Modified AddMaterial() to take in a subpass
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7a126bf1fc
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@ -321,18 +321,19 @@ namespace SHADE
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viewports.erase(iter);
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viewports.erase(iter);
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}
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}
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Handle<SHMaterial> SHGraphicsSystem::AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader)
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Handle<SHMaterial> SHGraphicsSystem::AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHRenderGraphNode::SHSubpass> subpass)
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{
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{
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// Retrieve pipeline from pipeline storage or create if unavailable
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// Retrieve pipeline from pipeline storage or create if unavailable
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auto shaderPair = std::make_pair(vertShader, fragShader);
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auto shaderPair = std::make_pair(vertShader, fragShader);
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Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(shaderPair);
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Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(shaderPair);
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if (!pipeline)
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if (!pipeline)
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{
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{
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/*pipeline = pipelineLibrary.CreateDrawPipeline
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pipeline = pipelineLibrary.CreateDrawPipeline
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(
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(
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shaderPair,
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shaderPair,
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subpass->GetParentNode()->GetRenderpass(),
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);*/
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subpass->GetIndex()
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);
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}
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}
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// Create material
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// Create material
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@ -25,11 +25,10 @@ of DigiPen Institute of Technology is prohibited.
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Graphics/Descriptors/SHVkDescriptorPool.h"
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#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
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#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
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#include "Graphics/RenderGraph/SHRenderGraph.h"
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namespace SHADE
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namespace SHADE
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{
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{
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Forward Declarations */
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/* Forward Declarations */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -112,7 +111,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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/* Material Creation Functions */
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/* Material Creation Functions */
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/*-----------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------*/
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Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader);
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Handle<SHMaterial> AddMaterial(Handle<SHVkShaderModule> vertShader, Handle<SHVkShaderModule> fragShader, Handle<SHRenderGraphNode::SHSubpass> subpass);
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void RemoveMaterial(Handle<SHMaterial> material);;
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void RemoveMaterial(Handle<SHMaterial> material);;
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Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
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Handle<SHMaterialInstance> AddMaterialInstance(Handle<SHMaterial> material);
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void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
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void RemoveMaterialInstance(Handle<SHMaterialInstance> materialInstance);
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@ -105,6 +105,7 @@ namespace SHADE
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/* GETTERS AND SETTERS */
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/* GETTERS AND SETTERS */
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
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Handle<SHRenderGraphNode> const& GetParentNode (void) const noexcept;
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SHSubPassIndex GetIndex() const noexcept { return 0; } // TODO
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private:
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private:
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/*---------------------------------------------------------------------*/
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/*---------------------------------------------------------------------*/
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