Merge branch 'main' into SP3-4-editor_fix
This commit is contained in:
commit
9913e5a68b
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@ -67,9 +67,16 @@ project "SHADE_Application"
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disablewarnings
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{
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"4251"
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"4251",
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"26812",
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"26439",
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"26451",
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"26437",
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"4275"
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}
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linkoptions { "-IGNORE:4006" }
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warnings 'Extra'
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filter "configurations:Debug"
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@ -14,7 +14,6 @@
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#include <chrono>
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#include <ratio>
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#include <ctime>
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#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN 1
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#include <SDL.h>
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#include "Scripting/SHScriptEngine.h"
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@ -23,7 +22,7 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Scene/SHSceneManager.h"
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#include "Math/Transform/SHTransformSystem.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Input/SHInputManager.h"
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#include "FRC/SHFramerateController.h"
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#include "AudioSystem/SHAudioSystem.h"
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@ -58,7 +57,6 @@ namespace Sandbox
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// TODO(Diren): Create Physics System here
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SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
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SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
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SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
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SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
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// Create Routines
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@ -80,8 +78,6 @@ namespace Sandbox
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHSystemManager::RegisterRoutine<SHADE::SHInputManagerSystem, SHADE::SHInputManagerSystem::InputManagerRoutine>();
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//TODO: REMOVE AFTER PRESENTATION
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//SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
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@ -121,6 +117,7 @@ namespace Sandbox
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while (!window.WindowShouldClose())
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{
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SHFrameRateController::UpdateFRC();
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SHInputManager::UpdateInput(SHFrameRateController::GetRawDeltaTime());
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SHSceneManager::UpdateSceneManager();
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SHSceneManager::SceneUpdate(1/60.0f);
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//#ifdef SHEDITOR
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@ -76,9 +76,16 @@ project "SHADE_Engine"
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disablewarnings
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{
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"4251"
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"4251",
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"26812",
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"26439",
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"26451",
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"26437",
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"4275"
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}
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linkoptions { "-IGNORE:4006" }
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defines
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{
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"_LIB",
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@ -2,7 +2,7 @@
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#include "SHWindowMap.h"
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#include "SHWindow.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Input/SHInputManagerSystem.h"
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#include "Input/SHInputManager.h"
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namespace SHADE
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@ -343,10 +343,7 @@ namespace SHADE
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}
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case WM_MOUSEWHEEL:
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{
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if (auto im = SHSystemManager::GetSystem<SHInputManagerSystem>())
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{
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im->PollWheelVerticalDelta(wparam);
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}
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SHInputManager::PollWheelVerticalDelta(wparam);
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break;
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}
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default:
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@ -1,5 +1,5 @@
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/*********************************************************************
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* \file SHInputManagerSystem.cpp
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* \file SHInputManager.cpp
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* \author Ryan Wang Nian Jing
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* \brief Definition of input manager.
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* Handles input from keyboard and mouse. Soon to include controller.
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@ -11,7 +11,8 @@
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#pragma once
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#include <SHpch.h>
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#include "SHInputManagerSystem.h"
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#include "SHInputManager.h"
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#include "../Tools/SHException.h"
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namespace SHADE
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{
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@ -19,61 +20,34 @@ namespace SHADE
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/* Static defines */
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/*------------------------------------------------------------------------*/
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unsigned SHInputManagerSystem::keyCount = 0;
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bool SHInputManagerSystem::keys[MAX_KEYS];
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bool SHInputManagerSystem::keysLast[MAX_KEYS];
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double SHInputManagerSystem::keysHeldTime[MAX_KEYS];
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double SHInputManagerSystem::keysReleasedTime[MAX_KEYS];
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unsigned SHInputManager::keyCount = 0;
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bool SHInputManager::keys[MAX_KEYS];
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bool SHInputManager::keysLast[MAX_KEYS];
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double SHInputManager::keysHeldTime[MAX_KEYS];
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double SHInputManager::keysReleasedTime[MAX_KEYS];
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unsigned SHInputManagerSystem::keyToggleCount = 0;
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bool SHInputManagerSystem::keysToggle[MAX_KEYS];
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bool SHInputManagerSystem::keysToggleLast[MAX_KEYS];
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double SHInputManagerSystem::keysToggleOnTime[MAX_KEYS];
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double SHInputManagerSystem::keysToggleOffTime[MAX_KEYS];
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unsigned SHInputManager::keyToggleCount = 0;
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bool SHInputManager::keysToggle[MAX_KEYS];
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bool SHInputManager::keysToggleLast[MAX_KEYS];
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double SHInputManager::keysToggleOnTime[MAX_KEYS];
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double SHInputManager::keysToggleOffTime[MAX_KEYS];
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int SHInputManagerSystem::mouseScreenX = 0;
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int SHInputManagerSystem::mouseScreenY = 0;
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int SHInputManagerSystem::mouseScreenXLast = 0;
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int SHInputManagerSystem::mouseScreenYLast = 0;
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double SHInputManagerSystem::mouseVelocityX = 0;
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double SHInputManagerSystem::mouseVelocityY = 0;
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int SHInputManagerSystem::mouseWheelVerticalDelta = 0;
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int SHInputManagerSystem::mouseWheelVerticalDeltaPoll = 0;
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int SHInputManager::mouseScreenX = 0;
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int SHInputManager::mouseScreenY = 0;
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int SHInputManager::mouseScreenXLast = 0;
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int SHInputManager::mouseScreenYLast = 0;
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double SHInputManager::mouseVelocityX = 0;
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double SHInputManager::mouseVelocityY = 0;
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int SHInputManager::mouseWheelVerticalDelta = 0;
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int SHInputManager::mouseWheelVerticalDeltaPoll = 0;
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void SHInputManagerSystem::Init()
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{
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keyCount = 0;
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SecureZeroMemory(keys, sizeof(keys));
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SecureZeroMemory(keysLast, sizeof(keysLast));
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SecureZeroMemory(keysHeldTime, sizeof(keysHeldTime));
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SecureZeroMemory(keysReleasedTime, sizeof(keysReleasedTime));
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keyToggleCount = 0;
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SecureZeroMemory(keysToggle, sizeof(keysToggle));
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SecureZeroMemory(keysToggleLast, sizeof(keysToggleLast));
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SecureZeroMemory(keysToggleOnTime, sizeof(keysToggleOnTime));
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SecureZeroMemory(keysToggleOffTime, sizeof(keysToggleOffTime));
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mouseScreenX = 0;
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mouseScreenY = 0;
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mouseScreenXLast = 0;
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mouseScreenYLast = 0;
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mouseWheelVerticalDelta = 0;
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mouseWheelVerticalDeltaPoll = 0;
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}
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void SHInputManagerSystem::Exit()
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{
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//No dynamically allocated memory. Nothing to do here.
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}
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void SHInputManagerSystem::InputManagerRoutine::
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FixedExecute(double dt) noexcept
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void SHInputManager::UpdateInput(double dt) noexcept
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{
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//Keyboard and Mouse Buttons////////////////////////////////////////////////
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//Poll
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unsigned char keyboardState[MAX_KEYS];
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GetKeyboardState(keyboardState);
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//if (GetKeyboardState(keyboardState) == false) return;
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SHASSERT(GetKeyboardState(keyboardState), "SHInputManager:GetKeyboardState() failed ({})", GetLastError());
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keyCount = 0;
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keyToggleCount = 0;
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for (size_t i = 0; i < MAX_KEYS; ++i)
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@ -138,13 +112,17 @@ namespace SHADE
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mouseScreenX = p.x;
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mouseScreenY = p.y;
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//Velocity
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mouseVelocityX = static_cast<double>(mouseScreenX - mouseScreenXLast) / dt;
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mouseVelocityY = static_cast<double>(mouseScreenY - mouseScreenYLast) / dt;
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//Mouse wheel vertical delta updating
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mouseWheelVerticalDelta = 0;
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mouseWheelVerticalDelta = mouseWheelVerticalDeltaPoll;
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mouseWheelVerticalDeltaPoll = 0;
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}
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bool SHInputManagerSystem::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
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bool SHInputManager::AnyKeyDown(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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@ -157,7 +135,7 @@ namespace SHADE
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return false;
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}
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bool SHInputManagerSystem::AnyKey(SH_KEYCODE* firstDetected) noexcept
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bool SHInputManager::AnyKey(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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@ -170,7 +148,7 @@ namespace SHADE
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return false;
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}
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bool SHInputManagerSystem::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
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bool SHInputManager::AnyKeyUp(SH_KEYCODE* firstDetected) noexcept
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{
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for (size_t i = 0; i < MAX_KEYS; ++i)
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{
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@ -1,5 +1,5 @@
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/*********************************************************************
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* \file SHInputManagerSystem.h
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* \file SHInputManager.h
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* \author Ryan Wang Nian Jing
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* \brief Declaration of input manager.
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* Handles input from keyboard and mouse. Soon to include controller.
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@ -13,19 +13,12 @@
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//#include <Xinput.h>
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//#include "../../SHADE_Managed/src/SHpch.h"
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#include "SH_API.h"
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#include "ECS_Base/System/SHSystem.h"
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#include "ECS_Base/System/SHFixedSystemRoutine.h"
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namespace SHADE
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{
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class SH_API SHInputManagerSystem : public SHSystem
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class SH_API SHInputManager
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{
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public:
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class SH_API InputManagerRoutine : public SHFixedSystemRoutine
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{
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public:
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virtual void FixedExecute(double dt) noexcept override final;
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};
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public:
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/*------------------------------------------------------------------------*/
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@ -276,23 +269,21 @@ namespace SHADE
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};
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public:
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//Updates current state of the input, with dt to be fetched from FRC
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//TODO should dt be fixed or variable?
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static void UpdateInput(double dt) noexcept;
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/*------------------------------------------------------------------------*/
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/* Constructors & Destructor */
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/*------------------------------------------------------------------------*/
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SHInputManagerSystem() noexcept = default;
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~SHInputManagerSystem() noexcept = default;
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SHInputManager() noexcept = default;
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~SHInputManager() noexcept = default;
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SHInputManagerSystem(const SHInputManagerSystem&) = delete;
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SHInputManagerSystem(SHInputManagerSystem&&) = delete;
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SHInputManager(const SHInputManager&) = delete;
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SHInputManager(SHInputManager&&) = delete;
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SHInputManagerSystem& operator= (const SHInputManagerSystem&) = delete;
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SHInputManagerSystem& operator= (SHInputManagerSystem&&) = delete;
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/*------------------------------------------------------------------------*/
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/* SHSystem Overrides */
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/*------------------------------------------------------------------------*/
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virtual void Init() override final;
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virtual void Exit() override final;
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SHInputManager& operator= (const SHInputManager&) = delete;
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SHInputManager& operator= (SHInputManager&&) = delete;
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/*------------------------------------------------------------------------*/
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/* Member Functions */
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@ -417,8 +408,8 @@ namespace SHADE
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{
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POINT p{ mouseScreenX, mouseScreenY };
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ScreenToClient(GetActiveWindow(), &p);
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if (x) *x = mouseScreenX;
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if (y) *y = mouseScreenY;
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if (x) *x = p.x;
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if (y) *y = p.y;
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}
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//Get the mouse velocity
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@ -61,6 +61,12 @@ project "SHADE_Managed"
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"MultiProcessorCompile"
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}
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disablewarnings
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{
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"4275"
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}
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dependson
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{
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"yaml-cpp",
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