Added const to some functions

This commit is contained in:
maverickdgg 2022-09-13 13:57:01 +08:00
parent 9c5a705bef
commit 8b8f0a076d
2 changed files with 23 additions and 11 deletions

View File

@ -28,7 +28,7 @@ namespace SHADE
//SHEntityManager::RemoveEntity(this->entityID); //SHEntityManager::RemoveEntity(this->entityID);
} }
EntityID SHEntity::GetEID() noexcept EntityID SHEntity::GetEID()const noexcept
{ {
return this->entityID; return this->entityID;
} }
@ -39,6 +39,10 @@ namespace SHADE
SHComponentManager::SetActive(entityID, active); SHComponentManager::SetActive(entityID, active);
} }
bool SHEntity::GetActive(void) const noexcept
{
return isActive;
}
void SHEntity::SetParent(SHEntity* newParent) noexcept void SHEntity::SetParent(SHEntity* newParent) noexcept
@ -53,20 +57,20 @@ namespace SHADE
//TODO //TODO
} }
SHEntity* SHEntity::GetParent() noexcept SHEntity* SHEntity::GetParent()const noexcept
{ {
//TODO //TODO
return nullptr; return nullptr;
} }
std::vector<SHEntity*>const& SHEntity::GetChildren() noexcept std::vector<SHEntity*>const& SHEntity::GetChildren()const noexcept
{ {
//TODO //TODO
return std::vector<SHEntity*>{}; return std::vector<SHEntity*>{};
} }
std::vector<EntityID>const& SHEntity::GetChildrenID() noexcept std::vector<EntityID>const& SHEntity::GetChildrenID()const noexcept
{ {
return std::vector<EntityID>{}; return std::vector<EntityID>{};
} }

View File

@ -63,7 +63,7 @@ namespace SHADE
* Returns nullptr if the entity does not have such Component. * Returns nullptr if the entity does not have such Component.
***************************************************************************/ ***************************************************************************/
template<typename T> template<typename T>
std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent() noexcept std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent()const noexcept
{ {
return SHComponentManager::GetComponent_s<T>(entityID); return SHComponentManager::GetComponent_s<T>(entityID);
@ -77,7 +77,7 @@ namespace SHADE
* \return uint32_t * \return uint32_t
* The entityID of this Entity object. * The entityID of this Entity object.
***************************************************************************/ ***************************************************************************/
EntityID GetEID() noexcept; EntityID GetEID()const noexcept;
/*!************************************************************************* /*!*************************************************************************
* \brief Set the Active object * \brief Set the Active object
@ -91,6 +91,7 @@ namespace SHADE
***************************************************************************/ ***************************************************************************/
virtual void SetActive(bool active) noexcept; virtual void SetActive(bool active) noexcept;
bool GetActive(void)const noexcept;
/************************************************************************** /**************************************************************************
@ -124,7 +125,7 @@ namespace SHADE
* Returns a pointer to the parent entity. * Returns a pointer to the parent entity.
* Returns a nullptr if the parent node is the root node. * Returns a nullptr if the parent node is the root node.
***************************************************************************/ ***************************************************************************/
SHEntity* GetParent() noexcept; SHEntity* GetParent()const noexcept;
/************************************************************************** /**************************************************************************
@ -133,7 +134,7 @@ namespace SHADE
* \return * \return
* Return a vector of SHEntity pointers of the children belonging to this entity. * Return a vector of SHEntity pointers of the children belonging to this entity.
***************************************************************************/ ***************************************************************************/
std::vector<SHEntity*>const& GetChildren() noexcept; std::vector<SHEntity*>const& GetChildren()const noexcept;
/************************************************************************** /**************************************************************************
* \brief * \brief
@ -141,11 +142,13 @@ namespace SHADE
* \return * \return
* return a vector of EntityID of the children belonging to this entity. * return a vector of EntityID of the children belonging to this entity.
***************************************************************************/ ***************************************************************************/
std::vector<EntityID>const& GetChildrenID() noexcept; std::vector<EntityID>const& GetChildrenID()const noexcept;
//Name of the entity. This name is non-unique and only used for the editor.
std::string name; std::string name;
bool isActive;
private: private:
@ -156,6 +159,11 @@ namespace SHADE
EntityID entityID; EntityID entityID;
//Entity active state. This should only be set using the SetActive function which will
//set the active state of all components of this entity.
bool isActive;
}; };
} }