Changed name check for hardcoded racoon mesh
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1f0d54486d
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@ -50,7 +50,7 @@ namespace Sandbox
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switch (asset.type)
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switch (asset.type)
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{
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{
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case AssetType::MESH:
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case AssetType::MESH:
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if (asset.name == "Cube.012")
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if (asset.name == "Raccoon")
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handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
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handles.emplace_back(SHResourceManager::LoadOrGet<SHMesh>(asset.id));
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break;
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break;
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case AssetType::TEXTURE:
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case AssetType::TEXTURE:
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