Merge branch 'SP3-6-c-scripting' into SP3-6-CSharpStaticReset
This commit is contained in:
commit
929bfa8a54
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@ -363,8 +363,6 @@ MigrationBackup/
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*.filters
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*.filters
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Assets/Editor/Layouts/UserLayout.ini
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JSON/Schemas/Catalog/
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JSON/Schemas/Catalog/
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@ -8649,6 +8655,8 @@
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|
||||||
|
IsActive: true
|
||||||
|
RigidBody Component:
|
||||||
|
Type: Dynamic
|
||||||
|
Drag: 0.00999999978
|
||||||
|
Angular Drag: 0.100000001
|
||||||
|
Use Gravity: true
|
||||||
|
Interpolate: true
|
||||||
|
Sleeping Enabled: true
|
||||||
|
Freeze Position X: false
|
||||||
|
Freeze Position Y: false
|
||||||
|
Freeze Position Z: false
|
||||||
|
Freeze Rotation X: false
|
||||||
|
Freeze Rotation Y: false
|
||||||
|
Freeze Rotation Z: false
|
||||||
|
IsActive: true
|
||||||
|
Collider Component:
|
||||||
|
Colliders:
|
||||||
|
- Is Trigger: false
|
||||||
|
Collision Tag: 1
|
||||||
|
Type: Box
|
||||||
|
Half Extents: {x: 1, y: 1, z: 1}
|
||||||
|
Friction: 0.400000006
|
||||||
|
Bounciness: 0
|
||||||
|
Density: 1
|
||||||
|
Position Offset: {x: 0, y: 0, z: 0}
|
||||||
|
Rotation Offset: {x: 0, y: 0, z: 0}
|
||||||
|
IsActive: true
|
||||||
|
Scripts: ~
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: PhysicsTest
|
||||||
|
ID: 97086054
|
||||||
|
Type: 5
|
|
@ -95,6 +95,9 @@ public partial class LeafAttack : BehaviourTreeNode
|
||||||
//Catch player when in range for long enough
|
//Catch player when in range for long enough
|
||||||
//Debug.Log("Success: Caught");
|
//Debug.Log("Success: Caught");
|
||||||
player.GetScript<PlayerController>().currentState = PlayerController.RaccoonStates.CAUGHT;
|
player.GetScript<PlayerController>().currentState = PlayerController.RaccoonStates.CAUGHT;
|
||||||
|
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
|
||||||
|
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
|
||||||
|
|
||||||
status = BehaviourTreeNodeStatus.SUCCESS;
|
status = BehaviourTreeNodeStatus.SUCCESS;
|
||||||
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
onExit(BehaviourTreeNodeStatus.SUCCESS);
|
||||||
return status;
|
return status;
|
||||||
|
|
|
@ -159,7 +159,7 @@ public partial class LeafSearch : BehaviourTreeNode
|
||||||
//Since transform position is often the raccoon's base and the ray needs to hit somewhere higher to be more reliable
|
//Since transform position is often the raccoon's base and the ray needs to hit somewhere higher to be more reliable
|
||||||
Vector3 rayDestination = plrT.GlobalPosition + plrT.GlobalScale * playerCollider.PositionOffset;
|
Vector3 rayDestination = plrT.GlobalPosition + plrT.GlobalScale * playerCollider.PositionOffset;
|
||||||
Ray sightRay = new Ray(eyePosition, rayDestination - eyePosition);
|
Ray sightRay = new Ray(eyePosition, rayDestination - eyePosition);
|
||||||
RaycastHit sightRayHit = Physics.Raycast(sightRay);
|
RaycastHit sightRayHit = Physics.Raycast(sightRay, false, (ushort)65535)[0];
|
||||||
//As of November 2022, RaycastHit contains only the FIRST object hit by
|
//As of November 2022, RaycastHit contains only the FIRST object hit by
|
||||||
//the ray in the Other GameObject data member
|
//the ray in the Other GameObject data member
|
||||||
//Diren may likely add ALL objects hit by the ray over December
|
//Diren may likely add ALL objects hit by the ray over December
|
||||||
|
|
|
@ -7,12 +7,13 @@ using System.Xml.Linq;
|
||||||
public class Breakable : Script
|
public class Breakable : Script
|
||||||
{
|
{
|
||||||
public float threshHold = 1.0f;
|
public float threshHold = 1.0f;
|
||||||
public float force = 2.0f;
|
public bool ignoreRaccoon = false;
|
||||||
private RigidBody rb;
|
private RigidBody rb;
|
||||||
private Transform trans;
|
private Transform trans;
|
||||||
private bool isBreak = false;
|
public bool isBreak { get; set; }
|
||||||
private List<GameObject> itemPieces = new List<GameObject>();
|
private List<GameObject> itemPieces = new List<GameObject>();
|
||||||
private Random ran = new Random();
|
private Random ran = new Random();
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
rb = GetComponent<RigidBody>();
|
rb = GetComponent<RigidBody>();
|
||||||
|
@ -28,6 +29,8 @@ public class Breakable : Script
|
||||||
itemPieces.Add(pieces);
|
itemPieces.Add(pieces);
|
||||||
pieces.SetActive(false);
|
pieces.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
isBreak = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
|
@ -38,9 +41,14 @@ public class Breakable : Script
|
||||||
|
|
||||||
protected override void onCollisionEnter(CollisionInfo info)
|
protected override void onCollisionEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
|
if (ignoreRaccoon && info.GameObject.GetScript<PlayerController>())
|
||||||
|
return;
|
||||||
|
|
||||||
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
if (rb.LinearVelocity.GetSqrMagnitude() > threshHold)
|
||||||
{
|
{
|
||||||
isBreak = true;
|
isBreak = true;
|
||||||
|
if(GameObject.GetScript<Item>())
|
||||||
|
GameManager.Instance.totalItemCount -= 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
protected override void onTriggerEnter(CollisionInfo info)
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
|
@ -54,12 +62,14 @@ public class Breakable : Script
|
||||||
{
|
{
|
||||||
item.SetActive(true);
|
item.SetActive(true);
|
||||||
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
|
item.GetComponent<Transform>().GlobalPosition = trans.LocalPosition + item.GetComponent<Transform>().LocalPosition;
|
||||||
|
if (item.GetScript<Item>())
|
||||||
|
GameManager.Instance.totalItemCount += 1;
|
||||||
GameObject gO = item;
|
GameObject gO = item;
|
||||||
gO.Parent = GameObject.Null;
|
gO.Parent = GameObject.Null;
|
||||||
}
|
}
|
||||||
|
|
||||||
isBreak = false;
|
isBreak = false;
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_break");
|
Audio.PlaySFXOnce2D("event:/Props/impact_break");
|
||||||
Owner.SetActive(false);
|
GameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -12,33 +12,65 @@ public class Item : Script
|
||||||
public int Score = 10;
|
public int Score = 10;
|
||||||
|
|
||||||
public ItemCategory currCategory;
|
public ItemCategory currCategory;
|
||||||
private RigidBody rb;
|
public bool returnBack { get; set; }
|
||||||
private bool once = false;
|
private Transform transform;
|
||||||
|
private bool playSound = false;
|
||||||
|
private bool caputurePos = false;
|
||||||
|
private Vector3 firstPostion;
|
||||||
|
private Collider collider;
|
||||||
|
public float density = 1.0f;
|
||||||
|
public bool dontReturn = false;
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
rb = GetComponent<RigidBody>();
|
transform = GetComponent<Transform>();
|
||||||
|
collider = GetComponent<Collider>();
|
||||||
|
if(collider)
|
||||||
|
collider.GetCollisionShape(0).Density = density;
|
||||||
|
|
||||||
|
returnBack = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void start()
|
||||||
|
{
|
||||||
|
GameManager.Instance.totalItemCount += 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
|
if (returnBack && !dontReturn)
|
||||||
|
{
|
||||||
|
transform.LocalPosition = firstPostion;
|
||||||
|
returnBack = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onCollisionEnter(CollisionInfo info)
|
protected override void onCollisionEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
if (once)
|
if (!caputurePos)
|
||||||
|
{
|
||||||
|
firstPostion = transform.LocalPosition;
|
||||||
|
caputurePos = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playSound)
|
||||||
{
|
{
|
||||||
if(currCategory == ItemCategory.LIGHT)
|
if(currCategory == ItemCategory.LIGHT)
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
Audio.PlaySFXOnce2D("event:/Props/impact_elastic");
|
||||||
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
|
||||||
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
Audio.PlaySFXOnce2D("event:/Props/impact_hard");
|
||||||
once = false;
|
playSound = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (info.GameObject.GetScript<Homeowner1>())
|
||||||
|
{
|
||||||
|
returnBack = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void onCollisionExit(CollisionInfo info)
|
protected override void onCollisionExit(CollisionInfo info)
|
||||||
{
|
{
|
||||||
once = true;
|
playSound = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
using SHADE;
|
using SHADE;
|
||||||
using SHADE_Scripting;
|
using SHADE_Scripting;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using static PlayerController;
|
using static PlayerController;
|
||||||
using static Item;
|
using static Item;
|
||||||
|
|
||||||
|
@ -203,11 +204,22 @@ public class PickAndThrow : Script
|
||||||
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
Vector3 playerRayPos = pc.tranform.GlobalPosition;
|
||||||
playerRayPos.y += 0.05f;
|
playerRayPos.y += 0.05f;
|
||||||
dirNor.Normalise();
|
dirNor.Normalise();
|
||||||
RaycastHit ray1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance);
|
List<RaycastHit> rayList1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance, false, (ushort)65535);
|
||||||
RaycastHit ray2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance);
|
List<RaycastHit> rayList2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance, false, (ushort)65535);
|
||||||
RaycastHit ray3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f);
|
List<RaycastHit> rayList3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f, false, (ushort)65535);
|
||||||
|
|
||||||
|
if (rayList1.Count > 0 && rayList2.Count > 0 && rayList3.Count > 0)
|
||||||
|
{
|
||||||
|
RaycastHit ray1 = rayList1[0];
|
||||||
|
RaycastHit ray2 = rayList2[0];
|
||||||
|
RaycastHit ray3 = rayList3[0];
|
||||||
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inRange = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool CheckForItem(RaycastHit ray)
|
private bool CheckForItem(RaycastHit ray)
|
||||||
|
@ -223,7 +235,6 @@ public class PickAndThrow : Script
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -31,7 +31,7 @@ public class PlayerController : Script
|
||||||
public Camera cam { get; set; }
|
public Camera cam { get; set; }
|
||||||
public CameraArm camArm { get; set; }
|
public CameraArm camArm { get; set; }
|
||||||
private PickAndThrow pat;
|
private PickAndThrow pat;
|
||||||
private StateMachine stateMachine;
|
public StateMachine stateMachine;
|
||||||
|
|
||||||
public bool holdItem { get; set; }
|
public bool holdItem { get; set; }
|
||||||
public bool isAiming { get; set; }
|
public bool isAiming { get; set; }
|
||||||
|
@ -370,6 +370,13 @@ public class PlayerController : Script
|
||||||
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
if (stateMachine && !stateMachine.IsState(typeof(PlayerIdleState)))
|
||||||
stateMachine.SetState(typeof(PlayerIdleState));
|
stateMachine.SetState(typeof(PlayerIdleState));
|
||||||
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
tranform.LocalPosition = respawnPoint.GetComponent<Transform>().LocalPosition;
|
||||||
|
|
||||||
|
if (pat && pat.item.GetScript<Item>())
|
||||||
|
{
|
||||||
|
holdItem = false;
|
||||||
|
isAiming = false;
|
||||||
|
pat.item.GetScript<Item>().returnBack = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,9 +11,6 @@ public class GameManager : Script
|
||||||
LOSE
|
LOSE
|
||||||
}
|
}
|
||||||
|
|
||||||
public GameObject itemPool;
|
|
||||||
public GameObject zonePool;
|
|
||||||
|
|
||||||
public uint winScene = 92009475;
|
public uint winScene = 92009475;
|
||||||
public uint loseScene = 91685359;
|
public uint loseScene = 91685359;
|
||||||
|
|
||||||
|
@ -26,49 +23,29 @@ public class GameManager : Script
|
||||||
[NonSerialized]
|
[NonSerialized]
|
||||||
public float timer;
|
public float timer;
|
||||||
|
|
||||||
private IEnumerable<Item> listOfItems;
|
|
||||||
private IEnumerable<ScoringZone> listOfZone;
|
|
||||||
|
|
||||||
public GameObject scoreText;
|
public GameObject scoreText;
|
||||||
public GameObject timeText;
|
public GameObject timeText;
|
||||||
|
|
||||||
private bool once = true;
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
RemoveScript<GameManager>();
|
||||||
|
else
|
||||||
|
Instance = this;
|
||||||
|
|
||||||
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
|
||||||
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen");
|
||||||
totalItemCount = 0;
|
totalItemCount = 0;
|
||||||
Score = 0;
|
Score = 0;
|
||||||
currGameState = GameState.START;
|
currGameState = GameState.START;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void update()
|
protected override void update()
|
||||||
{
|
{
|
||||||
Cheats();
|
Cheats();
|
||||||
|
|
||||||
if (once)
|
|
||||||
{
|
|
||||||
if (itemPool)
|
|
||||||
{
|
|
||||||
listOfItems = itemPool.GetScriptsInChildren<Item>();
|
|
||||||
if (listOfItems != null)
|
|
||||||
foreach (Item i in listOfItems)
|
|
||||||
totalItemCount += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (zonePool)
|
|
||||||
{
|
|
||||||
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
|
|
||||||
if (listOfZone != null)
|
|
||||||
foreach (ScoringZone sz in listOfZone)
|
|
||||||
sz.gameManger = Owner.GetScript<GameManager>();
|
|
||||||
}
|
|
||||||
once = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (currGameState == GameState.START)
|
if (currGameState == GameState.START)
|
||||||
{
|
{
|
||||||
timer -= Time.DeltaTimeF;
|
timer -= Time.DeltaTimeF;
|
||||||
|
@ -77,7 +54,7 @@ public class GameManager : Script
|
||||||
if(timeText)
|
if(timeText)
|
||||||
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
|
||||||
|
|
||||||
if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
if ((timer > 0 && totalItemCount < 0) || Input.GetKeyDown(Input.KeyCode.F1))
|
||||||
{
|
{
|
||||||
currGameState = GameState.WIN;
|
currGameState = GameState.WIN;
|
||||||
Audio.StopAllSounds();
|
Audio.StopAllSounds();
|
||||||
|
@ -94,6 +71,12 @@ public class GameManager : Script
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void onDestroy()
|
||||||
|
{
|
||||||
|
if (Instance == this)
|
||||||
|
Instance = null;
|
||||||
|
}
|
||||||
|
|
||||||
private void Cheats()
|
private void Cheats()
|
||||||
{
|
{
|
||||||
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
if (Input.GetKeyDown(Input.KeyCode.Escape))
|
||||||
|
|
|
@ -2,7 +2,6 @@
|
||||||
using System;
|
using System;
|
||||||
public class ScoringZone : Script
|
public class ScoringZone : Script
|
||||||
{
|
{
|
||||||
public GameManager gameManger { get; set; }
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
@ -10,11 +9,11 @@ public class ScoringZone : Script
|
||||||
|
|
||||||
protected override void onTriggerEnter(CollisionInfo info)
|
protected override void onTriggerEnter(CollisionInfo info)
|
||||||
{
|
{
|
||||||
if (gameManger && info.GameObject.GetScript<Item>())
|
if (GameManager.Instance && info.GameObject.GetScript<Item>())
|
||||||
{
|
{
|
||||||
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored");
|
||||||
gameManger.Score += info.GameObject.GetScript<Item>().Score;
|
GameManager.Instance.Score += info.GameObject.GetScript<Item>().Score;
|
||||||
gameManger.totalItemCount -= 1;
|
GameManager.Instance.totalItemCount -= 1;
|
||||||
info.GameObject.SetActive(false);
|
info.GameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,119 @@
|
||||||
|
using SHADE;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using static Item;
|
||||||
|
|
||||||
|
|
||||||
|
public class PhysicsTestObj : Script
|
||||||
|
{
|
||||||
|
public RigidBody body { get; set; }
|
||||||
|
public Collider collider { get; set; }
|
||||||
|
|
||||||
|
// Movement input booleans
|
||||||
|
public enum Direction
|
||||||
|
{
|
||||||
|
UP,
|
||||||
|
DOWN,
|
||||||
|
FORWARD,
|
||||||
|
BACK,
|
||||||
|
LEFT,
|
||||||
|
RIGHT
|
||||||
|
};
|
||||||
|
|
||||||
|
internal bool[] move = new bool[6];
|
||||||
|
internal bool[] rotate = new bool[6];
|
||||||
|
|
||||||
|
internal Vector3[] moveVec = new Vector3[6]
|
||||||
|
{
|
||||||
|
Vector3.Up,
|
||||||
|
Vector3.Down,
|
||||||
|
Vector3.Back,
|
||||||
|
Vector3.Forward,
|
||||||
|
Vector3.Left,
|
||||||
|
Vector3.Right
|
||||||
|
};
|
||||||
|
|
||||||
|
internal Vector3[] rotateVec = new Vector3[6]
|
||||||
|
{
|
||||||
|
Vector3.Right,
|
||||||
|
Vector3.Left,
|
||||||
|
Vector3.Forward,
|
||||||
|
Vector3.Down,
|
||||||
|
Vector3.Up,
|
||||||
|
Vector3.Down
|
||||||
|
};
|
||||||
|
|
||||||
|
internal Input.KeyCode[] moveInputKeys = new Input.KeyCode[6]
|
||||||
|
{
|
||||||
|
Input.KeyCode.Space,
|
||||||
|
Input.KeyCode.LeftControl,
|
||||||
|
Input.KeyCode.W,
|
||||||
|
Input.KeyCode.S,
|
||||||
|
Input.KeyCode.A,
|
||||||
|
Input.KeyCode.D
|
||||||
|
};
|
||||||
|
|
||||||
|
internal Input.KeyCode[] rotateInputKeys = new Input.KeyCode[6]
|
||||||
|
{
|
||||||
|
Input.KeyCode.I,
|
||||||
|
Input.KeyCode.K,
|
||||||
|
Input.KeyCode.U,
|
||||||
|
Input.KeyCode.O,
|
||||||
|
Input.KeyCode.J,
|
||||||
|
Input.KeyCode.L
|
||||||
|
};
|
||||||
|
|
||||||
|
public float forceAmount = 50.0f;
|
||||||
|
public float torqueAmount = 500.0f;
|
||||||
|
|
||||||
|
protected override void awake()
|
||||||
|
{
|
||||||
|
body = GetComponent<RigidBody>();
|
||||||
|
collider = GetComponent<Collider>();
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; ++i)
|
||||||
|
{
|
||||||
|
move[i] = false;
|
||||||
|
rotate[i] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void update()
|
||||||
|
{
|
||||||
|
Ray colliderRay = new Ray();
|
||||||
|
colliderRay.Direction = Vector3.Right;
|
||||||
|
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8);
|
||||||
|
|
||||||
|
for (int i = 0; i < 6; ++i)
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(moveInputKeys[i]))
|
||||||
|
move[i] = true;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(rotateInputKeys[i]))
|
||||||
|
rotate[i] = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void fixedUpdate()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 6; ++i)
|
||||||
|
{
|
||||||
|
bool shouldMove = move[i];
|
||||||
|
bool shouldRotate = rotate[i];
|
||||||
|
|
||||||
|
if (shouldMove)
|
||||||
|
{
|
||||||
|
//Vector3 offset = new Vector3(0.25f, 0.0f, 0.0f);
|
||||||
|
//rb.AddForceAtLocalPos(moveVec[i] * forceAmount, offset);
|
||||||
|
body.AddForce(moveVec[i] * forceAmount);
|
||||||
|
move[i] = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shouldRotate)
|
||||||
|
{
|
||||||
|
body.AddTorque(rotateVec[i] * torqueAmount);
|
||||||
|
rotate[i] = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
||||||
|
Name: PhysicsTestObj
|
||||||
|
ID: 163401492
|
||||||
|
Type: 9
|
|
@ -33,18 +33,11 @@ layout (std430, set = 2, binding = 0) buffer MaterialProperties // For mater
|
||||||
MatPropData data[];
|
MatPropData data[];
|
||||||
} MatProp;
|
} MatProp;
|
||||||
|
|
||||||
layout(location = 0) out vec4 position;
|
layout(location = 0) out vec4 fragColor;
|
||||||
layout(location = 1) out uint outEntityID;
|
layout(location = 1) out uint outEntityID;
|
||||||
layout(location = 2) out uint lightLayerIndices;
|
|
||||||
layout(location = 3) out vec4 normals;
|
|
||||||
layout(location = 4) out vec4 albedo;
|
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
position = In.vertPos;
|
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
||||||
normals = In.normal;
|
|
||||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
|
|
||||||
|
|
||||||
outEntityID = In2.eid;
|
outEntityID = In2.eid;
|
||||||
lightLayerIndices = In2.lightLayerIndex;
|
|
||||||
}
|
}
|
Binary file not shown.
