removing the constructor for c#

This commit is contained in:
Glence 2022-11-14 15:20:58 +08:00
parent 04273620a6
commit bba85c3d1f
9 changed files with 282 additions and 8 deletions

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@ -0,0 +1,262 @@
- EID: 0
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Camera Component:
Position: {x: 0, y: 0, z: 0}
Pitch: 0
Yaw: 0
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Directional
Direction: {x: 1.79999995, y: 0, z: 1}
Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1}
Layer: 4294967295
Strength: 0
Scripts: ~
- EID: 1
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -1.440328, y: -4.41369677, z: -5}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 49.4798889, y: 0.5, z: 17.5}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Static
Mass: 1
Drag: 0.00999999978
Angular Drag: 0.00999999978
Use Gravity: true
Interpolate: true
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: false
Freeze Rotation Y: false
Freeze Rotation Z: false
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0, z: 0}
Scripts: ~
- EID: 2
Name: Player
IsActive: true
NumberOfChildren: 3
Components:
Transform Component:
Translate: {x: -3.06177855, y: -3.67369723, z: -5}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 2
Angular Drag: 0
Use Gravity: false
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: PlayerController
currentState: 1
maxMoveVel: 2
moveForce: 50
sprintMultiplier: 2
rotationFactorPerFrame: 1
maxJumpHeight: 4
maxJumpTime: 0.75
fallMultipler: 2
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
holdPosition: [0, 1, 0]
throwForce: [100, 200, 100]
- EID: 3
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 1, z: 0}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 1, y: 1, z: 1}
Scripts: ~
- EID: 4
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: -0.109950222, y: 6.26573324, z: 0}
Scale: {x: 1, y: 1, z: 1}
Camera Component:
Position: {x: -3.06177855, y: -3.67369723, z: -5}
Pitch: -6.29968357
Yaw: 359.000061
Roll: 0
Width: 1920
Height: 1080
Near: 0.00999999978
Far: 10000
Perspective: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
armLength: 2
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
- EID: 9
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 144838771
Material: 123745521
Scripts: ~
- EID: 6
Name: AI
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -8, y: -4.42369843, z: 2.5}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
Renderable Component:
Mesh: 149697411
Material: 126974645
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 0.5, y: 0.5, z: 0.5}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts: ~
- EID: 7
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0, y: -16.8647861, z: -14.039052}
Rotate: {x: -0, y: 0, z: -0}
Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975}
Renderable Component:
Mesh: 149697411
Material: 126974645
Scripts: ~
- EID: 8
Name: Default
IsActive: true
NumberOfChildren: 0
Components:
Light Component:
Position: {x: 0, y: 0, z: 0}
Type: Ambient
Direction: {x: 0, y: 0, z: 1}
Color: {x: 1, y: 1, z: 1, w: 1}
Layer: 4294967295
Strength: 0.25
Scripts: ~
- EID: 5
Name: item
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 3.19870043, y: -3.67369723, z: -5}
Rotate: {x: -0, y: 0, z: 0}
Scale: {x: 2, y: 2, z: 2}
Renderable Component:
Mesh: 144838771
Material: 123745521
RigidBody Component:
Type: Dynamic
Mass: 1
Drag: 0
Angular Drag: 0
Use Gravity: true
Interpolate: false
Freeze Position X: false
Freeze Position Y: false
Freeze Position Z: false
Freeze Rotation X: true
Freeze Rotation Y: true
Freeze Rotation Z: true
Collider Component:
Colliders:
- Is Trigger: false
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
- Is Trigger: true
Type: Box
Half Extents: {x: 2, y: 2, z: 2}
Friction: 0.400000006
Bounciness: 0
Density: 1
Position Offset: {x: 0, y: 0.5, z: 0}
Scripts:
- Type: Item
Score: 1
currCategory: 0

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@ -0,0 +1,3 @@
Name: PlayerControllerTest
ID: 92100024
Type: 5

View File

@ -0,0 +1,3 @@
Name: SC_Item
ID: 153136539
Type: 9

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@ -0,0 +1,3 @@
Name: SC_PickAndThrow
ID: 154802724
Type: 9

View File

@ -80,10 +80,6 @@ public class PlayerController : Script
public float mediumMultiper = 0.5f; public float mediumMultiper = 0.5f;
public float heavyMultiper = 0.25f; public float heavyMultiper = 0.25f;
public PlayerController(GameObject gameObj) : base(gameObj)
{
}
protected override void awake() protected override void awake()
{ {
//default setup //default setup
@ -133,7 +129,7 @@ public class PlayerController : Script
cam = GetComponentInChildren<Camera>(); cam = GetComponentInChildren<Camera>();
GotCaught(); GotCaught();
//Debug.Log($"X: {axisMove.x}" + $" Y: {axisMove.y}"); //Debug.Log($"X: {rb.LinearVelocity.x}" + $" Y: {rb.LinearVelocity.z}");
//Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString()); //Debug.Log(currentState.ToString() + " x:" + rb.LinearVelocity.x.ToString() + " y:" + rb.LinearVelocity.y.ToString() + " z:" + rb.LinearVelocity.z.ToString());
} }
@ -229,8 +225,8 @@ public class PlayerController : Script
{ {
if (rb != null) if (rb != null)
{ {
rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce); rb.AddForce(new Vector3(axisMove.x, 0.0f,axisMove.y) * moveForce);
Debug.Log($"axis:{axisMove.x} moveforce: {moveForce} X: {rb.LinearVelocity.x}" + $" Z: {rb.LinearVelocity.z}");
if (isMoveKeyPress) if (isMoveKeyPress)
{ {

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@ -0,0 +1,3 @@
Name: SC_PlayerController
ID: 160432754
Type: 9

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@ -0,0 +1,3 @@
Name: UT_BaseSate
ID: 154709755
Type: 9

View File

@ -10,8 +10,6 @@ public class StateMachine : Script
public string currentStateName; public string currentStateName;
public string currentAnimName; public string currentAnimName;
public StateMachine(GameObject gameObj) : base(gameObj) { }
public void InitStateMachine(Dictionary<Type, BaseState> dictionary) public void InitStateMachine(Dictionary<Type, BaseState> dictionary)
{ {

View File

@ -0,0 +1,3 @@
Name: UT_StateMachine
ID: 166010611
Type: 9