Merge remote-tracking branch 'origin/main' into SP3-1-Rendering

This commit is contained in:
Brandon Mak 2022-09-16 14:46:48 +08:00
commit c1c5e70676
40 changed files with 720 additions and 315 deletions

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@ -1,6 +1,6 @@
#include "SBpch.h" #include "SBpch.h"
#include "SBApplication.h" #include "SBApplication.h"
#include "ECS_Base/System/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
#define SHEDITOR #define SHEDITOR
#ifdef SHEDITOR #ifdef SHEDITOR
@ -34,8 +34,11 @@ namespace Sandbox
SDL_Init(SDL_INIT_VIDEO); SDL_Init(SDL_INIT_VIDEO);
window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow); window.Create(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>("Graphics System"); SHADE::SHSystemManager::CreateSystem<SHADE::SHGraphicsSystem>();
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System")); SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
SHADE::SHSystemManager::RegisterRoutine<SHADE::SHGraphicsSystem, SHADE::SHGraphicsSystem::SHGraphicsSystemRoutine>(1);
graphicsSystem->SetWindow(&window); graphicsSystem->SetWindow(&window);
SDL_CreateWindowFrom(window.GetHWND()); SDL_CreateWindowFrom(window.GetHWND());
@ -51,7 +54,7 @@ namespace Sandbox
void SBApplication::Update(void) void SBApplication::Update(void)
{ {
SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem("Graphics System")); SHADE::SHGraphicsSystem* graphicsSystem = static_cast<SHADE::SHGraphicsSystem*>(SHADE::SHSystemManager::GetSystem<SHADE::SHGraphicsSystem>());
//TODO: Change true to window is open //TODO: Change true to window is open
while (!window.WindowShouldClose()) while (!window.WindowShouldClose())

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@ -9,8 +9,7 @@
*********************************************************************/ *********************************************************************/
#ifndef SH_COMPONENT_H #pragma once
#define SH_COMPONENT_H
#include "SHpch.h" #include "SHpch.h"
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
@ -119,4 +118,3 @@ namespace SHADE
}; };
} }
#endif

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@ -14,7 +14,7 @@
#include "SHpch.h" #include "SHpch.h"
#include "SHComponentGroup.h" #include "SHComponentGroup.h"
#include "../System/SHComponentManager.h" #include "../Managers/SHComponentManager.h"
namespace SHADE namespace SHADE

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@ -12,9 +12,7 @@
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*********************************************************************/ *********************************************************************/
#pragma once
#ifndef SH_COMPONENT_GROUP
#define SH_COMPONENT_GROUP
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
#include "../General/SHFamily.h" #include "../General/SHFamily.h"
@ -180,6 +178,3 @@ namespace SHADE
}; };
} }
#endif

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@ -9,9 +9,9 @@
*********************************************************************/ *********************************************************************/
#include "SHpch.h" #include "SHpch.h"
#include "SHEntity.h" #include "SHEntity.h"
#include "../System/SHEntityManager.h" #include "../Managers/SHEntityManager.h"
//#include "Scene/SHSceneGraph.h" //#include "Scene/SHSceneGraph.h"
#include "../System/SHComponentManager.h" #include "../Managers/SHComponentManager.h"
namespace SHADE namespace SHADE
{ {
@ -39,6 +39,10 @@ namespace SHADE
SHComponentManager::SetActive(entityID, active); SHComponentManager::SetActive(entityID, active);
} }
bool SHEntity::GetActive(void) const noexcept
{
return isActive;
}
void SHEntity::SetParent(SHEntity* newParent) noexcept void SHEntity::SetParent(SHEntity* newParent) noexcept
@ -53,20 +57,20 @@ namespace SHADE
//TODO //TODO
} }
SHEntity* SHEntity::GetParent() noexcept SHEntity* SHEntity::GetParent()const noexcept
{ {
//TODO //TODO
return nullptr; return nullptr;
} }
std::vector<SHEntity*>const& SHEntity::GetChildren() noexcept std::vector<SHEntity*>const& SHEntity::GetChildren()const noexcept
{ {
//TODO //TODO
return std::vector<SHEntity*>{}; return std::vector<SHEntity*>{};
} }
std::vector<EntityID>const& SHEntity::GetChildrenID() noexcept std::vector<EntityID>const& SHEntity::GetChildrenID()const noexcept
{ {
return std::vector<EntityID>{}; return std::vector<EntityID>{};
} }

