small scene changes and reenable mouse centering and hiding

This commit is contained in:
Glence 2023-03-05 21:11:24 +08:00
parent e27b143819
commit 9f57ed1ef1
4 changed files with 5 additions and 19 deletions

View File

@ -5443,7 +5443,6 @@
Default Texture: 63979907
Hovered Texture: 51379325
Clicked Texture: 66788278
current texture: 0
IsActive: true
UI Component:
Canvas ID: 10
@ -5477,7 +5476,6 @@
Default Texture: 61602036
Hovered Texture: 58910810
Clicked Texture: 57786063
current texture: 0
IsActive: true
UI Component:
Canvas ID: 10
@ -5513,7 +5511,6 @@
Default Texture: 64806384
Hovered Texture: 58347825
Clicked Texture: 63234380
current texture: 0
IsActive: true
UI Component:
Canvas ID: 10
@ -8917,7 +8914,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 0
Collision Tag: 1
Type: Box
Half Extents: {x: 0.400000006, y: 1.29999995, z: 1}
Friction: 0.400000006

View File

@ -24,23 +24,12 @@ public class MainMenu : Script
protected override void start()
{
//Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()
{
/* if (Input.GetKeyDown(Input.KeyCode.K) && obj)
{
if (testRenderable.Material.GetProperty<float>("data.alpha") == 1)
{
testRenderable.Material.SetProperty<float>("data.alpha", 0);
}
else if (testRenderable.Material.GetProperty<float>("data.alpha") == 0)
{
testRenderable.Material.SetProperty<float>("data.alpha", 1);
}
}*/
if (Input.GetKeyDown(Input.KeyCode.Space))
{

View File

@ -78,7 +78,7 @@ namespace SHADE
}
void Application::IsCursorVisible::set(bool value)
{
//SHWindow::SetMouseVisible(value);
SHWindow::SetMouseVisible(value);
}
double Application::FixDeltaTime::get()
{

View File

@ -149,7 +149,7 @@ namespace SHADE
void Input::SetMouseCentering(bool state)
{
//SHInputManager::SetMouseCentering(state);
SHInputManager::SetMouseCentering(state);
}
bool Input::GetMouseCentering()