Added labels for more buffers, images, imageviews, frames, semaphores and more
This commit is contained in:
parent
44ae6d0a8f
commit
d302d7e07d
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@ -217,6 +217,7 @@ namespace SHADE
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&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use RenderDoc to check buffer variables?)
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&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use RenderDoc to check buffer variables?)
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&allocCreateInfo,
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&allocCreateInfo,
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&tempBuffer, &stagingAlloc, &allocInfo);
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&tempBuffer, &stagingAlloc, &allocInfo);
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SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] Staging - " + name);
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// then assign it to the hpp version
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// then assign it to the hpp version
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stagingBuffer = tempBuffer;
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stagingBuffer = tempBuffer;
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@ -252,7 +253,11 @@ namespace SHADE
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auto result = vmaCreateBuffer(vmaAllocator,
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auto result = vmaCreateBuffer(vmaAllocator,
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&bufferCreateInfo.operator VkBufferCreateInfo & (),
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&bufferCreateInfo.operator VkBufferCreateInfo & (),
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&allocCreateInfo,
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&allocCreateInfo,
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&tempBuffer, &alloc, &allocInfo);
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&tempBuffer, &alloc, &allocInfo);
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#ifdef _DEBUG
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if (!name.empty())
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SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] " + name);
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#endif
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if (result != VK_SUCCESS)
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if (result != VK_SUCCESS)
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan buffer. ");
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan buffer. ");
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@ -456,12 +456,12 @@ namespace SHADE
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/***************************************************************************/
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/***************************************************************************/
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Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
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Handle<SHVkImage> SHVkLogicalDevice::CreateImage(uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) const noexcept
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{
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{
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return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, w, h, levels, format, usage, create);
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return SHVkInstance::GetResourceManager().Create<SHVkImage>(GetHandle(), &vmaAllocator, w, h, levels, format, usage, create);
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}
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}
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Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
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Handle<SHVkImage> SHVkLogicalDevice::CreateImage(SHImageCreateParams const& imageDetails, unsigned char* data, uint32_t dataSize, std::span<uint32_t> inMipOffsets, VmaMemoryUsage memUsage, VmaAllocationCreateFlags allocFlags) noexcept
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{
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{
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return SHVkInstance::GetResourceManager().Create<SHVkImage>(&vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
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return SHVkInstance::GetResourceManager().Create<SHVkImage>(GetHandle(), &vmaAllocator, imageDetails, data, dataSize, inMipOffsets, memUsage, allocFlags);
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}
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}
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/***************************************************************************/
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/***************************************************************************/
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@ -61,6 +61,7 @@ namespace SHADE
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&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
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&bufferInfo.operator VkBufferCreateInfo & (), // TODO: Verify if this works (can use renderdoc to check buffer variables?)
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&allocCreateInfo,
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&allocCreateInfo,
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&tempBuffer, &stagingAlloc, &allocInfo);
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&tempBuffer, &stagingAlloc, &allocInfo);
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SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Memory] Staging Buffer for Image");
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// then assign it to the hpp version
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// then assign it to the hpp version
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stagingBuffer = tempBuffer;
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stagingBuffer = tempBuffer;
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@ -107,6 +108,8 @@ namespace SHADE
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VkImage tempImage;
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VkImage tempImage;
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auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
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auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
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vkImage = tempImage;
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vkImage = tempImage;
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//SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eImage, vkImage, "[Image] ");
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SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Device Memory] Image Memory");
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if (result != VK_SUCCESS)
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if (result != VK_SUCCESS)
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
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@ -115,7 +118,8 @@ namespace SHADE
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}
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}
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SHVkImage::SHVkImage(
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SHVkImage::SHVkImage(
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VmaAllocator const* allocator,
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Handle<SHVkLogicalDevice> logicalDeviceHdl,
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VmaAllocator const* allocator,
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SHImageCreateParams const& imageDetails,
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SHImageCreateParams const& imageDetails,
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const unsigned char* data,
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const unsigned char* data,
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uint32_t dataSize,
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uint32_t dataSize,
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@ -137,6 +141,7 @@ namespace SHADE
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, boundToCoherent{false}
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, boundToCoherent{false}
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, randomAccessOptimized {false}
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, randomAccessOptimized {false}
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, mappedPtr{nullptr}
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, mappedPtr{nullptr}
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, device { logicalDeviceHdl }
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{
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{
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usageFlags = imageDetails.usageFlags;
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usageFlags = imageDetails.usageFlags;
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createFlags = imageDetails.createFlags;
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createFlags = imageDetails.createFlags;
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@ -175,7 +180,9 @@ namespace SHADE
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VmaAllocationInfo allocInfo{};
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VmaAllocationInfo allocInfo{};
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VkImage tempImage;
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VkImage tempImage;
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auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo&(), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
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auto result = vmaCreateImage(*vmaAllocator, &imageCreateInfo.operator VkImageCreateInfo & (), &allocCreateInfo, &tempImage, &alloc, &allocInfo);
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//SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eImage, vkImage, "[Image] ");
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SET_VK_OBJ_NAME_VK(device, vk::ObjectType::eDeviceMemory, allocInfo.deviceMemory, "[Device Memory] Image Memory");
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if (result != VK_SUCCESS)
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if (result != VK_SUCCESS)
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
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SHVulkanDebugUtil::ReportVkError(vk::Result(result), "Failed to create vulkan image. ");
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@ -220,7 +227,7 @@ namespace SHADE
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//}
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//}
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}
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}
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SHVkImage::SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
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SHVkImage::SHVkImage(Handle<SHVkLogicalDevice> logicalDeviceHdl, VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept
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: width {w}
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: width {w}
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, height{h}
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, height{h}
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, depth {1}
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, depth {1}
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@ -230,11 +237,12 @@ namespace SHADE
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, usageFlags{usage}
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, usageFlags{usage}
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, createFlags {create}
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, createFlags {create}
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, vmaAllocator {allocator}
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, vmaAllocator {allocator}
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, device { logicalDeviceHdl }
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{
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{
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CreateFramebufferImage();
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CreateFramebufferImage();
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}
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}
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Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
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Handle<SHVkImageView> SHVkImage::CreateImageView(Handle<SHVkLogicalDevice> inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept
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{
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{
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return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
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return SHVkInstance::GetResourceManager().Create<SHVkImageView>(inLogicalDeviceHdl, parent, createParams);
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}
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}
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@ -104,6 +104,9 @@ namespace SHADE
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//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
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//! Mipmap offsets for initializing the vk::BufferImageCopy during transfer to GPU resource
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std::span<uint32_t> mipOffsets;
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std::span<uint32_t> mipOffsets;
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//! Handle to the device that creates these images
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Handle<SHVkLogicalDevice> device;
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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/* PRIVATE MEMBER FUNCTIONS */
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/* PRIVATE MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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@ -117,6 +120,7 @@ namespace SHADE
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SHVkImage(void) noexcept = default;
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SHVkImage(void) noexcept = default;
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SHVkImage(
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SHVkImage(
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Handle<SHVkLogicalDevice> logicalDeviceHdl,
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VmaAllocator const* allocator,
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VmaAllocator const* allocator,
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SHImageCreateParams const& imageDetails,
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SHImageCreateParams const& imageDetails,
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const unsigned char* data,
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const unsigned char* data,
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@ -126,7 +130,7 @@ namespace SHADE
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VmaAllocationCreateFlags allocFlags
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VmaAllocationCreateFlags allocFlags
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) noexcept;
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) noexcept;
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SHVkImage(VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
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SHVkImage(Handle<SHVkLogicalDevice> logicalDeviceHdl, VmaAllocator const* allocator, uint32_t w, uint32_t h, uint8_t levels, vk::Format format, vk::ImageUsageFlags usage, vk::ImageCreateFlags create) noexcept;
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SHVkImage(SHVkImage&& rhs) noexcept = default;
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SHVkImage(SHVkImage&& rhs) noexcept = default;
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SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
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SHVkImage& operator=(SHVkImage && rhs) noexcept = default;
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@ -134,7 +138,7 @@ namespace SHADE
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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/* PUBLIC MEMBER FUNCTIONS */
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/* PUBLIC MEMBER FUNCTIONS */
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/*-----------------------------------------------------------------------*/
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/*-----------------------------------------------------------------------*/
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Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> const& inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
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Handle<SHVkImageView> CreateImageView (Handle<SHVkLogicalDevice> inLogicalDeviceHdl, Handle<SHVkImage> const& parent, SHImageViewDetails const& createParams) const noexcept;
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void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
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void TransferToDeviceResource (Handle<SHVkCommandBuffer> cmdBufferHdl) noexcept;
