Laying out foundations for input editor UI

This commit is contained in:
mushgunAX 2023-01-16 10:32:18 +08:00
parent 8e58d47115
commit c5998c3b53
2 changed files with 30 additions and 0 deletions

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#include "SHpch.h"
#include "SHInputBindingsPanel.h"
#include "Input/SHInputManager.h"
#include "Editor/SHEditorWidgets.hpp"
namespace SHADE
{
void SHInputBindingsPanel::Update()
{
if (Begin())
{
}
}
}

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#pragma once
#include "Editor/EditorWindow/SHEditorWindow.h"
#include <imgui.h>
namespace SHADE
{
class SH_API SHInputBindingsPanel final : public SHEditorWindow
{
public:
SHInputBindingsPanel() : SHEditorWindow("Input Bindings Panel", ImGuiWindowFlags_MenuBar) {}
void Update() override;
};
}