Transform Gizmo done. (Commands for it are wonky)
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bf0e7ab256
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@ -149,7 +149,7 @@ namespace Sandbox
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SHSceneManager::SceneUpdate(0.016f);
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#endif
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SHSystemManager::RunRoutines(editor->editorState != SHEditor::State::PLAY, 0.016f);
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editor->PollPicking();
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//editor->PollPicking();
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}
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// Finish all graphics jobs first
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graphicsSystem->AwaitGraphicsExecution();
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@ -154,7 +154,6 @@ namespace SHADE
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target = SHVec3::RotateY(target, SHMath::DegreesToRadians(camera.yaw));
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target =SHVec3::RotateX(target, SHMath::DegreesToRadians(camera.pitch));
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std::cout << "Target vec: " << target.x<<", "<<target.y<<", "<<target.z << std::endl;
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target += camera.position;
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////SHVec3::RotateZ(target, SHMath::DegreesToRadians(camera.roll));
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@ -59,4 +59,14 @@ namespace SHADE
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{
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return redoStack.size();
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}
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void SHCommandManager::PopLatestCommandFromRedoStack()
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{
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redoStack.pop();
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}
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void SHCommandManager::PopLatestCommandFromUndoStack()
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{
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undoStack.pop();
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}
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}//namespace SHADE
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@ -31,6 +31,9 @@ namespace SHADE
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static std::size_t GetUndoStackSize();
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static std::size_t GetRedoStackSize();
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static void PopLatestCommandFromRedoStack();
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static void PopLatestCommandFromUndoStack();
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private:
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static CommandStack undoStack;
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static CommandStack redoStack;
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@ -3,6 +3,7 @@
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#include <imgui.h>
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/Command/SHCommandManager.h"
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#include "FRC/SHFramerateController.h"
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namespace SHADE
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@ -38,6 +39,11 @@ namespace SHADE
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{
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ImGui::PlotLines("DT", frames.data(), static_cast<int>(frames.size()), 0, nullptr, 0.0f, 16.0f);
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}
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if(ImGui::CollapsingHeader("Command Manager"))
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{
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ImGui::Text("Undo: %zu", SHCommandManager::GetUndoStackSize());
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ImGui::Text("Redo: %zu", SHCommandManager::GetRedoStackSize());
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}
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ImGui::End();
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}
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@ -4,6 +4,7 @@
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#include "ImGuizmo.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/IconsMaterialDesign.h"
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#include "Editor/SHEditor.hpp"
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#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
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#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
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@ -26,12 +27,9 @@ namespace SHADE
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void SHEditorViewport::Update()
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{
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SHEditorWindow::Update();
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//ImGuizmo::SetDrawlist(ImGui::GetBackgroundDrawList(ImGui::GetMainViewport()));
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ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
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transfromGizmo.Draw();
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if(Begin())
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{
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ImGuizmo::SetDrawlist();
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DrawMenuBar();
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auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>();
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auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
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@ -42,6 +40,8 @@ namespace SHADE
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ImGui::Image((ImTextureID)descriptorSet, {beginContentRegionAvailable.x, beginContentRegionAvailable.y});
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}
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ImGuizmo::SetRect(beginCursorPos.x , beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
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transformGizmo.Draw();
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ImGui::End();
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}
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@ -70,10 +70,45 @@ namespace SHADE
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SHEditorWindow::OnPosChange();
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}
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void SHEditorViewport::DrawMenuBar() const noexcept
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void SHEditorViewport::DrawMenuBar() noexcept
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{
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if(ImGui::BeginMenuBar())
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{
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bool const isTranslate = transformGizmo.operation == SHTransformGizmo::Operation::TRANSLATE;
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ImGui::BeginDisabled(isTranslate);
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if(isTranslate)
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ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
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if(ImGui::SmallButton(ICON_MD_OPEN_WITH))
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{
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transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
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}
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ImGui::EndDisabled();
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if(isTranslate)
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ImGui::PopStyleColor();
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bool const isRotate = transformGizmo.operation == SHTransformGizmo::Operation::ROTATE;
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ImGui::BeginDisabled(isRotate);
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if(isRotate)
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ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
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if(ImGui::SmallButton(ICON_MD_AUTORENEW))
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{
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transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
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}
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ImGui::EndDisabled();
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if(isRotate)
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ImGui::PopStyleColor();
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bool const isScale = transformGizmo.operation == SHTransformGizmo::Operation::SCALE;
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ImGui::BeginDisabled(isScale);
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if(isScale)
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ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
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if(ImGui::SmallButton(ICON_MD_OPEN_IN_FULL))
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{
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transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
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}
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ImGui::EndDisabled();
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if(isScale)
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ImGui::PopStyleColor();
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ImGui::EndMenuBar();
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}
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}
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@ -21,12 +21,12 @@ namespace SHADE
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void Init() override;
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void Update() override;
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void Exit() override;
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SHTransformGizmo transformGizmo;
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protected:
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void OnResize() override;
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void OnPosChange() override;
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private:
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void DrawMenuBar() const noexcept;
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SHTransformGizmo transfromGizmo;
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void DrawMenuBar() noexcept;
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SHVec2 beginCursorPos;
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};//class SHEditorViewport
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}//namespace SHADE
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@ -4,45 +4,82 @@
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#include "ECS_Base/Managers/SHComponentManager.h"
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#include "ECS_Base/Managers/SHSystemManager.h"
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#include "Editor/SHEditor.hpp"
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#include "Editor/SHImGuiHelpers.hpp"
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#include <imgui.h>
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#include <ImGuizmo.h>
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#include "Camera/SHCameraSystem.h"
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#include "Editor/Command/SHCommandManager.h"
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#include "Editor/EditorWindow/ViewportWindow/SHEditorViewport.h"
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namespace SHADE
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{
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void SHTransformGizmo::Draw()
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{
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if(selectedEntityTranformComponent == nullptr)
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{
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SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
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if(editor->selectedEntities.empty())
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return;
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EntityID eid = editor->selectedEntities.back();
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selectedEntityTranformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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}
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if(selectedEntityTranformComponent == nullptr)
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return;
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if(!editorCamera)
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bool justChangedTfm = false;
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if (!editorCamera)
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{
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auto const cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
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editorCamera = cameraSystem->GetEditorCamera();
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}
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auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
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ImGuizmo::SetOrthographic(false);
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ImGuizmo::SetOrthographic(true);
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SHMatrix view = SHMatrix::Transpose(editorCamera->GetViewMatrix());
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view(3, 1) = -view(3, 1);
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SHMatrix proj = SHMatrix::Transpose(editorCamera->GetProjMatrix());
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SHMatrix mat = selectedEntityTranformComponent->GetTRS();
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SHMatrix gridMat = SHMatrix::Identity;
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ImGuizmo::DrawGrid(&view._11, &proj._11, &gridMat._11, 0.1f);
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//ImGuizmo::ViewManipulate()
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if(ImGuizmo::Manipulate(&view._11, &proj._11, ImGuizmo::OPERATION::UNIVERSAL, ImGuizmo::MODE::WORLD, &mat._11))
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proj(1, 1) *= -1;
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static SHMatrix gridMat = SHMatrix::Translate(0, -0.5f, 0.f) * SHMatrix::Identity;
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//ImGuizmo::DrawGrid(&view._11, &proj._11, &gridMat._11, 100.f);
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if (selectedEntityTransformComponent == nullptr)
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{
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SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
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if (editor->selectedEntities.empty())
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return;
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EntityID eid = editor->selectedEntities.back();
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selectedEntityTransformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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justChangedTfm = true;
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}
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else
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{
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SHEditor* editor = SHSystemManager::GetSystem<SHEditor>();
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if (editor->selectedEntities.empty())
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return;
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EntityID eid = editor->selectedEntities.back();
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auto tfmComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(eid);
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if (selectedEntityTransformComponent != tfmComponent)
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{
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selectedEntityTransformComponent = tfmComponent;
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justChangedTfm = true;
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}
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}
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if (selectedEntityTransformComponent == nullptr)
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return;
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SHMatrix mat = selectedEntityTransformComponent->GetTRS();
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isManipulating = ImGuizmo::Manipulate(&view._11, &proj._11, static_cast<ImGuizmo::OPERATION>(operation), ImGuizmo::MODE::WORLD, &mat._11);
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if (!justChangedTfm)
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{
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if (ImGui::IsItemClicked())
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SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHMatrix>>(selectedEntityTransformComponent->GetTRS(), mat, [tfm = std::move(selectedEntityTransformComponent)](SHMatrix const& mtx)
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{
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if (!tfm)
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return;
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SHVec3 translate{}, rotate{}, scale{};
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mtx.Decompose(translate, rotate, scale);
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tfm->SetWorldPosition(translate);
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tfm->SetWorldRotation(rotate);
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tfm->SetWorldScale(scale);
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})));
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else if (ImGui::IsItemHovered(ImGuiMouseButton_Left) && ImGui::IsMouseDown(ImGuiMouseButton_Left) && isManipulating)
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SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHMatrix>>(selectedEntityTransformComponent->GetTRS(), mat, [tfm = std::move(selectedEntityTransformComponent)](SHMatrix const& mtx)
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{
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if (!tfm)
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return;
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SHVec3 translate{}, rotate{}, scale{};
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mtx.Decompose(translate, rotate, scale);
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tfm->SetWorldPosition(translate);
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tfm->SetWorldRotation(rotate);
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tfm->SetWorldScale(scale);
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})), true);
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}
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}
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}
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@ -7,9 +7,42 @@ namespace SHADE
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class SHTransformGizmo
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{
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public:
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enum class Mode
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{
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WORLD,
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LOCAL
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};
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enum class Operation
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{
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TRANSLATE_X = (1u << 0),
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TRANSLATE_Y = (1u << 1),
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TRANSLATE_Z = (1u << 2),
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ROTATE_X = (1u << 3),
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ROTATE_Y = (1u << 4),
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ROTATE_Z = (1u << 5),
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ROTATE_SCREEN = (1u << 6),
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SCALE_X = (1u << 7),
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SCALE_Y = (1u << 8),
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SCALE_Z = (1u << 9),
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BOUNDS = (1u << 10),
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SCALE_XU = (1u << 11),
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SCALE_YU = (1u << 12),
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SCALE_ZU = (1u << 13),
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TRANSLATE = TRANSLATE_X | TRANSLATE_Y | TRANSLATE_Z,
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ROTATE = ROTATE_X | ROTATE_Y | ROTATE_Z | ROTATE_SCREEN,
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SCALE = SCALE_X | SCALE_Y | SCALE_Z,
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SCALEU = SCALE_XU | SCALE_YU | SCALE_ZU, // universal
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UNIVERSAL = TRANSLATE | ROTATE | SCALEU
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};
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void Draw();
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bool isManipulating = false;
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Mode mode = Mode::WORLD;
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Operation operation = Operation::TRANSLATE;
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private:
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SHTransformComponent* selectedEntityTranformComponent{nullptr};
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SHTransformComponent* selectedEntityTransformComponent{nullptr};
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SHCameraComponent* editorCamera{nullptr};
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};
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}
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@ -133,6 +133,8 @@ namespace SHADE
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}
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}
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PollPicking();
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if(ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_Z))
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{
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SHCommandManager::RedoCommand();
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@ -341,7 +343,7 @@ namespace SHADE
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if (auto gfxSystem = SHSystemManager::GetSystem<SHGraphicsSystem>())
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{
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auto viewportWindow = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>();
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if (viewportWindow->isWindowHovered && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
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if (viewportWindow->isWindowHovered && !viewportWindow->transformGizmo.isManipulating && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
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{
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EntityID pickedEID = gfxSystem->GetMousePickSystem()->GetPickedEntity();
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if(pickedEID == MAX_EID)
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@ -15,7 +15,7 @@
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//#==============================================================#
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#ifndef SH_IM_MATH
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#define IM_VEC2_CLASS_EXTRA \
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ImVec2(const SHADE::SHVec2& vec) {x = vec.x; y = vec.y;} \
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ImVec2(const SHADE::SHVec2& vec) {x = vec.x; y = vec.y;} \
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operator SHADE::SHVec2() const {return SHADE::SHVec2(x,y);}
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#define IM_VEC3_CLASS_EXTRA \
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ImVec3(const SHADE::SHVec3& vec) {x = vec.x; y = vec.y; z = vec.z;} \
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@ -43,6 +43,10 @@ namespace SHADE
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constexpr ImVec4 blue = {0.0f, 0.0f, 1.0f, 1.f};
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constexpr ImVec4 white = {1.0f, 1.0f, 1.0f, 1.f};
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constexpr int colors_red = 0;
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constexpr int colors_green = 1;
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constexpr int colors_blue = 2;
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constexpr int colors_white = 3;
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constexpr ImU32 colors[] = {
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0xBB0000FF, // red
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0xBB00FF00, // green
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