Laying out foundations for input editor UI
This commit is contained in:
parent
8e58d47115
commit
c5998c3b53
|
@ -0,0 +1,15 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHInputBindingsPanel.h"
|
||||
#include "Input/SHInputManager.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHInputBindingsPanel::Update()
|
||||
{
|
||||
if (Begin())
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHInputBindingsPanel final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHInputBindingsPanel() : SHEditorWindow("Input Bindings Panel", ImGuiWindowFlags_MenuBar) {}
|
||||
|
||||
void Update() override;
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue