Vertex shader can now be modified in the material inspector
This commit is contained in:
parent
61acbdc34e
commit
a988c45d52
|
@ -172,11 +172,20 @@ namespace SHADE
|
||||||
|
|
||||||
// Shader
|
// Shader
|
||||||
bool shaderChanged = false;
|
bool shaderChanged = false;
|
||||||
const auto* SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
|
const auto* VERT_SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->vertexShader);
|
||||||
const std::string SHADER_NAME = SHADER_INFO ? SHADER_INFO->name : "Unknown Shader";
|
const std::string VERT_SHADER_NAME = VERT_SHADER_INFO ? VERT_SHADER_INFO->name : "Unknown Shader";
|
||||||
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
(
|
(
|
||||||
"Fragment Shader", SHADER_NAME.data(),
|
"Fragment Shader", VERT_SHADER_NAME.data(),
|
||||||
|
[this]() { return currentMatSpec->vertexShader; },
|
||||||
|
[this](const AssetID& id) { currentMatSpec->vertexShader = id; },
|
||||||
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
);
|
||||||
|
const auto* FRAG_SHADER_INFO = SHAssetManager::GetData<SHShaderAsset>(currentMatSpec->fragShader);
|
||||||
|
const std::string FRAG_SHADER_NAME = FRAG_SHADER_INFO ? FRAG_SHADER_INFO->name : "Unknown Shader";
|
||||||
|
isDirty |= SHEditorWidgets::DragDropReadOnlyField<AssetID>
|
||||||
|
(
|
||||||
|
"Fragment Shader", FRAG_SHADER_NAME.data(),
|
||||||
[this]() { return currentMatSpec->fragShader; },
|
[this]() { return currentMatSpec->fragShader; },
|
||||||
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
|
[this](const AssetID& id) { currentMatSpec->fragShader = id; },
|
||||||
SHDragDrop::DRAG_RESOURCE
|
SHDragDrop::DRAG_RESOURCE
|
||||||
|
|
Loading…
Reference in New Issue