On building of asset file directory, check for recognised assets without meta file and generate

This commit is contained in:
Xiao Qi 2022-11-13 19:51:19 +08:00
parent ed25262914
commit a8d4f9c756
15 changed files with 114 additions and 24 deletions

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@ -0,0 +1,3 @@
Name: AIPrototype
ID: 163215061
Type: 9

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@ -0,0 +1,3 @@
Name: CameraControl
ID: 158782344
Type: 9

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@ -0,0 +1,3 @@
Name: CameraFix
ID: 162231964
Type: 9

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Name: Item
ID: 163145289
Type: 9

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Name: PhysicsTest
ID: 159771801
Type: 9

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@ -0,0 +1,3 @@
Name: PickAndThrow
ID: 165331952
Type: 9

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@ -0,0 +1,3 @@
Name: PlayerController
ID: 164563088
Type: 9

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@ -0,0 +1,3 @@
Name: PrintWhenActive
ID: 162536221
Type: 9

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Name: RaccoonShowcase
ID: 159969631
Type: 9

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Name: RaccoonSpin
ID: 157367824
Type: 9

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Name: ThirdPersonCamera
ID: 154161201
Type: 9

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@ -83,7 +83,7 @@ namespace SHADE
AssetPath SHAssetManager::GenerateLocalPath(AssetPath path) noexcept
{
if (!IsRecognised(path.extension().string().c_str()))
if (!SHFileSystem::IsRecognised(path.extension().string().c_str()))
{
//TODO:ASSERT UNRECOGNISED FILE TYPE
return std::filesystem::path();
@ -380,19 +380,6 @@ namespace SHADE
BuildAssetCollection();
}
bool SHAssetManager::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)
{
if (strcmp(ext, e.data()) == 0)
{
return true;
}
}
return false;
}
SHAsset SHAssetManager::CreateAssetFromPath(AssetPath path) noexcept
{
SHAsset result;
@ -500,7 +487,7 @@ namespace SHADE
{
}
void SHAssetManager::GenerateNewMeta(AssetPath path) noexcept
std::optional<AssetID> SHAssetManager::GenerateNewMeta(AssetPath path) noexcept
{
auto const ext = path.extension().string();
if (ext == SHADER_BUILT_IN_EXTENSION.data())
@ -561,11 +548,32 @@ namespace SHADE
SHAssetMetaHandler::WriteMetaData(assetCollection[newAsset.id]);
}
else if (ext == SCRIPT_EXTENSION)
{
SHAsset newAsset{
path.stem().string(),
GenerateAssetID(AssetType::SCRIPT),
AssetType::SCRIPT,
path,
false
};
assetCollection.emplace(newAsset.id, newAsset);
SHAssetMetaHandler::WriteMetaData(newAsset);
return newAsset.id;
}
}
void SHAssetManager::BuildAssetCollection() noexcept
{
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection);
std::vector<SHFile*> toGenNew;
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection, toGenNew);
for (auto& file : toGenNew)
{
auto newID{ GenerateNewMeta(file->path).value() };
file->assetMeta = &assetCollection[newID];
}
for (auto& asset : std::ranges::views::values(assetCollection))
{

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@ -99,12 +99,10 @@ namespace SHADE
static SHAssetData* LoadData(SHAsset const& asset) noexcept;
static SHAssetData* LoadSubData(SHAsset const& asset) noexcept;
static void LoadNewData(AssetPath path) noexcept;
static void GenerateNewMeta(AssetPath path) noexcept;
static std::optional<AssetID> GenerateNewMeta(AssetPath path) noexcept;
inline static void BuildAssetCollection() noexcept;
static bool IsRecognised(char const*) noexcept;
static SHAsset CreateAssetFromPath(AssetPath path) noexcept;
static bool DeleteLocalFile(AssetPath path) noexcept;

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@ -25,6 +25,19 @@ namespace SHADE
return true;
}
bool SHFileSystem::IsRecognised(char const* ext) noexcept
{
for (auto const& e : EXTENSIONS)
{
if (strcmp(ext, e.data()) == 0)
{
return true;
}
}
return false;
}
bool SHFileSystem::IsCompilable(std::string ext) noexcept
{
for (auto const& external : EXTERNALS)
@ -73,7 +86,11 @@ namespace SHADE
return false;
}
void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
void SHFileSystem::BuildDirectory(
FolderPath path,
FolderPointer& root,
std::unordered_map<AssetID, SHAsset>& assetCollection,
std::vector<SHFile*>& toGenerate) noexcept
{
std::stack<FolderPointer> folderStack;
root = new SHFolder("root");
@ -117,22 +134,50 @@ namespace SHADE
folderStack.push(newFolder);
}
for (auto& file : folder->files)
{
if (!IsRecognised(file.ext.c_str()))
{
continue;
}
bool found{ false };
for (auto const& asset : assets)
{
assetCollection.emplace(asset.id, asset);
for(auto& file : folder->files)
{
if (file.name == asset.name)
{
AssetPath path{ file.path };
if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
{
file.assetMeta = &assetCollection[asset.id];
found = true;
break;
}
}
}
if (!found)
{
toGenerate.push_back(&file);
}
}
//for (auto const& asset : assets)
//{
// assetCollection.emplace(asset.id, asset);
// for(auto& file : folder->files)
// {
// if (file.name == asset.name)
// {
// AssetPath path{ file.path };
// if (SHAssetMetaHandler::GetTypeFromExtension(path.extension().string()) == asset.type)
// {
// file.assetMeta = &assetCollection[asset.id];
// break;
// }
// }
// }
//}
for (auto i {0}; i < folder->files.size(); ++i)
{

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@ -19,8 +19,14 @@ namespace SHADE
class SHFileSystem
{
public:
static void BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept;
static void BuildDirectory(
FolderPath path,
FolderPointer& root,
std::unordered_map<AssetID, SHAsset>& assetCollection,
std::vector<SHFile*>& toGenerate) noexcept;
static void DestroyDirectory(FolderPointer root) noexcept;
static bool IsRecognised(char const*) noexcept;
private:
static bool DeleteFolder(FolderPointer location) noexcept;
static bool IsCompilable(std::string ext) noexcept;