Added initial implementation of SHAnimationEditor

This commit is contained in:
Kah Wei 2023-01-08 23:39:59 +08:00
parent d913a6dd08
commit b93dfe3ba4
4 changed files with 243 additions and 1 deletions

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@ -56,6 +56,7 @@ namespace SHADE
/*---------------------------------------------------------------------------------*/
/* Constructors */
/*---------------------------------------------------------------------------------*/
SHAnimationClip() = default;
explicit SHAnimationClip(const SHAnimAsset& asset);
/*---------------------------------------------------------------------------------*/
@ -64,7 +65,7 @@ namespace SHADE
const std::vector<Channel>& GetChannels() const noexcept { return channels; }
float GetTotalTime() const noexcept { return totalTime; }
private:
//private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/

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@ -0,0 +1,195 @@
/************************************************************************************//*!
\file SHAnimationClip.cpp
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Nov 20, 2022
\brief Contains the function definitions of the SHAnimationClip class.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
// Pre-compiled Header
#include "SHpch.h"
// Primary Header
#include "SHAnimationEditor.h"
// External Dependencies
#include <imgui.h>
#include "Editor/IconsMaterialDesign.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Constructors */
/*-----------------------------------------------------------------------------------*/
SHAnimationEditor::SHAnimationEditor()
: SHEditorWindow(ICON_MD_ANIMATION" Animation Editor", ImGuiWindowFlags_MenuBar)
{
// Construct a simple test clip
clip.channels.emplace_back
(
SHAnimationClip::Channel
{
.Name = "Child 1",
.KeyFrames =
{
SHAnimationKeyFrame
{
.TimeStamp = 0.0f,
.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
},
SHAnimationKeyFrame
{
.TimeStamp = 1.0f,
.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
},
SHAnimationKeyFrame
{
.TimeStamp = 2.0f,
.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
}
}
}
);
clip.channels.emplace_back
(
SHAnimationClip::Channel
{
.Name = "Child 2",
.KeyFrames =
{
SHAnimationKeyFrame
{
.TimeStamp = 0.0f,
.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
},
SHAnimationKeyFrame
{
.TimeStamp = 1.0f,
.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
}
}
}
);
clip.channels.emplace_back
(
SHAnimationClip::Channel
{
.Name = "Child 3",
.KeyFrames =
{
SHAnimationKeyFrame
{
.TimeStamp = 0.5f,
.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
},
SHAnimationKeyFrame
{
.TimeStamp = 1.0f,
.Position = SHVec3 { 0.0f, 0.0f, 0.0f }
},
SHAnimationKeyFrame
{
.TimeStamp = 1.5f,
.Position = SHVec3 { 1.0f, 0.0f, 0.0f }
}
}
}
);
clip.totalTime = 3.0f;
}
/*-----------------------------------------------------------------------------------*/
/* Editor Lifecycle */
/*-----------------------------------------------------------------------------------*/
void SHAnimationEditor::Init()
{
SHEditorWindow::Init();
}
void SHAnimationEditor::Update()
{
SHEditorWindow::Update();
// Constants
static constexpr float CHANNELS_COL_WIDTH = 150.0f;
static constexpr float TMP_TABLE_PADDING = 50.0f;
// Render the window
if (Begin())
{
// Construct 2-column table of the channels on the left
if (ImGui::BeginTable("animWindowTable", 2, ImGuiTableFlags_None))
{
// Set up Columns
ImGui::TableSetupColumn("Channels", ImGuiTableColumnFlags_WidthFixed, CHANNELS_COL_WIDTH);
ImGui::TableSetupColumn("");
// Compute dimensions for the clip
const float COL_WIDTH = windowSize.x - CHANNELS_COL_WIDTH - TMP_TABLE_PADDING;
const float DIST_PER_SECOND = COL_WIDTH / clip.GetTotalTime();
// Get Resources
const auto WINDOW_POS = ImGui::GetWindowPos();
auto drawList = ImGui::GetForegroundDrawList();
// Render Header
ImGui::TableHeadersRow();
ImGui::SameLine();
const auto TIMELINE_HEADER_START_POS = ImGui::GetCursorPos();
static constexpr float STEP = 1.0f;
for (float time = 0.0f; time <= clip.GetTotalTime(); time += STEP)
{
const float X_OFFSET = TIMELINE_HEADER_START_POS.x + time * DIST_PER_SECOND;
// Draw Text
ImGui::SetCursorPos(ImVec2(X_OFFSET, TIMELINE_HEADER_START_POS.y));
std::string timeText = std::format("{:.{}f}", time, 1);
ImGui::Text(timeText.c_str());
// Draw line
ImVec2 startPoint { WINDOW_POS.x + X_OFFSET, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
drawList->AddLine(startPoint, ImVec2(startPoint.x, startPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(1.0f, 1.0f, 1.0f, 1.0f)));
// Draw smaller lines
static constexpr float MINI_STEP = 0.1f;
for (float innerTime = time; innerTime < std::min(time + STEP, clip.GetTotalTime()); innerTime += MINI_STEP)
{
ImVec2 innerStartPoint { WINDOW_POS.x + TIMELINE_HEADER_START_POS.x + innerTime * DIST_PER_SECOND, WINDOW_POS.y + TIMELINE_HEADER_START_POS.y };
drawList->AddLine(innerStartPoint, ImVec2(innerStartPoint.x, innerStartPoint.y + windowSize.y), ImGui::GetColorU32(ImVec4(0.2f, 0.2f, 0.2f, 1.0f)));
}
}
ImGui::SetCursorPos(TIMELINE_HEADER_START_POS);
// Render all channels
for (const auto& channel : clip.channels)
{
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(channel.Name.c_str());
ImGui::TableNextColumn();
const auto START_POS = ImGui::GetCursorPos();
for (const auto& keyframe : channel.KeyFrames)
{
ImGui::SetCursorPos(ImVec2(START_POS.x + keyframe.TimeStamp * DIST_PER_SECOND, START_POS.y));
ImGui::Text(ICON_MD_RADIO_BUTTON_CHECKED);
}
ImGui::SetCursorPos(START_POS);
}
ImGui::EndTable();
}
}
ImGui::End();
}
/*-----------------------------------------------------------------------------------*/
/* Usage Functions */
/*-----------------------------------------------------------------------------------*/
/*-----------------------------------------------------------------------------------*/
/* Helper Functions */
/*-----------------------------------------------------------------------------------*/
}

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@ -0,0 +1,44 @@
/************************************************************************************//*!
\file SHAnimationEditor.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Jan 8, 2023
\brief Contains the definition of the SHAnimationEditor class and related types.
Copyright (C) 2023 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Project Includes
#include "Editor/EditorWindow/SHEditorWindow.h"
#include "Animation/SHAnimationClip.h"
namespace SHADE
{
/// <summary>
/// ImGui window that contains the SHAnimationEditor
/// </summary>
class SHAnimationEditor final : public SHEditorWindow
{
public:
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/
SHAnimationEditor();
virtual ~SHAnimationEditor() = default;
/*---------------------------------------------------------------------------------*/
/* Editor Lifecycle */
/*---------------------------------------------------------------------------------*/
void Init() override;
void Update() override;
private:
/*---------------------------------------------------------------------------------*/
/* Data Members */
/*---------------------------------------------------------------------------------*/
SHAnimationClip clip;
};
}

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@ -31,6 +31,7 @@
//#==============================================================#
#include "EditorWindow/SHEditorWindowManager.h"
#include "EditorWindow/SHEditorWindowIncludes.h"
#include "EditorWindow/AnimationEditor/SHAnimationEditor.h"
//#==============================================================#
//|| Library Includes ||
@ -104,6 +105,7 @@ namespace SHADE
SHEditorWindowManager::CreateEditorWindow<SHAssetBrowser>();
SHEditorWindowManager::CreateEditorWindow<SHMaterialInspector>();
SHEditorWindowManager::CreateEditorWindow<SHColliderTagPanel>();
SHEditorWindowManager::CreateEditorWindow<SHAnimationEditor>();
SHEditorWindowManager::CreateEditorWindow<SHEditorViewport>();