|
@ -119,11 +119,11 @@ namespace Sandbox
|
||||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostLogicUpdate>();
|
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostLogicUpdate>();
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPreUpdate>();
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsFixedUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsUpdate>();
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
SHSystemManager::RegisterRoutine<SHPhysicsSystem, SHPhysicsSystem::PhysicsPostUpdate>();
|
||||||
|
|
||||||
#ifndef _PUBLISH
|
#ifndef _PUBLISH
|
||||||
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDrawRoutine>();
|
SHSystemManager::RegisterRoutine<SHPhysicsDebugDrawSystem, SHPhysicsDebugDrawSystem::PhysicsDebugDraw>();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
SHSystemManager::RegisterRoutine<SHTransformSystem, SHTransformSystem::TransformPostPhysicsUpdate>();
|
||||||
|
@ -206,27 +206,6 @@ namespace Sandbox
|
||||||
#else
|
#else
|
||||||
SHSystemManager::RunRoutines(false, SHFrameRateController::GetRawDeltaTime());
|
SHSystemManager::RunRoutines(false, SHFrameRateController::GetRawDeltaTime());
|
||||||
#endif
|
#endif
|
||||||
// TODO: Move into an Editor menu
|
|
||||||
static bool drawContacts = false;
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F9))
|
|
||||||
{
|
|
||||||
drawContacts = !drawContacts;
|
|
||||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_POINTS, drawContacts);
|
|
||||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACT_NORMALS, drawContacts);
|
|
||||||
}
|
|
||||||
static bool drawColliders = false;
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
|
|
||||||
{
|
|
||||||
drawColliders = !drawColliders;
|
|
||||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDER, drawColliders);
|
|
||||||
}
|
|
||||||
static bool drawRays = false;
|
|
||||||
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F11))
|
|
||||||
{
|
|
||||||
drawRays = !drawRays;
|
|
||||||
SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>()->SetDebugDrawFlag(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
// Finish all graphics jobs first
|
// Finish all graphics jobs first
|
||||||
graphicsSystem->AwaitGraphicsExecution();
|
graphicsSystem->AwaitGraphicsExecution();
|
||||||
|
|
|
@ -44,23 +44,6 @@ namespace Sandbox
|
||||||
{
|
{
|
||||||
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
sceneName = SHSerialization::DeserializeSceneFromFile(sceneAssetID);
|
||||||
|
|
||||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
|
||||||
if (!physicsSystem)
|
|
||||||
{
|
|
||||||
SHLOGV_CRITICAL("Failed to get the physics system for building the scene!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef SHEDITOR
|
|
||||||
|
|
||||||
physicsSystem->ForceBuild(SHSceneManager::GetCurrentSceneGraph());
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
physicsSystem->BuildScene(SHSceneManager::GetCurrentSceneGraph());
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* TESTING CODE */
|
/* TESTING CODE */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
|
|
@ -92,7 +92,7 @@ namespace Sandbox
|
||||||
|
|
||||||
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
|
floorRigidBody.SetType(SHRigidBodyComponent::Type::STATIC);
|
||||||
|
|
||||||
floorCollider.AddBoundingBox();
|
//floorCollider.AddBoundingBox();
|
||||||
|
|
||||||
// Create blank entity with a script
|
// Create blank entity with a script
|
||||||
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
//testObj = SHADE::SHEntityManager::CreateEntity<SHRenderable, SHTransformComponent>();
|
||||||
|
@ -113,9 +113,9 @@ namespace Sandbox
|
||||||
racoonTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
racoonTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||||
racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
|
racoonTransform.SetWorldPosition({ -3.0f, -2.0f, -5.0f });
|
||||||
|
|
||||||
racoonCollider.AddBoundingBox();
|
//racoonCollider.AddBoundingBox();
|
||||||
racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
|
racoonCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f,0.5f,0.0f));
|
||||||
racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
//racoonCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||||
|
|
||||||
auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
|
auto racoonItemLocation = SHEntityManager::CreateEntity<SHTransformComponent>();
|
||||||
auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
|
auto& racoonItemLocationTransform = *SHComponentManager::GetComponent_s<SHTransformComponent>(racoonItemLocation);
|
||||||
|
@ -138,15 +138,15 @@ namespace Sandbox
|
||||||
itemTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
itemTransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||||
itemTransform.SetWorldPosition({ 0.0f, -2.0f, -5.0f });
|
itemTransform.SetWorldPosition({ 0.0f, -2.0f, -5.0f });
|
||||||
|
|
||||||
itemCollider.AddBoundingBox();
|
//itemCollider.AddBoundingBox();
|
||||||
itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
|
//itemCollider.AddBoundingBox(SHVec3(2.0f,2.0f,2.0f));
|
||||||
itemCollider.GetCollisionShape(1).SetIsTrigger(true);
|
itemCollider.GetCollisionShape(1).SetIsTrigger(true);
|
||||||
|
|
||||||
itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
itemCollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||||
itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
//itemCollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||||
|
|
||||||
itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
itemCollider.GetCollisionShape(1).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||||
itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
//itemCollider.GetCollisionShape(1).SetBoundingBox(SHVec3(1.0f, 1.0f, 1.0f));
|
||||||
|
|
||||||
itemRigidBody.SetInterpolate(false);
|
itemRigidBody.SetInterpolate(false);
|
||||||
itemRigidBody.SetFreezeRotationX(true);
|
itemRigidBody.SetFreezeRotationX(true);
|
||||||
|
@ -167,9 +167,9 @@ namespace Sandbox
|
||||||
AITransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
AITransform.SetWorldScale({ 2.0f, 2.0f, 2.0f });
|
||||||
AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
|
AITransform.SetWorldPosition({ -8.0f, -2.0f, 2.5f });
|
||||||
|
|
||||||
AICollider.AddBoundingBox();
|
//AICollider.AddBoundingBox();
|
||||||
AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
AICollider.GetCollisionShape(0).SetPositionOffset(SHVec3(0.0f, 0.5f, 0.0f));
|
||||||
AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
//AICollider.GetCollisionShape(0).SetBoundingBox(SHVec3(0.5f, 0.5f, 0.5f));
|
||||||
|
|
||||||
AIRigidBody.SetInterpolate(false);
|
AIRigidBody.SetInterpolate(false);
|
||||||
AIRigidBody.SetFreezeRotationX(true);
|
AIRigidBody.SetFreezeRotationX(true);
|
||||||
|
|
|
@ -27,6 +27,7 @@
|
||||||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||||
|
|
||||||
#include "Filesystem/SHFileSystem.h"
|
#include "Filesystem/SHFileSystem.h"
|
||||||
|
#include <rttr/registration.h>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -733,3 +734,25 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
namespace rttr
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
registration::enumeration<AssetType>("Asset Type")
|
||||||
|
(
|
||||||
|
value("Invalid", AssetType::INVALID),
|
||||||
|
value("Shader", AssetType::SHADER),
|
||||||
|
value("Shader [Built-In]", AssetType::SHADER_BUILT_IN),
|
||||||
|
value("Texture", AssetType::TEXTURE),
|
||||||
|
value("Model", AssetType::MODEL),
|
||||||
|
value("Scene", AssetType::SCENE),
|
||||||
|
value("Prefab", AssetType::PREFAB),
|
||||||
|
value("Material", AssetType::MATERIAL),
|
||||||
|
value("Mesh", AssetType::MESH),
|
||||||
|
value("Script", AssetType::SCRIPT),
|
||||||
|
value("Font", AssetType::FONT)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
#include "Scene/SHSceneManager.h"
|
#include "Scene/SHSceneManager.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Editor/SHEditor.h"
|
#include "Editor/SHEditor.h"
|
||||||
#include "Math/Geometry/SHBox.h"
|
|
||||||
#include "Math/SHRay.h"
|
#include "Math/SHRay.h"
|
||||||
#include "Physics/System/SHPhysicsSystem.h"
|
#include "Physics/System/SHPhysicsSystem.h"
|
||||||
|
|
||||||
|
@ -162,9 +161,6 @@ namespace SHADE
|
||||||
SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(pivot.GetEID());
|
SHTransformComponent* transform = SHComponentManager::GetComponent_s<SHTransformComponent>(pivot.GetEID());
|
||||||
auto physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
auto physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (camera == nullptr || transform == nullptr)
|
if (camera == nullptr || transform == nullptr)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -180,29 +176,28 @@ namespace SHADE
|
||||||
camera->dirtyView = true;
|
camera->dirtyView = true;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
|
||||||
pivot.ray.position = camera->GetPosition() + pivot.targetOffset;
|
pivot.ray.position = camera->GetPosition() + pivot.targetOffset;
|
||||||
pivot.ray.direction = SHVec3::Normalise((camera->position + offset)- pivot.ray.position);
|
pivot.ray.direction = SHVec3::Normalise((camera->position + offset)- pivot.ray.position);
|
||||||
|
|
||||||
//SHLOG_INFO("Ray position: {},{},{} direction:{},{},{}",pivot.ray.position.x, pivot.ray.position.y, pivot.ray.position.z,pivot.ray.direction.x, pivot.ray.direction.y, pivot.ray.direction.z)
|
//SHLOG_INFO("Ray position: {},{},{} direction:{},{},{}",pivot.ray.position.x, pivot.ray.position.y, pivot.ray.position.z,pivot.ray.direction.x, pivot.ray.direction.y, pivot.ray.direction.z)
|
||||||
|
|
||||||
auto result = physicsSystem->Raycast(pivot.ray );
|
//auto result = physicsSystem->Raycast(pivot.ray);
|
||||||
if (result && result.distance < pivot.GetArmLength())
|
//if (result && result.distance < pivot.GetArmLength())
|
||||||
{
|
//{
|
||||||
|
//
|
||||||
SHVec3 newOffset = SHVec3{ 0.0f,0.0f, result.distance * 0.8f };
|
// SHVec3 newOffset = SHVec3{ 0.0f,0.0f, result.distance * 0.8f };
|
||||||
newOffset = SHVec3::RotateX(newOffset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
// newOffset = SHVec3::RotateX(newOffset, -(SHMath::DegreesToRadians(pivot.GetPitch())));
|
||||||
newOffset = SHVec3::RotateY(newOffset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
// newOffset = SHVec3::RotateY(newOffset, (SHMath::DegreesToRadians(pivot.GetYaw())));
|
||||||
pivot.offset = newOffset;
|
// pivot.offset = newOffset;
|
||||||
//SHLOG_INFO("CAMERA COLLISION HIT, {}", result.distance);
|
// //SHLOG_INFO("CAMERA COLLISION HIT, {}", result.distance);
|
||||||
}
|
//}
|
||||||
else
|
//else
|
||||||
{
|
//{
|
||||||
//SHLOG_INFO("CAMERA COLLISION CANT HIT CAMERA");
|
// //SHLOG_INFO("CAMERA COLLISION CANT HIT CAMERA");
|
||||||
}
|
//}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//
|
||||||
|
//
|
||||||
|
|
||||||
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
|
// pivot.rtMatrix = SHMatrix::Inverse(pivot.rtMatrix);
|
||||||
|
|
||||||
|
@ -314,7 +309,7 @@ namespace SHADE
|
||||||
camera.orthoProjMatrix(3, 3) = 1.0f;
|
camera.orthoProjMatrix(3, 3) = 1.0f;
|
||||||
|
|
||||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
//camera.perspProjMatrix = SHMatrix::OrthographicLH(9.0f, 9.0f, 0.1f, 20.0f);
|
||||||
camera.orthoProjMatrix = SHMatrix::OrthographicRH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
//camera.orthoProjMatrix = SHMatrix::OrthographicLH(camera.GetWidth(), camera.GetHeight(), camera.GetNear(), camera.GetFar());
|
||||||
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
//camera.perspProjMatrix = SHMatrix::OrthographicLH(5.0f, 5.0f, 0.1f, 20.0f);
|
||||||
//camera.projMatrix.Transpose();
|
//camera.projMatrix.Transpose();
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,9 @@
|
||||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||||
#include "Scripting/SHVSUtilities.h"
|
#include "Scripting/SHVSUtilities.h"
|
||||||
#include "Scripting/SHScriptEngine.h"
|
#include "Scripting/SHScriptEngine.h"
|
||||||
|
#include "Tools/Utilities/SHStringUtilities.h"
|
||||||
|
#include <filesystem>
|
||||||
|
#include <rttr/type>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -27,6 +30,13 @@ namespace SHADE
|
||||||
void SHAssetBrowser::Init()
|
void SHAssetBrowser::Init()
|
||||||
{
|
{
|
||||||
SHEditorWindow::Init();
|
SHEditorWindow::Init();
|
||||||
|
rttr::array_range<rttr::string_view> typeNames = typeEnumAlign.get_names();
|
||||||
|
|
||||||
|
for(auto const& name : typeNames)
|
||||||
|
{
|
||||||
|
uint64_t val = typeEnumAlign.name_to_value(name).to_uint64();
|
||||||
|
typeFilters[val] = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHAssetBrowser::Update()
|
void SHAssetBrowser::Update()
|
||||||
|
@ -34,7 +44,10 @@ namespace SHADE
|
||||||
SHEditorWindow::Update();
|
SHEditorWindow::Update();
|
||||||
if (Begin())
|
if (Begin())
|
||||||
{
|
{
|
||||||
RecursivelyDrawTree(rootFolder);
|
for(auto subFolder : rootFolder->subFolders)
|
||||||
|
{
|
||||||
|
RecursivelyDrawTree(subFolder);
|
||||||
|
}
|
||||||
DrawMenuBar();
|
DrawMenuBar();
|
||||||
DrawCurrentFolder();
|
DrawCurrentFolder();
|
||||||
DrawAssetBeingCreated();
|
DrawAssetBeingCreated();
|
||||||
|
@ -50,6 +63,11 @@ namespace SHADE
|
||||||
refreshQueued = true;
|
refreshQueued = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHAssetBrowser::SetScrollTo(AssetID assetid)
|
||||||
|
{
|
||||||
|
assetToScrollTo = assetid;
|
||||||
|
}
|
||||||
|
|
||||||
void SHAssetBrowser::Refresh() noexcept
|
void SHAssetBrowser::Refresh() noexcept
|
||||||
{
|
{
|
||||||
SHAssetManager::RefreshDirectory();
|
SHAssetManager::RefreshDirectory();
|
||||||
|
@ -69,6 +87,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
isAssetBeingCreated = true;
|
isAssetBeingCreated = true;
|
||||||
}
|
}
|
||||||
|
DrawAssetBrowserFilter();
|
||||||
ImGui::EndMenuBar();
|
ImGui::EndMenuBar();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -81,13 +100,34 @@ namespace SHADE
|
||||||
auto files = folder->files;
|
auto files = folder->files;
|
||||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||||
|
if(!filter.empty() && (!subFolders.empty() || !files.empty()))
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
}
|
||||||
if (isSelected)
|
if (isSelected)
|
||||||
flags |= ImGuiTreeNodeFlags_Selected;
|
flags |= ImGuiTreeNodeFlags_Selected;
|
||||||
if (folder == rootFolder)
|
if (folder == rootFolder)
|
||||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||||
|
|
||||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
if(assetToScrollTo != 0)
|
||||||
ImGuiID folderID = ImGui::GetItemID();
|
{
|
||||||
|
if(auto asset = SHAssetManager::GetAsset(assetToScrollTo))
|
||||||
|
{
|
||||||
|
if(!asset->path.empty())
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(asset->path.string(), folder->name.data()) != std::string::npos);
|
||||||
|
}
|
||||||
|
else if(auto parent = SHAssetManager::GetAsset(asset->parent))
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(SHStringUtilities::StringFindInsensitive(parent->path.string(), folder->name.data()) != std::string::npos);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool isOpen = false;
|
||||||
|
if(filter.empty())
|
||||||
|
isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||||
|
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
|
||||||
//if (ImGui::BeginPopupContextItem())
|
//if (ImGui::BeginPopupContextItem())
|
||||||
|
@ -101,7 +141,7 @@ namespace SHADE
|
||||||
selectedFolders.push_back(folder);
|
selectedFolders.push_back(folder);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isOpen)
|
if (isOpen || !filter.empty())
|
||||||
{
|
{
|
||||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||||
const float horizontalOffset = 0.0f;
|
const float horizontalOffset = 0.0f;
|
||||||
|
@ -127,6 +167,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||||
|
|
||||||
|
if(filter.empty())
|
||||||
ImGui::TreePop();
|
ImGui::TreePop();
|
||||||
}
|
}
|
||||||
return nodeRect;
|
return nodeRect;
|
||||||
|
@ -167,8 +208,26 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||||
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
static constexpr std::string_view icon = ICON_MD_FILE_PRESENT;
|
||||||
|
bool highlighted = false;
|
||||||
|
if (!filter.empty())
|
||||||
|
{
|
||||||
|
if (SHStringUtilities::StringFindInsensitive(file.name.data(), filter) == std::string::npos)
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
highlighted = true;
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
ImGui::PushID(file.name.data());
|
ImGui::PushID(file.name.data());
|
||||||
|
|
||||||
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
bool const isOpen = ImGui::TreeNodeEx(file.name.data(), flags, "%s %s%s", icon.data(), file.name.data(), file.ext.data());
|
||||||
|
if(highlighted)
|
||||||
|
{
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
if(ImGui::BeginPopupContextItem())
|
if(ImGui::BeginPopupContextItem())
|
||||||
{
|
{
|
||||||
|
@ -194,6 +253,27 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if (asset == nullptr)
|
if (asset == nullptr)
|
||||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
|
||||||
|
if (!typeFilters[static_cast<uint64_t>(asset->type)])
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
|
||||||
|
bool highlighted = false;
|
||||||
|
if(!filter.empty())
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
if(SHStringUtilities::StringFindInsensitive(asset->name.data(), filter) == std::string::npos)
|
||||||
|
{
|
||||||
|
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
highlighted = true;
|
||||||
|
ImGui::PushStyleColor(ImGuiCol_Text, highlightedColor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
|
||||||
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
|
||||||
if (isSelected)
|
if (isSelected)
|
||||||
|
@ -215,7 +295,33 @@ namespace SHADE
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(assetToScrollTo != 0)
|
||||||
|
{
|
||||||
|
if(asset->id == assetToScrollTo)
|
||||||
|
{
|
||||||
|
ImGui::SetScrollHereY();
|
||||||
|
selectedAssets.clear();
|
||||||
|
selectedAssets.push_back(asset->id);
|
||||||
|
assetToScrollTo = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (auto const& subAsset : asset->subAssets)
|
||||||
|
{
|
||||||
|
if(subAsset->id == assetToScrollTo)
|
||||||
|
{
|
||||||
|
ImGui::SetNextItemOpen(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s%s", icon.data(), asset->name.data(), ext.data());
|
||||||
|
|
||||||
|
if(highlighted)
|
||||||
|
{
|
||||||
|
ImGui::PopStyleColor();
|
||||||
|
}
|
||||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||||
if (SHDragDrop::BeginSource())
|
if (SHDragDrop::BeginSource())
|
||||||
{
|
{
|
||||||
|
@ -339,4 +445,43 @@ namespace SHADE
|
||||||
// QueueRefresh();
|
// QueueRefresh();
|
||||||
//}
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHAssetBrowser::DrawAssetBrowserFilter()
|
||||||
|
{
|
||||||
|
if (ImGui::InputTextWithHint("##hierarchyPanelFilter", "Filter", &filter))
|
||||||
|
{
|
||||||
|
}
|
||||||
|
if (ImGui::Button("x"))
|
||||||
|
{
|
||||||
|
filter.clear();
|
||||||
|
}
|
||||||
|
if(ImGui::BeginMenu("Type"))
|
||||||
|
{
|
||||||
|
if (ImGui::Button("All"))
|
||||||
|
{
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
value = true;
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("None"))
|
||||||
|
{
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
value = false;
|
||||||
|
}
|
||||||
|
for (auto& [id, value] : typeFilters)
|
||||||
|
{
|
||||||
|
if(ImGui::Checkbox(typeEnumAlign.value_to_name(id).data(), &value))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
if(ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
||||||
|
{
|
||||||
|
for (auto& [id2, value2] : typeFilters)
|
||||||
|
value2 = false;
|
||||||
|
value = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,18 +4,21 @@
|
||||||
#include "Assets/SHAsset.h"
|
#include "Assets/SHAsset.h"
|
||||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||||
#include "Filesystem/SHFolder.h"
|
#include "Filesystem/SHFolder.h"
|
||||||
|
#include <rttr/enumeration.h>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHAssetBrowser final : public SHEditorWindow
|
class SHAssetBrowser final : public SHEditorWindow
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||||
SHAssetBrowser();
|
SHAssetBrowser();
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
void QueueRefresh() noexcept;
|
void QueueRefresh() noexcept;
|
||||||
|
void SetScrollTo(AssetID assetid);
|
||||||
private:
|
private:
|
||||||
void DrawMenuBar();
|
void DrawMenuBar();
|
||||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||||
|
@ -23,6 +26,7 @@ namespace SHADE
|
||||||
ImRect DrawFile(SHFile& file) noexcept;
|
ImRect DrawFile(SHFile& file) noexcept;
|
||||||
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
ImRect DrawAsset(SHAsset const* const asset, FileExt const& ext = "") noexcept;
|
||||||
void DrawAssetBeingCreated() noexcept;
|
void DrawAssetBeingCreated() noexcept;
|
||||||
|
void DrawAssetBrowserFilter();
|
||||||
|
|
||||||
void Refresh() noexcept;
|
void Refresh() noexcept;
|
||||||
|
|
||||||
|
@ -30,9 +34,13 @@ namespace SHADE
|
||||||
std::vector<FolderPointer> selectedFolders;
|
std::vector<FolderPointer> selectedFolders;
|
||||||
std::vector<AssetID> selectedAssets;
|
std::vector<AssetID> selectedAssets;
|
||||||
static constexpr float tileWidth = 50.0f;
|
static constexpr float tileWidth = 50.0f;
|
||||||
|
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
||||||
|
std::string nameOfAssetBeingCreated, filter;
|
||||||
|
rttr::enumeration typeEnumAlign = rttr::type::get<AssetType>().get_enumeration();
|
||||||
|
std::unordered_map<uint64_t, bool> typeFilters;
|
||||||
|
|
||||||
|
AssetID assetToScrollTo = 0;
|
||||||
bool refreshQueued = false;
|
bool refreshQueued = false;
|
||||||
bool isAssetBeingCreated = false;
|
bool isAssetBeingCreated = false;
|
||||||
static constexpr std::string_view newAssetPopup = "Create New Asset";
|
|
||||||
std::string nameOfAssetBeingCreated;
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
#include "SHColliderTagPanel.h"
|
#include "SHColliderTagPanel.h"
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||||
#include "Editor/SHEditorWidgets.hpp"
|
#include "Editor/SHEditorWidgets.hpp"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
|
@ -15,7 +15,7 @@ namespace SHADE
|
||||||
ImGui::TableNextRow();
|
ImGui::TableNextRow();
|
||||||
ImGui::PushID("CollisionTagNames");
|
ImGui::PushID("CollisionTagNames");
|
||||||
|
|
||||||
for (int i = SHCollisionTag::NUM_LAYERS; i >= 0; --i)
|
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
|
||||||
{
|
{
|
||||||
ImGui::TableNextColumn();
|
ImGui::TableNextColumn();
|
||||||
if(i == SHCollisionTag::NUM_LAYERS) continue;
|
if(i == SHCollisionTag::NUM_LAYERS) continue;
|
||||||
|
@ -29,7 +29,7 @@ namespace SHADE
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
|
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
|
||||||
{
|
{
|
||||||
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
|
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
|
||||||
auto tag = SHCollisionTagMatrix::GetTag(i);
|
auto tag = SHCollisionTagMatrix::GetTag(i);
|
||||||
|
@ -53,8 +53,8 @@ namespace SHADE
|
||||||
tagName2 = std::to_string(idx);
|
tagName2 = std::to_string(idx);
|
||||||
|
|
||||||
ImGui::TableNextColumn();
|
ImGui::TableNextColumn();
|
||||||
//if(i == idx)
|
if(i == idx)
|
||||||
// continue;
|
continue;
|
||||||
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
std::string label = std::format("##{} vs {}", tagName, tagName2);
|
||||||
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
|
SHEditorWidgets::CheckBox(label, [tag, &idx]{return tag->GetLayerState(idx);}, [tag, i, idx](bool const& value){tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value);}, label.substr(2));
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,11 +15,11 @@
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
class SHSceneNode;
|
class SHSceneNode;
|
||||||
constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
|
||||||
|
|
||||||
class SHHierarchyPanel final : public SHEditorWindow
|
class SHHierarchyPanel final : public SHEditorWindow
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
static constexpr ImVec4 highlightedColor = ImVec4(0.f, 0.7f, 0.0f, 1.0f);
|
||||||
SHHierarchyPanel();
|
SHHierarchyPanel();
|
||||||
void Init() override;
|
void Init() override;
|
||||||
void Update() override;
|
void Update() override;
|
||||||
|
|
|
@ -18,12 +18,15 @@
|
||||||
#include "Physics/Interface/SHColliderComponent.h"
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
#include "Reflection/SHReflectionMetadata.h"
|
#include "Reflection/SHReflectionMetadata.h"
|
||||||
#include "Resource/SHResourceManager.h"
|
#include "Resource/SHResourceManager.h"
|
||||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||||
#include "Serialization/SHSerializationHelper.hpp"
|
#include "Serialization/SHSerializationHelper.hpp"
|
||||||
#include "Tools/Utilities/SHClipboardUtilities.h"
|
#include "Tools/Utilities/SHClipboardUtilities.h"
|
||||||
#include "SHInspectorCommands.h"
|
#include "SHInspectorCommands.h"
|
||||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
|
||||||
#include "Animation/SHAnimatorComponent.h"
|
#include "Animation/SHAnimatorComponent.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHBox.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||||
|
#include "../SHEditorWindowManager.h"
|
||||||
|
#include "../AssetBrowser/SHAssetBrowser.h"
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
template<typename T>
|
template<typename T>
|
||||||
|
@ -302,7 +305,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
SHEditorWidgets::DragVec3("Force", { "X", "Y", "Z" }, [component] {return component->GetForce(); }, [](SHVec3 const& value) {}, false, "Force", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
SHEditorWidgets::DragVec3("Torque", { "X", "Y", "Z" }, [component] {return component->GetTorque(); }, [](SHVec3 const& value) {}, false, "Torque", 0.1f, "%.3f", 0.0f, 0.0f, ImGuiSliderFlags_ReadOnly);
|
||||||
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->GetIsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
SHEditorWidgets::CheckBox("Is Asleep", [component] {return component->IsSleeping(); }, [](bool value) {}, "If the Rigid Body is asleep");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -334,6 +337,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
DrawContextMenu(component);
|
DrawContextMenu(component);
|
||||||
|
|
||||||
|
SHEditorWidgets::CheckBox("Draw Colliders", [component] { return component->GetDebugDrawState(); }, [component](bool value) { component->SetDebugDrawState(value); });
|
||||||
|
|
||||||
auto& colliders = component->GetCollisionShapes();
|
auto& colliders = component->GetCollisionShapes();
|
||||||
int const size = static_cast<int>(colliders.size());
|
int const size = static_cast<int>(colliders.size());
|
||||||
ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
ImGui::BeginChild("Collision Shapes", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||||
|
@ -341,57 +346,57 @@ namespace SHADE
|
||||||
for (int i{}; i < size; ++i)
|
for (int i{}; i < size; ++i)
|
||||||
{
|
{
|
||||||
ImGui::PushID(i);
|
ImGui::PushID(i);
|
||||||
SHCollisionShape* collider = &component->GetCollisionShape(i);
|
SHCollisionShape* collisionShape = &component->GetCollisionShape(i);
|
||||||
auto cursorPos = ImGui::GetCursorPos();
|
auto cursorPos = ImGui::GetCursorPos();
|
||||||
|
|
||||||
|
|
||||||
if (collider->GetType() == SHCollisionShape::Type::BOX)
|
if (collisionShape->GetType() == SHCollisionShape::Type::BOX)
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
SHEditorWidgets::BeginPanel(std::format("{} Box #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
|
|
||||||
const auto* BOX = reinterpret_cast<const SHBox*>(collider->GetShape());
|
auto* boxShape = dynamic_cast<SHBox*>(collisionShape);
|
||||||
SHEditorWidgets::DragVec3
|
SHEditorWidgets::DragVec3
|
||||||
(
|
(
|
||||||
"Half Extents", { "X", "Y", "Z" },
|
"Half Extents", { "X", "Y", "Z" },
|
||||||
[BOX] { return BOX->GetRelativeExtents(); },
|
[boxShape] { return boxShape->GetRelativeExtents(); },
|
||||||
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
[boxShape](SHVec3 const& vec) { boxShape->SetRelativeExtents(vec); });
|
||||||
}
|
}
|
||||||
else if (collider->GetType() == SHCollisionShape::Type::SPHERE)
|
else if (collisionShape->GetType() == SHCollisionShape::Type::SPHERE)
|
||||||
{
|
{
|
||||||
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
SHEditorWidgets::BeginPanel(std::format("{} Sphere #{}", ICON_MD_CIRCLE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||||
const auto* SPHERE = reinterpret_cast<const SHSphere*>(collider->GetShape());
|
auto* sphereShape = dynamic_cast<SHSphere*>(collisionShape);
|
||||||
SHEditorWidgets::DragFloat
|
SHEditorWidgets::DragFloat
|
||||||
(
|
(
|
||||||
"Radius",
|
"Radius",
|
||||||
[SPHERE] { return SPHERE->GetRelativeRadius(); },
|
[sphereShape] { return sphereShape->GetRelativeRadius(); },
|
||||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
[sphereShape](float const& value) { sphereShape->SetRelativeRadius(value); });
|
||||||
}
|
}
|
||||||
else if (collider->GetType() == SHCollisionShape::Type::CAPSULE)
|
//else if (collisionShape->GetType() == SHCollisionShape::Type::CAPSULE)
|
||||||
{
|
//{
|
||||||
|
|
||||||
}
|
//}
|
||||||
|
|
||||||
{
|
{
|
||||||
SHEditorWidgets::CheckBox("Is Trigger", [collider] { return collider->IsTrigger(); }, [collider](bool value) { collider->SetIsTrigger(value); });
|
SHEditorWidgets::CheckBox("Is Trigger", [collisionShape] { return collisionShape->IsTrigger(); }, [collisionShape](bool value) { collisionShape->SetIsTrigger(value); });
|
||||||
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collider]{return SHCollisionTagMatrix::GetTagIndex(collider->GetCollisionTag().GetName());}, [collider](int const& value){collider->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
|
SHEditorWidgets::ComboBox("Tag", collisionTagNames, [collisionShape]{return SHCollisionTagMatrix::GetTagIndex(collisionShape->GetCollisionTag().GetName());}, [collisionShape](int const& value){collisionShape->SetCollisionTag(SHCollisionTagMatrix::GetTag(value));});
|
||||||
if(ImGui::CollapsingHeader("Physics Material"))
|
if(ImGui::CollapsingHeader("Physics Material"))
|
||||||
{
|
{
|
||||||
SHEditorWidgets::DragFloat("Friction", [collider] { return collider->GetFriction(); }, [collider](float value) { collider->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
SHEditorWidgets::DragFloat("Friction", [collisionShape] { return collisionShape->GetFriction(); }, [collisionShape](float value) { collisionShape->SetFriction(value); }, "Friction", 0.05f, 0.0f, 1.0f);
|
||||||
SHEditorWidgets::DragFloat("Bounciness", [collider] { return collider->GetBounciness(); }, [collider](float value) { collider->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
SHEditorWidgets::DragFloat("Bounciness", [collisionShape] { return collisionShape->GetBounciness(); }, [collisionShape](float value) { collisionShape->SetBounciness(value); }, "Bounciness", 0.05f, 0.0f, 1.0f);
|
||||||
SHEditorWidgets::DragFloat("Mass Density", [collider] { return collider->GetDensity(); }, [collider](float value) { collider->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
SHEditorWidgets::DragFloat("Mass Density", [collisionShape] { return collisionShape->GetDensity(); }, [collisionShape](float value) { collisionShape->SetDensity(value); }, "Mass Density", 0.1f, 0.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
SHEditorWidgets::BeginPanel("Offsets",{ ImGui::GetContentRegionAvail().x, 30.0f });
|
||||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collisionShape] {return collisionShape->GetPositionOffset(); }, [&collisionShape](SHVec3 const& vec) {collisionShape->SetPositionOffset(vec); });
|
||||||
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
|
SHEditorWidgets::DragVec3("Rotation", { "X", "Y", "Z" },
|
||||||
[&collider]
|
[&collisionShape]
|
||||||
{
|
{
|
||||||
auto offset = collider->GetRotationOffset();
|
auto offset = collisionShape->GetRotationOffset();
|
||||||
return offset;
|
return offset;
|
||||||
},
|
},
|
||||||
[&collider](SHVec3 const& vec)
|
[&collisionShape](SHVec3 const& vec)
|
||||||
{
|
{
|
||||||
collider->SetRotationOffset(vec);
|
collisionShape->SetRotationOffset(vec);
|
||||||
}, true);
|
}, true);
|
||||||
SHEditorWidgets::EndPanel();
|
SHEditorWidgets::EndPanel();
|
||||||
}
|
}
|
||||||
|
@ -406,7 +411,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
if (colliderToDelete.has_value())
|
if (colliderToDelete.has_value())
|
||||||
{
|
{
|
||||||
component->RemoveCollider(colliderToDelete.value());
|
component->RemoveCollisionShape(colliderToDelete.value());
|
||||||
}
|
}
|
||||||
ImGui::EndChild();
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
@ -416,11 +421,11 @@ namespace SHADE
|
||||||
|
|
||||||
if (ImGui::Selectable("Box Collider"))
|
if (ImGui::Selectable("Box Collider"))
|
||||||
{
|
{
|
||||||
newColl = component->AddBoundingBox();
|
newColl = component->AddBoxCollisionShape(SHVec3::One);
|
||||||
}
|
}
|
||||||
if (ImGui::Selectable("Sphere Collider"))
|
if (ImGui::Selectable("Sphere Collider"))
|
||||||
{
|
{
|
||||||
newColl = component->AddBoundingSphere();
|
newColl = component->AddSphereCollisionShape(1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//No idea why this doesn't work
|
//No idea why this doesn't work
|
||||||
|
@ -502,6 +507,15 @@ namespace SHADE
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if(Handle<SHMesh> const& mesh = component->GetMesh())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
const auto MAT_NAME = mat ? SHResourceManager::GetAssetName<SHMaterial>(mat->GetBaseMaterial()).value_or("") : "";
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Material", MAT_NAME,
|
||||||
[component]()
|
[component]()
|
||||||
|
@ -521,6 +535,15 @@ namespace SHADE
|
||||||
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
|
||||||
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
component->SetMaterial(gfxSystem->AddOrGetBaseMaterialInstance(SHResourceManager::LoadOrGet<SHMaterial>(id)));
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if(Handle<SHMaterialInstance> const& mat = component->GetMaterial())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHMaterial>(mat->GetBaseMaterial()).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -558,7 +581,14 @@ namespace SHADE
|
||||||
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
component->SetFont(SHResourceManager::LoadOrGet<SHFont>(id));
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHFont> const& font = component->GetFont())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHFont>(font).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
SHEditorWidgets::InputText("Text",
|
SHEditorWidgets::InputText("Text",
|
||||||
[component](void)
|
[component](void)
|
||||||
{
|
{
|
||||||
|
@ -606,7 +636,14 @@ namespace SHADE
|
||||||
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
component->SetRig(SHResourceManager::LoadOrGet<SHRig>(id));
|
||||||
SHResourceManager::FinaliseChanges();
|
SHResourceManager::FinaliseChanges();
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHRig> const& rig = component->GetRig())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHRig>(rig).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
Handle<SHAnimationClip> const& clip = component->GetCurrentClip();
|
||||||
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
const auto CLIP_NAME = clip ? SHResourceManager::GetAssetName<SHAnimationClip>(clip).value_or("") : "";
|
||||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Clip", CLIP_NAME,
|
||||||
|
@ -624,6 +661,14 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
component->SetClip(SHResourceManager::LoadOrGet<SHAnimationClip>(id));
|
||||||
}, SHDragDrop::DRAG_RESOURCE);
|
}, SHDragDrop::DRAG_RESOURCE);
|
||||||
|
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
|
||||||
|
{
|
||||||
|
if (Handle<SHAnimationClip> const& clip = component->GetCurrentClip())
|
||||||
|
{
|
||||||
|
AssetID assetID = SHResourceManager::GetAssetID<SHAnimationClip>(clip).value_or(0);
|
||||||
|
SHEditorWindowManager::GetEditorWindow<SHAssetBrowser>()->SetScrollTo(assetID);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1,8 +1,11 @@
|
||||||
#include "SHpch.h"
|
#include "SHpch.h"
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <imgui.h>
|
||||||
|
|
||||||
#include "Serialization/SHSerializationHelper.hpp"
|
#include "Serialization/SHSerializationHelper.hpp"
|
||||||
#include "SHMaterialInspector.h"
|
#include "SHMaterialInspector.h"
|
||||||
#include "Editor/SHImGuiHelpers.hpp"
|
#include "Editor/SHImGuiHelpers.hpp"
|
||||||
#include <imgui.h>
|
|
||||||
|
|
||||||
#include "Assets/SHAssetManager.h"
|
#include "Assets/SHAssetManager.h"
|
||||||
#include "Editor/IconsMaterialDesign.h"
|
#include "Editor/IconsMaterialDesign.h"
|
||||||
|
@ -89,12 +92,18 @@ namespace SHADE
|
||||||
if (vertShader && fragShader && gfxSystem)
|
if (vertShader && fragShader && gfxSystem)
|
||||||
{
|
{
|
||||||
// - Retrieve pipeline from pipeline library
|
// - Retrieve pipeline from pipeline library
|
||||||
auto renderPass = gfxSystem->GetPrimaryRenderpass();
|
auto subPass = gfxSystem->GetUsableSubpass(currentMatSpec->subpassName);
|
||||||
auto subPass = renderPass->GetSubpass(currentMatSpec->subpassName);
|
if (subPass)
|
||||||
auto pipeline = renderPass->GetOrCreatePipeline({ vertShader, fragShader }, subPass);
|
{
|
||||||
// - Set Pipeline
|
// Set Pipeline if valid
|
||||||
|
auto pipeline = subPass->GetParentNode()->GetOrCreatePipeline({vertShader, fragShader}, subPass);
|
||||||
matHandle->SetPipeline(pipeline);
|
matHandle->SetPipeline(pipeline);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("[SHMaterialInspector] Failed to find material subpass of type \"{}\"", currentMatSpec->subpassName);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Save Properties
|
// Save Properties
|
||||||
|
@ -176,7 +185,7 @@ namespace SHADE
|
||||||
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
||||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
(
|
(
|
||||||
"Fragment Shader", VERT_SHADER_NAME.data(),
|
"Vertex Shader", VERT_SHADER_NAME.data(),
|
||||||
[this]() { return currentMatSpec->vertexShader; },
|
[this]() { return currentMatSpec->vertexShader; },
|
||||||
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
||||||
SHDragDrop::DRAG_RESOURCE
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
@ -191,6 +200,37 @@ namespace SHADE
|
||||||
SHDragDrop::DRAG_RESOURCE
|
SHDragDrop::DRAG_RESOURCE
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Subpass
|
||||||
|
const auto& SP_NAMES = SHGraphicsConstants::RenderGraphEntityNames::USABLE_SUBPASSES;
|
||||||
|
ImGui::Text("Subpass");
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::BeginCombo("##", currentMatSpec->subpassName.data(), ImGuiComboFlags_None))
|
||||||
|
{
|
||||||
|
for (const auto& NAME : SP_NAMES)
|
||||||
|
{
|
||||||
|
const bool IS_SELECTED = currentMatSpec->subpassName == NAME;
|
||||||
|
if (ImGui::Selectable(NAME.data(), IS_SELECTED))
|
||||||
|
{
|
||||||
|
isDirty = true;
|
||||||
|
SHCommandManager::PerformCommand
|
||||||
|
(
|
||||||
|
std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>
|
||||||
|
(
|
||||||
|
currentMatSpec->subpassName,
|
||||||
|
std::string(NAME),
|
||||||
|
[&](const std::string& newName){ currentMatSpec->subpassName = newName; }
|
||||||
|
)),
|
||||||
|
false
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (IS_SELECTED)
|
||||||
|
{
|
||||||
|
ImGui::SetItemDefaultFocus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndCombo();
|
||||||
|
}
|
||||||
|
|
||||||
// Load the shader to access it's data
|
// Load the shader to access it's data
|
||||||
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
auto fragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(currentMatSpec->fragShader);
|
||||||
if (!fragShader)
|
if (!fragShader)
|
||||||
|
|
|
@ -25,6 +25,7 @@
|
||||||
#include "Serialization/SHSerialization.h"
|
#include "Serialization/SHSerialization.h"
|
||||||
#include "Serialization/Configurations/SHConfigurationManager.h"
|
#include "Serialization/Configurations/SHConfigurationManager.h"
|
||||||
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
#include "Editor/EditorWindow/SHEditorWindowManager.h"
|
||||||
|
#include "Physics/System/SHPhysicsDebugDrawSystem.h"
|
||||||
|
|
||||||
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
|
const std::string LAYOUT_FOLDER_PATH{ std::string(ASSET_ROOT) + "/Editor/Layouts" };
|
||||||
|
|
||||||
|
@ -88,6 +89,7 @@ namespace SHADE
|
||||||
DrawThemeMenu();
|
DrawThemeMenu();
|
||||||
DrawLayoutMenu();
|
DrawLayoutMenu();
|
||||||
DrawApplicationConfig();
|
DrawApplicationConfig();
|
||||||
|
DrawPhysicsSettings();
|
||||||
|
|
||||||
std::string const sceneName{std::format("Current Scene: {}",SHSceneManager::GetSceneName().data())};
|
std::string const sceneName{std::format("Current Scene: {}",SHSceneManager::GetSceneName().data())};
|
||||||
auto const size = ImGui::CalcTextSize(sceneName.data());
|
auto const size = ImGui::CalcTextSize(sceneName.data());
|
||||||
|
@ -304,4 +306,27 @@ namespace SHADE
|
||||||
ImGui::EndMenu();
|
ImGui::EndMenu();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHEditorMenuBar::DrawPhysicsSettings() noexcept
|
||||||
|
{
|
||||||
|
if (ImGui::BeginMenu("Physics Settings"))
|
||||||
|
{
|
||||||
|
if (auto* physicsDebugDraw = SHSystemManager::GetSystem<SHPhysicsDebugDrawSystem>())
|
||||||
|
{
|
||||||
|
bool drawColliders = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS);
|
||||||
|
if (ImGui::Checkbox("Draw Colliders", &drawColliders))
|
||||||
|
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::COLLIDERS, drawColliders);
|
||||||
|
|
||||||
|
bool drawContactPoints = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS);
|
||||||
|
if (ImGui::Checkbox("Draw Contact Points", &drawContactPoints))
|
||||||
|
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::CONTACTS, drawContactPoints);
|
||||||
|
|
||||||
|
bool drawRays = physicsDebugDraw->GetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS);
|
||||||
|
if (ImGui::Checkbox("Draw Rays", &drawRays))
|
||||||
|
physicsDebugDraw->SetFlagState(SHPhysicsDebugDrawSystem::DebugDrawFlags::RAYCASTS, drawRays);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::EndMenu();
|
||||||
|
}
|
||||||
|
}
|
||||||
}//namespace SHADE
|
}//namespace SHADE
|
||||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
||||||
void DrawThemeMenu() noexcept;
|
void DrawThemeMenu() noexcept;
|
||||||
void DrawLayoutMenu() noexcept;
|
void DrawLayoutMenu() noexcept;
|
||||||
void DrawApplicationConfig() noexcept;
|
void DrawApplicationConfig() noexcept;
|
||||||
|
void DrawPhysicsSettings() noexcept;
|
||||||
|
|
||||||
float menuBarHeight = 20.0f;
|
float menuBarHeight = 20.0f;
|
||||||
std::vector<std::filesystem::path> layoutPaths;
|
std::vector<std::filesystem::path> layoutPaths;
|
||||||
|
|
|
@ -97,7 +97,9 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
editorConfig = &SHConfigurationManager::LoadEditorConfig();
|
||||||
|
#endif
|
||||||
|
|
||||||
//Add editor windows
|
//Add editor windows
|
||||||
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
SHEditorWindowManager::CreateEditorWindow<SHEditorMenuBar>();
|
||||||
|
@ -131,8 +133,9 @@ namespace SHADE
|
||||||
|
|
||||||
InitBackend();
|
InitBackend();
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
SetStyle(static_cast<Style>(editorConfig->style));
|
SetStyle(static_cast<Style>(editorConfig->style));
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
for (const auto& window : SHEditorWindowManager::editorWindows | std::views::values)
|
||||||
{
|
{
|
||||||
|
@ -340,13 +343,18 @@ namespace SHADE
|
||||||
ImGui_ImplSDL2_Shutdown();
|
ImGui_ImplSDL2_Shutdown();
|
||||||
ImGui::DestroyContext();
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
editorConfig->startMaximized = shWindow->GetWindowData().isMaximised;
|
||||||
SHConfigurationManager::SaveEditorConfig();
|
SHConfigurationManager::SaveEditorConfig();
|
||||||
|
#endif // SHEDITOR
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::SetStyle(Style style)
|
void SHEditor::SetStyle(Style style)
|
||||||
{
|
{
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->style = static_cast<uint32_t>(style);
|
editorConfig->style = static_cast<uint32_t>(style);
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
switch (style)
|
switch (style)
|
||||||
{
|
{
|
||||||
default:
|
default:
|
||||||
|
@ -550,7 +558,10 @@ namespace SHADE
|
||||||
|
|
||||||
SHSceneManager::SetCurrentSceneName(newSceneName);
|
SHSceneManager::SetCurrentSceneName(newSceneName);
|
||||||
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
SHSceneManager::SetCurrentSceneAssetID(SHAssetManager::CreateNewAsset(AssetType::SCENE, newSceneName));
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
}
|
}
|
||||||
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
//Get data, if data is null, asset doesn't exist, prompt for a name and create a new asset with the name
|
||||||
|
|
||||||
|
@ -559,7 +570,10 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
if(shWindow->IsUnsavedChanges())
|
if(shWindow->IsUnsavedChanges())
|
||||||
shWindow->ToggleUnsavedChanges();
|
shWindow->ToggleUnsavedChanges();
|
||||||
|
#ifdef SHEDITOR
|
||||||
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
editorConfig->workingSceneID = SHSceneManager::GetCurrentSceneAssetID();
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
@ -624,7 +638,11 @@ namespace SHADE
|
||||||
editorState = SHEditor::State::STOP;
|
editorState = SHEditor::State::STOP;
|
||||||
SHCommandManager::SwapStacks();
|
SHCommandManager::SwapStacks();
|
||||||
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
SHEventManager::BroadcastEvent<SHEditorStateChangeEvent>(STATE_CHANGE_EVENT, SH_EDITOR_ON_STOP_EVENT);
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
LoadScene(editorConfig->workingSceneID);
|
LoadScene(editorConfig->workingSceneID);
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHEditor::ProcessShortcuts()
|
void SHEditor::ProcessShortcuts()
|
||||||
|
@ -679,7 +697,9 @@ namespace SHADE
|
||||||
if(width > 0 && height > 0)
|
if(width > 0 && height > 0)
|
||||||
{
|
{
|
||||||
auto [width, height] = shWindow->GetWindowSize();
|
auto [width, height] = shWindow->GetWindowSize();
|
||||||
|
#ifdef SHEditor
|
||||||
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
editorConfig->windowSize = { static_cast<float>(width), static_cast<float>(height) };
|
||||||
|
#endif // SHEditor
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -127,8 +127,9 @@ namespace SHADE
|
||||||
std::vector<EntityID> selectedEntities;
|
std::vector<EntityID> selectedEntities;
|
||||||
|
|
||||||
State editorState = State::STOP;
|
State editorState = State::STOP;
|
||||||
|
#ifdef SHEDITOR
|
||||||
SHEditorConfig* editorConfig;
|
SHEditorConfig* editorConfig;
|
||||||
|
#endif // SHEDITOR
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -424,7 +424,7 @@ namespace SHADE
|
||||||
ImGui::BeginGroup();
|
ImGui::BeginGroup();
|
||||||
ImGui::PushID(label.data());
|
ImGui::PushID(label.data());
|
||||||
TextLabel(label);
|
TextLabel(label);
|
||||||
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
bool changed = ImGui::InputText("##inputText", &text, ImGuiInputTextFlags_ReadOnly | ImGuiInputTextFlags_AutoSelectAll, nullptr, nullptr);
|
||||||
if(SHDragDrop::BeginTarget())
|
if(SHDragDrop::BeginTarget())
|
||||||
{
|
{
|
||||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||||
|
|
|
@ -24,4 +24,5 @@ constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
|
||||||
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
|
||||||
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
|
||||||
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };
|
||||||
|
constexpr SHEventIdentifier SH_PHYSICS_COLLIDER_DRAW_EVENT { 19 };
|
||||||
|
|
||||||
|
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
||||||
enum class SH_PHYSICAL_DEVICE_TYPE
|
enum class SH_PHYSICAL_DEVICE_TYPE
|
||||||
{
|
{
|
||||||
BEST,
|
BEST,
|
||||||
|
DEDICATED,
|
||||||
};
|
};
|
||||||
|
|
||||||
class SHVkPhysicalDevice
|
class SHVkPhysicalDevice
|
||||||
|
|
|
@ -160,9 +160,31 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return bestDevice;
|
return bestDevice;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
|
||||||
|
{
|
||||||
|
if (!queried || physicalDevices.empty())
|
||||||
|
return nullptr;
|
||||||
|
|
||||||
|
for (auto const& device : physicalDevices)
|
||||||
|
{
|
||||||
|
// Check for API version and device type. Ignore if queried device doesn't support version passed in
|
||||||
|
if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
|
||||||
|
if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
|
||||||
|
return device;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
/*!
|
/*!
|
||||||
|
|
||||||
|
@ -181,10 +203,10 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
SHLOG_TRACE("Successfully queried Physical Devices:");
|
SHLOG_INFO("Successfully queried Physical Devices:");
|
||||||
for (auto const& device : physicalDevices)
|
for (auto const& device : physicalDevices)
|
||||||
{
|
{
|
||||||
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -26,6 +26,7 @@ namespace SHADE
|
||||||
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
static void QueryPhysicalDevices(bool printInfo) noexcept;
|
||||||
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
|
||||||
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||||
|
static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
|
||||||
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
|
@ -213,6 +213,8 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
case SH_PHYSICAL_DEVICE_TYPE::BEST:
|
||||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||||
|
case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
|
||||||
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
|
||||||
default:
|
default:
|
||||||
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,7 @@ of DigiPen Institute of Technology is prohibited.
|
||||||
|
|
||||||
// STL Includes
|
// STL Includes
|
||||||
#include <cstdint>
|
#include <cstdint>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -114,7 +115,14 @@ namespace SHADE
|
||||||
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
static constexpr std::string_view DEFERRED_COMPOSITE_COMPUTE = "Deferred Composite";
|
||||||
|
|
||||||
|
|
||||||
|
static constexpr std::string_view GBUFFER_WRITE_SUBPASS = "G-Buffer Write";
|
||||||
|
static constexpr std::string_view UI_SUBPASS = "UI";
|
||||||
|
|
||||||
|
static constexpr std::array USABLE_SUBPASSES =
|
||||||
|
{
|
||||||
|
GBUFFER_WRITE_SUBPASS,
|
||||||
|
UI_SUBPASS
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct DescriptorSetBindings
|
struct DescriptorSetBindings
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace SHADE
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Get Physical Device
|
// Get Physical Device
|
||||||
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
|
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
|
||||||
if (!physicalDevice->GetVkPhysicalDevice())
|
if (!physicalDevice->GetVkPhysicalDevice())
|
||||||
{
|
{
|
||||||
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
|
||||||
|
@ -133,6 +133,9 @@ namespace SHADE
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
|
||||||
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_VS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/UI_FS.glsl", false);
|
||||||
|
//SHAssetManager::CompileAsset("../../Assets/Shaders/Text_VS.glsl", false);
|
||||||
|
|
||||||
// Load Built In Shaders
|
// Load Built In Shaders
|
||||||
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
|
||||||
|
@ -232,7 +235,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* G-BUFFER SUBPASS INIT */
|
/* G-BUFFER SUBPASS INIT */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write", worldViewport, worldRenderer);
|
auto gBufferSubpass = gBufferNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data(), worldViewport, worldRenderer);
|
||||||
gBufferSubpass->AddColorOutput("Position");
|
gBufferSubpass->AddColorOutput("Position");
|
||||||
gBufferSubpass->AddColorOutput("Entity ID");
|
gBufferSubpass->AddColorOutput("Entity ID");
|
||||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||||
|
@ -241,6 +244,7 @@ namespace SHADE
|
||||||
gBufferSubpass->AddColorOutput("Position World Space");
|
gBufferSubpass->AddColorOutput("Position World Space");
|
||||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_RENDER_GRAPH_RESOURCE_FLAGS::DEPTH_STENCIL);
|
||||||
|
|
||||||
|
usableSubpassesMapping.emplace (std::string (SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS.data()), gBufferSubpass);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* SSAO PASS AND DATA INIT */
|
/* SSAO PASS AND DATA INIT */
|
||||||
|
@ -319,7 +323,7 @@ namespace SHADE
|
||||||
/* SCREEN SPACE PASS */
|
/* SCREEN SPACE PASS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
auto screenSpaceNode = renderGraph->AddNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data(), {"Scene", "Entity ID"}, {SHGraphicsConstants::RenderGraphEntityNames::DEFERRED_COMPOSITE_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data(), SHGraphicsConstants::RenderGraphEntityNames::DEBUG_DRAW.data()});
|
||||||
auto uiSubpass = screenSpaceNode->AddSubpass("UI", worldViewport, screenRenderer);
|
auto uiSubpass = screenSpaceNode->AddSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), worldViewport, screenRenderer);
|
||||||
uiSubpass->AddColorOutput("Scene");
|
uiSubpass->AddColorOutput("Scene");
|
||||||
uiSubpass->AddColorOutput("Entity ID");
|
uiSubpass->AddColorOutput("Entity ID");
|
||||||
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
uiSubpass->AddExteriorDrawCalls([=](Handle<SHVkCommandBuffer> cmdBuffer, Handle<SHRenderer> renderer, uint32_t frameIndex)
|
||||||
|
@ -327,6 +331,8 @@ namespace SHADE
|
||||||
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
textRenderingSubSystem->Render(cmdBuffer, renderer, frameIndex);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
usableSubpassesMapping.emplace(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS.data(), uiSubpass);
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
/* RENDER TO SWAPCHAIN IMAGE FOR PRESENT PASS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
|
@ -421,7 +427,7 @@ namespace SHADE
|
||||||
|
|
||||||
// initialize the text renderer
|
// initialize the text renderer
|
||||||
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
auto uiNode = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::SCREEN_SPACE_PASS.data());
|
||||||
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass("UI"), descPool, textVS, textFS);
|
textRenderingSubSystem->Init(device, uiNode->GetRenderpass(), uiNode->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::UI_SUBPASS), descPool, textVS, textFS);
|
||||||
|
|
||||||
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
SHGlobalDescriptorSets::SetLightingSubSystem(lightingSubSystem);
|
||||||
|
|
||||||
|
@ -448,7 +454,7 @@ namespace SHADE
|
||||||
defaultMaterial = AddMaterial
|
defaultMaterial = AddMaterial
|
||||||
(
|
(
|
||||||
defaultVertShader, defaultFragShader,
|
defaultVertShader, defaultFragShader,
|
||||||
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write")
|
renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS)
|
||||||
);
|
);
|
||||||
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
defaultMaterial->SetProperty("data.textureIndex", defaultTexture->TextureArrayIndex);
|
||||||
defaultAnimMaterial = AddMaterial
|
defaultAnimMaterial = AddMaterial
|
||||||
|
@ -573,7 +579,7 @@ namespace SHADE
|
||||||
else
|
else
|
||||||
renderer->UpdateData(frameIndex);
|
renderer->UpdateData(frameIndex);
|
||||||
#else
|
#else
|
||||||
renderers[renIndex]->UpdateDataAndBind(frameIndex);
|
renderer->UpdateData(frameIndex);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -589,16 +595,8 @@ namespace SHADE
|
||||||
renderGraph->Begin(frameIndex);
|
renderGraph->Begin(frameIndex);
|
||||||
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
auto cmdBuffer = renderGraph->GetCommandBuffer(frameIndex);
|
||||||
|
|
||||||
// Bind all the buffers required for meshes
|
|
||||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
|
||||||
{
|
|
||||||
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
|
||||||
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
|
||||||
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
|
||||||
cmdBuffer->BindIndexBuffer(buffer, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
renderGraph->Execute(frameIndex, descPool);
|
renderGraph->Execute(frameIndex, descPool, MESH_DATA);
|
||||||
renderGraph->End(frameIndex);
|
renderGraph->End(frameIndex);
|
||||||
|
|
||||||
graphicsQueue->SubmitCommandBuffer
|
graphicsQueue->SubmitCommandBuffer
|
||||||
|
@ -774,7 +772,7 @@ namespace SHADE
|
||||||
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
auto const& EVENT_DATA = reinterpret_cast<const SHEventSpec<SHLightEnableShadowEvent>*>(eventPtr.get())->data;
|
||||||
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
auto* lightComp = SHComponentManager::GetComponent<SHLightComponent>(EVENT_DATA->lightEntity);
|
||||||
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
std::string resourceName = "ShadowMap " + std::to_string(EVENT_DATA->lightEntity);
|
||||||
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass("G-Buffer Write");
|
Handle<SHSubpass> companionSubpass = renderGraph->GetNode(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_PASS.data())->GetSubpass(SHGraphicsConstants::RenderGraphEntityNames::GBUFFER_WRITE_SUBPASS);
|
||||||
|
|
||||||
if (EVENT_DATA->generateRenderer)
|
if (EVENT_DATA->generateRenderer)
|
||||||
{
|
{
|
||||||
|
@ -1196,6 +1194,16 @@ namespace SHADE
|
||||||
return fontLibrary;
|
return fontLibrary;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Handle <SHSubpass> SHGraphicsSystem::GetUsableSubpass(std::string const& subpassName) const noexcept
|
||||||
|
{
|
||||||
|
if (usableSubpassesMapping.contains(subpassName))
|
||||||
|
{
|
||||||
|
return usableSubpassesMapping.at (subpassName);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
Handle<SHVkPipeline> SHGraphicsSystem::createDebugDrawPipeline(Handle<SHVkRenderpass> renderPass, Handle<SHSubpass> subpass, bool filled, bool triMesh, bool instanced)
|
||||||
{
|
{
|
||||||
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
auto pipelineLayout = resourceManager.Create<SHVkPipelineLayout>
|
||||||
|
|
|
@ -399,6 +399,7 @@ namespace SHADE
|
||||||
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
uint32_t GetCurrentFrameIndex(void) const noexcept { return renderContext.GetCurrentFrame(); }
|
||||||
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
SHFontLibrary const& GetFontLibrary (void) const noexcept;
|
||||||
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
const SHMeshLibrary& GetMeshLibrary() const noexcept { return meshLibrary; };
|
||||||
|
Handle <SHSubpass> GetUsableSubpass(std::string const& subpassName) const noexcept;
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------*/
|
||||||
/* Getters */
|
/* Getters */
|
||||||
|
@ -509,6 +510,8 @@ namespace SHADE
|
||||||
uint32_t resizeHeight = 1;
|
uint32_t resizeHeight = 1;
|
||||||
bool restoredFromMinimize = false;
|
bool restoredFromMinimize = false;
|
||||||
|
|
||||||
|
std::unordered_map<std::string, Handle<SHSubpass>> usableSubpassesMapping{};
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Helper Functions */
|
/* Helper Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -565,7 +565,7 @@ namespace SHADE
|
||||||
|
|
||||||
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
// TODO: The graph scope buffers were meant to bind vertex buffers and index buffers for meshes. Find a
|
||||||
// better way to manage these
|
// better way to manage these
|
||||||
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept
|
void SHRenderGraph::Execute(uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept
|
||||||
{
|
{
|
||||||
auto cmdBuffer = commandBuffers[frameIndex];
|
auto cmdBuffer = commandBuffers[frameIndex];
|
||||||
cmdBuffer->BeginLabeledSegment(name);
|
cmdBuffer->BeginLabeledSegment(name);
|
||||||
|
@ -578,6 +578,7 @@ namespace SHADE
|
||||||
|
|
||||||
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
auto const& descMappings = SHGraphicsPredefinedData::GetMappings(SHGraphicsPredefinedData::SystemType::BATCHING);
|
||||||
|
|
||||||
|
|
||||||
for (auto& node : nodes)
|
for (auto& node : nodes)
|
||||||
{
|
{
|
||||||
if (node->renderpass)
|
if (node->renderpass)
|
||||||
|
@ -585,6 +586,15 @@ namespace SHADE
|
||||||
// bind static global data
|
// bind static global data
|
||||||
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
SHGlobalDescriptorSets::BindStaticGlobalData(cmdBuffer, SH_PIPELINE_TYPE::GRAPHICS, descMappings.at(SHPredefinedDescriptorTypes::STATIC_DATA));
|
||||||
|
|
||||||
|
// Bind all the buffers required for meshes
|
||||||
|
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||||
|
{
|
||||||
|
if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eVertexBuffer)
|
||||||
|
cmdBuffer->BindVertexBuffer(bindingPoint, buffer, 0);
|
||||||
|
else if (buffer->GetUsageBits() & vk::BufferUsageFlagBits::eIndexBuffer)
|
||||||
|
cmdBuffer->BindIndexBuffer(buffer, 0);
|
||||||
|
}
|
||||||
|
|
||||||
node->Execute(cmdBuffer, descPool, frameIndex);
|
node->Execute(cmdBuffer, descPool, frameIndex);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -143,7 +143,7 @@ namespace SHADE
|
||||||
|
|
||||||
void Generate (void) noexcept;
|
void Generate (void) noexcept;
|
||||||
void CheckForNodeComputes (void) noexcept;
|
void CheckForNodeComputes (void) noexcept;
|
||||||
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool) noexcept;
|
void Execute (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool, const std::initializer_list<std::pair<Handle<SHVkBuffer>, uint32_t>> MESH_DATA) noexcept;
|
||||||
void Begin (uint32_t frameIndex) noexcept;
|
void Begin (uint32_t frameIndex) noexcept;
|
||||||
void End (uint32_t frameIndex) noexcept;
|
void End (uint32_t frameIndex) noexcept;
|
||||||
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
void FinaliseBatch (uint32_t frameIndex, Handle<SHVkDescriptorPool> descPool);
|
||||||
|
|
|
@ -474,7 +474,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
Handle<SHRenderGraphNode> const& SHSubpass::GetParentNode(void) const noexcept
|
Handle<SHRenderGraphNode> SHSubpass::GetParentNode(void) const noexcept
|
||||||
{
|
{
|
||||||
return parentNode;
|
return parentNode;
|
||||||
}
|
}
|
||||||
|
|
|
@ -159,7 +159,7 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
|
void SetCompanionSubpass (Handle<SHSubpass> companion, Handle<SHVkPipeline> pipeline) noexcept;
|
||||||
|
|
||||||
Handle<SHRenderGraphNode> const& GetParentNode(void) const noexcept;
|
Handle<SHRenderGraphNode> GetParentNode(void) const noexcept;
|
||||||
SHSubPassIndex GetIndex() const noexcept;
|
SHSubPassIndex GetIndex() const noexcept;
|
||||||
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
Handle<SHSuperBatch> GetSuperBatch(void) const noexcept;
|
||||||
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
std::vector<vk::AttachmentReference> const& GetColorAttachmentReferences (void) const noexcept;
|
||||||
|
|
|
@ -1,250 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHBox.cpp
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Implementation for a 3-Dimensional Axis Aligned Bounding Box
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#include <SHpch.h>
|
|
||||||
|
|
||||||
// Primary Header
|
|
||||||
#include "SHBox.h"
|
|
||||||
// Project Headers
|
|
||||||
#include "Math/SHMathHelpers.h"
|
|
||||||
#include "Math/SHRay.h"
|
|
||||||
|
|
||||||
using namespace DirectX;
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHBox::SHBox() noexcept
|
|
||||||
: RelativeExtents { SHVec3::One }
|
|
||||||
{
|
|
||||||
type = Type::BOX;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHBox::SHBox(const SHVec3& c, const SHVec3& hE) noexcept
|
|
||||||
: RelativeExtents { SHVec3::One }
|
|
||||||
{
|
|
||||||
type = Type::BOX;
|
|
||||||
|
|
||||||
Center = c;
|
|
||||||
Extents = hE;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
SHBox::SHBox(const SHBox& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return;
|
|
||||||
|
|
||||||
type = Type::BOX;
|
|
||||||
|
|
||||||
Center = rhs.Center;
|
|
||||||
Extents = rhs.Extents;
|
|
||||||
RelativeExtents = rhs.RelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHBox::SHBox(SHBox&& rhs) noexcept
|
|
||||||
{
|
|
||||||
type = Type::BOX;
|
|
||||||
|
|
||||||
Center = rhs.Center;
|
|
||||||
Extents = rhs.Extents;
|
|
||||||
RelativeExtents = rhs.RelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overload Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHBox& SHBox::operator=(const SHBox& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (rhs.type != Type::BOX)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
|
|
||||||
}
|
|
||||||
else if (this != &rhs)
|
|
||||||
{
|
|
||||||
Center = rhs.Center;
|
|
||||||
Extents = rhs.Extents;
|
|
||||||
RelativeExtents = rhs.RelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHBox& SHBox::operator=(SHBox&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (rhs.type != Type::BOX)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("Cannot assign a non-bounding box to a bounding box!")
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Center = rhs.Center;
|
|
||||||
Extents = rhs.Extents;
|
|
||||||
RelativeExtents = rhs.RelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHVec3 SHBox::GetCenter() const noexcept
|
|
||||||
{
|
|
||||||
return Center;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHVec3 SHBox::GetWorldExtents() const noexcept
|
|
||||||
{
|
|
||||||
return Extents;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHVec3& SHBox::GetRelativeExtents() const noexcept
|
|
||||||
{
|
|
||||||
return RelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHVec3 SHBox::GetMin() const noexcept
|
|
||||||
{
|
|
||||||
return SHVec3{ Center.x - Extents.x, Center.y - Extents.y, Center.z - Extents.z };
|
|
||||||
}
|
|
||||||
|
|
||||||
SHVec3 SHBox::GetMax() const noexcept
|
|
||||||
{
|
|
||||||
return SHVec3{ Center.x + Extents.x, Center.y + Extents.y, Center.z + Extents.z };
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHBox::SetCenter(const SHVec3& newCenter) noexcept
|
|
||||||
{
|
|
||||||
Center = newCenter;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
|
|
||||||
{
|
|
||||||
Extents = newWorldExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
|
|
||||||
{
|
|
||||||
RelativeExtents = newRelativeExtents;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHBox::SetMin(const SHVec3& min) noexcept
|
|
||||||
{
|
|
||||||
const SHVec3 MAX = GetMax();
|
|
||||||
|
|
||||||
Center = SHVec3::Lerp(min, MAX, 0.5f);
|
|
||||||
Extents = SHVec3::Abs((MAX - min) * 0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHBox::SetMax(const SHVec3& max) noexcept
|
|
||||||
{
|
|
||||||
const SHVec3 MIN = GetMin();
|
|
||||||
|
|
||||||
Center = SHVec3::Lerp(MIN, max, 0.5f);
|
|
||||||
Extents = SHVec3::Abs((max - MIN) * 0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHBox::SetMinMax(const SHVec3& min, const SHVec3& max) noexcept
|
|
||||||
{
|
|
||||||
Center = SHVec3::Lerp(min, max, 0.5f);
|
|
||||||
Extents = SHVec3::Abs((max - min) * 0.5f);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<SHVec3> SHBox::GetVertices() const noexcept
|
|
||||||
{
|
|
||||||
std::vector<SHVec3> vertices{ 8 };
|
|
||||||
GetCorners(vertices.data());
|
|
||||||
return vertices;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Public Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
bool SHBox::TestPoint(const SHVec3& point) const noexcept
|
|
||||||
{
|
|
||||||
return BoundingBox::Contains(point);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHRaycastResult SHBox::Raycast(const SHRay& ray) const noexcept
|
|
||||||
{
|
|
||||||
SHRaycastResult result;
|
|
||||||
|
|
||||||
result.hit = Intersects(ray.position, ray.direction, result.distance);
|
|
||||||
if (result.hit)
|
|
||||||
{
|
|
||||||
result.position = ray.position + ray.direction * result.distance;
|
|
||||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHBox::Contains(const SHBox& rhs) const noexcept
|
|
||||||
{
|
|
||||||
return BoundingBox::Contains(rhs);
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHBox::Volume() const noexcept
|
|
||||||
{
|
|
||||||
return 8.0f * (Extents.x * Extents.y * Extents.z);
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHBox::SurfaceArea() const noexcept
|
|
||||||
{
|
|
||||||
return 8.0f * ((Extents.x * Extents.y)
|
|
||||||
+ (Extents.x * Extents.z)
|
|
||||||
+ (Extents.y * Extents.z));
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Static Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHBox SHBox::Combine(const SHBox& lhs, const SHBox& rhs) noexcept
|
|
||||||
{
|
|
||||||
SHBox result;
|
|
||||||
CreateMerged(result, lhs, rhs);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHBox::Intersect(const SHBox& lhs, const SHBox& rhs) noexcept
|
|
||||||
{
|
|
||||||
return lhs.Intersects(rhs);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHBox SHBox::BuildFromBoxes(const SHBox* boxes, size_t numBoxes) noexcept
|
|
||||||
{
|
|
||||||
SHBox result;
|
|
||||||
|
|
||||||
for (size_t i = 1; i < numBoxes; ++i)
|
|
||||||
CreateMerged(result, boxes[i - 1], boxes[i]);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHBox SHBox::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
|
||||||
{
|
|
||||||
SHBox result;
|
|
||||||
CreateFromPoints(result, numVertices, vertices, stride);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
|
@ -1,105 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHBox.h
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Interface for a 3-Dimensional Axis Aligned Bounding Box
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <DirectXCollision.h>
|
|
||||||
|
|
||||||
// Project Headers
|
|
||||||
#include "SHShape.h"
|
|
||||||
#include "SH_API.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
class SH_API SHBox : public SHShape,
|
|
||||||
private DirectX::BoundingBox
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Static Data Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
static constexpr size_t NUM_VERTICES = 8;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
~SHBox () override = default;
|
|
||||||
|
|
||||||
SHBox () noexcept;
|
|
||||||
SHBox (const SHVec3& center, const SHVec3& halfExtents) noexcept;
|
|
||||||
SHBox (const SHBox& rhs) noexcept;
|
|
||||||
SHBox (SHBox&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overloads */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHBox& operator= (const SHBox& rhs) noexcept;
|
|
||||||
SHBox& operator= (SHBox&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
|
||||||
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
|
|
||||||
[[nodiscard]] const SHVec3& GetRelativeExtents () const noexcept;
|
|
||||||
[[nodiscard]] SHVec3 GetMin () const noexcept;
|
|
||||||
[[nodiscard]] SHVec3 GetMax () const noexcept;
|
|
||||||
[[nodiscard]] std::vector<SHVec3> GetVertices () const noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SetCenter (const SHVec3& newCenter) noexcept;
|
|
||||||
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
|
|
||||||
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
|
|
||||||
void SetMin (const SHVec3& min) noexcept;
|
|
||||||
void SetMax (const SHVec3& max) noexcept;
|
|
||||||
void SetMinMax (const SHVec3& min, const SHVec3& max) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
|
||||||
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
|
|
||||||
|
|
||||||
[[nodiscard]] bool Contains (const SHBox& rhs) const noexcept;
|
|
||||||
[[nodiscard]] float Volume () const noexcept;
|
|
||||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Static Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] static SHBox Combine (const SHBox& lhs, const SHBox& rhs) noexcept;
|
|
||||||
[[nodiscard]] static bool Intersect (const SHBox& lhs, const SHBox& rhs) noexcept;
|
|
||||||
[[nodiscard]] static SHBox BuildFromBoxes (const SHBox* boxes, size_t numBoxes) noexcept;
|
|
||||||
[[nodiscard]] static SHBox BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Data Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHVec3 RelativeExtents;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
||||||
|
|
|
@ -1,208 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHBoundingSphere.cpp
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Implementation for a Bounding Sphere
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#include <SHpch.h>
|
|
||||||
|
|
||||||
// Primary Header
|
|
||||||
#include "SHSphere.h"
|
|
||||||
// Project Headers
|
|
||||||
#include "Math/SHMathHelpers.h"
|
|
||||||
#include "Math/SHRay.h"
|
|
||||||
|
|
||||||
using namespace DirectX;
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHSphere::SHSphere() noexcept
|
|
||||||
: RelativeRadius { 1.0f }
|
|
||||||
{
|
|
||||||
type = Type::SPHERE;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere::SHSphere(const SHVec3& center, float radius) noexcept
|
|
||||||
: RelativeRadius { 1.0f }
|
|
||||||
{
|
|
||||||
type = Type::SPHERE;
|
|
||||||
|
|
||||||
Center = center;
|
|
||||||
Radius = radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere::SHSphere(const SHSphere& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return;
|
|
||||||
|
|
||||||
type = Type::SPHERE;
|
|
||||||
|
|
||||||
Center = rhs.Center;
|
|
||||||
Radius = rhs.Radius;
|
|
||||||
RelativeRadius = rhs.RelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere::SHSphere(SHSphere&& rhs) noexcept
|
|
||||||
{
|
|
||||||
type = Type::SPHERE;
|
|
||||||
|
|
||||||
Center = rhs.Center;
|
|
||||||
Radius = rhs.Radius;
|
|
||||||
RelativeRadius = rhs.RelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overload Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHSphere& SHSphere::operator=(const SHSphere& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (rhs.type != Type::SPHERE)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
|
||||||
}
|
|
||||||
else if (this != &rhs)
|
|
||||||
{
|
|
||||||
Center = rhs.Center;
|
|
||||||
Radius = rhs.Radius;
|
|
||||||
RelativeRadius = rhs.RelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere& SHSphere::operator=(SHSphere&& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (rhs.type != Type::SPHERE)
|
|
||||||
{
|
|
||||||
SHLOG_WARNING("Cannot assign a non-sphere to a sphere!")
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Center = rhs.Center;
|
|
||||||
Radius = rhs.Radius;
|
|
||||||
RelativeRadius = rhs.RelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHVec3 SHSphere::GetCenter() const noexcept
|
|
||||||
{
|
|
||||||
return Center;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHSphere::GetWorldRadius() const noexcept
|
|
||||||
{
|
|
||||||
return Radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHSphere::GetRelativeRadius() const noexcept
|
|
||||||
{
|
|
||||||
return RelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHSphere::SetCenter(const SHVec3& center) noexcept
|
|
||||||
{
|
|
||||||
Center = center;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHSphere::SetWorldRadius(float newWorldRadius) noexcept
|
|
||||||
{
|
|
||||||
Radius = newWorldRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHSphere::SetRelativeRadius(float newRelativeRadius) noexcept
|
|
||||||
{
|
|
||||||
RelativeRadius = newRelativeRadius;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Public Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
bool SHSphere::TestPoint(const SHVec3& point) const noexcept
|
|
||||||
{
|
|
||||||
return BoundingSphere::Contains(point);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHRaycastResult SHSphere::Raycast(const SHRay& ray) const noexcept
|
|
||||||
{
|
|
||||||
SHRaycastResult result;
|
|
||||||
|
|
||||||
result.hit = Intersects(ray.position, ray.direction, result.distance);
|
|
||||||
if (result.hit)
|
|
||||||
{
|
|
||||||
result.position = ray.position + ray.direction * result.distance;
|
|
||||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHSphere::Contains(const SHSphere& rhs) const noexcept
|
|
||||||
{
|
|
||||||
return BoundingSphere::Contains(rhs);
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHSphere::Volume() const noexcept
|
|
||||||
{
|
|
||||||
return (4.0f / 3.0f) * SHMath::PI * (Radius * Radius * Radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHSphere::SurfaceArea() const noexcept
|
|
||||||
{
|
|
||||||
return 4.0f * SHMath::PI * (Radius * Radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Static Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHSphere SHSphere::Combine(const SHSphere& lhs, const SHSphere& rhs) noexcept
|
|
||||||
{
|
|
||||||
SHSphere result;
|
|
||||||
CreateMerged(result, lhs, rhs);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHSphere::Intersect(const SHSphere& lhs, const SHSphere& rhs) noexcept
|
|
||||||
{
|
|
||||||
return lhs.Intersects(rhs);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere SHSphere::BuildFromSpheres(const SHSphere* spheres, size_t numSpheres) noexcept
|
|
||||||
{
|
|
||||||
SHSphere result;
|
|
||||||
|
|
||||||
for (size_t i = 1; i < numSpheres; ++i)
|
|
||||||
CreateMerged(result, spheres[i - 1], spheres[i]);
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHSphere SHSphere::BuildFromVertices(const SHVec3* vertices, size_t numVertices, size_t stride) noexcept
|
|
||||||
{
|
|
||||||
SHSphere result;
|
|
||||||
CreateFromPoints(result, numVertices, vertices, stride);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
|
@ -10,6 +10,8 @@
|
||||||
|
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
#include <reactphysics3d/mathematics/Ray.h>
|
||||||
|
|
||||||
// Primary Header
|
// Primary Header
|
||||||
#include "SHRay.h"
|
#include "SHRay.h"
|
||||||
|
|
||||||
|
@ -30,7 +32,7 @@ namespace SHADE
|
||||||
, direction { dir }
|
, direction { dir }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
SHRay::SHRay(const reactphysics3d::Ray rp3dRay) noexcept
|
SHRay::SHRay(const reactphysics3d::Ray& rp3dRay) noexcept
|
||||||
: position { rp3dRay.point1 }
|
: position { rp3dRay.point1 }
|
||||||
, direction { SHVec3::Normalise(rp3dRay.point2 - rp3dRay.point1) }
|
, direction { SHVec3::Normalise(rp3dRay.point2 - rp3dRay.point1) }
|
||||||
{}
|
{}
|
||||||
|
|
|
@ -16,8 +16,13 @@
|
||||||
#include "SH_API.h"
|
#include "SH_API.h"
|
||||||
#include "Vector/SHVec3.h"
|
#include "Vector/SHVec3.h"
|
||||||
|
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -40,7 +45,7 @@ namespace SHADE
|
||||||
|
|
||||||
SHRay () noexcept;
|
SHRay () noexcept;
|
||||||
SHRay (const SHVec3& pos, const SHVec3& dir) noexcept;
|
SHRay (const SHVec3& pos, const SHVec3& dir) noexcept;
|
||||||
SHRay (const reactphysics3d::Ray rp3dRay) noexcept;
|
SHRay (const reactphysics3d::Ray& rp3dRay) noexcept;
|
||||||
|
|
||||||
SHRay (const SHRay&) noexcept = default;
|
SHRay (const SHRay&) noexcept = default;
|
||||||
SHRay (SHRay&& ) noexcept = default;
|
SHRay (SHRay&& ) noexcept = default;
|
||||||
|
|
|
@ -246,8 +246,6 @@ namespace SHADE
|
||||||
tf.world.position = SHVec3::Transform(tf.local.position, localToWorld);
|
tf.world.position = SHVec3::Transform(tf.local.position, localToWorld);
|
||||||
tf.world.scale = tf.local.scale * (parent ? parent->GetLocalScale() : SHVec3::One);
|
tf.world.scale = tf.local.scale * (parent ? parent->GetLocalScale() : SHVec3::One);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if (convertRotation)
|
if (convertRotation)
|
||||||
{
|
{
|
||||||
tf.worldRotation = tf.localRotation + (parent ? parent->GetLocalRotation() : SHVec3::Zero);
|
tf.worldRotation = tf.localRotation + (parent ? parent->GetLocalRotation() : SHVec3::Zero);
|
||||||
|
|
|
@ -14,18 +14,36 @@
|
||||||
// Primary Header
|
// Primary Header
|
||||||
#include "SHCollisionTagMatrix.h"
|
#include "SHCollisionTagMatrix.h"
|
||||||
|
|
||||||
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Static Data Member Definitions */
|
/* Static Data Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool SHCollisionTagMatrix::dirty = true;
|
||||||
SHCollisionTag SHCollisionTagMatrix::collisionTags[SHCollisionTag::NUM_LAYERS];
|
SHCollisionTag SHCollisionTagMatrix::collisionTags[SHCollisionTag::NUM_LAYERS];
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Getter Function Definitions */
|
/* Getter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool SHCollisionTagMatrix::IsDirty() noexcept
|
||||||
|
{
|
||||||
|
// Check if any collision tag is dirty
|
||||||
|
for (auto& tag : collisionTags)
|
||||||
|
{
|
||||||
|
if (tag.IsDirty())
|
||||||
|
{
|
||||||
|
dirty = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return dirty;
|
||||||
|
}
|
||||||
|
|
||||||
const std::string& SHCollisionTagMatrix::GetTagName(int tagIndex)
|
const std::string& SHCollisionTagMatrix::GetTagName(int tagIndex)
|
||||||
{
|
{
|
||||||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||||
|
@ -91,6 +109,8 @@ namespace SHADE
|
||||||
if (collisionTag.GetName() != tagName)
|
if (collisionTag.GetName() != tagName)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
collisionTag = newTag;
|
collisionTag = newTag;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -105,6 +125,8 @@ namespace SHADE
|
||||||
if (collisionTag.GetName() != tagName)
|
if (collisionTag.GetName() != tagName)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
collisionTag.SetMask(mask);
|
collisionTag.SetMask(mask);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -125,6 +147,8 @@ namespace SHADE
|
||||||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||||
throw std::invalid_argument("Index out of range!");
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
collisionTags[tagIndex] = newTag;
|
collisionTags[tagIndex] = newTag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -133,6 +157,8 @@ namespace SHADE
|
||||||
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
|
||||||
throw std::invalid_argument("Index out of range!");
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
collisionTags[tagIndex].SetMask(mask);
|
collisionTags[tagIndex].SetMask(mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -145,8 +171,9 @@ namespace SHADE
|
||||||
/**
|
/**
|
||||||
* I HATE FILE IO
|
* I HATE FILE IO
|
||||||
*
|
*
|
||||||
* Each line in the file should be "index<space>tag name".
|
* Each line in the file should be "index<space>tag name<space>mask".
|
||||||
* If the line fails to follow this format, use the default tag name (index + 1)
|
* If the line fails to follow this format, use the default tag name (index + 1) and default mask.
|
||||||
|
* If no mask was read, use a default mask.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
// Populate tag names with default
|
// Populate tag names with default
|
||||||
|
@ -187,18 +214,40 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
SHLOG_ERROR
|
SHLOG_ERROR
|
||||||
(
|
(
|
||||||
"Collision tag file line {} does not match the required format of 'index<space>tag name'. Default tag used for index {}"
|
"Collision tag file line {} does not match the required format of 'index<space>tag name<space>mask'. Default tag used for index {}"
|
||||||
, linesRead + 1
|
, linesRead + 1
|
||||||
, tagIndex
|
, tagIndex
|
||||||
)
|
)
|
||||||
|
|
||||||
// Use default
|
// Use default
|
||||||
collisionTags[tagIndex].SetName(std::to_string(tagIndex + 1));
|
collisionTags[tagIndex].SetName(std::to_string(tagIndex + 1));
|
||||||
|
collisionTags[tagIndex].SetMask(SHUtilities::ConvertEnum(SHCollisionTag::Layer::ALL));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
collisionTags[tagIndex].SetName(tagName);
|
collisionTags[tagIndex].SetName(tagName);
|
||||||
|
|
||||||
|
// Next element is the mask value
|
||||||
|
std::string maskString;
|
||||||
|
ss >> maskString;
|
||||||
|
|
||||||
|
uint16_t mask = std::numeric_limits<uint16_t>::max();
|
||||||
|
if (maskString.empty())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR
|
||||||
|
(
|
||||||
|
"Collision tag file line {} does not match the required format of 'index<space>tag name<space>mask'. Default mask used for index {}"
|
||||||
|
, linesRead + 1
|
||||||
|
, tagIndex
|
||||||
|
)
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mask = static_cast<uint16_t>(std::stoi(maskString));
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionTags[tagIndex].SetMask(mask);
|
||||||
|
|
||||||
ss.clear();
|
ss.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -215,9 +264,19 @@ namespace SHADE
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Index Name Mask
|
||||||
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
|
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
|
||||||
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << std::endl;
|
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
|
||||||
|
|
||||||
collisionTagNamesFile.close();
|
collisionTagNamesFile.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SHCollisionTagMatrix::Clear() noexcept
|
||||||
|
{
|
||||||
|
dirty = false;
|
||||||
|
|
||||||
|
for (auto& tag : collisionTags)
|
||||||
|
tag.dirty = false;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -29,6 +29,7 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
[[nodiscard]] static bool IsDirty () noexcept;
|
||||||
[[nodiscard]] static const std::string& GetTagName (int tagIndex);
|
[[nodiscard]] static const std::string& GetTagName (int tagIndex);
|
||||||
[[nodiscard]] static int GetTagIndex (const std::string& tagName) noexcept;
|
[[nodiscard]] static int GetTagIndex (const std::string& tagName) noexcept;
|
||||||
|
|
||||||
|
@ -57,11 +58,18 @@ namespace SHADE
|
||||||
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
|
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
|
||||||
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
|
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Clears the dirty flag.
|
||||||
|
*/
|
||||||
|
static void Clear () noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
static bool dirty;
|
||||||
static SHCollisionTag collisionTags[SHCollisionTag::NUM_LAYERS];
|
static SHCollisionTag collisionTags[SHCollisionTag::NUM_LAYERS];
|
||||||
};
|
};
|
||||||
}
|
}
|
|
@ -23,15 +23,18 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHCollisionTag::SHCollisionTag() noexcept
|
SHCollisionTag::SHCollisionTag() noexcept
|
||||||
: mask { SHUtilities::ConvertEnum(Layer::ALL) }
|
: dirty { true }
|
||||||
|
, mask { SHUtilities::ConvertEnum(Layer::ALL) }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
SHCollisionTag::SHCollisionTag(uint16_t _mask) noexcept
|
SHCollisionTag::SHCollisionTag(uint16_t _mask) noexcept
|
||||||
: mask { _mask }
|
: dirty { true }
|
||||||
|
, mask { _mask }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
SHCollisionTag::SHCollisionTag(Layer layer) noexcept
|
SHCollisionTag::SHCollisionTag(Layer layer) noexcept
|
||||||
: mask { SHUtilities::ConvertEnum(layer) }
|
: dirty { true }
|
||||||
|
, mask { SHUtilities::ConvertEnum(layer) }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
@ -57,6 +60,11 @@ namespace SHADE
|
||||||
/* Getter Function Definitions */
|
/* Getter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool SHCollisionTag::IsDirty() const noexcept
|
||||||
|
{
|
||||||
|
return dirty;
|
||||||
|
}
|
||||||
|
|
||||||
uint16_t SHCollisionTag::GetMask() const noexcept
|
uint16_t SHCollisionTag::GetMask() const noexcept
|
||||||
{
|
{
|
||||||
return mask;
|
return mask;
|
||||||
|
@ -86,6 +94,7 @@ namespace SHADE
|
||||||
|
|
||||||
void SHCollisionTag::SetMask(uint16_t newMask) noexcept
|
void SHCollisionTag::SetMask(uint16_t newMask) noexcept
|
||||||
{
|
{
|
||||||
|
dirty = true;
|
||||||
mask = newMask;
|
mask = newMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,6 +105,8 @@ namespace SHADE
|
||||||
|
|
||||||
void SHCollisionTag::SetLayerState(Layer layer, bool state) noexcept
|
void SHCollisionTag::SetLayerState(Layer layer, bool state) noexcept
|
||||||
{
|
{
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
const auto VALUE = SHUtilities::ConvertEnum(layer);
|
const auto VALUE = SHUtilities::ConvertEnum(layer);
|
||||||
state ? mask |= VALUE : mask &= ~(VALUE);
|
state ? mask |= VALUE : mask &= ~(VALUE);
|
||||||
}
|
}
|
||||||
|
@ -105,6 +116,8 @@ namespace SHADE
|
||||||
if (layerIndex < 0 || layerIndex > NUM_LAYERS)
|
if (layerIndex < 0 || layerIndex > NUM_LAYERS)
|
||||||
throw std::invalid_argument("Index out of range!");
|
throw std::invalid_argument("Index out of range!");
|
||||||
|
|
||||||
|
dirty = true;
|
||||||
|
|
||||||
const auto VALUE = 1U << layerIndex;
|
const auto VALUE = 1U << layerIndex;
|
||||||
state ? mask |= (VALUE) : mask &= ~(VALUE);
|
state ? mask |= (VALUE) : mask &= ~(VALUE);
|
||||||
}
|
}
|
|
@ -23,6 +23,13 @@ namespace SHADE
|
||||||
|
|
||||||
class SH_API SHCollisionTag
|
class SH_API SHCollisionTag
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Friends */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHCollisionTagMatrix;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
|
@ -82,6 +89,7 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
[[nodiscard]] bool IsDirty () const noexcept;
|
||||||
[[nodiscard]] uint16_t GetMask () const noexcept;
|
[[nodiscard]] uint16_t GetMask () const noexcept;
|
||||||
[[nodiscard]] const std::string& GetName () const noexcept;
|
[[nodiscard]] const std::string& GetName () const noexcept;
|
||||||
[[nodiscard]] bool GetLayerState (Layer layer) const noexcept;
|
[[nodiscard]] bool GetLayerState (Layer layer) const noexcept;
|
||||||
|
@ -101,6 +109,7 @@ namespace SHADE
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool dirty;
|
||||||
uint16_t mask;
|
uint16_t mask;
|
||||||
std::string name;
|
std::string name;
|
||||||
};
|
};
|
|
@ -1,350 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHPhysicsRaycaster.cpp
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Implementation for a Physics Raycaster.
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#include <SHpch.h>
|
|
||||||
|
|
||||||
// Primary Header
|
|
||||||
#include "SHPhysicsRaycaster.h"
|
|
||||||
|
|
||||||
/*
|
|
||||||
* TODO(DIREN):
|
|
||||||
* Once the physics engine has been rebuilt, this whole implementation should change
|
|
||||||
* and just call PhysicsWorld.Raycast etc.
|
|
||||||
*
|
|
||||||
* SHRaycastResult can be converted to a bool when necessary.
|
|
||||||
*/
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHPhysicsRaycaster::SHPhysicsRaycaster() noexcept
|
|
||||||
: world { nullptr }
|
|
||||||
{}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
const SHPhysicsRaycaster::RaycastPairs& SHPhysicsRaycaster::GetRaycasts() const noexcept
|
|
||||||
{
|
|
||||||
return raycasts;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHPhysicsRaycaster::SetObjectManager(SHPhysicsObjectManager* physicsObjectManager) noexcept
|
|
||||||
{
|
|
||||||
objectManager = physicsObjectManager;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Public Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHPhysicsRaycaster::BindToWorld(rp3d::PhysicsWorld* physicsWorld) noexcept
|
|
||||||
{
|
|
||||||
world = physicsWorld;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHPhysicsRaycaster::ClearFrame() noexcept
|
|
||||||
{
|
|
||||||
raycasts.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::Raycast(const SHRay& ray, float distance, const SHCollisionTag& collisionTag) noexcept
|
|
||||||
{
|
|
||||||
// Reset temp
|
|
||||||
temp = SHPhysicsRaycastResult{};
|
|
||||||
temp.distance = distance;
|
|
||||||
|
|
||||||
if (!world)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics world missing for raycasting!")
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If distance in infinity, cast to the default max distance of 2 km.
|
|
||||||
if (distance == std::numeric_limits<float>::infinity())
|
|
||||||
{
|
|
||||||
world->raycast(ray, this, collisionTag);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
|
||||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
|
||||||
world->raycast(RP3D_RAY, this, collisionTag);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If a hit was found, populate temp info for return.
|
|
||||||
if (temp.hit)
|
|
||||||
{
|
|
||||||
temp.distance = SHVec3::Distance(ray.position, temp.position);
|
|
||||||
temp.angle = SHVec3::Angle(ray.position, temp.position);
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(ray, temp);
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::Linecast(const SHVec3& start, const SHVec3& end, const SHCollisionTag& collisionTag) noexcept
|
|
||||||
{
|
|
||||||
temp = SHPhysicsRaycastResult{};
|
|
||||||
temp.distance = SHVec3::Distance(start, end);
|
|
||||||
|
|
||||||
if (!world)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics world missing for raycasting!")
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
const rp3d::Ray RP3D_RAY{ start, end };
|
|
||||||
world->raycast(RP3D_RAY, this, collisionTag);
|
|
||||||
|
|
||||||
if (temp.hit)
|
|
||||||
{
|
|
||||||
temp.distance = SHVec3::Distance(start, temp.position);
|
|
||||||
temp.angle = SHVec3::Angle(start, temp.position);
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(RP3D_RAY, temp);
|
|
||||||
return temp;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderRaycast(EntityID eid, const SHRay& ray, float distance) noexcept
|
|
||||||
{
|
|
||||||
SHPhysicsRaycastResult result;
|
|
||||||
result.distance = distance;
|
|
||||||
|
|
||||||
// Get a valid physics object with at least 1 collider.
|
|
||||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
|
||||||
if (!PHYSICS_OBJECT)
|
|
||||||
return result;
|
|
||||||
|
|
||||||
auto* rp3dBody = PHYSICS_OBJECT->GetCollisionBody();
|
|
||||||
|
|
||||||
// Data to populate
|
|
||||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
|
||||||
bool hit = false;
|
|
||||||
|
|
||||||
if (distance == std::numeric_limits<float>::infinity())
|
|
||||||
{
|
|
||||||
hit = rp3dBody->raycast(ray, rp3dRaycastInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
|
||||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
|
||||||
hit = rp3dBody->raycast(RP3D_RAY, rp3dRaycastInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hit)
|
|
||||||
{
|
|
||||||
result.hit = true;
|
|
||||||
result.position = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.normal = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.distance = SHVec3::Distance(ray.position, result.position);
|
|
||||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
|
||||||
result.entityHit = eid;
|
|
||||||
result.shapeIndex = findColliderIndex(rp3dBody, rp3dRaycastInfo.collider->getEntity());
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(ray, result);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderRaycast(EntityID eid, int shapeIndex, const SHRay& ray, float distance) noexcept
|
|
||||||
{
|
|
||||||
SHPhysicsRaycastResult result;
|
|
||||||
result.distance = distance;
|
|
||||||
|
|
||||||
// Get a valid physics object with at least 1 collider.
|
|
||||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
|
||||||
if (!PHYSICS_OBJECT)
|
|
||||||
return result;
|
|
||||||
|
|
||||||
// Boundary check for shape index
|
|
||||||
if (shapeIndex < 0 || shapeIndex >= static_cast<int>(PHYSICS_OBJECT->GetCollisionBody()->getNbColliders()))
|
|
||||||
{
|
|
||||||
SHLOGV_WARNING("Invalid collision shape index passed in")
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto* rp3dCollider = PHYSICS_OBJECT->GetCollisionBody()->getCollider(shapeIndex);
|
|
||||||
|
|
||||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
|
||||||
bool hit = false;
|
|
||||||
if (distance == std::numeric_limits<float>::infinity())
|
|
||||||
{
|
|
||||||
hit = rp3dCollider->raycast(ray, rp3dRaycastInfo);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const SHVec3 END_POINT = ray.position + ray.direction * distance;
|
|
||||||
const rp3d::Ray RP3D_RAY{ ray.position, END_POINT };
|
|
||||||
hit = rp3dCollider->raycast(RP3D_RAY, rp3dRaycastInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (hit)
|
|
||||||
{
|
|
||||||
result.hit = true;
|
|
||||||
result.position = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.normal = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.distance = SHVec3::Distance(ray.position, result.position);
|
|
||||||
result.angle = SHVec3::Angle(ray.position, result.position);
|
|
||||||
result.entityHit = eid;
|
|
||||||
result.shapeIndex = shapeIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(ray, result);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderLinecast(EntityID eid, const SHVec3& start, const SHVec3& end) noexcept
|
|
||||||
{
|
|
||||||
SHPhysicsRaycastResult result;
|
|
||||||
result.distance = SHVec3::Distance(start, end);
|
|
||||||
|
|
||||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
|
||||||
if (!PHYSICS_OBJECT)
|
|
||||||
return result;
|
|
||||||
|
|
||||||
auto* rp3dBody = PHYSICS_OBJECT->GetCollisionBody();
|
|
||||||
|
|
||||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
|
||||||
|
|
||||||
const rp3d::Ray RP3D_RAY{ start, end };
|
|
||||||
if (rp3dBody->raycast(RP3D_RAY, rp3dRaycastInfo))
|
|
||||||
{
|
|
||||||
result.hit = true;
|
|
||||||
result.position = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.normal = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.distance = SHVec3::Distance(start, result.position);
|
|
||||||
result.angle = SHVec3::Angle(end, result.position);
|
|
||||||
result.entityHit = eid;
|
|
||||||
result.shapeIndex = findColliderIndex(rp3dBody, rp3dRaycastInfo.collider->getEntity());
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(RP3D_RAY, result);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult SHPhysicsRaycaster::ColliderLinecast(EntityID eid, int shapeIndex, const SHVec3& start, const SHVec3& end) noexcept
|
|
||||||
{
|
|
||||||
SHPhysicsRaycastResult result;
|
|
||||||
result.distance = SHVec3::Distance(start, end);
|
|
||||||
|
|
||||||
const auto* PHYSICS_OBJECT = validateColliderRaycast(eid);
|
|
||||||
if (!PHYSICS_OBJECT)
|
|
||||||
return result;
|
|
||||||
|
|
||||||
if (shapeIndex < 0 || shapeIndex >= static_cast<int>(PHYSICS_OBJECT->GetCollisionBody()->getNbColliders()))
|
|
||||||
{
|
|
||||||
SHLOGV_WARNING("Invalid collision shape index passed in")
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto* rp3dCollider = PHYSICS_OBJECT->GetCollisionBody()->getCollider(shapeIndex);
|
|
||||||
|
|
||||||
rp3d::RaycastInfo rp3dRaycastInfo;
|
|
||||||
|
|
||||||
const rp3d::Ray RP3D_RAY{ start, end };
|
|
||||||
if (rp3dCollider->raycast(RP3D_RAY, rp3dRaycastInfo))
|
|
||||||
{
|
|
||||||
result.hit = true;
|
|
||||||
result.position = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.normal = rp3dRaycastInfo.worldPoint;
|
|
||||||
result.distance = SHVec3::Distance(start, result.position);
|
|
||||||
result.angle = SHVec3::Angle(end, result.position);
|
|
||||||
result.entityHit = eid;
|
|
||||||
result.shapeIndex = shapeIndex;
|
|
||||||
}
|
|
||||||
|
|
||||||
raycasts.emplace_back(RP3D_RAY, result);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
rp3d::decimal SHPhysicsRaycaster::notifyRaycastHit(const rp3d::RaycastInfo& raycastInfo)
|
|
||||||
{
|
|
||||||
temp.hit = true;
|
|
||||||
temp.position = raycastInfo.worldPoint;
|
|
||||||
temp.normal = raycastInfo.worldNormal;
|
|
||||||
|
|
||||||
if (!objectManager)
|
|
||||||
{
|
|
||||||
SHLOGV_ERROR("No physics object manager linked with raycaster to match bodies")
|
|
||||||
return 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compare body IDs to find the matching physics object
|
|
||||||
const auto HIT_BODY_EID = raycastInfo.body->getEntity();
|
|
||||||
|
|
||||||
for (const auto& [entityID, physicsObject] : objectManager->GetPhysicsObjects())
|
|
||||||
{
|
|
||||||
const auto RP3D_BODY = physicsObject.GetCollisionBody();
|
|
||||||
|
|
||||||
// Match rp3d bodies
|
|
||||||
if (RP3D_BODY->getEntity() != HIT_BODY_EID)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
temp.entityHit = entityID;
|
|
||||||
|
|
||||||
// Find collider index
|
|
||||||
if (const int INDEX = findColliderIndex(RP3D_BODY, raycastInfo.collider->getEntity()); INDEX > -1)
|
|
||||||
{
|
|
||||||
temp.shapeIndex = INDEX;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0.0f;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Private Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHPhysicsObject* SHPhysicsRaycaster::validateColliderRaycast(EntityID eid) noexcept
|
|
||||||
{
|
|
||||||
if (!objectManager)
|
|
||||||
{
|
|
||||||
SHLOGV_ERROR("No physics object manager linked with raycaster to match bodies")
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto* physicsObject = objectManager->GetPhysicsObject(eid);
|
|
||||||
if (!physicsObject || physicsObject->GetCollisionBody()->getNbColliders() == 0)
|
|
||||||
{
|
|
||||||
SHLOGV_WARNING("Cannot cast ray at an entity without colliders!")
|
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
return physicsObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
int SHPhysicsRaycaster::findColliderIndex(const rp3d::CollisionBody* rp3dBody, rp3d::Entity rp3dColliderEID) noexcept
|
|
||||||
{
|
|
||||||
const int NUM_COLLISION_SHAPES = static_cast<int>(rp3dBody->getNbColliders());
|
|
||||||
for (int i = 0; i < NUM_COLLISION_SHAPES; ++i)
|
|
||||||
{
|
|
||||||
const auto COLLIDER_EID = rp3dBody->getCollider(i)->getEntity();
|
|
||||||
if (COLLIDER_EID == rp3dColliderEID)
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
|
@ -1,134 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHPhysicsRaycaster.h
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Interface for a Physics Raycaster.
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include <reactphysics3d/reactphysics3d.h>
|
|
||||||
|
|
||||||
// Project Headers
|
|
||||||
#include "Math/SHRay.h"
|
|
||||||
#include "Physics/PhysicsObject/SHPhysicsObjectManager.h"
|
|
||||||
#include "Physics/SHPhysicsWorld.h"
|
|
||||||
#include "SH_API.h"
|
|
||||||
#include "SHCollisionTags.h"
|
|
||||||
#include "SHPhysicsRaycastResult.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
class SH_API SHPhysicsRaycaster : public reactphysics3d::RaycastCallback
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
using RaycastPair = std::pair<SHRay, SHPhysicsRaycastResult>;
|
|
||||||
using RaycastPairs = std::vector<RaycastPair>;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHPhysicsRaycaster() noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] const RaycastPairs& GetRaycasts() const noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SetObjectManager(SHPhysicsObjectManager* physicsObjectManager) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void BindToWorld (rp3d::PhysicsWorld* physicsWorld) noexcept;
|
|
||||||
void ClearFrame () noexcept;
|
|
||||||
|
|
||||||
// TODO(Diren): Filtering, return all shades ray hits
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult Raycast
|
|
||||||
(
|
|
||||||
const SHRay& ray
|
|
||||||
, float distance = std::numeric_limits<float>::infinity()
|
|
||||||
, const SHCollisionTag& collisionTag = SHCollisionTag{}
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult Linecast
|
|
||||||
(
|
|
||||||
const SHVec3& start
|
|
||||||
, const SHVec3& end
|
|
||||||
, const SHCollisionTag& collisionTag = SHCollisionTag{}
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult ColliderRaycast
|
|
||||||
(
|
|
||||||
EntityID eid
|
|
||||||
, const SHRay& ray
|
|
||||||
, float distance = std::numeric_limits<float>::infinity()
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult ColliderRaycast
|
|
||||||
(
|
|
||||||
EntityID eid
|
|
||||||
, int shapeIndex
|
|
||||||
, const SHRay& ray
|
|
||||||
, float distance = std::numeric_limits<float>::infinity()
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult ColliderLinecast
|
|
||||||
(
|
|
||||||
EntityID eid
|
|
||||||
, const SHVec3& start
|
|
||||||
, const SHVec3& end
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
SHPhysicsRaycastResult ColliderLinecast
|
|
||||||
(
|
|
||||||
EntityID eid
|
|
||||||
, int shapeIndex
|
|
||||||
, const SHVec3& start
|
|
||||||
, const SHVec3& end
|
|
||||||
) noexcept;
|
|
||||||
|
|
||||||
rp3d::decimal notifyRaycastHit(const rp3d::RaycastInfo& raycastInfo) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Data Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
rp3d::PhysicsWorld* world;
|
|
||||||
SHPhysicsObjectManager* objectManager; // For
|
|
||||||
SHPhysicsRaycastResult temp; // Holds the temporary result after casting into the world
|
|
||||||
RaycastPairs raycasts; // Used for debug drawing
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHPhysicsObject* validateColliderRaycast (EntityID eid) noexcept;
|
|
||||||
static int findColliderIndex (const rp3d::CollisionBody* rp3dBody, rp3d::Entity rp3dColliderEID) noexcept;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
|
@ -0,0 +1,120 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHBoxCollisionShape.cpp
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Implementation for a Box Collision Shape.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
|
// Primary Header
|
||||||
|
#include "SHBox.h"
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHBox::SHBox() noexcept
|
||||||
|
: SHCollisionShape (Type::BOX)
|
||||||
|
, relativeExtents { SHVec3::One }
|
||||||
|
, scale { SHVec3::One }
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(SHVec3::One * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Operator Overload Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHVec3 SHBox::GetWorldExtents() const noexcept
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
return SHVec3{ dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->getHalfExtents() };
|
||||||
|
|
||||||
|
return relativeExtents * scale * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHBox::GetRelativeExtents() const noexcept
|
||||||
|
{
|
||||||
|
return relativeExtents;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHBox::GetWorldCentroid() const noexcept
|
||||||
|
{
|
||||||
|
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||||
|
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||||
|
return SHVec3::Transform(positionOffset, TRS);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHBox::SetWorldExtents(const SHVec3& newWorldExtents) noexcept
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(newWorldExtents);
|
||||||
|
|
||||||
|
// Recompute Relative radius
|
||||||
|
relativeExtents = 2.0f * newWorldExtents / scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHBox::SetRelativeExtents(const SHVec3& newRelativeExtents) noexcept
|
||||||
|
{
|
||||||
|
relativeExtents = newRelativeExtents;
|
||||||
|
|
||||||
|
// Recompute world radius
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(relativeExtents * scale * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHBox::SetScale(const SHVec3& newScale) noexcept
|
||||||
|
{
|
||||||
|
scale = SHVec3::Abs(newScale);
|
||||||
|
|
||||||
|
// Recompute world radius
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::BoxShape*>(rp3dCollider->getCollisionShape())->setHalfExtents(relativeExtents * scale * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Public Member Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHBox::Update() noexcept
|
||||||
|
{
|
||||||
|
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||||
|
SetScale(PARENT_TRANSFORM.scale);
|
||||||
|
|
||||||
|
SHCollisionShape::Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHMatrix SHBox::GetTRS() const noexcept
|
||||||
|
{
|
||||||
|
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||||
|
const SHVec3 SCALE = GetWorldExtents() * 2.0f;
|
||||||
|
|
||||||
|
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||||
|
const SHVec3 POSITION = SHVec3::Transform(positionOffset, TRS);
|
||||||
|
|
||||||
|
return SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
||||||
/****************************************************************************************
|
/****************************************************************************************
|
||||||
* \file SHShape.h
|
* \file SHBox.h
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
* \brief Interface for a shape.
|
* \brief Interface for a Box Collision Shape.
|
||||||
*
|
*
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
* disclosure of this file or its contents without the prior written consent
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
@ -11,9 +11,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "SH_API.h"
|
#include "SHCollisionShape.h"
|
||||||
#include "Math/SHRay.h"
|
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -21,62 +19,61 @@ namespace SHADE
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
class SH_API SHShape
|
/**
|
||||||
|
* @brief
|
||||||
|
* Encapsulate a Box Shape used for Physics Simulations.
|
||||||
|
*/
|
||||||
|
class SH_API SHBox final : public SHCollisionShape
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Friends */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHColliderComponent;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
enum class Type
|
|
||||||
{
|
|
||||||
BOX
|
|
||||||
, SPHERE
|
|
||||||
, CAPSULE
|
|
||||||
, CONVEX_HULL
|
|
||||||
|
|
||||||
, COUNT
|
|
||||||
, NONE = -1
|
|
||||||
};
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Data Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
bool isIntersecting;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Constructors & Destructor */
|
/* Constructors & Destructor */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
virtual ~SHShape () = default;
|
SHBox () noexcept;
|
||||||
|
~SHBox () override = default;
|
||||||
|
|
||||||
SHShape (const SHShape&) = default;
|
/*---------------------------------------------------------------------------------*/
|
||||||
SHShape (SHShape&&) = default;
|
/* Operator Overloads */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
SHShape& operator=(const SHShape&) = default;
|
|
||||||
SHShape& operator=(SHShape&&) = default;
|
|
||||||
|
|
||||||
SHShape();
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] Type GetType () const noexcept;
|
[[nodiscard]] SHVec3 GetWorldExtents () const noexcept;
|
||||||
|
[[nodiscard]] SHVec3 GetRelativeExtents () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] SHVec3 GetWorldCentroid () const noexcept override;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SetWorldExtents (const SHVec3& newWorldExtents) noexcept;
|
||||||
|
void SetRelativeExtents (const SHVec3& newRelativeExtents) noexcept;
|
||||||
|
void SetScale (const SHVec3& newScale) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] virtual bool TestPoint (const SHVec3& point) const noexcept = 0;
|
void Update () noexcept override;
|
||||||
[[nodiscard]] virtual SHRaycastResult Raycast (const SHRay& ray) const noexcept = 0;
|
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||||
|
|
||||||
protected:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
Type type;
|
SHVec3 relativeExtents;
|
||||||
|
SHVec3 scale;
|
||||||
};
|
};
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -0,0 +1,232 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHCollider.cpp
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Implementation for a Collider.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
|
// Primary Header
|
||||||
|
#include "SHCollisionShape.h"
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
|
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||||
|
#include "Reflection/SHReflectionMetadata.h"
|
||||||
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHCollisionShape::SHCollisionShape(Type colliderType)
|
||||||
|
: rp3dCollider { nullptr }
|
||||||
|
, collider { nullptr }
|
||||||
|
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
|
||||||
|
, flags { 0 }
|
||||||
|
{
|
||||||
|
flags |= 1U << SHUtilities::ConvertEnum(colliderType);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
float SHCollisionShape::GetFriction() const noexcept
|
||||||
|
{
|
||||||
|
return material.GetFriction();
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHCollisionShape::GetBounciness() const noexcept
|
||||||
|
{
|
||||||
|
return material.GetBounciness();
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHCollisionShape::GetDensity() const noexcept
|
||||||
|
{
|
||||||
|
return material.GetDensity();
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
|
||||||
|
{
|
||||||
|
return material;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
|
||||||
|
{
|
||||||
|
return positionOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
||||||
|
{
|
||||||
|
return rotationOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
|
||||||
|
{
|
||||||
|
for (int i = 0; i < SHUtilities::ConvertEnum(Type::COUNT); ++i)
|
||||||
|
{
|
||||||
|
const uint8_t FLAG_VALUE = 1U << SHUtilities::ConvertEnum(static_cast<Type>(i));
|
||||||
|
|
||||||
|
if (flags & FLAG_VALUE)
|
||||||
|
return static_cast<Type>(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Type::INVALID;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHCollisionShape::IsTrigger() const noexcept
|
||||||
|
{
|
||||||
|
static constexpr int FLAG_POS = 3;
|
||||||
|
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||||
|
|
||||||
|
return flags & FLAG_VALUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool SHCollisionShape::IsColliding() const noexcept
|
||||||
|
{
|
||||||
|
static constexpr int FLAG_POS = 4;
|
||||||
|
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||||
|
|
||||||
|
return flags & FLAG_VALUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
|
||||||
|
{
|
||||||
|
return *collisionTag;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHCollisionShape::GetWorldCentroid() const noexcept
|
||||||
|
{
|
||||||
|
return collider->GetTransform().position;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHCollisionShape::SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept
|
||||||
|
{
|
||||||
|
collisionTag = newCollisionTag;
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetFriction(float friction) noexcept
|
||||||
|
{
|
||||||
|
material.SetFriction(friction);
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
rp3dCollider->getMaterial().setFrictionCoefficient(material.GetFriction());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
||||||
|
{
|
||||||
|
material.SetBounciness(bounciness);
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
rp3dCollider->getMaterial().setBounciness(material.GetBounciness());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetDensity(float density) noexcept
|
||||||
|
{
|
||||||
|
material.SetDensity(density);
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
||||||
|
{
|
||||||
|
material = newMaterial;
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
{
|
||||||
|
auto& rp3dMaterial = rp3dCollider->getMaterial();
|
||||||
|
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
|
||||||
|
rp3dMaterial.setBounciness(material.GetBounciness());
|
||||||
|
rp3dMaterial.setMassDensity(material.GetDensity());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
||||||
|
{
|
||||||
|
positionOffset = posOffset;
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
||||||
|
{
|
||||||
|
rotationOffset = rotOffset;
|
||||||
|
Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHCollisionShape::SetIsTrigger(bool isTrigger) noexcept
|
||||||
|
{
|
||||||
|
static constexpr int FLAG_POS = 3;
|
||||||
|
static constexpr uint8_t FLAG_VALUE = 1U << FLAG_POS;
|
||||||
|
|
||||||
|
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
|
||||||
|
|
||||||
|
if (rp3dCollider)
|
||||||
|
rp3dCollider->setIsTrigger(isTrigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Public Member Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHCollisionShape::UpdateCollisionTags() noexcept
|
||||||
|
{
|
||||||
|
if (collisionTag->IsDirty())
|
||||||
|
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHCollisionShape::Update() noexcept
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
{
|
||||||
|
const rp3d::Transform OFFSETS{ positionOffset, SHQuaternion::FromEuler(rotationOffset) };
|
||||||
|
rp3dCollider->setLocalToBodyTransform(OFFSETS);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
SHMatrix SHCollisionShape::GetTRS() const noexcept
|
||||||
|
{
|
||||||
|
return SHMatrix::Identity;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace SHADE
|
||||||
|
|
||||||
|
RTTR_REGISTRATION
|
||||||
|
{
|
||||||
|
using namespace SHADE;
|
||||||
|
using namespace rttr;
|
||||||
|
|
||||||
|
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
||||||
|
(
|
||||||
|
value("Box", SHCollisionShape::Type::BOX),
|
||||||
|
value("Sphere", SHCollisionShape::Type::SPHERE)
|
||||||
|
// TODO(Diren): Add More Shapes
|
||||||
|
);
|
||||||
|
|
||||||
|
registration::class_<SHCollisionShape>("Collider")
|
||||||
|
.property("IsTrigger" , &SHCollisionShape::IsTrigger , &SHCollisionShape::SetIsTrigger )
|
||||||
|
.property("Friction" , &SHCollisionShape::GetFriction , &SHCollisionShape::SetFriction )
|
||||||
|
.property("Bounciness" , &SHCollisionShape::GetBounciness , &SHCollisionShape::SetBounciness )
|
||||||
|
.property("Density" , &SHCollisionShape::GetDensity , &SHCollisionShape::SetDensity )
|
||||||
|
.property("Position Offset" , &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
||||||
|
.property("Rotation Offset" , &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
||||||
|
}
|
|
@ -0,0 +1,164 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHCollisionShape.h
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Interface for a Base CollisionShape Class.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <rttr/registration>
|
||||||
|
#include <reactphysics3d/collision/Collider.h>
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "ECS_Base/Entity/SHEntity.h"
|
||||||
|
#include "Physics/Collision/CollisionTags/SHCollisionTags.h"
|
||||||
|
#include "Physics/Collision/SHPhysicsMaterial.h"
|
||||||
|
#include "Math/Transform/SHTransform.h"
|
||||||
|
#include "Physics/Collision/SHPhysicsRaycastResult.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Forward Declarations */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
class SHColliderComponent;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
class SH_API SHCollisionShape
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Friends */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHPhysicsSystem;
|
||||||
|
friend class SHPhysicsObjectManager;
|
||||||
|
friend class SHColliderComponent;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
enum class Type
|
||||||
|
{
|
||||||
|
SPHERE
|
||||||
|
, BOX
|
||||||
|
|
||||||
|
, COUNT
|
||||||
|
, INVALID = -1
|
||||||
|
};
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHCollisionShape(Type colliderType = Type::INVALID);
|
||||||
|
|
||||||
|
SHCollisionShape(const SHCollisionShape& rhs) noexcept = default;
|
||||||
|
SHCollisionShape(SHCollisionShape&& rhs) noexcept = default;
|
||||||
|
virtual ~SHCollisionShape() noexcept = default;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Operator Overloads */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept = default;
|
||||||
|
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept = default;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
// Material Properties
|
||||||
|
// TODO: Remove individual setters once instanced materials are supported
|
||||||
|
|
||||||
|
[[nodiscard]] float GetFriction() const noexcept;
|
||||||
|
[[nodiscard]] float GetBounciness() const noexcept;
|
||||||
|
[[nodiscard]] float GetDensity() const noexcept;
|
||||||
|
[[nodiscard]] const SHPhysicsMaterial& GetMaterial() const noexcept;
|
||||||
|
|
||||||
|
// Offsets
|
||||||
|
|
||||||
|
[[nodiscard]] const SHVec3& GetPositionOffset() const noexcept;
|
||||||
|
[[nodiscard]] const SHVec3& GetRotationOffset() const noexcept;
|
||||||
|
|
||||||
|
// Flags
|
||||||
|
|
||||||
|
[[nodiscard]] Type GetType() const noexcept;
|
||||||
|
[[nodiscard]] bool IsTrigger() const noexcept;
|
||||||
|
[[nodiscard]] bool IsColliding() const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] const SHCollisionTag& GetCollisionTag() const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] virtual SHVec3 GetWorldCentroid() const noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept;
|
||||||
|
|
||||||
|
void SetFriction(float friction) noexcept;
|
||||||
|
void SetBounciness(float bounciness) noexcept;
|
||||||
|
void SetDensity(float density) noexcept;
|
||||||
|
void SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept;
|
||||||
|
|
||||||
|
void SetPositionOffset(const SHVec3& posOffset) noexcept;
|
||||||
|
void SetRotationOffset(const SHVec3& rotOffset) noexcept;
|
||||||
|
|
||||||
|
// Forces rigidbody to recompute mass if one exists
|
||||||
|
void SetIsTrigger(bool isTrigger) noexcept;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Member Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Re-sets the collision tags if it is dirty.
|
||||||
|
*/
|
||||||
|
void UpdateCollisionTags() noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Computes the transform of the shape.
|
||||||
|
*/
|
||||||
|
virtual void Update() noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Computes the TRS matrix for rendering the shape.
|
||||||
|
* @return
|
||||||
|
* The model-to-world matrix for rendering the shape.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual SHMatrix GetTRS() const noexcept;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
reactphysics3d::Collider* rp3dCollider;
|
||||||
|
SHColliderComponent* collider; // The collider it belongs to.
|
||||||
|
SHCollisionTag* collisionTag;
|
||||||
|
SHPhysicsMaterial material; // TODO: Change to pointer once instancing is supported
|
||||||
|
|
||||||
|
SHVec3 positionOffset;
|
||||||
|
SHVec3 rotationOffset;
|
||||||
|
|
||||||
|
uint8_t flags; // 0 0 0 trigger 0 capsule sphere box
|
||||||
|
|
||||||
|
|
||||||
|
RTTR_ENABLE()
|
||||||
|
};
|
||||||
|
}
|
|
@ -0,0 +1,122 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHSphereCollisionShape.cpp
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Implementation for a Sphere Collision Shape.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
|
// Primary Header
|
||||||
|
#include "SHSphere.h"
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "Math/SHMathHelpers.h"
|
||||||
|
#include "Math/SHMatrix.h"
|
||||||
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHSphere::SHSphere() noexcept
|
||||||
|
: SHCollisionShape (Type::SPHERE)
|
||||||
|
, relativeRadius { 1.0f }
|
||||||
|
, scale { 1.0f }
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Operator Overload Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
float SHSphere::GetWorldRadius() const noexcept
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
return dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->getRadius();
|
||||||
|
|
||||||
|
return relativeRadius * scale * 0.5f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float SHSphere::GetRelativeRadius() const noexcept
|
||||||
|
{
|
||||||
|
return relativeRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHVec3 SHSphere::GetWorldCentroid() const noexcept
|
||||||
|
{
|
||||||
|
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||||
|
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||||
|
return SHVec3::Transform(positionOffset, TRS);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHSphere::SetWorldRadius(float newWorldRadius) noexcept
|
||||||
|
{
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(newWorldRadius);
|
||||||
|
|
||||||
|
// Recompute Relative radius
|
||||||
|
relativeRadius = 2.0f * newWorldRadius / scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSphere::SetRelativeRadius(float newRelativeRadius) noexcept
|
||||||
|
{
|
||||||
|
relativeRadius = newRelativeRadius;
|
||||||
|
|
||||||
|
// Recompute world radius
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(relativeRadius * scale * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHSphere::SetScale(float maxScale) noexcept
|
||||||
|
{
|
||||||
|
scale = std::fabs(maxScale);
|
||||||
|
|
||||||
|
// Recompute world radius
|
||||||
|
if (rp3dCollider)
|
||||||
|
dynamic_cast<rp3d::SphereShape*>(rp3dCollider->getCollisionShape())->setRadius(relativeRadius * scale * 0.5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Public Member Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHSphere::Update() noexcept
|
||||||
|
{
|
||||||
|
const SHTransform& PARENT_TRANSFORM = collider->GetTransform();
|
||||||
|
|
||||||
|
const float SPHERE_SCALE = std::fabs(SHMath::Max({ PARENT_TRANSFORM.scale.x, PARENT_TRANSFORM.scale.y, PARENT_TRANSFORM.scale.z }));
|
||||||
|
SetScale(SPHERE_SCALE);
|
||||||
|
|
||||||
|
SHCollisionShape::Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
SHMatrix SHSphere::GetTRS() const noexcept
|
||||||
|
{
|
||||||
|
const SHQuaternion ROTATION = collider->GetTransform().orientation * SHQuaternion::FromEuler(rotationOffset);
|
||||||
|
const SHVec3 SCALE = GetWorldRadius();
|
||||||
|
|
||||||
|
const SHMatrix TRS = SHMatrix::Rotate(ROTATION) * SHMatrix::Translate(collider->GetTransform().position);
|
||||||
|
const SHVec3 POSITION = SHVec3::Transform(positionOffset, TRS);
|
||||||
|
|
||||||
|
return SHMatrix::Transform(POSITION, ROTATION, SCALE);
|
||||||
|
}
|
||||||
|
} // namespace SHADE
|
|
@ -1,7 +1,7 @@
|
||||||
/****************************************************************************************
|
/****************************************************************************************
|
||||||
* \file SHBoundingSphere.h
|
* \file SHSphereCollisionShape.h
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
* \brief Interface for a Bounding Sphere.
|
* \brief Interface for a Sphere Collision Shape.
|
||||||
*
|
*
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
* disclosure of this file or its contents without the prior written consent
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
@ -10,11 +10,8 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <DirectXCollision.h>
|
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "SHShape.h"
|
#include "SHCollisionShape.h"
|
||||||
#include "SH_API.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -22,71 +19,61 @@ namespace SHADE
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
class SH_API SHSphere : public SHShape,
|
/**
|
||||||
private DirectX::BoundingSphere
|
* @brief
|
||||||
|
* Encapsulate a Sphere Shape used for Physics Simulations.
|
||||||
|
*/
|
||||||
|
class SH_API SHSphere final : public SHCollisionShape
|
||||||
{
|
{
|
||||||
|
private:
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Friends */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
friend class SHColliderComponent;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Constructors & Destructor */
|
/* Constructors & Destructor */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHSphere () noexcept;
|
SHSphere () noexcept;
|
||||||
SHSphere (const SHVec3& center, float radius) noexcept;
|
|
||||||
SHSphere (const SHSphere& rhs) noexcept;
|
|
||||||
SHSphere (SHSphere&& rhs) noexcept;
|
|
||||||
|
|
||||||
~SHSphere () override = default;
|
~SHSphere () override = default;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Operator Overloads */
|
/* Operator Overloads */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHSphere& operator= (const SHSphere& rhs) noexcept;
|
|
||||||
SHSphere& operator= (SHSphere&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] SHVec3 GetCenter () const noexcept;
|
|
||||||
[[nodiscard]] float GetWorldRadius () const noexcept;
|
[[nodiscard]] float GetWorldRadius () const noexcept;
|
||||||
[[nodiscard]] float GetRelativeRadius () const noexcept;
|
[[nodiscard]] float GetRelativeRadius () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] SHVec3 GetWorldCentroid () const noexcept override;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Setter Functions */
|
/* Setter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SetCenter (const SHVec3& center) noexcept;
|
|
||||||
void SetWorldRadius (float newWorldRadius) noexcept;
|
void SetWorldRadius (float newWorldRadius) noexcept;
|
||||||
void SetRelativeRadius (float newRelativeRadius) noexcept;
|
void SetRelativeRadius (float newRelativeRadius) noexcept;
|
||||||
|
void SetScale (float maxScale) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] bool TestPoint (const SHVec3& point) const noexcept override;
|
void Update () noexcept override;
|
||||||
[[nodiscard]] SHRaycastResult Raycast(const SHRay& ray) const noexcept override;
|
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||||
|
|
||||||
[[nodiscard]] bool Contains (const SHSphere& rhs) const noexcept;
|
|
||||||
[[nodiscard]] float Volume () const noexcept;
|
|
||||||
[[nodiscard]] float SurfaceArea () const noexcept;
|
|
||||||
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Static Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] static SHSphere Combine (const SHSphere& lhs, const SHSphere& rhs) noexcept;
|
|
||||||
[[nodiscard]] static bool Intersect (const SHSphere& lhs, const SHSphere& rhs) noexcept;
|
|
||||||
[[nodiscard]] static SHSphere BuildFromSpheres (const SHSphere* spheres, size_t numSpheres) noexcept;
|
|
||||||
[[nodiscard]] static SHSphere BuildFromVertices (const SHVec3* vertices, size_t numVertices, size_t stride = 0) noexcept;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
float RelativeRadius;
|
float relativeRadius;
|
||||||
|
float scale;
|
||||||
};
|
};
|
||||||
} // namespace SHADE
|
}
|
|
@ -1,7 +1,7 @@
|
||||||
/****************************************************************************************
|
/****************************************************************************************
|
||||||
* \file SHShape.cpp
|
* \file SHPhysicsObject.cpp
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
* \brief Implementation for a shape.
|
* \brief Implementation for a Physics Object.
|
||||||
*
|
*
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
* disclosure of this file or its contents without the prior written consent
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
@ -11,25 +11,25 @@
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
|
|
||||||
// Primary Header
|
// Primary Header
|
||||||
#include "SHShape.h"
|
#include "SHPhysicsObject.h"
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
|
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Constructors & Destructor Definitions */
|
/* Constructor & Destructor Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHShape::SHShape()
|
SHPhysicsObject::SHPhysicsObject(EntityID eid) noexcept
|
||||||
: type { Type::NONE }
|
: entityID { eid }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
SHPhysicsObject::~SHPhysicsObject() noexcept
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHShape::Type SHShape::GetType() const noexcept
|
|
||||||
{
|
{
|
||||||
return type;
|
entityID = MAX_EID;
|
||||||
|
body = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -0,0 +1,48 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHPhysicsObject.h
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Interface for a Physics Object.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "ECS_Base/Entity/SHEntity.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Encapsulates a rigid body and a collider tied to an Entity.
|
||||||
|
*/
|
||||||
|
struct SH_API SHPhysicsObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
// We use a rigid body all the time. Colliders without rigid bodies have a static body.
|
||||||
|
|
||||||
|
EntityID entityID = MAX_EID;
|
||||||
|
rp3d::RigidBody* body = nullptr;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObject (EntityID eid) noexcept;
|
||||||
|
~SHPhysicsObject () noexcept;
|
||||||
|
|
||||||
|
};
|
||||||
|
} // namespace SHADE
|
|
@ -0,0 +1,429 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHPhysicsObjectManager.cpp
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Implementation for a Physics Object Manager.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#include <SHpch.h>
|
||||||
|
|
||||||
|
// Primary Header
|
||||||
|
#include "SHPhysicsObjectManager.h"
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "Math/Transform/SHTransformComponent.h"
|
||||||
|
#include "Physics/Collision/CollisionTags/SHCollisionTagMatrix.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHBox.h"
|
||||||
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
|
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||||
|
#include "Tools/Utilities/SHUtilities.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObjectManager::SHPhysicsObjectManager() noexcept
|
||||||
|
: factory { nullptr }
|
||||||
|
, physicsWorld { nullptr }
|
||||||
|
{}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SHPhysicsObjectManager::~SHPhysicsObjectManager() noexcept
|
||||||
|
{
|
||||||
|
RemoveAllObjects();
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObjectManager::EntityObjectMap& SHPhysicsObjectManager::GetPhysicsObjects() noexcept
|
||||||
|
{
|
||||||
|
return physicsObjects;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHPhysicsObject* SHPhysicsObjectManager::GetPhysicsObject(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||||
|
if (PHYSICS_OBJECT_ITERATOR == physicsObjects.end())
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Cannot find physics object for entity {}!", entityID)
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return &PHYSICS_OBJECT_ITERATOR->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::SetFactory(rp3d::PhysicsCommon* physicsFactory) noexcept
|
||||||
|
{
|
||||||
|
factory = physicsFactory;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::SetPhysicsWorld(rp3d::PhysicsWorld* world) noexcept
|
||||||
|
{
|
||||||
|
physicsWorld = world;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Public Member Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::AddRigidBody(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
SHASSERT(physicsWorld, "Physics World Missing ffrom Physics Object Manager!")
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = ensurePhysicsObject(entityID);
|
||||||
|
|
||||||
|
// Get the rigidbody and transform components
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID);
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (!physicsObject->body)
|
||||||
|
{
|
||||||
|
if (!transformComponent)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to create a rigid body for Entity {} with missing transform!", entityID)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new rigidbody in the physics object
|
||||||
|
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||||
|
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Link with the component
|
||||||
|
rigidBodyComponent->SetRigidBody(physicsObject->body);
|
||||||
|
|
||||||
|
// Reset the type
|
||||||
|
const auto RIGID_BODY_TYPE = rigidBodyComponent->GetType();
|
||||||
|
switch (RIGID_BODY_TYPE)
|
||||||
|
{
|
||||||
|
case SHRigidBodyComponent::Type::STATIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||||
|
break;
|
||||||
|
case SHRigidBodyComponent::Type::KINEMATIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::KINEMATIC);
|
||||||
|
break;
|
||||||
|
case SHRigidBodyComponent::Type::DYNAMIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::DYNAMIC);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::RemoveRigidBody(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
SHASSERT(physicsWorld, "Physics World Missing from Physics Object Manager!")
|
||||||
|
|
||||||
|
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||||
|
if (PHYSICS_OBJECT_ITERATOR == physicsObjects.end())
|
||||||
|
return;
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = &PHYSICS_OBJECT_ITERATOR->second;
|
||||||
|
|
||||||
|
// If a collider component exists, we just set the body to static
|
||||||
|
if (SHComponentManager::GetComponent_s<SHColliderComponent>(entityID))
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
physicsWorld->destroyRigidBody(physicsObject->body);
|
||||||
|
destroyPhysicsObject(entityID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::AddCollider(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
SHASSERT(physicsWorld, "Physics World Missing from Physics Object Manager!")
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = ensurePhysicsObject(entityID);
|
||||||
|
|
||||||
|
// Get the collider & transform component
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(entityID);
|
||||||
|
|
||||||
|
// Check if a body already exists. If it does, link it with the component
|
||||||
|
if (!physicsObject->body)
|
||||||
|
{
|
||||||
|
if (!transformComponent)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to create a collider for Entity {} with missing transform!", entityID)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a static body
|
||||||
|
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||||
|
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Link with component
|
||||||
|
colliderComponent->SetFactory(factory);
|
||||||
|
colliderComponent->SetCollisionBody(physicsObject->body);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::RemoveCollider(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||||
|
if (PHYSICS_OBJECT_ITERATOR != physicsObjects.end())
|
||||||
|
{
|
||||||
|
SHPhysicsObject* physicsObject = &PHYSICS_OBJECT_ITERATOR->second;
|
||||||
|
|
||||||
|
// Remove all collision shapes from the body
|
||||||
|
int32_t numShapes = static_cast<int32_t>(physicsObject->body->getNbColliders());
|
||||||
|
while (--numShapes >= 0)
|
||||||
|
{
|
||||||
|
auto* rp3dCollider = physicsObject->body->getCollider(numShapes);
|
||||||
|
physicsObject->body->removeCollider(rp3dCollider);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Destroy if no rigidbody component
|
||||||
|
if (!SHComponentManager::GetComponent_s<SHRigidBodyComponent>(entityID))
|
||||||
|
destroyPhysicsObject(entityID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::RemoveAllObjects() noexcept
|
||||||
|
{
|
||||||
|
// Physics objects itself will delete the object
|
||||||
|
physicsObjects.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::AddRigidBodyDef(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
auto* rigidBody = SHComponentManager::GetComponent<SHRigidBodyComponent>(entityID);
|
||||||
|
|
||||||
|
const SHRigidBodyDef RIGID_BODY_DEF
|
||||||
|
{
|
||||||
|
.entityID = rigidBody->GetEID()
|
||||||
|
, .bodyType = rigidBody->type
|
||||||
|
, .interpolate = rigidBody->interpolate
|
||||||
|
, .drag = rigidBody->drag
|
||||||
|
, .angularDrag = rigidBody->angularDrag
|
||||||
|
};
|
||||||
|
|
||||||
|
rigidBodyQueue.push(RIGID_BODY_DEF);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::AddColliderDef(EntityID entityID) noexcept
|
||||||
|
{
|
||||||
|
auto* collider = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
||||||
|
|
||||||
|
SHColliderDef colliderDef
|
||||||
|
{
|
||||||
|
.entityID = collider->GetEID()
|
||||||
|
};
|
||||||
|
|
||||||
|
for (const auto* shape : collider->shapes)
|
||||||
|
{
|
||||||
|
SHColliderDef::ShapeDef shapeDef
|
||||||
|
{
|
||||||
|
.type = shape->GetType()
|
||||||
|
, .posOffset = shape->GetPositionOffset()
|
||||||
|
, .rotOffset = shape->GetRotationOffset()
|
||||||
|
};
|
||||||
|
|
||||||
|
switch (shape->GetType())
|
||||||
|
{
|
||||||
|
case SHCollisionShape::Type::SPHERE:
|
||||||
|
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
|
||||||
|
break;
|
||||||
|
case SHCollisionShape::Type::BOX:
|
||||||
|
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
colliderDef.shapes.emplace_back(shapeDef);
|
||||||
|
}
|
||||||
|
|
||||||
|
colliderQueue.push(colliderDef);
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::FlushDefinitions() noexcept
|
||||||
|
{
|
||||||
|
SHASSERT(physicsWorld, "Physics World Missing ffrom Physics Object Manager!")
|
||||||
|
|
||||||
|
// Flush all rigid bodies
|
||||||
|
while (!rigidBodyQueue.empty())
|
||||||
|
{
|
||||||
|
const SHRigidBodyDef& DEF = rigidBodyQueue.front();
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = ensurePhysicsObject(DEF.entityID);
|
||||||
|
|
||||||
|
// Get transform component
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(DEF.entityID);
|
||||||
|
if (!transformComponent)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to create a rigid body for Entity {} with missing transform!", DEF.entityID)
|
||||||
|
|
||||||
|
rigidBodyQueue.pop();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new rigidbody in the physics object
|
||||||
|
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||||
|
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||||
|
|
||||||
|
// Get rigidBody component
|
||||||
|
auto* rigidBodyComponent = SHComponentManager::GetComponent<SHRigidBodyComponent>(DEF.entityID);
|
||||||
|
rigidBodyComponent->SetRigidBody(physicsObject->body);
|
||||||
|
|
||||||
|
// Set type
|
||||||
|
rigidBodyComponent->type = DEF.bodyType;
|
||||||
|
switch (DEF.bodyType)
|
||||||
|
{
|
||||||
|
case SHRigidBodyComponent::Type::STATIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||||
|
break;
|
||||||
|
case SHRigidBodyComponent::Type::KINEMATIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::KINEMATIC);
|
||||||
|
break;
|
||||||
|
case SHRigidBodyComponent::Type::DYNAMIC:
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::DYNAMIC);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Re-set properties
|
||||||
|
rigidBodyComponent->SetGravityEnabled (rigidBodyComponent->IsGravityEnabled());
|
||||||
|
rigidBodyComponent->SetIsAllowedToSleep (rigidBodyComponent->IsAllowedToSleep());
|
||||||
|
rigidBodyComponent->SetFreezePositionX (rigidBodyComponent->GetFreezePositionX());
|
||||||
|
rigidBodyComponent->SetFreezePositionY (rigidBodyComponent->GetFreezePositionY());
|
||||||
|
rigidBodyComponent->SetFreezePositionZ (rigidBodyComponent->GetFreezePositionZ());
|
||||||
|
rigidBodyComponent->SetFreezeRotationX (rigidBodyComponent->GetFreezeRotationX());
|
||||||
|
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
|
||||||
|
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
|
||||||
|
|
||||||
|
rigidBodyComponent->SetInterpolate (DEF.interpolate);
|
||||||
|
rigidBodyComponent->SetDrag (DEF.drag);
|
||||||
|
rigidBodyComponent->SetAngularDrag (DEF.angularDrag);
|
||||||
|
|
||||||
|
rigidBodyQueue.pop();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Flush all colliders
|
||||||
|
while (!colliderQueue.empty())
|
||||||
|
{
|
||||||
|
const SHColliderDef& DEF = colliderQueue.front();
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = ensurePhysicsObject(DEF.entityID);
|
||||||
|
|
||||||
|
// Get transform component
|
||||||
|
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(DEF.entityID);
|
||||||
|
if (!transformComponent)
|
||||||
|
{
|
||||||
|
SHLOG_ERROR("Unable to create a collider for Entity {} with missing transform!", DEF.entityID)
|
||||||
|
|
||||||
|
colliderQueue.pop();
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!physicsObject->body)
|
||||||
|
{
|
||||||
|
// Create a static body
|
||||||
|
const rp3d::Transform RP3D_TRANSFORM{ transformComponent->GetWorldPosition(), transformComponent->GetWorldOrientation() };
|
||||||
|
physicsObject->body = physicsWorld->createRigidBody(RP3D_TRANSFORM);
|
||||||
|
physicsObject->body->setType(rp3d::BodyType::STATIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get rigidBody component
|
||||||
|
auto* colliderComponent = SHComponentManager::GetComponent<SHColliderComponent>(DEF.entityID);
|
||||||
|
|
||||||
|
colliderComponent->SetFactory(factory);
|
||||||
|
colliderComponent->SetCollisionBody(physicsObject->body);
|
||||||
|
|
||||||
|
// Add all shapes
|
||||||
|
for (size_t i = 0; i < colliderComponent->shapes.size(); ++i)
|
||||||
|
{
|
||||||
|
// Get the currrent shape
|
||||||
|
auto& collisionShape = colliderComponent->shapes[i];
|
||||||
|
|
||||||
|
// Add the rp3d collider to the shade collision shape
|
||||||
|
switch (collisionShape->GetType())
|
||||||
|
{
|
||||||
|
case SHCollisionShape::Type::SPHERE:
|
||||||
|
{
|
||||||
|
auto* sphereShape = dynamic_cast<SHSphere*>(collisionShape);
|
||||||
|
|
||||||
|
const float SPHERE_SCALE = std::fabs(SHMath::Max({ colliderComponent->transform.scale.x, colliderComponent->transform.scale.y, colliderComponent->transform.scale.z }));
|
||||||
|
|
||||||
|
rp3d::SphereShape* rp3dSphere = factory->createSphereShape(sphereShape->GetRelativeRadius() * SPHERE_SCALE * 0.5f);
|
||||||
|
|
||||||
|
const rp3d::Transform OFFSETS{ sphereShape->GetPositionOffset(), SHQuaternion::FromEuler(sphereShape->GetRotationOffset()) };
|
||||||
|
sphereShape->rp3dCollider = physicsObject->body->addCollider(rp3dSphere, OFFSETS);
|
||||||
|
sphereShape->rp3dCollider->setIsTrigger(sphereShape->IsTrigger());
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case SHCollisionShape::Type::BOX:
|
||||||
|
{
|
||||||
|
auto* boxShape = dynamic_cast<SHBox*>(collisionShape);
|
||||||
|
|
||||||
|
rp3d::BoxShape* rp3dBox = factory->createBoxShape(boxShape->GetRelativeExtents() * colliderComponent->transform.scale * 0.5f);
|
||||||
|
|
||||||
|
const rp3d::Transform OFFSETS{ boxShape->GetPositionOffset(), SHQuaternion::FromEuler(boxShape->GetRotationOffset()) };
|
||||||
|
boxShape->rp3dCollider = physicsObject->body->addCollider(rp3dBox, OFFSETS);
|
||||||
|
boxShape->rp3dCollider->setIsTrigger(boxShape->IsTrigger());
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
|
||||||
|
collisionShape->SetMaterial(collisionShape->GetMaterial());
|
||||||
|
|
||||||
|
const auto& COLLISION_TAG = collisionShape->GetCollisionTag();
|
||||||
|
collisionShape->SetCollisionTag(SHCollisionTagMatrix::GetTag(COLLISION_TAG.GetName()));
|
||||||
|
}
|
||||||
|
|
||||||
|
physicsObject->body->updateMassPropertiesFromColliders();
|
||||||
|
|
||||||
|
colliderQueue.pop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Private Member Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObject* SHPhysicsObjectManager::createPhysicsObject(EntityID entityID)
|
||||||
|
{
|
||||||
|
const auto& NEW_OBJECT = physicsObjects.emplace(entityID, SHPhysicsObject{entityID}).first;
|
||||||
|
return &NEW_OBJECT->second;
|
||||||
|
}
|
||||||
|
|
||||||
|
SHPhysicsObject* SHPhysicsObjectManager::ensurePhysicsObject(EntityID entityID)
|
||||||
|
{
|
||||||
|
const auto PHYSICS_OBJECT_ITERATOR = physicsObjects.find(entityID);
|
||||||
|
|
||||||
|
SHPhysicsObject* physicsObject = PHYSICS_OBJECT_ITERATOR == physicsObjects.end()
|
||||||
|
? createPhysicsObject(entityID)
|
||||||
|
: &PHYSICS_OBJECT_ITERATOR->second;
|
||||||
|
|
||||||
|
return physicsObject;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SHPhysicsObjectManager::destroyPhysicsObject(EntityID entityID)
|
||||||
|
{
|
||||||
|
physicsObjects.erase(entityID);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace SHADE
|
|
@ -0,0 +1,182 @@
|
||||||
|
/****************************************************************************************
|
||||||
|
* \file SHPhysicsObjectManager.h
|
||||||
|
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
||||||
|
* \brief Interface for a Physics Object Manager.
|
||||||
|
*
|
||||||
|
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||||
|
* disclosure of this file or its contents without the prior written consent
|
||||||
|
* of DigiPen Institute of Technology is prohibited.
|
||||||
|
****************************************************************************************/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
#include <queue>
|
||||||
|
#include <unordered_map>
|
||||||
|
|
||||||
|
// Project Headers
|
||||||
|
#include "SHPhysicsObject.h"
|
||||||
|
#include "Physics/Interface/SHRigidBodyComponent.h"
|
||||||
|
#include "Physics/Interface/SHColliderComponent.h"
|
||||||
|
|
||||||
|
namespace SHADE
|
||||||
|
{
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-------------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Encapsulates a manager for physics objects that links raw physics components with the
|
||||||
|
* engine's components.
|
||||||
|
*/
|
||||||
|
class SH_API SHPhysicsObjectManager
|
||||||
|
{
|
||||||
|
private:
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
using EntityObjectMap = std::unordered_map<EntityID, SHPhysicsObject>;
|
||||||
|
|
||||||
|
public:
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
struct SHRigidBodyDef
|
||||||
|
{
|
||||||
|
EntityID entityID = MAX_EID;
|
||||||
|
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
|
||||||
|
bool interpolate = true;
|
||||||
|
float drag = 0.0f;
|
||||||
|
float angularDrag = 0.0f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct SHColliderDef
|
||||||
|
{
|
||||||
|
struct ShapeDef
|
||||||
|
{
|
||||||
|
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
|
||||||
|
SHVec3 posOffset = SHVec3::Zero;
|
||||||
|
SHVec3 rotOffset = SHVec3::Zero;
|
||||||
|
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
|
||||||
|
};
|
||||||
|
|
||||||
|
EntityID entityID = MAX_EID;
|
||||||
|
std::vector<ShapeDef> shapes;
|
||||||
|
};
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Constructors & Destructor */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObjectManager () noexcept;
|
||||||
|
~SHPhysicsObjectManager () noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Getter Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
[[nodiscard]] EntityObjectMap& GetPhysicsObjects () noexcept;
|
||||||
|
[[nodiscard]] const SHPhysicsObject* GetPhysicsObject (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SetFactory (rp3d::PhysicsCommon* physicsFactory) noexcept;
|
||||||
|
void SetPhysicsWorld(rp3d::PhysicsWorld* world) noexcept;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Member Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Creates a rigid body and links it with the rigid body component.
|
||||||
|
* @param entityID
|
||||||
|
* The entity to link the new rigid body to.
|
||||||
|
*/
|
||||||
|
void AddRigidBody (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Destroys a rigid body and removes the link with the rigid body component.
|
||||||
|
* @param entityID
|
||||||
|
* The entity to destroy the rigid body of.
|
||||||
|
*/
|
||||||
|
void RemoveRigidBody (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Creates a composite collider and links it with the collider component.
|
||||||
|
* @param entityID
|
||||||
|
* The entity to link the new collider to.
|
||||||
|
*/
|
||||||
|
void AddCollider (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Destroys a composite collider and removes the link with the collider component.
|
||||||
|
* @param entityID
|
||||||
|
* The entity to destroy the collider of.
|
||||||
|
*/
|
||||||
|
void RemoveCollider (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Removes all physics object in the manager. This is only meant to be called when
|
||||||
|
* the world is being destroyed or the scene is being changed.
|
||||||
|
*/
|
||||||
|
void RemoveAllObjects () noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Adds a rigidbody definition to add to the physics world.
|
||||||
|
* @param rigidBody
|
||||||
|
* The rigidbody component
|
||||||
|
*/
|
||||||
|
void AddRigidBodyDef (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Adds a collider definition to add to the physics world.
|
||||||
|
* @param collider
|
||||||
|
* The collider component
|
||||||
|
*/
|
||||||
|
void AddColliderDef (EntityID entityID) noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Adds all loaded definitions into the physics world.
|
||||||
|
*/
|
||||||
|
void FlushDefinitions () noexcept;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Type Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
using RigidBodyQueue = std::queue<SHRigidBodyDef>;
|
||||||
|
using ColliderQueue = std::queue<SHColliderDef>;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Data Members */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
rp3d::PhysicsCommon* factory;
|
||||||
|
rp3d::PhysicsWorld* physicsWorld;
|
||||||
|
EntityObjectMap physicsObjects;
|
||||||
|
|
||||||
|
RigidBodyQueue rigidBodyQueue;
|
||||||
|
ColliderQueue colliderQueue;
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Member Functions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
SHPhysicsObject* createPhysicsObject (EntityID entityID);
|
||||||
|
SHPhysicsObject* ensurePhysicsObject (EntityID entityID);
|
||||||
|
void destroyPhysicsObject (EntityID entityID);
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace SHADE
|
|
@ -9,6 +9,7 @@
|
||||||
****************************************************************************************/
|
****************************************************************************************/
|
||||||
|
|
||||||
#include <SHpch.h>
|
#include <SHpch.h>
|
||||||
|
#include <reactphysics3d/reactphysics3d.h>
|
||||||
|
|
||||||
// Primary Header
|
// Primary Header
|
||||||
#include "SHColliderComponent.h"
|
#include "SHColliderComponent.h"
|
||||||
|
@ -16,7 +17,9 @@
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||||
#include "Math/SHMathHelpers.h"
|
#include "Math/SHMathHelpers.h"
|
||||||
#include "Physics/System/SHPhysicsSystem.h"
|
#include "Physics/SHPhysicsEvents.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHSphere.h"
|
||||||
|
#include "Physics/Collision/Shapes/SHBox.h"
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -25,185 +28,257 @@ namespace SHADE
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHColliderComponent::SHColliderComponent() noexcept
|
SHColliderComponent::SHColliderComponent() noexcept
|
||||||
: system { nullptr }
|
: flags { ACTIVE_FLAG | MOVED_FLAG }
|
||||||
|
, factory { nullptr }
|
||||||
|
, collisionBody { nullptr }
|
||||||
{}
|
{}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Getter Function Definitions */
|
/* Getter Function Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
bool SHColliderComponent::GetDebugDrawState() const noexcept
|
||||||
|
{
|
||||||
|
return flags & DRAW_FLAG;
|
||||||
|
}
|
||||||
|
|
||||||
|
const SHTransform& SHColliderComponent::GetTransform() const noexcept
|
||||||
|
{
|
||||||
|
return transform;
|
||||||
|
}
|
||||||
|
|
||||||
const SHVec3& SHColliderComponent::GetPosition() const noexcept
|
const SHVec3& SHColliderComponent::GetPosition() const noexcept
|
||||||
{
|
{
|
||||||
return position;
|
return transform.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHQuaternion& SHColliderComponent::GetOrientation() const noexcept
|
const SHQuaternion& SHColliderComponent::GetOrientation() const noexcept
|
||||||
{
|
{
|
||||||
return orientation;
|
return transform.orientation;
|
||||||
}
|
|
||||||
|
|
||||||
SHVec3 SHColliderComponent::GetRotation() const noexcept
|
|
||||||
{
|
|
||||||
return orientation.ToEuler();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHVec3& SHColliderComponent::GetScale() const noexcept
|
const SHVec3& SHColliderComponent::GetScale() const noexcept
|
||||||
{
|
{
|
||||||
return scale;
|
return transform.scale;
|
||||||
}
|
}
|
||||||
|
|
||||||
const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
|
const SHColliderComponent::CollisionShapes& SHColliderComponent::GetCollisionShapes() const noexcept
|
||||||
{
|
{
|
||||||
return collisionShapes;
|
return shapes;
|
||||||
}
|
}
|
||||||
|
|
||||||
SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
|
SHCollisionShape& SHColliderComponent::GetCollisionShape(int index)
|
||||||
{
|
{
|
||||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||||
throw std::invalid_argument("Out-of-range access!");
|
|
||||||
|
|
||||||
return collisionShapes[index];
|
if (index < 0 || index >= NUM_SHAPES)
|
||||||
|
throw std::invalid_argument("Out-of-range index!");
|
||||||
|
|
||||||
|
return *shapes[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Function Definitions */
|
||||||
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SHColliderComponent::SetDebugDrawState(bool state) noexcept
|
||||||
|
{
|
||||||
|
state ? flags |= DRAW_FLAG : flags &= ~(DRAW_FLAG);
|
||||||
|
|
||||||
|
#ifdef SHEDITOR
|
||||||
|
|
||||||
|
// Broadcast event for the Debug Draw system to catch
|
||||||
|
const SHColliderOnDebugDrawEvent EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = GetEID()
|
||||||
|
, .debugDrawState = state
|
||||||
|
};
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHColliderOnDebugDrawEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_DRAW_EVENT);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetFactory(rp3d::PhysicsCommon* physicsCommon) noexcept
|
||||||
|
{
|
||||||
|
factory = physicsCommon;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetCollisionBody(rp3d::CollisionBody* body) noexcept
|
||||||
|
{
|
||||||
|
collisionBody = body;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetTransform(const SHTransform& newTransform) noexcept
|
||||||
|
{
|
||||||
|
flags |= MOVED_FLAG;
|
||||||
|
transform = newTransform;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetPosition(const SHVec3& newPosition) noexcept
|
||||||
|
{
|
||||||
|
flags |= MOVED_FLAG;
|
||||||
|
transform.position = newPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetOrientation(const SHQuaternion& newOrientation) noexcept
|
||||||
|
{
|
||||||
|
flags |= MOVED_FLAG;
|
||||||
|
transform.orientation = newOrientation;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::SetScale(const SHVec3& newScale) noexcept
|
||||||
|
{
|
||||||
|
flags |= MOVED_FLAG;
|
||||||
|
transform.scale = newScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
/* Public Function Member Definitions */
|
/* Public Function Member Definitions */
|
||||||
/*-----------------------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void SHColliderComponent::OnCreate()
|
|
||||||
{
|
|
||||||
auto* physicsSystem = SHSystemManager::GetSystem<SHPhysicsSystem>();
|
|
||||||
if (!physicsSystem)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics System does not exist to link with Physics Components!")
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
system = physicsSystem;
|
|
||||||
|
|
||||||
// Sync with transform if one already exists
|
|
||||||
if (auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(GetEID()); transformComponent)
|
|
||||||
{
|
|
||||||
position = transformComponent->GetWorldPosition();
|
|
||||||
orientation = transformComponent->GetWorldOrientation();
|
|
||||||
scale = transformComponent->GetWorldScale();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHColliderComponent::OnDestroy()
|
void SHColliderComponent::OnDestroy()
|
||||||
{
|
{
|
||||||
|
int32_t numShapes = static_cast<int32_t>(shapes.size());
|
||||||
|
while (--numShapes >= 0)
|
||||||
|
{
|
||||||
|
delete shapes[numShapes];
|
||||||
|
shapes[numShapes] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHColliderComponent::RecomputeCollisionShapes() noexcept
|
shapes.clear();
|
||||||
{
|
|
||||||
for (auto& collisionShape : collisionShapes)
|
|
||||||
{
|
|
||||||
switch (collisionShape.GetType())
|
|
||||||
{
|
|
||||||
case SHCollisionShape::Type::BOX:
|
|
||||||
{
|
|
||||||
auto* box = reinterpret_cast<SHBox*>(collisionShape.shape);
|
|
||||||
const SHVec3& RELATIVE_EXTENTS = box->GetRelativeExtents();
|
|
||||||
|
|
||||||
// Recompute world extents based on new scale and fixed relative extents
|
|
||||||
|
|
||||||
const SHVec3 WORLD_EXTENTS = RELATIVE_EXTENTS * (scale * 0.5f);
|
|
||||||
box->SetWorldExtents(WORLD_EXTENTS);
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
case SHCollisionShape::Type::SPHERE:
|
|
||||||
{
|
|
||||||
auto* sphere = reinterpret_cast<SHSphere*>(collisionShape.shape);
|
|
||||||
const float RELATIVE_RADIUS = sphere->GetRelativeRadius();
|
|
||||||
|
|
||||||
// Recompute world radius based on new scale and fixed radius
|
|
||||||
|
|
||||||
const float MAX_SCALE = SHMath::Max({ scale.x, scale.y, scale.z });
|
|
||||||
const float WORLD_RADIUS = RELATIVE_RADIUS * MAX_SCALE * 0.5f;
|
|
||||||
sphere->SetWorldRadius(WORLD_RADIUS);
|
|
||||||
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
default: continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int SHColliderComponent::AddBoundingBox(const SHVec3& halfExtents, const SHVec3& posOffset, const SHVec3& rotOffset) noexcept
|
const SHMatrix& SHColliderComponent::ComputeTRS() noexcept
|
||||||
{
|
{
|
||||||
if (!system)
|
return transform.ComputeTRS();
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to add Box Collider!")
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static constexpr auto TYPE = SHCollisionShape::Type::BOX;
|
int SHColliderComponent::AddSphereCollisionShape(float relativeRadius, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||||
|
{
|
||||||
|
const float SPHERE_SCALE = std::fabs(SHMath::Max({ transform.scale.x, transform.scale.y, transform.scale.z }));
|
||||||
|
|
||||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||||
|
|
||||||
collider.entityID = GetEID();
|
// Create collision shape
|
||||||
collider.SetPositionOffset(posOffset);
|
shapes.emplace_back(new SHSphere{});
|
||||||
collider.SetRotationOffset(rotOffset);
|
auto* newSphere = dynamic_cast<SHSphere*>(shapes.back());
|
||||||
collider.SetBoundingBox(halfExtents);
|
|
||||||
|
|
||||||
// Notify Physics System
|
newSphere->collider = this;
|
||||||
const int NEW_SHAPE_INDEX = static_cast<int>(collisionShapes.size()) - 1;
|
newSphere->positionOffset = posOffset;
|
||||||
|
newSphere->rotationOffset = rotOffset;
|
||||||
|
newSphere->relativeRadius = relativeRadius;
|
||||||
|
newSphere->scale = SPHERE_SCALE;
|
||||||
|
|
||||||
system->AddCollisionShape(GetEID(), NEW_SHAPE_INDEX);
|
// Broadcast Event for adding a shape
|
||||||
return NEW_SHAPE_INDEX;
|
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = GetEID()
|
||||||
|
, .colliderType = SHCollisionShape::Type::BOX
|
||||||
|
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||||
|
};
|
||||||
|
|
||||||
|
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||||
|
|
||||||
|
// Only link with react if a factory is present.
|
||||||
|
// Otherwise, it will be linked through the physics object manager once the definitions are flushed.
|
||||||
|
if (factory)
|
||||||
|
{
|
||||||
|
rp3d::SphereShape* rp3dSphere = factory->createSphereShape(relativeRadius * SPHERE_SCALE * 0.5f);
|
||||||
|
|
||||||
|
const rp3d::Transform OFFSETS{ posOffset, SHQuaternion::FromEuler(rotOffset) };
|
||||||
|
newSphere->rp3dCollider = collisionBody->addCollider(rp3dSphere, OFFSETS);
|
||||||
|
|
||||||
|
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||||
}
|
}
|
||||||
|
|
||||||
int SHColliderComponent::AddBoundingSphere(float radius, const SHVec3& posOffset) noexcept
|
return static_cast<int>(NEW_INDEX);
|
||||||
{
|
|
||||||
if (!system)
|
|
||||||
{
|
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to add Sphere Collider!")
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static constexpr auto TYPE = SHCollisionShape::Type::SPHERE;
|
int SHColliderComponent::AddBoxCollisionShape(const SHVec3& relativeExtents, const SHVec3& posOffset, const SHVec3& rotOffset)
|
||||||
|
{
|
||||||
|
const uint32_t NEW_INDEX = static_cast<uint32_t>(shapes.size());
|
||||||
|
|
||||||
auto& collider = collisionShapes.emplace_back(SHCollisionShape{ GetEID(), TYPE });
|
// Create collision shape
|
||||||
|
shapes.emplace_back(new SHBox{});
|
||||||
|
auto* newBox = dynamic_cast<SHBox*>(shapes.back());
|
||||||
|
|
||||||
collider.entityID = GetEID();
|
newBox->collider = this;
|
||||||
collider.SetPositionOffset(posOffset);
|
newBox->positionOffset = posOffset;
|
||||||
collider.SetBoundingSphere(radius);
|
newBox->rotationOffset = rotOffset;
|
||||||
|
newBox->relativeExtents = relativeExtents;
|
||||||
|
newBox->scale = SHVec3::Abs(transform.scale);
|
||||||
|
|
||||||
// Notify Physics System
|
// Broadcast Event for adding a shape
|
||||||
const int NEW_SHAPE_INDEX = static_cast<int>(collisionShapes.size()) - 1;
|
const SHPhysicsColliderAddedEvent EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = GetEID()
|
||||||
|
, .colliderType = SHCollisionShape::Type::BOX
|
||||||
|
, .colliderIndex = static_cast<int>(NEW_INDEX)
|
||||||
|
};
|
||||||
|
|
||||||
system->AddCollisionShape(GetEID(), NEW_SHAPE_INDEX);
|
SHEventManager::BroadcastEvent<SHPhysicsColliderAddedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_ADDED_EVENT);
|
||||||
return NEW_SHAPE_INDEX;
|
|
||||||
|
if (factory)
|
||||||
|
{
|
||||||
|
rp3d::BoxShape* rp3dBox = factory->createBoxShape(relativeExtents * newBox->scale * 0.5f);
|
||||||
|
|
||||||
|
const rp3d::Transform OFFSETS{ posOffset, SHQuaternion::FromEuler(rotOffset) };
|
||||||
|
newBox->rp3dCollider = collisionBody->addCollider(rp3dBox, OFFSETS);
|
||||||
|
|
||||||
|
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHColliderComponent::RemoveCollider(int index)
|
return static_cast<int>(NEW_INDEX);
|
||||||
{
|
|
||||||
if (index < 0 || static_cast<size_t>(index) >= collisionShapes.size())
|
|
||||||
throw std::invalid_argument("Out-of-range access!");
|
|
||||||
|
|
||||||
int idx = 0;
|
|
||||||
auto it = collisionShapes.begin();
|
|
||||||
for (; it != collisionShapes.end(); ++it)
|
|
||||||
{
|
|
||||||
if (idx == index)
|
|
||||||
break;
|
|
||||||
|
|
||||||
++idx;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
it = collisionShapes.erase(it);
|
void SHColliderComponent::RemoveCollisionShape(int index)
|
||||||
|
|
||||||
// Notify Physics System
|
|
||||||
if (!system)
|
|
||||||
{
|
{
|
||||||
SHLOG_ERROR("Physics system does not exist, unable to remove Collider!")
|
const int NUM_SHAPES = static_cast<int>(shapes.size());
|
||||||
|
|
||||||
|
if (index < 0 || index >= NUM_SHAPES)
|
||||||
|
throw std::invalid_argument("Out-of-range index!");
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
for (auto shapeIter = shapes.begin(); shapeIter != shapes.end(); ++i, ++shapeIter)
|
||||||
|
{
|
||||||
|
if (i == index)
|
||||||
|
{
|
||||||
|
collisionBody->removeCollider((*shapeIter)->rp3dCollider);
|
||||||
|
dynamic_cast<rp3d::RigidBody*>(collisionBody)->updateMassPropertiesFromColliders();
|
||||||
|
|
||||||
|
const SHPhysicsColliderRemovedEvent EVENT_DATA
|
||||||
|
{
|
||||||
|
.entityID = GetEID()
|
||||||
|
, .colliderType = (*shapeIter)->GetType()
|
||||||
|
, .colliderIndex = index
|
||||||
|
};
|
||||||
|
|
||||||
|
// Broadcast Event for removing a shape
|
||||||
|
SHEventManager::BroadcastEvent<SHPhysicsColliderRemovedEvent>(EVENT_DATA, SH_PHYSICS_COLLIDER_REMOVED_EVENT);
|
||||||
|
|
||||||
|
SHLOG_INFO_D("Removing Collision Shape {} from Entity {}", index, GetEID())
|
||||||
|
|
||||||
|
delete *shapeIter;
|
||||||
|
shapeIter = shapes.erase(shapeIter);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
system->RemoveCollisionShape(GetEID(), index);
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::Update() noexcept
|
||||||
|
{
|
||||||
|
for (auto& shape : shapes)
|
||||||
|
shape->Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void SHColliderComponent::UpdateCollisionTags() noexcept
|
||||||
|
{
|
||||||
|
for (auto& shape : shapes)
|
||||||
|
shape->UpdateCollisionTags();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
||||||
|
|
||||||
|
|
|
@ -10,18 +10,24 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include <rttr/registration>
|
#include <rttr/registration>
|
||||||
|
|
||||||
// Project Headers
|
// Project Headers
|
||||||
#include "ECS_Base/Components/SHComponent.h"
|
#include "ECS_Base/Components/SHComponent.h"
|
||||||
#include "Math/Geometry/SHBox.h"
|
#include "Math/Transform/SHTransform.h"
|
||||||
#include "Math/Geometry/SHSphere.h"
|
#include "Physics/Collision/Shapes/SHCollisionShape.h"
|
||||||
#include "SHCollisionShape.h"
|
|
||||||
|
|
||||||
//namespace SHADE
|
/*-------------------------------------------------------------------------------------*/
|
||||||
//{
|
/* Forward Declarations */
|
||||||
// class SHPhysicsSystem;
|
/*-------------------------------------------------------------------------------------*/
|
||||||
//}
|
|
||||||
|
namespace reactphysics3d
|
||||||
|
{
|
||||||
|
class PhysicsCommon;
|
||||||
|
class CollisionBody;
|
||||||
|
}
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
|
@ -37,13 +43,13 @@ namespace SHADE
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
friend class SHPhysicsSystem;
|
friend class SHPhysicsSystem;
|
||||||
friend class SHPhysicsObject;
|
friend class SHPhysicsObjectManager;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Type Definitions */
|
/* Type Definitions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
using CollisionShapes = std::vector<SHCollisionShape>;
|
using CollisionShapes = std::vector<SHCollisionShape*>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
|
@ -67,29 +73,96 @@ namespace SHADE
|
||||||
/* Getter Functions */
|
/* Getter Functions */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
[[nodiscard]] bool HasChanged () const noexcept;
|
[[nodiscard]] bool GetDebugDrawState () const noexcept;
|
||||||
|
|
||||||
|
[[nodiscard]] const SHTransform& GetTransform () const noexcept;
|
||||||
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
[[nodiscard]] const SHVec3& GetPosition () const noexcept;
|
||||||
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
[[nodiscard]] const SHQuaternion& GetOrientation () const noexcept;
|
||||||
[[nodiscard]] SHVec3 GetRotation () const noexcept;
|
|
||||||
[[nodiscard]] const SHVec3& GetScale () const noexcept;
|
[[nodiscard]] const SHVec3& GetScale () const noexcept;
|
||||||
|
|
||||||
[[nodiscard]] const CollisionShapes& GetCollisionShapes() const noexcept;
|
[[nodiscard]] const CollisionShapes& GetCollisionShapes () const noexcept;
|
||||||
[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
|
[[nodiscard]] SHCollisionShape& GetCollisionShape (int index);
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Setter Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
void SetDebugDrawState (bool state) noexcept;
|
||||||
|
|
||||||
|
void SetFactory (reactphysics3d::PhysicsCommon* physicsCommon) noexcept;
|
||||||
|
void SetCollisionBody (reactphysics3d::CollisionBody* body) noexcept;
|
||||||
|
|
||||||
|
void SetTransform (const SHTransform& newTransform) noexcept;
|
||||||
|
void SetPosition (const SHVec3& newPosition) noexcept;
|
||||||
|
void SetOrientation (const SHQuaternion& newOrientation) noexcept;
|
||||||
|
void SetScale (const SHVec3& newScale) noexcept;
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Function Members */
|
/* Function Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
void OnCreate () override;
|
void OnDestroy() override;
|
||||||
void OnDestroy () override;
|
|
||||||
|
|
||||||
void RecomputeCollisionShapes () noexcept;
|
/**
|
||||||
|
* @brief
|
||||||
|
* Computes the TRS for the collider's transform
|
||||||
|
* @return
|
||||||
|
* The computed TRS.
|
||||||
|
*/
|
||||||
|
const SHMatrix& ComputeTRS() noexcept;
|
||||||
|
|
||||||
void RemoveCollider (int index);
|
/**
|
||||||
|
* @brief
|
||||||
|
* Adds a sphere collision shape.
|
||||||
|
* @param relativeRadius
|
||||||
|
* The relative radius is constructed with respect to the world scale. <br/>
|
||||||
|
* Radius = max(scale.x, scale.y, scale.z) * 0.5 * relativeRadius
|
||||||
|
* @param posOffset
|
||||||
|
* The position offset of the sphere from the center of the collider. Defaults to a Zero Vector.
|
||||||
|
* @param rotOffset
|
||||||
|
* The rotation offset of the sphere from the rotation of the collider. Defaults to a Zero Vector.
|
||||||
|
* @return
|
||||||
|
* The index of the newly added shape.
|
||||||
|
*/
|
||||||
|
int AddSphereCollisionShape (float relativeRadius, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||||
|
|
||||||
int AddBoundingBox (const SHVec3& halfExtents = SHVec3::One, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero) noexcept;
|
/**
|
||||||
int AddBoundingSphere (float radius = 1.0f, const SHVec3& posOffset = SHVec3::Zero) noexcept;
|
* @brief
|
||||||
|
* Adds a box collision shape.
|
||||||
|
* @param relativeExtents
|
||||||
|
* The relative extents are constructed with respect to the world scale. <br/>
|
||||||
|
* Extents = scale * 0.5 * relativeExtents
|
||||||
|
* @param posOffset
|
||||||
|
* The position offset of the box from the center of the collider. Defaults to a Zero Vector.
|
||||||
|
* @param rotOffset
|
||||||
|
* The rotation offset of the box from the rotation of the collider. Defaults to a Zero Vector.
|
||||||
|
* @return
|
||||||
|
* The index of the newly added shape.
|
||||||
|
*/
|
||||||
|
int AddBoxCollisionShape (const SHVec3& relativeExtents, const SHVec3& posOffset = SHVec3::Zero, const SHVec3& rotOffset = SHVec3::Zero);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Removes a shape from the container. Removal reduces the size of the container.
|
||||||
|
* If removing all, perform removal from back to front.
|
||||||
|
* @param index
|
||||||
|
* The index of the shape to remove.
|
||||||
|
* @throws
|
||||||
|
* Invalid argument for out-of-range indices.
|
||||||
|
*/
|
||||||
|
void RemoveCollisionShape (int index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Recomputes the transforms for all shapes in this composite collider.
|
||||||
|
*/
|
||||||
|
void Update () noexcept;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Re-sets any dirty collision tags on collision shapes.
|
||||||
|
*/
|
||||||
|
void UpdateCollisionTags () noexcept;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
@ -97,12 +170,15 @@ namespace SHADE
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
SHPhysicsSystem* system;
|
static constexpr uint8_t ACTIVE_FLAG = 1U << 0;
|
||||||
|
static constexpr uint8_t DRAW_FLAG = 1U << 1;
|
||||||
|
static constexpr uint8_t MOVED_FLAG = 1U << 2;
|
||||||
|
|
||||||
SHVec3 position;
|
uint8_t flags; // 0 0 0 0 0 hasMoved debugDraw active
|
||||||
SHQuaternion orientation;
|
reactphysics3d::PhysicsCommon* factory;
|
||||||
SHVec3 scale;
|
reactphysics3d::CollisionBody* collisionBody;
|
||||||
CollisionShapes collisionShapes;
|
SHTransform transform;
|
||||||
|
CollisionShapes shapes;
|
||||||
|
|
||||||
RTTR_ENABLE()
|
RTTR_ENABLE()
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,368 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHCollider.cpp
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Implementation for a Collider.
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#include <SHpch.h>
|
|
||||||
|
|
||||||
// Primary Header
|
|
||||||
#include "SHCollisionShape.h"
|
|
||||||
// Project Headers
|
|
||||||
#include "Math/Geometry/SHBox.h"
|
|
||||||
#include "Math/Geometry/SHSphere.h"
|
|
||||||
#include "Math/SHMathHelpers.h"
|
|
||||||
#include "Physics/Collision/SHCollisionTagMatrix.h"
|
|
||||||
#include "Reflection/SHReflectionMetadata.h"
|
|
||||||
#include "SHColliderComponent.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
|
|
||||||
: type { colliderType }
|
|
||||||
, entityID { eid }
|
|
||||||
, isTrigger { false }
|
|
||||||
, dirty { true }
|
|
||||||
, shape { nullptr }
|
|
||||||
, material { physicsMaterial }
|
|
||||||
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Type::BOX:
|
|
||||||
{
|
|
||||||
shape = new SHBox{ SHVec3::Zero, SHVec3::One };
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Type::SPHERE:
|
|
||||||
{
|
|
||||||
shape = new SHSphere{ SHVec3::Zero, 0.5f };
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SHCollisionShape::SHCollisionShape(const SHCollisionShape& rhs) noexcept
|
|
||||||
: type { rhs.type}
|
|
||||||
, entityID { rhs.entityID }
|
|
||||||
, isTrigger { rhs.isTrigger }
|
|
||||||
, dirty { true }
|
|
||||||
, shape { nullptr }
|
|
||||||
, material { rhs.material }
|
|
||||||
, positionOffset { rhs.positionOffset }
|
|
||||||
, rotationOffset { rhs.rotationOffset }
|
|
||||||
, collisionTag { rhs.collisionTag }
|
|
||||||
{
|
|
||||||
CopyShape(rhs.shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHCollisionShape::SHCollisionShape(SHCollisionShape&& rhs) noexcept
|
|
||||||
: type { rhs.type}
|
|
||||||
, entityID { rhs.entityID }
|
|
||||||
, isTrigger { rhs.isTrigger }
|
|
||||||
, dirty { true }
|
|
||||||
, shape { nullptr }
|
|
||||||
, material { rhs.material }
|
|
||||||
, positionOffset { rhs.positionOffset }
|
|
||||||
, rotationOffset { rhs.rotationOffset }
|
|
||||||
, collisionTag { rhs.collisionTag }
|
|
||||||
{
|
|
||||||
CopyShape(rhs.shape);
|
|
||||||
}
|
|
||||||
|
|
||||||
SHCollisionShape::~SHCollisionShape() noexcept
|
|
||||||
{
|
|
||||||
shape = nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overload Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHCollisionShape& SHCollisionShape::operator=(const SHCollisionShape& rhs) noexcept
|
|
||||||
{
|
|
||||||
if (this == &rhs)
|
|
||||||
return *this;
|
|
||||||
|
|
||||||
type = rhs.type;
|
|
||||||
entityID = rhs.entityID;
|
|
||||||
isTrigger = rhs.isTrigger;
|
|
||||||
dirty = true;
|
|
||||||
material = rhs.material;
|
|
||||||
positionOffset = rhs.positionOffset;
|
|
||||||
rotationOffset = rhs.rotationOffset;
|
|
||||||
collisionTag = rhs.collisionTag;
|
|
||||||
|
|
||||||
delete shape;
|
|
||||||
CopyShape(rhs.shape);
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHCollisionShape& SHCollisionShape::operator=(SHCollisionShape&& rhs) noexcept
|
|
||||||
{
|
|
||||||
type = rhs.type;
|
|
||||||
entityID = rhs.entityID;
|
|
||||||
isTrigger = rhs.isTrigger;
|
|
||||||
dirty = true;
|
|
||||||
material = rhs.material;
|
|
||||||
positionOffset = rhs.positionOffset;
|
|
||||||
rotationOffset = rhs.rotationOffset;
|
|
||||||
collisionTag = rhs.collisionTag;
|
|
||||||
|
|
||||||
delete shape;
|
|
||||||
CopyShape(rhs.shape);
|
|
||||||
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
bool SHCollisionShape::HasChanged() const noexcept
|
|
||||||
{
|
|
||||||
return dirty;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SHCollisionShape::IsTrigger() const noexcept
|
|
||||||
{
|
|
||||||
return isTrigger;
|
|
||||||
}
|
|
||||||
|
|
||||||
SHCollisionShape::Type SHCollisionShape::GetType() const noexcept
|
|
||||||
{
|
|
||||||
return type;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
|
|
||||||
{
|
|
||||||
return *collisionTag;
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHCollisionShape::GetFriction() const noexcept
|
|
||||||
{
|
|
||||||
return material.GetFriction();
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHCollisionShape::GetBounciness() const noexcept
|
|
||||||
{
|
|
||||||
return material.GetBounciness();
|
|
||||||
}
|
|
||||||
|
|
||||||
float SHCollisionShape::GetDensity() const noexcept
|
|
||||||
{
|
|
||||||
return material.GetDensity();
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHPhysicsMaterial& SHCollisionShape::GetMaterial() const noexcept
|
|
||||||
{
|
|
||||||
return material;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHVec3& SHCollisionShape::GetPositionOffset() const noexcept
|
|
||||||
{
|
|
||||||
return positionOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHVec3& SHCollisionShape::GetRotationOffset() const noexcept
|
|
||||||
{
|
|
||||||
return rotationOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
const SHShape* SHCollisionShape::GetShape() const noexcept
|
|
||||||
{
|
|
||||||
return shape;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Function Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHCollisionShape::SetBoundingBox(const SHVec3& halfExtents)
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
|
|
||||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
|
||||||
auto* box = reinterpret_cast<SHBox*>(shape);
|
|
||||||
|
|
||||||
SHVec3 correctedHalfExtents = halfExtents;
|
|
||||||
|
|
||||||
// Get current relative halfExtents for error checking. 0 is ignored
|
|
||||||
const SHVec3& CURRENT_RELATIVE_EXTENTS = box->GetRelativeExtents();
|
|
||||||
for (size_t i = 0; i < SHVec3::SIZE; ++i)
|
|
||||||
{
|
|
||||||
if (SHMath::CompareFloat(halfExtents[i], 0.0f))
|
|
||||||
correctedHalfExtents[i] = CURRENT_RELATIVE_EXTENTS[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set the half extents relative to world scale
|
|
||||||
const SHVec3 WORLD_EXTENTS = correctedHalfExtents * COLLIDER->GetScale() * 0.5f;
|
|
||||||
|
|
||||||
if (type != Type::BOX)
|
|
||||||
{
|
|
||||||
type = Type::BOX;
|
|
||||||
|
|
||||||
delete shape;
|
|
||||||
shape = new SHBox{ positionOffset, WORLD_EXTENTS };
|
|
||||||
}
|
|
||||||
|
|
||||||
box->SetWorldExtents(WORLD_EXTENTS);
|
|
||||||
box->SetRelativeExtents(correctedHalfExtents);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetBoundingSphere(float radius)
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
|
|
||||||
auto* sphere = reinterpret_cast<SHSphere*>(shape);
|
|
||||||
const auto* COLLIDER = SHComponentManager::GetComponent<SHColliderComponent>(entityID);
|
|
||||||
|
|
||||||
// Get current relative halfExtents for error checking. 0 is ignored
|
|
||||||
const float CURRENT_RELATIVE_RADIUS = sphere->GetRelativeRadius();
|
|
||||||
if (SHMath::CompareFloat(radius, 0.0f))
|
|
||||||
radius = CURRENT_RELATIVE_RADIUS;
|
|
||||||
|
|
||||||
// Set the radius relative to world scale
|
|
||||||
const SHVec3 WORLD_SCALE = COLLIDER->GetScale();
|
|
||||||
const float MAX_SCALE = SHMath::Max({ WORLD_SCALE.x, WORLD_SCALE.y, WORLD_SCALE.z });
|
|
||||||
const float WORLD_RADIUS = radius * MAX_SCALE * 0.5f;
|
|
||||||
|
|
||||||
if (type != Type::SPHERE)
|
|
||||||
{
|
|
||||||
type = Type::SPHERE;
|
|
||||||
|
|
||||||
delete shape;
|
|
||||||
shape = new SHSphere{ positionOffset, WORLD_RADIUS };
|
|
||||||
}
|
|
||||||
|
|
||||||
sphere->SetWorldRadius(WORLD_RADIUS);
|
|
||||||
sphere->SetRelativeRadius(radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetIsTrigger(bool trigger) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
isTrigger = trigger;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
collisionTag = newCollisionTag;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetFriction(float friction) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
material.SetFriction(friction);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetBounciness(float bounciness) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
material.SetBounciness(bounciness);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetDensity(float density) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
material.SetDensity(density);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
material = newMaterial;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetPositionOffset(const SHVec3& posOffset) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
positionOffset = posOffset;
|
|
||||||
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Type::BOX:
|
|
||||||
{
|
|
||||||
reinterpret_cast<SHBox*>(shape)->SetCenter(positionOffset);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Type::SPHERE:
|
|
||||||
{
|
|
||||||
reinterpret_cast<SHSphere*>(shape)->SetCenter(positionOffset);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SHCollisionShape::SetRotationOffset(const SHVec3& rotOffset) noexcept
|
|
||||||
{
|
|
||||||
dirty = true;
|
|
||||||
rotationOffset = rotOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Private Function Member Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SHCollisionShape::CopyShape(const SHShape* rhs)
|
|
||||||
{
|
|
||||||
switch (type)
|
|
||||||
{
|
|
||||||
case Type::BOX:
|
|
||||||
{
|
|
||||||
const auto* RHS_BOX = reinterpret_cast<const SHBox*>(rhs);
|
|
||||||
|
|
||||||
shape = new SHBox{ positionOffset, RHS_BOX->GetWorldExtents() };
|
|
||||||
auto* lhsBox = reinterpret_cast<SHBox*>(shape);
|
|
||||||
lhsBox->SetRelativeExtents(RHS_BOX->GetRelativeExtents());
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case Type::SPHERE:
|
|
||||||
{
|
|
||||||
const auto* RHS_SPHERE = reinterpret_cast<const SHSphere*>(rhs);
|
|
||||||
|
|
||||||
shape = new SHSphere{ positionOffset, RHS_SPHERE->GetWorldRadius() };
|
|
||||||
auto* lhsSphere = reinterpret_cast<SHSphere*>(shape);
|
|
||||||
lhsSphere->SetRelativeRadius(RHS_SPHERE->GetRelativeRadius());
|
|
||||||
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default: break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
||||||
|
|
||||||
RTTR_REGISTRATION
|
|
||||||
{
|
|
||||||
using namespace SHADE;
|
|
||||||
using namespace rttr;
|
|
||||||
|
|
||||||
registration::enumeration<SHCollisionShape::Type>("Collider Type")
|
|
||||||
(
|
|
||||||
value("Box", SHCollisionShape::Type::BOX),
|
|
||||||
value("Sphere", SHCollisionShape::Type::SPHERE)
|
|
||||||
// TODO(Diren): Add More Shapes
|
|
||||||
);
|
|
||||||
|
|
||||||
registration::class_<SHCollisionShape>("Collider")
|
|
||||||
.property("IsTrigger" , &SHCollisionShape::IsTrigger , &SHCollisionShape::SetIsTrigger )
|
|
||||||
.property("Friction" , &SHCollisionShape::GetFriction , &SHCollisionShape::SetFriction )
|
|
||||||
.property("Bounciness" , &SHCollisionShape::GetBounciness , &SHCollisionShape::SetBounciness )
|
|
||||||
.property("Density" , &SHCollisionShape::GetDensity , &SHCollisionShape::SetDensity )
|
|
||||||
.property("Position Offset" , &SHCollisionShape::GetPositionOffset, &SHCollisionShape::SetPositionOffset)
|
|
||||||
.property("Rotation Offset" , &SHCollisionShape::GetRotationOffset, &SHCollisionShape::SetRotationOffset) (metadata(META::angleInRad, true));
|
|
||||||
}
|
|
|
@ -1,134 +0,0 @@
|
||||||
/****************************************************************************************
|
|
||||||
* \file SHCollider.h
|
|
||||||
* \author Diren D Bharwani, diren.dbharwani, 390002520
|
|
||||||
* \brief Interface for a Collider.
|
|
||||||
*
|
|
||||||
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
|
||||||
* disclosure of this file or its contents without the prior written consent
|
|
||||||
* of DigiPen Institute of Technology is prohibited.
|
|
||||||
****************************************************************************************/
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include <rttr/registration>
|
|
||||||
|
|
||||||
// Project Headers
|
|
||||||
#include "ECS_Base/Entity/SHEntity.h"
|
|
||||||
#include "Math/Geometry/SHShape.h"
|
|
||||||
#include "Math/SHQuaternion.h"
|
|
||||||
#include "SHPhysicsMaterial.h"
|
|
||||||
#include "Physics/Collision/SHCollisionTags.h"
|
|
||||||
|
|
||||||
namespace SHADE
|
|
||||||
{
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*-----------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
class SH_API SHCollisionShape
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Friends */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
friend class SHColliderComponent;
|
|
||||||
friend class SHPhysicsObject;
|
|
||||||
|
|
||||||
public:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Type Definitions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
enum class Type
|
|
||||||
{
|
|
||||||
BOX
|
|
||||||
, SPHERE
|
|
||||||
, CAPSULE
|
|
||||||
};
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Constructors & Destructor */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHCollisionShape (EntityID eid, Type colliderType = Type::BOX, const SHPhysicsMaterial& physicsMaterial = SHPhysicsMaterial::DEFAULT);
|
|
||||||
|
|
||||||
SHCollisionShape (const SHCollisionShape& rhs) noexcept;
|
|
||||||
SHCollisionShape (SHCollisionShape&& rhs) noexcept;
|
|
||||||
~SHCollisionShape () noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Operator Overloads */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
SHCollisionShape& operator=(const SHCollisionShape& rhs) noexcept;
|
|
||||||
SHCollisionShape& operator=(SHCollisionShape&& rhs) noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Getter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
[[nodiscard]] bool HasChanged () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] bool IsTrigger () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] Type GetType () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] float GetFriction () const noexcept;
|
|
||||||
[[nodiscard]] float GetBounciness () const noexcept;
|
|
||||||
[[nodiscard]] float GetDensity () const noexcept;
|
|
||||||
[[nodiscard]] const SHPhysicsMaterial& GetMaterial () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] const SHVec3& GetPositionOffset () const noexcept;
|
|
||||||
[[nodiscard]] const SHVec3& GetRotationOffset () const noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] const SHShape* GetShape () const noexcept;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Setter Functions */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void SetBoundingBox (const SHVec3& halfExtents);
|
|
||||||
void SetBoundingSphere (float radius);
|
|
||||||
|
|
||||||
void SetIsTrigger (bool isTrigger) noexcept;
|
|
||||||
void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
|
|
||||||
void SetFriction (float friction) noexcept;
|
|
||||||
void SetBounciness (float bounciness) noexcept;
|
|
||||||
void SetDensity (float density) noexcept;
|
|
||||||
void SetMaterial (const SHPhysicsMaterial& newMaterial) noexcept;
|
|
||||||
|
|
||||||
void SetPositionOffset (const SHVec3& posOffset) noexcept;
|
|
||||||
void SetRotationOffset (const SHVec3& rotOffset) noexcept;
|
|
||||||
|
|
||||||
private:
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Data Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
Type type;
|
|
||||||
EntityID entityID; // The entity this collider belongs to
|
|
||||||
bool isTrigger;
|
|
||||||
bool dirty;
|
|
||||||
|
|
||||||
SHShape* shape;
|
|
||||||
SHPhysicsMaterial material;
|
|
||||||
|
|
||||||
SHVec3 positionOffset;
|
|
||||||
SHVec3 rotationOffset;
|
|
||||||
|
|
||||||
SHCollisionTag* collisionTag;
|
|
||||||
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
/* Function Members */
|
|
||||||
/*---------------------------------------------------------------------------------*/
|
|
||||||
|
|
||||||
void CopyShape(const SHShape* rhs);
|
|
||||||
|
|
||||||
RTTR_ENABLE()
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace SHADE
|
|
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Loading…
Reference in New Issue