changed includes to SHHandle and SHResourceLibrary
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@ -3,7 +3,7 @@
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#include "SH_API.h"
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#include "SH_API.h"
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#include "ECS_Base/Entity/SHEntity.h"
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#include "ECS_Base/Entity/SHEntity.h"
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#include "Math/SHMatrix.h"
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#include "Math/SHMatrix.h"
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#include "Resource/Handle.h"
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#include "Resource/SHHandle.h"
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namespace SHADE
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namespace SHADE
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "SHCameraComponent.h"
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#include "SHCameraComponent.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "ECS_Base/System/SHSystemRoutine.h"
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#include "Resource/ResourceLibrary.h"
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#include "Resource/SHResourceLibrary.h"
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#include "SHCameraDirector.h"
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#include "SHCameraDirector.h"
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#include "SH_API.h"
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#include "SH_API.h"
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@ -16,7 +16,7 @@ namespace SHADE
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//This is not tied to any entity. Hence this EID should not be used.
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//This is not tied to any entity. Hence this EID should not be used.
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SHCameraComponent editorCamera;
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SHCameraComponent editorCamera;
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ResourceLibrary<SHCameraDirector> directorLibrary;
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SHResourceLibrary<SHCameraDirector> directorLibrary;
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std::vector<DirectorHandle> directorHandleList;
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std::vector<DirectorHandle> directorHandleList;
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public:
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public:
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