Merge branch 'main' into AudioImplementation

This commit is contained in:
mushgunAX 2023-02-04 00:31:23 +08:00
commit c7b99df2f6
31 changed files with 3211 additions and 210 deletions

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@ -1,16 +1,16 @@
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7 8 65534
8 9 65534
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10 11 65534
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13 14 65534
14 15 65534
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0 1 0000000000000000
1 2 0000000000000000
2 3 0000000000000000
3 4 0000000000000000
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@ -132,23 +132,23 @@ Size=165,120
Collapsed=0
[Table][0x9D40AE32,17]
Column 0 Weight=0.9945
Column 1 Weight=0.9945
Column 0 Weight=1.0696
Column 1 Weight=0.9194
Column 2 Weight=0.9945
Column 3 Weight=0.9945
Column 4 Weight=0.9945
Column 3 Weight=1.0320
Column 4 Weight=0.9570
Column 5 Weight=0.9945
Column 6 Weight=0.9945
Column 7 Weight=0.9945
Column 8 Weight=0.9945
Column 9 Weight=0.9945
Column 10 Weight=0.9945
Column 11 Weight=0.9945
Column 12 Weight=1.0132
Column 9 Weight=1.0320
Column 10 Weight=0.9570
Column 11 Weight=1.0133
Column 12 Weight=0.9945
Column 13 Weight=0.8444
Column 14 Weight=0.9945
Column 15 Weight=1.2009
Column 16 Weight=1.0132
Column 15 Weight=0.8632
Column 16 Weight=1.3510
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
@ -159,7 +159,7 @@ DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1130,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,705 CentralNode=1 Selected=0x69428B24
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,234 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532

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@ -0,0 +1,7 @@
Name: MD_RigTest01_SkinningTest
ID: 72178939
Type: 4
Sub Assets:
Name: Cube
ID: 141097368
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest02_HierachyTest1
ID: 80500944
Type: 4
Sub Assets:
Name: Cube.001
ID: 135102560
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest03_HierachyTest2
ID: 72063399
Type: 4
Sub Assets:
Name: Cube.001
ID: 140361184
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest04_BakedIKLegTest
ID: 80728853
Type: 4
Sub Assets:
Name: Cube
ID: 149723808
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest05_MeshDeformTest
ID: 82124728
Type: 4
Sub Assets:
Name: Sphere
ID: 138773466
Type: 8

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@ -0,0 +1,7 @@
Name: MD_RigTest06_Piston
ID: 76715962
Type: 4
Sub Assets:
Name: Cube
ID: 134911040
Type: 8