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void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
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void PrepareImageTransitionInfo (vk::ImageLayout oldLayout, vk::ImageLayout newLayout, vk::ImageMemoryBarrier& barrier) noexcept;
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void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
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void HandleResizeFramebufferImage(uint32_t newWidth, uint32_t newHeight) noexcept;
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@ -465,7 +465,8 @@ namespace SHADE
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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SHVkUtil::EnsureBufferAndCopyHostVisibleData
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(
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(
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device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
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device, matPropsBuffer[frameIndex], matPropsData.get(), static_cast<uint32_t>(matPropsDataSize),
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vk::BufferUsageFlagBits::eStorageBuffer
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vk::BufferUsageFlagBits::eStorageBuffer,
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"Batch Material Data"
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);
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);
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if (!matPropsDescSet[frameIndex])
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if (!matPropsDescSet[frameIndex])
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@ -475,6 +476,13 @@ namespace SHADE
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{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
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{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE] },
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{ 0 }
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{ 0 }
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);
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);
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#ifdef _DEBUG
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const auto& DESC_SETS = matPropsDescSet[frameIndex]->GetVkHandle();
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for (auto descSet : DESC_SETS)
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{
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SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, descSet, "[Descriptor Set] Batch Material Data");
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}
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#endif
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}
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}
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std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
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std::array<Handle<SHVkBuffer>, 1> bufferList = { matPropsBuffer[frameIndex] };
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matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
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matPropsDescSet[frameIndex]->ModifyWriteDescBuffer
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@ -44,7 +44,8 @@ namespace SHADE
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};
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};
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// For global data (generic data and textures)
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// For global data (generic data and textures)
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
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Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS, { genericDataBinding, texturesBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, staticGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Static Globals");
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std::vector<SHVkDescriptorSetLayout::Binding> lightBindings{};
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std::vector<SHVkDescriptorSetLayout::Binding> lightBindings{};
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});
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});
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}
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}
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// For Dynamic global data (lights)
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// For Dynamic global data (lights)
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Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
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Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, dynamicGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] Dynamic Globals");
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// For High frequency global data (camera)
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SHVkDescriptorSetLayout::Binding cameraDataBinding
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SHVkDescriptorSetLayout::Binding cameraDataBinding
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{
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{
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.Type = vk::DescriptorType::eUniformBufferDynamic,
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.Type = vk::DescriptorType::eUniformBufferDynamic,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::CAMERA_DATA,
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.DescriptorCount = 1,
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.DescriptorCount = 1,
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};
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};
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// For High frequency global data (camera)
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
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Handle<SHVkDescriptorSetLayout> cameraDataGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::HIGH_FREQUENCY_GLOBALS, { cameraDataBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, cameraDataGlobalLayout->GetVkHandle(), "[Descriptor Set Layout] High Frequency Globals");
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// For per instance data (transforms, materials, etc.)
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SHVkDescriptorSetLayout::Binding materialDataBinding
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SHVkDescriptorSetLayout::Binding materialDataBinding
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{
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{
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.Type = vk::DescriptorType::eStorageBufferDynamic,
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.Type = vk::DescriptorType::eStorageBufferDynamic,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
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.BindPoint = SHGraphicsConstants::DescriptorSetBindings::BATCHED_PER_INST_DATA,
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.DescriptorCount = 1,
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.DescriptorCount = 1,
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};
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};
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// For High frequency global data (camera)
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Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
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Handle<SHVkDescriptorSetLayout> materialDataPerInstanceLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::PER_INSTANCE, { materialDataBinding });
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SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSetLayout, materialDataPerInstanceLayout->GetVkHandle(), "[Descriptor Set Layout] Material Globals");
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globalDescSetLayouts.push_back(staticGlobalLayout);
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globalDescSetLayouts.push_back(staticGlobalLayout);
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globalDescSetLayouts.push_back(dynamicGlobalLayout);
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globalDescSetLayouts.push_back(dynamicGlobalLayout);
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@ -213,6 +213,7 @@ namespace SHADE
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ssaoStorage = resourceManager.Create<SHSSAO>();
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ssaoStorage = resourceManager.Create<SHSSAO>();
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ssaoTransferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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ssaoTransferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
