Fixed bug where creation of custom material instance for Renderables are not updated on the GPU
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@ -91,6 +91,7 @@ namespace SHADE
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{
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SHGraphicsSystem* gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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material = gfxSystem->AddMaterialInstanceCopy(sharedMaterial);
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matChanged = true;
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}
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return material;
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