Merge pull request #233 from SHADE-DP/SP3-2-Physics

Added Collision Tags
This commit is contained in:
XiaoQiDigipen 2022-11-20 22:40:53 +08:00 committed by GitHub
commit 9553c19b80
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11 changed files with 605 additions and 20 deletions

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note:
All collision tags should follow the above format "index<space>tag name".
If it fails to follow this, the default tag names will be used.

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@ -180,6 +180,7 @@ namespace Sandbox
editor->PollPicking(); editor->PollPicking();
#endif #endif
// TODO: Move into an Editor menu
static bool drawColliders = false; static bool drawColliders = false;
if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10)) if (SHInputManager::GetKeyDown(SHInputManager::SH_KEYCODE::F10))
{ {

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@ -0,0 +1,223 @@
/****************************************************************************************
* \file SHCollisionTagMatrix.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for Collision Tag Matrix for handling sets of Collision Tags.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
#include <fstream>
// Primary Header
#include "SHCollisionTagMatrix.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Static Data Member Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollisionTag SHCollisionTagMatrix::collisionTags[SHCollisionTag::NUM_LAYERS];
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
const std::string& SHCollisionTagMatrix::GetTagName(int tagIndex)
{
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
return collisionTags[tagIndex].GetName();
}
int SHCollisionTagMatrix::GetTagIndex(const std::string& tagName) noexcept
{
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
if (collisionTags[i].GetName() == tagName)
return i;
}
SHLOGV_WARNING("Collision Tag {} cannot be found!", tagName)
return -1;
}
SHCollisionTag* SHCollisionTagMatrix::GetTag(int tagIndex)
{
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
return &collisionTags[tagIndex];
}
SHCollisionTag* SHCollisionTagMatrix::GetTag(const std::string& tagName) noexcept
{
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
if (collisionTags[i].GetName() == tagName)
return &collisionTags[i];
}
SHLOGV_WARNING("Collision Tag {} cannot be found!", tagName)
return nullptr;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::SetTagName(const std::string& oldTagName, const std::string& newTagName) noexcept
{
for (auto& collisionTag : collisionTags)
{
if (collisionTag.GetName() != oldTagName)
continue;
collisionTag.SetName(newTagName);
return;
}
SHLOGV_WARNING("Collision tag {} cannot be found!", oldTagName)
}
void SHCollisionTagMatrix::SetTag(const std::string& tagName, const SHCollisionTag& newTag) noexcept
{
for (auto& collisionTag : collisionTags)
{
if (collisionTag.GetName() != tagName)
continue;
collisionTag = newTag;
return;
}
SHLOGV_WARNING("Collision tag {} cannot be found!", tagName)
}
void SHCollisionTagMatrix::SetTag(const std::string& tagName, uint16_t mask) noexcept
{
for (auto& collisionTag : collisionTags)
{
if (collisionTag.GetName() != tagName)
continue;
collisionTag.SetMask(mask);
return;
}
SHLOGV_WARNING("Collision tag {} cannot be found!", tagName)
}
void SHCollisionTagMatrix::SetTagName(int tagIndex, const std::string& newTagName)
{
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
collisionTags[tagIndex].SetName(newTagName);
}
void SHCollisionTagMatrix::SetTag(int tagIndex, const SHCollisionTag& newTag)
{
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
collisionTags[tagIndex] = newTag;
}
void SHCollisionTagMatrix::SetTag(int tagIndex, uint16_t mask)
{
if (tagIndex < 0 || tagIndex > SHCollisionTag::NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
collisionTags[tagIndex].SetMask(mask);
}
/*-----------------------------------------------------------------------------------*/
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept
{
/**
* I HATE FILE IO
*
* Each line in the file should be "index<space>tag name".
* If the line fails to follow this format, use the default tag name (index + 1)
*/
// Populate tag names with default
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTags[i].SetName(std::to_string(i + 1));
std::ifstream collisionTagNamesFile { tagNameFilePath };
if (!collisionTagNamesFile.is_open())
{
SHLOG_ERROR("Failed to open file for Collision Tag Names! Default tag names used!")
return;
}
std::stringstream ss;
std::string line;
int linesRead = 0;
while (std::getline(collisionTagNamesFile, line))
{
// Do not read anything beyond the first 16 lines
if (linesRead >= 16)
break;
ss << line;
++linesRead;
// First element is index.
int tagIndex;
ss >> tagIndex;
// Next element is name of the tag
std::string tagName;
ss >> tagName;
// If no tag name read, use default.
if (tagName.empty())
{
SHLOG_ERROR
(
"Collision tag file line {} does not match the required format of 'index<space>tag name'. Default tag used for index {}"
, linesRead + 1
, tagIndex
)
// Use default
collisionTags[tagIndex].SetName(std::to_string(tagIndex + 1));
continue;
}
collisionTags[tagIndex].SetName(tagName);
ss.clear();
}
collisionTagNamesFile.close();
}
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept
{
std::ofstream collisionTagNamesFile { tagNameFilePath };
if (!collisionTagNamesFile.is_open())
{
SHLOG_ERROR("Failed to open file for Collision Tag Names! Tag names not saved!")
return;
}
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << std::endl;
collisionTagNamesFile.close();
}
} // namespace SHADE

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@ -0,0 +1,67 @@
/****************************************************************************************
* \file SHCollisionTagMatrix.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for Collision Tag Matrix for handling sets of Collision Tags.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <filesystem>
// Project Includes
#include "SH_API.h"
#include "SHCollisionTags.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHCollisionTagMatrix
{
public:
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] static const std::string& GetTagName (int tagIndex);
[[nodiscard]] static int GetTagIndex (const std::string& tagName) noexcept;
[[nodiscard]] static SHCollisionTag* GetTag (int tagIndex);
[[nodiscard]] static SHCollisionTag* GetTag (const std::string& tagName) noexcept;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
static void SetTagName (const std::string& oldTagName, const std::string& newTagName) noexcept;
static void SetTag (const std::string& tagName, const SHCollisionTag& newTag) noexcept;
static void SetTag (const std::string& tagName, uint16_t mask) noexcept;
// Unsafe Setters: Can throw exceptions
static void SetTagName (int tagIndex, const std::string& newTagName);
static void SetTag (int tagIndex, const SHCollisionTag& newTag);
static void SetTag (int tagIndex, uint16_t mask);
/*---------------------------------------------------------------------------------*/
/* Function Members */
/*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
static SHCollisionTag collisionTags[SHCollisionTag::NUM_LAYERS];
};
}

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@ -0,0 +1,116 @@
/****************************************************************************************
* \file SHCollisionTags.cpp
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Implementation for Collision Tags for filtering collisions.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#include <SHpch.h>
#include <fstream>
// Primary Header
#include "SHCollisionTags.h"
// Project Headers
#include "Tools/Utilities/SHUtilities.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors & Destructor Definitions */
/*-----------------------------------------------------------------------------------*/
SHCollisionTag::SHCollisionTag() noexcept
: mask { SHUtilities::ConvertEnum(Layer::ALL) }
{}
SHCollisionTag::SHCollisionTag(uint16_t _mask) noexcept
: mask { _mask }
{}
SHCollisionTag::SHCollisionTag(Layer layer) noexcept
: mask { SHUtilities::ConvertEnum(layer) }
{}
/*-----------------------------------------------------------------------------------*/
/* Operator Overload Definitions */
/*-----------------------------------------------------------------------------------*/
bool SHCollisionTag::operator==(const SHCollisionTag& rhs) const noexcept
{
return mask == rhs.mask;
}
bool SHCollisionTag::operator!=(const SHCollisionTag& rhs) const noexcept
{
return mask != rhs.mask;
}
SHCollisionTag::operator uint16_t() const noexcept
{
return mask;
}
/*-----------------------------------------------------------------------------------*/
/* Getter Function Definitions */
/*-----------------------------------------------------------------------------------*/
uint16_t SHCollisionTag::GetMask() const noexcept
{
return mask;
}
const std::string& SHCollisionTag::GetName() const noexcept
{
return name;
}
bool SHCollisionTag::GetLayerState(Layer layer) const noexcept
{
return (mask & SHUtilities::ConvertEnum(layer)) > 0;
}
bool SHCollisionTag::GetLayerState(int layerIndex) const
{
if (layerIndex < 0 || layerIndex > NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
return (mask & (1U << layerIndex)) > 0;
}
/*-----------------------------------------------------------------------------------*/
/* Setter Function Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTag::SetMask(uint16_t newMask) noexcept
{
mask = newMask;
}
void SHCollisionTag::SetName(const std::string_view& newName) noexcept
{
name = newName;
}
void SHCollisionTag::SetLayerState(Layer layer, bool state) noexcept
{
const auto VALUE = SHUtilities::ConvertEnum(layer);
state ? mask |= VALUE : mask &= ~(VALUE);
}
void SHCollisionTag::SetLayerState(int layerIndex, bool state)
{
if (layerIndex < 0 || layerIndex > NUM_LAYERS)
throw std::invalid_argument("Index out of range!");
const auto VALUE = 1U << layerIndex;
state ? mask |= (VALUE) : mask &= ~(VALUE);
}
} // namespace SHADE
SHADE::SHCollisionTag::Layer operator|(SHADE::SHCollisionTag::Layer lhs, SHADE::SHCollisionTag::Layer rhs) noexcept
{
return static_cast<SHADE::SHCollisionTag::Layer>(SHADE::SHUtilities::ConvertEnum(lhs) | SHADE::SHUtilities::ConvertEnum(rhs));
}

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@ -0,0 +1,112 @@
/****************************************************************************************
* \file SHCollisionTags.h
* \author Diren D Bharwani, diren.dbharwani, 390002520
* \brief Interface for Collision Tags for filtering collisions.
*
* \copyright Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
* disclosure of this file or its contents without the prior written consent
* of DigiPen Institute of Technology is prohibited.
****************************************************************************************/
#pragma once
#include <string>
// Project Headers
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SH_API SHCollisionTag
{
public:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
enum class Layer : uint16_t
{
_1 = 0x0001
, _2 = 0x0002
, _3 = 0x0004
, _4 = 0x0008
, _5 = 0x0010
, _6 = 0x0020
, _7 = 0x0040
, _8 = 0x0080
, _9 = 0x0100
, _10 = 0x0200
, _11 = 0x0400
, _12 = 0x0800
, _13 = 0x1000
, _14 = 0x2000
, _15 = 0x4000
, _16 = 0x8000
, ALL = 0xFFFF
};
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
static constexpr int NUM_LAYERS = 16;
/*---------------------------------------------------------------------------------*/
/* Constructors & Destructor */
/*---------------------------------------------------------------------------------*/
SHCollisionTag () noexcept;
SHCollisionTag (uint16_t mask) noexcept;
SHCollisionTag (Layer layer) noexcept;
SHCollisionTag (const SHCollisionTag&) noexcept = default;
SHCollisionTag (SHCollisionTag&&) noexcept = default;
~SHCollisionTag () = default;
/*---------------------------------------------------------------------------------*/
/* Operator Overloads */
/*---------------------------------------------------------------------------------*/
SHCollisionTag& operator=(const SHCollisionTag&) noexcept = default;
SHCollisionTag& operator=(SHCollisionTag&&) noexcept = default;
[[nodiscard]] bool operator==(const SHCollisionTag& rhs) const noexcept;
[[nodiscard]] bool operator!=(const SHCollisionTag& rhs) const noexcept;
operator uint16_t() const noexcept;
/*---------------------------------------------------------------------------------*/
/* Getter Functions */
/*---------------------------------------------------------------------------------*/
[[nodiscard]] uint16_t GetMask () const noexcept;
[[nodiscard]] const std::string& GetName () const noexcept;
[[nodiscard]] bool GetLayerState (Layer layer) const noexcept;
[[nodiscard]] bool GetLayerState (int layerIndex) const;
/*---------------------------------------------------------------------------------*/
/* Setter Functions */
/*---------------------------------------------------------------------------------*/
void SetMask (uint16_t newMask) noexcept;
void SetName (const std::string_view& newName) noexcept;
void SetLayerState (Layer layer, bool state) noexcept;
void SetLayerState (int layerIndex, bool state);
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
uint16_t mask;
std::string name;
};
} // namespace SHADE
SHADE::SHCollisionTag::Layer SH_API operator|(SHADE::SHCollisionTag::Layer lhs, SHADE::SHCollisionTag::Layer rhs) noexcept;

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@ -16,6 +16,7 @@
#include "Math/Geometry/SHBox.h" #include "Math/Geometry/SHBox.h"
#include "Math/Geometry/SHSphere.h" #include "Math/Geometry/SHSphere.h"
#include "Math/SHMathHelpers.h" #include "Math/SHMathHelpers.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"
#include "Reflection/SHReflectionMetadata.h" #include "Reflection/SHReflectionMetadata.h"
#include "SHColliderComponent.h" #include "SHColliderComponent.h"
@ -26,12 +27,13 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial) SHCollisionShape::SHCollisionShape(EntityID eid, Type colliderType, const SHPhysicsMaterial& physicsMaterial)
: type { colliderType } : type { colliderType }
, entityID { eid } , entityID { eid }
, isTrigger { false } , isTrigger { false }
, dirty { true } , dirty { true }
, shape { nullptr } , shape { nullptr }
, material { physicsMaterial } , material { physicsMaterial }
, collisionTag { SHCollisionTagMatrix::GetTag(0) }
{ {
switch (type) switch (type)
{ {
@ -57,6 +59,8 @@ namespace SHADE
, shape { nullptr } , shape { nullptr }
, material { rhs.material } , material { rhs.material }
, positionOffset { rhs.positionOffset } , positionOffset { rhs.positionOffset }
, rotationOffset { rhs.rotationOffset }
, collisionTag { rhs.collisionTag }
{ {
CopyShape(rhs.shape); CopyShape(rhs.shape);
} }
@ -69,6 +73,8 @@ namespace SHADE
, shape { nullptr } , shape { nullptr }
, material { rhs.material } , material { rhs.material }
, positionOffset { rhs.positionOffset } , positionOffset { rhs.positionOffset }
, rotationOffset { rhs.rotationOffset }
, collisionTag { rhs.collisionTag }
{ {
CopyShape(rhs.shape); CopyShape(rhs.shape);
} }
@ -93,6 +99,8 @@ namespace SHADE
dirty = true; dirty = true;
material = rhs.material; material = rhs.material;
positionOffset = rhs.positionOffset; positionOffset = rhs.positionOffset;
rotationOffset = rhs.rotationOffset;
collisionTag = rhs.collisionTag;
delete shape; delete shape;
CopyShape(rhs.shape); CopyShape(rhs.shape);
@ -108,6 +116,8 @@ namespace SHADE
dirty = true; dirty = true;
material = rhs.material; material = rhs.material;
positionOffset = rhs.positionOffset; positionOffset = rhs.positionOffset;
rotationOffset = rhs.rotationOffset;
collisionTag = rhs.collisionTag;
delete shape; delete shape;
CopyShape(rhs.shape); CopyShape(rhs.shape);
@ -134,6 +144,11 @@ namespace SHADE
return type; return type;
} }
const SHCollisionTag& SHCollisionShape::GetCollisionTag() const noexcept
{
return *collisionTag;
}
float SHCollisionShape::GetFriction() const noexcept float SHCollisionShape::GetFriction() const noexcept
{ {
return material.GetFriction(); return material.GetFriction();
@ -240,6 +255,12 @@ namespace SHADE
isTrigger = trigger; isTrigger = trigger;
} }
void SHCollisionShape::SetCollisionTag(SHCollisionTag* newCollisionTag) noexcept
{
dirty = true;
collisionTag = newCollisionTag;
}
void SHCollisionShape::SetFriction(float friction) noexcept void SHCollisionShape::SetFriction(float friction) noexcept
{ {
dirty = true; dirty = true;

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@ -17,6 +17,7 @@
#include "Math/Geometry/SHShape.h" #include "Math/Geometry/SHShape.h"
#include "Math/SHQuaternion.h" #include "Math/SHQuaternion.h"
#include "SHPhysicsMaterial.h" #include "SHPhysicsMaterial.h"
#include "Physics/Collision/SHCollisionTags.h"
namespace SHADE namespace SHADE
{ {
@ -74,6 +75,8 @@ namespace SHADE
[[nodiscard]] Type GetType () const noexcept; [[nodiscard]] Type GetType () const noexcept;
[[nodiscard]] const SHCollisionTag& GetCollisionTag () const noexcept;
[[nodiscard]] float GetFriction () const noexcept; [[nodiscard]] float GetFriction () const noexcept;
[[nodiscard]] float GetBounciness () const noexcept; [[nodiscard]] float GetBounciness () const noexcept;
[[nodiscard]] float GetDensity () const noexcept; [[nodiscard]] float GetDensity () const noexcept;
@ -92,6 +95,7 @@ namespace SHADE
void SetBoundingSphere (float radius); void SetBoundingSphere (float radius);
void SetIsTrigger (bool isTrigger) noexcept; void SetIsTrigger (bool isTrigger) noexcept;
void SetCollisionTag (SHCollisionTag* newCollisionTag) noexcept;
void SetFriction (float friction) noexcept; void SetFriction (float friction) noexcept;
void SetBounciness (float bounciness) noexcept; void SetBounciness (float bounciness) noexcept;
void SetDensity (float density) noexcept; void SetDensity (float density) noexcept;
@ -109,11 +113,15 @@ namespace SHADE
EntityID entityID; // The entity this collider belongs to EntityID entityID; // The entity this collider belongs to
bool isTrigger; bool isTrigger;
bool dirty; bool dirty;
SHShape* shape; SHShape* shape;
SHPhysicsMaterial material; SHPhysicsMaterial material;
SHVec3 positionOffset; SHVec3 positionOffset;
SHVec3 rotationOffset; SHVec3 rotationOffset;
SHCollisionTag* collisionTag;
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -254,6 +254,10 @@ namespace SHADE
} }
case 9: // Mass case 9: // Mass
{ {
rp3dBody->setMass(component.mass);
rp3dBody->updateLocalCenterOfMassFromColliders();
rp3dBody->updateLocalInertiaTensorFromColliders();
//if (component.GetAutoMass()) //if (component.GetAutoMass())
//{ //{
// rp3dBody->updateMassPropertiesFromColliders(); // rp3dBody->updateMassPropertiesFromColliders();
@ -261,9 +265,9 @@ namespace SHADE
//} //}
//else //else
//{ //{
rp3dBody->setMass(component.mass); // rp3dBody->setMass(component.mass);
rp3dBody->updateLocalCenterOfMassFromColliders(); // rp3dBody->updateLocalCenterOfMassFromColliders();
rp3dBody->updateLocalInertiaTensorFromColliders(); // rp3dBody->updateLocalInertiaTensorFromColliders();
//} //}
break; break;
@ -309,7 +313,18 @@ namespace SHADE
default: break; default: break;
} }
syncMaterial(i, collisionShape); // Sync material
auto* rp3dCollider = rp3dBody->getCollider(i);
auto& rp3dMaterial = rp3dCollider->getMaterial();
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
// Sync tags
const unsigned short MASK_BITS = collisionShape.GetCollisionTag();
rp3dCollider->setCollisionCategoryBits(MASK_BITS);
rp3dCollider->setCollideWithMaskBits(MASK_BITS);
collisionShape.dirty = false; collisionShape.dirty = false;
} }
@ -319,14 +334,6 @@ namespace SHADE
/* Private Function Member Definitions */ /* Private Function Member Definitions */
/*-----------------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------------*/
void SHPhysicsObject::syncMaterial(int colliderIndex, SHCollisionShape& collisionShape) const noexcept
{
auto& rp3dMaterial = rp3dBody->getCollider(colliderIndex)->getMaterial();
rp3dMaterial.setFrictionCoefficient(collisionShape.GetFriction());
rp3dMaterial.setBounciness(collisionShape.GetBounciness());
rp3dMaterial.setMassDensity(collisionShape.GetDensity());
}
void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept void SHPhysicsObject::addBoxShape(SHCollisionShape& boxShape) const noexcept
{ {
const rp3d::Transform OFFSETS const rp3d::Transform OFFSETS

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@ -96,8 +96,6 @@ namespace SHADE
/* Function Members */ /* Function Members */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void syncMaterial (int colliderIndex, SHCollisionShape& collisionShape) const noexcept;
// Box Shapes // Box Shapes
void addBoxShape (SHCollisionShape& boxShape) const noexcept; void addBoxShape (SHCollisionShape& boxShape) const noexcept;

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@ -14,10 +14,12 @@
#include "SHPhysicsSystem.h" #include "SHPhysicsSystem.h"
// Project Headers // Project Headers
#include "Assets/SHAssetMacros.h"
#include "ECS_Base/Managers/SHComponentManager.h" #include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/Managers/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
#include "Physics/Collision/SHCollisionTagMatrix.h"
#include "Physics/SHPhysicsEvents.h" #include "Physics/SHPhysicsEvents.h"
#include "Scene/SHSceneManager.h" #include "Scene/SHSceneManager.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
@ -90,6 +92,11 @@ namespace SHADE
void SHPhysicsSystem::Init() void SHPhysicsSystem::Init()
{ {
// Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
// Subscribe to component events // Subscribe to component events
const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::addPhysicsComponent) }; const std::shared_ptr ADD_COMPONENT_RECEIVER { std::make_shared<SHEventReceiverSpec<SHPhysicsSystem>>(this, &SHPhysicsSystem::addPhysicsComponent) };
const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER); const ReceiverPtr ADD_COMPONENT_RECEIVER_PTR = std::dynamic_pointer_cast<SHEventReceiver>(ADD_COMPONENT_RECEIVER);
@ -122,6 +129,11 @@ namespace SHADE
void SHPhysicsSystem::Exit() void SHPhysicsSystem::Exit()
{ {
worldState.DestroyWorld(factory); worldState.DestroyWorld(factory);
// Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
} }
void SHPhysicsSystem::ForceUpdate() void SHPhysicsSystem::ForceUpdate()