Accounted for updating collider storage when a collider is removed

This commit is contained in:
Kah Wei 2022-10-27 12:46:42 +08:00
parent d45d621701
commit 97432b8666
4 changed files with 48 additions and 0 deletions

View File

@ -299,6 +299,14 @@ namespace SHADE
return eventData->handle;
}
SHEventHandle SHScriptEngine::onColliderComponentRemoved(SHEventPtr eventPtr)
{
auto eventData = reinterpret_cast<const SHEventSpec<SHComponentRemovedEvent>*>(eventPtr.get());
if (eventData->data->removedComponentType == ComponentFamily::GetID<SHColliderComponent>())
csColliderOnRemoved(eventData->data->eid);
return eventData->handle;
}
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
@ -405,6 +413,12 @@ namespace SHADE
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderBoundChanged"
);
csColliderOnRemoved = dotNet.GetFunctionPtr<CsEventRelayFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
DEFAULT_CSHARP_NAMESPACE + ".Collider",
"OnColliderRemoved"
);
csEditorRenderScripts = dotNet.GetFunctionPtr<CsScriptEditorFuncPtr>
(
DEFAULT_CSHARP_LIB_NAME,
@ -447,6 +461,13 @@ namespace SHADE
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderRemoved)
};
SHEventManager::SubscribeTo(SH_PHYSICS_COLLIDER_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderEventReceiver));
// Register for collider component removed event
std::shared_ptr<SHEventReceiverSpec<SHScriptEngine>> removedColliderComponentEventReceiver
{
std::make_shared<SHEventReceiverSpec<SHScriptEngine>>(this, &SHScriptEngine::onColliderComponentRemoved)
};
SHEventManager::SubscribeTo(SH_COMPONENT_REMOVED_EVENT, std::dynamic_pointer_cast<SHEventReceiver>(removedColliderComponentEventReceiver));
}
void SHScriptEngine::dumpBuildLog(const std::string_view& buildLogPath)

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@ -253,6 +253,7 @@ namespace SHADE
CsScriptDeserialiseYamlFuncPtr csScriptsDeserialiseYaml = nullptr;
// - Events
CsEventRelayFuncPtr csColliderOnListChanged = nullptr;
CsEventRelayFuncPtr csColliderOnRemoved = nullptr;
// - Editor
CsScriptEditorFuncPtr csEditorRenderScripts = nullptr;
CsFuncPtr csEditorUndo = nullptr;
@ -264,6 +265,7 @@ namespace SHADE
SHEventHandle onEntityDestroyed(SHEventPtr eventPtr);
SHEventHandle onColliderAdded(SHEventPtr eventPtr);
SHEventHandle onColliderRemoved(SHEventPtr eventPtr);
SHEventHandle onColliderComponentRemoved(SHEventPtr eventPtr);
/*-----------------------------------------------------------------------------*/
/* Helper Functions */

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@ -180,8 +180,21 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Event Handling Functions */
/*---------------------------------------------------------------------------------*/
void Collider::OnColliderRemoved(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update
if (colliders == nullptr || !colliders->ContainsKey(entity))
return;
// Remove the key
colliders->Remove(entity);
SAFE_NATIVE_CALL_END("Collider.OnColliderRemoved")
}
void Collider::OnColliderBoundChanged(EntityID entity)
{
SAFE_NATIVE_CALL_BEGIN
// Check if there are any colliders to update
if (colliders == nullptr || !colliders->ContainsKey(entity))
return;
@ -204,6 +217,7 @@ namespace SHADE
{
collidersList->Remove(wr);
}
SAFE_NATIVE_CALL_END("Collider.OnColliderBoundChanged")
}
void Collider::updateSubColliderList()

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@ -224,6 +224,17 @@ namespace SHADE
/*-----------------------------------------------------------------------------*/
/* Event Handling Functions */
/*-----------------------------------------------------------------------------*/
/// <summary>
/// To be called from native code when a collider has been removed.
/// </summary>
/// <param name="entity">The entity which has it's collider removed.</param>
static void OnColliderRemoved(EntityID entity);
/// <summary>
/// To be called from native code when a Collider bound has been removed.
/// </summary>
/// <param name="entity">
/// The entity which has it's collider bounds changed.
/// </param>
static void OnColliderBoundChanged(EntityID entity);
private: