Merge remote-tracking branch 'origin/main' into SP3-16-Math
This commit is contained in:
commit
d4dbb38dc4
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@ -0,0 +1,83 @@
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#version 450
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|
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struct DirectionalLightStruct
|
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{
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vec3 direction;
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uint isActive;
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uint cullingMask;
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vec4 diffuseColor;
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};
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struct AmbientLightStruct
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{
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vec4 ambientColor;
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float strength;
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uint isActive;
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uint cullingMask;
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};
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layout(local_size_x = 16, local_size_y = 16) in;
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layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
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layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
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layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
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layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
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layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
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layout(set = 1, binding = 0) uniform LightCounts
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{
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uint directionalLights;
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uint pointLights;
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uint spotLights;
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uint ambientLights;
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} lightCounts;
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layout(std430, set = 1, binding = 1) buffer DirectionalLightData
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{
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DirectionalLightStruct dLightData[];
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} DirLightData;
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layout(std430, set = 1, binding = 4) buffer AmbientLightData
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{
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AmbientLightStruct aLightData[];
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} AmbLightData;
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void main()
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{
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// convenient variables
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ivec2 globalThread = ivec2(gl_GlobalInvocationID);
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// Get the diffuse color of the pixel
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vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
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// Get position of fragment in world space
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vec3 positionWorld = imageLoad (positions, globalThread).rgb;
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|
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// normal of fragment
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vec3 normalWorld = imageLoad(normals, globalThread).rgb;
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|
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vec3 fragColor = vec3 (0.0f);
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|
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for (int i = 0; i < lightCounts.directionalLights; ++i)
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{
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// get normalized direction of light
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vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
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|
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// Get diffuse strength
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float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
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// Calculate the fragment color
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fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
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}
|
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|
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for (int i = 0; i < lightCounts.ambientLights; ++i)
|
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{
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// Just do some add
|
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//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
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fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
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}
|
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|
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// store result into result image
|
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imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
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|
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}
|
Binary file not shown.
|
@ -0,0 +1,3 @@
|
|||
Name: DeferredComposite_CS
|
||||
ID: 42814284
|
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Type: 2
|
|
@ -1,3 +1,3 @@
|
|||
Name: Kirsch_CS
|
||||
ID: 19931255
|
||||
ID: 39301863
|
||||
Type: 2
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Name: PureCopy_CS
|
||||
ID: 29659779
|
||||
ID: 34987209
|
||||
Type: 2
|
||||
|
|
|
@ -13,37 +13,38 @@ struct MatPropData
|
|||
|
||||
layout(location = 0) in struct
|
||||
{
|
||||
vec4 vertColor;
|
||||
vec2 uv;
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} In;
|
||||
|
||||
// material stuff
|
||||
layout(location = 2) flat in struct
|
||||
layout(location = 3) flat in struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
uint lightLayerIndex;
|
||||
} In2;
|
||||
|
||||
//layout (set = 0, binding = )
|
||||
|
||||
layout (set = 0, binding = 1) uniform sampler2D textures[]; // for textures (global)
|
||||
layout (set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||
layout (std430, set = 3, binding = 0) buffer MaterialProperties // For materials
|
||||
{
|
||||
MatPropData data[];
|
||||
} MatProp;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
layout(location = 0) out vec4 position;
|
||||
layout(location = 1) out uint outEntityID;
|
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layout(location = 2) out uint lightLayerIndices;
|
||||
layout(location = 3) out vec4 normals;
|
||||
layout(location = 4) out vec4 albedo;
|
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|
||||
void main()
|
||||
{
|
||||
outColor = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) +
|
||||
MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
||||
position = In.vertPos;
|
||||
normals = In.normal;
|
||||
albedo = texture(textures[nonuniformEXT(MatProp.data[In2.materialIndex].textureIndex)], In.uv) + MatProp.data[In2.materialIndex].color / MatProp.data[In2.materialIndex].alpha;
|
||||
|
||||
outEntityID = In2.eid;
|
||||
lightLayerIndices = In2.lightLayerIndex;
