pointless changes
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87d2afbd9a
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@ -5,7 +5,7 @@
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4 ScoringWallCollider 0110000000000000
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4 ScoringWallCollider 0110000000000000
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5 Homeowner 1100000000000000
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5 Homeowner 1100000000000000
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6 Camera 0010000000000000
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6 Camera 0010000000000000
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7 8 0000000000000000
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7 8 0000001000000000
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8 9 0000000000000000
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8 9 0000000000000000
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9 10 0000000000000000
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9 10 0000000000000000
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10 11 0000000000000000
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10 11 0000000000000000
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Load Diff
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@ -166,7 +166,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 2
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Collision Tag: 7
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Type: Box
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Type: Box
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Half Extents: {x: 1, y: 1, z: 1}
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Half Extents: {x: 1, y: 1, z: 1}
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Friction: 0.400000006
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Friction: 0.400000006
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@ -28,7 +28,7 @@
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Collider Component:
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Collider Component:
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Colliders:
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Colliders:
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- Is Trigger: false
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- Is Trigger: false
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Collision Tag: 1
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Collision Tag: 6
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Type: Sphere
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Type: Sphere
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Radius: 1
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Radius: 1
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Friction: 0.400000006
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Friction: 0.400000006
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@ -71,7 +71,7 @@ namespace SHADE
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void Update (SHCollisionShapeID id, const SHAABB& AABB);
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void Update (SHCollisionShapeID id, const SHAABB& AABB);
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void Remove (SHCollisionShapeID id) noexcept;
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void Remove (SHCollisionShapeID id) noexcept;
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[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(SHCollisionShapeID id, const SHAABB& AABB) const noexcept;
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[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(SHCollisionShapeID id, const SHAABB& AABB) const noexcept;
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[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(const SHRay& ray, float distance) const noexcept;
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[[nodiscard]] const std::vector<SHCollisionShapeID>& Query(const SHRay& ray, float distance) const noexcept;
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private:
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private:
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@ -159,8 +159,6 @@ namespace SHADE
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continue;
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continue;
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}
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}
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SHLOG_INFO("State {}", static_cast<int>(manifold.state))
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updateManifold(manifold, oldManifold);
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updateManifold(manifold, oldManifold);
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++manifoldPair;
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++manifoldPair;
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}
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}
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