Copied over function from Texture Library to Texture loader to convert dds format to vk format
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@ -26,6 +26,38 @@ namespace SHADE
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}
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}
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vk::Format SHTextureLoader::ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear)
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{
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switch (format)
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{
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case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::BC1_UNorm_SRGB:
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return isLinear ? vk::Format::eBc1RgbaUnormBlock : vk::Format::eBc1RgbaSrgbBlock;
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case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::BC2_UNorm_SRGB:
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return isLinear ? vk::Format::eBc2UnormBlock : vk::Format::eBc2SrgbBlock;
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case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::BC3_UNorm_SRGB:
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return isLinear ? vk::Format::eBc3UnormBlock : vk::Format::eBc3SrgbBlock;
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case tinyddsloader::DDSFile::DXGIFormat::BC5_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::BC5_SNorm:
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return isLinear ? vk::Format::eBc5UnormBlock : vk::Format::eBc5SnormBlock;
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case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_UNorm_SRGB:
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return isLinear ? vk::Format::eR8G8B8A8Unorm : vk::Format::eR8G8B8A8Srgb;
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case tinyddsloader::DDSFile::DXGIFormat::R8G8B8A8_SNorm:
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return vk::Format::eR8G8B8A8Snorm;
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case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::B8G8R8A8_UNorm_SRGB:
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return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8A8Srgb;
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case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm:
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case tinyddsloader::DDSFile::DXGIFormat::B8G8R8X8_UNorm_SRGB:
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return isLinear ? vk::Format::eB8G8R8A8Unorm : vk::Format::eB8G8R8Srgb;
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default:
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throw std::runtime_error("Unsupported DDS format.");
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}
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}
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void SHTextureLoader::LoadImageAsset(AssetPath path, SHTextureAsset& asset)
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{
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tinyddsloader::Result loadResult = tinyddsloader::Result::Success;
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@ -53,7 +85,7 @@ namespace SHADE
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asset.numBytes = totalBytes;
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asset.width = file.GetWidth();
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asset.height = file.GetHeight();
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asset.format = static_cast<vk::Format>(file.GetFormat());
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asset.format = ddsLoaderToVkFormat(file.GetFormat(), true);
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asset.mipOffsets = std::move(mipOff);
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asset.pixelData = std::move(pixel);
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}
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@ -11,6 +11,8 @@ namespace SHADE
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{
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private:
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static std::string TinyDDSResultToString(tinyddsloader::Result value);
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static vk::Format ddsLoaderToVkFormat(tinyddsloader::DDSFile::DXGIFormat format, bool isLinear);
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public:
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static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
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};
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