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SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, ssaoTransferCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] SSAO Pass (Graphics)");
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ssaoTransferCmdBuffer->BeginRecording();
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ssaoTransferCmdBuffer->BeginRecording();
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ssaoStorage->Init(device, ssaoTransferCmdBuffer);
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ssaoStorage->Init(device, ssaoTransferCmdBuffer);
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ssaoStorage->PrepareRotationVectorsVkData(device);
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ssaoStorage->PrepareRotationVectorsVkData(device);
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Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute(ssaoShader, {"Position", "Normals", "SSAO"});
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Handle<SHRenderGraphNodeCompute> ssaoPass = gBufferNode->AddNodeCompute("SSAO", ssaoShader, {"Position", "Normals", "SSAO"});
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auto ssaoDataBuffer = ssaoStorage->GetBuffer();
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auto ssaoDataBuffer = ssaoStorage->GetBuffer();
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ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
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ssaoPass->ModifyWriteDescBufferComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_BUFFER_BINDING, { &ssaoDataBuffer, 1 }, 0, ssaoStorage->GetBuffer()->GetSizeStored());
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auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
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auto viewSamplerLayout = ssaoStorage->GetViewSamplerLayout();
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@ -242,12 +243,12 @@ namespace SHADE
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ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
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ssaoPass->ModifyWriteDescImageComputeResource(SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE, SHSSAO::DESC_SET_IMAGE_BINDING, {&viewSamplerLayout, 1});
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|
||||||
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute(ssaoBlurShader, { "SSAO", "SSAO Blur"});
|
Handle<SHRenderGraphNodeCompute> ssaoBlurPass = gBufferNode->AddNodeCompute("SSAO Blur Step", ssaoBlurShader, {"SSAO", "SSAO Blur"});
|
||||||
|
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
/* DEFERRED COMPOSITE SUBPASS INIT */
|
/* DEFERRED COMPOSITE SUBPASS INIT */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene" });
|
gBufferNode->AddNodeCompute("Deferred Composite", deferredCompositeShader, {"Position", "Normals", "Albedo", "Light Layer Indices", "SSAO Blur", "Scene"});
|
||||||
|
|
||||||
// Dummy Node
|
// Dummy Node
|
||||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, { "Debug Draw" }); // no predecessors
|
||||||
|
@ -271,7 +272,11 @@ namespace SHADE
|
||||||
|
|
||||||
// Create debug draw pipeline
|
// Create debug draw pipeline
|
||||||
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
debugDrawPipeline = createDebugDrawPipeline(debugDrawNode->GetRenderpass(), debugDrawSubpass);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawPipeline->GetVkPipeline(), "[Pipeline] Debug Draw");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw Pipeline Layout");
|
||||||
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
debugDrawDepthPipeline = createDebugDrawPipeline(debugDrawNodeDepth->GetRenderpass(), debugDrawDepthSubpass);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, debugDrawDepthPipeline->GetVkPipeline(), "[Pipeline] Debug Draw with Depth Test");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, debugDrawDepthPipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Debug Draw with Depth Test Pipeline Layout");
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
void SHGraphicsSystem::InitMiddleEnd(void) noexcept
|
||||||
|
@ -677,6 +682,8 @@ namespace SHADE
|
||||||
|
|
||||||
auto renderGraphNode = subpass->GetParentNode();
|
auto renderGraphNode = subpass->GetParentNode();
|
||||||
auto pipeline = renderGraphNode->GetOrCreatePipeline(std::make_pair(vertShader, fragShader), subpass);
|
auto pipeline = renderGraphNode->GetOrCreatePipeline(std::make_pair(vertShader, fragShader), subpass);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipeline, pipeline->GetVkPipeline(), "[Pipeline] Custom Pipeline");
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::ePipelineLayout, pipeline->GetPipelineLayout()->GetVkPipelineLayout(), "[Pipeline] Custom Pipeline Layout");
|
||||||
|
|
||||||
mat->SetPipeline(pipeline);
|
mat->SetPipeline(pipeline);
|
||||||
|
|
||||||
|
@ -723,14 +730,15 @@ namespace SHADE
|
||||||
|
|
||||||
void SHGraphicsSystem::BuildMeshBuffers()
|
void SHGraphicsSystem::BuildMeshBuffers()
|
||||||
{
|
{
|
||||||
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
transferCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
device->WaitIdle();
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, transferCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] Mesh Buffer Building (Transfer)");
|
||||||
|
device->WaitIdle();
|
||||||
transferCmdBuffer->BeginRecording();
|
transferCmdBuffer->BeginRecording();
|
||||||
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
meshLibrary.BuildBuffers(device, transferCmdBuffer);
|
||||||
transferCmdBuffer->EndRecording();
|
transferCmdBuffer->EndRecording();
|
||||||
graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
graphicsQueue->SubmitCommandBuffer({ transferCmdBuffer });
|
||||||
device->WaitIdle();
|
device->WaitIdle();
|
||||||
transferCmdBuffer.Free(); transferCmdBuffer = {};
|
transferCmdBuffer.Free(); transferCmdBuffer = {};
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHMesh> SHGraphicsSystem::GetMeshPrimitive(PrimitiveType type) const noexcept
|
Handle<SHMesh> SHGraphicsSystem::GetMeshPrimitive(PrimitiveType type) const noexcept
|
||||||
|
@ -768,6 +776,7 @@ namespace SHADE
|
||||||
void SHGraphicsSystem::BuildTextures()
|
void SHGraphicsSystem::BuildTextures()
|
||||||
{
|
{
|
||||||
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
graphicsTexCmdBuffer = graphicsCmdPool->RequestCommandBuffer(SH_CMD_BUFFER_TYPE::PRIMARY);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eCommandBuffer, graphicsTexCmdBuffer->GetVkCommandBuffer(), "[Command Buffer] Texture Building (Graphics)");
|
||||||
device->WaitIdle();
|
device->WaitIdle();
|
||||||
texLibrary.BuildTextures
|
texLibrary.BuildTextures
|
||||||
(
|
(
|
||||||
|
|
|
@ -76,7 +76,7 @@ namespace SHADE
|
||||||
uint32_t bufferSize = entityIDAttachment->GetWidth() * entityIDAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
|
uint32_t bufferSize = entityIDAttachment->GetWidth() * entityIDAttachment->GetHeight() * SHVkUtil::GetBytesPerPixelFromFormat(entityIDAttachment->GetResourceFormat());
|
||||||
|
|
||||||
// Create the buffer
|
// Create the buffer
|
||||||
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
imageDataDstBuffer = logicalDevice->CreateBuffer(bufferSize, nullptr, bufferSize, vk::BufferUsageFlagBits::eTransferDst, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Mouse Pick Image Data Destination");
|
||||||
}
|
}
|
||||||
|
|
||||||
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
|
void SHMousePickSystem::SetViewportMousePos(SHVec2 vpMousePos) noexcept
|
||||||
|
|
|
@ -39,9 +39,15 @@ namespace SHADE
|
||||||
|
|
||||||
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
cameraDescriptorSet = descriptorPool->Allocate({ cameraDescLayout }, { 1 });
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
const auto& CAM_DESC_SETS = cameraDescriptorSet->GetVkHandle();
|
||||||
|
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||||
|
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSet, CAM_DESC_SETS[i], "[Descriptor Set] Camera Data Frame #" + std::to_string(i));
|
||||||
|
#endif
|
||||||
|
|
||||||
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
cameraDataAlignedSize = logicalDevice->PadUBOSize(sizeof(SHShaderCameraData));
|
||||||
|
|
||||||
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
cameraBuffer = logicalDevice->CreateBuffer(cameraDataAlignedSize * numFrames, nullptr, cameraDataAlignedSize * numFrames, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Camera Data");
|
||||||
|
|
||||||
std::array cameraBufferArray{cameraBuffer};
|
std::array cameraBufferArray{cameraBuffer};
|
||||||
|
|
||||||
|
|
|
@ -134,7 +134,7 @@ namespace SHADE
|
||||||
lightDataTotalAlignedSize = logicalDevice->PadSSBOSize(lightDataAlignedSize * maxLights);
|
lightDataTotalAlignedSize = logicalDevice->PadSSBOSize(lightDataAlignedSize * maxLights);
|
||||||
|
|
||||||
// We want to initialize 3 times the amount of data required.
|
// We want to initialize 3 times the amount of data required.
|
||||||
dataBuffer = logicalDevice->CreateBuffer(lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
dataBuffer = logicalDevice->CreateBuffer(lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Light Data");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -385,8 +385,12 @@ namespace SHADE
|
||||||
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
std::fill (variableSizes.begin(), variableSizes.end(), 1);
|
||||||
|
|
||||||
// Create the descriptor set
|
// Create the descriptor set
|
||||||
lightingDataDescSet = descPool->Allocate({SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS]}, variableSizes);
|
lightingDataDescSet = descPool->Allocate({ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS] }, variableSizes);
|
||||||
|
#ifdef _DEBUG
|
||||||
|
const auto& CAM_DESC_SETS = lightingDataDescSet->GetVkHandle();
|
||||||
|
for (int i = 0; i < static_cast<int>(CAM_DESC_SETS.size()); ++i)
|
||||||
|
SET_VK_OBJ_NAME(logicalDevice, vk::ObjectType::eDescriptorSet, CAM_DESC_SETS[i], "[Descriptor Set] Light Data Frame #" + std::to_string(i));
|
||||||
|
#endif
|
||||||
|
|
||||||
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
||||||
{
|
{
|
||||||
|
@ -402,7 +406,7 @@ namespace SHADE
|
||||||
lightCountsAlignedSize = logicalDevice->PadUBOSize(lightCountsAlignedSize);
|
lightCountsAlignedSize = logicalDevice->PadUBOSize(lightCountsAlignedSize);
|
||||||
|
|
||||||
// Create the GPU buffer to hold light count
|
// Create the GPU buffer to hold light count
|
||||||
lightCountsBuffer = logicalDevice->CreateBuffer(lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
lightCountsBuffer = logicalDevice->CreateBuffer(lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, "Light Count Data");
|
||||||
|
|
||||||
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT, {&lightCountsBuffer, 1}, 0, sizeof (uint32_t) * NUM_LIGHT_TYPES);
|
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT, {&lightCountsBuffer, 1}, 0, sizeof (uint32_t) * NUM_LIGHT_TYPES);
|
||||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT);
|
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT);
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace SHADE
|
||||||
|
|
||||||
*/
|
*/
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
void SHPerFrameData::Recreate(Handle<SHVkLogicalDevice> const& logicalDeviceHdl) noexcept
|
void SHPerFrameData::Recreate(Handle<SHVkLogicalDevice> logicalDeviceHdl) noexcept
|
||||||
{
|
{
|
||||||
// Swapchain recreation means the images are just relinked to SHVkImages. Handles will remain the same. There is no need for this line.
|
// Swapchain recreation means the images are just relinked to SHVkImages. Handles will remain the same. There is no need for this line.
|
||||||
//swapchainImageHdl = params.swapchainHdl->GetSwapchainImage(frameIndex);
|
//swapchainImageHdl = params.swapchainHdl->GetSwapchainImage(frameIndex);
|
||||||
|
@ -44,14 +44,17 @@ namespace SHADE
|
||||||
|
|
||||||
// Create image views for the swapchain
|
// Create image views for the swapchain
|
||||||
swapchainImageViewHdl = swapchainImageHdl->CreateImageView(logicalDeviceHdl, swapchainImageHdl, viewDetails);
|
swapchainImageViewHdl = swapchainImageHdl->CreateImageView(logicalDeviceHdl, swapchainImageHdl, viewDetails);
|
||||||
|
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eImageView, swapchainImageViewHdl->GetImageView(), "[Image View] Swap Chain");
|
||||||
|
|
||||||
// Create a fence
|
// Create a fence
|
||||||
fenceHdl = logicalDeviceHdl->CreateFence();
|
fenceHdl = logicalDeviceHdl->CreateFence();
|
||||||
|
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eFence, fenceHdl->GetVkFence(), "[Fence] Swap Chain");
|
||||||
|
|
||||||
// scope makes it easier to navigate
|
// scope makes it easier to navigate
|
||||||
semImgAvailableHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
semImgAvailableHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
||||||
|
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eSemaphore, semImgAvailableHdl->GetVkSem(), "[Semaphore] Swap Chain Image Available");
|
||||||
semRenderFinishHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
semRenderFinishHdl = logicalDeviceHdl->SHVkLogicalDevice::CreateSemaphore();
|
||||||
|
SET_VK_OBJ_NAME(logicalDeviceHdl, vk::ObjectType::eSemaphore, semRenderFinishHdl->GetVkSem(), "[Semaphore] Swap Chain Render Finish");
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
|
|
@ -63,7 +63,7 @@ namespace SHADE
|
||||||
/* PRIVATE MEMBER FUNCTIONS */
|
/* PRIVATE MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
// These are made into functions (instead of ctor and dtor) because we want to call these functions again when we resize the window
|
// These are made into functions (instead of ctor and dtor) because we want to call these functions again when we resize the window
|
||||||
void Recreate (Handle<SHVkLogicalDevice> const& logicalDeviceHdl) noexcept;
|
void Recreate (Handle<SHVkLogicalDevice> logicalDeviceHdl) noexcept;
|
||||||
void Destroy (void);
|
void Destroy (void);
|
||||||
|
|
||||||
friend class SHRenderContext;
|
friend class SHRenderContext;
|
||||||
|
|
|
@ -50,7 +50,13 @@ namespace SHADE
|
||||||
|
|
||||||
for (uint32_t j = 0; j < params.numThreads; ++j)
|
for (uint32_t j = 0; j < params.numThreads; ++j)
|
||||||
{
|
{
|
||||||
frameData[i].cmdPoolHdls.push_back(logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient));
|
auto cmdPool = logicalDeviceHdl->CreateCommandPool(params.cmdPoolQueueFamilyType, params.cmdPoolResetMode, params.cmdBufferTransient);
|
||||||
|
SET_VK_OBJ_NAME
|
||||||
|
(
|
||||||
|
logicalDeviceHdl, vk::ObjectType::eCommandPool, cmdPool->GetVkCommandPool(),
|
||||||
|
"[Command Pool] Render Context #" + std::to_string(i) + " Pool #" + std::to_string(j)
|
||||||
|
);
|
||||||
|
frameData[i].cmdPoolHdls.push_back(cmdPool);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -79,6 +79,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
job.Image = resourceManager.Create<SHVkImage>
|
job.Image = resourceManager.Create<SHVkImage>
|
||||||
(
|
(
|
||||||
|
device,
|
||||||
&device->GetVMAAllocator(),
|
&device->GetVMAAllocator(),
|
||||||
SHImageCreateParams
|
SHImageCreateParams
|
||||||
{
|
{
|
||||||
|
@ -143,6 +144,7 @@ namespace SHADE
|
||||||
.layerCount = 1
|
.layerCount = 1
|
||||||
};
|
};
|
||||||
job.TextureHandle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
job.TextureHandle->ImageView = job.Image->CreateImageView(device, job.Image, DETAILS);
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eImageView, job.TextureHandle->ImageView->GetImageView(), "[Image View] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Add Textures
|
// Add Textures
|
||||||
|
@ -153,7 +155,7 @@ namespace SHADE
|
||||||
job.TextureHandle->TextureArrayIndex = static_cast<uint32_t>(texOrder.size()) - 1U;
|
job.TextureHandle->TextureArrayIndex = static_cast<uint32_t>(texOrder.size()) - 1U;
|
||||||
|
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eImage, job.Image->GetVkImage(), "[Image] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eImage, job.Image->GetVkImage(), "[Image] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||||
SET_VK_OBJ_NAME(device, vk::ObjectType::eImageView, job.TextureHandle->ImageView->GetImageView(), "[ImageView] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eImageView, job.TextureHandle->ImageView->GetImageView(), "[Image View] Texture Library Texture #" + std::to_string(job.TextureHandle->TextureArrayIndex));
|
||||||
}
|
}
|
||||||
addJobs.clear();
|
addJobs.clear();
|
||||||
|
|
||||||
|
@ -169,6 +171,10 @@ namespace SHADE
|
||||||
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
{ SHGraphicsGlobalData::GetDescSetLayouts()[SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS] },
|
||||||
{ static_cast<uint32_t>(texOrder.size()) }
|
{ static_cast<uint32_t>(texOrder.size()) }
|
||||||
);
|
);
|
||||||
|
#ifdef _DEBUG
|
||||||
|
for (auto set : texDescriptors->GetVkHandle())
|
||||||
|
SET_VK_OBJ_NAME(device, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] Static Globals");
|
||||||
|
#endif
|
||||||
texDescriptors->ModifyWriteDescImage
|
texDescriptors->ModifyWriteDescImage
|
||||||
(
|
(
|
||||||
SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,
|
SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,
|
||||||
|
|
|
@ -59,7 +59,8 @@ namespace SHADE
|
||||||
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
format = renderGraphStorage->swapchain->GetSurfaceFormatKHR().format;
|
||||||
}
|
}
|
||||||
|
|
||||||
renderGraphStorage->graphResources->try_emplace(resourceName, resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags));
|
auto resource = resourceManager->Create<SHRenderGraphResource>(renderGraphStorage, resourceName, typeFlags, format, w, h, levels, usageFlags, createFlags);
|
||||||
|
renderGraphStorage->graphResources->try_emplace(resourceName, resource);
|
||||||
}
|
}
|
||||||
|
|
||||||
/***************************************************************************/
|
/***************************************************************************/
|
||||||
|
|
|
@ -58,6 +58,7 @@ namespace SHADE
|
||||||
|
|
||||||
|
|
||||||
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
framebuffers[i] = graphStorage->logicalDevice->CreateFramebuffer(renderpass, imageViews, fbWidth, fbHeight);
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eFramebuffer, framebuffers[i]->GetVkFramebuffer(), "[Framebuffer] " + name + std::to_string(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -266,7 +267,7 @@ namespace SHADE
|
||||||
return subpass;
|
return subpass;
|
||||||
}
|
}
|
||||||
|
|
||||||
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, float numWorkGroupScale/* = 1.0f*/) noexcept
|
Handle<SHRenderGraphNodeCompute> SHRenderGraphNode::AddNodeCompute(std::string nodeName, Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, float numWorkGroupScale/* = 1.0f*/) noexcept
|
||||||
{
|
{
|
||||||
// Look for the required resources in the graph
|
// Look for the required resources in the graph
|
||||||
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
std::vector<Handle<SHRenderGraphResource>> nodeComputeResources{};
|
||||||
|
@ -279,7 +280,7 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create the subpass compute with the resources
|
// Create the subpass compute with the resources
|
||||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources), std::move (dynamicBufferBindings), nodeComputes.empty());
|
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(std::move(nodeName), graphStorage, computeShaderModule, std::move(nodeComputeResources), std::move (dynamicBufferBindings), nodeComputes.empty());
|
||||||
nodeComputes.push_back(nodeCompute);
|
nodeComputes.push_back(nodeCompute);
|
||||||
|
|
||||||
return nodeCompute;
|
return nodeCompute;
|
||||||
|
|
|
@ -103,7 +103,7 @@ namespace SHADE
|
||||||
/* PUBLIC MEMBER FUNCTIONS */
|
/* PUBLIC MEMBER FUNCTIONS */
|
||||||
/*-----------------------------------------------------------------------*/
|
/*-----------------------------------------------------------------------*/
|
||||||
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
Handle<SHSubpass> AddSubpass(std::string subpassName) noexcept;
|
||||||
Handle<SHRenderGraphNodeCompute> AddNodeCompute(Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
Handle<SHRenderGraphNodeCompute> AddNodeCompute(std::string nodeName, Handle<SHVkShaderModule> computeShaderModule, std::initializer_list<std::string> resources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings = {}, float numWorkGroupScale = 1.0f) noexcept;
|
||||||
void AddDummySubpassIfNeeded (void) noexcept;
|
void AddDummySubpassIfNeeded (void) noexcept;
|
||||||
|
|
||||||
// TODO: RemoveSubpass()
|
// TODO: RemoveSubpass()
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
|
|
||||||
namespace SHADE
|
namespace SHADE
|
||||||
{
|
{
|
||||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(std::string nodeName, Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||||
: computePipeline{}
|
: computePipeline{}
|
||||||
, pipelineLayout{}
|
, pipelineLayout{}
|
||||||
, resources{}
|
, resources{}
|
||||||
|
@ -22,6 +22,7 @@ namespace SHADE
|
||||||
, followingEndRenderpass {followingEndRP}
|
, followingEndRenderpass {followingEndRP}
|
||||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||||
, computeResource{}
|
, computeResource{}
|
||||||
|
, name { std::move(nodeName) }
|
||||||
{
|
{
|
||||||
SHPipelineLayoutParams pipelineLayoutParams
|
SHPipelineLayoutParams pipelineLayoutParams
|
||||||
{
|
{
|
||||||
|
@ -50,6 +51,10 @@ namespace SHADE
|
||||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||||
{
|
{
|
||||||
graphResourceDescSets[i] = graphStorage->descriptorPool->Allocate({graphResourceLayout}, { 1 });
|
graphResourceDescSets[i] = graphStorage->descriptorPool->Allocate({graphResourceLayout}, { 1 });
|
||||||
|
#ifdef _DEBUG
|
||||||
|
for (auto set : graphResourceDescSets[i]->GetVkHandle())
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] " + name + " #" + std::to_string(i));
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -61,6 +66,10 @@ namespace SHADE
|
||||||
computeResource = graphStorage->resourceManager->Create<ComputeResource>();
|
computeResource = graphStorage->resourceManager->Create<ComputeResource>();
|
||||||
auto computeResourceLayout = layouts[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE];
|
auto computeResourceLayout = layouts[SHGraphicsConstants::DescriptorSetIndex::RENDERGRAPH_NODE_COMPUTE_RESOURCE];
|
||||||
computeResource->descSet = graphStorage->descriptorPool->Allocate({ computeResourceLayout }, { 1 });
|
computeResource->descSet = graphStorage->descriptorPool->Allocate({ computeResourceLayout }, { 1 });
|
||||||
|
#ifdef _DEBUG
|
||||||
|
for (auto set : computeResource->descSet->GetVkHandle())
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, set, "[Descriptor Set] " + name + " Resources");
|
||||||
|
#endif
|
||||||
|
|
||||||
// Allocate for descriptor offsets
|
// Allocate for descriptor offsets
|
||||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||||
|
|
|
@ -65,8 +65,11 @@ namespace SHADE
|
||||||
|
|
||||||
std::array<std::vector<vk::ImageMemoryBarrier>, SHGraphicsConstants::NUM_FRAME_BUFFERS> memoryBarriers;
|
std::array<std::vector<vk::ImageMemoryBarrier>, SHGraphicsConstants::NUM_FRAME_BUFFERS> memoryBarriers;
|
||||||
|
|
||||||
|
//! Name of this node
|
||||||
|
std::string name;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
SHRenderGraphNodeCompute(std::string nodeName, Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, std::unordered_set<BindingAndSetHash>&& dynamicBufferBindings, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||||
|
|
||||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||||
void HandleResize (void) noexcept;
|
void HandleResize (void) noexcept;
|
||||||
|
|
|
@ -82,6 +82,7 @@ namespace SHADE
|
||||||
{
|
{
|
||||||
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
images[i] = graphStorage->swapchain->GetSwapchainImage(i);
|
||||||
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
imageViews[i] = images[i]->CreateImageView(graphStorage->logicalDevice, images[i], viewDetails);
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImageView, imageViews[i]->GetImageView(), "[Image View] " + resourceName + " #" + std::to_string(i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else // if swapchain image resource
|
else // if swapchain image resource
|
||||||
|
@ -129,7 +130,9 @@ namespace SHADE
|
||||||
}
|
}
|
||||||
|
|
||||||
// The resource is not a swapchain image, just use the first slot of the vector
|
// The resource is not a swapchain image, just use the first slot of the vector
|
||||||
images.push_back(graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags));
|
auto image = graphStorage->logicalDevice->CreateImage(width, height, mipLevels, resourceFormat, usage, createFlags);
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImage, image->GetVkImage(), "[Image] " + resourceName);
|
||||||
|
images.push_back(image);
|
||||||
|
|
||||||
// prepare image view details
|
// prepare image view details
|
||||||
SHImageViewDetails viewDetails
|
SHImageViewDetails viewDetails
|
||||||
|
@ -144,7 +147,9 @@ namespace SHADE
|
||||||
};
|
};
|
||||||
|
|
||||||
// just 1 image view created
|
// just 1 image view created
|
||||||
imageViews.push_back(images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails));
|
auto imageView = images[0]->CreateImageView(graphStorage->logicalDevice, images[0], viewDetails);
|
||||||
|
imageViews.push_back(imageView);
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eImageView, imageView->GetImageView(), "[Image View] " + resourceName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -302,6 +302,11 @@ namespace SHADE
|
||||||
group.Free();
|
group.Free();
|
||||||
|
|
||||||
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
group = graphStorage->descriptorPool->Allocate({ inputDescriptorLayout }, variableCounts);
|
||||||
|
#ifdef _DEBUG
|
||||||
|
const auto& GROUP_HANDLES = group->GetVkHandle();
|
||||||
|
for (int i = 0; i < static_cast<int>(GROUP_HANDLES.size()); ++i)
|
||||||
|
SET_VK_OBJ_NAME(graphStorage->logicalDevice, vk::ObjectType::eDescriptorSet, GROUP_HANDLES[i], "[Descriptor Set] " + name + " #" + std::to_string(i));
|
||||||
|
#endif
|
||||||
|
|
||||||
uint32_t i = 0;
|
uint32_t i = 0;
|
||||||
for (auto& binding : bindings)
|
for (auto& binding : bindings)
|
||||||
|
|
|
@ -14,8 +14,13 @@ public class RaccoonSpin : Script
|
||||||
private Transform Transform;
|
private Transform Transform;
|
||||||
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
|
public RaccoonSpin(GameObject gameObj) : base(gameObj) { }
|
||||||
|
|
||||||
|
|
||||||
protected override void awake()
|
protected override void awake()
|
||||||
{
|
{
|
||||||
|
testEvent = new CallbackEvent<int>();
|
||||||
|
Action<int> action = (x) => Debug.Log($"{x}");
|
||||||
|
testEvent.RegisterAction(action);
|
||||||
|
|
||||||
Transform = GetComponent<Transform>();
|
Transform = GetComponent<Transform>();
|
||||||
if (Transform == null)
|
if (Transform == null)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue