Added SHAPI to Scene graph
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@ -40,7 +40,7 @@ namespace SHADE
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std::string const GetName() const noexcept;
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SHRoutineStats const& GetStats()const noexcept;
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virtual void Execute(double dt) noexcept {};
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virtual void Execute(double dt) noexcept { (void)dt; };
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};
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@ -30,8 +30,8 @@ namespace SHADE
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SHLOG_INFO("Test for add and remove component")
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EntityID id1 = SHEntityManager::CreateEntity();
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EntityID id2 = SHEntityManager::CreateEntity();
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EntityID id3 = SHEntityManager::CreateEntity();
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SHEntityManager::CreateEntity();
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SHEntityManager::CreateEntity();
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SHComponentManager::AddComponent<SHComponent_A>(id1);
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@ -30,7 +30,7 @@ namespace SHADE
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virtual void Execute(double dt) noexcept
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{
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(void)dt;
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std::cout << GetName() << " System Version: " << GetSystem()->GetSystemVersion() << std::endl;
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}
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};
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@ -14,6 +14,7 @@
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// Project Headers
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#include "ECS_Base/Entity/SHEntity.h"
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#include "SH_API.h"
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namespace SHADE
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{
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@ -21,7 +22,7 @@ namespace SHADE
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/* Type Definitions */
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/*-----------------------------------------------------------------------------------*/
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class SHSceneNode
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class SH_API SHSceneNode
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{
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public:
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/*---------------------------------------------------------------------------------*/
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@ -75,7 +76,7 @@ namespace SHADE
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std::vector<SHSceneNode*> children;
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};
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class SHSceneGraph
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class SH_API SHSceneGraph
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{
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public:
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/*---------------------------------------------------------------------------------*/
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