Converted SHADE_Engine to a DLL project and exported common use classes

This commit is contained in:
Kah Wei 2022-09-13 21:08:13 +08:00
parent 91709b16c3
commit cba3aa0663
14 changed files with 75 additions and 26 deletions

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@ -2,6 +2,9 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SHADE_Application", "SHADE_Application\SHADE_Application.vcxproj", "{BDC70008-29DE-FE9D-7255-8ABFDEAACF25}"
ProjectSection(ProjectDependencies) = postProject
{8EAD431C-7A4F-6EF2-630A-82464F4BF542} = {8EAD431C-7A4F-6EF2-630A-82464F4BF542}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dependencies", "Dependencies", "{53E47842-3FC8-3998-A828-34EB942B241A}"
EndProject

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@ -60,7 +60,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<MinimalRebuild>false</MinimalRebuild>
@ -80,7 +80,7 @@
<PrecompiledHeaderFile>SBpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Dependencies\spdlog\include;..\SHADE_Engine\src;src;include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>

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@ -23,7 +23,8 @@ project "SHADE_Application"
{
"%{IncludeDir.spdlog}/include",
"../SHADE_Engine/src",
"src"
"src",
"%{IncludeDir.dotnet}/include",
}
flags

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@ -19,13 +19,13 @@
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
@ -41,23 +41,25 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>..\bin\Debug\</OutDir>
<IntDir>..\bin_int\Debug\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\bin\Release\</OutDir>
<IntDir>..\bin_int\Release\SHADE_Engine\</IntDir>
<TargetName>SHADE_Engine</TargetName>
<TargetExt>.lib</TargetExt>
<TargetExt>.dll</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
@ -69,18 +71,17 @@
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;assimp-vc142-mtd.lib;ktxd.lib;librttr_core_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
<ImportLibrary>..\bin\Debug\SHADE_Engine.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>SHpch.h</PrecompiledHeaderFile>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_LIB;_GLFW_INCLUDE_NONE;MSDFGEN_USE_CPP11;NOMINMAX;SH_API_EXPORT;_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>src;..\Dependencies\assimp\include;..\Dependencies\imgui;..\Dependencies\imguizmo;..\Dependencies\imnodes;..\Dependencies\msdf;..\Dependencies\msdf\msdfgen;..\Dependencies\spdlog\include;..\Dependencies\tracy;..\Dependencies\VMA\include;..\Dependencies\yamlcpp\include;..\Dependencies\ktx\include;..\Dependencies\RTTR\include;..\Dependencies\reactphysics3d\include;$(VULKAN_SDK)\include;$(VULKAN_SDK)\Source\SPIRV-Reflect;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -95,11 +96,10 @@
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<AdditionalDependencies>vulkan-1.lib;shaderc_shared.lib;assimp-vc142-mt.lib;ktx.lib;librttr_core.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>libs;$(VULKAN_SDK)\Lib;..\Dependencies\assimp\lib\Debug;..\Dependencies\assimp\lib\Release;..\Dependencies\RTTR\lib;..\Dependencies\ktx\lib\Debug;..\Dependencies\ktx\lib\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Lib>
<ImportLibrary>..\bin\Release\SHADE_Engine.lib</ImportLibrary>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\ECS_Base\Components\SHComponent.h" />

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@ -1,5 +1,5 @@
project "SHADE_Engine"
kind "StaticLib"
kind "SharedLib"
language "C++"
cppdialect "C++latest"
targetdir (outputdir)
@ -66,7 +66,8 @@ project "SHADE_Engine"
"_LIB",
"_GLFW_INCLUDE_NONE",
"MSDFGEN_USE_CPP11",
"NOMINMAX"
"NOMINMAX",
"SH_API_EXPORT"
}
flags

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@ -14,13 +14,14 @@
#include "SHpch.h"
#include "../SHECSMacros.h"
#include "SH_API.h"
namespace SHADE
{
class SHComponentManager;
class SHComponent
class SH_API SHComponent
{
friend SHComponentManager;

