Added first half of Gauss Map Optimised SAT
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@ -13,6 +13,7 @@
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// Project Headers
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// Project Headers
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#include "Physics/Collision/Contacts/SHManifold.h"
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#include "Physics/Collision/Contacts/SHManifold.h"
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#include "Physics/Collision/Contacts/SHCollisionKey.h"
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#include "Physics/Collision/Contacts/SHCollisionKey.h"
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#include "Physics/Collision/Shapes/SHHalfEdgeStructure.h"
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namespace SHADE
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namespace SHADE
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@ -72,11 +73,18 @@ namespace SHADE
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struct FaceQuery
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struct FaceQuery
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{
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{
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bool colliding = false;
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bool colliding = false; // Allows for early out
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int32_t closestFace = -1;
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int32_t closestFace = -1;
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float bestDistance = std::numeric_limits<float>::lowest();
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float bestDistance = std::numeric_limits<float>::lowest();
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};
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};
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struct EdgeQuery
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{
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int32_t halfEdgeA = -1;
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int32_t halfEdgeB = -1;
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float bestDistance = std::numeric_limits<float>::lowest();
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};
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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/* Member Functions */
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/* Member Functions */
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/*---------------------------------------------------------------------------------*/
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/*---------------------------------------------------------------------------------*/
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@ -93,14 +101,19 @@ namespace SHADE
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// Convex VS Convex
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// Convex VS Convex
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static FaceQuery queryFaceDirections (const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept;
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static EdgeQuery queryEdgeDirections (const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept;
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static bool buildMinkowskiFace (const SHConvexPolyhedron& A, const SHConvexPolyhedron& B, int32_t edgeA, int32_t edgeB) noexcept;
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static bool isMinkowskiFace (const SHVec3& a, const SHVec3& b, const SHVec3& c, const SHVec3& d) noexcept;
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static bool isMinkowskiFace (const SHVec3& a, const SHVec3& b, const SHVec3& c, const SHVec3& d) noexcept;
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static float distanceBetweenEdges(const SHConvexPolyhedron& A, const SHConvexPolyhedron& B, int32_t edgeA, int32_t edgeB) noexcept;
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/*
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/*
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* TODO:
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* TODO:
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* static FaceQuery queryFaceDirections (const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept;
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*
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* static EdgeQuery queryEdgeDirections (const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept;
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*
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* static bool buildMinkowskiFace (const SHConvexPolyhedron::HalfEdge& edgeA, const SHConvexPolyhedron::HalfEdge& edgeB) noexcept;
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*
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* static float distanceBetweenEdges(const SHConvexPolyhedron::HalfEdge& edgeA, const SHConvexPolyhedron::HalfEdge& edgeB, SHConvexPolyhedron& poly) noexcept;
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*
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* static int32_t findIncidentFace (SHConvexPolyhedron& poly, const SHVec3& normal) noexcept;
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* static int32_t findIncidentFace (SHConvexPolyhedron& poly, const SHVec3& normal) noexcept;
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* static uint32_t clip [sutherland-hodgemann clipping]
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* static uint32_t clip [sutherland-hodgemann clipping]
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*
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*
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@ -15,9 +15,9 @@
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// Project Headers
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// Project Headers
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#include "Math/SHMathHelpers.h"
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#include "Math/SHMathHelpers.h"
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#include "Math/Geometry/SHPlane.h"
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#include "Physics/Collision/Shapes/SHConvexPolyhedron.h"
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#include "Physics/Collision/Shapes/SHConvexPolyhedron.h"
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namespace SHADE
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namespace SHADE
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{
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{
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/*-----------------------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------------------*/
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@ -26,15 +26,22 @@ namespace SHADE
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bool SHCollision::ConvexVsConvex(const SHCollisionShape& A, const SHCollisionShape& B) noexcept
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bool SHCollision::ConvexVsConvex(const SHCollisionShape& A, const SHCollisionShape& B) noexcept
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{
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{
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/*
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const SHConvexPolyhedron& POLY_A = dynamic_cast<const SHConvexPolyhedron&>(A);
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* TODO:
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const SHConvexPolyhedron& POLY_B = dynamic_cast<const SHConvexPolyhedron&>(B);
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*
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* 1. Query face directiosn of a to b. Exit early if separation found.
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* 2. query face directions of b to a. Exit early if separation found.
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* 3. Query edge directions of a & b. Exit early if separation found.
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*/
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const FaceQuery FACE_QUERY_A = queryFaceDirections(POLY_A, POLY_B);
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if (FACE_QUERY_A.bestDistance > 0.0f)
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return false;
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return false;
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const FaceQuery FACE_QUERY_B = queryFaceDirections(POLY_B, POLY_A);
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if (FACE_QUERY_B.bestDistance > 0.0f)
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return false;
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const EdgeQuery EDGE_QUERY = queryEdgeDirections(POLY_A, POLY_B);
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if (EDGE_QUERY.bestDistance > 0.0f)
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return false;
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return true;
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}
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}
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bool SHCollision::ConvexVsConvex(SHManifold& manifold, const SHCollisionShape& A, const SHCollisionShape& B) noexcept
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bool SHCollision::ConvexVsConvex(SHManifold& manifold, const SHCollisionShape& A, const SHCollisionShape& B) noexcept
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@ -61,4 +68,123 @@ namespace SHADE
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return false;
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return false;
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}
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}
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/*-----------------------------------------------------------------------------------*/
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/* Private Member Functions Definitions */
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/*-----------------------------------------------------------------------------------*/
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SHCollision::FaceQuery SHCollision::queryFaceDirections(const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept
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{
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FaceQuery faceQuery;
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const int32_t NUM_FACES = A.GetFaceCount();
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for (const int32_t i : std::views::iota(0, NUM_FACES))
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{
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const SHHalfEdgeStructure::Face& FACE_A = A.GetFace(i);
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const SHVec3 NORMAL_A = A.GetNormal(i);
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// Smallest penetration is point closest to face normal
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const SHVec3 SUPPORT_POINT = B.FindSupportPoint(-NORMAL_A);
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const SHVec3 VERTEX_A = A.GetVertex(FACE_A.vertexIndices[0].index);
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const SHPlane FACE_PLANE { VERTEX_A, NORMAL_A };
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const float DISTANCE = FACE_PLANE.SignedDistance(SUPPORT_POINT);
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if (DISTANCE > faceQuery.bestDistance)
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{
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faceQuery.bestDistance = DISTANCE;
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faceQuery.closestFace = i;
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}
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}
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return faceQuery;
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}
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SHCollision::EdgeQuery SHCollision::queryEdgeDirections(const SHConvexPolyhedron& A, const SHConvexPolyhedron& B) noexcept
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{
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EdgeQuery edgeQuery;
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const int32_t EDGE_COUNT_A = A.GetHalfEdgeCount();
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const int32_t EDGE_COUNT_B = B.GetHalfEdgeCount();
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for (int32_t i = 0; i < EDGE_COUNT_A; i += 2)
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{
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for (int32_t j = 0; j < EDGE_COUNT_B; j += 2)
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{
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const bool IS_MINKOWSKI_FACE = buildMinkowskiFace(A, B, i, j);
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if (!IS_MINKOWSKI_FACE)
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continue;
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const float SEPARATION = distanceBetweenEdges(A, B, i, j);
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if (SEPARATION > edgeQuery.bestDistance)
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{
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edgeQuery.bestDistance = SEPARATION;
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edgeQuery.halfEdgeA = i;
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edgeQuery.halfEdgeB = j;
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}
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}
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}
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return edgeQuery;
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}
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bool SHCollision::buildMinkowskiFace(const SHConvexPolyhedron& A, const SHConvexPolyhedron& B, int32_t edgeA, int32_t edgeB) noexcept
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{
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// Get Half Edge from both polygons
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_A = A.GetHalfEdge(edgeA);
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const SHHalfEdgeStructure::HalfEdge& TWIN_EDGE_A = A.GetHalfEdge(HALF_EDGE_A.twinEdgeIndex);
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_B = B.GetHalfEdge(edgeB);
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const SHHalfEdgeStructure::HalfEdge& TWIN_EDGE_B = B.GetHalfEdge(HALF_EDGE_B.twinEdgeIndex);
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// Get normals from face and twin edge face
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const SHVec3 NA = A.GetNormal(HALF_EDGE_A.faceIndex);
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const SHVec3 NB = A.GetNormal(TWIN_EDGE_A.faceIndex);
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const SHVec3 NC = B.GetNormal(HALF_EDGE_B.faceIndex);
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const SHVec3 ND = B.GetNormal(TWIN_EDGE_B.faceIndex);
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return isMinkowskiFace(NA, NB, -NC, -ND);
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}
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bool SHCollision::isMinkowskiFace(const SHVec3& a, const SHVec3& b, const SHVec3& c, const SHVec3& d) noexcept
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{
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const SHVec3 BXA = SHVec3::Cross(b, a);
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const SHVec3 DXC = SHVec3::Cross(d, c);
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const float CBA = SHVec3::Dot(c, BXA);
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const float DBA = SHVec3::Dot(d, BXA);
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const float ADC = SHVec3::Dot(a, DXC);
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const float BDC = SHVec3::Dot(b, DXC);
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return CBA * DBA < 0.0f && ADC * BDC < 0.0f && CBA * BDC > 0.0f;
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}
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float SHCollision::distanceBetweenEdges(const SHConvexPolyhedron& A, const SHConvexPolyhedron& B, int32_t edgeA, int32_t edgeB) noexcept
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{
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_A = A.GetHalfEdge(edgeA);
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const SHHalfEdgeStructure::HalfEdge& HALF_EDGE_B = B.GetHalfEdge(edgeB);
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const SHVec3 HEAD_A = A.GetVertex(HALF_EDGE_A.headVertexIndex);
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const SHVec3 TAIL_A = A.GetVertex(HALF_EDGE_A.tailVertexIndex);
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const SHVec3 HEAD_B = B.GetVertex(HALF_EDGE_B.headVertexIndex);
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const SHVec3 TAIL_B = B.GetVertex(HALF_EDGE_B.tailVertexIndex);
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const SHVec3 DIR_A = SHVec3::Normalise(HEAD_A - TAIL_A);
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const SHVec3 DIR_B = SHVec3::Normalise(HEAD_B - TAIL_B);
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// Check if the edges are parallel (abs dot product is 1)
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const float DOT_BETWEEN_EDGES = std::fabs(SHVec3::Dot(DIR_A, DIR_B));
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if (SHMath::CompareFloat(DOT_BETWEEN_EDGES, 1.0f))
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return std::numeric_limits<float>::lowest();
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SHVec3 normal = SHVec3::Cross(DIR_A, DIR_B);
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// Flip normal if need to ( A -> B)
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if (SHVec3::Dot(normal, HEAD_A - A.GetWorldCentroid()) < 0.0f)
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normal = -normal;
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return SHVec3::Dot(normal, HEAD_B - HEAD_A);
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}
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} // namespace SHADE
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} // namespace SHADE
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@ -291,5 +291,29 @@ namespace SHADE
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return SHAABB{ CENTROID, HALF_EXTENTS };
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return SHAABB{ CENTROID, HALF_EXTENTS };
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}
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}
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SHVec3 SHBox::FindSupportPoint(const SHVec3& direction) const noexcept
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{
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float bestDistance = std::numeric_limits<float>::lowest();
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SHVec3 vertices[NUM_VERTICES];
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GetCorners(vertices);
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// No reason to put the center really..
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SHVec3 bestPoint = Center;
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||||||
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for (auto& vertex : vertices)
|
||||||
|
{
|
||||||
|
const float PROJECTION = SHVec3::Dot(vertex, direction);
|
||||||
|
|
||||||
|
if (PROJECTION > bestDistance)
|
||||||
|
{
|
||||||
|
bestDistance = PROJECTION;
|
||||||
|
bestPoint = vertex;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return bestPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace SHADE
|
} // namespace SHADE
|
|
@ -114,6 +114,7 @@ namespace SHADE
|
||||||
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
[[nodiscard]] SHRaycastResult Raycast (const SHRay& ray) const noexcept override;
|
||||||
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
[[nodiscard]] SHMatrix GetTRS () const noexcept override;
|
||||||
[[nodiscard]] SHAABB ComputeAABB () const noexcept override;
|
[[nodiscard]] SHAABB ComputeAABB () const noexcept override;
|
||||||
|
[[nodiscard]] SHVec3 FindSupportPoint (const SHVec3& direction) const noexcept override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
|
@ -150,11 +150,11 @@ namespace SHADE
|
||||||
const int32_t FACE_VERTICES[NUM_FACES][NUM_VERTICES_PER_FACE]
|
const int32_t FACE_VERTICES[NUM_FACES][NUM_VERTICES_PER_FACE]
|
||||||
{
|
{
|
||||||
{ 0, 1, 2, 3 }
|
{ 0, 1, 2, 3 }
|
||||||
, { 1, 5, 6, 2 }
|
, { 5, 6, 2, 1 }
|
||||||
, { 5, 4, 7, 6 }
|
, { 5, 4, 7, 6 }
|
||||||
, { 4, 0, 3, 7 }
|
, { 0, 3, 7, 4 }
|
||||||
, { 3, 2, 6, 7 }
|
, { 2, 6, 7, 3 }
|
||||||
, { 4, 5, 1, 0 }
|
, { 5, 1, 0, 4 }
|
||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < NUM_FACES; ++i)
|
for (int i = 0; i < NUM_FACES; ++i)
|
||||||
|
|
|
@ -63,9 +63,25 @@ namespace SHADE
|
||||||
[[nodiscard]] int32_t GetHalfEdgeCount () const noexcept;
|
[[nodiscard]] int32_t GetHalfEdgeCount () const noexcept;
|
||||||
[[nodiscard]] const SHHalfEdgeStructure::HalfEdge& GetHalfEdge (int index) const;
|
[[nodiscard]] const SHHalfEdgeStructure::HalfEdge& GetHalfEdge (int index) const;
|
||||||
|
|
||||||
|
// Virtual Methods
|
||||||
|
|
||||||
[[nodiscard]] virtual SHVec3 GetVertex (int index) const = 0;
|
[[nodiscard]] virtual SHVec3 GetVertex (int index) const = 0;
|
||||||
[[nodiscard]] virtual SHVec3 GetNormal (int faceIndex) const = 0;
|
[[nodiscard]] virtual SHVec3 GetNormal (int faceIndex) const = 0;
|
||||||
|
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
/* Member Functions */
|
||||||
|
/*---------------------------------------------------------------------------------*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief
|
||||||
|
* Finds the most extreme point on the polygon in a given direction.
|
||||||
|
* @param direction
|
||||||
|
* The direction to find the support point in.
|
||||||
|
* @return
|
||||||
|
* The most extreme vertex in the given direction.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] virtual SHVec3 FindSupportPoint (const SHVec3& direction) const noexcept = 0;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
/*---------------------------------------------------------------------------------*/
|
/*---------------------------------------------------------------------------------*/
|
||||||
/* Data Members */
|
/* Data Members */
|
||||||
|
|
Loading…
Reference in New Issue