Merge branch 'SP3-1-Rendering' of https://github.com/SHADE-DP/SHADE_Y3 into SP3-1-Rendering
This commit is contained in:
commit
927944d55a
|
@ -39,8 +39,9 @@ namespace SHADE
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std::vector<vk::DescriptorPoolSize> Limits =
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{
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{ vk::DescriptorType::eCombinedImageSampler, 100 },
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{ vk::DescriptorType::eUniformBuffer, 100 },
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{ vk::DescriptorType::eUniformBufferDynamic, 100 }
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{ vk::DescriptorType::eUniformBuffer, 100 },
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{ vk::DescriptorType::eUniformBufferDynamic, 100 },
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{ vk::DescriptorType::eStorageImage, 100}
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};
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/// <summary>
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/// Maximum number of descriptor sets allowed
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|
|
|
@ -216,10 +216,13 @@ namespace SHADE
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/***************************************************************************/
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void SHVkPipelineLayout::PrepareVkDescriptorSetLayouts(void) noexcept
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{
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descriptorSetLayoutsPipeline.reserve(descriptorSetLayoutsAllocate.size() + descriptorSetLayoutsGlobal.size());
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// Settle allocate layouts first
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vkDescriptorSetLayoutsAllocate.reserve(descriptorSetLayoutsAllocate.size());
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for (auto const& layout : descriptorSetLayoutsAllocate)
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{
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descriptorSetLayoutsPipeline.emplace_back(layout);
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vkDescriptorSetLayoutsAllocate.emplace_back(layout->GetVkHandle());
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}
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@ -228,7 +231,10 @@ namespace SHADE
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// First we insert the global layouts
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for (auto const& layout : descriptorSetLayoutsGlobal)
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{
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descriptorSetLayoutsPipeline.emplace_back(layout);
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vkDescriptorSetLayoutsPipeline.emplace_back(layout->GetVkHandle());
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}
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// Then we append layouts for allocation at the back of the vector
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std::copy(vkDescriptorSetLayoutsAllocate.begin(), vkDescriptorSetLayoutsAllocate.end(), std::back_inserter(vkDescriptorSetLayoutsPipeline));
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@ -435,6 +441,16 @@ namespace SHADE
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return {};
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}
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std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsPipeline(void) const noexcept
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{
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return descriptorSetLayoutsPipeline;
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}
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std::vector<Handle<SHVkDescriptorSetLayout>> SHVkPipelineLayout::GetDescriptorSetLayoutsAllocate(void) const noexcept
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{
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return descriptorSetLayoutsAllocate;
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}
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SHVkPipelineLayout& SHVkPipelineLayout::operator=(SHVkPipelineLayout&& rhs) noexcept
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{
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if (&rhs == this)
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|
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@ -42,6 +42,9 @@ namespace SHADE
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//! We want to store this also because we need to allocate later
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std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsAllocate;
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//! Store for descriptor set group creation
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std::vector<Handle<SHVkDescriptorSetLayout>> descriptorSetLayoutsPipeline;
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//! Store for pipeline layout recreation
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std::vector<vk::DescriptorSetLayout> vkDescriptorSetLayoutsPipeline;
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@ -71,10 +74,12 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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/* SETTERS AND GETTERS */
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/*-----------------------------------------------------------------------*/
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std::vector<Handle<SHVkShaderModule>> const& GetShaderModules (void) const noexcept;
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vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
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SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
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Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
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std::vector<Handle<SHVkShaderModule>> const& GetShaderModules (void) const noexcept;
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vk::PipelineLayout GetVkPipelineLayout (void) const noexcept;
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SHPushConstantInterface const& GetPushConstantInterface (void) const noexcept;
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Handle<SHShaderBlockInterface> GetShaderBlockInterface (uint32_t set, uint32_t binding, vk::ShaderStageFlagBits shaderStage) const noexcept;
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std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsPipeline(void) const noexcept;
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std::vector<Handle<SHVkDescriptorSetLayout>> GetDescriptorSetLayoutsAllocate(void) const noexcept;
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};
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}
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|
|
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@ -11,655 +11,7 @@
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namespace SHADE
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{
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/***************************************************************************/
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/*!
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\brief
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Non-default ctor for the resource. Using the type of the resource, we
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decide whether or not we create a resource or link with a swapchain
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resource (image).
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\param logicalDevice
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Logical device required to create an image resource if the type is NOT
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SH_ATT_DESC_TYPE::COLOR_PRESENT.
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\param swapchain
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Swapchain required to get swapchain image if the type IS
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SH_ATT_DESC_TYPE::COLOR_PRESENT.
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\param type
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Type of the image resource.
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\param format
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Format of the image resource.
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\param w
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Width of the image resource.
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\param h
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Height of the image resource.
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\param levels
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Number of mipmap levels of the image resource.
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\param createFlags
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Create flags used when an image resource needs to be created.
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*/
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/***************************************************************************/
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SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
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: resourceType{ type }
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, resourceFormat{ format }
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, images{}
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, imageViews{}
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, width{ w }
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, height{ h }
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, mipLevels{ levels }
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, resourceName{ name }
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{
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// If the resource type is an arbitrary image and not swapchain image
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if (type != SH_ATT_DESC_TYPE::COLOR_PRESENT)
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{
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vk::ImageAspectFlags imageAspectFlags;
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vk::ImageUsageFlags usage = {};
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// Check the resource type and set image usage flags and image aspect flags accordingly
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switch (resourceType)
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{
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case SH_ATT_DESC_TYPE::COLOR:
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usage |= vk::ImageUsageFlagBits::eColorAttachment;
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imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
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break;
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case SH_ATT_DESC_TYPE::DEPTH:
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
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break;
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case SH_ATT_DESC_TYPE::STENCIL:
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
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break;
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case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
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break;
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}
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// The resource is not a swapchain image, just use the first slot of the vector
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images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
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// prepare image view details
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SHImageViewDetails viewDetails
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{
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.viewType = vk::ImageViewType::e2D,
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.format = images[0]->GetImageFormat(),
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.imageAspectFlags = imageAspectFlags,
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.baseMipLevel = 0,
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.mipLevelCount = mipLevels,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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// just 1 image view created
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imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
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}
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else // if swapchain image resource
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{
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// Prepare image view details
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SHImageViewDetails viewDetails
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{
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.viewType = vk::ImageViewType::e2D,
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.format = swapchain->GetSurfaceFormatKHR().format,
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.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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.mipLevelCount = 1,
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.baseArrayLayer = 0,
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.layerCount = 1,
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};
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// We want an image handle for every swapchain image
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images.resize(swapchain->GetNumImages());
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imageViews.resize(swapchain->GetNumImages());
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for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
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{
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images[i] = swapchain->GetSwapchainImage(i);
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imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
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}
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}
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}
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/***************************************************************************/
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/*!
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\brief
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Move ctor for resource.
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\param rhs
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The other resource.
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*/
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/***************************************************************************/
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SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept
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: resourceName{ std::move(rhs.resourceName) }
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, resourceType{ std::move(rhs.resourceType) }
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, images{ std::move(rhs.images) }
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, imageViews{ std::move(rhs.imageViews) }
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, resourceFormat{ std::move(rhs.resourceFormat) }
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, width{ rhs.width }
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, height{ rhs.height }
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, mipLevels{ rhs.mipLevels }
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{
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}
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/***************************************************************************/
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/*!
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\brief
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Move assignment operator.
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\param rhs
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The other resource.
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\return
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*/
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/***************************************************************************/
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SHRenderGraphResource& SHRenderGraphResource::operator=(SHRenderGraphResource&& rhs) noexcept
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{
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if (this == &rhs)
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return *this;
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resourceName = std::move(rhs.resourceName);
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resourceType = std::move(rhs.resourceType);
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images = std::move(rhs.images);
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imageViews = std::move(rhs.imageViews);
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resourceFormat = std::move(rhs.resourceFormat);
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width = rhs.width;
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height = rhs.height;
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mipLevels = rhs.mipLevels;
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return *this;
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}
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/***************************************************************************/
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/*!
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\brief
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Destructor for resource.
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*/
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/***************************************************************************/
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SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
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{
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}
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/***************************************************************************/
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/*!
|
||||
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\brief
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Subpass non-default constructor. Simply initializes variables.
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\param mapping
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Mapping from a resource handle to an attachment reference referencing
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the resource.
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\param resources
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A mapping from string to render graph resource.
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*/
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/***************************************************************************/
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SHSubpass::SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
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: resourceAttachmentMapping{ mapping }
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, ptrToResources{ resources }
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, parentNode{ parent }
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, subpassIndex{ index }
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, superBatch{}
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, colorReferences{}
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, depthReferences{}
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, inputReferences{}
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{
|
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}
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/***************************************************************************/
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/*!
|
||||
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||||
\brief
|
||||
Move constructor for subpass.
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||||
|
||||
\param rhs
|
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The subpass the move from.
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||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(SHSubpass&& rhs) noexcept
|
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: subpassIndex{ std::move(rhs.subpassIndex) }
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, parentNode{ std::move(rhs.parentNode) }
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||||
, superBatch{ std::move(rhs.superBatch) }
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||||
, colorReferences{ std::move(rhs.colorReferences) }
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, depthReferences{ std::move(rhs.depthReferences) }
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||||
, inputReferences{ std::move(rhs.inputReferences) }
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||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
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||||
, ptrToResources{ rhs.ptrToResources }
|
||||
{
|
||||
|
||||
}
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||||
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||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move assignment operator for subpass.
|
||||
|
||||
\param rhs
|
||||
subpass to move from.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass& SHSubpass::operator=(SHSubpass&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
subpassIndex = std::move(rhs.subpassIndex);
|
||||
parentNode = std::move(rhs.parentNode);
|
||||
superBatch = std::move(rhs.superBatch);
|
||||
colorReferences = std::move(rhs.colorReferences);
|
||||
depthReferences = std::move(rhs.depthReferences);
|
||||
inputReferences = std::move(rhs.inputReferences);
|
||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
||||
ptrToResources = rhs.ptrToResources;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a depth output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
\param attachmentDescriptionType
|
||||
Depending on the type of the resource, initialize the image layout
|
||||
appropriately.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept
|
||||
{
|
||||
vk::ImageLayout imageLayout;
|
||||
switch (attachmentDescriptionType)
|
||||
{
|
||||
case SH_ATT_DESC_TYPE::DEPTH:
|
||||
imageLayout = vk::ImageLayout::eDepthAttachmentOptimal;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::STENCIL:
|
||||
imageLayout = vk::ImageLayout::eStencilAttachmentOptimal;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
||||
imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
|
||||
break;
|
||||
default:
|
||||
//Invalid
|
||||
return;
|
||||
}
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a input output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateBuffers(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
|
||||
{
|
||||
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Getter for parent renderpass.