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@ -8,12 +8,11 @@
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*********************************************************************/ *********************************************************************/
#ifndef SH_ENTITY_H #pragma once
#define SH_ENTITY_H
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
#include "../Components/SHComponent.h" #include "../Components/SHComponent.h"
#include "../System/SHComponentManager.h" #include "../Managers/SHComponentManager.h"
//#include "../../Scene/SHSceneNode.h" //#include "../../Scene/SHSceneNode.h"
#include "SH_API.h" #include "SH_API.h"
@ -64,7 +63,7 @@ namespace SHADE
* Returns nullptr if the entity does not have such Component. * Returns nullptr if the entity does not have such Component.
***************************************************************************/ ***************************************************************************/
template<typename T> template<typename T>
std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent() noexcept std::enable_if_t<std::is_base_of_v<SHComponent, T>, T*> GetComponent()const noexcept
{ {
return SHComponentManager::GetComponent_s<T>(entityID); return SHComponentManager::GetComponent_s<T>(entityID);
@ -92,6 +91,7 @@ namespace SHADE
***************************************************************************/ ***************************************************************************/
virtual void SetActive(bool active) noexcept; virtual void SetActive(bool active) noexcept;
bool GetActive(void)const noexcept;
/************************************************************************** /**************************************************************************
@ -125,7 +125,7 @@ namespace SHADE
* Returns a pointer to the parent entity. * Returns a pointer to the parent entity.
* Returns a nullptr if the parent node is the root node. * Returns a nullptr if the parent node is the root node.
***************************************************************************/ ***************************************************************************/
SHEntity* GetParent() noexcept; SHEntity* GetParent()const noexcept;
/************************************************************************** /**************************************************************************
@ -134,7 +134,7 @@ namespace SHADE
* \return * \return
* Return a vector of SHEntity pointers of the children belonging to this entity. * Return a vector of SHEntity pointers of the children belonging to this entity.
***************************************************************************/ ***************************************************************************/
std::vector<SHEntity*>const& GetChildren() noexcept; std::vector<SHEntity*>const& GetChildren()const noexcept;
/************************************************************************** /**************************************************************************
* \brief * \brief
@ -142,11 +142,13 @@ namespace SHADE
* \return * \return
* return a vector of EntityID of the children belonging to this entity. * return a vector of EntityID of the children belonging to this entity.
***************************************************************************/ ***************************************************************************/
std::vector<EntityID>const& GetChildrenID() noexcept; std::vector<EntityID>const& GetChildrenID()const noexcept;
//Name of the entity. This name is non-unique and only used for the editor.
std::string name; std::string name;
bool isActive;
private: private:
@ -157,8 +159,10 @@ namespace SHADE
EntityID entityID; EntityID entityID;
//Entity active state. This should only be set using the SetActive function which will
//set the active state of all components of this entity.
bool isActive;
}; };
} }
#endif

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@ -11,8 +11,7 @@
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#ifndef SH_FAMILY_H #pragma once
#define SH_FAMILY_H
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
@ -81,8 +80,4 @@ namespace SHADE
template<typename BaseClass> template<typename BaseClass>
ComponentTypeID SHFamilyID<BaseClass>::currentID = 0; ComponentTypeID SHFamilyID<BaseClass>::currentID = 0;
} }
#endif

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@ -11,8 +11,7 @@
or disclosure of this file or its contents without the prior written or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#ifndef SH_HANDLE_GENERATOR_H #pragma once
#define SH_HANDLE_GENERATOR_H
#include <vector> #include <vector>
#include <iostream> #include <iostream>
@ -299,7 +298,4 @@ namespace SHADE
typedef SHHandleGenerator<EntityID, EntityIndex> EntityHandleGenerator; typedef SHHandleGenerator<EntityID, EntityIndex> EntityHandleGenerator;
} }
#endif

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@ -10,8 +10,7 @@
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*********************************************************************/ *********************************************************************/
#ifndef SH_SPARSE_BASE_H #pragma once
#define SH_SPARSE_BASE_H
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
@ -44,7 +43,4 @@ namespace SHADE
}; };
} }
#endif

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@ -9,8 +9,7 @@
or disclosure of this file or its contents without the prior written or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#ifndef SH_SPARSE_SET_H #pragma once
#define SH_SPARSE_SET_H
#include "../SHECSMacros.h" #include "../SHECSMacros.h"
#include "../General/SHSparseBase.h" #include "../General/SHSparseBase.h"
@ -351,6 +350,4 @@ namespace SHADE
} }
}; };
} }
#endif

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@ -10,8 +10,7 @@
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#ifndef SH_SPARSE_SET_CONTAINER_H #pragma once
#define SH_SPARSE_SET_CONTAINER_H
#include "SHSparseSet.h" #include "SHSparseSet.h"
#include "SHFamily.h" #include "SHFamily.h"
@ -243,6 +242,3 @@ namespace SHADE
}; };
} }
#endif

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@ -12,8 +12,7 @@
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*********************************************************************/ *********************************************************************/
#ifndef SH_ENGINE_H #pragma once
#define SH_ENGINE_H
#include "../General/SHSparseSetContainer.h" #include "../General/SHSparseSetContainer.h"
#include "../Components/SHComponent.h" #include "../Components/SHComponent.h"
@ -26,6 +25,8 @@
namespace SHADE namespace SHADE
{ {
typedef SHFamilyID<SHComponent> ComponentFamily;
class SH_API SHComponentManager class SH_API SHComponentManager
{ {
private: private:
@ -37,6 +38,8 @@ namespace SHADE
friend struct SHSceneNode; friend struct SHSceneNode;
/************************************************************************** /**************************************************************************
@ -226,7 +229,7 @@ namespace SHADE
* \return * \return
* none * none
***************************************************************************/ ***************************************************************************/
static void AddComponent(EntityID entityID, uint32_t componentTypeID) noexcept static void AddComponent(EntityID entityID, ComponentTypeID componentTypeID) noexcept
{ {
componentSet.GetSparseSet_ID(componentTypeID)->Add(EntityHandleGenerator::GetIndex(entityID)); componentSet.GetSparseSet_ID(componentTypeID)->Add(EntityHandleGenerator::GetIndex(entityID));
@ -278,7 +281,7 @@ namespace SHADE
* \return bool * \return bool
* True if the entity has a component of specified type. * True if the entity has a component of specified type.
***************************************************************************/ ***************************************************************************/
static bool HasComponent_ID(EntityID entityID, uint32_t componentTypeID) noexcept; static bool HasComponent_ID(EntityID entityID, ComponentTypeID componentTypeID) noexcept;
/*!************************************************************************* /*!*************************************************************************
@ -363,7 +366,7 @@ namespace SHADE
* \return * \return
* *
***************************************************************************/ ***************************************************************************/
static void SwapInDenseByIndexHash_ID(EntityIndex index, EntityID hash, uint32_t componentTypeID) noexcept; static void SwapInDenseByIndexHash_ID(EntityIndex index, EntityID hash, ComponentTypeID componentTypeID) noexcept;
@ -386,7 +389,7 @@ namespace SHADE
* \return * \return
* The number of components in the component sparse set. * The number of components in the component sparse set.
***************************************************************************/ ***************************************************************************/
static EntityIndex ComponentCount_ID(uint32_t componentTypeID) static EntityIndex ComponentCount_ID(ComponentTypeID componentTypeID)
{ {
return componentSet.GetSparseSet_ID(componentTypeID)->Count(); return componentSet.GetSparseSet_ID(componentTypeID)->Count();
} }
@ -403,9 +406,9 @@ namespace SHADE
static void SetActive(EntityID entityID, bool active) noexcept; static void SetActive(EntityID entityID, bool active) noexcept;
template<typename... T> template<typename... T>
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), uint32_t> CreateComponentGroup(uint32_t numOwningComponents) static std::enable_if_t<(... && std::is_base_of_v<SHComponent, T>), uint32_t> CreateComponentGroup(ComponentTypeID numOwningComponents)
{ {
std::vector<uint32_t> templateIDs{ (SHFamilyID<SHComponent>::GetID<T>())... }; std::vector<ComponentTypeID> templateIDs{ (ComponentFamily::GetID<T>())... };
for (auto& g : componentGroups) for (auto& g : componentGroups)
{ {
@ -422,11 +425,11 @@ namespace SHADE
} }
SHComponentGroup grp; SHComponentGroup grp;
for (uint32_t i = 0; i < numOwningComponents; ++i) for (ComponentTypeID i = 0; i < numOwningComponents; ++i)
{ {
grp.ownedComponentTypes.push_back(templateIDs[i]); grp.ownedComponentTypes.push_back(templateIDs[i]);
} }
for (uint32_t i = 0; i < templateIDs.size(); ++i) for (ComponentTypeID i = 0; i < templateIDs.size(); ++i)
{ {
grp.componentTypeIDs.push_back(templateIDs[i]); grp.componentTypeIDs.push_back(templateIDs[i]);
} }
@ -472,7 +475,4 @@ namespace SHADE
} }
#endif

