sheditor ifdef checks
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@ -376,7 +376,9 @@ namespace SHADE
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{
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if(editor->LoadScene(asset->id))
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{
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#ifdef SHEDITOR
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editor->editorConfig->workingSceneID = asset->id;
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#endif
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}
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}
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break;
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@ -592,8 +592,10 @@ namespace SHADE
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{
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//Load the scene
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sceneToLoad = 0;
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#ifdef SHEDITOR
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editorConfig->workingSceneID = assetID;
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SHConfigurationManager::SaveEditorConfig();
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#endif
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SHSceneManager::RestartScene(assetID);
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return true;
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}
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