Merge branch 'main' into SP3-4-editor_fix
This commit is contained in:
commit
a1775db60b
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@ -15,3 +15,4 @@ IncludeDir["SDL"] = "%{wks.location}\\Dependencies\\SDL"
|
|||
IncludeDir["VULKAN"] = "$(VULKAN_SDK)"
|
||||
IncludeDir["dotnet"] = "%{wks.location}\\Dependencies\\dotnet"
|
||||
IncludeDir["tinyddsloader"] = "%{wks.location}\\Dependencies\\tinyddsloader"
|
||||
IncludeDir["fmod"] = "%{wks.location}\\Dependencies\\fmod"
|
|
@ -34,8 +34,9 @@ project "SHADE_Application"
|
|||
"%{IncludeDir.VULKAN}/include",
|
||||
"%{IncludeDir.VMA}/include",
|
||||
"%{IncludeDir.VULKAN}/Source/SPIRV-Reflect",
|
||||
"%{IncludeDir.RTTR}/include",
|
||||
"%{IncludeDir.tinyddsloader}"
|
||||
"%{IncludeDir.tinyddsloader}",
|
||||
"%{IncludeDir.fmod}/include",
|
||||
"%{IncludeDir.RTTR}\\include"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
@ -81,4 +82,4 @@ project "SHADE_Application"
|
|||
|
||||
filter "configurations:Publish"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
defines{"_RELEASE", "_PUBLISH"}
|
||||
|
|
|
@ -24,6 +24,8 @@
|
|||
#include "Scene/SHSceneManager.h"
|
||||
#include "Math/Transform/SHTransformSystem.h"
|
||||
#include "Input/SHInputManagerSystem.h"
|
||||
#include "FRC/SHFramerateController.h"
|
||||
//#include "AudioSystem/SHAudioSystem.h"
|
||||
|
||||
#include "Scenes/SBTestScene.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
@ -55,6 +57,7 @@ namespace Sandbox
|
|||
SHADE::SHSystemManager::CreateSystem<SHADE::SHTransformSystem>();
|
||||
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
|
||||
SHADE::SHSystemManager::CreateSystem<SHADE::SHInputManagerSystem>();
|
||||
//SHADE::SHSystemManager::CreateSystem<SHADE::SHAudioSystem>();
|
||||
|
||||
// Create Routines
|
||||
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHScriptEngine, SHADE::SHScriptEngine::FrameSetUpRoutine>();
|
||||
|
@ -83,6 +86,8 @@ namespace Sandbox
|
|||
SHADE::SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
|
||||
//TODO: REMOVE AFTER PRESENTATION
|
||||
|
||||
//SHADE::SHSystemManager::RegisterRoutine<SHADE::SHAudioSystem, SHADE::SHAudioSystem::AudioRoutine>();
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||||
|
||||
// Set up graphics system and windows
|
||||
graphicsSystem->SetWindow(&window);
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||||
|
||||
|
@ -95,6 +100,7 @@ namespace Sandbox
|
|||
#endif
|
||||
|
||||
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
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||||
SHFrameRateController::UpdateFRC();
|
||||
}
|
||||
|
||||
void SBApplication::Update(void)
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||||
|
@ -103,6 +109,7 @@ namespace Sandbox
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|||
//TODO: Change true to window is open
|
||||
while (!window.WindowShouldClose())
|
||||
{
|
||||
SHFrameRateController::UpdateFRC();
|
||||
SHSceneManager::UpdateSceneManager();
|
||||
SHSceneManager::SceneUpdate(1/60.0f);
|
||||
//#ifdef SHEDITOR
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||||
|
|
|
@ -42,7 +42,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.VULKAN}\\include",
|
||||
"%{IncludeDir.VULKAN}\\Source\\SPIRV-Reflect",
|
||||
"%{IncludeDir.dotnet}\\include",
|
||||
"%{IncludeDir.tinyddsloader}"
|
||||
"%{IncludeDir.tinyddsloader}",
|
||||
"%{IncludeDir.fmod}\\include"
|
||||
}
|
||||
|
||||
externalwarnings "Off"
|
||||
|
@ -55,7 +56,8 @@ project "SHADE_Engine"
|
|||
"%{IncludeDir.assimp}/lib/Release",
|
||||
"%{IncludeDir.RTTR}/lib",
|
||||
"%{IncludeDir.SDL}/lib",
|
||||
"%{IncludeDir.spdlog}/lib"
|
||||
"%{IncludeDir.spdlog}/lib",
|
||||
"%{IncludeDir.fmod}/lib",
|
||||
}
|
||||
|
||||
links
|
||||
|
@ -113,13 +115,16 @@ project "SHADE_Engine"
|
|||
filter "configurations:Release"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||
|
||||
filter "configurations:Publish"
|
||||
postbuildcommands {"xcopy /r /y /q \"%{IncludeDir.assimp}\\bin\\Release\\assimp-vc142-mt.dll\" \"$(OutDir)\""}
|
||||
|
||||
warnings 'Extra'
|
||||
|
||||
filter "configurations:Debug"
|
||||
symbols "On"
|
||||
defines {"_DEBUG", "SHEDITOR"}
|
||||
links{"assimp-vc142-mtd.lib", "librttr_core_d.lib", "spdlogd.lib"}
|
||||
--links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
links{"fmodstudioL_vc.lib", "fmodL_vc.lib"}
|
||||
|
||||
filter "configurations:Release"
|
||||
optimize "On"
|
||||
|
@ -129,7 +134,7 @@ project "SHADE_Engine"
|
|||
|
||||
filter "configurations:Publish"
|
||||
optimize "On"
|
||||
defines{"_RELEASE"}
|
||||
defines{"_RELEASE", "_PUBLISH"}
|
||||
links{"assimp-vc142-mt.lib", "librttr_core.lib", "spdlog.lib"}
|
||||
excludes
|
||||
{
|
||||
|
@ -137,4 +142,4 @@ project "SHADE_Engine"
|
|||
"%{prj.location}/src/Editor/**.h",
|
||||
"%{prj.location}/src/Editor/**.hpp",
|
||||
}
|
||||
--links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
||||
links{"fmodstudio_vc.lib", "fmod_vc.lib"}
|
|
@ -0,0 +1,58 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioListenerComponent.cpp
|
||||
* \author Glence Low
|
||||
* \brief Definition of the SHAudioListenerComponent class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "SHAudioListenerComponent.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
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||||
|
||||
namespace SHADE
|
||||
{
|
||||
const SHVec3 SHAudioListenerComponent::GetPos() const
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||||
{
|
||||
return pos;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetVel() const
|
||||
{
|
||||
return vel;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetForward() const
|
||||
{
|
||||
return forward;
|
||||
}
|
||||
|
||||
const SHVec3 SHAudioListenerComponent::GetUp() const
|
||||
{
|
||||
return up;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetPos(const SHVec3 p)
|
||||
{
|
||||
pos = p;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetVel(const SHVec3 v)
|
||||
{
|
||||
vel = v;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetForward(const SHVec3 f)
|
||||
{
|
||||
forward = f;
|
||||
}
|
||||
|
||||
void SHAudioListenerComponent::SetUp(const SHVec3 u)
|
||||
{
|
||||
up = u;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,41 @@
|
|||
#pragma once
|
||||
/*********************************************************************
|
||||
* \file SHAudioListenerComponent.h
|
||||
* \author Glence Low
|
||||
* \brief Declaration of the SHAudioListenerComponent class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Math/SHMath.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAudioListenerComponent : public SHComponent
|
||||
{
|
||||
friend class SHAudioSystem;
|
||||
public:
|
||||
|
||||
SHAudioListenerComponent() = default;
|
||||
~SHAudioListenerComponent() = default;
|
||||
|
||||
const SHVec3 GetPos() const;
|
||||
void SetPos(const SHVec3 p);
|
||||
|
||||
const SHVec3 GetVel() const;
|
||||
const SHVec3 GetForward() const;
|
||||
const SHVec3 GetUp() const;
|
||||
|
||||
void SetVel(const SHVec3 v);
|
||||
void SetForward(const SHVec3 f);
|
||||
void SetUp(const SHVec3 u);
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||||
|
||||
private:
|
||||
SHVec3 pos{}, vel{}, forward{}, up{ 0.f,1.f,0.f };
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
@ -0,0 +1,53 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioSourceComponet.cpp
|
||||
* \author Glence Low
|
||||
* \brief Definition of the SHAudioSourceComponet class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#include "SHpch.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "SHAudioSourceComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
/**
|
||||
* @brief play the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::PlaySoundSFX(EntityID id, bool loop, bool spatial, float min , float max )
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->PlaySFX(id, GetEID(),loop,spatial, min, max);
|
||||
}
|
||||
|
||||
void SHAudioSourceComponent::PlaySoundBGM(EntityID id, bool loop, bool spatial, float min, float max)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->PlayBGM(id, GetEID(), loop, spatial, min, max);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Stop the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::StopSound(EntityID id)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->StopSound(id);
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Mute the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SHAudioSourceComponent::SetMute(EntityID id, bool mute)
|
||||
{
|
||||
SHSystemManager::GetSystem<SHAudioSystem>()->SetMute(id, mute);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,60 @@
|
|||
/*********************************************************************
|
||||
* \file SHAudioSourceComponet.h
|
||||
* \author Glence Low
|
||||
* \brief Declaration of the SHAudioSourceComponet class.
|
||||
*
|
||||
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
|
||||
or disclosure of this file or its contents without the prior written
|
||||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHAudioSourceComponent : public SHComponent
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* @brief default constructor for the component
|
||||
*
|
||||
*/
|
||||
SHAudioSourceComponent() = default;
|
||||
|
||||
|
||||
/**
|
||||
* @brief default destructor for the component
|
||||
*
|
||||
*/
|
||||
~SHAudioSourceComponent() = default;
|
||||
|
||||
/**
|
||||
* @brief play the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void PlaySoundSFX(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||
|
||||
void PlaySoundBGM(EntityID id, bool loop = false, bool spatial = false, float min = 5.0f, float max = 1000.f);
|
||||
|
||||
/**
|
||||
* @brief Stop the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void StopSound(EntityID id);
|
||||
|
||||
/**
|
||||
* @brief Mute the sound
|
||||
*
|
||||
* @param index where the sound is in the index
|
||||
*/
|
||||
void SetMute(EntityID id, bool mute);
|
||||
|
||||
private:
|
||||
|
||||
};
|
||||
}//namespace SHADE
|
||||
|
|
@ -0,0 +1,557 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHAudioSystem.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "AudioSystem/SHAudioListenerComponent.h"
|
||||
#include "AudioSystem/SHAudioSourceComponent.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable:26812) //disable warning about preference of enum class over enum as ImGuizmo uses enums
|
||||
#include <FMOD/fmod_errors.h>
|
||||
#include <FMOD/fmod.hpp>
|
||||
#include <FMOD/fmod_studio.hpp>
|
||||
#include <SDL_keyboard.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAudioSystem::SHAudioSystem()
|
||||
: fmodStudioSystem(nullptr)
|
||||
, extraDriverData(nullptr)
|
||||
, soundList()
|
||||
, bgmChannelGroup(nullptr)
|
||||
, sfxChannelGroup(nullptr)
|
||||
, masterGroup(nullptr)
|
||||
, audioChannels()
|
||||
, result(FMOD_RESULT_FORCEINT)
|
||||
, bgmVolume(1.F)
|
||||
, sfxVolume(1.F)
|
||||
, masterVolume(1.0F)
|
||||
, version(0)
|
||||
, speakerMode(FMOD_SPEAKERMODE_5POINT1)
|
||||
, paused(false)
|
||||
{
|
||||
result = FMOD::Studio::System::create(&fmodStudioSystem);
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
SHAudioSystem::~SHAudioSystem()
|
||||
{
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Init()
|
||||
{
|
||||
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioSourceComponent>();
|
||||
SHADE::SHComponentManager::CreateComponentSparseSet<SHADE::SHAudioListenerComponent>();
|
||||
|
||||
denseListener = &SHComponentManager::GetDense<SHAudioListenerComponent>();
|
||||
fmodStudioSystem->getCoreSystem(&fmodSystem);
|
||||
|
||||
result = fmodStudioSystem->initialize(AUDIO_SYS_MAX_CHANNELS, AUDIO_SYS_MAX_CHANNELS, FMOD_STUDIO_INIT_NORMAL, extraDriverData);
|
||||
ErrorCheck();
|
||||
|
||||
fmodSystem->setSoftwareFormat(0, speakerMode, 0);
|
||||
|
||||
result = fmodSystem->createChannelGroup("SFX", &sfxChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = fmodSystem->createChannelGroup("BGM", &bgmChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = fmodSystem->getMasterChannelGroup(&masterGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = masterGroup->addGroup(bgmChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
result = masterGroup->addGroup(sfxChannelGroup);
|
||||
ErrorCheck();
|
||||
|
||||
bgmChannelGroup->setVolume(bgmVolume);
|
||||
sfxChannelGroup->setVolume(sfxVolume);
|
||||
masterGroup->setVolume(masterVolume);
|
||||
|
||||
//SHResourceManager::LoadAllAudio(system, soundList);
|
||||
|
||||
|
||||
LoadBank("../../Assets/Audio/Master.bank");
|
||||
LoadBank("../../Assets/Audio/Master.strings.bank");
|
||||
//LoadBank("../../Assets/Audio/Music.bank");
|
||||
LoadBank("../../Assets/Audio/footsteps.bank");
|
||||
|
||||
//auto clip = CreateAudioClip("event:/Characters/sfx_footsteps_human");
|
||||
//clip->Play();
|
||||
//PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
//PlayEventOnce("event:/SFX/Dawn/Dawn_Attack");
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Run(float dt)
|
||||
{
|
||||
static_cast<void>(dt);
|
||||
if (GetKeyState(VK_SPACE) & 0x8000)
|
||||
PlayEventOnce("event:/Characters/sfx_footsteps_raccoon");
|
||||
|
||||
fmodStudioSystem->update();
|
||||
if (!denseListener->empty())
|
||||
{
|
||||
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
listener.SetPos(listenerTransform->GetLocalPosition());
|
||||
listener.SetForward({ (listenerTransform->GetLocalScale()[0] > 0.f) ? 1.f : -1.f, 0.f, 0.f });
|
||||
FMOD_VECTOR pos = { listener.pos[0] ,listener.pos[1] ,0.f };
|
||||
FMOD_VECTOR forward = { listener.forward[0] ,listener.forward[1] ,listener.forward[2] };
|
||||
FMOD_VECTOR up = { listener.up[0] ,listener.up[1] ,listener.up[2] };
|
||||
fmodSystem->set3DListenerAttributes(0, &pos, nullptr, &forward, &up);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SHAudioSystem::AudioRoutine::AudioRoutine()
|
||||
: SHSystemRoutine("Audio Routine", false) {}
|
||||
|
||||
void SHAudioSystem::AudioRoutine::Execute(double dt) noexcept
|
||||
{
|
||||
reinterpret_cast<SHAudioSystem*>(system)->Run(dt);
|
||||
}
|
||||
|
||||
void SHADE::SHAudioSystem::Exit()
|
||||
{
|
||||
for (auto& event : eventMap)
|
||||
{
|
||||
result = event.second->releaseAllInstances();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
for (auto& bank : bankMap)
|
||||
{
|
||||
result = bank.second->unload();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
for (auto& sound : soundList)
|
||||
{
|
||||
result = sound.second->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (bgmChannelGroup)
|
||||
{
|
||||
result = bgmChannelGroup->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (sfxChannelGroup)
|
||||
{
|
||||
result = sfxChannelGroup->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
|
||||
if (fmodStudioSystem)
|
||||
{
|
||||
result = fmodStudioSystem->release();
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::ErrorCheck() const
|
||||
{
|
||||
if (result != FMOD_OK)
|
||||
std::cerr << "Audio system error: " << FMOD_ErrorString(result) << std::endl;
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlayEventOnce(const char* path, bool isSFX, EntityID eid, bool spatial)
|
||||
{
|
||||
if (paused)
|
||||
return;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
|
||||
event->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||
if (spatial)
|
||||
{
|
||||
if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
{
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
attributes.position.z = listenerTransform->GetLocalPosition()[2];
|
||||
}
|
||||
attributes.position.x = audioTransform->GetLocalPosition()[0];
|
||||
attributes.position.y = audioTransform->GetLocalPosition()[1];
|
||||
event->set3DAttributes(&attributes);
|
||||
}
|
||||
}
|
||||
event->start();
|
||||
event->release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||
{
|
||||
SHSound sound = soundList[id];
|
||||
int index = GetAvailableChannelIndex();
|
||||
if (index >= 0)
|
||||
{
|
||||
unsigned int mode{};
|
||||
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||
sound->setMode(mode);
|
||||
result = fmodSystem->playSound(sound, sfxChannelGroup, false, &audioChannels[index]);
|
||||
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||
{
|
||||
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f};
|
||||
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||
audioChannels[index]->setMode(mode);
|
||||
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||
}
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min, float max)
|
||||
{
|
||||
SHSound sound = soundList[id];
|
||||
int index = GetAvailableChannelIndex();
|
||||
if (index >= 0)
|
||||
{
|
||||
unsigned int mode{};
|
||||
mode |= (loop ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
|
||||
mode |= (spatial ? FMOD_3D : FMOD_2D);
|
||||
sound->setMode(mode);
|
||||
result = fmodSystem->playSound(sound, bgmChannelGroup, false, &audioChannels[index]);
|
||||
if (spatial && SHComponentManager::HasComponent<SHTransformComponent>(eid))
|
||||
{
|
||||
SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
|
||||
FMOD_VECTOR fpos{ audioTransform->GetLocalPosition()[0],audioTransform->GetLocalPosition()[1] ,0.f };
|
||||
audioChannels[index]->set3DAttributes(&fpos, nullptr);
|
||||
audioChannels[index]->setMode(mode);
|
||||
audioChannels[index]->set3DMinMaxDistance(min, max);
|
||||
}
|
||||
ErrorCheck();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::SetMute(EntityID id, bool mute)
|
||||
{
|
||||
SHSound sound;
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
channel->getCurrentSound(&sound);
|
||||
if (soundList.find(id)->second == sound) // tbc
|
||||
{
|
||||
channel->setMute(mute);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::StopSound(EntityID id)
|
||||
{
|
||||
SHSound sound;
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
channel->getCurrentSound(&sound);
|
||||
if (soundList.find(id)->second == sound) // tbc
|
||||
{
|
||||
channel->stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHAudioSystem::StopAllSounds()
|
||||
{
|
||||
for (auto& channel : audioChannels)
|
||||
{
|
||||
bool isPlaying{ false };
|
||||
if (channel->isPlaying(&isPlaying) == FMOD_OK && isPlaying)
|
||||
channel->stop();
|
||||
}
|
||||
}
|
||||
|
||||
std::optional<FMOD_GUID> SHAudioSystem::GetEventGUID(const char* path)
|
||||
{
|
||||
FMOD_GUID guid;
|
||||
FMOD::Studio::EventDescription* event;
|
||||
result = fmodStudioSystem->getEvent(path, &event);
|
||||
ErrorCheck();
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
result = event->getID(&guid);
|
||||
ErrorCheck();
|
||||
if (result == FMOD_OK)
|
||||
{
|
||||
return guid;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
AudioClip* SHAudioSystem::CreateAudioClip(const char* path)
|
||||
{
|
||||
AudioClipID newID{};
|
||||
AudioClip* clip = nullptr;
|
||||
auto it = eventMap.find(path);
|
||||
if (it != eventMap.end())
|
||||
{
|
||||
FMOD::Studio::EventInstance* event = nullptr;
|
||||
it->second->createInstance(&event);
|
||||
if (event)
|
||||
{
|
||||
//event->start();
|
||||
newID = clipID;
|
||||
clipID++;
|
||||
eventInstances.emplace(newID, AudioClip(newID, event));
|
||||
clip = &eventInstances[newID];
|
||||
}
|
||||
}
|
||||
return clip;
|
||||
}
|
||||
|
||||
//std::vector<const char*> SHAudioSystem::GetAllEvents()
|
||||
//{
|
||||
// int count{};
|
||||
// stringsBank->getEventCount(&count);
|
||||
|
||||
// std::vector<FMOD::Studio::EventDescription*> events(count);
|
||||
// auto eventData = events.data();
|
||||
// int finalCount{};
|
||||
// stringsBank->getEventList(eventData, count, &finalCount);
|
||||
// std::vector<const char*> eventNames;
|
||||
// std::transform(events.begin(), events.end(), std::back_inserter(eventNames), [](FMOD::Studio::EventDescription* event)
|
||||
// {
|
||||
// char path[256];
|
||||
// event->getPath(path, 256, nullptr);
|
||||
// return path;
|
||||
// });
|
||||
// return eventNames;
|
||||
//}
|
||||
|
||||
//void SHAudioSystem::PlayEventInstance(FMOD::Studio::EventInstance* instance, bool isSFX, EntityID eid, bool spatial)
|
||||
//{
|
||||
// instance->setVolume(masterVolume * (isSFX ? sfxVolume : bgmVolume));
|
||||
// FMOD::ChannelGroup* channelGroup;
|
||||
// if (spatial)
|
||||
// {
|
||||
// if (SHTransformComponent* audioTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
// {
|
||||
// FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
// attributes.forward.z = 1.0f;
|
||||
// attributes.up.y = 1.0f;
|
||||
// SHAudioListenerComponent& listener = denseListener->at(0);
|
||||
// SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
// if (listenerTransform)
|
||||
// {
|
||||
// attributes.position.z = listenerTransform->GetTranslation()[2];
|
||||
// }
|
||||
// attributes.position.x = audioTransform->GetTranslation()[0];
|
||||
// attributes.position.y = audioTransform->GetTranslation()[1];
|
||||
// instance->set3DAttributes(&attributes);
|
||||
// }
|
||||
// }
|
||||
// instance->start();
|
||||
//}
|
||||
|
||||
int SHAudioSystem::GetAvailableChannelIndex()
|
||||
{
|
||||
bool isPlaying = false;
|
||||
for (int i = 0; i < AUDIO_SYS_MAX_CHANNELS; ++i)
|
||||
{
|
||||
audioChannels[i]->isPlaying(&isPlaying);
|
||||
if (!isPlaying)
|
||||
return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
float SHAudioSystem::GetBgmVolume()
|
||||
{
|
||||
return bgmVolume;
|
||||
}
|
||||
float SHAudioSystem::GetSfxVolume()
|
||||
{
|
||||
return sfxVolume;
|
||||
}
|
||||
float SHAudioSystem::GetMasterVolume()
|
||||
{
|
||||
return masterVolume;
|
||||
}
|
||||
void SHAudioSystem::SetBgmVolume(float const bgmvol)
|
||||
{
|
||||
bgmChannelGroup->setVolume(bgmvol);
|
||||
}
|
||||
void SHAudioSystem::SetSfxVolume(float const sfxvol)
|
||||
{
|
||||
sfxChannelGroup->setVolume(sfxvol);
|
||||
}
|
||||
void SHAudioSystem::SetMasterVolume(float const mastervol)
|
||||
{
|
||||
masterGroup->setVolume(mastervol);
|
||||
}
|
||||
|
||||
void SHAudioSystem::SetPaused(bool pause)
|
||||
{
|
||||
paused = pause;
|
||||
for (auto const& channel : audioChannels)
|
||||
{
|
||||
channel->setPaused(paused);
|
||||
}
|
||||
for (auto const& event : eventMap)
|
||||
{
|
||||
int instanceCount = 0;
|
||||
event.second->getInstanceCount(&instanceCount);
|
||||
std::vector<FMOD::Studio::EventInstance*> instances(instanceCount);
|
||||
event.second->getInstanceList(instances.data(), instances.size(), &instanceCount);
|
||||
for (auto const& instance : instances)
|
||||
{
|
||||
instance->setPaused(pause);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool SHAudioSystem::GetPaused() const
|
||||
{
|
||||
return paused;
|
||||
}
|
||||
|
||||
SHVec3 SHAudioSystem::GetListenerPosition()
|
||||
{
|
||||
auto &listener = denseListener->at(0);
|
||||
SHTransformComponent* listenerTransform = SHComponentManager::GetComponent_s<SHTransformComponent>(listener.GetEID());
|
||||
if (listenerTransform)
|
||||
{
|
||||
return listenerTransform->GetLocalPosition();
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void SHAudioSystem::LoadBank(const char* path)
|
||||
{
|
||||
FMOD::Studio::Bank* bank = nullptr;
|
||||
result = fmodStudioSystem->loadBankFile(path, FMOD_STUDIO_LOAD_BANK_NORMAL, &bank);
|
||||
ErrorCheck();
|
||||
if (result != FMOD_OK)
|
||||
return;
|
||||
bankMap.emplace(path, bank);
|
||||
bank->loadSampleData();
|
||||
int numOfEvents;
|
||||
bank->getEventCount(&numOfEvents);
|
||||
if (numOfEvents > 0)
|
||||
{
|
||||
std::vector<FMOD::Studio::EventDescription*> events(numOfEvents);
|
||||
bank->getEventList(events.data(), numOfEvents, &numOfEvents);
|
||||
char eventName[512];
|
||||
for (int i{}; i < numOfEvents; ++i)
|
||||
{
|
||||
FMOD::Studio::EventDescription* event = events[i];
|
||||
event->getPath(eventName, 512, nullptr);
|
||||
eventMap.emplace(eventName, event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AudioClip::AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst)
|
||||
:instance(inst), id(clipID)
|
||||
{
|
||||
}
|
||||
|
||||
AudioClip::~AudioClip()
|
||||
{
|
||||
}
|
||||
|
||||
void AudioClip::Play(bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Play(SHVec3 position, bool isSfx)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->start();
|
||||
FMOD_3D_ATTRIBUTES attributes{ {} };
|
||||
attributes.forward.z = 1.0f;
|
||||
attributes.up.y = 1.0f;
|
||||
|
||||
auto audioSystem = SHSystemManager::GetSystem<SHADE::SHAudioSystem>();
|
||||
SHVec3 listenerPos = audioSystem->GetListenerPosition();
|
||||
attributes.position.x = position[0];
|
||||
attributes.position.y = position[1];
|
||||
attributes.position.z = listenerPos[2];
|
||||
instance->set3DAttributes(&attributes);
|
||||
instance->setVolume(audioSystem->GetMasterVolume() * (isSfx ? audioSystem->GetSfxVolume() : audioSystem->GetBgmVolume()));
|
||||
}
|
||||
|
||||
void AudioClip::Stop(bool fadeOut)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->stop(fadeOut ? FMOD_STUDIO_STOP_ALLOWFADEOUT : FMOD_STUDIO_STOP_IMMEDIATE);
|
||||
}
|
||||
|
||||
void AudioClip::SetPause(bool pause)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setPaused(pause);
|
||||
}
|
||||
|
||||
bool AudioClip::IsPaused()
|
||||
{
|
||||
if (!instance)
|
||||
return true;
|
||||
|
||||
bool paused{};
|
||||
instance->getPaused(&paused);
|
||||
return paused;
|
||||
}
|
||||
|
||||
|
||||
void AudioClip::SetParameter(const char* paramName, float value)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByName(paramName, value);
|
||||
}
|
||||
|
||||
void AudioClip::SetParameterLabel(const char* paramName, const char* label)
|
||||
{
|
||||
if (!instance)
|
||||
return;
|
||||
instance->setParameterByNameWithLabel(paramName, label);
|
||||
}
|
||||
|
||||
float AudioClip::GetParameterValue(const char* paramName)
|
||||
{
|
||||
if (!instance)
|
||||
return {};
|
||||
float value{};
|
||||
instance->getParameterByName(paramName, &value);
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#pragma warning(pop)
|
||||
|
||||
|
|
@ -0,0 +1,110 @@
|
|||
#pragma once
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <unordered_map>
|
||||
#include "ECS_Base/System/SHSystem.h"
|
||||
#include "ECS_Base/System/SHSystemRoutine.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include "Math/SHMath.h"
|
||||
#include <optional>
|
||||
#include <FMOD/fmod_studio.hpp>
|
||||
#include "SH_API.h"
|
||||
#define AUDIO_SYS_MAX_CHANNELS 1024
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
typedef FMOD::Sound* SHSound;
|
||||
typedef FMOD::Studio::Bank* SHBank;
|
||||
|
||||
class SHAudioListenerComponent;
|
||||
|
||||
typedef uint64_t AudioClipID;
|
||||
|
||||
class AudioClip
|
||||
{
|
||||
public:
|
||||
AudioClip() = default;
|
||||
AudioClip(AudioClipID clipID, FMOD::Studio::EventInstance* inst);
|
||||
~AudioClip();
|
||||
void Play(bool isSfx = true);
|
||||
void Play(SHVec3 position, bool isSfx = true);
|
||||
void Stop(bool fadeOut = true);
|
||||
|
||||
void SetPause(bool pause);
|
||||
bool IsPaused();
|
||||
void SetParameter(const char* paramName, float value);
|
||||
void SetParameterLabel(const char* paramName, const char* label);
|
||||
float GetParameterValue(const char* paramName);
|
||||
friend class SHAudioSystem;
|
||||
private:
|
||||
FMOD::Studio::EventInstance* instance;
|
||||
AudioClipID id;
|
||||
};
|
||||
|
||||
class SH_API SHAudioSystem : public SHSystem
|
||||
{
|
||||
public:
|
||||
SHAudioSystem();
|
||||
~SHAudioSystem();
|
||||
|
||||
void Init();
|
||||
void Run(float dt);
|
||||
class SH_API AudioRoutine final : public SHSystemRoutine
|
||||
{
|
||||
public:
|
||||
AudioRoutine();
|
||||
void Execute(double dt) noexcept override final;
|
||||
};
|
||||
void Exit();
|
||||
|
||||
int GetAvailableChannelIndex();
|
||||
/*std::vector<SHSound>::size_type CreateSound(const char* filepath, bool loop = false);*/
|
||||
void PlaySFX(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayBGM(EntityID id, EntityID eid, const bool& loop, const bool& spatial, float min = 5.0f, float max = 1000.0f);
|
||||
void PlayEventOnce(const char* path, bool isSFX = true, EntityID eid = MAX_EID, bool spatial = false);
|
||||
void SetMute(EntityID id, bool);
|
||||
void StopSound(EntityID id);
|
||||
void StopAllSounds();
|
||||
|
||||
std::optional<FMOD_GUID> GetEventGUID(const char* path);
|
||||
AudioClip* CreateAudioClip(const char* path);
|
||||
//std::vector<const char*> GetAllEvents();
|
||||
|
||||
float GetBgmVolume();
|
||||
float GetSfxVolume();
|
||||
float GetMasterVolume();
|
||||
void SetBgmVolume(float const bgmvol);
|
||||
void SetSfxVolume(float const sfxvol);
|
||||
void SetMasterVolume(float const mastervol);
|
||||
void SetPaused(bool pause);
|
||||
bool GetPaused() const;
|
||||
SHVec3 GetListenerPosition();
|
||||
void LoadBank(const char* path);
|
||||
private:
|
||||
FMOD::Studio::System* fmodStudioSystem;
|
||||
FMOD::System* fmodSystem;
|
||||
bool paused;
|
||||
void ErrorCheck() const;
|
||||
|
||||
void* extraDriverData;
|
||||
std::unordered_map<EntityID, SHSound> soundList;
|
||||
//std::unordered_map<ResourceID, SHBank> bankMap;
|
||||
std::unordered_map<std::string, SHBank> bankMap;
|
||||
std::unordered_map<std::string, FMOD::Studio::EventDescription*> eventMap;
|
||||
std::unordered_map<AudioClipID, AudioClip> eventInstances;
|
||||
FMOD::ChannelGroup* bgmChannelGroup, * sfxChannelGroup, * masterGroup;
|
||||
FMOD::Channel* audioChannels[AUDIO_SYS_MAX_CHANNELS];
|
||||
FMOD_RESULT result;
|
||||
float bgmVolume, sfxVolume, masterVolume;
|
||||
unsigned int version;
|
||||
FMOD_SPEAKERMODE speakerMode;
|
||||
SHBank masterBank, stringsBank, musicBank, sfxBank; //To do: change to map of banks loaded by resource manager
|
||||
|
||||
std::vector<SHAudioListenerComponent>* denseListener;
|
||||
AudioClipID clipID = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
@ -14,6 +14,9 @@
|
|||
#include "ECS_Base/UnitTesting/SHTestComponents.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
|
|
|
@ -9,12 +9,31 @@
|
|||
consent of DigiPen Institute of Technology is prohibited.
|
||||
*********************************************************************/
|
||||
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
|
||||
#include <chrono>
|
||||
#include <cassert>
|
||||
#include <SHpch.h>
|
||||
#include "SHFramerateController.h"
|
||||
#include "../Tools/SHLogger.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
double SHFrameRateController::rawDeltaTime = 0.0;
|
||||
std::chrono::steady_clock::time_point SHFrameRateController::prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
void SHFrameRateController::UpdateFRC() noexcept
|
||||
{
|
||||
std::chrono::duration<double> deltaTime;
|
||||
deltaTime = std::chrono::high_resolution_clock::now() - prevFrameTime;
|
||||
prevFrameTime = std::chrono::high_resolution_clock::now();
|
||||
rawDeltaTime = deltaTime.count();
|
||||
}
|
||||
}
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
#if 0
|
||||
namespace SHADE
|
||||
{
|
||||
//Init statics
|
||||
|
@ -132,3 +151,4 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -13,6 +13,38 @@
|
|||
#define SH_FRAMERATECONTROLLER_H
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include "Tools/SHLogger.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHFrameRateController
|
||||
{
|
||||
private:
|
||||
//Varying delta time. The actual time it took for every frame
|
||||
static double rawDeltaTime;
|
||||
static std::chrono::steady_clock::time_point prevFrameTime;
|
||||
|
||||
|
||||
public:
|
||||
//Gets the raw delta time
|
||||
static inline double GetRawDeltaTime() noexcept
|
||||
{
|
||||
return rawDeltaTime;
|
||||
}
|
||||
|
||||
//Updates the raw delta time accordingly
|
||||
static void UpdateFRC() noexcept;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
//TODO Legacy code. Delete soon
|
||||
#if 0
|
||||
#include "../Scene/SHScene.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -56,7 +88,19 @@ namespace SHADE
|
|||
//halt execution of the current scene and prepare
|
||||
//execution of the next
|
||||
static inline void SetNextScene(SHScene* const next) { nextScene = next; }
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#endif
|
|
@ -165,7 +165,7 @@ namespace SHADE
|
|||
return XMVector2NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec2::operator[](int index)
|
||||
float& SHVec2::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -174,11 +174,10 @@ namespace SHADE
|
|||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec2::operator[](size_t index)
|
||||
float& SHVec2::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -187,7 +186,6 @@ namespace SHADE
|
|||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -200,7 +198,6 @@ namespace SHADE
|
|||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -213,7 +210,6 @@ namespace SHADE
|
|||
{
|
||||
case 0: return x;
|
||||
case 1: return y;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -81,8 +81,8 @@ namespace SHADE
|
|||
[[nodiscard]] bool operator== (const SHVec2& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec2& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float& operator[] (int index);
|
||||
[[nodiscard]] float& operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
|
|
|
@ -171,7 +171,7 @@ namespace SHADE
|
|||
return XMVector3NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec3::operator[](int index)
|
||||
float& SHVec3::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -181,11 +181,10 @@ namespace SHADE
|
|||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec3::operator[](size_t index)
|
||||
float& SHVec3::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -195,7 +194,6 @@ namespace SHADE
|
|||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -209,7 +207,6 @@ namespace SHADE
|
|||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,7 +220,6 @@ namespace SHADE
|
|||
case 0: return x;
|
||||
case 1: return y;
|
||||
case 2: return z;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -86,8 +86,8 @@ namespace SHADE
|
|||
[[nodiscard]] bool operator== (const SHVec3& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec3& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float& operator[] (int index);
|
||||
[[nodiscard]] float& operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
|
|
|
@ -161,7 +161,7 @@ namespace SHADE
|
|||
return XMVector4NotEqual(V1, V2);
|
||||
}
|
||||
|
||||
float SHVec4::operator[](int index)
|
||||
float& SHVec4::operator[](int index)
|
||||
{
|
||||
if (index >= SIZE || index < 0)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -172,11 +172,10 @@ namespace SHADE
|
|||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
float SHVec4::operator[](size_t index)
|
||||
float& SHVec4::operator[](size_t index)
|
||||
{
|
||||
if (index >= SIZE)
|
||||
throw std::invalid_argument("Index out of range!");
|
||||
|
@ -187,7 +186,6 @@ namespace SHADE
|
|||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -202,7 +200,6 @@ namespace SHADE
|
|||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -217,7 +214,6 @@ namespace SHADE
|
|||
case 1: return y;
|
||||
case 2: return z;
|
||||
case 3: return w;
|
||||
default: return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -80,8 +80,8 @@ namespace SHADE
|
|||
[[nodiscard]] bool operator== (const SHVec4& rhs) const noexcept;
|
||||
[[nodiscard]] bool operator!= (const SHVec4& rhs) const noexcept;
|
||||
|
||||
[[nodiscard]] float operator[] (int index);
|
||||
[[nodiscard]] float operator[] (size_t index);
|
||||
[[nodiscard]] float& operator[] (int index);
|
||||
[[nodiscard]] float& operator[] (size_t index);
|
||||
[[nodiscard]] float operator[] (int index) const;
|
||||
[[nodiscard]] float operator[] (size_t index) const;
|
||||
|
||||
|
|
|
@ -99,7 +99,7 @@ namespace SHADE
|
|||
|
||||
using EntityNodeMap = std::unordered_map<EntityID, SHSceneNode*>;
|
||||
|
||||
using UnaryPredicate = void (*)(SHSceneNode*);
|
||||
using UnaryPredicate = std::function<void(SHSceneNode*)>;
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------------------*/
|
||||
|
|
Loading…
Reference in New Issue