Merge branch 'main' into PlayerController

This commit is contained in:
Glence 2022-11-22 15:12:22 +08:00
commit be16e46872
4 changed files with 56 additions and 0 deletions

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@ -40,6 +40,8 @@ typedef FMOD::Sound* SHSound;
// Asset Meta Version
constexpr std::string_view ASSET_META_VER { "1.0" };
constexpr AssetID INVALID_ASSET_ID {0};
// Asset type enum
enum class AssetType : AssetTypeMeta
{

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@ -28,6 +28,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Scene/SHSceneGraph.h"
#include "Tools/Logger/SHLog.h"
#include "Graphics\MiddleEnd\Interface\SHRenderable.h"
#include "Graphics\MiddleEnd\TextRendering\SHTextRenderableComponent.h"
// Project Headers
#include "Utility/Convert.hxx"
#include "Utility/Debug.hxx"
@ -38,6 +39,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Components/CameraArm.hxx"
#include "Components/Light.hxx"
#include "Components\Renderable.hxx"
#include "Components\TextRenderable.hxx"
namespace SHADE
{
@ -321,6 +323,7 @@ namespace SHADE
componentMap.Add(createComponentSet<SHCameraComponent, Camera>());
componentMap.Add(createComponentSet<SHCameraArmComponent, CameraArm>());
componentMap.Add(createComponentSet<SHLightComponent, Light>());
componentMap.Add(createComponentSet<SHTextRenderableComponent, TextRenderable>());
}
/*---------------------------------------------------------------------------------*/

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@ -0,0 +1,25 @@
/************************************************************************************//*!
\file Input.hxx
\author Daniel Chua
\par email: yeechendaniel.chua@digipen.edu
\date Oct 16, 2022
\brief Contains the definition of the managed SceneManager static class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#include "SHpch.h"
#include "SceneManager.hxx"
#include "Scene/SHSceneManager.h"
namespace SHADE
{
void SceneManager::ChangeScene(AssetID sceneAssetID)
{
SHSceneManager::RestartScene(sceneAssetID);
}
}

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@ -0,0 +1,26 @@
/************************************************************************************//*!
\file Input.hxx
\author Daniel Chua
\par email: yeechendaniel.chua@digipen.edu
\date Oct 16, 2022
\brief Contains the definition of the managed SceneManager static class.
Note: This file is written in C++17/CLI.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
#include "Assets/SHAssetMacros.h"
namespace SHADE
{
public ref class SceneManager abstract sealed
{
static void ChangeScene(AssetID sceneAssetID);
};
}