Input Bindings Panel Done

This commit is contained in:
mushgunAX 2023-01-25 23:22:15 +08:00
parent e70354df74
commit bde191aeca
4 changed files with 550 additions and 147 deletions

View File

@ -1 +1,96 @@
7
Controller Look Horizontal
0
0
5
0.2
5
0
0
0
1
18
0
Controller Look Vertical
0
0
5
0.2
5
0
0
0
1
19
0
Horizontal
0
0
5
0.2
5
1
2
39
68
2
37
65
2
3
16
1
2
Jump
0
0
1000
0.2
1000
0
1
32
0
1
10
0
Mouse Look Horizontal
1
0
1
0.2
1
0
0
0
0
0
Mouse Look Vertical
2
0
1
0.2
1
0
0
0
0
0
Vertical
0
0
5
0.2
5
1
2
38
87
2
40
83
2
0
17
1
1

View File

@ -5,8 +5,29 @@
namespace SHADE
{
//Vectors containing data for elements for different bindings
static std::vector<std::string> bindingRenames;
static std::vector<bool> positiveKeyListening;
//Flags to prevent unwanted editing of bindings
static size_t positiveKeyListeningFor;
static bool positiveKeyListening;
static size_t negativeKeyListeningFor;
static bool negativeKeyListening;
static size_t positiveControllerListeningFor;
static bool positiveControllerListening;
static size_t negativeControllerListeningFor;
static bool negativeControllerListening;
//Internal Helper function
void resizeVectors(size_t newSize)
{
bindingRenames.resize(newSize);
for (auto& s : bindingRenames)
s.clear();
}
//Internal Helper function
std::string labelConcat(char const* label, size_t entryNumber)
@ -25,17 +46,63 @@ namespace SHADE
{
if (SHEditorWindow::Begin())
{
//ImGui::ShowDemoWindow();
//Binding count
ImGui::Text("Binding Count: %d", SHInputManager::CountBindings());
//Binding file name
static std::string bindingFileName;
ImGui::InputText("Binding File Path", &bindingFileName);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text(".SHConfig will be appeneded to file name");
ImGui::Text("If no name is provided, saves to \"Assets/Bindings.SHConfig\"");
ImGui::EndTooltip();
}
//Save bindings to...
if (ImGui::Button("Save Bindings"))
{
if (bindingFileName.empty())
{
SHInputManager::SaveBindings();
}
else
{
std::string filePath = std::string(ASSET_ROOT);
filePath += "/";
filePath += bindingFileName;
filePath += ".SHConfig";
SHInputManager::SaveBindings(filePath);
}
}
//Load bindings from...
if (ImGui::Button("Load Bindings"))
{
if (bindingFileName.empty())
{
SHInputManager::LoadBindings();
}
else
{
std::string filePath = std::string(ASSET_ROOT);
filePath += "/";
filePath += bindingFileName;
filePath += ".SHConfig";
SHInputManager::LoadBindings(filePath);
}
resizeVectors(SHInputManager::CountBindings());
}
//Button to add new binding
if (ImGui::Button("Add New Binding"))
{
std::string newBindingName = "Binding" + std::to_string(SHInputManager::CountBindings());
SHInputManager::AddBinding(newBindingName);
bindingRenames.resize(SHInputManager::CountBindings());
for (auto& s : bindingRenames)
s.clear();
resizeVectors(SHInputManager::CountBindings());
}
if (ImGui::IsItemHovered())
{
@ -50,144 +117,378 @@ namespace SHADE
//Listing for each binding
for (auto& binding : SHInputManager::GetBindings())
{
ImGui::Separator();
ImGui::Text("Entry Number %d", entryNumber);
//Non-modifiable binding name
ImGui::Text("Binding Name: %s", binding.first);
ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingRenames[entryNumber]);
ImGui::SameLine();
if (ImGui::Button(labelConcat("Rename##bindingRename", entryNumber).c_str()))
if (ImGui::CollapsingHeader(binding.first.c_str()))
{
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
bindingRenames[entryNumber].clear();
}
//Modifiable binding name
ImGui::Text("Binding Name: %s", binding.first.c_str());
ImGui::InputText(labelConcat("##bindingModifyName", entryNumber).c_str(), &bindingRenames[entryNumber]);
ImGui::SameLine();
if (ImGui::Button(labelConcat("Rename##bindingRename", entryNumber).c_str()))
{
SHInputManager::RenameBinding(binding.first, bindingRenames[entryNumber]);
bindingRenames[entryNumber].clear();
}
//Modifiable binding name
/*size_t constexpr maxLen = 256; //Maximum binding name length
static char bindingNameCStr[maxLen];
std::copy(binding.first.begin(),
binding.first.length() >= maxLen ?
binding.first.begin() + maxLen :
binding.first.end(), //Does not take into account null terminator
bindingNameCStr);
bindingNameCStr[binding.first.length()] = '\0'; //Null terminator
//First character
char firstChar = bindingNameCStr[0];
//If the input text is modified, modify the binding's name
if (ImGui::InputText("Binding Name", bindingNameCStr, maxLen))
{
//Ensure name does not get shorter than 1 character long
if (std::strlen(bindingNameCStr) < 1)
bindingNameCStr[0] = firstChar;
//Rename binding in the input manager
SHInputManager::RenameBinding(binding.first, std::string{ bindingNameCStr });
binding.first = std::string{ bindingNameCStr };
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("The name of this binding");
ImGui::EndTooltip();
}*/
//Binding value test
//TODO
ImGui::Text("Value");
//Binding Type Combo Box
int bindingType = static_cast<int>(SHInputManager::GetBindingType(binding.first));
if (ImGui::Combo(labelConcat("Input Type##", entryNumber).c_str(), &bindingType, "Keyboard / Mouse Buttons / Controller\0Mouse Horizontal\0Mouse Vertical\0Mouse Scroll Wheel"))
SHInputManager::SetBindingType(binding.first, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Which of the four types the binding uses");
ImGui::Text("Keyboard / Mouse Buttons / Controller = Keys, mouse buttons and ALL controller inputs");
ImGui::Text("Mouse Horizontal = Horizontal movement of the mouse");
ImGui::Text("Mouse Vertical = Vertical movement of the mouse");
ImGui::Text("Mouse Scroll Wheel = The scroll wheel found at the middle of most mouses");
ImGui::EndTooltip();
}
//Inversion
bool bindingInvert = SHInputManager::GetBindingInverted(binding.first);
if (ImGui::Checkbox(labelConcat("Inverted##", entryNumber).c_str(), &bindingInvert))
SHInputManager::SetBindingInverted(binding.first, bindingInvert);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("If inverted:");
ImGui::Text("Positive inputs mean negative value of the binding");
ImGui::Text("Negative inputs mean positive value of the binding");
ImGui::Text("Mouse moving up / right means negative value of the binding");
ImGui::Text("Scrolling the mouse wheel up means negative value of the binding");
ImGui::EndTooltip();
}
//Sensitivity
double bindingSensitivity = SHInputManager::GetBindingSensitivity(binding.first);
if (ImGui::InputDouble(labelConcat("Sensitivity##", entryNumber).c_str(), &bindingSensitivity))
SHInputManager::SetBindingSensitivity(binding.first, bindingSensitivity);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Value multiplier for mouse movement and scrolling");
ImGui::Text("For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative");
ImGui::Text("For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1");
ImGui::EndTooltip();
}
//Below this section is only for KB/M type bindings
//Not relevant for mouse movement and scrolling
if (SHInputManager::GetBindingType(binding.first) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
{
//Dead
float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(binding.first));
if (ImGui::SliderFloat(labelConcat("Deadzone##", entryNumber).c_str(), &bindingDead, 0.0f, 1.0f))
SHInputManager::SetBindingDead(binding.first, static_cast<double>(bindingDead));
if (ImGui::Button(labelConcat("Delete Binding##", entryNumber).c_str()))
{
SHInputManager::RemoveBinding(binding.first);
resizeVectors(SHInputManager::CountBindings());
ImGui::End();
return;
}
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Any positive or negative analog input with magnitude less than this will be registered as neutral");
ImGui::Text("Delete this binding from the list");
ImGui::EndTooltip();
}
//Gravity
double bindingGravity = SHInputManager::GetBindingGravity(binding.first);
if (ImGui::InputDouble(labelConcat("Gravity##", entryNumber).c_str(), &bindingGravity))
SHInputManager::SetBindingGravity(binding.first, static_cast<double>(bindingGravity));
//Binding value test
ImGui::BeginDisabled();
float val = SHInputManager::GetBindingAxis(binding.first);
ImGui::SliderFloat(labelConcat("Value##", entryNumber).c_str(), &val, -1.0f, 1.0f);
ImGui::EndDisabled();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("The rate at which the value moves to neutral if no input in the direction is read");
ImGui::TextColored(ImVec4{ 1.0f, 0.5f, 0.5f, 1.0f }, "Should be non-negative");
ImGui::Text("Test the current value of the binding");
ImGui::Text("For mouse movement/wheel inputs, will be multiplied by Sensitivity, with 0 being neutral (no input detected)");
ImGui::Text("Between -1 and 1 for other inputs, with 0 still being neutral (no input detected)");
ImGui::EndTooltip();
}
//Snap
bool bindingSnap = SHInputManager::GetBindingSnap(binding.first);
if (ImGui::Checkbox(labelConcat("Snap##", entryNumber).c_str(), &bindingSnap))
SHInputManager::SetBindingSnap(binding.first, bindingSnap);
ImGui::BeginDisabled();
float rawVal = SHInputManager::GetBindingAxisRaw(binding.first);
ImGui::SliderFloat(labelConcat("Raw Value##", entryNumber).c_str(), &rawVal, -1.0f, 1.0f);
ImGui::EndDisabled();
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("If no other input on the axis is present and a input is made in the opposite direction of the current value,");
ImGui::Text("the binding's value will jump to neutral 0 before resuming in the input direction");
ImGui::Text("Test the current value of the binding");
ImGui::Text("Raw value means it will be fixed among -1, 0 and 1 for non-mouse movement/wheel inputs");
ImGui::Text("No difference between this and Value for mouse movement/wheel inputs");
ImGui::Text("But for other inputs, does not consider smoothing options such as gravity and sensitivity");
ImGui::Text("If both positive and negative input is detected, returns neutral 0");
ImGui::EndTooltip();
}
//Positive key codes
//Negative key codes
//Binding Type Combo Box
int bindingType = static_cast<int>(SHInputManager::GetBindingType(binding.first));
if (ImGui::Combo(labelConcat("Input Type##", entryNumber).c_str(), &bindingType, "Keyboard / Mouse Buttons / Controller\0Mouse Horizontal\0Mouse Vertical\0Mouse Scroll Wheel"))
SHInputManager::SetBindingType(binding.first, static_cast<SHInputManager::SH_BINDINGTYPE>(bindingType));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Which of the four types the binding uses");
ImGui::Text("Keyboard / Mouse Buttons / Controller = Keys, mouse buttons and ALL controller inputs");
ImGui::Text("Mouse Horizontal = Horizontal movement of the mouse");
ImGui::Text("Mouse Vertical = Vertical movement of the mouse");
ImGui::Text("Mouse Scroll Wheel = The scroll wheel found at the middle of most mouses");
ImGui::EndTooltip();
}
//Positive controller codes
//Inversion
bool bindingInvert = SHInputManager::GetBindingInverted(binding.first);
if (ImGui::Checkbox(labelConcat("Inverted##", entryNumber).c_str(), &bindingInvert))
SHInputManager::SetBindingInverted(binding.first, bindingInvert);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("If inverted:");
ImGui::Text("Positive inputs mean negative value of the binding");
ImGui::Text("Negative inputs mean positive value of the binding");
ImGui::Text("Mouse moving up / right means negative value of the binding");
ImGui::Text("Scrolling the mouse wheel up means negative value of the binding");
ImGui::EndTooltip();
}
//Negative controller codes
//Sensitivity
double bindingSensitivity = SHInputManager::GetBindingSensitivity(binding.first);
if (ImGui::InputDouble(labelConcat("Sensitivity##", entryNumber).c_str(), &bindingSensitivity))
SHInputManager::SetBindingSensitivity(binding.first, bindingSensitivity);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Value multiplier for mouse movement and scrolling");
ImGui::Text("For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative");
//ImGui::Text("For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1");
ImGui::Text("Irrelevant for other analog inputs");
ImGui::EndTooltip();
}
//Below this section is only for KB/M type bindings
//Not relevant for mouse movement and scrolling
if (SHInputManager::GetBindingType(binding.first) == SHInputManager::SH_BINDINGTYPE::KB_MB_CONTROLLER)
{
//Dead
float bindingDead = static_cast<float>(SHInputManager::GetBindingDead(binding.first));
if (ImGui::SliderFloat(labelConcat("Deadzone##", entryNumber).c_str(), &bindingDead, 0.0f, 1.0f))
SHInputManager::SetBindingDead(binding.first, static_cast<double>(bindingDead));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("Any positive or negative analog input with magnitude less than this will be registered as neutral");
ImGui::EndTooltip();
}
//Gravity
double bindingGravity = SHInputManager::GetBindingGravity(binding.first);
if (ImGui::InputDouble(labelConcat("Gravity##", entryNumber).c_str(), &bindingGravity))
SHInputManager::SetBindingGravity(binding.first, static_cast<double>(bindingGravity));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("The rate at which the value moves to neutral if no input in the direction is read");
ImGui::TextColored(ImVec4{ 1.0f, 0.5f, 0.5f, 1.0f }, "Should be non-negative");
ImGui::EndTooltip();
}
//Snap
bool bindingSnap = SHInputManager::GetBindingSnap(binding.first);
if (ImGui::Checkbox(labelConcat("Snap##", entryNumber).c_str(), &bindingSnap))
SHInputManager::SetBindingSnap(binding.first, bindingSnap);
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::Text("If no other input on the axis is present and a input is made in the opposite direction of the current value,");
ImGui::Text("the binding's value will jump to neutral 0 before resuming in the input direction");
ImGui::EndTooltip();
}
size_t keycodeIndex = 0;
//Positive key codes
ImGui::Separator();
ImGui::Text("Positive Key Codes:");
ImGui::SameLine();
//Button to ask for inputs
if (!positiveKeyListening)
{
if (ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str()))
{
positiveKeyListening = true;
positiveKeyListeningFor = entryNumber;
}
}
else
{
if (positiveKeyListeningFor == entryNumber)
{
//Listening for inputs
ImGui::Button(labelConcat("Press##positiveKeyCode", entryNumber).c_str());
SHInputManager::SH_KEYCODE k;
if (SHInputManager::AnyKey(&k))
{
positiveKeyListening = false;
SHInputManager::AddBindingPositiveKeyCode(binding.first, k);
}
}
else
{
//Not listening
ImGui::BeginDisabled();
ImGui::Button(labelConcat("New##positiveKeyCode", entryNumber).c_str());
ImGui::EndDisabled();
}
}
//List and remove bindings
ImGui::Indent();
keycodeIndex = 0;
for (auto& k : binding.second.positiveKeyCodes)
{
//ImGui::Text("%d", static_cast<int>(k));
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
ImGui::SameLine();
std::string labelString = "X##KeyPositive";
labelString += binding.first;
//Delete button
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
{
SHInputManager::RemoveBindingPositiveKeyCode(binding.first, k);
break;
}
++keycodeIndex;
}
ImGui::Unindent();
//Negative key codes
ImGui::Separator();
ImGui::Text("Negative Key Codes:");
ImGui::SameLine();
//Button to ask for inputs
if (!negativeKeyListening)
{
if (ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str()))
{
negativeKeyListening = true;
negativeKeyListeningFor = entryNumber;
}
}
else
{
if (negativeKeyListeningFor == entryNumber)
{
//Listening for inputs
ImGui::Button(labelConcat("Press##negativeKeyCode", entryNumber).c_str());
SHInputManager::SH_KEYCODE k;
if (SHInputManager::AnyKey(&k))
{
negativeKeyListening = false;
SHInputManager::AddBindingNegativeKeyCode(binding.first, k);
}
}
else
{
//Not listening
ImGui::BeginDisabled();
ImGui::Button(labelConcat("New##negativeKeyCode", entryNumber).c_str());
ImGui::EndDisabled();
}
}
//List and remove bindings
ImGui::Indent();
keycodeIndex = 0;
for (auto& k : binding.second.negativeKeyCodes)
{
//ImGui::Text("%d", static_cast<int>(k));
ImGui::Text(SHInputManager::GetKeyCodeName(k).c_str());
ImGui::SameLine();
std::string labelString = "X##KeyNegative";
labelString += binding.first;
//Delete button
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
{
SHInputManager::RemoveBindingNegativeKeyCode(binding.first, k);
break;
}
++keycodeIndex;
}
ImGui::Unindent();
//Positive controller codes
ImGui::Separator();
ImGui::Text("Positive Controller Codes:");
ImGui::SameLine();
//Button to ask for inputs
if (!positiveControllerListening)
{
if (ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str()))
{
positiveControllerListening = true;
positiveControllerListeningFor = entryNumber;
}
}
else
{
if (positiveControllerListeningFor == entryNumber)
{
//Listening for inputs
ImGui::Button(labelConcat("Press##positiveControllerCode", entryNumber).c_str());
SHInputManager::SH_CONTROLLERCODE c;
if (SHInputManager::AnyControllerInput(&c))
{
positiveControllerListening = false;
SHInputManager::AddBindingPositiveControllerCode(binding.first, c);
}
}
else
{
//Not listening
ImGui::BeginDisabled();
ImGui::Button(labelConcat("New##positiveControllerCode", entryNumber).c_str());
ImGui::EndDisabled();
}
}
//List and remove bindings
ImGui::Indent();
keycodeIndex = 0;
for (auto& c : binding.second.positiveControllerCodes)
{
//ImGui::Text("%d", static_cast<int>(k));
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
ImGui::SameLine();
std::string labelString = "X##ControllerPositive";
labelString += binding.first;
//Delete button
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
{
SHInputManager::RemoveBindingPositiveControllerCode(binding.first, c);
break;
}
++keycodeIndex;
}
ImGui::Unindent();
//Negative controller codes
ImGui::Separator();
ImGui::Text("Negative Controller Codes:");
ImGui::SameLine();
//Button to ask for inputs
if (!negativeControllerListening)
{
if (ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str()))
{
negativeControllerListening = true;
negativeControllerListeningFor = entryNumber;
}
}
else
{
if (negativeControllerListeningFor == entryNumber)
{
//Listening for inputs
ImGui::Button(labelConcat("Press##negativeControllerCode", entryNumber).c_str());
SHInputManager::SH_CONTROLLERCODE c;
if (SHInputManager::AnyControllerInput(&c))
{
negativeControllerListening = false;
SHInputManager::AddBindingNegativeControllerCode(binding.first, c);
}
}
else
{
//Not listening
ImGui::BeginDisabled();
ImGui::Button(labelConcat("New##negativeControllerCode", entryNumber).c_str());
ImGui::EndDisabled();
}
}
//List and remove bindings
ImGui::Indent();
keycodeIndex = 0;
for (auto& c : binding.second.negativeControllerCodes)
{
//ImGui::Text("%d", static_cast<int>(k));
ImGui::Text(SHInputManager::GetControllerCodeName(c).c_str());
ImGui::SameLine();
std::string labelString = "X##ControllerNegative";
labelString += binding.first;
//Delete button
if (ImGui::SmallButton(labelConcat(labelString.c_str(), keycodeIndex).c_str()))
{
SHInputManager::RemoveBindingNegativeControllerCode(binding.first, c);
break;
}
++keycodeIndex;
}
ImGui::Unindent();
}
}
++entryNumber; //Next entry
}
}

View File

@ -100,7 +100,7 @@ namespace SHADE
}
}
std::string SHInputManager::getKeyCodeName(SH_KEYCODE k) noexcept
std::string SHInputManager::GetKeyCodeName(SH_KEYCODE k) noexcept
{
int kInt = static_cast<int>(k);
//Numbers
@ -116,7 +116,7 @@ namespace SHADE
//Numpads
if (kInt >= static_cast<int>(SH_KEYCODE::NUMPAD_0) && kInt <= static_cast<int>(SH_KEYCODE::NUMPAD_9))
{
return "Keypad " + std::to_string(kInt - 96);
return "Numpad " + std::to_string(kInt - 96);
}
//Function keys
if (kInt >= static_cast<int>(SH_KEYCODE::F1) && kInt <= static_cast<int>(SH_KEYCODE::F24))
@ -266,22 +266,22 @@ namespace SHADE
return "Sleep";
break;
case SH_KEYCODE::MULTIPLY:
return "Multiply";
return "Numpad *";
break;
case SH_KEYCODE::ADD:
return "Add";
return "Numpad +";
break;
case SH_KEYCODE::SEPARATOR:
return "Separator";
break;
case SH_KEYCODE::SUBTRACT:
return "Subtract";
return "Numpad -";
break;
case SH_KEYCODE::DECIMAL:
return "Decimal";
return "Numpad .";
break;
case SH_KEYCODE::DIVIDE:
return "Divide";
return "Numpad /";
break;
case SH_KEYCODE::NUM_LOCK:
return "Num Lock";
@ -380,10 +380,16 @@ namespace SHADE
return "; or :";
break;
case SH_KEYCODE::OEM_PLUS:
return "+";
return "= or +";
break;
case SH_KEYCODE::OEM_COMMA:
return ",";
return ", or <";
break;
case SH_KEYCODE::OEM_MINUS:
return "- or _";
break;
case SH_KEYCODE::OEM_PERIOD:
return ". or >";
break;
case SH_KEYCODE::OEM_2:
return "/ or ?";
@ -496,7 +502,7 @@ namespace SHADE
}
}
std::string SHInputManager::getControllerCodeName(SH_CONTROLLERCODE c) noexcept
std::string SHInputManager::GetControllerCodeName(SH_CONTROLLERCODE c) noexcept
{
switch (c)
{
@ -1143,7 +1149,7 @@ namespace SHADE
digitalInput = true;
}
if (std::abs(newValue) > std::abs(largestMagnitude))
largestMagnitude = newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
largestMagnitude = newValue * (data.inverted ? -1.0 : 1.0);
}
}
@ -1159,7 +1165,7 @@ namespace SHADE
digitalInput = true;
}
if (std::abs(newValue) > std::abs(largestMagnitude))
largestMagnitude = -newValue * data.sensitivity * (data.inverted ? -1.0 : 1.0);
largestMagnitude = -newValue * (data.inverted ? -1.0 : 1.0);
}
}
@ -1203,21 +1209,23 @@ namespace SHADE
if (data.value > 1.0) data.value = 1.0;
else if (data.value < -1.0) data.value = -1.0;
}
//If analog input was in,
//sensitivity is instead used as a multiplier
//If analog input was in, raw value taken
else
{
data.value = largestMagnitude * data.sensitivity;
data.value = largestMagnitude;
if (data.value > 1.0) data.value = 1.0;
else if (data.value < -1.0) data.value = -1.0;
}
if (data.snap) //Snapping
{
if (data.value > 0.0 && data.negativeInputHeld)
data.value = 0.0;
if (data.value < 0.0 && data.positiveInputHeld)
data.value = 0.0;
if (digitalInput) //Only for digital inputs
{
if (data.value > 0.0 && data.negativeInputHeld)
data.value = 0.0;
if (data.value < 0.0 && data.positiveInputHeld)
data.value = 0.0;
}
}
}
}
@ -1399,11 +1407,11 @@ namespace SHADE
{
return 0.0;
}
else if (bindings[bindingName].positiveInputHeld)
else if (GetBindingAxis(bindingName, cNum) > 0.0)
{
return 1.0;
}
else if (bindings[bindingName].negativeInputHeld)
else if (GetBindingAxis(bindingName, cNum) < 0.0)
{
return -1.0;
}

View File

@ -363,6 +363,7 @@ namespace SHADE
//Speed in units per second that the axis will move toward target value for digital
//For mouse movement / scrolling, serves as multiplier
//Irrelevant for other analog inputs
double sensitivity = 1.0;
//If enabled, axis value will reset to zero when pressing a button
@ -416,10 +417,10 @@ namespace SHADE
}
//Get the name of key code
static std::string getKeyCodeName(SH_KEYCODE const keyCode) noexcept;
static std::string GetKeyCodeName(SH_KEYCODE const keyCode) noexcept;
//Get the name of controller code
static std::string getControllerCodeName(SH_CONTROLLERCODE const controllerCode) noexcept;
static std::string GetControllerCodeName(SH_CONTROLLERCODE const controllerCode) noexcept;
//For testing purposes
//static void PrintCurrentState() noexcept;
@ -825,7 +826,7 @@ namespace SHADE
//Get the sensitivity of the binding
//Serves as a multiplier for mouse movement/scrolling
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
//Irrelevant for other analog inputs
static inline double GetBindingSensitivity(std::string const& bindingName)
{
return bindings[bindingName].sensitivity;
@ -834,7 +835,7 @@ namespace SHADE
//Set the sensitivity of the binding
//Serves as a multiplier for mouse movement/scrolling
//For other digital inputs, serves as a rate of how fast axis value goes to maximum positive/negative
//For other analog inputs, serves as a multiplier, but axis value magnitude will still be capped at 1
//Irrelevant for other analog inputs
static inline void SetBindingSensitivity(std::string const& bindingName, double const newValue)
{
bindings[bindingName].sensitivity = newValue;
@ -1000,8 +1001,6 @@ namespace SHADE
//Get the axis value of binding, between -1 and 1 for non-mouse movement/wheel
//For mouse movement/wheel, it won't be between -1 and 1. It will also be multiplied by sensitivity
//To avoid interference between mouse movement/wheel and keyboard/mouse/controller input,
//Set mouseXBound, mouseYBound and mouseScrollBound to false
//controllerNumber is not used
static double GetBindingAxis(std::string const& bindingName, size_t controllerNumber = 0) noexcept;