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@ -15,6 +15,7 @@
#include "../Components/SHComponent.h"
#include "../System/SHComponentManager.h"
//#include "../../Scene/SHSceneNode.h"
#include "SH_API.h"
@ -23,7 +24,7 @@ namespace SHADE
class SHComponentManager;
class SHEntityManager;
class SHEntity
class SH_API SHEntity
{
public:

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@ -19,13 +19,14 @@
#include "../Components/SHComponent.h"
#include "../Components/SHComponentGroup.h"
//#include "Scene/SHSceneNode.h"
#include "SH_API.h"
#include <cassert>
namespace SHADE
{
class SHComponentManager
class SH_API SHComponentManager
{
private:

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@ -22,11 +22,12 @@
#include "../Components/SHComponent.h"
#include "../General/SHHandleGenerator.h"
#include "../SHECSMacros.h"
#include "SH_API.h"
namespace SHADE
{
class SHEntityManager
class SH_API SHEntityManager
{
private:
static std::vector<std::unique_ptr<SHEntity>> entityVec;

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@ -5,6 +5,7 @@
#include <functional>
#include <unordered_map>
#include "SHWindowMap.h"
#include "SH_API.h"
namespace SHADE
{
@ -67,7 +68,7 @@ namespace SHADE
std::string icoPath = "";
};
class SHWindow
class SH_API SHWindow
{
public:
using SHVec2 = std::pair<uint32_t, uint32_t>;

36
SHADE_Engine/src/SH_API.h Normal file
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@ -0,0 +1,36 @@
/************************************************************************************//*!
\file SH_API.h
\author Tng Kah Wei, kahwei.tng, 390009620
\par email: kahwei.tng\@digipen.edu
\date Sep 13, 2022
\brief Contains dllexport and dllimport macros for the SHADE Engine.
Copyright (C) 2022 DigiPen Institute of Technology.
Reproduction or disclosure of this file or its contents without the prior written consent
of DigiPen Institute of Technology is prohibited.
*//*************************************************************************************/
#pragma once
// Select the correct export system based on the compiler
#if defined SH_LIB
# define SH_API
#else
# if defined _WIN32 || defined __CYGWIN__ || defined _MSC_VER
# define SH_EXPORT __declspec(dllexport)
# define SH_IMPORT __declspec(dllimport)
# elif defined __GNUC__ && __GNUC__ >= 4
# define SH_EXPORT __attribute__((visibility("default")))
# define SH_IMPORT __attribute__((visibility("default")))
# else /* Unsupported compiler */
# define SH_EXPORT
# define SH_IMPORT
# endif
// Define the correct
# ifndef SH_API
# if defined SH_API_EXPORT
# define SH_API SH_EXPORT
# else
# define SH_API SH_IMPORT
# endif
# endif
#endif

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@ -12,13 +12,15 @@
#include <exception>
#include "SH_API.h"
namespace SHADE
{
/*-----------------------------------------------------------------------------------*/
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHExceptionHandler
class SH_API SHExceptionHandler
{
public:
/*---------------------------------------------------------------------------------*/

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@ -15,6 +15,7 @@
#define SPDLOG_ACTIVE_LEVEL SPDLOG_LEVEL_TRACE
#include <spdlog/spdlog.h>
#include "SH_API.h"
/*-------------------------------------------------------------------------------------*/
/* Macros */
@ -27,7 +28,7 @@ namespace SHADE
/* Type Definitions */
/*-----------------------------------------------------------------------------------*/
class SHLogger
class SH_API SHLogger
{
public:
/*---------------------------------------------------------------------------------*/

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@ -18,8 +18,8 @@ workspace "SHADE"
outputdir = "%{wks.location}/bin/%{cfg.buildcfg}"
interdir = "%{wks.location}/bin_int"
include "SHADE_Application"
include "SHADE_Engine"
include "SHADE_Application"
group "Dependencies"
include "Dependencies/msdf"