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@ -2583,16 +2583,14 @@
Components:
Transform Component:
Translate: {x: 0, y: 0, z: 0}
Rotate: {x: 0, y: 0, z: 0}
Rotate: {x: -1.48352981, y: 0, z: 0}
Scale: {x: 1, y: 1, z: 1}
IsActive: true
Renderable Component:
Mesh: 150924328
Material: 132690168
IsActive: true
Scripts:
- Type: FixRotation
Enabled: true
Scripts: ~
- EID: 2
Name: DoorFrame
IsActive: true
@ -4280,7 +4278,7 @@
IsActive: true
RigidBody Component:
Type: Dynamic
Drag: 1
Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: true
@ -4304,29 +4302,7 @@
Position Offset: {x: 0, y: 0.25, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: PlayerController
Enabled: true
respawnPoint: 239
currentState: 0
maxMoveVel: 3
moveForce: 50
sprintMultiplier: 1.5
rotationFactorPerFrame: 5
maxJumpHeight: 2
maxJumpTime: 0.75
fallMultipler: 3
lightMultiper: 0.75
mediumMultiper: 0.5
heavyMultiper: 0.25
- Type: PickAndThrow
Enabled: true
throwForce: [8, 10, 8]
cameraArmOffSet: [0, 0.25, 0]
delayTimer: 1
aimingLength: 0.5
throwItem: false
rayDistance: 0.5
Scripts: ~
- EID: 196
Name: HoldingPoint
IsActive: true
@ -4367,15 +4343,7 @@
Target Offset: {x: 0, y: 0, z: 0}
Camera Collision: true
IsActive: true
Scripts:
- Type: SHADE_Scripting.ThirdPersonCamera
Enabled: true
armLength: 1
turnSpeedPitch: 0.300000012
turnSpeedYaw: 0.5
pitchClamp: 45
inverseXControls: true
inverseYControls: true
Scripts: ~
- EID: 194
Name: PlayerBag
IsActive: true
@ -4458,21 +4426,7 @@
IsActive: true
NumberOfChildren: 0
Components: ~
Scripts:
- Type: GameManager
Enabled: true
winScene: 86098106
loseScene: 91685359
currGameState: 0
totalItemCount: 0
Score: 0
timer: 200
scoreText: 237
timeText: 206
multiplierText: 238
maxMultiplierDuration: 10
maxMultiplierCombo: 10
multiplierFont: 60
Scripts: ~
- EID: 235
Name: ====AI=====
IsActive: true
@ -4490,9 +4444,9 @@
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: false
Interpolate: true
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
@ -4513,18 +4467,7 @@
Position Offset: {x: 0, y: 0.899999976, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: Homeowner1
Enabled: true
waypointsPool: 234
patrolSpeed: 1
chaseSpeed: 2
turningSpeed: 5
sightDistance: 8
eyeOffset: [0, 1.64999998, 0]
distanceToCapture: 0.5
captureTime: 0.5
footstepSFXIntervalMultiplier: 0.5
Scripts: ~
- EID: 234
Name: ====WaypointPool====
IsActive: true
@ -4598,7 +4541,7 @@
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4621,13 +4564,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: Item
Enabled: true
Score: 50
currCategory: 1
density: 1
dontReturn: false
Scripts: ~
- EID: 227
Name: Mesh_Cheese
IsActive: true
@ -4645,7 +4582,7 @@
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4668,13 +4605,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: Item
Enabled: true
Score: 500
currCategory: 2
density: 1
dontReturn: false
Scripts: ~
- EID: 65778
Name: Mesh_Apple
IsActive: true
@ -4692,7 +4623,7 @@
RigidBody Component:
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4715,13 +4646,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: Item
Enabled: true
Score: 10
currCategory: 0
density: 1
dontReturn: false
Scripts: ~
- EID: 229
Name: ====ScoreZonePool====
IsActive: true
@ -4739,9 +4664,9 @@
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4764,9 +4689,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: ScoringZone
Enabled: true
Scripts: ~
- EID: 225
Name: ScoreZone
IsActive: true
@ -4778,9 +4701,9 @@
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4803,9 +4726,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: ScoringZone
Enabled: true
Scripts: ~
- EID: 224
Name: ScoreZone
IsActive: true
@ -4817,9 +4738,9 @@
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4842,9 +4763,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: ScoringZone
Enabled: true
Scripts: ~
- EID: 223
Name: ScoreZone
IsActive: true
@ -4856,9 +4775,9 @@
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4881,9 +4800,7 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: ScoringZone
Enabled: true
Scripts: ~
- EID: 222
Name: ScoreZone
IsActive: true
@ -4895,9 +4812,9 @@
Scale: {x: 1, y: 1, z: 1}
IsActive: true
RigidBody Component:
Type: Static
Type: Dynamic
Drag: 0.00999999978
Angular Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: true
Interpolate: true
Sleeping Enabled: true
@ -4920,6 +4837,86 @@
Position Offset: {x: 0, y: 0, z: 0}
Rotation Offset: {x: 0, y: 0, z: 0}
IsActive: true
Scripts:
- Type: ScoringZone
Enabled: true
Scripts: ~
- EID: 217
Name: ===Anims===
IsActive: true
NumberOfChildren: 4
Components: ~
Scripts: ~
- EID: 221
Name: Obj1
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 0.301929057, y: 0.912136197, z: -9.20810795}
Rotate: {x: 0, y: 1.57079637, z: 0}
Scale: {x: 0.100000024, y: 0.100000024, z: 0.100000024}
IsActive: true
Renderable Component:
Mesh: 141097368
Material: 117923942
IsActive: true
Animator Component:
Rig: 72178939
Clip: 72178939
IsActive: true
Scripts: ~
- EID: 219
Name: Obj3
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 2.48987007, y: 0.868837833, z: -9.20810795}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0.113750041, y: 0.113750041, z: 0.113750041}
IsActive: true
Renderable Component:
Mesh: 149723808
Material: 117923942
IsActive: true
Animator Component:
Rig: 80728853
Clip: 80728853
IsActive: true
Scripts: ~
- EID: 218
Name: Obj2
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: 1.47563028, y: 0.454107046, z: -9.20810795}
Rotate: {x: 0, y: 0, z: 0}
Scale: {x: 0.0350000113, y: 0.0350000113, z: 0.0350000113}
IsActive: true
Renderable Component:
Mesh: 135102560
Material: 117923942
IsActive: true
Animator Component:
Rig: 80500944
Clip: 80500944
IsActive: true
Scripts: ~
- EID: 220
Name: Obj4
IsActive: true
NumberOfChildren: 0
Components:
Transform Component:
Translate: {x: -0.050871402, y: -0.0112784812, z: -8.23628521}
Rotate: {x: 0, y: -1.57079601, z: 0}
Scale: {x: 0.318530291, y: 0.318552583, z: 0.318530291}
IsActive: true
Renderable Component:
Mesh: 134911040
Material: 117923942
IsActive: true
Animator Component:
Rig: 76715962
Clip: 76715962
IsActive: true
Scripts: ~

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@ -13,7 +13,7 @@
Drag: 0.00999999978
Angular Drag: 0.100000001
Use Gravity: false
Interpolate: true
Interpolate: false
Sleeping Enabled: true
Freeze Position X: false
Freeze Position Y: false
@ -25,7 +25,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 2
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
@ -52,7 +52,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 5
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006
@ -161,7 +161,7 @@
Collider Component:
Colliders:
- Is Trigger: false
Collision Tag: 1
Collision Tag: 7
Type: Box
Half Extents: {x: 1, y: 1, z: 1}
Friction: 0.400000006

View File

@ -82,7 +82,7 @@ public class PhysicsTestObj : Script
{
Ray colliderRay = new Ray();
colliderRay.Direction = Vector3.Right;
Physics.ColliderRaycast(collider.Owner, colliderRay, false, 8);
Physics.ColliderRaycast(collider.Owner, colliderRay, false, (ushort)64);
for (int i = 0; i < 6; ++i)
{

View File

@ -16,48 +16,52 @@ namespace SHADE
ImGui::TableNextRow();
ImGui::PushID("CollisionTagNames");
for (int i = SHCollisionTag::NUM_LAYERS; i >= 1; --i)
// Draw Layers
// We have 16 layers for each tag
ImGui::TableNextColumn();
for (int i = 1; i <= SHCollisionTag::NUM_LAYERS; ++i)
{
ImGui::TableNextColumn();
if(i == SHCollisionTag::NUM_LAYERS) continue;
std::string const& tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if (!tag)
continue;
//ImGui::Text(tagName.data());
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// Show the layer number
ImGui::Text(std::to_string(i).c_str());
}
ImGui::PopID();
// Draw the table
// Convenient how we have 16 layers & 16 tags huh?
for (int i = 0; i < SHCollisionTag::NUM_LAYERS - 1; ++i)
{
std::string tagName = SHCollisionTagMatrix::GetTagName(i);
auto tag = SHCollisionTagMatrix::GetTag(i);
if(!tag)
continue;
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Text(tagName.data());
for (int j = (SHCollisionTag::NUM_LAYERS) - 1; j >= i; --j)
ImGui::PushID(i);
SHEditorWidgets::InputText("##", [i]{return SHCollisionTagMatrix::GetTagName(i);}, [i](std::string const& value){SHCollisionTagMatrix::GetTag(i)->SetName(value);}, tagName.data(), ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::PopID();
// The checkboxes are just to set the layers of each tag
// Nothing else should be altered.
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
{
int idx = j;
std::string tagName2 = SHCollisionTagMatrix::GetTagName(idx);
auto tag2 = SHCollisionTagMatrix::GetTag(idx);
if(!tag2)
continue;
if(tagName.empty())
tagName = std::to_string(i);
if(tagName2.empty())
tagName2 = std::to_string(idx);
ImGui::TableNextColumn();
if(i == idx)
continue;
std::string label = std::format("##{} vs {}", tagName, tagName2);
if (SHEditorWidgets::CheckBox(label, [tag, &idx] {return tag->GetLayerState(idx); }, [tag, i, idx](bool const& value) {tag->SetLayerState(idx, value); SHCollisionTagMatrix::GetTag(idx)->SetLayerState(i, value); }, label.substr(2)))
std::string label = std::format("##{}, Layer {}", tagName, j);
if (SHEditorWidgets::CheckBox(label, [tag, &j] {return tag->GetLayerState(j); }, [tag, j](bool const& value) {tag->SetLayerState(j, value); }, label.substr(2)))
{
isDirty = true;
}
@ -77,7 +81,7 @@ namespace SHADE
{
std::filesystem::path defaultCollisionTagNameFilePath{ ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
isDirty = false;
}
ImGui::EndDisabled();

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@ -166,7 +166,7 @@ namespace SHADE
/* Public Function Member Definitions */
/*-----------------------------------------------------------------------------------*/
void SHCollisionTagMatrix::Init(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::LoadFromFile(const std::filesystem::path& tagNameFilePath) noexcept
{
/**
* I HATE FILE IO
@ -240,13 +240,17 @@ namespace SHADE
, linesRead + 1
, tagIndex
)
collisionTags[tagIndex].SetMask(mask);
}
else
{
mask = static_cast<uint16_t>(std::stoi(maskString));
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
{
const bool LAYER_STATE = maskString[i] == '1';
collisionTags[tagIndex].SetLayerState(i, LAYER_STATE);
}
}
collisionTags[tagIndex].SetMask(mask);
ss.clear();
}
@ -254,7 +258,7 @@ namespace SHADE
collisionTagNamesFile.close();
}
void SHCollisionTagMatrix::Exit(const std::filesystem::path& tagNameFilePath) noexcept
void SHCollisionTagMatrix::SaveToFile(const std::filesystem::path& tagNameFilePath) noexcept
{
std::ofstream collisionTagNamesFile { tagNameFilePath };
@ -266,7 +270,15 @@ namespace SHADE
// Index Name Mask
for (int i = 0; i < SHCollisionTag::NUM_LAYERS; ++i)
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " " << collisionTags[i].GetMask() << std::endl;
{
collisionTagNamesFile << i << " " << collisionTags[i].GetName() << " ";
// Write 1 or 0 for each layer for improved clarity
for (int j = 0; j < SHCollisionTag::NUM_LAYERS; ++j)
collisionTagNamesFile << (collisionTags[i].GetMask() & 1U << j ? 1 : 0);
collisionTagNamesFile << std::endl;
}
collisionTagNamesFile.close();
}

View File

@ -55,8 +55,8 @@ namespace SHADE
/* Function Members */
/*---------------------------------------------------------------------------------*/
static void Init (const std::filesystem::path& tagNameFilePath) noexcept;
static void Exit (const std::filesystem::path& tagNameFilePath) noexcept;
static void LoadFromFile (const std::filesystem::path& tagNameFilePath) noexcept;
static void SaveToFile (const std::filesystem::path& tagNameFilePath) noexcept;
/**
* @brief

View File

@ -120,8 +120,11 @@ namespace SHADE
collisionTag = newCollisionTag;
if (rp3dCollider)
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}
void SHCollisionShape::SetFriction(float friction) noexcept
{
@ -144,7 +147,12 @@ namespace SHADE
material.SetDensity(density);
if (rp3dCollider)
{
rp3dCollider->getMaterial().setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
void SHCollisionShape::SetMaterial(const SHPhysicsMaterial& newMaterial) noexcept
@ -157,6 +165,9 @@ namespace SHADE
rp3dMaterial.setFrictionCoefficient(material.GetFriction());
rp3dMaterial.setBounciness(material.GetBounciness());
rp3dMaterial.setMassDensity(material.GetDensity());
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
@ -180,7 +191,13 @@ namespace SHADE
isTrigger ? flags |= FLAG_VALUE : flags &= ~FLAG_VALUE;
if (rp3dCollider)
{
rp3dCollider->setIsTrigger(isTrigger);
// Recompute the bodies' mass
dynamic_cast<rp3d::RigidBody*>(collider->collisionBody)->updateMassPropertiesFromColliders();
}
}
/*-----------------------------------------------------------------------------------*/
@ -189,9 +206,12 @@ namespace SHADE
void SHCollisionShape::UpdateCollisionTags() noexcept
{
if (collisionTag->IsDirty())
if (rp3dCollider && collisionTag->IsDirty())
{
rp3dCollider->setCollisionCategoryBits(collisionTag->GetMask());
rp3dCollider->setCollideWithMaskBits(collisionTag->GetMask());
}
}
void SHCollisionShape::Update() noexcept

View File

@ -210,9 +210,6 @@ namespace SHADE
{
.entityID = rigidBody->GetEID()
, .bodyType = rigidBody->type
, .interpolate = rigidBody->interpolate
, .drag = rigidBody->drag
, .angularDrag = rigidBody->angularDrag
};
rigidBodyQueue.push(RIGID_BODY_DEF);
@ -232,22 +229,8 @@ namespace SHADE
SHColliderDef::ShapeDef shapeDef
{
.type = shape->GetType()
, .posOffset = shape->GetPositionOffset()
, .rotOffset = shape->GetRotationOffset()
};
switch (shape->GetType())
{
case SHCollisionShape::Type::SPHERE:
shapeDef.size.x = dynamic_cast<const SHSphere*>(shape)->GetWorldRadius();
break;
case SHCollisionShape::Type::BOX:
shapeDef.size = dynamic_cast<const SHBox*>(shape)->GetWorldExtents();
break;
default:
break;
}
colliderDef.shapes.emplace_back(shapeDef);
}
@ -311,9 +294,9 @@ namespace SHADE
rigidBodyComponent->SetFreezeRotationY (rigidBodyComponent->GetFreezeRotationY());
rigidBodyComponent->SetFreezeRotationZ (rigidBodyComponent->GetFreezeRotationZ());
rigidBodyComponent->SetInterpolate (DEF.interpolate);
rigidBodyComponent->SetDrag (DEF.drag);
rigidBodyComponent->SetAngularDrag (DEF.angularDrag);
rigidBodyComponent->SetInterpolate (rigidBodyComponent->IsInterpolating());
rigidBodyComponent->SetDrag (rigidBodyComponent->GetDrag());
rigidBodyComponent->SetAngularDrag (rigidBodyComponent->GetAngularDrag());
rigidBodyQueue.pop();
}

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@ -47,9 +47,6 @@ namespace SHADE
{
EntityID entityID = MAX_EID;
SHRigidBodyComponent::Type bodyType = SHRigidBodyComponent::Type::STATIC;
bool interpolate = true;
float drag = 0.0f;
float angularDrag = 0.0f;
};
struct SHColliderDef
@ -57,9 +54,6 @@ namespace SHADE
struct ShapeDef
{
SHCollisionShape::Type type = SHCollisionShape::Type::SPHERE;
SHVec3 posOffset = SHVec3::Zero;
SHVec3 rotOffset = SHVec3::Zero;
SHVec3 size = SHVec3::Zero; // x for sphere radius, all 3 for box extents
};
EntityID entityID = MAX_EID;

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@ -42,6 +42,7 @@ namespace SHADE
/* Friends */
/*---------------------------------------------------------------------------------*/
friend class SHCollisionShape;
friend class SHPhysicsSystem;
friend class SHPhysicsObjectManager;

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@ -122,7 +122,7 @@ namespace SHADE
// Initialise collision tags
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Init(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::LoadFromFile(defaultCollisionTagNameFilePath);
// Register Events
for (int i = 0; i < NUM_EVENT_FUNCTIONS; ++i)
@ -145,7 +145,7 @@ namespace SHADE
// Write collision tag names to file
std::filesystem::path defaultCollisionTagNameFilePath { ASSET_ROOT };
defaultCollisionTagNameFilePath.append("CollisionTags.SHConfig");
SHCollisionTagMatrix::Exit(defaultCollisionTagNameFilePath);
SHCollisionTagMatrix::SaveToFile(defaultCollisionTagNameFilePath);
}
const std::vector<SHPhysicsRaycastResult>& SHPhysicsSystem::Raycast(const SHRaycaster::RaycastInfo& info) noexcept