small scene changes and reenable mouse centering and hiding
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@ -5443,7 +5443,6 @@
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Default Texture: 63979907
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current texture: 0
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IsActive: true
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UI Component:
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Canvas ID: 10
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@ -5477,7 +5476,6 @@
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Default Texture: 61602036
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current texture: 0
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IsActive: true
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UI Component:
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Canvas ID: 10
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@ -5513,7 +5511,6 @@
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Default Texture: 64806384
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Hovered Texture: 58347825
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current texture: 0
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IsActive: true
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UI Component:
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Canvas ID: 10
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@ -8917,7 +8914,7 @@
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Collider Component:
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Colliders:
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- Is Trigger: false
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Collision Tag: 0
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Collision Tag: 1
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Type: Box
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Half Extents: {x: 0.400000006, y: 1.29999995, z: 1}
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Friction: 0.400000006
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@ -24,23 +24,12 @@ public class MainMenu : Script
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protected override void start()
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{
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//Input.SetMouseCentering(false);
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//Application.IsCursorVisible = true;
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Input.SetMouseCentering(false);
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Application.IsCursorVisible = true;
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SceneFadeInOut.Instance.CallFadeOut();
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}
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protected override void update()
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{
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/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
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{
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if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
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{
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testRenderable.Material.SetProperty<float>("data.alpha", 0);
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}
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else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
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{
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testRenderable.Material.SetProperty<float>("data.alpha", 1);
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}
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}*/
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if (Input.GetKeyDown(Input.KeyCode.Space))
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{
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@ -78,7 +78,7 @@ namespace SHADE
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}
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void Application::IsCursorVisible::set(bool value)
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{
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//SHWindow::SetMouseVisible(value);
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SHWindow::SetMouseVisible(value);
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}
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double Application::FixDeltaTime::get()
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{
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@ -149,7 +149,7 @@ namespace SHADE
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void Input::SetMouseCentering(bool state)
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{
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//SHInputManager::SetMouseCentering(state);
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SHInputManager::SetMouseCentering(state);
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}
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bool Input::GetMouseCentering()
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