newMesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHTrajectoryRenderableComponent::SetPositions(std::vector<SHVec3> const& inPositions) noexcept
|
|
||||||
{
|
|
||||||
positions = inPositions;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHTrajectoryRenderableComponent::SetStartColor(SHVec3 color) noexcept
|
void SHTrajectoryRenderableComponent::SetStartColor(SHVec3 color) noexcept
|
||||||
{
|
{
|
||||||
startColor = color;
|
startColor = color;
|
||||||
|
|
|
@ -17,9 +17,6 @@ namespace SHADE
|
||||||
//! Mesh used to render the trajectory
|
//! Mesh used to render the trajectory
|
||||||
Handle<SHMesh> mesh;
|
Handle<SHMesh> mesh;
|
||||||
|
|
||||||
//! positions to plot for rendering. Will be cleared every frame.
|
|
||||||
std::vector<SHVec3> positions;
|
|
||||||
|
|
||||||
//! Starting color of the trajectory
|
//! Starting color of the trajectory
|
||||||
SHVec3 startColor;
|
SHVec3 startColor;
|
||||||
|
|
||||||
|
@ -35,32 +32,48 @@ namespace SHADE
|
||||||
//! evolving rate of the color
|
//! evolving rate of the color
|
||||||
float colorEvolveRate;
|
float colorEvolveRate;
|
||||||
|
|
||||||
|
//! Used for the trajectory simulation. Indicates the time to pass before
|
||||||
|
//! plotting a point in the simulation
|
||||||
|
float simulationTimestep;
|
||||||
|
|
||||||
|
//! Entity to simulate trajectory of
|
||||||
|
EntityID entityToSimulate;
|
||||||
|
|
||||||
|
//! Force to use during simulation of
|
||||||
|
SHVec3 simulationForce;
|
||||||
|
|
||||||
|
//! max points to be plotted in the simulation before stopping.
|
||||||
|
//! Note that the plotting might still be halted if the simulation
|
||||||
|
//! detects a raycast hit with a collider.
|
||||||
|
uint32_t simulationMaxSteps;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
/* PRIVATE MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void SetMesh(Handle<SHMesh> newMesh) noexcept;
|
void SetMesh(Handle<SHMesh> newMesh) noexcept;
|
||||||
void SetPositions (std::vector<SHVec3> const& inPositions) noexcept;
|
|
||||||
void SetStartColor(SHVec3 startColor) noexcept;
|
void SetStartColor(SHVec3 startColor) noexcept;
|
||||||
void SetEndColor (SHVec3 endColor) noexcept;
|
void SetEndColor (SHVec3 endColor) noexcept;
|
||||||
void SetStartAlpha(float a) noexcept;
|
void SetStartAlpha(float a) noexcept;
|
||||||
void SetEndAlpha (float a) noexcept;
|
void SetEndAlpha (float a) noexcept;
|
||||||
void SetColorEvolveRate(float rate) noexcept;
|
void SetColorEvolveRate(float rate) noexcept;
|
||||||
|
|
||||||
std::vector<SHVec3> GetPositions (void) const noexcept;
|
Handle<SHMesh> GetMesh (void) const noexcept;
|
||||||
Handle<SHMesh> GetMesh (void) const noexcept;
|
SHVec3 const& GetStartColor (void) const noexcept;
|
||||||
SHVec3 const& GetStartColor (void) const noexcept;
|
SHVec3 const& GetEndColor (void) const noexcept;
|
||||||
SHVec3 const& GetEndColor (void) const noexcept;
|
float GetStartAlpha (void) const noexcept;
|
||||||
float GetStartAlpha (void) const noexcept;
|
float GetEndAlpha (void) const noexcept;
|
||||||
float GetEndAlpha (void) const noexcept;
|
float GetColorEvolveRate (void) const noexcept;
|
||||||
float GetColorEvolveRate (void) const noexcept;
|
EntityID GetEntityToSimulate (void) const noexcept;
|
||||||
|
SHVec3 GetSimulationForce (void) const noexcept;
|
||||||
|
uint32_t GetSimulationMaxSteps (void) const noexcept;
|
||||||
|
float GetSimulationTimestep (void) const noexcept;
|
||||||
|
|
||||||
|
void ResetSimulationInfo (void) noexcept;
|
||||||
void OnCreate(void) override final;
|
void OnCreate(void) override final;
|
||||||
void OnDestroy(void) override final;
|
void OnDestroy(void) override final;
|
||||||
|
|
||||||
void ClearPositions(void) noexcept;
|
void SimulateTrajectory (EntityID eid, SHVec3 force, float timestep, uint32_t maxSteps) noexcept;
|
||||||
bool HasPositions(void) const noexcept;
|
|
||||||
|
|
||||||
|
|
||||||
RTTR_ENABLE()
|
RTTR_ENABLE()
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,8 @@
|
||||||
#include "Graphics/RenderGraph/SHSubpass.h"
|
#include "Graphics/RenderGraph/SHSubpass.h"
|
||||||
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
#include "Graphics/MiddleEnd/GlobalData/SHGlobalDescriptorSets.h"
|
||||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||||
|
#include "Physics/System/SHPhysicsSystem.h"
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -74,83 +76,90 @@ namespace SHADE
|
||||||
|
|
||||||
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
void SHTrajectoryRenderingSubSystem::Run(uint32_t frameIndex) noexcept
|
||||||
{
|
{
|
||||||
|
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
|
||||||
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
auto& comps = SHComponentManager::GetDense<SHTrajectoryRenderableComponent>();
|
||||||
for (auto& comp : comps)
|
for (auto& comp : comps)
|
||||||
{
|
{
|
||||||
//std::vector<SHVec3> test{};
|
if (EntityID entityToSimulate = comp.GetEntityToSimulate(); entityToSimulate != MAX_EID)
|
||||||
//test.resize(10);
|
|
||||||
//float x = 0.0f;
|
|
||||||
//for (auto& vec : test)
|
|
||||||
//{
|
|
||||||
// vec = SHVec3(x, 5.0f, 0.0f);
|
|
||||||
// x += 0.5f;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//comp.SetPositions (test);
|
|
||||||
// If has positions, feed data to buffer.
|
|
||||||
if (comp.HasPositions())
|
|
||||||
{
|
{
|
||||||
auto meshHandle = comp.GetMesh();
|
std::vector<SHVec3> positions{};
|
||||||
|
std::vector<SHQuaternion> quats{};
|
||||||
// dont do anything if no mesh
|
physicsSystem->SimulateBody
|
||||||
if (!meshHandle)
|
(positions, quats,
|
||||||
continue;
|
SHPhysicsSystem::SimulateBodyInfo
|
||||||
|
|
||||||
SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(comp.GetEID());
|
|
||||||
if (transform)
|
|
||||||
{
|
|
||||||
// convenient variable
|
|
||||||
SHVec3 const& startColor = comp.GetStartColor();
|
|
||||||
SHVec3 const& endColor = comp.GetEndColor();
|
|
||||||
float colorEvolveRate = comp.GetColorEvolveRate();
|
|
||||||
|
|
||||||
// trs to be reused
|
|
||||||
SHMatrix trs = transform->GetTRS();
|
|
||||||
|
|
||||||
// starting color of trajectory
|
|
||||||
SHVec4 currentColor = comp.GetStartColor();
|
|
||||||
|
|
||||||
// Start from 0 and slowly evolve to 1
|
|
||||||
float lerpValue = 0.0f;
|
|
||||||
|
|
||||||
// Will be used for baseInstance later
|
|
||||||
uint32_t oldTransformDataSize = transformData.size();
|
|
||||||
|
|
||||||
|
|
||||||
auto const& positions = comp.GetPositions();
|
|
||||||
for (auto& pos : positions)
|
|
||||||
{
|
{
|
||||||
// modify position and reuse matrix
|
.bodyEID = entityToSimulate,
|
||||||
trs.m[3][0] = pos.x;
|
.force = comp.GetSimulationForce(),
|
||||||
trs.m[3][1] = pos.y;
|
.continuousForce = false,
|
||||||
trs.m[3][2] = pos.z;
|
.timeStep = comp.GetSimulationTimestep(),
|
||||||
|
.maxSteps = static_cast<int>(comp.GetSimulationMaxSteps()),
|
||||||
transformData.push_back(trs);
|
|
||||||
colorData.push_back(currentColor);
|
|
||||||
|
|
||||||
// evolve lerp value and clamp to 1
|
|
||||||
lerpValue = std::min (1.0f, lerpValue + colorEvolveRate);
|
|
||||||
|
|
||||||
// evolve color
|
|
||||||
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
|
||||||
currentColor.w = SHMath::Lerp (comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
);
|
||||||
|
|
||||||
// add draw data for this trajectory
|
comp.ResetSimulationInfo();
|
||||||
drawData.push_back(vk::DrawIndexedIndirectCommand
|
|
||||||
|
// If has positions, feed data to buffer.
|
||||||
|
if (!positions.empty())
|
||||||
|
{
|
||||||
|
auto meshHandle = comp.GetMesh();
|
||||||
|
|
||||||
|
// dont do anything if no mesh
|
||||||
|
if (!meshHandle)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(comp.GetEID());
|
||||||
|
if (transform)
|
||||||
|
{
|
||||||
|
// convenient variable
|
||||||
|
SHVec3 const& startColor = comp.GetStartColor();
|
||||||
|
SHVec3 const& endColor = comp.GetEndColor();
|
||||||
|
float colorEvolveRate = comp.GetColorEvolveRate();
|
||||||
|
|
||||||
|
// trs to be reused
|
||||||
|
SHMatrix trs = transform->GetTRS();
|
||||||
|
|
||||||
|
// starting color of trajectory
|
||||||
|
SHVec4 currentColor = comp.GetStartColor();
|
||||||
|
|
||||||
|
// Start from 0 and slowly evolve to 1
|
||||||
|
float lerpValue = 0.0f;
|
||||||
|
|
||||||
|
// Will be used for baseInstance later
|
||||||
|
uint32_t oldTransformDataSize = transformData.size();
|
||||||
|
|
||||||
|
for (auto& pos : positions)
|
||||||
{
|
{
|
||||||
.indexCount = meshHandle->IndexCount,
|
// modify position and reuse matrix
|
||||||
.instanceCount = static_cast<uint32_t>(transformData.size()) - oldTransformDataSize,
|
trs.m[3][0] = pos.x;
|
||||||
.firstIndex = meshHandle->FirstIndex,
|
trs.m[3][1] = pos.y;
|
||||||
.vertexOffset = meshHandle->FirstVertex,
|
trs.m[3][2] = pos.z;
|
||||||
.firstInstance = oldTransformDataSize
|
|
||||||
});
|
transformData.push_back(trs);
|
||||||
|
colorData.push_back(currentColor);
|
||||||
|
|
||||||
|
// evolve lerp value and clamp to 1
|
||||||
|
lerpValue = std::min(1.0f, lerpValue + colorEvolveRate);
|
||||||
|
|
||||||
|
// evolve color
|
||||||
|
currentColor = SHVec3::Lerp(startColor, endColor, lerpValue);
|
||||||
|
currentColor.w = SHMath::Lerp(comp.GetStartAlpha(), comp.GetEndAlpha(), lerpValue);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// add draw data for this trajectory
|
||||||
|
drawData.push_back(vk::DrawIndexedIndirectCommand
|
||||||
|
{
|
||||||
|
.indexCount = meshHandle->IndexCount,
|
||||||
|
.instanceCount = static_cast<uint32_t>(transformData.size()) - oldTransformDataSize,
|
||||||
|
.firstIndex = meshHandle->FirstIndex,
|
||||||
|
.vertexOffset = meshHandle->FirstVertex,
|
||||||
|
.firstInstance = oldTransformDataSize
|
||||||
|
});
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// clear at the end of every frame since data is already in buffers
|
|
||||||
comp.ClearPositions();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!transformData.empty())
|
if (!transformData.empty())
|
||||||
|
|
|
@ -194,9 +194,9 @@ namespace SHADE
|
||||||
|
|
||||||
// In reality, the check for variable descriptor sets do not exists in spirv-reflect. Fortunately, when a shader
|
// In reality, the check for variable descriptor sets do not exists in spirv-reflect. Fortunately, when a shader
|
||||||
// defines a boundless descriptor binding in the shader, the information reflected makes the array dimensions
|
// defines a boundless descriptor binding in the shader, the information reflected makes the array dimensions
|
||||||
// contain a 1 element of value 1. Knowing that having an array [1] doesn't make sense, we can use this to
|
// contain a 1 element of value 0. Knowing that having an array [1] doesn't make sense, we can use this to
|
||||||
// signify a variable sized binding.
