added animation for the other scenes

This commit is contained in:
Glence 2023-03-11 11:07:21 +08:00
parent 831c09f67a
commit b7520b6836
4 changed files with 76 additions and 6 deletions

View File

@ -3059,7 +3059,7 @@
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 149697411 Mesh: 149697411
Material: 126974645 Material: 128805346
IsActive: true IsActive: true
RigidBody Component: RigidBody Component:
Type: Dynamic Type: Dynamic
@ -3089,6 +3089,10 @@
Position Offset: {x: 0, y: 0.300000012, z: 0} Position Offset: {x: 0, y: 0.300000012, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: Scripts:
- Type: PlayerController - Type: PlayerController
Enabled: true Enabled: true
@ -3116,6 +3120,20 @@
throwItem: false throwItem: false
rayDistance: 0.75 rayDistance: 0.75
rayHeight: 0.100000001 rayHeight: 0.100000001
- Type: PlayerAnimations
Enabled: true
playerIdleClip: 227450439
playerWalkClip: 229125027
playerRunClip: 228149757
playerPickUpClip: 219605278
playerCarryIdleClip: 231128260
playerCarryWalkClip: 227671720
playerThrowClip: 223399345
playerJumpStartClip: 223009573
playerJumpLoopClip: 230974023
playerJumpEndClip: 228134756
silhouettePlayer: 462
silhouetteBag: 465
- EID: 3 - EID: 3
Name: HoldingPoint Name: HoldingPoint
IsActive: true IsActive: true
@ -3178,7 +3196,11 @@
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 144838771 Mesh: 144838771
Material: 123745521 Material: 117923942
IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 462 - EID: 462
@ -3195,6 +3217,10 @@
Mesh: 149697411 Mesh: 149697411
Material: 126391182 Material: 126391182
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 465 - EID: 465
Name: SilouetteBag Name: SilouetteBag
@ -3210,6 +3236,10 @@
Mesh: 144838771 Mesh: 144838771
Material: 126391182 Material: 126391182
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 239 - EID: 239
Name: RespawnPoint Name: RespawnPoint

View File

@ -11620,7 +11620,7 @@
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 149697411 Mesh: 149697411
Material: 126974645 Material: 128805346
IsActive: true IsActive: true
RigidBody Component: RigidBody Component:
Type: Dynamic Type: Dynamic
@ -11650,6 +11650,10 @@
Position Offset: {x: 0, y: 0.300000012, z: 0} Position Offset: {x: 0, y: 0.300000012, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: Scripts:
- Type: PlayerController - Type: PlayerController
Enabled: true Enabled: true
@ -11677,6 +11681,20 @@
throwItem: false throwItem: false
rayDistance: 0.75 rayDistance: 0.75
rayHeight: 0.100000001 rayHeight: 0.100000001
- Type: PlayerAnimations
Enabled: true
playerIdleClip: 227450439
playerWalkClip: 229125027
playerRunClip: 228149757
playerPickUpClip: 219605278
playerCarryIdleClip: 231128260
playerCarryWalkClip: 227671720
playerThrowClip: 223399345
playerJumpStartClip: 223009573
playerJumpLoopClip: 230974023
playerJumpEndClip: 228134756
silhouettePlayer: 462
silhouetteBag: 465
- EID: 66068 - EID: 66068
Name: HoldingPoint Name: HoldingPoint
IsActive: true IsActive: true
@ -11739,7 +11757,11 @@
IsActive: true IsActive: true
Renderable Component: Renderable Component:
Mesh: 144838771 Mesh: 144838771
Material: 123745521 Material: 117923942
IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true IsActive: true
Scripts: ~ Scripts: ~
- EID: 462 - EID: 462
@ -11756,6 +11778,10 @@
Mesh: 149697411 Mesh: 149697411
Material: 126391182 Material: 126391182
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 465 - EID: 465
Name: SilouetteBag Name: SilouetteBag
@ -11771,6 +11797,10 @@
Mesh: 144838771 Mesh: 144838771
Material: 126391182 Material: 126391182
IsActive: true IsActive: true
Animator Component:
Rig: 77816045
AnimationController: 0
IsActive: true
Scripts: ~ Scripts: ~
- EID: 66065 - EID: 66065
Name: RespawnPoint Name: RespawnPoint

View File

@ -9,7 +9,7 @@ public class PlayerJumpState : BaseState
} }
public override void OnEnter() public override void OnEnter()
{ {
//Debug.Log("WALK ENTER"); //Debug.Log("jump");
} }
public override void update() public override void update()
{ {

View File

@ -324,6 +324,8 @@ public class PlayerController : Script
if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null) if ( (Input.GetKeyDown(Input.KeyCode.Space) || landedOnJumpPad ) && isGrounded && rb != null)
{ {
currentState = RaccoonStates.JUMP; currentState = RaccoonStates.JUMP;
if (stateMachine && !stateMachine.IsState(typeof(PlayerJumpState)))
stateMachine.SetState(typeof(PlayerJumpState));
Vector3 v = rb.LinearVelocity; Vector3 v = rb.LinearVelocity;
v.y = initialJumpVel * 0.5f; v.y = initialJumpVel * 0.5f;
if (holdItem && pat != null && pat.item.GetScript<Item>() != null) if (holdItem && pat != null && pat.item.GetScript<Item>() != null)
@ -346,8 +348,12 @@ public class PlayerController : Script
} }
} }
if(!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space))) if (!isGrounded && rb != null && (rb.LinearVelocity.y < 0.0f || Input.GetKeyUp(Input.KeyCode.Space)))
{
currentState = RaccoonStates.FALLING; currentState = RaccoonStates.FALLING;
if (stateMachine && !stateMachine.IsState(typeof(PlayerFallState)))
stateMachine.SetState(typeof(PlayerFallState));
}
} }
@ -378,7 +384,11 @@ public class PlayerController : Script
{ {
isGrounded = true; isGrounded = true;
if (currentState == RaccoonStates.FALLING) if (currentState == RaccoonStates.FALLING)
{
currentState = RaccoonStates.LANDED; currentState = RaccoonStates.LANDED;
if (stateMachine && !stateMachine.IsState(typeof(PlayerLandState)))
stateMachine.SetState(typeof(PlayerLandState));
}
} }
else else
isGrounded = false; isGrounded = false;