SP3-102 SP3-248 Saving of SHMETA files with asset IDs, retrieval of asset data under works, currently all assets are loaded into memory automatically

This commit is contained in:
Xiao Qi 2022-10-16 23:15:11 +08:00
parent bda38049ea
commit b10f490e45
16 changed files with 132 additions and 55 deletions

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@ -0,0 +1,3 @@
Name: Cube.003
ID: 110152941
Type: 

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@ -0,0 +1,3 @@
Name: Cube.012
ID: 107348815
Type: 

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@ -0,0 +1,3 @@
Name: RaccoonPreTexturedVer1_Base9
ID: 91918845
Type: 

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@ -104,10 +104,10 @@ namespace Sandbox
//TODO: REMOVE AFTER PRESENTATION
//SHAssetManager::LoadDataTemp("../../Assets/racoon.gltf");
SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
//SHAssetManager::LoadDataTemp("../../Assets/Cube.012.shmesh");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonBag_Color_Ver4.dds");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.dds");
SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
//SHAssetManager::LoadDataTemp("../../Assets/RaccoonPreTexturedVer1_Base9.shtex");
//TODO: REMOVE AFTER PRESENTATION
@ -125,6 +125,8 @@ namespace Sandbox
SHSceneManager::InitSceneManager<SBTestScene>("TestScene");
SHFrameRateController::UpdateFRC();
SHAssetManager::Load();
}
void SBApplication::Update(void)
@ -154,6 +156,7 @@ namespace Sandbox
SHSceneManager::Exit();
SHSystemManager::Exit();
SHAssetManager::Unload();
}
}

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@ -9,6 +9,7 @@ namespace SHADE
{
bool compiled;
std::string name;
uint32_t numBytes;
uint32_t width;
uint32_t height;

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@ -16,7 +16,7 @@
#include <fstream>
void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
std::string SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('/') + 1);
@ -67,4 +67,6 @@ void SHADE::SHMeshCompiler::CompileMeshBinary(SHMeshAsset const& asset, AssetPat
);
file.close();
return newPath;
}

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@ -21,6 +21,6 @@ namespace SHADE
{
private:
public:
static void CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
static std::string CompileMeshBinary(SHMeshAsset const& asset, AssetPath path) noexcept;
};
}

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@ -142,8 +142,7 @@ namespace SHADE
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
}
std::string name{ path.filename().string() };
name = name.substr(0, name.find_last_of('.'));
const std::string name{ path.stem().string() };
file.seekg(0);

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@ -29,8 +29,8 @@ namespace SHADE
static void LoadExternal(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
public:
static void LoadMesh(std::vector<SHMeshAsset>& meshes, AssetPath path) noexcept;
static void LoadSHMesh(SHMeshAsset& meshes, AssetPath path) noexcept;
};
}

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@ -17,7 +17,7 @@
namespace SHADE
{
void SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
std::string SHTextureCompiler::CompileTextureBinary(SHTextureAsset const& asset, AssetPath path)
{
std::string newPath{ path.string() };
newPath = newPath.substr(0, newPath.find_last_of('.'));
@ -69,5 +69,7 @@ namespace SHADE
);
file.close();
return newPath;
}
}

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@ -19,6 +19,6 @@ namespace SHADE
{
struct SHTextureCompiler
{
static void CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
static std::string CompileTextureBinary(SHTextureAsset const& asset, AssetPath path);
};
}

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@ -93,6 +93,7 @@ namespace SHADE
std::memcpy(pixel, file.GetImageData()->m_mem, totalBytes);
//pixel = std::move(reinterpret_cast<SHTexture::PixelChannel const*>(file.GetDDSData()));
asset.name = path.stem().string();
asset.compiled = false;
asset.numBytes = static_cast<uint32_t>(totalBytes);
asset.width = file.GetWidth();

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@ -26,8 +26,8 @@ namespace SHADE
static void LoadTinyDDS(AssetPath path, SHTextureAsset& asset) noexcept;
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
public:
static void LoadImageAsset(AssetPath paths, SHTextureAsset& image);
static void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
};
}

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@ -40,7 +40,7 @@ typedef FMOD::Sound* SHSound;
#define ASSET_META_VER "1.0"
// Asset type enum
enum class AssetType : uint8_t
enum class AssetType : AssetTypeMeta
{
INVALID = 0,
AUDIO = 1,
@ -57,7 +57,12 @@ enum class AssetType : uint8_t
};
//Directory
#define ASSET_ROOT "./Assets/"
#ifdef _PUBLISH
#define ASSET_ROOT "Assets"
#else
#define ASSET_ROOT "../../Assets"
#endif
// ASSET EXTENSIONS
#define META_EXTENSION ".shmeta"

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@ -307,12 +307,22 @@ namespace SHADE
for (auto const& mesh : meshes)
{
meshCollection.emplace(GenerateAssetID(AssetType::MESH), mesh);
auto id{ GenerateAssetID(AssetType::MESH) };
meshCollection.emplace(id, mesh);
AssetPath path;
if (!mesh.compiled)
{
SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
path = SHMeshCompiler::CompileMeshBinary(mesh, asset.path);
}
assetCollection.emplace_back(
mesh.header.meshName,
id,
AssetType::MESH,
path,
0
);
}
}
@ -322,11 +332,20 @@ namespace SHADE
SHTextureLoader::LoadImageAsset(asset.path, image);
textureCollection.emplace(GenerateAssetID(AssetType::DDS), image);
if (!image.compiled)
{
SHTextureCompiler::CompileTextureBinary(image, asset.path);
auto id{ GenerateAssetID(AssetType::TEXTURE) };
textureCollection.emplace(id, image);
auto path{ SHTextureCompiler::CompileTextureBinary(image, asset.path) };
assetCollection.emplace_back(
image.name,
id,
AssetType::TEXTURE,
path,
0
);
}
}
@ -344,8 +363,24 @@ namespace SHADE
****************************************************************************/
void SHAssetManager::LoadAllData() noexcept
{
//TODO Remove when on demand loading is done
for (auto const& asset : assetCollection)
{
switch (asset.type)
{
case AssetType::MESH:
meshCollection.emplace(asset.id, SHMeshAsset());
SHMeshLoader::LoadSHMesh(meshCollection[asset.id], asset.path);
break;
case AssetType::TEXTURE:
textureCollection.emplace(asset.id, SHTextureAsset());
SHTextureLoader::LoadSHTexture(asset.path, textureCollection[asset.id]);
break;
default:
void;
}
}
}
@ -362,40 +397,51 @@ namespace SHADE
std::vector<AssetPath> metaFiles;
std::vector<AssetPath> AssetFiles;
//TODO: Write new function for file manager to loop through all files
SHFileSystem::StartupFillDirectories(ASSET_ROOT);
FolderPointer rootFolder = SHFileSystem::GetRoot();
for (auto const& meta : metaFiles)
for (auto const dir : std::filesystem::recursive_directory_iterator(ASSET_ROOT))
{
for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
it != AssetFiles.cend();
++it)
if (dir.path().extension().string() == META_EXTENSION)
{
// Asset exists for meta file
std::string fileExtCheck{ it->filename().string() };
fileExtCheck += META_EXTENSION;
if (meta.filename().string() == fileExtCheck)
{
RegisterAsset(meta, *it);
AssetFiles.erase(it);
break;
}
auto meta{ SHAssetMetaHandler::RetrieveMetaData(dir.path()) };
assetCollection.push_back(meta);
assetRegistry.emplace(meta.id, meta);
}
}
//TODO: Write new function for file manager to loop through all files
//SHFileSystem::StartupFillDirectories(ASSET_ROOT);
//FolderPointer rootFolder = SHFileSystem::GetRoot();
//for (auto const& meta : metaFiles)
//{
// for (std::vector<AssetPath>::const_iterator it{ AssetFiles.cbegin() };
// it != AssetFiles.cend();
// ++it)
// {
// // Asset exists for meta file
// std::string fileExtCheck{ it->filename().string() };
// fileExtCheck += META_EXTENSION;
// if (meta.filename().string() == fileExtCheck)
// {
// RegisterAsset(meta, *it);
// AssetFiles.erase(it);
// break;
// }
// }
//}
//TODO: Handle if meta does not match all assets (if meta exist and asset doesnt, vice versa)
for (auto const& file : AssetFiles)
{
if (IsRecognised(file.extension().string().c_str()))
{
SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
}
else
{
std::cout << "Unsupported File Format: " << file.filename() << "\n";
}
}
//for (auto const& file : AssetFiles)
//{
// if (IsRecognised(file.extension().string().c_str()))
// {
// SHAssetMetaHandler::WriteMetaData(RegisterAssetNew(file));
// }
// else
// {
// std::cout << "Unsupported File Format: " << file.filename() << "\n";
// }
//}
}
AssetID SHAssetManager::RetrieveAsset(char const* path) noexcept

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@ -72,6 +72,13 @@ namespace SHADE
std::string line;
SHAsset meta;
// Get resource name
GetFieldValue(metaFile, line);
std::stringstream nameStream{ line };
AssetName name;
nameStream >> name;
meta.name = name;
// Get resource id
GetFieldValue(metaFile, line);
std::stringstream idStream{ line };
@ -88,6 +95,8 @@ namespace SHADE
metaFile.close();
meta.path = path.parent_path().string() + "/" + path.stem().string();
return meta;
}
@ -103,7 +112,7 @@ namespace SHADE
std::string path{ meta.path.string() };
path.append(META_EXTENSION);
std::ofstream metaFile{ path, std::ios_base::out };
std::ofstream metaFile{ path, std::ios_base::out | std::ios_base::trunc };
if (!metaFile.is_open())
{
@ -113,17 +122,17 @@ namespace SHADE
metaFile << "Name: " << meta.name << "\n";
metaFile << "ID: " << meta.id << "\n";
metaFile << "Type: " << static_cast<int>(meta.type) << std::endl;
metaFile << "Type: " << static_cast<AssetTypeMeta>(meta.type) << std::endl;
//TODO Add in information that is specific to types like mesh
switch(meta.type)
{
case AssetType::MESH:
break;
////TODO Add in information that is specific to types like mesh
//switch(meta.type)
//{
//case AssetType::MESH:
// break;
default:
break;
}
//default:
// break;
//}
metaFile.close();
}