|
||||
|
||||
\return
|
||||
Returns the parent renderpass the subpass belongs to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
||||
SHADE::SHSubPassIndex SHSubpass::GetIndex() const noexcept
|
||||
{
|
||||
return subpassIndex;
|
||||
}
|
||||
|
||||
Handle<SHSuperBatch> SHSubpass::GetSuperBatch(void) const noexcept
|
||||
{
|
||||
return superBatch;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
descriptions already configured beforehand in the render graph.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a framebuffer from the images used in the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < framebuffers.size(); ++i)
|
||||
{
|
||||
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
|
||||
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
|
||||
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
|
||||
|
||||
for (uint32_t j = 0; j < attResources.size(); ++j)
|
||||
{
|
||||
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0;
|
||||
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
||||
|
||||
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
||||
if (fbWidth > attResources[j]->width)
|
||||
fbWidth = attResources[j]->width;
|
||||
if (fbHeight > attResources[j]->height)
|
||||
fbHeight = attResources[j]->height;
|
||||
}
|
||||
|
||||
|
||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Render Graph node constructor. Note that we do not create the renderpass
|
||||
yet. This is because layouts of attachment descriptions facilitate image
|
||||
transitions and we cannot know guarantee layouts until we've seen all
|
||||
renderpasses and their subpasses in the graph.
|
||||
|
||||
\param swapchain
|
||||
Swapchain required to query number of images as parameters for number
|
||||
of framebuffers to create.
|
||||
|
||||
\param attachmentDescriptionTypes
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources, Handle<SHGraphicsGlobalData> globalData) noexcept
|
||||
: logicalDeviceHdl{ logicalDevice }
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
, attachmentDescriptions{}
|
||||
, resourceAttachmentMapping{}
|
||||
, attResources{ std::move(attRes) }
|
||||
, subpasses{}
|
||||
, executed{ false }
|
||||
, configured{ false }
|
||||
, resourceManager{ rm }
|
||||
, ptrToResources{ resources }
|
||||
{
|
||||
// pipeline library initialization
|
||||
pipelineLibrary.Init(logicalDeviceHdl, globalData);
|
||||
|
||||
attachmentDescriptions.resize(attResources.size());
|
||||
|
||||
bool containsSwapchainImage = false;
|
||||
for (uint32_t i = 0; i < attResources.size(); ++i)
|
||||
{
|
||||
// As mentioned above we don't initialize much here because it's dependent on how other renderpasses are configured.
|
||||
vk::AttachmentDescription& newDesc = attachmentDescriptions[i];
|
||||
newDesc.samples = vk::SampleCountFlagBits::e1;
|
||||
|
||||
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
||||
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
||||
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.format = attResources[i]->resourceFormat;
|
||||
|
||||
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
containsSwapchainImage = true;
|
||||
|
||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
||||
}
|
||||
|
||||
if (!containsSwapchainImage)
|
||||
framebuffers.resize(1);
|
||||
else
|
||||
framebuffers.resize(swapchain->GetNumImages());
|
||||
|
||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||
// deferred to when renderpasses are also created.
|
||||
}
|
||||
|
||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||
: resourceManager{ rhs.resourceManager }
|
||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, renderpass{ rhs.renderpass }
|
||||
, framebuffers{ std::move(rhs.framebuffers) }
|
||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||
, attachmentDescriptions{ std::move(rhs.attachmentDescriptions) }
|
||||
, attResources{ std::move(rhs.attResources) }
|
||||
, subpasses{ std::move(rhs.subpasses) }
|
||||
, resourceAttachmentMapping{ std::move(rhs.resourceAttachmentMapping) }
|
||||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher { std::move(rhs.batcher) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
}
|
||||
|
||||
SHRenderGraphNode& SHRenderGraphNode::operator=(SHRenderGraphNode&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
resourceManager = rhs.resourceManager;
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
renderpass = rhs.renderpass;
|
||||
framebuffers = std::move(rhs.framebuffers);
|
||||
prereqNodes = std::move(rhs.prereqNodes);
|
||||
attachmentDescriptions = std::move(rhs.attachmentDescriptions);
|
||||
attResources = std::move(rhs.attResources);
|
||||
subpasses = std::move(rhs.subpasses);
|
||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Add subpasses to the renderpass and returns a reference to it.
|
||||
|
||||
\param subpassName
|
||||
Name of the subpass.
|
||||
|
||||
\return
|
||||
Handle to the new subpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||
{
|
||||
// if subpass already exists, don't add.
|
||||
if (subpassIndexing.contains(subpassName))
|
||||
{
|
||||
SHLOG_ERROR("Subpass already exists.");
|
||||
return{};
|
||||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
||||
return subpass;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||
{
|
||||
// verify subpass exists
|
||||
if (subpass->GetIndex() >= subpasses.size())
|
||||
{
|
||||
SHLOG_ERROR("Subpass index passed in is not valid. RenderGraphNode does not have that many passes. ");
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
||||
(
|
||||
vsFsPair,
|
||||
renderpass,
|
||||
subpass
|
||||
);
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Get the renderpass from the node.
|
||||
|
||||
\return
|
||||
Handle to the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
||||
{
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
Handle<SHSubpass> SHRenderGraphNode::GetSubpass(std::string_view subpassName) const noexcept
|
||||
{
|
||||
return subpasses[subpassIndexing.at(subpassName.data())];
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
@ -779,7 +131,7 @@ namespace SHADE
|
|||
attDesc.loadOp = vk::AttachmentLoadOp::eLoad;
|
||||
predAttDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
// TODO: Stecil load and store
|
||||
// TODO: Stencil load and store
|
||||
|
||||
// When an image is done being used in a renderpass, the image layout will end up being the finalLayout
|
||||
// value of the attachment description. We want this to carry over to the next renderpass; specifically
|
||||
|
|
|
@ -9,6 +9,10 @@
|
|||
#include "../MiddleEnd/Batching/SHBatcher.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHSubpass.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "SHSubpass.h"
|
||||
#include "SHAttachmentDescriptionType.h"
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
|
|
@ -1,6 +1,276 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRenderGraphNode.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Images/SHVkImageView.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "SHSubpass.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a renderpass for the node. Uses subpass and attachment
|
||||
descriptions already configured beforehand in the render graph.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateRenderpass(void) noexcept
|
||||
{
|
||||
renderpass = logicalDeviceHdl->CreateRenderpass(attachmentDescriptions, spDescs, spDeps);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Creates a framebuffer from the images used in the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHRenderGraphNode::CreateFramebuffer(void) noexcept
|
||||
{
|
||||
for (uint32_t i = 0; i < framebuffers.size(); ++i)
|
||||
{
|
||||
std::vector<Handle<SHVkImageView>> imageViews(attResources.size());
|
||||
uint32_t fbWidth = std::numeric_limits<uint32_t>::max();
|
||||
uint32_t fbHeight = std::numeric_limits<uint32_t>::max();
|
||||
|
||||
for (uint32_t j = 0; j < attResources.size(); ++j)
|
||||
{
|
||||
uint32_t imageViewIndex = (attResources[j]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT) ? i : 0;
|
||||
imageViews[j] = attResources[j]->imageViews[imageViewIndex];
|
||||
|
||||
// We want the minimum dimensions for the framebuffer because the image attachments referenced cannot have dimensions smaller than the framebuffer's
|
||||
if (fbWidth > attResources[j]->width)
|
||||
fbWidth = attResources[j]->width;
|
||||
if (fbHeight > attResources[j]->height)
|
||||
fbHeight = attResources[j]->height;
|
||||
}
|
||||
|
||||
|
||||
framebuffers[i] = logicalDeviceHdl->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Render Graph node constructor. Note that we do not create the renderpass
|
||||
yet. This is because layouts of attachment descriptions facilitate image
|
||||
transitions and we cannot know guarantee layouts until we've seen all
|
||||
renderpasses and their subpasses in the graph.
|
||||
|
||||
\param swapchain
|
||||
Swapchain required to query number of images as parameters for number
|
||||
of framebuffers to create.
|
||||
|
||||
\param attachmentDescriptionTypes
|
||||
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphNode::SHRenderGraphNode(ResourceManager& rm, Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::vector<Handle<SHRenderGraphResource>> attRes, std::vector<Handle<SHRenderGraphNode>> predecessors, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources, Handle<SHGraphicsGlobalData> globalData) noexcept
|
||||
: logicalDeviceHdl{ logicalDevice }
|
||||
, renderpass{}
|
||||
, framebuffers{}
|
||||
, prereqNodes{ std::move(predecessors) }
|
||||
, attachmentDescriptions{}
|
||||
, resourceAttachmentMapping{}
|
||||
, attResources{ std::move(attRes) }
|
||||
, subpasses{}
|
||||
, executed{ false }
|
||||
, configured{ false }
|
||||
, resourceManager{ rm }
|
||||
, ptrToResources{ resources }
|
||||
{
|
||||
// pipeline library initialization
|
||||
pipelineLibrary.Init(logicalDeviceHdl, globalData);
|
||||
|
||||
attachmentDescriptions.resize(attResources.size());
|
||||
|
||||
bool containsSwapchainImage = false;
|
||||
for (uint32_t i = 0; i < attResources.size(); ++i)
|
||||
{
|
||||
// As mentioned above we don't initialize much here because it's dependent on how other renderpasses are configured.
|
||||
vk::AttachmentDescription& newDesc = attachmentDescriptions[i];
|
||||
newDesc.samples = vk::SampleCountFlagBits::e1;
|
||||
|
||||
// We set this to clear first. If later we find out that some predecessor is writing to the same attachment,
|
||||
// we set the pred's storeOp to eStore and "this" loadOp to eLoad.
|
||||
newDesc.loadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.storeOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.stencilLoadOp = vk::AttachmentLoadOp::eClear;
|
||||
newDesc.stencilStoreOp = vk::AttachmentStoreOp::eStore;
|
||||
|
||||
newDesc.format = attResources[i]->resourceFormat;
|
||||
|
||||
if (attResources[i]->resourceType == SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
containsSwapchainImage = true;
|
||||
|
||||
resourceAttachmentMapping.try_emplace(attResources[i].GetId().Raw, i);
|
||||
}
|
||||
|
||||
if (!containsSwapchainImage)
|
||||
framebuffers.resize(1);
|
||||
else
|
||||
framebuffers.resize(swapchain->GetNumImages());
|
||||
|
||||
// At this point, we could configure framebuffers if we had the renderpass object but we don't so their creation has to be
|
||||
// deferred to when renderpasses are also created.
|
||||
}
|
||||
|
||||
SHRenderGraphNode::SHRenderGraphNode(SHRenderGraphNode&& rhs) noexcept
|
||||
: resourceManager{ rhs.resourceManager }
|
||||
, logicalDeviceHdl{ rhs.logicalDeviceHdl }
|
||||
, renderpass{ rhs.renderpass }
|
||||
, framebuffers{ std::move(rhs.framebuffers) }
|
||||
, prereqNodes{ std::move(rhs.prereqNodes) }
|
||||
, attachmentDescriptions{ std::move(rhs.attachmentDescriptions) }
|
||||
, attResources{ std::move(rhs.attResources) }
|
||||
, subpasses{ std::move(rhs.subpasses) }
|
||||
, resourceAttachmentMapping{ std::move(rhs.resourceAttachmentMapping) }
|
||||
, subpassIndexing{ std::move(rhs.subpassIndexing) }
|
||||
, configured{ rhs.configured }
|
||||
, executed{ rhs.executed }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
, pipelineLibrary{ std::move(rhs.pipelineLibrary) }
|
||||
, batcher{ std::move(rhs.batcher) }
|
||||
|
||||
{
|
||||
rhs.renderpass = {};
|
||||
}
|
||||
|
||||
SHRenderGraphNode& SHRenderGraphNode::operator=(SHRenderGraphNode&& rhs) noexcept
|
||||
{
|
||||
if (&rhs == this)
|
||||
return *this;
|
||||
|
||||
resourceManager = rhs.resourceManager;
|
||||
logicalDeviceHdl = rhs.logicalDeviceHdl;
|
||||
renderpass = rhs.renderpass;
|
||||
framebuffers = std::move(rhs.framebuffers);
|
||||
prereqNodes = std::move(rhs.prereqNodes);
|
||||
attachmentDescriptions = std::move(rhs.attachmentDescriptions);
|
||||
attResources = std::move(rhs.attResources);
|
||||
subpasses = std::move(rhs.subpasses);
|
||||
resourceAttachmentMapping = std::move(rhs.resourceAttachmentMapping);
|
||||
subpassIndexing = std::move(rhs.subpassIndexing);
|
||||
ptrToResources = std::move(rhs.ptrToResources);
|
||||
pipelineLibrary = std::move(rhs.pipelineLibrary);
|
||||
batcher = std::move(rhs.batcher);
|
||||
|
||||
rhs.renderpass = {};
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Add subpasses to the renderpass and returns a reference to it.
|
||||
|
||||
\param subpassName
|
||||
Name of the subpass.
|
||||
|
||||
\return
|
||||
Handle to the new subpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHSubpass> SHRenderGraphNode::AddSubpass(std::string subpassName) noexcept
|
||||
{
|
||||
// if subpass already exists, don't add.
|
||||
if (subpassIndexing.contains(subpassName))
|
||||
{
|
||||
SHLOG_ERROR("Subpass already exists.");
|
||||
return{};
|
||||
}
|
||||
|
||||
// Add subpass to container and create mapping for it
|
||||
subpasses.emplace_back(resourceManager.Create<SHSubpass>(resourceManager, GetHandle(), subpasses.size(), &resourceAttachmentMapping, ptrToResources));
|
||||
subpassIndexing.try_emplace(subpassName, static_cast<uint32_t>(subpasses.size()) - 1u);
|
||||
Handle<SHSubpass> subpass = subpasses.back();
|
||||
subpass->Init(resourceManager);
|
||||
|
||||
// Register the SuperBatch
|
||||
batcher.RegisterSuperBatch(subpass->GetSuperBatch());
|
||||
|
||||
return subpass;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
frameIndex = (framebuffers.size() > 1) ? frameIndex : 0;
|
||||
commandBuffer->BeginRenderpass(renderpass, framebuffers[frameIndex]);
|
||||
|
||||
for (uint32_t i = 0; i < subpasses.size(); ++i)
|
||||
{
|
||||
subpasses[i]->Execute(commandBuffer, frameIndex);
|
||||
|
||||
// Go to next subpass if not last subpass
|
||||
if (i != subpasses.size() - 1)
|
||||
commandBuffer->NextSubpass();
|
||||
}
|
||||
|
||||
commandBuffer->EndRenderpass();
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> SHRenderGraphNode::GetOrCreatePipeline(std::pair<Handle<SHVkShaderModule>, Handle<SHVkShaderModule>> const& vsFsPair, Handle<SHSubpass> subpass) noexcept
|
||||
{
|
||||
// verify subpass exists
|
||||
if (subpass->GetIndex() >= subpasses.size())
|
||||
{
|
||||
SHLOG_ERROR("Subpass index passed in is not valid. RenderGraphNode does not have that many passes. ");
|
||||
return {};
|
||||
}
|
||||
|
||||
Handle<SHVkPipeline> pipeline = pipelineLibrary.GetDrawPipline(vsFsPair);
|
||||
if (!pipeline)
|
||||
{
|
||||
pipeline = pipelineLibrary.CreateDrawPipeline
|
||||
(
|
||||
vsFsPair,
|
||||
renderpass,
|
||||
subpass
|
||||
);
|
||||
}
|
||||
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
void SHRenderGraphNode::FinaliseBatch(uint32_t frameIndex)
|
||||
{
|
||||
batcher.FinaliseBatches(logicalDeviceHdl, frameIndex);
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Get the renderpass from the node.
|
||||
|
||||
\return
|
||||
Handle to the renderpass.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHVkRenderpass> SHRenderGraphNode::GetRenderpass(void) const noexcept
|
||||
{
|
||||
return renderpass;
|
||||
}
|
||||
|
||||
Handle<SHSubpass> SHRenderGraphNode::GetSubpass(std::string_view subpassName) const noexcept
|
||||
{
|
||||
return subpasses[subpassIndexing.at(subpassName.data())];
|
||||
}
|
||||
|
||||
}
|
|
@ -1,8 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "SHAttachmentDescriptionType.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "SH_API.h"
|
||||
#include "Graphics/MiddleEnd/Pipeline/SHPipelineLibrary.h"
|
||||
#include "Graphics/MiddleEnd/Batching/SHBatcher.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
class ResourceManager;
|
||||
class SHVkFramebuffer;
|
||||
class SHRenderGraphResource;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkRenderpass;
|
||||
|
||||
class SH_API SHRenderGraphNode : public ISelfHandle<SHRenderGraphNode>
|
||||
{
|
||||
|
|
|
@ -1,6 +1,192 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHRenderGraphResource.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Non-default ctor for the resource. Using the type of the resource, we
|
||||
decide whether or not we create a resource or link with a swapchain
|
||||
resource (image).
|
||||
|
||||
\param logicalDevice
|
||||
Logical device required to create an image resource if the type is NOT
|
||||
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
||||
|
||||
\param swapchain
|
||||
Swapchain required to get swapchain image if the type IS
|
||||
SH_ATT_DESC_TYPE::COLOR_PRESENT.
|
||||
|
||||
\param type
|
||||
Type of the image resource.
|
||||
|
||||
\param format
|
||||
Format of the image resource.
|
||||
|
||||
\param w
|
||||
Width of the image resource.
|
||||
|
||||
\param h
|
||||
Height of the image resource.
|
||||
|
||||
\param levels
|
||||
Number of mipmap levels of the image resource.
|
||||
|
||||
\param createFlags
|
||||
Create flags used when an image resource needs to be created.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::SHRenderGraphResource(Handle<SHVkLogicalDevice> const& logicalDevice, Handle<SHVkSwapchain> const& swapchain, std::string const& name, SH_ATT_DESC_TYPE type, vk::Format format, uint32_t w, uint32_t h, uint8_t levels, vk::ImageCreateFlagBits createFlags) noexcept
|
||||
: resourceType{ type }
|
||||
, resourceFormat{ format }
|
||||
, images{}
|
||||
, imageViews{}
|
||||
, width{ w }
|
||||
, height{ h }
|
||||
, mipLevels{ levels }
|
||||
, resourceName{ name }
|
||||
{
|
||||
// If the resource type is an arbitrary image and not swapchain image
|
||||
if (type != SH_ATT_DESC_TYPE::COLOR_PRESENT)
|
||||
{
|
||||
vk::ImageAspectFlags imageAspectFlags;
|
||||
vk::ImageUsageFlags usage = {};
|
||||
|
||||
// Check the resource type and set image usage flags and image aspect flags accordingly
|
||||
switch (resourceType)
|
||||
{
|
||||
case SH_ATT_DESC_TYPE::COLOR:
|
||||
usage |= vk::ImageUsageFlagBits::eColorAttachment;
|
||||
imageAspectFlags |= vk::ImageAspectFlagBits::eColor;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::DEPTH:
|
||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||
imageAspectFlags |= vk::ImageAspectFlagBits::eDepth;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::STENCIL:
|
||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
||||
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
|
||||
imageAspectFlags |= vk::ImageAspectFlagBits::eStencil | vk::ImageAspectFlagBits::eDepth;
|
||||
break;
|
||||
}
|
||||
|
||||
// The resource is not a swapchain image, just use the first slot of the vector
|
||||
images.push_back(logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
||||
|
||||
// prepare image view details
|
||||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = images[0]->GetImageFormat(),
|
||||
.imageAspectFlags = imageAspectFlags,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// just 1 image view created
|
||||
imageViews.push_back(images[0]->CreateImageView(logicalDevice, images[0], viewDetails));
|
||||
}
|
||||
else // if swapchain image resource
|
||||
{
|
||||
// Prepare image view details
|
||||
SHImageViewDetails viewDetails
|
||||
{
|
||||
.viewType = vk::ImageViewType::e2D,
|
||||
.format = swapchain->GetSurfaceFormatKHR().format,
|
||||
.imageAspectFlags = vk::ImageAspectFlagBits::eColor,
|
||||
.baseMipLevel = 0,
|
||||
.mipLevelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
};
|
||||
|
||||
// We want an image handle for every swapchain image
|
||||
images.resize(swapchain->GetNumImages());
|
||||
imageViews.resize(swapchain->GetNumImages());
|
||||
|
||||
for (uint32_t i = 0; i < swapchain->GetNumImages(); ++i)
|
||||
{
|
||||
images[i] = swapchain->GetSwapchainImage(i);
|
||||
imageViews[i] = images[i]->CreateImageView(logicalDevice, images[i], viewDetails);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move ctor for resource.
|
||||
|
||||
\param rhs
|
||||
The other resource.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::SHRenderGraphResource(SHRenderGraphResource&& rhs) noexcept
|
||||
: resourceName{ std::move(rhs.resourceName) }
|
||||
, resourceType{ std::move(rhs.resourceType) }
|
||||
, images{ std::move(rhs.images) }
|
||||
, imageViews{ std::move(rhs.imageViews) }
|
||||
, resourceFormat{ std::move(rhs.resourceFormat) }
|
||||
, width{ rhs.width }
|
||||
, height{ rhs.height }
|
||||
, mipLevels{ rhs.mipLevels }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move assignment operator.
|
||||
|
||||
\param rhs
|
||||
The other resource.
|
||||
|
||||
\return
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource& SHRenderGraphResource::operator=(SHRenderGraphResource&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
resourceName = std::move(rhs.resourceName);
|
||||
resourceType = std::move(rhs.resourceType);
|
||||
images = std::move(rhs.images);
|
||||
imageViews = std::move(rhs.imageViews);
|
||||
resourceFormat = std::move(rhs.resourceFormat);
|
||||
width = rhs.width;
|
||||
height = rhs.height;
|
||||
mipLevels = rhs.mipLevels;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Destructor for resource.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHRenderGraphResource::~SHRenderGraphResource(void) noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,7 +1,19 @@
|
|||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "SHAttachmentDescriptionType.h"
|
||||
#include <vector>
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkImage;
|
||||
class SHVkImageView;
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkSwapchain;
|
||||
|
||||
class SH_API SHRenderGraphResource
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -1,6 +1,210 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSubpass.h"
|
||||
#include "Graphics/MiddleEnd/Batching/SHSuperBatch.h"
|
||||
#include "Graphics/Devices/SHVkLogicalDevice.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Subpass non-default constructor. Simply initializes variables.
|
||||
|
||||
\param mapping
|
||||
Mapping from a resource handle to an attachment reference referencing
|
||||
the resource.
|
||||
|
||||
\param resources
|
||||
A mapping from string to render graph resource.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* resources) noexcept
|
||||
: resourceAttachmentMapping{ mapping }
|
||||
, ptrToResources{ resources }
|
||||
, parentNode{ parent }
|
||||
, subpassIndex{ index }
|
||||
, superBatch{}
|
||||
, colorReferences{}
|
||||
, depthReferences{}
|
||||
, inputReferences{}
|
||||
{
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move constructor for subpass.
|
||||
|
||||
\param rhs
|
||||
The subpass the move from.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass::SHSubpass(SHSubpass&& rhs) noexcept
|
||||
: subpassIndex{ std::move(rhs.subpassIndex) }
|
||||
, parentNode{ std::move(rhs.parentNode) }
|
||||
, superBatch{ std::move(rhs.superBatch) }
|
||||
, colorReferences{ std::move(rhs.colorReferences) }
|
||||
, depthReferences{ std::move(rhs.depthReferences) }
|
||||
, inputReferences{ std::move(rhs.inputReferences) }
|
||||
, resourceAttachmentMapping{ rhs.resourceAttachmentMapping }
|
||||
, ptrToResources{ rhs.ptrToResources }
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Move assignment operator for subpass.
|
||||
|
||||
\param rhs
|
||||
subpass to move from.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
SHSubpass& SHSubpass::operator=(SHSubpass&& rhs) noexcept
|
||||
{
|
||||
if (this == &rhs)
|
||||
return *this;
|
||||
|
||||
subpassIndex = std::move(rhs.subpassIndex);
|
||||
parentNode = std::move(rhs.parentNode);
|
||||
superBatch = std::move(rhs.superBatch);
|
||||
colorReferences = std::move(rhs.colorReferences);
|
||||
depthReferences = std::move(rhs.depthReferences);
|
||||
inputReferences = std::move(rhs.inputReferences);
|
||||
resourceAttachmentMapping = rhs.resourceAttachmentMapping;
|
||||
ptrToResources = rhs.ptrToResources;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a color output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddColorOutput(std::string resourceToReference) noexcept
|
||||
{
|
||||
colorReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eColorAttachmentOptimal });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a depth output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
\param attachmentDescriptionType
|
||||
Depending on the type of the resource, initialize the image layout
|
||||
appropriately.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType) noexcept
|
||||
{
|
||||
vk::ImageLayout imageLayout;
|
||||
switch (attachmentDescriptionType)
|
||||
{
|
||||
case SH_ATT_DESC_TYPE::DEPTH:
|
||||
imageLayout = vk::ImageLayout::eDepthAttachmentOptimal;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::STENCIL:
|
||||
imageLayout = vk::ImageLayout::eStencilAttachmentOptimal;
|
||||
break;
|
||||
case SH_ATT_DESC_TYPE::DEPTH_STENCIL:
|
||||
imageLayout = vk::ImageLayout::eDepthStencilAttachmentOptimal;
|
||||
break;
|
||||
default:
|
||||
//Invalid
|
||||
return;
|
||||
}
|
||||
depthReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), imageLayout });
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Adds a input output to a subpass. Takes in a string and finds the
|
||||
attachment index to create the vk::SubpassReference.
|
||||
|
||||
\param resourceToReference
|
||||
Resource name to find resource to attach.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
void SHSubpass::AddInput(std::string resourceToReference) noexcept
|
||||
{
|
||||
inputReferences.push_back({ resourceAttachmentMapping->at(ptrToResources->at(resourceToReference).GetId().Raw), vk::ImageLayout::eShaderReadOnlyOptimal });
|
||||
}
|
||||
|
||||
void SHSubpass::Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
// Ensure correct transforms are provided
|
||||
superBatch->UpdateBuffers(frameIndex);
|
||||
|
||||
// Draw all the batches
|
||||
superBatch->Draw(commandBuffer, frameIndex);
|
||||
|
||||
// Draw all the exterior draw calls
|
||||
for (auto& drawCall : exteriorDrawCalls)
|
||||
{
|
||||
drawCall(commandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
void SHSubpass::AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept
|
||||
{
|
||||
exteriorDrawCalls.push_back(newDrawCall);
|
||||
}
|
||||
|
||||
void SHSubpass::Init(ResourceManager& resourceManager) noexcept
|
||||
{
|
||||
superBatch = resourceManager.Create<SHSuperBatch>(GetHandle());
|
||||
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
\brief
|
||||
Getter for parent renderpass.
|
||||
|
||||
\return
|
||||
Returns the parent renderpass the subpass belongs to.
|
||||
|
||||
*/
|
||||
/***************************************************************************/
|
||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
||||
{
|
||||
return parentNode;
|
||||
}
|
||||
|
||||
SHADE::SHSubPassIndex SHSubpass::GetIndex() const noexcept
|
||||
{
|
||||
return subpassIndex;
|
||||
}
|
||||
|
||||
Handle<SHSuperBatch> SHSubpass::GetSuperBatch(void) const noexcept
|
||||
{
|
||||
return superBatch;
|
||||
}
|
||||
}
|
|
@ -1,6 +1,93 @@
|
|||
#pragma once
|
||||
|
||||
#include "SHAttachmentDescriptionType.h"
|
||||
#include <string>
|
||||
#include "SH_API.h"
|
||||
#include "Resource/Handle.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHRenderGraphNode;
|
||||
class SHSuperBatch;
|
||||
class SHRenderGraphResource;
|
||||
class SHVkCommandBuffer;
|
||||
class SHVkDescriptorSetLayout;
|
||||
|
||||
class SH_API SHSubpass : public ISelfHandle<SHSubpass>
|
||||
{
|
||||
private:
|
||||
/*---------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
/*---------------------------------------------------------------------*/
|
||||
//! The index of the subpass in the render graph
|
||||
uint32_t subpassIndex;
|
||||
|
||||
//! The parent renderpass that this subpass belongs to
|
||||
Handle<SHRenderGraphNode> parentNode;
|
||||
|
||||
//!
|
||||
Handle<SHSuperBatch> superBatch;
|
||||
|
||||
//! Descriptor set layout to hold attachments
|
||||
Handle<SHVkDescriptorSetLayout> descriptorSetLayout;
|
||||
|
||||
//! Color attachments
|
||||
std::vector<vk::AttachmentReference> colorReferences;
|
||||
|
||||
//! Depth attachments
|
||||
std::vector<vk::AttachmentReference> depthReferences;
|
||||
|
||||
//! Input attachments
|
||||
std::vector<vk::AttachmentReference> inputReferences;
|
||||
|
||||
//! For getting attachment reference indices using handles
|
||||
std::unordered_map<uint64_t, uint32_t> const* resourceAttachmentMapping;
|
||||
|
||||
//! Pointer to resources in the render graph (for getting handle IDs)
|
||||
std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources;
|
||||
|
||||
//! Sometimes there exists entities that we want to render onto a render target
|
||||
//! but don't want it to come from the batching system. An example would be ImGUI.
|
||||
//! For these entities we want to link a function from the outside and draw them
|
||||
//! after we draw everything from the batch. Because of this, these draw calls
|
||||
//! are always the last things drawn, so DO NOT USE THIS FUNCTIONALITY FOR ANYTHING
|
||||
//! COMPLEX.
|
||||
std::vector<std::function<void(Handle<SHVkCommandBuffer>&)>> exteriorDrawCalls;
|
||||
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* CTORS AND DTORS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
SHSubpass(ResourceManager& rm, Handle<SHRenderGraphNode> const& parent, uint32_t index, std::unordered_map<uint64_t, uint32_t> const* mapping, std::unordered_map<std::string, Handle<SHRenderGraphResource>> const* ptrToResources) noexcept;
|
||||
SHSubpass(SHSubpass&& rhs) noexcept;
|
||||
SHSubpass& operator=(SHSubpass&& rhs) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PUBLIC MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
// Preparation functions
|
||||
void AddColorOutput(std::string resourceToReference) noexcept;
|
||||
void AddDepthOutput(std::string resourceToReference, SH_ATT_DESC_TYPE attachmentDescriptionType = SH_ATT_DESC_TYPE::DEPTH_STENCIL) noexcept;
|
||||
void AddInput(std::string resourceToReference) noexcept;
|
||||
|
||||
// Runtime functions
|
||||
void Execute(Handle<SHVkCommandBuffer>& commandBuffer, uint32_t frameIndex) noexcept;
|
||||
void AddExteriorDrawCalls(std::function<void(Handle<SHVkCommandBuffer>&)> const& newDrawCall) noexcept;
|
||||
|
||||
void Init(ResourceManager& resourceManager) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS AND SETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
||||
SHSubPassIndex GetIndex() const noexcept;
|
||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||
|
||||
|
||||
friend class SHRenderGraphNode;
|
||||
friend class SHRenderGraph;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHSubpassCompute.h"
|
||||
#include "Graphics/Pipeline/SHVkPipeline.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorPool.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHSubpassCompute::SHSubpassCompute(Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept
|
||||
: pipeline {inPipeline}
|
||||
{
|
||||
// Get the descriptor set layouts required to allocate. we will bind a different pipeline layout, one that includes the layout for global.
|
||||
auto const& layouts = pipeline->GetPipelineLayout()->GetDescriptorSetLayoutsAllocate();
|
||||
|
||||
// Variable counts for the descriptor sets (all should be 1).
|
||||
std::vector<uint32_t> variableCounts{static_cast<uint32_t>(layouts.size())};
|
||||
std::fill (variableCounts.begin(), variableCounts.end(), 0);
|
||||
|
||||
// Allocate descriptor sets to hold the images for reading (STORAGE_IMAGE)
|
||||
descPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include <Resource/Handle.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHVkPipeline;
|
||||
class SHVkDescriptorSetGroup;
|
||||
class SHVkDescriptorPool;
|
||||
|
||||
class SHSubpassCompute
|
||||
{
|
||||
private:
|
||||
//! To run the dispatch command
|
||||
Handle<SHVkPipeline> pipeline;
|
||||
|
||||
//! Descriptor set group
|
||||
Handle<SHVkDescriptorSetGroup> descSetGroup;
|
||||
|
||||
public:
|
||||
SHSubpassCompute (Handle<SHVkPipeline> inPipeline, Handle<SHVkDescriptorPool> descPool) noexcept;
|
||||
|
||||
};
|
||||
}
|
||||
|
|
@ -10,10 +10,6 @@ namespace SHADE
|
|||
{
|
||||
class SHVkLogicalDevice;
|
||||
class SHVkFramebuffer;
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* TYPE DEFINTIIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
using SHSubPassIndex = uint32_t;
|
||||
|
||||
class SHVkRenderpass
|
||||
{
|
||||
|
|
|
@ -5,9 +5,13 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* TYPE DEFINTIIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
using SHQueueFamilyIndex = uint32_t;
|
||||
using BindingAndSetHash = uint64_t;
|
||||
using SetIndex = uint32_t;
|
||||
using SHSubPassIndex = uint32_t;
|
||||
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue