added text to maingame

This commit is contained in:
Glence 2022-11-23 20:26:53 +08:00
parent ee4e31f45f
commit af93e59d0e
4 changed files with 244 additions and 145 deletions

View File

@ -8198,125 +8198,6 @@
Strength: 0.699999988
IsActive: true
Scripts: ~
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: 2.12735963, y: 0.362327814, z: 6.98932981}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 1
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: true
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.400000006, y: 0.5, z: 0.300000012}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.25, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PlayerController
Enabled: true
respawnPoint: 239
currentState: 0
maxMoveVel: 3
moveForce: 50
sprintMultiplier: 1.5
rotationFactorPerFrame: 5
maxJumpHeight: 1
maxJumpTime: 0.5
fallMultipler: 3
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
Enabled: true
throwForce: [300, 300, 300]
delayTimer: 1
aimingLength: 0.5
- EID: 3
Name: HoldingPoint
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.699999988, z: 0.200000003}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 4
Name: PlayerCamera
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: 2.12735963, y: 0.362327814, z: 7.98932981}
Pitch: 0
Yaw: 360
Roll: 1.28065994e-06
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Camera Arm Component:
Arm Pitch: 0
Arm Yaw: 0
Arm Length: 1
Look At Camera Origin: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true
armLength: 1
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
- EID: 9
Name: PlayerBag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: true
Scripts: ~
- EID: 240
Name: ====ItemPool====
IsActive: true
@ -8355,7 +8236,7 @@
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.100000001, y: 0.100000001, z: 0.100000001}
Half Extents: {x: 0.200000003, y: 0.200000003, z: 0.200000003}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -8363,7 +8244,7 @@
Rotation Offset: {x: 0, y: 0, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 0.300000012, y: 0.300000012, z: 0.300000012}
Half Extents: {x: 0.400000006, y: 0.400000006, z: 0.400000006}
Friction: 0.400000006
Bounciness: 0
Density: 1
@ -8425,8 +8306,8 @@
Scripts:
- Type: Item
Enabled: true
Score: 10
currCategory: 0
Score: 100
currCategory: 2
- EID: 241
Name: Mesh_Meat
IsActive: true
@ -8477,8 +8358,8 @@
Scripts:
- Type: Item
Enabled: true
Score: 10
currCategory: 0
Score: 50
currCategory: 1
- EID: 15
Name: ====ScoreZonePool====
IsActive: true
@ -8561,6 +8442,185 @@
Scripts:
- Type: ScoringZone
Enabled: true
- EID: 238
Name: ====GameManager====
IsActive: true
NumberOfChildren: 0
Components: ~
Scripts:
- Type: GameManager
Enabled: true
itemPool: 240
zonePool: 15
winScene: 92009475
loseScene: 91685359
currGameState: 0
totalItemCount: 0
Score: 0
timer: 100
scoreText: 237
timeText: 206
- EID: 199
Name: =====Text====
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 237
Name: Score
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -800, y: 400, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 176667660
IsActive: true
Scripts: ~
- EID: 206
Name: Timer
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 500, y: 400, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 60, y: 60, z: 60}
IsActive: true
Text Renderer Component:
Text: My name is Brandon.
Font: 176667660
IsActive: true
Scripts: ~
- EID: 198
Name: ====Raccoon====
IsActive: true
NumberOfChildren: 2
Components: ~
Scripts: ~
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: 2.12735963, y: 0.362327814, z: 6.98932981}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0.999999881, y: 1, z: 0.999999881}
IsActive: true
Renderable Component:
Mesh: 149697411
Material: 126974645
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 1
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: true
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
IsActive: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.400000006, y: 0.5, z: 0.300000012}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.25, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PlayerController
Enabled: true
respawnPoint: 239
currentState: 0
maxMoveVel: 3
moveForce: 50
sprintMultiplier: 1.5
rotationFactorPerFrame: 5
maxJumpHeight: 1
maxJumpTime: 0.5
fallMultipler: 3
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
Enabled: true
throwForce: [50, 50, 50]
delayTimer: 1
aimingLength: 0.5
- EID: 3
Name: HoldingPoint
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0.700000048, z: 0.200000286}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~
- EID: 4
Name: PlayerCamera
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
Rotate: {x: 0, y: 6.28318548, z: 2.23517329e-08}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Camera Component:
Position: {x: 2.12735963, y: 0.362327784, z: 7.98933029}
Pitch: 0
Yaw: 360
Roll: 1.28065994e-06
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
IsActive: true
Camera Arm Component:
Arm Pitch: 0
Arm Yaw: 0
Arm Length: 1
Look At Camera Origin: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true
armLength: 1
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
- EID: 9
Name: PlayerBag
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -2.98023224e-08, z: 4.76837158e-07}
Rotate: {x: 0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 144838771
Material: 123745521
IsActive: true
Scripts: ~
- EID: 239
Name: RespawnPoint
IsActive: true
@ -8568,7 +8628,7 @@
Components:
Transform Component:
Translate: {x: 2.5, y: 0.660660267, z: 7}
Rotate: {x: -0, y: 0, z: -0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Scripts: ~

View File

@ -2,6 +2,7 @@
using SHADE_Scripting;
using System;
using static PlayerController;
using static Item;
public class PickAndThrow : Script
{
@ -17,6 +18,7 @@ public class PickAndThrow : Script
private RigidBody itemRidibody;
private Transform raccoonHoldLocation;
private Transform playerTran;
private Item itemScript;
private ThirdPersonCamera tpc;
private float lastXDir;
private float lastZDir;
@ -59,7 +61,6 @@ public class PickAndThrow : Script
if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
{
Debug.Log("AIMING");
pc.isAiming = true;
pc.camArm.ArmLength = aimingLength;
}
@ -73,19 +74,36 @@ public class PickAndThrow : Script
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
itemRidibody.AddForce(new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir));
if (itemScript)
{
Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
if (itemScript.currCategory == ItemCategory.LIGHT)
itemRidibody.AddForce(vec * 0.3f);
if (itemScript.currCategory == ItemCategory.MEDIUM)
itemRidibody.AddForce(vec * 0.75f);
if (itemScript.currCategory == ItemCategory.HEAVY)
itemRidibody.AddForce(vec);
}
itemRidibody.LinearVelocity += pc.rb.LinearVelocity;
ResetItemObject();
timer = 0.0f;
}
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton))
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
{
pc.holdItem = false;
inRange = false;
itemRidibody.IsGravityEnabled = true;
ResetItemObject();
}
if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
{
pc.isAiming = false;
if (tpc)
pc.camArm.ArmLength = tpc.armLength;
}
}
else if (!pc.holdItem)
itemRidibody.IsGravityEnabled = true;
@ -105,6 +123,7 @@ public class PickAndThrow : Script
{
itemRidibody = null;
itemTransform = null;
itemScript = null;
item = new GameObject();
}
@ -131,6 +150,10 @@ public class PickAndThrow : Script
itemTransform.LocalEulerAngles = Vector3.Zero;
}
itemScript = item.GetScript<Item>();
if(!itemScript)
Debug.Log("Item script EMPTY");
}
}

View File

@ -29,20 +29,19 @@ public class GameManager : Script
private IEnumerable<Item> listOfItems;
private IEnumerable<ScoringZone> listOfZone;
public GameObject scoreText;
public GameObject timeText;
private bool once = true;
protected override void awake()
{
Audio.PlayBGMOnce2D("event:/Music/player_undetected");
totalItemCount = 0;
Score = 0;
currGameState = GameState.START;
if (itemPool)
{
listOfItems = itemPool.GetScriptsInChildren<Item>();
if (listOfItems != null)
foreach (Item i in listOfItems)
totalItemCount += 1;
}
if (zonePool)
{
listOfZone = zonePool.GetScriptsInChildren<ScoringZone>();
@ -54,20 +53,37 @@ public class GameManager : Script
protected override void update()
{
if (timer > 0 && currGameState == GameState.START)
if (once)
{
if (itemPool)
{
listOfItems = itemPool.GetScriptsInChildren<Item>();
if (listOfItems != null)
foreach (Item i in listOfItems)
totalItemCount += 1;
}
once = false;
}
if (currGameState == GameState.START)
{
timer -= Time.DeltaTimeF;
if (totalItemCount <= 0)
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0.00")}";
if (timer > 0 && totalItemCount <= 0)
{
currGameState = GameState.WIN;
SceneManager.ChangeScene(winScene);
}
}
else
else if(timer < 0)
{
currGameState = GameState.LOSE;
SceneManager.ChangeScene(loseScene);
}
}
}
}

View File

@ -365,7 +365,7 @@ namespace YAML
if (!gfxSystem)
return false;
rhs.SetFont(SHResourceManager::LoadOrGet<SHFont>(node[TEXT_YAML_TAG.data()].as<AssetID>()));
rhs.SetFont(SHResourceManager::LoadOrGet<SHFont>(node[FONT_YAML_TAG.data()].as<AssetID>()));
}
return true;
}