Merge branch 'main' into SP3-1-DebugDraw

This commit is contained in:
Kah Wei 2023-01-16 14:39:53 +08:00
commit b5c9392baf
15 changed files with 442 additions and 42 deletions

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@ -0,0 +1,4 @@
Start Maximized: true
Working Scene ID: 97161771
Window Size: {x: 1920, y: 1080}
Style: 0

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@ -1,7 +1,7 @@
- EID: 0 - EID: 0
Name: Canvas Name: Canvas
IsActive: true IsActive: true
NumberOfChildren: 1 NumberOfChildren: 2
Components: Components:
Canvas Component: Canvas Component:
Canvas Width: 10 Canvas Width: 10
@ -14,7 +14,7 @@
NumberOfChildren: 0 NumberOfChildren: 0
Components: Components:
Transform Component: Transform Component:
Translate: {x: 0, y: 0, z: 0} Translate: {x: -3.5999999, y: 3.0999999, z: 0}
Rotate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1} Scale: {x: 1, y: 1, z: 1}
IsActive: true IsActive: true
@ -28,6 +28,26 @@
Clicked Texture: 0 Clicked Texture: 0
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 5
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -3.9000001, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 141771688
Material: 129340704
IsActive: true
Toggle Button Component:
Non Toggled Texture: 0
Toggled Texture: 0
Value: true
IsActive: true
Scripts: ~
- EID: 1 - EID: 1
Name: Camera Name: Camera
IsActive: true IsActive: true

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@ -1,3 +1,3 @@
Name: UI_Test Name: UI_Test
ID: 87707373 ID: 87244611
Type: 5 Type: 5

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@ -21,6 +21,7 @@
#include "UI/SHUIComponent.h" #include "UI/SHUIComponent.h"
#include "UI/SHCanvasComponent.h" #include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h" #include "UI/SHButtonComponent.h"
#include "UI/SHToggleButtonComponent.h"
#include "SHEditorComponentView.h" #include "SHEditorComponentView.h"
#include "AudioSystem/SHAudioListenerComponent.h" #include "AudioSystem/SHAudioListenerComponent.h"
#include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h" #include "Graphics/MiddleEnd/TextRendering/SHTextRenderableComponent.h"
@ -154,6 +155,10 @@ namespace SHADE
{ {
DrawComponent(buttonComponent); DrawComponent(buttonComponent);
} }
if (auto toggleButton = SHComponentManager::GetComponent_s<SHToggleButtonComponent>(eid))
{
DrawComponent(toggleButton);
}
ImGui::Separator(); ImGui::Separator();
// Render Scripts // Render Scripts
SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>()); SHScriptEngine* scriptEngine = static_cast<SHScriptEngine*>(SHSystemManager::GetSystem<SHScriptEngine>());
@ -167,6 +172,7 @@ namespace SHADE
DrawAddComponentButton<SHLightComponent>(eid); DrawAddComponentButton<SHLightComponent>(eid);
DrawAddComponentButton<SHCanvasComponent>(eid); DrawAddComponentButton<SHCanvasComponent>(eid);
DrawAddComponentButton<SHButtonComponent>(eid); DrawAddComponentButton<SHButtonComponent>(eid);
DrawAddComponentButton<SHToggleButtonComponent>(eid);
// Components that require Transforms // Components that require Transforms

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@ -23,4 +23,5 @@ constexpr SHEventIdentifier SH_SCENE_INIT_POST { 14 };
constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 }; constexpr SHEventIdentifier SH_SCENE_EXIT_PRE { 15 };
constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 }; constexpr SHEventIdentifier SH_SCENE_EXIT_POST { 16 };
constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 }; constexpr SHEventIdentifier SH_GRAPHICS_LIGHT_ENABLE_SHADOW_EVENT { 17 };
constexpr SHEventIdentifier SH_BUTTON_CLICK_EVENT { 18 };

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@ -18,6 +18,7 @@
#include "Physics/Interface/SHRigidBodyComponent.h" #include "Physics/Interface/SHRigidBodyComponent.h"
#include "UI/SHCanvasComponent.h" #include "UI/SHCanvasComponent.h"
#include "UI/SHButtonComponent.h" #include "UI/SHButtonComponent.h"
#include "UI/SHToggleButtonComponent.h"
#include "ECS_Base/Managers/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h" #include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
#include "Scripting/SHScriptEngine.h" #include "Scripting/SHScriptEngine.h"
@ -208,6 +209,7 @@ namespace SHADE
AddComponentToComponentNode<SHCanvasComponent>(components, eid); AddComponentToComponentNode<SHCanvasComponent>(components, eid);
AddComponentToComponentNode<SHButtonComponent>(components, eid); AddComponentToComponentNode<SHButtonComponent>(components, eid);
AddComponentToComponentNode<SHToggleButtonComponent>(components, eid);
AddComponentToComponentNode<SHTextRenderableComponent>(components, eid); AddComponentToComponentNode<SHTextRenderableComponent>(components, eid);
@ -265,6 +267,7 @@ namespace SHADE
AddComponentID<SHCanvasComponent>(componentIDList, componentsNode); AddComponentID<SHCanvasComponent>(componentIDList, componentsNode);
AddComponentID<SHButtonComponent>(componentIDList, componentsNode); AddComponentID<SHButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHToggleButtonComponent>(componentIDList, componentsNode);
AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode); AddComponentID<SHTextRenderableComponent>(componentIDList, componentsNode);
return componentIDList; return componentIDList;
@ -346,6 +349,7 @@ namespace SHADE
SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHCanvasComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHButtonComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHToggleButtonComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHTextRenderableComponent>(componentsNode, eid);
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid); SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
} }

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@ -0,0 +1,16 @@
#pragma once
#include "ECS_Base/SHECSMacros.h"
namespace SHADE
{
struct SHButtonClickEvent
{
EntityID EID;
// value of the toggle button, default to false if its a button and not a toggle button
bool value{false};
};
}

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@ -5,7 +5,7 @@
namespace SHADE namespace SHADE
{ {
SHButtonComponent::SHButtonComponent() SHButtonComponent::SHButtonComponent()
:size(1.0f), offset(0.0f), isHovered(false), isClicked(false), :size(1.0f), isHovered(false), isClicked(false),
defaultTexture(0), hoveredTexture(0), clickedTexture(0) defaultTexture(0), hoveredTexture(0), clickedTexture(0)
{ {
} }

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@ -18,7 +18,6 @@ namespace SHADE
virtual ~SHButtonComponent() = default; virtual ~SHButtonComponent() = default;
SHVec2 size; SHVec2 size;
SHVec2 offset;
AssetID GetClickedTexture() const noexcept; AssetID GetClickedTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept; AssetID GetDefaultTexture() const noexcept;

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@ -0,0 +1,39 @@
#include "SHpch.h"
#include "SHSliderComponent.h"
namespace SHADE
{
SHSliderComponent::SHSliderComponent()
:size(1.0f), isHovered(false), isClicked(false), value(0.0f)
{
}
float SHSliderComponent::GetValue() const noexcept
{
return value;
}
void SHSliderComponent::SetValue(float value) noexcept
{
this->value = value;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHSliderComponent>("Slider Component")
.property("Slider Value", &SHSliderComponent::GetValue, &SHSliderComponent::SetValue)
;
}

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@ -0,0 +1,41 @@
#pragma once
#include <rttr/registration>
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec2.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
class SH_API SHSliderComponent final: public SHComponent
{
public:
SHSliderComponent();
virtual ~SHSliderComponent() = default;
SHVec2 size;
float GetValue() const noexcept;
void SetValue(float value) noexcept;
friend class SHUISystem;
private:
bool isHovered;
bool isClicked;
float value;
RTTR_ENABLE()
};
}

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@ -0,0 +1,59 @@
#include "SHpch.h"
#include "SHToggleButtonComponent.h"
namespace SHADE
{
SHToggleButtonComponent::SHToggleButtonComponent()
:size(1.0f), isHovered(false), isClicked(false), value(false),
defaultTexture(0), toggledTexture(0)
{
}
AssetID SHToggleButtonComponent::GetDefaultTexture() const noexcept
{
return defaultTexture;
}
AssetID SHToggleButtonComponent::GetToggledTexture() const noexcept
{
return toggledTexture;
}
bool SHToggleButtonComponent::GetValue() const noexcept
{
return value;
}
void SHToggleButtonComponent::SetDefaultTexture(AssetID texture) noexcept
{
defaultTexture = texture;
}
void SHToggleButtonComponent::SetToggledTexture(AssetID texture) noexcept
{
toggledTexture = texture;
}
void SHToggleButtonComponent::SetValue(bool value) noexcept
{
this->value = value;
}
}
RTTR_REGISTRATION
{
using namespace SHADE;
using namespace rttr;
registration::class_<SHToggleButtonComponent>("Toggle Button Component")
.property("Non Toggled Texture", &SHToggleButtonComponent::GetDefaultTexture, &SHToggleButtonComponent::SetDefaultTexture)
.property("Toggled Texture", &SHToggleButtonComponent::GetToggledTexture, &SHToggleButtonComponent::SetToggledTexture)
.property("Value", &SHToggleButtonComponent::GetValue, &SHToggleButtonComponent::SetValue)
;
}

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@ -0,0 +1,48 @@
#pragma once
#include <rttr/registration>
#include "SH_API.h"
#include "ECS_Base/Components/SHComponent.h"
#include "Math/Vector/SHVec3.h"
#include "Math/Vector/SHVec2.h"
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
class SH_API SHToggleButtonComponent final: public SHComponent
{
public:
SHToggleButtonComponent();
virtual ~SHToggleButtonComponent() = default;
SHVec2 size;
AssetID GetToggledTexture() const noexcept;
AssetID GetDefaultTexture() const noexcept;
bool GetValue() const noexcept;
void SetDefaultTexture(AssetID texture) noexcept;
void SetToggledTexture(AssetID texture) noexcept;
void SetValue(bool value) noexcept;
friend class SHUISystem;
private:
bool isHovered;
bool isClicked;
bool value;
AssetID defaultTexture;
AssetID toggledTexture;
RTTR_ENABLE()
};
}

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@ -10,6 +10,13 @@
#include "Editor/SHEditor.h" #include "Editor/SHEditor.h"
#include "Resource/SHResourceManager.h" #include "Resource/SHResourceManager.h"
#include "Input/SHInputManager.h" #include "Input/SHInputManager.h"
#include "SHUIComponent.h"
#include "SHButtonComponent.h"
#include "SHToggleButtonComponent.h"
#include "SHSliderComponent.h"
#include "SHCanvasComponent.h"
#include "Events/SHEventManager.hpp"
#include "Events/SHButtonClickEvent.h"
namespace SHADE namespace SHADE
{ {
@ -103,7 +110,7 @@ namespace SHADE
{ {
auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID()); auto transform = SHComponentManager::GetComponent<SHTransformComponent>(comp.GetEID());
if (canvasComp != nullptr) if (canvasComp != nullptr)
comp.localToCanvasMatrix = canvasComp->GetMatrix()* transform->GetTRS(); comp.localToCanvasMatrix = transform->GetTRS() * canvasComp->GetMatrix();
else else
comp.localToCanvasMatrix = transform->GetTRS(); comp.localToCanvasMatrix = transform->GetTRS();
} }
@ -139,77 +146,195 @@ namespace SHADE
void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept void SHUISystem::UpdateButtonComponent(SHButtonComponent& comp) noexcept
{ {
if (!SHComponentManager::HasComponent<SHTransformComponent>(comp.GetEID()) || !SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID())) if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
{
return;
}
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
//auto canvasComp = SHComponentManager::GetComponent_s<SHCanvasComponent>(uiComp->canvasID);
SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f,0.0f, 0.0f,1.0f);
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y;
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize;
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
#else
int x, y;
SHInputManager::GetMouseScreenPosition(&x, &y);
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { ws.first,ws.second };
mousePos /= windowSize;
#endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0)};
//SHLOG_INFO("TopExtent: {}, {}", topExtent.x, topExtent.y)
topExtent = CanvasToScreenPoint(topExtent,true);
btmExtent = CanvasToScreenPoint(btmExtent,true);
//SHLOG_INFO("TopExtent: {}, {} Btm Extent: {}, {}", topExtent.x, topExtent.y, btmExtent.x, btmExtent.y)
comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{
comp.isHovered = true;
#ifdef SHEDITOR
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
}
#else
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
#endif
//SHLOG_INFO("HOVERED")
}
else
{
comp.isHovered = false;
//SHLOG_INFO("NOT HOVERED")
}
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
{
/*auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
auto material = renderable->GetModifiableMaterial();
material->SetProperty("texture", comp.GetDefaultTexture());*/
}
}
void SHUISystem::UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept
{
if (!SHComponentManager::HasComponent<SHUIComponent>(comp.GetEID()))
{ {
return; return;
} }
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>(); auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID()); auto uiComp = SHComponentManager::GetComponent<SHUIComponent>(comp.GetEID());
SHVec4 topExtent4 = uiComp->GetMatrix() * SHVec4(-comp.size.x * 0.5f, comp.size.y * 0.5f , 0.0f,1.0f); SHVec4 topExtent4 = SHMatrix::Translate(-comp.size.x * 0.5f, comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec4 btmExtent4 = uiComp->GetMatrix() * SHVec4(comp.size.x * 0.5f , -comp.size.y * 0.5f , 0.0f, 1.0f); SHVec4 btmExtent4 = SHMatrix::Translate(comp.size.x * 0.5f, -comp.size.y * 0.5f, 0.0f) * uiComp->GetMatrix() * SHVec4(0.0f, 0.0f, 0.0f, 1.0f);
SHVec2 topExtent{ topExtent4.x,-topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,-btmExtent4.y };
SHVec2 topExtent{ topExtent4.x,topExtent4.y };
SHVec2 btmExtent{ btmExtent4.x,btmExtent4.y };
SHVec2 windowSize;
SHVec2 mousePos; SHVec2 mousePos;
SHVec2 windowSize;
#ifdef SHEDITOR #ifdef SHEDITOR
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->beginContentRegionAvailable;
windowSize = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->windowSize;
mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos; mousePos = SHEditorWindowManager::GetEditorWindow<SHEditorViewport>()->viewportMousePos;
//mousePos.y = windowSize.y - mousePos.y;
SHLOG_INFO("mouse pos: {}, {}", mousePos.x, mousePos.y)
mousePos /= windowSize;
SHLOG_INFO("mouse pos normalized: {}, {}", mousePos.x, mousePos.y)
#else
int x, y;
SHInputManager::GetMouseScreenPosition(&x, &y);
mousePos.x = x;
mousePos.y = y;
auto ws = SHSystemManager::GetSystem<SHGraphicsSystem>()->GetWindow()->GetWindowSize();
windowSize = { ws.first,ws.second };
mousePos /= windowSize;
#endif #endif
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0).x , cameraSystem->GetCameraWidthHeight(0).y };
topExtent += camSize * 0.5f; topExtent = CanvasToScreenPoint(topExtent,true);
btmExtent += camSize * 0.5f; btmExtent = CanvasToScreenPoint(btmExtent, true);
//Convert everything to using ratios
topExtent /= camSize;
btmExtent /= camSize;
mousePos /= windowSize;
//SHLOG_INFO("mousePos: {} , {}", mousePos.x, mousePos.y);
comp.isClicked = false; comp.isClicked = false;
if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x if (mousePos.x >= topExtent.x && mousePos.x <= btmExtent.x
&& mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y) && mousePos.y >= topExtent.y && mousePos.y <= btmExtent.y)
{ {
comp.isHovered = true; comp.isHovered = true;
#ifdef SHEDITOR
if (SHSystemManager::GetSystem<SHEditor>()->editorState == SHEditor::State::PLAY)
{
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB)) if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{ {
comp.isClicked = true; comp.isClicked = true;
comp.value = !comp.value;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
clickEvent.value = comp.value;
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
} }
//SHLOG_INFO("BUTTON HOVERED"); }
#else
if (SHInputManager::GetKeyUp(SHInputManager::SH_KEYCODE::LMB))
{
comp.isClicked = true;
comp.value = !comp.value;
SHButtonClickEvent clickEvent;
clickEvent.EID = comp.GetEID();
clickEvent.value = comp.value;
SHEventManager::BroadcastEvent(clickEvent, SH_BUTTON_CLICK_EVENT);
}
#endif
} }
else else
{ {
comp.isHovered = false; comp.isHovered = false;
//SHLOG_INFO("BUTTON NOT HOVERED")
} }
if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID())) if (SHComponentManager::HasComponent<SHRenderable>(comp.GetEID()))
{ {
//auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID()); /*auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(comp.GetEID());
//auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture()); auto texture = SHResourceManager::Get<SHTexture>(comp.GetDefaultTexture());
//auto material = renderable->GetModifiableMaterial(); auto material = renderable->GetModifiableMaterial();
//material->SetProperty("texture", comp.GetDefaultTexture()); material->SetProperty("texture", comp.GetDefaultTexture());*/
} }
} }
void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept void SHUISystem::UpdateButtonsRoutine::Execute(double dt) noexcept
{ {
SHUISystem* system = (SHUISystem*)GetSystem(); SHUISystem* system = (SHUISystem*)GetSystem();
@ -219,6 +344,34 @@ namespace SHADE
if (SHSceneManager::CheckNodeAndComponentsActive<SHButtonComponent>(comp.GetEID())) if (SHSceneManager::CheckNodeAndComponentsActive<SHButtonComponent>(comp.GetEID()))
system->UpdateButtonComponent(comp); system->UpdateButtonComponent(comp);
} }
auto& toggleButtonDense = SHComponentManager::GetDense<SHToggleButtonComponent>();
for (auto& comp : toggleButtonDense)
{
if (SHSceneManager::CheckNodeAndComponentsActive<SHToggleButtonComponent>(comp.GetEID()))
system->UpdateToggleButtonComponent(comp);
}
} }
SHVec2 SHUISystem::CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept
{
SHVec2 result{canvasPoint};
auto cameraSystem = SHSystemManager::GetSystem<SHCameraSystem>();
SHVec2 camSize{ cameraSystem->GetCameraWidthHeight(0) };
//camSize.y *= -1.0f;
result.y *= -1.0f;
result += camSize * 0.5f;
if (normalized)
return result / camSize;
else
return result;
}
}//end namespace }//end namespace

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@ -3,14 +3,20 @@
#include "SH_API.h" #include "SH_API.h"
#include "ECS_Base/System/SHSystem.h" #include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h" #include "ECS_Base/System/SHSystemRoutine.h"
#include "SHUIComponent.h"
#include "SHButtonComponent.h"
#include "SHCanvasComponent.h"
#include "Scene/SHSceneGraph.h" #include "Scene/SHSceneGraph.h"
#include "Scene/SHSceneManager.h" #include "Scene/SHSceneManager.h"
#include "Math/Vector/SHVec2.h"
namespace SHADE namespace SHADE
{ {
class SHButtonComponent;
class SHUIComponent;
class SHToggleButtonComponent;
class SHSliderComponent;
class SHCanvasComponent;
class SH_API SHUISystem final: public SHSystem class SH_API SHUISystem final: public SHSystem
{ {
public: public:
@ -64,8 +70,12 @@ namespace SHADE
private: private:
void UpdateUIComponent(SHUIComponent& comp) noexcept; void UpdateUIComponent(SHUIComponent& comp) noexcept;
void UpdateButtonComponent(SHButtonComponent& comp) noexcept; void UpdateButtonComponent(SHButtonComponent& comp) noexcept;
void UpdateToggleButtonComponent(SHToggleButtonComponent& comp) noexcept;
void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept; void UpdateCanvasComponent(SHCanvasComponent& comp) noexcept;
SHVec2 CanvasToScreenPoint(SHVec2& const canvasPoint, bool normalized) noexcept;
}; };