Fixed indentation issue in SHGraphicsSystem
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@ -120,8 +120,8 @@ namespace SHADE
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graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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// Load Built In Shaders
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// Load Built In Shaders
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static constexpr AssetID VS_DEFAULT = 41688429; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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static constexpr AssetID VS_DEFAULT = 41688429; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);
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static constexpr AssetID FS_DEFAULT = 37450402; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
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static constexpr AssetID FS_DEFAULT = 37450402; defaultFragShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(FS_DEFAULT);
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static constexpr AssetID CS_PURE_COPY = 34987209; copyComputeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_PURE_COPY);
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static constexpr AssetID CS_PURE_COPY = 34987209; copyComputeShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(CS_PURE_COPY);
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}
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}
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