Merge branch 'main' into PlayerControllerWIthNewPhysics

This commit is contained in:
Glence 2023-03-04 13:16:38 +08:00
commit c6f49e45e4
24 changed files with 580 additions and 151 deletions

View File

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View File

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IsActive: true
NumberOfChildren: 0
@ -14728,7 +14787,7 @@
Scripts:
- Type: SHADE_Scripting.UI.TweenManager
Enabled: true
- EID: 553
- EID: 554
Name: CameraPoints
IsActive: true
NumberOfChildren: 3
@ -14741,7 +14800,7 @@
endPoint3: [1.14999998, 2.20000005, 2]
playerCamera: 4
duration: 3
- EID: 554
- EID: 555
Name: PreviewLevel1
IsActive: true
NumberOfChildren: 0
@ -14763,7 +14822,7 @@
FOV: 90
IsActive: true
Scripts: ~
- EID: 555
- EID: 556
Name: PreviewLevel2
IsActive: true
NumberOfChildren: 0
@ -14785,7 +14844,7 @@
FOV: 90
IsActive: true
Scripts: ~
- EID: 556
- EID: 557
Name: PreviewLevel3
IsActive: true
NumberOfChildren: 0

View File

@ -1100,7 +1100,11 @@
Hovered: false
Clicked: false
IsActive: true
Scripts: ~
Scripts:
- Type: SHADE_Scripting.UI.ScrollingCredits
Enabled: true
endY: 4000
duration: 20
- EID: 48
Name: BackButton
IsActive: true
@ -1131,23 +1135,23 @@
canvasToActivate: 0
- EID: 49
Name: Credits Title Text
IsActive: true
IsActive: false
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -150, y: 400, z: 0.100000001}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 100, y: 100, z: 1}
IsActive: true
IsActive: false
Text Renderer Component:
Text: Credits
Font: 174412429
IsActive: true
IsActive: false
UI Component:
Canvas ID: 46
Hovered: false
Clicked: false
IsActive: true
IsActive: false
Scripts: ~
- EID: 50
Name: Level Select Canvas

View File

@ -0,0 +1,32 @@
using SHADE;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.Audio
{
public class SoundLoopEmitter : Script
{
[SerializeField]
private string clipHandlerName;
[SerializeField]
private string clipPath;
public float volume;
protected override void awake()
{
AudioHandler.audioClipHandlers[clipHandlerName] = SHADE.Audio.CreateAudioClip(clipPath);
}
protected override void start()
{
SHADE.Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[clipHandlerName], GameObject.EntityId);
AudioHandler.audioClipHandlers[clipHandlerName].SetVolume(volume);
AudioHandler.audioClipHandlers[clipHandlerName].Play();
}
}
}

View File

@ -0,0 +1,3 @@
Name: CS_SoundLoopEmitter
ID: 154714630
Type: 9

View File

@ -37,6 +37,9 @@ public partial class Homeowner1 : BehaviourTree
private List<GameObject> waypoints;
[SerializeField]
private GameObject startWaypoint;
[SerializeField]
[Tooltip("The AI will patrol at this speed")]
private float patrolSpeed;
@ -112,8 +115,14 @@ public partial class Homeowner1 : BehaviourTree
AudioHandler.audioClipHandlers["BGMAdaptive"] = Audio.CreateAudioClip("event:/Music/bgm_adaptive");
AudioHandler.audioClipHandlers["SFXFootstep"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_footsteps");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXFootstep"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXDetectAh"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_detect_raccoon");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXDetectAh"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXDetectSting"] = Audio.CreateAudioClip("event:/Music/stingers/player_detected");
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXHumming"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
if (aiInstance != null && aiInstance != this)
RemoveScript<Homeowner1>();
@ -151,6 +160,8 @@ public partial class Homeowner1 : BehaviourTree
SetData("distanceToCapture", distanceToCapture);
if (GetData("baseCaptureTime") == null || (float)GetData("baseCaptureTime") != captureTime)
SetData("baseCaptureTime", captureTime);
if (GetData("startWaypoint") == null || (GameObject)GetData("startWaypoint") != startWaypoint)
SetData("startWaypoint", startWaypoint);
events.Tick();

View File

@ -12,6 +12,7 @@
using SHADE;
using SHADE_Scripting.AIBehaviour.BehaviourTree;
using SHADE_Scripting.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
@ -98,6 +99,35 @@ public partial class LeafAttack : BehaviourTreeNode
if (player.GetScript<PlayerController>().stateMachine && !player.GetScript<PlayerController>().stateMachine.IsState(typeof(PlayerCaughtState)))
player.GetScript<PlayerController>().stateMachine.SetState(typeof(PlayerCaughtState));
//Teleport AI back to home waypoint
int homeIndex = 0;
GameObject? startWaypoint = null;
List<GameObject>? waypoints = (List<GameObject>)GetNodeData("waypoints");
if (GetNodeData("startWaypoint") != null)
startWaypoint = (GameObject)GetNodeData("startWaypoint");
if (startWaypoint != null)
{
for (int i = 0; i < waypoints.Count; ++i)
{
if (startWaypoint == waypoints[i])
{
homeIndex = i;
}
}
}
SetNodeData("currentWaypointIndex", homeIndex);
SetNodeData("playerLastSightedWaypointIndex", homeIndex);
SetNodeData("isAlert", false);
Audio.SetParameterWithLabel("PlayerDetection", "Undetected");
AudioHandler.audioClipHandlers["SFXHumming"].Play();
Transform? transform = (Transform)GetNodeData("transform");
if (waypoints != null && transform != null)
{
transform.GlobalPosition = waypoints[homeIndex].GetComponent<Transform>().GlobalPosition;
}
ClearNodeData("target");
status = BehaviourTreeNodeStatus.SUCCESS;
onExit(BehaviourTreeNodeStatus.SUCCESS);
return status;

View File

@ -60,7 +60,7 @@ public partial class LeafChase : BehaviourTreeNode
}
}
//Debug.Log("Player is nearest " + nearestWaypointIndex);
//Debug.Log("I'm at " + (int)GetNodeData("currentWaypointIndex"));
//Debug.Log("AI going to " + (int)GetNodeData("currentWaypointIndex"));
SetNodeData("playerLastSightedWaypointIndex", nearestWaypointIndex);
}
@ -78,6 +78,7 @@ public partial class LeafChase : BehaviourTreeNode
GetNodeData("distanceToCapture") == null ||
GetNodeData("baseCaptureTime") == null)
{
//Debug.Log("Chase Failure: null values");
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;

View File

@ -29,7 +29,7 @@ public partial class LeafPatrol : BehaviourTreeNode
private float chaseSpeed;
private float turningSpeed;
private float retreatTimer = 0.0f;
private int currentWaypointIndex = 0;
private int currentWaypointIndex = -1;
private bool retreatState = false;
private bool goingForwards = true;
@ -47,7 +47,7 @@ public partial class LeafPatrol : BehaviourTreeNode
//node, and hence we do not need to inherit its constructors
public LeafPatrol(string name) : base(name)
{
currentWaypointIndex = 0;
currentWaypointIndex = -1;
}
//When it comes to evaluating,
@ -57,6 +57,42 @@ public partial class LeafPatrol : BehaviourTreeNode
//Debug.LogWarning("LeafPatrol");
onEnter(BehaviourTreeNodeStatus.RUNNING);
//Initialise home waypoint
waypoints = (List<GameObject>)GetNodeData("waypoints");
if (currentWaypointIndex == -1)
{
if (waypoints != null)
{
//Debug.Log("Waypoints not null");
if (GetNodeData("startWaypoint") != null)
{
//Debug.Log("Getting start waypoint");
GameObject startWaypoint = (GameObject)(GetNodeData("startWaypoint"));
for (int i = 0; i < waypoints.Count; ++i)
{
if (startWaypoint == waypoints[i])
{
//Debug.Log("Leaf Patrol Constructor: Start Waypoint Index: " + i.ToString());
currentWaypointIndex = i;
SetNodeData("currentWaypointIndex", i);
}
}
}
else
{
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;
}
}
else
{
status = BehaviourTreeNodeStatus.FAILURE;
onExit(BehaviourTreeNodeStatus.FAILURE);
return status;
}
}
//Get data
if (GetNodeData("transform") == null ||
GetNodeData("patrolSpeed") == null ||
@ -104,12 +140,13 @@ public partial class LeafPatrol : BehaviourTreeNode
ClearNodeData("isWaiting");
return;
}
waypoints = (List<GameObject>)GetNodeData("waypoints");
if (waypoints == null)
if (GetNodeData("currentWaypointIndex") != null)
{
return;
//2023 Mar 4, 0400, this is needed when the AI teleports back to the first spot after catching
currentWaypointIndex = (int)GetNodeData("currentWaypointIndex");
}
Vector3 targetPosition = waypoints[currentWaypointIndex].GetComponent<Transform>().GlobalPosition;
//Modulo operator to prevent out of range exceptions
Vector3 targetPosition = waypoints[(currentWaypointIndex % waypoints.Count)].GetComponent<Transform>().GlobalPosition;
//Reach waypoint by X and Z being near enough
//Do not consider Y of waypoints yet
Vector3 remainingDistance = targetPosition - transform.GlobalPosition;
@ -195,6 +232,8 @@ public partial class LeafPatrol : BehaviourTreeNode
//Debug.Log("AI is at " + transform.GlobalPosition.x.ToString() + " " + transform.GlobalPosition.y.ToString() + " " + transform.GlobalPosition.z.ToString());
Vector3 normalisedDifference = targetPosition - transform.GlobalPosition;
normalisedDifference.y = 0.0f; //Do not move vertically
//Debug.Log("Leaf Patrol Current Waypoint Index: " + currentWaypointIndex.ToString());
//Debug.Log("True Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());
normalisedDifference /= normalisedDifference.GetMagnitude();
//Debug.Log("Normalised Difference x " + normalisedDifference.x.ToString() + " z " + normalisedDifference.z.ToString());

View File

@ -14,6 +14,12 @@ public class Breakable : Script
public bool isBreak { get; set; }
private List<GameObject> itemPieces = new List<GameObject>();
[SerializeField]
private string breakClipHandlerName;
[SerializeField]
private string breakClipPath;
protected override void awake()
{
rb = GetComponent<RigidBody>();
@ -32,7 +38,7 @@ public class Breakable : Script
isBreak = false;
AudioHandler.audioClipHandlers["SFXBreak"] = Audio.CreateAudioClip("event:/Props/impact_break");
AudioHandler.audioClipHandlers[breakClipHandlerName] = Audio.CreateAudioClip(breakClipPath);
}
protected override void update()
@ -76,7 +82,9 @@ public class Breakable : Script
GameManager.Instance.itemShatter = false;
isBreak = false;
AudioHandler.audioClipHandlers["SFXBreak"].Play();
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers[breakClipHandlerName], GameObject.EntityId);
AudioHandler.audioClipHandlers[breakClipHandlerName].Play();
//Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers[breakClipHandlerName]);
GameObject.SetActive(false);
}
}

View File

@ -121,11 +121,15 @@ public class Item : Script
if (playSound)
{
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactElastic"], GameObject.EntityId);
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXImpactHard"], GameObject.EntityId);
if (currCategory == ItemCategory.LIGHT)
AudioHandler.audioClipHandlers["SFXImpactElastic"].Play();
else if (currCategory == ItemCategory.MEDIUM || currCategory == ItemCategory.HEAVY)
AudioHandler.audioClipHandlers["SFXImpactHard"].Play();
playSound = false;
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactElastic"]);
Audio.DetachAudioClipFromObject(AudioHandler.audioClipHandlers["SFXImpactHard"]);
}
if (info.GameObject.GetScript<Homeowner1>() && !returnBack)

View File

@ -76,9 +76,9 @@ public class GameManager : Script
goingToLose = false;
if (scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"Score: {Score}";
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if (timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0")}";
}
protected override void start()
@ -91,10 +91,6 @@ public class GameManager : Script
AudioHandler.audioClipHandlers["KitchenAmbience"] = Audio.CreateAudioClip("event:/Ambience/roomtone_kitchen");
AudioHandler.audioClipHandlers["KitchenAmbience"].Play();
AudioHandler.audioClipHandlers["SFXHumming"] = Audio.CreateAudioClip("event:/Homeowner/homeowner_humming");
AudioHandler.audioClipHandlers["SFXHumming"].SetVolume(0.15f);
AudioHandler.audioClipHandlers["SFXHumming"].Play();
if (SceneFadeInOut.Instance != null)
SceneFadeInOut.Instance.CallFadeOut();
Application.IsCursorVisible = false;
@ -105,7 +101,7 @@ public class GameManager : Script
if (GamePause || !stealFoodPopUpDone)
{
Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
Application.IsCursorVisible = true;
return;
}
@ -117,12 +113,10 @@ public class GameManager : Script
if(scoreText)
scoreText.GetComponent<TextRenderable>().Text = $"{Score}";
if(timeText)
timeText.GetComponent<TextRenderable>().Text = $"Time Left: {timer.ToString("0")}";
timeText.GetComponent<TextRenderable>().Text = $"{timer.ToString("0.00")}";
if (itemScored)
{
//multiplierText.GetComponent<TextRenderable>().Text = $"X {currMultiplierCombo}";
//multiplierText.GetComponent<Transform>().LocalScale -= fontScalar * Time.DeltaTimeF;
currMultiplierDuration += Time.DeltaTimeF;
if (currMultiplierDuration >= maxMultiplierDuration)
@ -197,7 +191,6 @@ public class GameManager : Script
totalItemCount -= 1;
itemScored = true;
currMultiplierDuration = 0;
//multiplierText.GetComponent<Transform>().LocalScale = new Vector3(multiplierFont, multiplierFont, multiplierFont);
if (currMultiplierCombo < maxMultiplierCombo)
currMultiplierCombo += 1;
@ -205,9 +198,9 @@ public class GameManager : Script
MultiplierTextFx fx = multiplierText.GetScript<MultiplierTextFx>();
if (fx)
{
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
fx.ShowMultiplier(currMultiplierCombo, maxMultiplierDuration);
}
}
}
}

View File

@ -1,10 +1,12 @@
using SHADE;
using SHADE_Scripting.Audio;
using System;
public class JumpPad : Script
{
protected override void awake()
{
AudioHandler.audioClipHandlers["SFXJumpPad"] = Audio.CreateAudioClip("event:/Props/jumppad_boing");
}
protected override void update()
@ -15,6 +17,8 @@ public class JumpPad : Script
{
if (info.GameObject.GetScript<PlayerController>() && info.GameObject.GetScript<PlayerController>().currentState == PlayerController.RaccoonStates.FALLING)
{
Audio.AttachAudioClipToObject(AudioHandler.audioClipHandlers["SFXJumpPad"], GameObject.EntityId);
AudioHandler.audioClipHandlers["SFXJumpPad"].Play();
info.GameObject.GetScript<PlayerController>().landedOnJumpPad = true;
}
}

View File

@ -52,12 +52,15 @@ namespace SHADE_Scripting.UI
private static float EaseInSine(float value)
{
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f)));
return (float)(1.0f - Math.Cos((value * Math.PI / 2.0f) ));
}
private static float EaseOutSine(float value)
{
return (float)(Math.Sin(value * Math.PI / 2.0f));
return (float)(Math.Sin(value * Math.PI / 2.0f) );
}

View File

@ -16,8 +16,8 @@ public class EndScene : Script
protected override void start()
{
Input.SetMouseCentering(false);
Debug.Log("EndScene::Start():");
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}

View File

@ -24,8 +24,8 @@ public class MainMenu : Script
protected override void start()
{
Input.SetMouseCentering(false);
Application.IsCursorVisible = true;
//Input.SetMouseCentering(false);
//Application.IsCursorVisible = true;
SceneFadeInOut.Instance.CallFadeOut();
}
protected override void update()

View File

@ -11,6 +11,7 @@ namespace SHADE_Scripting.UI
{
[NonSerialized]
private TweenThread sizeThread;
private TweenThread sizeInvertThread;
private TweenThread alphaThread;
@ -20,6 +21,7 @@ namespace SHADE_Scripting.UI
private bool showMultiplier = false;
const float sizeUpDuration = 0.1f;
[NonSerialized]
private Vector3 defaultScale;
@ -27,6 +29,7 @@ namespace SHADE_Scripting.UI
protected override void start()
{
sizeThread = TweenManager.CreateTweenThread(0.0f, maxSize, minSize, EASING_METHOD.EASE_IN_SINE);
sizeInvertThread = TweenManager.CreateTweenThread(sizeUpDuration, minSize, maxSize, EASING_METHOD.EASE_IN_SINE);
alphaThread = TweenManager.CreateTweenThread(0.0f, 1.0f, minAlpha, EASING_METHOD.EASE_OUT_SINE);
Transform transform = GetComponent<Transform>();
if (transform != null)
@ -43,8 +46,29 @@ namespace SHADE_Scripting.UI
protected override void update()
{
Transform transform = GetComponent<Transform>();
if (transform != null && showMultiplier == true)
{
if(!sizeInvertThread.IsCompleted())
{
transform.LocalScale = defaultScale * sizeInvertThread.GetValue();
Renderable rend = GetComponentInChildren<Renderable>();
if(rend)
{
rend.Material.SetProperty<float>("data.alpha", 1.0f);
}
TextRenderable text = GetComponent<TextRenderable>();
if (text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r, clr.g, clr.b, 1.0f);
}
return;
}
if(sizeThread.IsCompleted())
{
transform.LocalScale = Vector3.Zero;
@ -53,7 +77,18 @@ namespace SHADE_Scripting.UI
else
{
transform.LocalScale = defaultScale * sizeThread.GetValue();
GetComponentInChildren<Renderable>().Material.SetProperty<float>("data.alpha",alphaThread.GetValue());
Renderable rend = GetComponentInChildren<Renderable>();
if (rend)
{
rend.Material.SetProperty<float>("data.alpha", alphaThread.GetValue());
}
TextRenderable text = GetComponent<TextRenderable>();
if(text)
{
Color clr = text.TextColor;
text.TextColor = new Color(clr.r,clr.g,clr.b,alphaThread.GetValue() * 1.3f);
}
}
}
}
@ -62,9 +97,10 @@ namespace SHADE_Scripting.UI
public void ShowMultiplier(int multiplier, float duration)
{
GetComponent<TextRenderable>().Text = $"X {multiplier}";
sizeThread.duration = duration;
alphaThread.duration = duration;
sizeThread.duration = duration + sizeUpDuration;
alphaThread.duration = duration + sizeUpDuration;
sizeInvertThread.Reset();
sizeThread.Reset();
alphaThread.Reset();
showMultiplier = true;

View File

@ -0,0 +1,49 @@
using System;
using SHADE;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SHADE_Scripting.UI
{
public class ScrollingCredits: Script
{
public float endY = 4000.0f;
public float duration = 30.0f;
[NonSerialized]
TweenThread thread;
protected override void awake()
{
base.awake();
}
protected override void start()
{
base.start();
Transform transform = GetComponent<Transform>();
if(transform != null)
{
thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.EASE_IN_SINE);
}
}
protected override void update()
{
base.update();
Transform transform = GetComponent<Transform>();
if(thread != null && transform != null)
{
transform.LocalPosition = new Vector3( transform.LocalPosition.x ,thread.GetValue() , transform.LocalPosition.z);
}
}
}
}

View File

@ -0,0 +1,3 @@
Name: SC_ScrollingCredits
ID: 159139676
Type: 9

View File

@ -19,6 +19,7 @@ of DigiPen Institute of Technology is prohibited.
#include "Assets/NativeAsset.hxx"
#include "Utility/Convert.hxx"
namespace SHADE
{
/*---------------------------------------------------------------------------------*/
@ -55,4 +56,16 @@ namespace SHADE
GetNativeComponent()->SetFont(value.NativeObject);
}
}
Color TextRenderable::TextColor::get()
{
return Convert::ToCLI(GetNativeComponent()->GetColor());
}
void TextRenderable::TextColor::set(Color value)
{
GetNativeComponent()->SetColor(Convert::ToNative(value));
}
}

View File

@ -60,6 +60,13 @@ namespace SHADE
FontAsset get();
void set(FontAsset value);
}
property Color TextColor
{
Color get();
void set(Color value);
}
};
}

View File

@ -22,6 +22,7 @@ namespace SHADE
: Component(entity)
{}
/*-----------------------------------------------------------------------------------*/
/* Properties */
/*-----------------------------------------------------------------------------------*/

View File

@ -77,7 +77,7 @@ namespace SHADE
}
void Application::IsCursorVisible::set(bool value)
{
SHWindow::SetMouseVisible(value);
//SHWindow::SetMouseVisible(value);
}
/*---------------------------------------------------------------------------------*/
/* Usage Functions */

View File

@ -149,7 +149,7 @@ namespace SHADE
void Input::SetMouseCentering(bool state)
{
SHInputManager::SetMouseCentering(state);
//SHInputManager::SetMouseCentering(state);
}
bool Input::GetMouseCentering()