sheditor ifdef checks

This commit is contained in:
SHAM-DP 2023-03-03 21:57:20 +08:00
parent 8743ae52fa
commit 98d0021b32
2 changed files with 4 additions and 0 deletions

View File

@ -376,7 +376,9 @@ namespace SHADE
{ {
if(editor->LoadScene(asset->id)) if(editor->LoadScene(asset->id))
{ {
#ifdef SHEDITOR
editor->editorConfig->workingSceneID = asset->id; editor->editorConfig->workingSceneID = asset->id;
#endif
} }
} }
break; break;

View File

@ -592,8 +592,10 @@ namespace SHADE
{ {
//Load the scene //Load the scene
sceneToLoad = 0; sceneToLoad = 0;
#ifdef SHEDITOR
editorConfig->workingSceneID = assetID; editorConfig->workingSceneID = assetID;
SHConfigurationManager::SaveEditorConfig(); SHConfigurationManager::SaveEditorConfig();
#endif
SHSceneManager::RestartScene(assetID); SHSceneManager::RestartScene(assetID);
return true; return true;
} }