Added SHCommonTypes header file

Changed C++ std from latest to 20
Updated premake program
This commit is contained in:
Xiao Qi 2022-09-15 01:51:04 +08:00
parent 0cf4093b63
commit 8e601e60e5
8 changed files with 42 additions and 10 deletions

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@ -66,7 +66,7 @@
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -88,7 +88,7 @@
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>

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@ -1,7 +1,7 @@
project "SHADE_Application"
kind "WindowedApp"
language "C++"
cppdialect "C++latest"
cppdialect "C++20"
targetdir (outputdir)
objdir (interdir)
systemversion "latest"

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@ -66,13 +66,13 @@
<MinimalRebuild>false</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;ktxd.lib;librttr_core_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mtd.lib;librttr_core_d.lib;spdlogd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
</Link>
<PostBuildEvent>
@ -93,14 +93,14 @@
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mt.lib;ktx.lib;librttr_core.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;shlwapi.lib;assimp-vc142-mt.lib;librttr_core.lib;spdlog.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
</Link>
<PostBuildEvent>
@ -189,6 +189,7 @@
<ClInclude Include="src\Resource\Handle.h" />
<ClInclude Include="src\Resource\ResourceLibrary.h" />
<ClInclude Include="src\Resource\SparseSet.h" />
<ClInclude Include="src\SHCommonTypes.h" />
<ClInclude Include="src\SH_API.h" />
<ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h" />

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@ -360,6 +360,7 @@
<ClInclude Include="src\Resource\SparseSet.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="src\SHCommonTypes.h" />
<ClInclude Include="src\SH_API.h" />
<ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h">

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@ -1,7 +1,7 @@
project "SHADE_Engine"
kind "SharedLib"
language "C++"
cppdialect "C++latest"
cppdialect "C++20"
targetdir (outputdir)
objdir (interdir)
systemversion "latest"

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@ -0,0 +1,28 @@
/************************************************************************************//*!
\file SHCommonTypes.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 8, 2022
\brief Contains the definitions of type alias for commonly used units for
clarity and convenience.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
/***********************************************************************************/
/*!
\brief
Type used to mark a value that is supposed to represent a size in bytes.
*/
/***********************************************************************************/
using Byte = size_t;
}

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@ -30,3 +30,5 @@
#include <functional>
#include <sstream>
#include <iomanip>
#include "SHCommonTypes.h"