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@ -52,63 +52,20 @@ namespace SHADE
return entityHandle.GetIndex(entityID); return entityHandle.GetIndex(entityID);
} }
EntityID SHEntityManager::CreateEntity(std::vector<uint32_t>const& componentTypeIDs, std::string const& name,EntityID parentEID)
{
EntityID eID = entityHandle.GetNewHandle();
EntityIndex eIndex = entityHandle.GetIndex(eID);
if (eIndex > entityVec.size())
{
assert("FATAL ERROR: EntityIndex out of range in Entity Creation");
}
else if (eIndex == entityVec.size())
{
entityVec.emplace_back(std::make_unique<SHEntity>());
}
else
{
if (!entityVec[eIndex])
{
//There is still an entity stored there.Something went wrong
assert("FATAL ERROR: Entity Creation error. Entity Index Conflict");
}
//Reset it to a newly constructed entity
entityVec[eIndex].reset(new SHEntity());
}
entityVec[eIndex]->entityID = eID;
entityVec[eIndex]->name = name;
for (auto& id : componentTypeIDs)
{
SHComponentManager::AddComponent(eID, id);
}
//(SHComponentManager::AddComponent<ComponentTypes>(eID), ...);
/*if (entityHandle.IsValid(parentEID) == false)
{
entityVec[eIndex]->sceneNode.ConnectToRoot();
}
else
{
entityVec[eIndex]->SetParent(parentEID);
}*/
//TODO Link to Scene graph.
return eID;
}
EntityID SHEntityManager::CreateEntity(std::vector<uint32_t>const& componentTypeIDs, EntityID desiredEID, std::string const& name, EntityID parentEID) EntityID SHEntityManager::CreateEntity(std::vector<uint32_t>const& componentTypeIDs, EntityID desiredEID, std::string const& name, EntityID parentEID)
{ {
EntityID eID ; EntityID eID;
if (desiredEID == MAX_EID)
if (entityHandle.ClaimHandle(desiredEID) == true) {
eID = desiredEID;
else
eID = entityHandle.GetNewHandle(); eID = entityHandle.GetNewHandle();
}
else
{
if (entityHandle.ClaimHandle(desiredEID) == true)
eID = desiredEID;
else
eID = entityHandle.GetNewHandle();
}
EntityIndex eIndex = entityHandle.GetIndex(eID); EntityIndex eIndex = entityHandle.GetIndex(eID);

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@ -12,9 +12,7 @@
or disclosure of this file or its contents without the prior written or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#pragma once
#ifndef SH_ENTITY_MANAGER_H
#define SH_ENTITY_MANAGER_H
#include <vector> #include <vector>
#include <memory> #include <memory>
@ -82,55 +80,21 @@ namespace SHADE
* EntityID of the new Entity * EntityID of the new Entity
***************************************************************************/ ***************************************************************************/
template<typename ...ComponentTypes> template<typename ...ComponentTypes>
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(std::string const& name = "Default", EntityID parentEID = MAX_EID) static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(EntityID desiredEID = MAX_EID, std::string const& name = "Default", EntityID parentEID = MAX_EID)
{
EntityID eID = entityHandle.GetNewHandle();
EntityIndex eIndex = entityHandle.GetIndex(eID);
if (eIndex > entityVec.size())
{
assert("FATAL ERROR: EntityIndex out of range in Entity Creation");
}
else if (eIndex == entityVec.size())
{
entityVec.emplace_back(std::make_unique<SHEntity>());
}
else
{
if (!entityVec[eIndex])
{
//There is still an entity stored there.Something went wrong
assert("FATAL ERROR: Entity Creation error. Entity Index Conflict");
}
//Reset it to a newly constructed entity
entityVec[eIndex].reset(new SHEntity());
}
entityVec[eIndex]->entityID = eID;
entityVec[eIndex]->name = name;
(SHComponentManager::AddComponent<ComponentTypes>(eID),...);
/*if (entityHandle.IsValid(parentEID) == false)
{
entityVec[eIndex]->sceneNode.ConnectToRoot();
}
else
{
entityVec[eIndex]->SetParent(parentEID);
}*/
//TODO Link up with Scene graph
return eID;
}
template<typename ...ComponentTypes>
static std::enable_if_t<(... && std::is_base_of_v<SHComponent, ComponentTypes>), EntityID> CreateEntity(EntityID desiredEID, std::string const& name = "Default", EntityID parentEID = MAX_EID)
{ {
EntityID eID; EntityID eID;
if (entityHandle.ClaimHandle(desiredEID) == true) if (desiredEID == MAX_EID)
eID = desiredEID; {
else
eID = entityHandle.GetNewHandle(); eID = entityHandle.GetNewHandle();
}
else
{
if (entityHandle.ClaimHandle(desiredEID) == true)
eID = desiredEID;
else
eID = entityHandle.GetNewHandle();
}
EntityIndex eIndex = entityHandle.GetIndex(eID); EntityIndex eIndex = entityHandle.GetIndex(eID);
if (eIndex > entityVec.size()) if (eIndex > entityVec.size())
{ {
@ -180,21 +144,6 @@ namespace SHADE
/**************************************************************************
* \brief
* Create Entity using a vector of ComponentTypeIDs.
* \param componentTypeIDs
* Vector of ComponentTypeIDs. This assumes that CreateSparseSet is called
* for these ComponentTypes.
* \param name
* Name of the Entity (this is not unique)
* \param parentEID
* The entity ID of the parent. This does not call UpdateHierarchy hence
* the parent of the entity is not updated until UpdateHierarchy is called.
* \return
* EntityID of the new Entity
***************************************************************************/
static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs,std::string const& name = "Default", EntityID parentEID = MAX_EID);
/************************************************************************** /**************************************************************************
* \brief * \brief
@ -210,7 +159,7 @@ namespace SHADE
* \return * \return
* EntityID of the new Entity * EntityID of the new Entity
***************************************************************************/ ***************************************************************************/
static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs, EntityID desiredEID, std::string const& name = "Default", EntityID parentEID = MAX_EID); static EntityID CreateEntity(std::vector<ComponentTypeID>const& componentTypeIDs, EntityID desiredEID = MAX_EID, std::string const& name = "Default", EntityID parentEID = MAX_EID);
/************************************************************************** /**************************************************************************
* \brief * \brief
@ -248,7 +197,3 @@ namespace SHADE
} }
#endif

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@ -0,0 +1,77 @@
/*********************************************************************
* \file SHSystemManager.cpp
* \author Daniel Chua Yee Chen
* \brief Implementation for the SHSystemManager class.
* SHSystemManager is the interface class where users of the engine create
* the systems that gives the components their functionality. This also
* ensures that the Init and Exit functions are ran at the appropriate time
*
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#include "SHpch.h"
#include "SHSystemManager.h"
#include <iostream>
#include <chrono>
#include <ratio>
#include <ctime>
namespace SHADE
{
SHSystemManager::SystemContainer SHSystemManager::systemContainer;
SHSystemManager::SystemRoutineContainer SHSystemManager::systemRoutineContainer;
void SHSystemManager::Init() noexcept
{
for (auto& system : systemContainer)
{
system.second->Init();
#ifdef _DEBUG
std::cout << system.first << " Init" << std::endl;
#endif
}
}
void SHSystemManager::RunRoutines(bool editorPause, double deltaTime) noexcept
{
for (auto& routine : systemRoutineContainer)
{
if (editorPause == true)
{
if (routine.get()->IsRunInEditorPause)
{
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
routine.get()->Execute(deltaTime);
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
}
}
else
{
std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
routine.get()->Execute(deltaTime);
std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
routine.get()->stats.executionTime = std::chrono::duration<double, std::milli>(end - start).count();
}
}
}
void SHSystemManager::Exit() noexcept
{
systemRoutineContainer.clear();
for (SystemContainer::reverse_iterator it = systemContainer.rbegin(); it != systemContainer.rend(); ++it)
{
(*it).second->Exit();
//delete system.second;
}
systemContainer.clear();
}
}

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@ -10,30 +10,33 @@
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*********************************************************************/ *********************************************************************/
#pragma once
#ifndef SH_SYSTEM_MANAGER_H
#define SH_SYSTEM_MANAGER_H
#include <unordered_map> #include <map>
#include <memory> #include <memory>
#include <string> #include <string>
#include <cassert> #include <cassert>
#include <climits>
#include "../System/SHSystem.h" #include "../System/SHSystem.h"
#include "../General/SHFamily.h"
#include "../System/SHSystemRoutine.h"
#include "SH_API.h" #include "SH_API.h"
namespace SHADE namespace SHADE
{ {
typedef SHFamilyID<SHSystem> SystemFamily;
class SH_API SHSystemManager class SH_API SHSystemManager
{ {
//type definition for the container we use to store our system //type definition for the container we use to store our system
using SystemContainer = std::unordered_map<std::string, std::unique_ptr<SHSystem>>; using SystemContainer = std::map<SystemID, std::unique_ptr<SHSystem>>;
using SystemRoutineContainer = std::vector<std::unique_ptr<SHSystemRoutine>>;
private: private:
static SystemContainer systemContainer; static SystemContainer systemContainer;
static SystemRoutineContainer systemRoutineContainer;
public: public:
/*!************************************************************************* /*!*************************************************************************
@ -44,45 +47,79 @@ namespace SHADE
~SHSystemManager() = delete; ~SHSystemManager() = delete;
/************************************************************************** /**************************************************************************
* \brief * \brief
* Create a system of type T and map it to a name. * Create a system of type T and map it to a name.
* throws an error if a system with the same name already exists. * throws an error if a system with the same name already exists.
* \param name * \param name
* name of the system * name of the system
* \return * \return
* none * none
***************************************************************************/ ***************************************************************************/
template<typename T> template<typename T>
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, void> CreateSystem(std::string const& name) static std::enable_if_t<std::is_base_of_v<SHSystem, T>, SystemID> CreateSystem()
{ {
if (systemContainer.find(name) != systemContainer.end()) SystemTypeID typeID = SystemFamily::GetID<T>();
SystemVersionID version = 0;
SystemID id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
while (systemContainer.find(id) != systemContainer.end())
{ {
assert("System Creation Error: System with the same name already exist."); ++version;
id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
} }
systemContainer.emplace(id, std::make_unique<T>());
systemContainer[id].get()->systemID = id;
systemContainer.emplace(name, std::make_unique<T>()); return id;
} }
/************************************************************************** /**************************************************************************
* \brief * \brief
* Get a pointer to the System with a specified name. * Get a pointer to the System with a specified name.
* \param name * \param name
* Name of the system in the map * Name of the system in the map
* \return * \return
* Base System pointer. * Base System pointer.
***************************************************************************/ ***************************************************************************/
static SHSystem* GetSystem(std::string name); template<typename T>
static std::enable_if_t<std::is_base_of_v<SHSystem, T>, T*> GetSystem(SystemVersionID version = 0)
{
SystemTypeID typeID = SystemFamily::GetID<T>();
SystemID id = ((SystemID)version << sizeof(SystemVersionID) * CHAR_BIT) + typeID;
if (systemContainer.find(id) == systemContainer.end())
{
std::cout << "System Manager error: System Version " << version << " does not exit." << std::endl;
return nullptr;
}
return (T*)systemContainer.find(id)->second.get();
}
/************************************************************************** /**************************************************************************
* \brief * \brief
* Call the Init function of all systems. * Call the Init function of all systems.
* \return * \return
* none * none
***************************************************************************/ ***************************************************************************/
static void Init() noexcept; static void Init() noexcept;
static void RunRoutines(bool editorPause, double deltaTime) noexcept;
template<typename SystemType, typename RoutineType>
static void RegisterRoutine(SystemVersionID version = 0) noexcept
{
SHSystem* system = GetSystem<SystemType>(version);
if (system == nullptr)
return;
systemRoutineContainer.emplace_back(std::make_unique<RoutineType>());
systemRoutineContainer.back().get()->system = system;
}
/************************************************************************** /**************************************************************************
* \brief * \brief
* Call the Exit function of all systems. * Call the Exit function of all systems.
@ -96,8 +133,4 @@ namespace SHADE
}; };
} }
#endif

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@ -9,6 +9,10 @@
typedef uint32_t EntityID; typedef uint32_t EntityID;
typedef uint16_t EntityIndex; typedef uint16_t EntityIndex;
typedef uint32_t ComponentTypeID; typedef uint32_t ComponentTypeID;
typedef uint32_t SystemTypeID;
typedef uint32_t SystemVersionID;
typedef uint64_t SystemID;
const EntityIndex MAX_EID = 51000; const EntityIndex MAX_EID = 51000;

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@ -0,0 +1,21 @@
#include "SHpch.h"
#include "SHFixedSystemRoutine.h"
#include "../SHECSMacros.h"
namespace SHADE
{
void SHFixedSystemRoutine::Execute(double dt) noexcept
{
accumulatedTime += dt;
int counter = 0;
while (accumulatedTime >= fixedTimeStep)
{
++counter;
accumulatedTime -= fixedTimeStep;
FixedExecute(fixedTimeStep);
}
stats.numSteps = counter;
}
}

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@ -0,0 +1,31 @@
#pragma once
#include "SHSystemRoutine.h"
#define DEFAULT_FIXED_STEP 1.0/60.0
namespace SHADE
{
class SHFixedSystemRoutine: public SHSystemRoutine
{
private:
double accumulatedTime;
double fixedTimeStep;
protected:
SHFixedSystemRoutine(double timeStep = DEFAULT_FIXED_STEP, std::string routineName = "Default Fixed Routine Name", bool editorPause = false)
:SHSystemRoutine(routineName, editorPause), accumulatedTime(0.0), fixedTimeStep(timeStep){}
public:
~SHFixedSystemRoutine() = default;
virtual void Execute(double dt) noexcept;
virtual void FixedExecute(double dt) noexcept {};
};
}

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@ -0,0 +1,28 @@
#pragma once
#include <string>
#include <iostream>
namespace SHADE
{
struct SHRoutineStats
{
SHRoutineStats(std::string name)
:name(name)
{
}
std::string name;
double executionTime;
int numSteps{1};
//friend std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats);
};
//std::ostream& operator<<(std::ostream& os, const SHRoutineStats& stats)
//{
// os << stats.name << ": Execution Time: " << stats.executionTime << " Number of steps: " << stats.numSteps << std::endl;
// return os;
//}
}

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@ -8,19 +8,29 @@
consent of DigiPen Institute of Technology is prohibited. consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/ *********************************************************************/
#ifndef SH_SYSTEM_H #pragma once
#define SH_SYSTEM_H
#include "../SHECSMacros.h"
namespace SHADE namespace SHADE
{ {
class SHSystemManager;
class SHSystem class SHSystem
{ {
private:
SystemID systemID;
protected: protected:
/*!************************************************************************* /*!*************************************************************************
* \brief * \brief
* Protected default constructor for SHSytem class * Protected default constructor for SHSytem class
***************************************************************************/ ***************************************************************************/
SHSystem()= default; SHSystem()= default;
public: public:
/*!************************************************************************* /*!*************************************************************************
@ -35,13 +45,13 @@ namespace SHADE
***************************************************************************/ ***************************************************************************/
virtual void Init() = 0; virtual void Init() = 0;
/*!************************************************************************* ///*!*************************************************************************
* \brief // * \brief
* Pure virtual Run function. Derived class must implement this // * Pure virtual Run function. Derived class must implement this
* \param dt // * \param dt
* Delta time // * Delta time
***************************************************************************/ //***************************************************************************/
virtual void Run(float dt) = 0; //virtual void Run(float dt) = 0;
/*!************************************************************************* /*!*************************************************************************
* \brief * \brief
@ -49,7 +59,14 @@ namespace SHADE
***************************************************************************/ ***************************************************************************/
virtual void Exit() = 0; virtual void Exit() = 0;
}; friend class SHSystemManager;
}
#endif inline SystemID GetSystemID(void) const noexcept { return systemID; }
inline SystemVersionID GetSystemVersion(void) const noexcept { return static_cast<SystemVersionID>(systemID >> sizeof(SystemVersionID) * CHAR_BIT); }
};
}

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@ -1,57 +0,0 @@
/*********************************************************************
* \file SHSystemManager.cpp
* \author Daniel Chua Yee Chen
* \brief Implementation for the SHSystemManager class.
* SHSystemManager is the interface class where users of the engine create
* the systems that gives the components their functionality. This also
* ensures that the Init and Exit functions are ran at the appropriate time
*
* \copyright Copyright (c) 2021 DigiPen Institute of Technology. Reproduction
or disclosure of this file or its contents without the prior written
consent of DigiPen Institute of Technology is prohibited.
*********************************************************************/
#include "SHpch.h"
#include "SHSystemManager.h"
#include <iostream>
namespace SHADE
{
SHSystemManager::SystemContainer SHSystemManager::systemContainer;
SHSystem* SHSystemManager::GetSystem(std::string name)
{
if (systemContainer.find(name) == systemContainer.end())
{
assert("Get System Error: No system with such name exist.");
return nullptr;
}
return systemContainer.find(name)->second.get();
}
void SHSystemManager::Init() noexcept
{
for (auto& system : systemContainer)
{
system.second->Init();
#ifdef _DEBUG
std::cout << system.first << " Init" << std::endl;
#endif
}
}
void SHSystemManager::Exit() noexcept
{
for (auto& system : systemContainer)
{
system.second->Exit();
//delete system.second;
}
systemContainer.clear();
}
}

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@ -0,0 +1,23 @@
#include "SHpch.h"
#include "SHSystemRoutine.h"
namespace SHADE
{
SHSystem* SHSystemRoutine::GetSystem() const noexcept
{
return system;
}
std::string const SHSystemRoutine::GetName()const noexcept
{
return name;
}
SHRoutineStats const& SHSystemRoutine::GetStats()const noexcept
{
return stats;
}
}

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@ -0,0 +1,53 @@
#pragma once
#include "../SHECSMacros.h"
#include "SHRoutineStats.h"
#include "SHSystem.h"
#include <string>
namespace SHADE
{
class SHSystemManager;
class SHSystemRoutine
{
friend class SHSystemManager;
protected:
SHSystemRoutine(std::string routineName = "Default Routine Name", bool editorPause = false)
:system(nullptr), name(routineName), stats(routineName),IsRunInEditorPause(editorPause){};
SHSystem* system;
std::string name;
SHRoutineStats stats;
//Whether or not this routine should run when the editor is still in pause
bool IsRunInEditorPause;
public:
~SHSystemRoutine() = default;
SHSystem* GetSystem()const noexcept;
std::string const GetName() const noexcept;
SHRoutineStats const& GetStats()const noexcept;
virtual void Execute(double dt) noexcept {};
};
}

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@ -0,0 +1,181 @@
#include "SHpch.h"
#include "SHECSUnitTest.h"
#include "../Managers/SHComponentManager.h"
#include "../Managers/SHEntityManager.h"
#include "../Managers/SHSystemManager.h"
#include "SHTestComponents.h"
#include "SHTestSystems.h"
#include "Tools/SHLogger.h"
namespace SHADE
{
void SHECSUnitTest::TestAll(void) noexcept
{
TestBasicEntityCreate();
TestEntityCreateTemplate();
TestEntityDestroy();
TestSystemRoutine();
}
void SHECSUnitTest::TestBasicEntityCreate(void) noexcept
{
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
SHLOG_INFO("Test for add and remove component")
EntityID id1 = SHEntityManager::CreateEntity();
EntityID id2 = SHEntityManager::CreateEntity();
EntityID id3 = SHEntityManager::CreateEntity();
SHComponentManager::AddComponent<SHComponent_A>(id1);
}
void SHECSUnitTest::TestEntityCreateTemplate(void) noexcept
{
std::cout << "\nTest2" << std::endl;
//Test entity Creation.
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
for (size_t i = 0; i < 10000; ++i)
{
switch (i % 3)
{
case 0:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
}break;
case 1:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
}break;
case 2:
{
SHEntityManager::CreateEntity<SHComponent_A>();
}break;
default:
break;
}
}
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
std::cout << "Test Entity Creation" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 10000) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3334) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 10000 ? " Success" : " Failure") << std::endl;
SHEntityManager::DestroyAllEntity();
std::cout << std::endl << "Test Destroy All Entity" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
}
void SHECSUnitTest::TestEntityDestroy(void) noexcept
{
std::cout << "\nTest3" << std::endl;
SHComponentManager::CreateComponentSparseSet<SHComponent_A>();
SHComponentManager::CreateComponentSparseSet<SHComponent_B>();
SHComponentManager::CreateComponentSparseSet<SHComponent_C>();
for (size_t i = 0; i < 10000; ++i)
{
switch (i % 3)
{
case 0:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_B>();
}break;
case 1:
{
SHEntityManager::CreateEntity<SHComponent_A, SHComponent_C>();
}break;
case 2:
{
SHEntityManager::CreateEntity<SHComponent_A>();
}break;
default:
break;
}
}
SHEntityManager::DestroyEntity(5000);
SHEntityManager::DestroyEntity(5001);
auto& denseA = SHComponentManager::GetDense<SHComponent_A>();
auto& denseB = SHComponentManager::GetDense<SHComponent_B>();
auto& denseC = SHComponentManager::GetDense<SHComponent_C>();
std::cout << "Test Entity Deletion" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9998 ? " Success" : " Failure") << std::endl;
std::cout << std::endl << "Test Entity Recreation" << std::endl;
EntityID id = SHEntityManager::CreateEntity<SHComponent_C>();
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 9998) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 3333) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 3334) ? " Success" : " Failure") << std::endl;
std::cout << "Entity ID: " << id << " EntityIndex: " << EntityHandleGenerator::GetIndex(id) << (EntityHandleGenerator::GetIndex(id) == 5001 ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 9999 ? " Success" : " Failure") << std::endl;
SHEntityManager::DestroyAllEntity();
std::cout << std::endl << "Check Destroy All Entity" << std::endl;
std::cout << "dense A size: " << denseA.size() << ((denseA.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense B size: " << denseB.size() << ((denseB.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "dense C size: " << denseC.size() << ((denseC.size() == 0) ? " Success" : " Failure") << std::endl;
std::cout << "Number of entities: " << SHEntityManager::GetEntityCount() << (SHEntityManager::GetEntityCount() == 0 ? " Success" : " Failure") << std::endl;
}
void SHECSUnitTest::TestSystemRoutine(void) noexcept
{
SHSystemManager::CreateSystem<SHTestSystem>();
SHSystemManager::CreateSystem<SHTestSystem>();
SHSystemManager::RegisterRoutine<SHTestSystem, SHTestSystem::SHTestRoutine>(1);
SHSystemManager::RunRoutines(false, 1.0 / 120.0);
SHSystemManager::Exit();
}
}

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@ -0,0 +1,22 @@
#pragma once
namespace SHADE
{
class SHECSUnitTest
{
public:
SHECSUnitTest() = delete;
~SHECSUnitTest() = delete;
static void TestBasicEntityCreate(void) noexcept;
static void TestEntityCreateTemplate(void) noexcept;
static void TestEntityDestroy(void) noexcept;
static void TestSystemRoutine(void) noexcept;
static void TestAll(void) noexcept;
};
}

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@ -0,0 +1,30 @@
#pragma once
#include "../Components/SHComponent.h"
namespace SHADE
{
class SHComponent_A :public SHComponent
{
public:
int value{};
};
class SHComponent_B :public SHComponent
{
public:
float x{};
float y{};
float z{};
};
class SHComponent_C :public SHComponent
{
public:
std::string value{};
};
}

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@ -0,0 +1,40 @@
#pragma once
#include <string>
#include "../System/SHSystem.h"
#include "../System/SHSystemRoutine.h"
namespace SHADE
{
class SHTestSystem : public SHSystem
{
public:
SHTestSystem() {};
~SHTestSystem() {};
std::string test{ "Test system" };
void Init() {};
void Exit() {};
class SHTestRoutine : public SHSystemRoutine
{
public:
SHTestRoutine()
:SHSystemRoutine("Test System Routine", false) {}
virtual void Execute(double dt) noexcept
{
std::cout << GetName() << " System Version: " << GetSystem()->GetSystemVersion() << std::endl;
}
};
};
}

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@ -22,7 +22,8 @@ of DigiPen Institute of Technology is prohibited.
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/
/*---------------------------------------------------------------------------------*/
/* Constructor/Destructors */ /* Constructor/Destructors */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
void SHGraphicsSystem::Init(void) void SHGraphicsSystem::Init(void)
@ -125,16 +126,16 @@ namespace SHADE
/*-----------------------------------------------------------------------*/ /*-----------------------------------------------------------------------*/
} }
void SHGraphicsSystem::Run(float dt) void SHGraphicsSystem::Run(float dt) noexcept
{ {
auto const& frameData = renderContext.GetCurrentFrameData(); auto const& frameData = renderContext.GetCurrentFrameData();
renderGraph.Execute(renderContext.GetCurrentFrame()); renderGraph.Execute(renderContext.GetCurrentFrame());
graphicsQueue->SubmitCommandBuffer({ renderGraph.GetCommandBuffer(renderContext.GetCurrentFrame()) }, graphicsQueue->SubmitCommandBuffer({ renderGraph.GetCommandBuffer(renderContext.GetCurrentFrame()) },
{ frameData.semRenderFinishHdl }, { frameData.semRenderFinishHdl },
{ frameData.semImgAvailableHdl }, { frameData.semImgAvailableHdl },
vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests); vk::PipelineStageFlagBits::eColorAttachmentOutput | vk::PipelineStageFlagBits::eEarlyFragmentTests | vk::PipelineStageFlagBits::eLateFragmentTests);
} }
@ -257,4 +258,8 @@ namespace SHADE
return renderGraph; return renderGraph;
} }
void SHGraphicsSystem::SHGraphicsSystemRoutine::Execute(double dt) noexcept
{
}
} }

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@ -22,10 +22,13 @@ of DigiPen Institute of Technology is prohibited.
#include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h" #include "Graphics/MiddleEnd/PerFrame/SHRenderContext.h"
#include "Graphics/RenderGraph/SHRenderGraph.h" #include "Graphics/RenderGraph/SHRenderGraph.h"
#include "ECS_Base/System/SHSystem.h" #include "ECS_Base/System/SHSystem.h"
#include "ECS_Base/System/SHSystemRoutine.h"
#include "Graphics/Descriptors/SHVkDescriptorPool.h" #include "Graphics/Descriptors/SHVkDescriptorPool.h"
namespace SHADE namespace SHADE
{ {
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
/* Forward Declarations */ /* Forward Declarations */
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/
@ -65,6 +68,13 @@ namespace SHADE
/***********************************************************************************/ /***********************************************************************************/
class SH_API SHGraphicsSystem : public SHSystem class SH_API SHGraphicsSystem : public SHSystem
{ {
public:
class SH_API SHGraphicsSystemRoutine : public SHSystemRoutine
{
public:
virtual void Execute(double dt) noexcept override;
};
public: public:
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
/* Constants */ /* Constants */
@ -81,7 +91,7 @@ namespace SHADE
/* SHSystem overrides */ /* SHSystem overrides */
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
virtual void Init(void) override; virtual void Init(void) override;
virtual void Run (float dt) override; void Run (float dt) noexcept;
virtual void Exit(void) override; virtual void Exit(void) override;
/*-----------------------------------------------------------------------------*/ /*-----------------------------------------------------------------------------*/
@ -145,5 +155,6 @@ namespace SHADE
//std::vector<SHRenderer> renderers; //std::vector<SHRenderer> renderers;
SHRenderGraph renderGraph; SHRenderGraph renderGraph;
friend SHGraphicsSystemRoutine;
}; };
} }

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@ -14,7 +14,7 @@
#include "SHSceneGraph.h" #include "SHSceneGraph.h"
// Project Headers // Project Headers
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "Tools/SHLogger.h" #include "Tools/SHLogger.h"
#include "Tools/SHException.h" #include "Tools/SHException.h"

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@ -10,11 +10,11 @@
*********************************************************************/ *********************************************************************/
#include "SHpch.h" #include "SHpch.h"
#include "SHSceneManager.h" #include "SHSceneManager.h"
#include "ECS_Base/System/SHComponentManager.h" #include "ECS_Base/Managers/SHComponentManager.h"
//#include "Input/SHInputManager.h" //#include "Input/SHInputManager.h"
//#include "Rendering/Window/SHRenderingWindow.h" //#include "Rendering/Window/SHRenderingWindow.h"
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include "ECS_Base/System/SHSystemManager.h" #include "ECS_Base/Managers/SHSystemManager.h"
//#include "FRC/SHFrameRateController.h" //#include "FRC/SHFrameRateController.h"
//#include "ECS_Base/System/SHApplication.h" //#include "ECS_Base/System/SHApplication.h"

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@ -20,7 +20,7 @@ of DigiPen Institute of Technology is prohibited.
#include <sstream> #include <sstream>
#include <msclr\marshal_cppstd.h> #include <msclr\marshal_cppstd.h>
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
// Project Headers // Project Headers
#include "Utility/Convert.hxx" #include "Utility/Convert.hxx"
#include "Utility/Debug.hxx" #include "Utility/Debug.hxx"

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@ -17,8 +17,8 @@ of DigiPen Institute of Technology is prohibited.
// Primary Include // Primary Include
#include "ECS.hxx" #include "ECS.hxx"
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHComponentManager.h" #include "ECS_Base/Managers/SHComponentManager.h"
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE namespace SHADE
{ {

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@ -15,7 +15,7 @@ of DigiPen Institute of Technology is prohibited.
#pragma once #pragma once
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHComponentManager.h" #include "ECS_Base/Managers/SHComponentManager.h"
// Project Includes // Project Includes
#include "Components/Component.hxx" #include "Components/Component.hxx"

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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Primary Header // Primary Header
#include "Entity.hxx" #include "Entity.hxx"
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
namespace SHADE namespace SHADE
{ {

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@ -16,7 +16,7 @@ of DigiPen Institute of Technology is prohibited.
// Primary Header // Primary Header
#include "GameObject.hxx" #include "GameObject.hxx"
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
// Project Headers // Project Headers
#include "ECS.hxx" #include "ECS.hxx"
#include "Scripts/ScriptStore.hxx" #include "Scripts/ScriptStore.hxx"
@ -52,7 +52,7 @@ namespace SHADE
} }
bool GameObject::IsActiveSelf::get() bool GameObject::IsActiveSelf::get()
{ {
return GetNativeEntity().isActive; return GetNativeEntity().GetActive();
} }
bool GameObject::IsActiveInHierarchy::get() bool GameObject::IsActiveInHierarchy::get()
{ {
@ -68,7 +68,7 @@ namespace SHADE
} }
void GameObject::SetActive(bool active) void GameObject::SetActive(bool active)
{ {
GetNativeEntity().isActive = active; GetNativeEntity().SetActive(active);
} }
/*---------------------------------------------------------------------------------*/ /*---------------------------------------------------------------------------------*/

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@ -19,7 +19,7 @@ of DigiPen Institute of Technology is prohibited.
// Standard Libraries // Standard Libraries
#include <sstream> #include <sstream>
// External Dependencies // External Dependencies
#include "ECS_Base/System/SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
// Project Headers // Project Headers
#include "Utility/Debug.hxx" #include "Utility/Debug.hxx"
#include "Utility/Convert.hxx" #include "Utility/Convert.hxx"
@ -668,6 +668,6 @@ namespace SHADE
throw gcnew System::InvalidOperationException("Attempted to get native Component to an invalid Entity."); throw gcnew System::InvalidOperationException("Attempted to get native Component to an invalid Entity.");
// Check active state // Check active state
return nativeEntity->isActive; return nativeEntity->GetActive();
} }
} }

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@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
// Primary Header // Primary Header
#include "Convert.hxx" #include "Convert.hxx"
// External Dependencies // External Dependencies
#include "ECS_Base/System//SHEntityManager.h" #include "ECS_Base/Managers/SHEntityManager.h"
#include <msclr/marshal_cppstd.h> #include <msclr/marshal_cppstd.h>
namespace SHADE namespace SHADE