Merge pull request #14 from SHADE-DP/UseSharedOutInterDirs

Convert SHADE_Engine to a DLL and made all projects use a shared output and intermediate directory
This commit is contained in:
XiaoQiDigipen 2022-09-14 19:40:50 +08:00 committed by GitHub
commit becce86160
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 139 additions and 69 deletions

View File

@ -15,8 +15,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "msdfgen", "Dependencies\msd
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "reactphysics3d", "Dependencies\reactphysics3d\reactphysics3d.vcxproj", "{2ECAB41A-1A98-A820-032C-1947EF988485}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "spdlog", "Dependencies\spdlog\spdlog.vcxproj", "{8EAD431C-7A4F-6EF2-630A-82464F4BF542}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "yaml-cpp", "Dependencies\yamlcpp\yaml-cpp.vcxproj", "{88F1A057-74BE-FB62-9DD7-E90A890331F1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Engine", "SHADE_Engine\SHADE_Engine.vcxproj", "{3F92E998-2BF5-783D-D47A-B1F3C0BC44C0}"
@ -26,7 +24,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Engine", "SHADE_Engin
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6} = {38BD587B-248B-4C81-0D1F-BDA7F98B28E6}
{2ECAB41A-1A98-A820-032C-1947EF988485} = {2ECAB41A-1A98-A820-032C-1947EF988485}
{C0FF640D-2C14-8DBE-F595-301E616989EF} = {C0FF640D-2C14-8DBE-F595-301E616989EF}
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {8EAD431C-7A4F-6EF2-630A-82464F4BF542}
EndProjectSection
EndProject
Global
@ -59,10 +56,6 @@ Global
{2ECAB41A-1A98-A820-032C-1947EF988485}.Debug|x64.Build.0 = Debug|x64
{2ECAB41A-1A98-A820-032C-1947EF988485}.Release|x64.ActiveCfg = Release|x64
{2ECAB41A-1A98-A820-032C-1947EF988485}.Release|x64.Build.0 = Release|x64
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Debug|x64.ActiveCfg = Debug|x64
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Debug|x64.Build.0 = Debug|x64
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Release|x64.ActiveCfg = Release|x64
{8EAD431C-7A4F-6EF2-630A-82464F4BF542}.Release|x64.Build.0 = Release|x64
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Debug|x64.ActiveCfg = Debug|x64
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Debug|x64.Build.0 = Debug|x64
{88F1A057-74BE-FB62-9DD7-E90A890331F1}.Release|x64.ActiveCfg = Release|x64
@ -81,7 +74,6 @@ Global
{38BD587B-248B-4C81-0D1F-BDA7F98B28E6} = {53E47842-3FC8-3998-A828-34EB942B241A}
{8900D8DD-F5DF-5679-FEF7-E14F6A56BDDA} = {53E47842-3FC8-3998-A828-34EB942B241A}
{2ECAB41A-1A98-A820-032C-1947EF988485} = {53E47842-3FC8-3998-A828-34EB942B241A}
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {53E47842-3FC8-3998-A828-34EB942B241A}
{88F1A057-74BE-FB62-9DD7-E90A890331F1} = {53E47842-3FC8-3998-A828-34EB942B241A}
EndGlobalSection
EndGlobal

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@ -42,15 +42,15 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>bin\Debug_x86_64\SHADE_Application\</OutDir>
<IntDir>bin-int\Debug_x86_64\SHADE_Application\</IntDir>
<OutDir>..\bin\Debug\</OutDir>
<IntDir>..\bin_int\Debug\SHADE_Application\</IntDir>
<TargetName>SHADE_Application</TargetName>
<TargetExt>.exe</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>bin\Release_x86_64\SHADE_Application\</OutDir>
<IntDir>bin-int\Release_x86_64\SHADE_Application\</IntDir>
<OutDir>..\bin\Release\</OutDir>
<IntDir>..\bin_int\Release\SHADE_Application\</IntDir>
<TargetName>SHADE_Application</TargetName>
<TargetExt>.exe</TargetExt>
</PropertyGroup>
@ -60,7 +60,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
@ -71,6 +71,8 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>spdlogd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>
@ -80,7 +82,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
@ -94,6 +96,8 @@
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>spdlog.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>..\Dependencies\spdlog\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<EntryPointSymbol>wWinMainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>

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@ -2,8 +2,8 @@ project "SHADE_Application"
kind "WindowedApp"
language "C++"
cppdialect "C++latest"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
targetdir (outputdir)
objdir (interdir)
systemversion "latest"
pchheader "SBpch.h"
pchsource "%{prj.location}/src/SBpch.cpp"
@ -14,6 +14,7 @@ project "SHADE_Application"
files
{
"%{prj.location}/src/**.h",
"%{prj.location}/src/**.hpp",
"%{prj.location}/src/**.c",
"%{prj.location}/src/**.cpp",
"%{prj.location}/src/**.glsl",
@ -23,7 +24,8 @@ project "SHADE_Application"
{
"%{IncludeDir.spdlog}/include",
"../SHADE_Engine/src",
"src"
"src",
"%{IncludeDir.dotnet}/include",
}
flags
@ -33,7 +35,12 @@ project "SHADE_Application"
links
{
"SHADE_Engine"
"SHADE_Engine",
}
libdirs
{
"%{IncludeDir.spdlog}/lib",
}
postbuildcommands
@ -45,7 +52,9 @@ project "SHADE_Application"
filter "configurations:Debug"
symbols "On"
defines {"_DEBUG"}
links{"spdlogd.lib"}
filter "configurations:Release"
optimize "On"
defines{"_RELEASE"}
links{"spdlog.lib"}

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@ -26,7 +26,7 @@ INT WINAPI wWinMain
)
{
const SHADE::SHLogger::Config LOGGER_CONFIG{ .directoryPath = "./logs/" };
SHADE::SHLogger::Initialise(LOGGER_CONFIG);
auto logger = SHADE::SHLogger::Initialise(LOGGER_CONFIG);
try
{
@ -34,6 +34,8 @@ INT WINAPI wWinMain
//ShowWindow(::GetConsoleWindow(), SW_HIDE);
#endif
SHLOG_REGISTER(logger)
SHADE::SHEngine::Run<Sandbox::SBApplication>(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
}

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@ -19,13 +19,13 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
@ -41,23 +41,25 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>bin\Debug_x86_64\SHADE_Engine\</OutDir>
<IntDir>bin-int\Debug_x86_64\SHADE_Engine\</IntDir>
<LinkIncremental>true</LinkIncremental>
<OutDir>..\bin\Debug\</OutDir>
<IntDir>..\bin_int\Debug\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>bin\Release_x86_64\SHADE_Engine\</OutDir>
<IntDir>bin-int\Release_x86_64\SHADE_Engine\</IntDir>
<LinkIncremental>false</LinkIncremental>
<OutDir>..\bin\Release\</OutDir>
<IntDir>..\bin_int\Release\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -69,18 +71,20 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;assimp-vc142-mtd.lib;ktxd.lib;librttr_core_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>xcopy /s /r /y /q "$(SolutionDir)/Dependencies/spdlog/bin" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -95,11 +99,13 @@
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;assimp-vc142-mt.lib;ktx.lib;librttr_core.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>xcopy /s /r /y /q "$(SolutionDir)/Dependencies/spdlog/bin" "$(OutDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\ECS_Base\Components\SHComponent.h" />
@ -184,6 +190,7 @@
<ClInclude Include="src\Resource\Handle.h" />
<ClInclude Include="src\Resource\ResourceLibrary.h" />
<ClInclude Include="src\Resource\SparseSet.h" />
<ClInclude Include="src\SH_API.h" />
<ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h" />
<ClInclude Include="src\Scene\SHSceneGraph.h" />
@ -280,9 +287,6 @@
<ProjectReference Include="..\Dependencies\imgui\ImGui.vcxproj">
<Project>{C0FF640D-2C14-8DBE-F595-301E616989EF}</Project>
</ProjectReference>
<ProjectReference Include="..\Dependencies\spdlog\spdlog.vcxproj">
<Project>{8EAD431C-7A4F-6EF2-630A-82464F4BF542}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -360,6 +360,7 @@
<ClInclude Include="src\Resource\SparseSet.h">
<Filter>Resource</Filter>
</ClInclude>
<ClInclude Include="src\SH_API.h" />
<ClInclude Include="src\SHpch.h" />
<ClInclude Include="src\Scene\SHScene.h">
<Filter>Scene</Filter>

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@ -1,9 +1,9 @@
project "SHADE_Engine"
kind "StaticLib"
kind "SharedLib"
language "C++"
cppdialect "C++latest"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
targetdir (outputdir)
objdir (interdir)
systemversion "latest"
pchheader "SHpch.h"
pchsource "%{prj.location}/src/SHpch.cpp"
@ -56,7 +56,6 @@ project "SHADE_Engine"
"msdf-atlas-gen",
"reactphysics3d",
"imgui",
"spdlog",
"vulkan-1.lib",
"shaderc_shared.lib"
}
@ -66,7 +65,8 @@ project "SHADE_Engine"
"_LIB",
"_GLFW_INCLUDE_NONE",
"MSDFGEN_USE_CPP11",
"NOMINMAX"
"NOMINMAX",
"SH_API_EXPORT"
}
flags
@ -81,7 +81,11 @@ project "SHADE_Engine"
"msdf-atlas-gen",
"reactphysics3d",
"imgui",
"spdlog",
}
postbuildcommands
{
"xcopy /s /r /y /q \"%{IncludeDir.spdlog}/bin\" \"$(OutDir)\""
}
warnings 'Extra'

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@ -14,13 +14,14 @@
#include "SHpch.h"
#include "../SHECSMacros.h"
#include "SH_API.h"
namespace SHADE
{
class SHComponentManager;
class SHComponent
class SH_API SHComponent
{
friend SHComponentManager;

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@ -15,6 +15,7 @@
#include "../Components/SHComponent.h"
#include "../System/SHComponentManager.h"
//#include "../../Scene/SHSceneNode.h"
#include "SH_API.h"
@ -23,7 +24,7 @@ namespace SHADE
class SHComponentManager;
class SHEntityManager;
class SHEntity
class SH_API SHEntity
{
public:

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@ -19,13 +19,14 @@
#include "../Components/SHComponent.h"
#include "../Components/SHComponentGroup.h"
//#include "Scene/SHSceneNode.h"
#include "SH_API.h"
#include <cassert>
namespace SHADE
{
class SHComponentManager
class SH_API SHComponentManager
{
private:

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@ -22,11 +22,12 @@
#include "../Components/SHComponent.h"
#include "../General/SHHandleGenerator.h"
#include "../SHECSMacros.h"
#include "SH_API.h"
namespace SHADE
{
class SHEntityManager
class SH_API SHEntityManager
{
private:
static std::vector<std::unique_ptr<SHEntity>> entityVec;

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@ -5,6 +5,7 @@
#include <functional>
#include <unordered_map>
#include "SHWindowMap.h"
#include "SH_API.h"
namespace SHADE
{
@ -67,7 +68,7 @@ namespace SHADE
std::string icoPath = "";
};
class SHWindow
class SH_API SHWindow
{
public:
using SHVec2 = std::pair<uint32_t, uint32_t>;

36
SHADE_Engine/src/SH_API.h Normal file
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@ -0,0 +1,36 @@
/************************************************************************************//*!
\file SH_API.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 13, 2022
\brief Contains dllexport and dllimport macros for the SHADE Engine.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Select the correct export system based on the compiler
#if defined SH_LIB
# define SH_API
#else
# if defined _WIN32 || defined __CYGWIN__ || defined _MSC_VER
# define SH_EXPORT __declspec(dllexport)
# define SH_IMPORT __declspec(dllimport)
# elif defined __GNUC__ && __GNUC__ >= 4
# define SH_EXPORT __attribute__((visibility("default")))
# define SH_IMPORT __attribute__((visibility("default")))
# else /* Unsupported compiler */
# define SH_EXPORT
# define SH_IMPORT
# endif
// Define the correct
# ifndef SH_API
# if defined SH_API_EXPORT
# define SH_API SH_EXPORT
# else
# define SH_API SH_IMPORT
# endif
# endif
#endif

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@ -12,13 +12,15 @@
#include <exception>
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHExceptionHandler
class SH_API SHExceptionHandler
{
public:
/*---------------------------------------------------------------------------------*/

View File

@ -32,6 +32,7 @@ namespace SHADE
/*-----------------------------------------------------------------------------------*/
unsigned char SHLogger::configFlags = DEFAULT_CONFIG_FLAG;
SHLogger::DateFormat SHLogger::dateFormat = SHLogger::DateFormat::DD_MM_YY;
SHLogger::Logger SHLogger::logger = nullptr;
std::string SHLogger::trivialPattern;
std::string SHLogger::verbosePattern;
@ -142,7 +143,7 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHLogger::Initialise(const Config& config)
SHLogger::Logger SHLogger::Initialise(const Config& config)
{
SetConfig(config);
@ -176,10 +177,10 @@ namespace SHADE
FILE_SINK->set_pattern(trivialPattern + "%v");
// Create and register logger with spdlog
const auto LOGGER = std::make_shared<spdlog::logger>(SHLOGGER_NAME, sinks.begin(), sinks.end());
LOGGER->set_level(spdlog::level::trace);
LOGGER->flush_on(spdlog::level::trace);
register_logger(LOGGER);
logger = std::make_shared<spdlog::logger>(SHLOGGER_NAME, sinks.begin(), sinks.end());
logger->set_level(spdlog::level::trace);
logger->flush_on(spdlog::level::trace);
spdlog::register_logger(logger);
// Flush every 3 seconds
spdlog::flush_every(std::chrono::seconds(config.flushTime));
@ -190,6 +191,8 @@ namespace SHADE
{
std::cout << "Log initialisation failed: " << e.what() << std::endl;
}
return logger;
}
void SHLogger::Shutdown() noexcept

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@ -16,6 +16,7 @@
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
#include <spdlog/spdlog.h>
#include "SH_API.h"
/*-------------------------------------------------------------------------------------*/
/* Macros */
@ -28,13 +29,15 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHLogger
class SH_API SHLogger
{
public:
/*---------------------------------------------------------------------------------*/
/* Type Definitions */
/*---------------------------------------------------------------------------------*/
using Logger = std::shared_ptr<spdlog::logger>;
enum class ClockFormat { _12HR, _24HR };
enum class DateFormat
@ -107,7 +110,7 @@ namespace SHADE
* @brief Creates a console and a file to log to.
* @param[in] config The configuration parameters for the logger.
*/
static void Initialise (const Config& config = Config{});
static Logger Initialise (const Config& config = Config{});
static void Shutdown () noexcept;
/**
@ -146,6 +149,8 @@ namespace SHADE
static unsigned char configFlags; // Initialised 0 0 FuncLine# FuncFileName Date TimeFormat Time
static DateFormat dateFormat;
static Logger logger;
static std::string trivialPattern;
static std::string verbosePattern;
@ -190,3 +195,6 @@ namespace SHADE
// Misc Logging Macros
#define SHLOG_FLOOR() SHADE::SHLogger::UseTrivialPattern(); SPDLOG_LOGGER_INFO(spdlog::get(SHLOGGER_NAME), "--------------------------------");
// For use outside the library to register the logger
#define SHLOG_REGISTER(logger) spdlog::register_logger(logger); spdlog::set_level(spdlog::level::level_enum::trace);

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@ -15,15 +15,15 @@ workspace "SHADE"
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}_%{cfg.architecture}"
outputdir = "%{wks.location}/bin/%{cfg.buildcfg}"
interdir = "%{wks.location}/bin_int"
include "SHADE_Application"
include "SHADE_Engine"
include "SHADE_Application"
group "Dependencies"
include "Dependencies/msdf"
include "Dependencies/imgui"
include "Dependencies/spdlog"
--include "Dependencies/tracy"
include "Dependencies/yamlcpp"
include "Dependencies/reactphysics3d"