Merge pull request #133 from SHADE-DP/SP3-8-serialization
Resolve serialization errors All components are serialized/deserialized
This commit is contained in:
commit
ca0ecc1641
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@ -48,15 +48,28 @@ namespace SHADE
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if (Begin())
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{
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if(skipFrame)
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{
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ImGui::End();
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skipFrame = false;
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return;
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}
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DrawMenuBar();
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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if(const auto root = sceneGraph.GetRoot())
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if (const auto root = sceneGraph.GetRoot())
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{
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auto const& children = root->GetChildren();
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for (const auto child : children)
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{
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RecursivelyDrawEntityNode(child);
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if(child)
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RecursivelyDrawEntityNode(child);
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if(skipFrame)
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{
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ImGui::End();
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return;
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}
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}
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}
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else
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@ -119,8 +132,10 @@ namespace SHADE
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}
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}
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ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
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ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
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{
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if(currentNode == nullptr)
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return {};
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auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
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//Get node data (Children, eid, selected)
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@ -192,10 +207,16 @@ namespace SHADE
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if(ImGui::Selectable("Paste"))
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{
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SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
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skipFrame = true;
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ImGui::EndPopup();
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if(isNodeOpen)
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ImGui::TreePop();
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return nodeRect;
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}
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if(ImGui::Selectable("Paste as Child"))
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{
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SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
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skipFrame = true;
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}
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if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
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{
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@ -26,10 +26,12 @@ namespace SHADE
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void SetScrollTo(EntityID eid);
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private:
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void DrawMenuBar() const noexcept;
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ImRect RecursivelyDrawEntityNode(SHSceneNode*);
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ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
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void CreateChildEntity(EntityID parentEID) const noexcept;
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void ParentSelectedEntities(EntityID parentEID) const noexcept;
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void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
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bool skipFrame = false;
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std::string filter;
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bool isAnyNodeSelected = false;
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EntityID scrollTo = MAX_EID;
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@ -147,3 +147,11 @@ namespace SHADE
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}
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} // namespace SHADE
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RTTR_REGISTRATION
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{
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using namespace rttr;
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using namespace SHADE;
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registration::class_<SHColliderComponent>("Collider Component");
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}
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@ -100,5 +100,6 @@ namespace SHADE
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SHQuaternion orientation;
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Colliders colliders;
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RTTR_ENABLE()
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};
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} // namespace SHADE
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@ -10,6 +10,7 @@
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#include "Assets/SHAssetManager.h"
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#include <fstream>
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#include "Camera/SHCameraComponent.h"
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Math/Transform/SHTransformComponent.h"
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#include "Physics/Components/SHRigidBodyComponent.h"
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@ -58,7 +59,7 @@ namespace SHADE
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static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID)
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{
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EntityID eid = MAX_EID;
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if(!node)
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if (!node)
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return eid;
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if (node[EIDNode])
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eid = node[EIDNode].as<EntityID>();
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@ -71,13 +72,13 @@ namespace SHADE
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createdEntities.push_back(eid);
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if (node[NumberOfChildrenNode])
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{
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if(const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
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if (const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
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{
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++it;
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for (int i = 0; i < numOfChildren; ++i)
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{
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DeserializeEntity(it, (*it), createdEntities, eid);
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if((i + 1) < numOfChildren)
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if ((i + 1) < numOfChildren)
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++it;
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}
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}
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@ -85,7 +86,9 @@ namespace SHADE
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// Deserialise scripts
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if (node[ScriptsNode])
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SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
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SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
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return eid;
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}
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void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
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@ -120,10 +123,10 @@ namespace SHADE
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{
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DeserializeEntity(it, (*it), createdEntities);
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}
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if(createdEntities.empty())
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if (createdEntities.empty())
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{
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SHLOG_ERROR("Failed to create entities from deserializaiton")
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return;
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return;
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}
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//Initialize Entity
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auto entityVecIt = createdEntities.begin();
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@ -137,7 +140,7 @@ namespace SHADE
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{
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out << SerializeEntityToNode(entityNode);
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auto const& children = entityNode->GetChildren();
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for(auto const& child : children)
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for (auto const& child : children)
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{
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EmitEntity(child, out);
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}
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@ -162,12 +165,31 @@ namespace SHADE
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{
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}
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template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static void AddComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
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{
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if (const ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
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{
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componentsNode[rttr::type::get<ComponentType>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(component);
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}
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}
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template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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static void AddConvComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
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{
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if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
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{
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componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
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}
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}
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YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
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{
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YAML::Node node;
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auto eid = sceneNode->GetEntityID();
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auto entity = SHEntityManager::GetEntityByID(eid);
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if (!sceneNode || !entity)
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if (!sceneNode && !entity)
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{
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node = YAML::Null;
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return node;
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@ -181,22 +203,13 @@ namespace SHADE
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YAML::Node components;
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if (const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
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{
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components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
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}
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if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
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{
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components[rttr::type::get<SHRenderable>().get_name().data()] = *renderable;
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}
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if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
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{
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components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
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}
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if(const auto light = SHComponentManager::GetComponent_s<SHLightComponent>(eid))
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{
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components[rttr::type::get<SHLightComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(light);
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}
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AddComponentToComponentNode<SHTransformComponent>(components, eid);
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AddComponentToComponentNode<SHCameraComponent>(components, eid);
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AddConvComponentToComponentNode<SHRenderable>(components, eid);
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AddComponentToComponentNode<SHLightComponent>(components, eid);
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AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
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AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
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node[ComponentsNode] = components;
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YAML::Node scripts;
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@ -208,22 +221,22 @@ namespace SHADE
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EntityID SHSerialization::DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID) noexcept
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{
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if(data.empty())
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if (data.empty())
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return MAX_EID;
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YAML::Node entities = YAML::Load(data.c_str());
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EntityID eid{MAX_EID};
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EntityID eid{ MAX_EID };
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std::vector<EntityID> createdEntities;
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for(auto it = entities.begin(); it != entities.end(); ++it)
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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eid = DeserializeEntity(it, *it, createdEntities, parentEID);
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}
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if(createdEntities.empty())
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if (createdEntities.empty())
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{
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SHLOG_ERROR("Failed to create entities from deserializaiton")
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return MAX_EID;
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return MAX_EID;
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}
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auto entityVecIt = createdEntities.begin();
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for(auto it = entities.begin(); it != entities.end(); ++it)
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for (auto it = entities.begin(); it != entities.end(); ++it)
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{
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InitializeEntity(*it, *entityVecIt++);
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}
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@ -231,33 +244,22 @@ namespace SHADE
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}
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template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
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std::optional<ComponentTypeID> GetComponentID(YAML::Node const& componentNode)
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static void AddComponentID(std::vector<ComponentTypeID>& idList, YAML::Node const& componentNode)
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{
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if (componentNode[rttr::type::get<ComponentType>().get_name().data()])
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return { SHFamilyID<SHComponent>::GetID<ComponentType>() };
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else
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return std::nullopt;
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idList.push_back(SHFamilyID<SHComponent>::GetID<ComponentType>());
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}
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std::vector<ComponentTypeID> SHSerialization::GetComponentIDList(YAML::Node const& componentsNode)
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{
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std::vector<ComponentTypeID> componentIDList;
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auto id = GetComponentID<SHTransformComponent>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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id = GetComponentID<SHRenderable>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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id = GetComponentID<SHRigidBodyComponent>(componentsNode);
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if (id.has_value())
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componentIDList.push_back(id.value());
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id = GetComponentID<SHLightComponent>(componentsNode);
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if(id.has_value())
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componentIDList.push_back(id.value());
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AddComponentID<SHTransformComponent>(componentIDList, componentsNode);
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AddComponentID<SHCameraComponent>(componentIDList, componentsNode);
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AddComponentID<SHRenderable>(componentIDList, componentsNode);
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AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
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AddComponentID<SHLightComponent>(componentIDList, componentsNode);
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AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
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return componentIDList;
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}
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@ -268,7 +270,10 @@ namespace SHADE
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if (!componentsNode)
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return;
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SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHCameraComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
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SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
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SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
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}
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}
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@ -13,10 +13,235 @@
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#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
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#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
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#include "SHSerializationTools.h"
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#include "Physics/Components/SHColliderComponent.h"
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namespace YAML
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{
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using namespace SHADE;
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template<>
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struct convert<SHVec4>
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{
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static constexpr const char* x = "x";
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static constexpr const char* y = "y";
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static constexpr const char* z = "z";
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static constexpr const char* w = "w";
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static Node encode(SHVec4 const& rhs)
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{
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Node node;
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node.SetStyle(EmitterStyle::Flow);
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node[x] = rhs.x;
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node[y] = rhs.y;
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node[z] = rhs.z;
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node[w] = rhs.w;
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return node;
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}
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static bool decode(Node const& node, SHVec4& rhs)
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{
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if (node[x].IsDefined())
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rhs.x = node[x].as<float>();
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if (node[y].IsDefined())
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rhs.y = node[y].as<float>();
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if (node[z].IsDefined())
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rhs.z = node[z].as<float>();
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if (node[w].IsDefined())
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rhs.w = node[w].as<float>();
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return true;
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}
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};
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template<>
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struct convert<SHVec3>
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{
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static constexpr const char* x = "x";
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static constexpr const char* y = "y";
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static constexpr const char* z = "z";
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static Node encode(SHVec3 const& rhs)
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{
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Node node;
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node.SetStyle(EmitterStyle::Flow);
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node[x] = rhs.x;
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node[y] = rhs.y;
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node[z] = rhs.z;
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return node;
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}
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static bool decode(Node const& node, SHVec3& rhs)
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{
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if (node[x].IsDefined())
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rhs.x = node[x].as<float>();
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if (node[y].IsDefined())
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rhs.y = node[y].as<float>();
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if (node[z].IsDefined())
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rhs.z = node[z].as<float>();
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return true;
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}
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};
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template<>
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struct convert<SHVec2>
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{
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static constexpr const char* x = "x";
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static constexpr const char* y = "y";
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static Node encode(SHVec2 const& rhs)
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{
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Node node;
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node.SetStyle(EmitterStyle::Flow);
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node[x] = rhs.x;
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node[y] = rhs.y;
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return node;
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}
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static bool decode(Node const& node, SHVec2& rhs)
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{
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if (node[x].IsDefined())
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rhs.x = node[x].as<float>();
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if (node[y].IsDefined())
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rhs.y = node[y].as<float>();
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return true;
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}
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};
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template<>
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struct convert<SHCollider>
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{
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static constexpr const char* IsTrigger = "Is Trigger";
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static constexpr const char* Type = "Type";
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static constexpr const char* HalfExtents = "Half Extents";
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static constexpr const char* Radius = "Radius";
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static constexpr const char* Friction = "Friction";
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static constexpr const char* Bounciness = "Bounciness";
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static constexpr const char* Density = "Density";
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static constexpr const char* PositionOffset = "Position Offset";
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static Node encode(SHCollider& rhs)
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{
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Node node;
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node[IsTrigger] = rhs.IsTrigger();
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rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
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rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
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SHCollider::Type colliderType = rhs.GetType();
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node[Type] = enumAlign.value_to_name(colliderType).data();
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switch (colliderType)
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{
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case SHCollider::Type::BOX:
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{
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auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
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node[HalfExtents] = bb->GetHalfExtents();
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}
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break;
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case SHCollider::Type::SPHERE:
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{
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auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
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node[Radius] = bs->GetRadius();
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}
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break;
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case SHCollider::Type::CAPSULE: break;
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default:;
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}
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node[Friction] = rhs.GetFriction();
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node[Bounciness] = rhs.GetBounciness();
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node[Density] = rhs.GetDensity();
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node[PositionOffset] = rhs.GetPositionOffset();
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return node;
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}
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static bool decode(Node const& node, SHCollider& rhs)
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{
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if (node[IsTrigger].IsDefined())
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rhs.SetIsTrigger(node[IsTrigger].as<bool>());
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if (!node[Type].IsDefined())
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return false;
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rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
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rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
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bool ok;
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const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
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if (!ok)
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return false;
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switch (colliderType)
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{
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case SHCollider::Type::BOX:
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{
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if(node[HalfExtents].IsDefined())
|
||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
{
|
||||
if(node[Radius].IsDefined())
|
||||
rhs.SetBoundingSphere(node[Radius].as<float>());
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
if (node[Friction].IsDefined())
|
||||
rhs.SetFriction(node[Friction].as<float>());
|
||||
if (node[Bounciness].IsDefined())
|
||||
rhs.SetBounciness(rhs.GetBounciness());
|
||||
if (node[Density].IsDefined())
|
||||
rhs.SetDensity(node[Density].as<float>());
|
||||
if (node[PositionOffset].IsDefined())
|
||||
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHColliderComponent>
|
||||
{
|
||||
static constexpr const char* Colliders = "Colliders";
|
||||
static Node encode(SHColliderComponent& rhs)
|
||||
{
|
||||
Node node, collidersNode;
|
||||
auto const& colliders = rhs.GetColliders();
|
||||
int const numColliders = static_cast<int>(colliders.size());
|
||||
for (int i = 0; i < numColliders; ++i)
|
||||
{
|
||||
auto& collider = rhs.GetCollider(i);
|
||||
Node colliderNode = convert<SHCollider>::encode(collider);
|
||||
if (colliderNode.IsDefined())
|
||||
collidersNode[i] = colliderNode;
|
||||
}
|
||||
node[Colliders] = collidersNode;
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHColliderComponent& rhs)
|
||||
{
|
||||
if (node[Colliders].IsDefined())
|
||||
{
|
||||
int numColliders{};
|
||||
for (auto const& colliderNode : node[Colliders])
|
||||
{
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
bool ok = false;
|
||||
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
||||
if (!ok)
|
||||
return false;
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
|
||||
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHMaterial>
|
||||
{
|
||||
|
@ -46,13 +271,13 @@ namespace YAML
|
|||
propNode = rhs.GetProperty<int>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec2>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec2>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec3>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec3>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec4>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec4>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
|
||||
default:
|
||||
|
@ -135,7 +360,7 @@ namespace YAML
|
|||
return false;
|
||||
rhs.SetPipeline(gfxSystem->GetDefaultMaterial()->GetPipeline());
|
||||
|
||||
if (node[PROPS_YAML_TAG.data()])
|
||||
if (node[PROPS_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
// Loop through all properties
|
||||
Handle<SHShaderBlockInterface> pipelineProperties = rhs.GetShaderBlockInterface();
|
||||
|
@ -192,11 +417,11 @@ namespace YAML
|
|||
}
|
||||
static bool decode(YAML::Node const& node, SHRenderable& rhs)
|
||||
{
|
||||
if (node[MESH_YAML_TAG.data()])
|
||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
if (node[MAT_YAML_TAG.data()])
|
||||
if (node[MAT_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
// TODO: Convert Asset ID To Material HAndle
|
||||
// Temporarily, use default material
|
||||
|
@ -210,46 +435,34 @@ namespace YAML
|
|||
};
|
||||
}
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHSerializationHelper
|
||||
{
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static std::string SerializeComponentToString(ComponentType* component)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
|
||||
{
|
||||
}
|
||||
|
||||
static YAML::Node RTTRToNode(const rttr::variant& var)
|
||||
{
|
||||
YAML::Node node;
|
||||
auto varType = var.get_type();
|
||||
if (varType.is_sequential_container())
|
||||
{
|
||||
for (auto const& elem : var.create_sequential_view())
|
||||
{
|
||||
node.push_back(RTTRToNode(elem));
|
||||
}
|
||||
}
|
||||
if (varType == rttr::type::get<SHVec4>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec4>().x;
|
||||
node["Y"] = var.convert<SHVec4>().y;
|
||||
node["Z"] = var.convert<SHVec4>().z;
|
||||
node["W"] = var.convert<SHVec4>().w;
|
||||
node = YAML::convert<SHVec4>::encode(var.convert<SHVec4>());
|
||||
}
|
||||
else if (varType == rttr::type::get<SHVec3>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec3>().x;
|
||||
node["Y"] = var.convert<SHVec3>().y;
|
||||
node["Z"] = var.convert<SHVec3>().z;
|
||||
node = YAML::convert<SHVec3>::encode(var.convert<SHVec3>());
|
||||
}
|
||||
else if (varType == rttr::type::get<SHVec2>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec3>().x;
|
||||
node["Y"] = var.convert<SHVec3>().y;
|
||||
node = YAML::convert<SHVec2>::encode(var.convert<SHVec2>());
|
||||
}
|
||||
else if (varType.is_arithmetic())
|
||||
{
|
||||
|
@ -300,7 +513,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
auto properties = var.get_type().get_properties();
|
||||
for (auto property : properties)
|
||||
for (auto const& property : properties)
|
||||
{
|
||||
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
|
||||
}
|
||||
|
@ -308,6 +521,17 @@ namespace SHADE
|
|||
return node;
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static std::string SerializeComponentToString(ComponentType* component)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static YAML::Node SerializeComponentToNode(ComponentType* component)
|
||||
{
|
||||
|
@ -327,15 +551,18 @@ namespace SHADE
|
|||
auto propType = prop.get_type();
|
||||
if (propType == rttr::type::get<SHVec4>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec4(propertyNode));
|
||||
SHVec4 vec = propertyNode.as<SHVec4>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec3>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec3(propertyNode));
|
||||
SHVec3 vec = propertyNode.as<SHVec3>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec2>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec2(propertyNode));
|
||||
SHVec2 vec = propertyNode.as<SHVec2>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType.is_arithmetic())
|
||||
{
|
||||
|
@ -371,9 +598,10 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
auto properties = propType.get_properties();
|
||||
for (auto property : properties)
|
||||
for (auto const& property : properties)
|
||||
{
|
||||
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
|
||||
if(propertyNode[property.get_name().data()].IsDefined())
|
||||
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -381,7 +609,7 @@ namespace SHADE
|
|||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
|
@ -406,7 +634,7 @@ namespace SHADE
|
|||
return;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (componentsNode.IsNull())
|
||||
if (!componentNode.IsDefined())
|
||||
return;
|
||||
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue