Resize half working
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c16bea2d39
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@ -71,7 +71,7 @@ namespace SHADE
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if (width == 0 || height == 0)
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return;
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renderContext.SetIsResized(true);
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PrepareResize(resizeWidth, resizeHeight);
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});
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window->RegisterWindowCloseCallback([&](void)
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@ -545,6 +545,14 @@ namespace SHADE
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);
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}
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void SHGraphicsSystem::PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept
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{
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resizeWidth = newWidth;
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resizeHeight = newHeight;
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renderContext.SetIsResized(true);
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}
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void SHGraphicsSystem::HandleResize(void) noexcept
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{
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if (window->IsMinimized() || renderContext.GetWindowIsDead())
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@ -557,15 +565,15 @@ namespace SHADE
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renderContext.HandleResize();
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worldRenderGraph->HandleResize(windowDims.first, windowDims.second);
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worldRenderGraph->HandleResize(resizeWidth, resizeHeight);
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mousePickSystem->HandleResize();
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//postOffscreenRender->HandleResize();
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postOffscreenRender->HandleResize();
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defaultViewport->SetWidth(static_cast<float>(windowDims.first));
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defaultViewport->SetHeight(static_cast<float>(windowDims.second));
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defaultViewport->SetWidth(static_cast<float>(resizeWidth));
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defaultViewport->SetHeight(static_cast<float>(resizeHeight));
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worldCamera->SetPerspective(90.0f, static_cast<float>(windowDims.first), static_cast<float>(windowDims.second), 0.0f, 100.0f);
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worldCamera->SetPerspective(90.0f, static_cast<float>(resizeWidth), static_cast<float>(resizeHeight), 0.0f, 100.0f);
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}
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void SHGraphicsSystem::AwaitGraphicsExecution()
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@ -252,6 +252,7 @@ namespace SHADE
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/***************************************************************************/
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void BuildTextures();
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void PrepareResize(uint32_t newWidth, uint32_t newHeight) noexcept;
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void HandleResize(void) noexcept;
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void AwaitGraphicsExecution();
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@ -331,5 +332,7 @@ namespace SHADE
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Handle<SHMousePickSystem> mousePickSystem;
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Handle<SHPostOffscreenRenderSystem> postOffscreenRender;
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uint32_t resizeWidth;
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uint32_t resizeHeight;
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};
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}
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@ -56,14 +56,19 @@ namespace SHADE
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};
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// Create descriptor set layout
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offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding }, true);
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offscreenRenderDescSetLayout = logicalDevice->CreateDescriptorSetLayout(0, { imageBinding }, false);
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// Create descriptor set
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offscreenRenderDescSet = descriptorPool->Allocate({ offscreenRenderDescSetLayout }, { 1 });
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HandleResize();
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}
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void SHPostOffscreenRenderSystem::HandleResize(void) noexcept
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{
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std::vector combinedImageSampler
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{
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std::make_tuple(renderGraphResource->GetImageView(), Handle<SHVkSampler>{}, vk::ImageLayout::eShaderReadOnlyOptimal),
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std::make_tuple(offscreenRender->GetImageView(), offscreenRenderSampler, vk::ImageLayout::eShaderReadOnlyOptimal),
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};
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// Register the image view and sampler with the descriptor set. Now whenever rendering to the offscreen image is done, the descriptor set will see the change
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@ -24,6 +24,8 @@ namespace SHADE
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void Init (Handle<SHVkLogicalDevice> logicalDevice, Handle<SHRenderGraphResource> renderGraphResource, Handle<SHVkDescriptorPool> descriptorPool) noexcept;
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//void Run ()
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void HandleResize (void) noexcept;
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Handle<SHVkDescriptorSetGroup> GetDescriptorSetGroup (void) const noexcept;
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};
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}
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