Added SHCommonTypes header file
Changed C++ std from latest to 20 Updated premake program
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@ -66,7 +66,7 @@
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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@ -88,7 +88,7 @@
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<StringPooling>true</StringPooling>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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project "SHADE_Application"
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project "SHADE_Application"
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kind "WindowedApp"
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kind "WindowedApp"
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language "C++"
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language "C++"
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cppdialect "C++latest"
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cppdialect "C++20"
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targetdir (outputdir)
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targetdir (outputdir)
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objdir (interdir)
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objdir (interdir)
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systemversion "latest"
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systemversion "latest"
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@ -66,13 +66,13 @@
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<MinimalRebuild>false</MinimalRebuild>
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<MinimalRebuild>false</MinimalRebuild>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;ktxd.lib;librttr_core_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;librttr_core_d.lib;spdlogd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
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<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
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</Link>
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</Link>
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<PostBuildEvent>
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<PostBuildEvent>
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<StringPooling>true</StringPooling>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mt.lib;ktx.lib;librttr_core.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mt.lib;librttr_core.lib;spdlog.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
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<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
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</Link>
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</Link>
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<PostBuildEvent>
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<PostBuildEvent>
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<ClInclude Include="src\Resource\Handle.h" />
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<ClInclude Include="src\Resource\Handle.h" />
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<ClInclude Include="src\Resource\ResourceLibrary.h" />
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<ClInclude Include="src\Resource\ResourceLibrary.h" />
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<ClInclude Include="src\Resource\SparseSet.h" />
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<ClInclude Include="src\Resource\SparseSet.h" />
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<ClInclude Include="src\SHCommonTypes.h" />
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<ClInclude Include="src\SH_API.h" />
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<ClInclude Include="src\SH_API.h" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Scene\SHScene.h" />
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<ClInclude Include="src\Scene\SHScene.h" />
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<ClInclude Include="src\Resource\SparseSet.h">
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<ClInclude Include="src\Resource\SparseSet.h">
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<Filter>Resource</Filter>
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<Filter>Resource</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="src\SHCommonTypes.h" />
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<ClInclude Include="src\SH_API.h" />
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<ClInclude Include="src\SH_API.h" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\SHpch.h" />
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<ClInclude Include="src\Scene\SHScene.h">
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<ClInclude Include="src\Scene\SHScene.h">
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project "SHADE_Engine"
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project "SHADE_Engine"
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kind "SharedLib"
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kind "SharedLib"
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language "C++"
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language "C++"
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cppdialect "C++latest"
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cppdialect "C++20"
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targetdir (outputdir)
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targetdir (outputdir)
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objdir (interdir)
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objdir (interdir)
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systemversion "latest"
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systemversion "latest"
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/************************************************************************************//*!
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\file SHCommonTypes.h
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\author Tng Kah Wei, kahwei.tng, 390009620
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\par email: kahwei.tng\@digipen.edu
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\date Sep 8, 2022
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\brief Contains the definitions of type alias for commonly used units for
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clarity and convenience.
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Copyright (C) 2022 DigiPen Institute of Technology.
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Reproduction or disclosure of this file or its contents without the prior written consent
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of DigiPen Institute of Technology is prohibited.
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*//*************************************************************************************/
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#pragma once
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namespace SHADE
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{
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/*---------------------------------------------------------------------------------*/
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/* Type Definitions */
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/*---------------------------------------------------------------------------------*/
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/***********************************************************************************/
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/*!
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\brief
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Type used to mark a value that is supposed to represent a size in bytes.
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*/
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/***********************************************************************************/
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using Byte = size_t;
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}
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#include <functional>
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#include <functional>
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#include <sstream>
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#include <sstream>
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#include <iomanip>
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#include <iomanip>
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#include "SHCommonTypes.h"
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