Asset browser now recurses down subassets

This commit is contained in:
Sri Sham Haran 2022-11-04 23:32:29 +08:00
parent 740c144565
commit ab17d57756
7 changed files with 147 additions and 25 deletions

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@ -0,0 +1,8 @@
- VertexShader: 39210065
FragmentShader: 46377769
SubPass: G-Buffer Write
Properties:
data.color: {x: 1, y: 1, z: 1, w: 1}
data.textureIndex: 58303057
data.alpha: 0
data.beta: {x: 1, y: 1, z: 1}

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@ -0,0 +1,3 @@
Name: BagMaterial
ID: 123745521
Type: 7

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@ -50,7 +50,7 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.0170898438, y: 0.00048828125, z: 0.0170898438}
Half Extents: {x: 0.00427246094, y: 0.000122070312, z: 0.00427246094}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -59,7 +59,7 @@
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 2
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: -3.06177855, y: -2, z: -5}
@ -85,7 +85,7 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -111,6 +111,19 @@
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 9
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 5
Name: item
IsActive: true
@ -121,7 +134,7 @@
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 149697411
Mesh: 144838771
Material: 126974645
RigidBody Component:
Type: Dynamic
@ -140,14 +153,14 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 0.001953125, y: 0.001953125, z: 0.001953125}
Half Extents: {x: 0.00048828125, y: 0.00048828125, z: 0.00048828125}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -182,7 +195,7 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.0009765625, y: 0.0009765625, z: 0.0009765625}
Half Extents: {x: 0.000244140625, y: 0.000244140625, z: 0.000244140625}
Friction: 0.400000006
Bounciness: 0
Density: 1

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@ -0,0 +1,72 @@
- EID: 0
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.304069757, z: 1.73034382}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Camera Component:
Position: {x: 0, y: 0.304069757, z: 1.73034382}
Pitch: 0
Yaw: 0
Roll: 0
Width: 1200
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
Scripts: ~
- EID: 1
Name: Raccoon
IsActive: true
NumberOfChildren: 1
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
Scripts: ~
- EID: 3
Name: Bag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.006237939, y: -0.000393368304, z: 0}
Rotate: {x: -0, y: 2.79945588, z: 0}
Scale: {x: 1.0000881, y: 1, z: 1.0000881}
Renderable Component:
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 2
Name: DirectionalLight
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Directional
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0
Scripts: ~
- EID: 4
Name: AmbientLight
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.600000024
Scripts: ~

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@ -0,0 +1,3 @@
Name: Scene2
ID: 87285316
Type: 5

View File

@ -102,8 +102,10 @@ namespace SHADE
}
for (auto const& file : files)
{
if(file.assetMeta == nullptr)
continue;
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(file);
const ImRect childRect = DrawFile(file.assetMeta);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
@ -146,47 +148,48 @@ namespace SHADE
//}
}
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
ImRect SHAssetBrowser::DrawFile(SHAsset const* const asset) noexcept
{
if (file.assetMeta == nullptr)
if (asset == nullptr)
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
const bool isSelected = std::ranges::find(selectedAssets, asset->id) != selectedAssets.end();
ImGuiTreeNodeFlags flags = (!asset->subAssets.empty()) ? ImGuiTreeNodeFlags_OpenOnArrow : ImGuiTreeNodeFlags_Leaf;
if (isSelected)
flags |= ImGuiTreeNodeFlags_Selected;
std::string icon{};
switch (file.assetMeta->type)
switch (asset->type)
{
case AssetType::INVALID: break;
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
case AssetType::MESH: icon = ICON_FA_CUBES; break;
case AssetType::MODEL: icon = ICON_FA_CUBES_STACKED; break;
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
case AssetType::MATERIAL: break;
case AssetType::MESH: icon = ICON_FA_CUBES; break;
case AssetType::MAX_COUNT: break;
default:;
}
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
bool const isOpen = ImGui::TreeNodeEx(asset, flags, "%s %s", icon.data(), asset->name.data());
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
if (SHDragDrop::BeginSource())
{
auto id = file.assetMeta->id;
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
auto id = asset->id;
ImGui::Text("Moving Asset: %s [%zu]", asset->name.data(), asset->id);
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
SHDragDrop::EndSource();
}
if (ImGui::IsItemClicked())
{
selectedAssets.clear();
selectedAssets.push_back(file.assetMeta->id);
selectedAssets.push_back(asset->id);
}
if (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left))
{
switch (file.assetMeta->type)
switch (asset->type)
{
case AssetType::INVALID: break;
case AssetType::SHADER: break;
@ -196,14 +199,14 @@ namespace SHADE
case AssetType::SCENE:
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
{
editor->LoadScene(file.assetMeta->id);
editor->LoadScene(asset->id);
}
break;
case AssetType::PREFAB: break;
case AssetType::MATERIAL:
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())
{
matInspector->OpenMaterial(file.assetMeta->id);
matInspector->OpenMaterial(asset->id);
}
break;
case AssetType::MAX_COUNT: break;
@ -211,7 +214,27 @@ namespace SHADE
}
}
//TODO: Combine Draw asset and Draw Folder recursive drawing
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
const float horizontalOffset = 0.0f;
ImDrawList* drawList = ImGui::GetWindowDrawList();
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
vertLineStart.x += horizontalOffset;
ImVec2 vertLineEnd = vertLineStart;
if(isOpen)
{
for(auto const& subAsset : asset->subAssets)
{
const float horizontalLineSize = 25.0f;
const ImRect childRect = DrawFile(subAsset);
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
vertLineEnd.y = midPoint;
}
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
ImGui::TreePop();
}
return nodeRect;
}
@ -222,7 +245,7 @@ namespace SHADE
auto& path = std::get<0>(assetBeingCreated.value());
auto& type = std::get<1>(assetBeingCreated.value());
auto& assetName = std::get<2>(assetBeingCreated.value());
if (ImGui::InputText("##newAssetname", &assetName, ImGuiInputTextFlags_EnterReturnsTrue))
if (ImGui::InputText("##newAssetName", &assetName, ImGuiInputTextFlags_EnterReturnsTrue))
{
AssetID assetId = SHAssetManager::CreateNewAsset(type, assetName);
if (auto matInspector = SHEditorWindowManager::GetEditorWindow<SHMaterialInspector>())

View File

@ -21,7 +21,7 @@ namespace SHADE
void DrawMenuBar();
ImRect RecursivelyDrawTree(FolderPointer folder);
void DrawCurrentFolder();
ImRect DrawFile(SHFile const& file) noexcept;
ImRect DrawFile(SHAsset const* const asset) noexcept;
void DrawAssetBeingCreated() noexcept;
FolderPointer rootFolder, prevFolder, currentFolder;