AI fix
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@ -50,11 +50,13 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework
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protected override void onTriggerStay(CollisionInfo info)
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protected override void onTriggerStay(CollisionInfo info)
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{
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{
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if(info.GameObject.GetScript<PlayerController>())
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if (info.GameObject.GetScript<PlayerController>())
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pc = info.GameObject.GetScript<PlayerController>();
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if (ai && ai.atk && pc)
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{
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{
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raccoonFound = true;
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pc = info.GameObject.GetScript<PlayerController>();
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if (ai && ai.atk && pc)
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{
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raccoonFound = true;
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}
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}
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}
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}
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}
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@ -88,7 +88,7 @@ namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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public override void update()
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public override void update()
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{
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{
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if (ai.hitboxScript.raccoonFound)
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if (ai.hitboxScript.raccoonFound && machine.GetScript<HomeOwnerAI>().atk)
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{
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{
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raccoonCaught = true;
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raccoonCaught = true;
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Transform pcTransform = ai.player.GetComponent<Transform>();
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Transform pcTransform = ai.player.GetComponent<Transform>();
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