|
// signify a variable sized binding.
|
||||||
if (reflectedBinding->array.dims[0] == 1)
|
if (reflectedBinding->array.dims_count == 1 && reflectedBinding->array.dims[0] == 0)
|
||||||
{
|
{
|
||||||
// variable binding has to be the last in the set
|
// variable binding has to be the last in the set
|
||||||
if (i == set->binding_count - 1)
|
if (i == set->binding_count - 1)
|
||||||
|
|
|
@ -111,7 +111,6 @@ namespace SHADE
|
||||||
renderGraphStorage->graphResources->at(resourceName).Free();
|
renderGraphStorage->graphResources->at(resourceName).Free();
|
||||||
renderGraphStorage->graphResources->erase (resourceName);
|
renderGraphStorage->graphResources->erase (resourceName);
|
||||||
|
|
||||||
resourceHdl.Free ();
|
|
||||||
/*
|
/*
|
||||||
* IMPORTANT NOTES
|
* IMPORTANT NOTES
|
||||||
*
|
*
|
||||||
|
@ -134,8 +133,11 @@ namespace SHADE
|
||||||
// Get handle to node since it exists
|
// Get handle to node since it exists
|
||||||
auto nodeHdl = nodes[nodeIndexing[nodeName]];
|
auto nodeHdl = nodes[nodeIndexing[nodeName]];
|
||||||
|
|
||||||
|
nodes.erase(nodes.begin() + nodeIndexing[nodeName]);
|
||||||
|
|
||||||
nodeHdl.Free();
|
nodeHdl.Free();
|
||||||
nodeIndexing.erase(nodeName);
|
|
||||||
|
ReindexNodes();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -118,7 +118,7 @@ namespace SHADE
|
||||||
if (layouts.size() == descMappings.at(SHPredefinedDescriptorTypes::RENDER_GRAPH_NODE_COMPUTE_RESOURCE) + 1)
|
if (layouts.size() == descMappings.at(SHPredefinedDescriptorTypes::RENDER_GRAPH_NODE_COMPUTE_RESOURCE) + 1)
|
||||||
{
|
{
|
||||||
Handle<SHVkDescriptorSetLayout> computeResourceLayout = {};
|
Handle<SHVkDescriptorSetLayout> computeResourceLayout = {};
|
||||||
computeResourceLayout = layouts[descMappings.at(SHPredefinedDescriptorTypes::RENDER_GRAPH_NODE_COMPUTE_RESOURCE)];
|
computeResourceLayout = layouts[descMappings.at(SHPredefinedDescriptorTypes::RENDER_GRAPH_NODE_COMPUTE_RESOURCE)];
|
||||||
|
|
||||||
// create compute resources
|
// create compute resources
|
||||||
computeResource = graphStorage->resourceHub->Create<ComputeResource>();
|
computeResource = graphStorage->resourceHub->Create<ComputeResource>();
|
||||||
|
|
|
@ -13,6 +13,11 @@ namespace SHADE
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TrajectoryRenderable::SimulateTrajectory(EntityID eid, Vector3 force, float timestep, uint32_t maxSteps)
|
||||||
|
{
|
||||||
|
GetNativeComponent()->SimulateTrajectory(eid, Convert::ToNative(force), timestep, maxSteps);
|
||||||
|
}
|
||||||
|
|
||||||
MeshAsset TrajectoryRenderable::Mesh::get()
|
MeshAsset TrajectoryRenderable::Mesh::get()
|
||||||
{
|
{
|
||||||
auto mesh = GetNativeComponent()->GetMesh();
|
auto mesh = GetNativeComponent()->GetMesh();
|
||||||
|
|
|
@ -82,6 +82,9 @@ namespace SHADE
|
||||||
float get();
|
float get();
|
||||||
void set(float val);
|
void set(float val);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SimulateTrajectory(EntityID eid, Vector3 force, float timestep, uint32_t maxSteps);
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue