Merge branch 'main' into SP3-22-AnimationController

This commit is contained in:
Kah Wei 2023-02-27 15:54:48 +08:00
commit 9486762693
174 changed files with 4380 additions and 282 deletions

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- EID: 0
PrefabID: 117058283
Name: ====Raccoon====
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 1
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: false
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: true
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Type: Box
Half Extents: {x: 0.400000006, y: 0.5, z: 0.300000012}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.25, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PlayerController
Enabled: true
respawnPoint: 239
currentState: 0
maxMoveVel: 3
moveForce: 50
sprintMultiplier: 1.5
rotationFactorPerFrame: 5
maxJumpHeight: 2
maxJumpTime: 0.75
fallMultipler: 3
lightMultiper: 0.899999976
mediumMultiper: 0.699999988
heavyMultiper: 0.5
- Type: PickAndThrow
Enabled: true
throwForce: [10, 8, 10]
cameraArmOffSet: [0.25, 0.600000024, 0.200000003]
delayTimer: 1
aimingLength: 1
throwItem: false
rayDistance: 0.75
rayHeight: 0.100000001
- EID: 2
Name: HoldingPoint
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.899999976, z: 0.200000286}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 3
Name: PlayerCamera
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -5.96046448e-08, z: 0}
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
Pitch: 0
Yaw: 360
Roll: 1.28065994e-06
Width: 2560
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 45
IsActive: true
Camera Arm Component:
Arm Pitch: 0
Arm Yaw: 0
Arm Length: 3
Look At Camera Origin: true
Target Offset: {x: 0, y: 0.75, z: 0}
Camera Collision: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true
armLength: 3
turnSpeedPitch: 0.200000003
turnSpeedYaw: 0.400000006
pitchClamp: 45
inverseXControls: false
inverseYControls: false
lowerClamp: 5
- EID: 4
Name: PlayerBag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: true
Scripts: ~
- EID: 5
Name: RespawnPoint
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.5, y: 0.660660267, z: 7}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~

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Name: ====Raccoon====
ID: 117058283
Type: 6

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@ -8540,6 +8540,7 @@
currCategory: 1
density: 1
dontReturn: false
soundDistance: 10
- EID: 157
Name: Mesh_Meat
IsActive: true
@ -8587,6 +8588,7 @@
currCategory: 1
density: 1
dontReturn: false
soundDistance: 10
- EID: 156
Name: Mesh_Meat
IsActive: true
@ -8599,7 +8601,7 @@
IsActive: true
Renderable Component:
Mesh: 136892700
Material: 131956078
Material: 122370915
IsActive: true
RigidBody Component:
Type: Dynamic
@ -8634,6 +8636,7 @@
currCategory: 1
density: 1
dontReturn: false
soundDistance: 10
- EID: 155
Name: Mesh_Cheese
IsActive: true
@ -8681,6 +8684,7 @@
currCategory: 2
density: 1
dontReturn: false
soundDistance: 10
- EID: 154
Name: Mesh_Cheese
IsActive: true
@ -8728,6 +8732,7 @@
currCategory: 2
density: 1
dontReturn: false
soundDistance: 10
- EID: 153
Name: Mesh_Cheese
IsActive: true
@ -8775,6 +8780,7 @@
currCategory: 2
density: 1
dontReturn: false
soundDistance: 10
- EID: 65778
Name: Mesh_Apple
IsActive: true
@ -8822,6 +8828,7 @@
currCategory: 0
density: 1
dontReturn: false
soundDistance: 10
- EID: 152
Name: Mesh_Apple
IsActive: true
@ -8869,6 +8876,7 @@
currCategory: 0
density: 1
dontReturn: false
soundDistance: 10
- EID: 151
Name: Mesh_Apple
IsActive: true
@ -8916,6 +8924,7 @@
currCategory: 0
density: 1
dontReturn: false
soundDistance: 10
- EID: 65686
Name: Watermelon
IsActive: true
@ -8967,6 +8976,7 @@
currCategory: 2
density: 1
dontReturn: false
soundDistance: 10
- EID: 131220
Name: Piece1
IsActive: true
@ -9014,6 +9024,7 @@
currCategory: 1
density: 3
dontReturn: false
soundDistance: 10
- EID: 131219
Name: Piece2
IsActive: true
@ -9061,6 +9072,7 @@
currCategory: 1
density: 3
dontReturn: false
soundDistance: 10
- EID: 131221
Name: Piece3
IsActive: true
@ -9108,6 +9120,7 @@
currCategory: 0
density: 3
dontReturn: false
soundDistance: 10
- EID: 145
Name: Piece4
IsActive: true
@ -9155,6 +9168,7 @@
currCategory: 0
density: 3
dontReturn: false
soundDistance: 10
- EID: 196754
Name: Piece5
IsActive: true
@ -9202,6 +9216,7 @@
currCategory: 0
density: 3
dontReturn: false
soundDistance: 10
- EID: 144
Name: Egg
IsActive: true
@ -9253,6 +9268,7 @@
currCategory: 0
density: 2
dontReturn: false
soundDistance: 10
- EID: 143
Name: Piece1
IsActive: true
@ -9575,24 +9591,14 @@
gamePauseText: 11
canvas: 10
- EID: 199
Name: =====Text====
Name: Gameplay UI Canvas
IsActive: true
NumberOfChildren: 4
Components: ~
Scripts: ~
- EID: 237
Name: Score
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 400, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 176667660
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 206
@ -9609,6 +9615,11 @@
Text: My name is Brandon.
Font: 176667660
IsActive: true
UI Component:
Canvas ID: 199
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 139
Name: Multiplier
@ -9624,6 +9635,11 @@
Text: TEST
Font: 176667660
IsActive: true
UI Component:
Canvas ID: 199
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 11
Name: GamePause
@ -9639,6 +9655,51 @@
Text: Game Pause
Font: 176667660
IsActive: false
UI Component:
Canvas ID: 199
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 462
Name: Score BG
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: -850, y: 450, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 400, y: 100, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
UI Component:
Canvas ID: 199
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 237
Name: Score Text
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.050249815, y: -0.300000191, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0.150000006, y: 0.600000024, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 176667660
IsActive: true
UI Component:
Canvas ID: 199
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 198
Name: ====Raccoon====
@ -9653,7 +9714,7 @@
Components:
Transform Component:
Translate: {x: 2.35245037, y: 0.38365531, z: 7.10571432}
Rotate: {x: -0, y: 0, z: -0}
Rotate: {x: 0, y: 0.326376587, z: 0.0698131472}
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
IsActive: true
Renderable Component:
@ -9731,7 +9792,7 @@
Components:
Transform Component:
Translate: {x: 0, y: -5.96046448e-08, z: 0}
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
Rotate: {x: 0, y: 5.95680904, z: -0.0698131248}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
@ -9739,8 +9800,7 @@
Pitch: 0
Yaw: 360
Roll: 1.28065994e-06
Width: 2560
Height: 1369
Width: 1055
Near: 0.00999999978
Far: 10000
Perspective: true
@ -10512,14 +10572,14 @@
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.70000005, y: 0.100000001, z: -2}
Translate: {x: 0, y: 0, z: -2.64324665}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: false
IsActive: true
Renderable Component:
Mesh: 140697366
Material: 129495479
IsActive: false
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
@ -10533,7 +10593,7 @@
Freeze Rotation X: true
Freeze Rotation Y: false
Freeze Rotation Z: true
IsActive: false
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
@ -10545,7 +10605,7 @@
Density: 1
Position Offset: {x: 0, y: 0.899999976, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: false
IsActive: true
Scripts:
- Type: Homeowner1
Enabled: true
@ -10605,6 +10665,7 @@
currCategory: 1
density: 1
dontReturn: false
soundDistance: 10
- EID: 16
Name: JumpPad
IsActive: false
@ -10632,13 +10693,14 @@
Enabled: true
- EID: 10
Name: Canvas
IsActive: false
IsActive: true
NumberOfChildren: 3
Components:
Canvas Component:
Canvas Width: 1920
Canvas Height: 1080
IsActive: false
Scale by canvas width: false
IsActive: true
Scripts: ~
- EID: 8
Name: ResumeButton
@ -10661,6 +10723,8 @@
IsActive: true
UI Component:
Canvas ID: 10
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 0
@ -10684,6 +10748,8 @@
IsActive: true
UI Component:
Canvas ID: 10
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
- EID: 461
@ -10707,5 +10773,7 @@
IsActive: true
UI Component:
Canvas ID: 10
Hovered: false
Clicked: false
IsActive: true
Scripts: ~

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@ -111,6 +111,7 @@
Near: 0.00999999978
Far: 10000
Perspective: true
FOV: 90
IsActive: true
Scripts: ~
- EID: 4

View File

@ -74,6 +74,9 @@ public partial class Homeowner1 : BehaviourTree
private float footstepSFXIntervalMultiplier;
private float footstepTimeRemaining;
//singleton for AI
public static Homeowner1 aiInstance { get; private set; }
}
//AI tree
@ -111,6 +114,11 @@ public partial class Homeowner1 : BehaviourTree
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
if (aiInstance != null && aiInstance != this)
RemoveScript<Homeowner1>();
else
aiInstance = this;
}
//Called every tick
@ -182,4 +190,10 @@ public partial class Homeowner1 : BehaviourTree
//Debug.Log("Tree Created");
return root;
}
protected override void onDestroy()
{
if (aiInstance == this)
aiInstance = null;
}
}

View File

@ -24,6 +24,10 @@ public class Item : Script
public bool dontReturn = false;
private bool checkSound = false;
public float soundDistance = 10;
protected override void awake()
{
transform = GetComponent<Transform>();
@ -55,10 +59,25 @@ public class Item : Script
returnBack = false;
}
if (checkSound)
{
/* //need to wait for collisionEnter Fix
Vector3 itemPos = transform.LocalPosition;
Vector3 len = Homeowner1.aiInstance.GetComponent<Transform>().LocalPosition - itemPos;
Debug.Log($"distance: {len.GetSqrMagnitude()}");
if (len.GetSqrMagnitude() <= soundDistance)
{
//set ai to alert
}
checkSound = false;*/
}
}
protected override void onCollisionEnter(CollisionInfo info)
{
if (!caputurePos)
{
firstPostion = transform.LocalPosition;
@ -83,6 +102,7 @@ public class Item : Script
protected override void onCollisionExit(CollisionInfo info)
{
playSound = true;
checkSound = true;
}
}

View File

@ -26,6 +26,7 @@ public class PickAndThrow : Script
private float lastZDir;
private bool inRange = false;
public bool throwItem = false;
private Vector3 prevTargetOffSet;
[Tooltip("Lenght of ray")]
public float rayDistance = 1;
@ -56,6 +57,10 @@ public class PickAndThrow : Script
}
protected override void update()
{
if (GameManager.Instance.GamePause)
{
return;
}
if (timer <= delayTimer)
timer += Time.DeltaTimeF;
@ -76,6 +81,7 @@ public class PickAndThrow : Script
{
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
prevTargetOffSet = pc.camArm.TargetOffset;
pc.camArm.TargetOffset = cameraArmOffSet;
pc.cam.FOV = aimingFOV;
}
@ -86,7 +92,7 @@ public class PickAndThrow : Script
itemRidigBody.IsGravityEnabled = true;
itemCollider.GetCollisionShape(0).IsTrigger = false;
pc.isAiming = false;
pc.camArm.TargetOffset = Vector3.Zero;
pc.camArm.TargetOffset = prevTargetOffSet;
pc.cam.FOV = defaultFOV;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
@ -109,7 +115,7 @@ public class PickAndThrow : Script
{
pc.isAiming = false;
pc.cam.FOV = defaultFOV;
pc.camArm.TargetOffset = Vector3.Zero;
pc.camArm.TargetOffset = prevTargetOffSet;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
}
@ -134,6 +140,11 @@ public class PickAndThrow : Script
protected override void fixedUpdate()
{
if (GameManager.Instance.GamePause)
{
return;
}
if (throwItem && itemRidigBody && pc)
{
if (itemScript)

View File

@ -124,8 +124,14 @@ public class PlayerController : Script
protected override void lateUpdate()
{
}
protected override void update()
{
if (GameManager.Instance.GamePause)
{
return;
}
if (delayTimer <= 1)
delayTimer += Time.DeltaTimeF;
@ -158,22 +164,27 @@ public class PlayerController : Script
if (tranform)
tranform.LocalEulerAngles = new Vector3(0.0f, tranform.LocalEulerAngles.y, 0.0f);
GotCaught();
Rotation();
MoveKey();
Sprint();
Jump();
GotCaught();
//Debug.Log($"{currentState}");
//Debug.Log($" axisX: {axisMove.x} axisY:{axisMove.y}");
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
}
protected override void fixedUpdate()
{
if (GameManager.Instance.GamePause)
{
return;
}
Move();
Gravity();
//Debug.Log($"X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
}
@ -234,7 +245,7 @@ public class PlayerController : Script
private void Move()
{
if (rb != null)
if (rb != null && currentState != RaccoonStates.CAUGHT)
{
rb.LinearVelocity += new Vector3(axisMove.x * moveForce, 0.0f, axisMove.y * moveForce) * Time.DeltaTimeF;
@ -286,7 +297,6 @@ public class PlayerController : Script
}
}
//press and hold jump
private void Jump()
{
if (currentState == RaccoonStates.WALKING || currentState == RaccoonStates.RUNNING || currentState == RaccoonStates.IDLE)

View File

@ -41,6 +41,11 @@ namespace SHADE_Scripting
protected override void update()
{
if (GameManager.Instance.GamePause)
{
return;
}
CameraArm arm = GetComponent<CameraArm>();
if (arm)
{

View File

@ -38,13 +38,11 @@ public class GameManager : Script
private Vector3 fontScalar;
public static GameManager Instance { get; private set; }
//public static int highScore { get; private set; } maybe need
public bool GamePause { get; set; }
protected override void start()
{
base.start();
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["BGMAdaptive"].Play();

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@ -0,0 +1,3 @@
Name: SC_JumpPad
ID: 163951275
Type: 9

View File

@ -0,0 +1,96 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public enum EASING_METHOD
{
EASE_IN_SINE,
EASE_OUT_SINE,
EASE_OUT_BOUNCE,
EASE_IN_BOUNCE,
EASE_INOUT_BOUNCE
}
public static class EasingHelper
{
public static float EaseHelp(float value, EASING_METHOD method)
{
switch (method)
{
case EASING_METHOD.EASE_IN_SINE:
{
return EaseInSine(value);
}break;
case EASING_METHOD.EASE_OUT_SINE:
{
return EaseOutSine(value);
}break;
case EASING_METHOD.EASE_OUT_BOUNCE:
{
return EaseOutBounce(value);
}break;
case EASING_METHOD.EASE_IN_BOUNCE:
{
return EaseInBounce(value);
}
break;
case EASING_METHOD.EASE_INOUT_BOUNCE:
{
return EaseInOutBounce(value);
}
break;
default:
return 0.0f;
}
}
private static float EaseInSine(float value)
{
return (float)(1.0f - Math.Cos((value * Math.PI) / 2.0f));
}
private static float EaseOutSine(float value)
{
return (float)(1.0f - Math.Sin(value * Math.PI) / 2.0f);
}
private static float EaseOutBounce(float value)
{
const float n1 = 7.5625f;
const float d1 = 2.75f;
if (value < 1.0f / d1)
{
return n1 * value * value;
} else if (value < 2.0f / d1)
{
return n1 * (value -= 2.25f / d1) * value + 0.9375f;
}
else
{
return n1 * (value -= 2.625f / d1) * value + 0.984375f;
}
}
private static float EaseInBounce(float value)
{
return 1 - EaseOutBounce(1 - value);
}
private static float EaseInOutBounce(float value)
{
return (value < 0.5f)
?(1.0f - EaseOutBounce(1.0f - 2.0f * value)) / 2.0f
: (1.0f + EaseOutBounce(2.0f * value - 1.0f)) / 2.0f;
}
}
}

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@ -0,0 +1,3 @@
Name: EasingHelper
ID: 161000975
Type: 9

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@ -0,0 +1,123 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ButtonFX:Script
{
public string onHoverEnterSound = "event:/Music/player_undetected";
public string onHoverExitSound = "event:/Music/player_undetected";
public string onClickSound = "event:/Music/player_undetected";
public string onReleaseSound = "event:/Music/player_undetected";
[NonSerialized]
private AudioClipHandler onHoverEnterACHandler;
[NonSerialized]
private AudioClipHandler onHoverExitACHandler;
[NonSerialized]
private AudioClipHandler onClickACHandler;
[NonSerialized]
private AudioClipHandler onReleaseACHandler;
[NonSerialized]
private Vector3 defaultScale;
public float hoverScale = 1.1f;
public float clickScale = 0.9f;
[NonSerialized]
private TweenThread thread;
[NonSerialized]
private bool tweening = false;
[NonSerialized]
private float currentScale = 1.0f;
protected override void awake()
{
onHoverEnterACHandler = SHADE.Audio.CreateAudioClip(onHoverEnterSound);
onHoverExitACHandler = SHADE.Audio.CreateAudioClip(onHoverExitSound);
onClickACHandler = SHADE.Audio.CreateAudioClip(onClickSound);
onReleaseACHandler = SHADE.Audio.CreateAudioClip(onReleaseSound);
}
protected override void start()
{
thread = TweenManager.CreateTweenThread(0.1f, 0.9f, 1.0f, EASING_METHOD.EASE_IN_SINE);
Transform transform = GetComponent<Transform>();
if (transform == null)
return;
defaultScale = transform.LocalScale;
UIElement ui = GetComponent<UIElement>();
if (ui == null)
return;
ui.OnClick.RegisterAction(() =>
{
if (onClickSound != "")
onClickACHandler.Play();
tweening = true;
if(thread != null)
thread.Reset(currentScale,clickScale);
});
ui.OnRelease.RegisterAction(() =>
{
if (onReleaseSound != "")
onReleaseACHandler.Play();
tweening = true;
if (thread != null)
thread.Reset(currentScale, 1.0f);
});
ui.OnHoverEnter.RegisterAction(() =>
{
if (onHoverEnterSound != "")
onHoverEnterACHandler.Play();
tweening = true;
if (thread != null)
thread.Reset(currentScale, hoverScale);
});
ui.OnHoverExit.RegisterAction(() =>
{
if (onHoverExitSound != "")
onHoverExitACHandler.Play();
tweening = true;
if (thread != null)
thread.Reset(currentScale, 1.0f);
});
}
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform == null)
return;
if (tweening == true && thread != null)
{
Debug.Log("Tweening value " + thread.GetValue());
transform.LocalScale = defaultScale * thread.GetValue();
currentScale = thread.GetValue();
if (thread.IsCompleted())
tweening = false;
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ButtonFX
ID: 163796084
Type: 9

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@ -0,0 +1,42 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ChangeCanvasButton:Script
{
public GameObject canvasToActivate;
protected override void awake()
{
//if (canvasToActivate.GetComponent<Canvas>() == null)
// return;
UIElement ui = GetComponent<UIElement>();
ui.OnRelease.RegisterAction(() =>
{
Canvas.DeactivateAllCanvas();
canvasToActivate.SetActive(true);
});
}
protected override void start()
{
}
protected override void update()
{
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ChangeCanvasButton
ID: 154633292
Type: 9

View File

@ -11,8 +11,9 @@ public class ChangeSceneButton : Script
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnClick.RegisterAction(() =>
ui.OnRelease.RegisterAction(() =>
{
if (sceneID != 0)
{
Audio.PlaySFXOnce2D("event:/UI/success");
@ -24,6 +25,7 @@ public class ChangeSceneButton : Script
else
{
Debug.LogError("Failed to register button action for ChangeSceneButton.");
}
}
protected override void update()

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@ -5,6 +5,10 @@ using SHADE_Scripting.Audio;
public class MainMenu : Script
{
public uint sceneID;
public GameObject obj;
private Renderable renderable;
protected override void awake()
{
AudioHandler.audioClipHandlers["BGMMainMenu"] = Audio.CreateAudioClip("event:/Music/main_menu");
@ -12,9 +16,31 @@ public class MainMenu : Script
AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success");
//Audio.PlayBGMOnce2D("event:/Music/main_menu");
AudioHandler.audioClipHandlers["BGMMainMenu"].Play();
renderable = obj.GetComponent<Renderable>();
}
protected override void start()
{
}
protected override void update()
{
if (Input.GetKeyDown(Input.KeyCode.K) && obj)
{
if (renderable.Material.GetProperty<float>("data.alpha") == 1)
{
Debug.Log("ALPHA ZERO");
Debug.Log($"{obj.EntityId}");
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 0);
}
else if (renderable.Material.GetProperty<float>("data.alpha") == 0)
{
Debug.Log("ALPHA ONE");
Debug.Log($"{obj.EntityId}");
obj.GetComponent<Renderable>().Material.SetProperty<float>("data.alpha", 1);
}
}
if (Input.GetKeyDown(Input.KeyCode.Space))
{
//Audio.PlaySFXOnce2D("event:/UI/mouse_down_element");

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@ -0,0 +1,51 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class MultiImageList:Script
{
public List<MaterialAsset> imageAssetList = new List<MaterialAsset>();
[NonSerialized]
private int index = 0;
protected override void awake()
{
}
protected override void start()
{
}
public void NextImage()
{
++index;
if(index >= imageAssetList.Count())
{
index = 0;
}
Renderable rend = GetComponent<Renderable>();
rend.SetMaterial(imageAssetList[index]);
}
public void PrevImage()
{
if (index == 0)
index = imageAssetList.Count();
--index;
Renderable rend = GetComponent<Renderable>();
rend.SetMaterial(imageAssetList[index]);
}
}
}

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@ -0,0 +1,3 @@
Name: SC_MultiImageList
ID: 166320642
Type: 9

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@ -0,0 +1,40 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class MultiImageListControlButton: Script
{
public bool isNext = true;
public GameObject multiImageList;
protected override void awake()
{
UIElement ui = GetComponent<UIElement>();
if (ui != null)
{
ui.OnRelease.RegisterAction(() =>
{
MultiImageList imageList = multiImageList.GetScript<MultiImageList>();
if(imageList != null)
{
if (isNext)
imageList.NextImage();
else
imageList.PrevImage();
}
});
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_MultiImageListControlButton
ID: 164209885
Type: 9

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@ -59,8 +59,7 @@ public class PauseMenu : Script
retry.OnClick.RegisterAction(() =>
{
Audio.StopAllSounds();
//get curr scene
//SceneManager.ChangeScene();
SceneManager.RestartScene();
});
}
else
@ -86,10 +85,6 @@ public class PauseMenu : Script
protected override void update()
{
if (GameManager.Instance.GamePause)
{
return;
}
if (Input.GetKeyDown(Input.KeyCode.Escape) && !GameManager.Instance.GamePause)
{

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@ -0,0 +1,47 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScaleBounce:Script
{
[NonSerialized]
private TweenThread thread;
public float minScale = 1.0f;
public float maxScale = 1.2f;
public float duration = 1.0f;
private Vector3 defaultScale;
protected override void start()
{
thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE);
Transform trans = GetComponent<Transform>();
if(trans != null)
{
defaultScale = trans.LocalScale;
}
}
protected override void update()
{
Transform trans = GetComponent<Transform>();
if(trans != null)
{
trans.LocalScale = defaultScale * thread.GetValue();
}
if(thread.IsCompleted())
{
thread.ResetInvert();
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_ScaleBounce
ID: 152015842
Type: 9

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@ -0,0 +1,31 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class SliderText:Script
{
public GameObject sliderObj;
public int minValue = 0;
public int maxValue = 0;
protected override void update()
{
Slider slider = sliderObj.GetComponent<Slider>();
TextRenderable text = GetComponent<TextRenderable>();
if(slider != null && text != null)
{
text.Text = ((int)(slider.GetValue() * (maxValue - minValue) + minValue)).ToString();
}
}
}
}

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@ -0,0 +1,3 @@
Name: SC_SliderText
ID: 158412308
Type: 9

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@ -0,0 +1,120 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Threading;
namespace SHADE_Scripting.UI
{
public class TweenThread
{
private float timer = 0.0f;
public float duration = 1.0f;
public EASING_METHOD method;
private float value = 0.0f;
public float startValue = 0.0f;
public float endValue = 1.0f;
public TweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
this.duration = duration;
this.method = method;
this.startValue = startValue;
this.endValue = endValue;
}
public void Update(float deltaTime)
{
if (timer > duration)
return;
timer += deltaTime;
if (timer > duration)
timer = duration;
value = EasingHelper.EaseHelp(timer/duration, method) * (endValue - startValue) + startValue ;
}
public bool IsCompleted()
{
return timer >= duration;
}
public void Reset()
{
timer = 0.0f;
value = startValue;
}
public void Reset(float startValue, float endValue)
{
Reset();
this.startValue = startValue;
this.endValue = endValue;
}
public void ResetInvert()
{
Reset();
float temp = startValue;
startValue = endValue;
endValue = temp;
}
public float GetValue()
{
return value;
}
}
public class TweenManager : Script
{
public static TweenManager Instance { get; private set; }
[NonSerialized]
private List<TweenThread> threadList;
protected override void awake()
{
if (Instance != null && Instance != this)
RemoveScript<TweenManager>();
else
Instance = this;
threadList = new List<TweenThread>();
}
protected override void onDestroy()
{
if (Instance == this)
Instance = null;
}
protected override void update()
{
foreach (TweenThread thread in threadList)
{
thread.Update(Time.DeltaTimeF);
}
}
public static TweenThread CreateTweenThread(float duration, float startValue, float endValue, EASING_METHOD method)
{
if (Instance == null)
return null;
TweenThread thread = new TweenThread(duration, startValue, endValue, method);
Instance.threadList.Add(thread);
thread.Reset();
return thread;
}
}
}

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@ -0,0 +1,3 @@
Name: SC_TweenManager
ID: 164072799
Type: 9

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@ -26,6 +26,7 @@ layout(set = 3, binding = 3, r32ui) uniform uimage2D lightLayerData;
layout(set = 3, binding = 4, r8) uniform image2D ssaoBlurredImage;
layout(set = 3, binding = 5, rgba8) uniform image2D positionWorldSpace;
layout(set = 3, binding = 6, rgba8) uniform image2D targetImage;
layout(set = 3, binding = 7, rgba8) uniform image2D objectVFXImage;
layout (set = 4, binding = 0) uniform sampler2D shadowMaps[]; // for textures (global)
@ -141,6 +142,9 @@ void main()
float ssaoVal = imageLoad (ssaoBlurredImage, globalThread).r;
fragColor *= ssaoVal;
vec4 objectVFXColor = imageLoad (objectVFXImage, globalThread);
fragColor += objectVFXColor.rgb * objectVFXColor.a;
// store result into result image
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor.rgb, 1.0f));

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@ -0,0 +1,97 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
int textureIndex;
float highlightPosition;
};
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
vec4 worldPos; // location = 3
} In;
// material stuff
layout(location = 4) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
vec3 screenSpacePos;
} In2;
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 position;
layout(location = 1) out uint outEntityID;
layout(location = 2) out uint lightLayerIndices;
layout(location = 3) out vec4 normals;
layout(location = 4) out vec4 albedo;
layout(location = 5) out vec4 worldSpacePosition;
layout(location = 6) out vec4 objectVFX;
float map (float value, float srcLow, float srcHigh, float dstLow, float dstHigh)
{
return dstLow + (value - srcLow) * (dstHigh - dstLow) / (srcHigh - srcLow);
}
void main()
{
position = In.vertPos;
normals = In.normal;
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
worldSpacePosition = In.worldPos;
outEntityID = In2.eid;
lightLayerIndices = In2.lightLayerIndex;
float vpHeight = (float (In2.screenSpacePos.y) - (genericDataBuffer.data.elapsedTime * 4000.0f * (1.0f - In2.screenSpacePos.z)));
vpHeight = float (int (vpHeight) % genericDataBuffer.data.viewportHeight);
float scanlineScale = 2500.0f * (1.0f - In2.screenSpacePos.z);
float lowerLimit = vpHeight - scanlineScale;
float upperLimit = vpHeight + scanlineScale;
if (gl_FragCoord.y > lowerLimit && gl_FragCoord.y < upperLimit)
{
float opacity = 0.0f;
opacity = map (abs (gl_FragCoord.y - vpHeight), 0.0f, upperLimit - vpHeight, 0.0f, 1.0f);
opacity = 1.0f - clamp (opacity, 0.0f, 1.0f);
objectVFX = vec4(opacity);
}
else
objectVFX = vec4(0.0f, 0.0f, 0.0f, 1.0f);
}

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@ -0,0 +1,3 @@
Name: ShinyHighlight_FS
ID: 45685219
Type: 2

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@ -0,0 +1,99 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
layout(location = 0) in vec3 aVertexPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec3 aNormal;
layout(location = 3) in vec3 aTangent;
layout(location = 4) in mat4 worldTransform;
layout(location = 8) in uvec2 integerData;
layout(location = 9) in uvec4 aBoneIndices;
layout(location = 10) in vec4 aBoneWeights;
layout(location = 11) in uint firstBoneIndex;
layout(location = 0) out struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
vec4 worldPos; // location = 3
} Out;
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
// material stuff
layout(location = 4) out struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
vec3 screenSpacePos;
} Out2;
layout(set = 1, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
mat4 viewMat;
mat4 projMat;
} cameraData;
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
void main()
{
Out2.materialIndex = gl_InstanceIndex;
Out2.eid = integerData[0];
Out2.lightLayerIndex = integerData[1];
// for transforming gBuffer position and normal data
mat4 modelViewMat = cameraData.viewMat * worldTransform;
// gBuffer position will be in view space
Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f);
Out.worldPos = worldTransform * vec4 (aVertexPos, 1.0f);
// uvs for texturing in fragment shader
Out.uv = aUV;
mat3 transposeInv = mat3 (transpose(inverse(modelViewMat)));
// normals are also in view space
Out.normal.rgb = transposeInv * aNormal.rgb;
Out.normal.rgb = normalize (Out.normal.rgb);
// Get center of object in world position
vec4 worldPos = vec4(worldTransform[3][0], worldTransform[3][1], worldTransform[3][2], 1.0f);
// transform to clip space
worldPos = cameraData.vpMat * worldPos;
worldPos.xyz /= worldPos.w;
// transform to screen space
worldPos.xy = ((worldPos.xy + vec2(1.0f)) * vec2 (0.5f)) * vec2 (genericDataBuffer.data.viewportWidth, genericDataBuffer.data.viewportHeight);
Out2.screenSpacePos = worldPos.xyz;
// clip space for rendering
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
}

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@ -0,0 +1,3 @@
Name: ShinyHighlight_VS
ID: 37048829
Type: 2

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@ -0,0 +1,67 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
vec4 color;
};
struct GenericData
{
//! Delta time
float dt;
//! Elapsed time of the application
float elapsedTime;
//! Viewport width of the scene (excluding imgui, that means smaller than window)
uint viewportWidth;
//! Ditto but for height
uint viewportHeight;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
vec4 worldPos; // location = 3
} In;
// material stuff
layout(location = 4) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout (set = 0, binding = 0) uniform GenericDataBuffer
{
GenericData data;
} genericDataBuffer;
layout(location = 0) out vec4 objectVFX;
layout(input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput depthBuffer;
void main()
{
// Sample depth buffer using UV and save it
float currentDepth = subpassLoad (depthBuffer).r;
// Use depth buffer to check against current fragment's depth. If fragment is behind depth buffer, render fragment.
if (currentDepth > gl_FragCoord.z)
discard;
objectVFX = MatProp.data[In2.materialIndex].color;
}

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@ -0,0 +1,3 @@
Name: Silhouette_FS
ID: 42962441
Type: 2

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@ -0,0 +1,68 @@
#version 450
#extension GL_KHR_vulkan_glsl : enable
//#include "ShaderDescriptorDefinitions.glsl"
layout(location = 0) in vec3 aVertexPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec3 aNormal;
layout(location = 3) in vec3 aTangent;
layout(location = 4) in mat4 worldTransform;
layout(location = 8) in uvec2 integerData;
layout(location = 9) in uvec4 aBoneIndices;
layout(location = 10) in vec4 aBoneWeights;
layout(location = 11) in uint firstBoneIndex;
layout(location = 0) out struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
vec4 worldPos; // location = 3
} Out;
// material stuff
layout(location = 4) out struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} Out2;
layout(set = 1, binding = 0) uniform CameraData
{
vec4 position;
mat4 vpMat;
mat4 viewMat;
mat4 projMat;
} cameraData;
void main()
{
Out2.materialIndex = gl_InstanceIndex;
Out2.eid = integerData[0];
Out2.lightLayerIndex = integerData[1];
// for transforming gBuffer position and normal data
mat4 modelViewMat = cameraData.viewMat * worldTransform;
// gBuffer position will be in view space
Out.vertPos = modelViewMat * vec4(aVertexPos, 1.0f);
Out.worldPos = worldTransform * vec4 (aVertexPos, 1.0f);
// uvs for texturing in fragment shader
Out.uv = aUV;
mat3 transposeInv = mat3 (transpose(inverse(modelViewMat)));
// normals are also in view space
Out.normal.rgb = transposeInv * aNormal.rgb;
Out.normal.rgb = normalize (Out.normal.rgb);
// clip space for rendering
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
}

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@ -0,0 +1,3 @@
Name: Silhouette_VS
ID: 38847805
Type: 2

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@ -3,7 +3,7 @@
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
layout (input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput sceneTexture;
layout (input_attachment_index = 0, set = 3, binding = 0) uniform subpassInput sceneTexture;
layout(location = 0) out vec4 fragColor;

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@ -5,10 +5,8 @@
struct MatPropData
{
vec4 color;
int textureIndex;
float alpha;
vec3 beta;
};
layout(location = 0) in struct
@ -43,6 +41,8 @@ void main()
{
discard;
}
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,60 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
int textureIndex;
float alpha;
float sliderThreshold;
vec4 sliderStartColor;
vec4 sliderEndColor;
vec4 sliderBarColor;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
else
fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_Slider_FS
ID: 48832081
Type: 2

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@ -0,0 +1,62 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_EXT_nonuniform_qualifier : require
struct MatPropData
{
int textureIndex;
float alpha;
float sliderThreshold;
vec4 sliderStartColor;
vec4 sliderEndColor;
vec4 sliderBarColor;
};
layout(location = 0) in struct
{
vec4 vertPos; // location 0
vec2 uv; // location = 1
vec4 normal; // location = 2
} In;
// material stuff
layout(location = 3) flat in struct
{
int materialIndex;
uint eid;
uint lightLayerIndex;
} In2;
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
layout (std430, set = 2, binding = 0) buffer MaterialProperties // For materials
{
MatPropData data[];
} MatProp;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out uint outEntityID;
void main()
{
//fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (In.uv.x > MatProp.data[In2.materialIndex].sliderThreshold)
fragColor = MatProp.data[In2.materialIndex].sliderBarColor;
else
//fragColor = (1.0f - In.uv.x) * MatProp.data[In2.materialIndex].sliderStartColor + In.uv.x * MatProp.data[In2.materialIndex].sliderEndColor;
fragColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv);
if (fragColor.a < 0.01f)
{
discard;
}
fragColor.a = MatProp.data[In2.materialIndex].alpha;
// fragColor.a = 1.0f;
outEntityID = In2.eid;
}

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@ -0,0 +1,3 @@
Name: UI_Slider_Textured_FS
ID: 43211183
Type: 2

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@ -58,8 +58,11 @@ void main()
Out.normal.rgb = transposeInv * aNormal.rgb;
Out.normal.rgb = normalize (Out.normal.rgb);
vec3 vert = aVertexPos;
vert.z += 0.1f;
// clip space for rendering
gl_Position = cameraData.projMat * worldTransform * vec4 (aVertexPos, 1.0f);
gl_Position.z += 0.1f; // HAX
gl_Position = cameraData.projMat * worldTransform * vec4 (vert, 1.0f);
// gl_Position.z += 0.1f; // HAX
// gl_Position = vec4 (aVertexPos, 1.0f);
}

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Name: RaccoonTransparent
ID: 51158984
Type: 3

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Name: TX_WK10_HowToPlay_01
ID: 62200943
Type: 3

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Name: TX_WK10_HowToPlay_02
ID: 53303669
Type: 3

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Name: TX_WK10_HowToPlay_03
ID: 61780097
Type: 3

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Name: TX_WK10_HowToPlay_04
ID: 59178524
Type: 3

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