Added test assets
Test line to call asset manager temporary load
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@ -27,6 +27,8 @@
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#include "Scenes/SBTestScene.h"
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#include "Scenes/SBTestScene.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Assets/SHAssetManager.h"
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using namespace SHADE;
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using namespace SHADE;
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namespace Sandbox
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namespace Sandbox
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@ -72,6 +74,8 @@ namespace Sandbox
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHRenderable>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHTransformComponent>();
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SHADE::SHAssetManager::LoadDataTemp("../../Assets/racoon.fbx");
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// Set up graphics system and windows
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// Set up graphics system and windows
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graphicsSystem->SetWindow(&window);
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graphicsSystem->SetWindow(&window);
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
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sdlWindow = SDL_CreateWindowFrom(window.GetHWND());
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