|
||||
//outColor = vec4 (1.0f);
|
||||
}
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TestCube_FS
|
||||
ID: 18415057
|
||||
ID: 37450402
|
||||
Type: 2
|
||||
|
|
|
@ -14,13 +14,14 @@ layout(location = 8) in uvec2 integerData;
|
|||
|
||||
layout(location = 0) out struct
|
||||
{
|
||||
vec4 vertColor; // location 0
|
||||
vec4 vertPos; // location 0
|
||||
vec2 uv; // location = 1
|
||||
vec4 normal; // location = 2
|
||||
|
||||
} Out;
|
||||
|
||||
// material stuff
|
||||
layout(location = 2) out struct
|
||||
layout(location = 3) out struct
|
||||
{
|
||||
int materialIndex;
|
||||
uint eid;
|
||||
|
@ -36,10 +37,14 @@ layout(set = 2, binding = 0) uniform CameraData
|
|||
|
||||
void main()
|
||||
{
|
||||
Out.uv = aUV;
|
||||
|
||||
Out2.materialIndex = gl_InstanceIndex;
|
||||
Out2.eid = integerData[0];
|
||||
Out2.lightLayerIndex = integerData[1];
|
||||
|
||||
Out.vertPos = worldTransform * vec4(aVertexPos, 1.0f);
|
||||
Out.uv = aUV;
|
||||
Out.normal.rgb = mat3(transpose(inverse(worldTransform))) * aNormal.rgb;
|
||||
Out.normal.rgb = normalize (Out.normal.rgb);
|
||||
gl_Position = cameraData.vpMat * worldTransform * vec4 (aVertexPos, 1.0f);
|
||||
Out.vertColor = vec4 (aVertexPos, 1.0f);
|
||||
}
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Name: TestCube_VS
|
||||
ID: 29315909
|
||||
ID: 41688429
|
||||
Type: 2
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
//#define SHEDITOR
|
||||
#ifdef SHEDITOR
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
//#include "Scenes/SBEditorScene.h"
|
||||
#endif // SHEDITOR
|
||||
|
||||
|
@ -94,7 +94,7 @@ namespace Sandbox
|
|||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BatcherDispatcherRoutine>();
|
||||
SHSystemManager::RegisterRoutine<SHGraphicsSystem, SHGraphicsSystem::BeginRoutine>();
|
||||
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||
//SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::EditorCameraUpdate>();
|
||||
SHSystemManager::RegisterRoutine<SHCameraSystem, SHCameraSystem::CameraSystemUpdate>();
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
@ -159,7 +159,7 @@ namespace Sandbox
|
|||
|
||||
SHSceneManager::Exit();
|
||||
SHSystemManager::Exit();
|
||||
SHAssetManager::Unload();
|
||||
SHAssetManager::Exit();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -158,12 +158,22 @@ namespace Sandbox
|
|||
SHComponentManager::AddComponent<SHLightComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHRigidBodyComponent>(0);
|
||||
SHComponentManager::RemoveComponent <SHColliderComponent>(0);
|
||||
|
||||
auto ambientLight = SHEntityManager::CreateEntity<SHLightComponent>();
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetColor(SHVec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetStrength(0.25f);
|
||||
SHComponentManager::GetComponent<SHLightComponent>(ambientLight)->SetType(SH_LIGHT_TYPE::AMBIENT);
|
||||
}
|
||||
|
||||
void SBTestScene::Update(float dt)
|
||||
{
|
||||
static float rotation = 0.0f;
|
||||
SHVec3 direction{0.0f, 0.0f, 1.0f};
|
||||
direction = SHVec3::RotateY(direction, rotation);
|
||||
|
||||
auto* lightComp =SHComponentManager::GetComponent<SHLightComponent>(0);
|
||||
lightComp->SetDirection (direction);
|
||||
rotation += 0.005f;
|
||||
//auto& transform = *SHADE::SHComponentManager::GetComponent_s<SHADE::SHTransformComponent>(testObj);
|
||||
|
||||
//transform.SetWorldPosition({1.0f, 1.0f, -1.0f});
|
||||
|
|
|
@ -61,8 +61,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -86,7 +103,7 @@ namespace SHADE
|
|||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -103,7 +120,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
_ = targetMethod.Invoke(TargetObject, parameters);
|
||||
|
@ -138,8 +155,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[2];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -158,12 +192,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[2];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -180,7 +214,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -216,8 +250,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[3];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -236,12 +287,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[3];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -258,7 +309,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -295,8 +346,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[4];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -315,12 +383,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[4];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -337,7 +405,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -375,8 +443,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[5];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -395,12 +480,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[5];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -417,7 +502,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -456,8 +541,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[6];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -476,12 +578,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[6];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5, T6> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -498,7 +600,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5, t6);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -538,8 +640,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[7];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -558,12 +677,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[7];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -580,7 +699,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -621,8 +740,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[8];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -641,12 +777,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[8];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -663,7 +799,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -705,8 +841,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[9];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -725,12 +878,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[9];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -747,7 +900,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
@ -790,8 +943,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[10];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -810,12 +980,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[10];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<T1, T2, T3, T4, T5, T6, T7, T8, T9, T10> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -832,7 +1002,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(t1, t2, t3, t4, t5, t6, t7, t8, t9, t10);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
parameters[0] = t1;
|
||||
parameters[1] = t2;
|
||||
|
|
|
@ -78,8 +78,25 @@ namespace SHADE
|
|||
/// </summary>
|
||||
public CallbackAction() {}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to the specified method on the
|
||||
/// specified target.
|
||||
/// Constructs a CallbackAction that represents a call to the specified static
|
||||
/// method.
|
||||
/// </summary>
|
||||
/// <param name="method">Method to call.</param>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if a method that is not compatible with the target is specified. The method's
|
||||
/// source type must match the target's type.
|
||||
/// </exception>
|
||||
public CallbackAction(MethodInfo method)
|
||||
{
|
||||
// No errors, assign
|
||||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[<#=i#>];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a CallbackAction that represents a call to a specified member
|
||||
/// method on the specified target.
|
||||
/// </summary>
|
||||
/// <param name="target">Object to call the method on.</param>
|
||||
/// <param name="method">Method to call.</param>
|
||||
|
@ -98,12 +115,12 @@ namespace SHADE
|
|||
targetMethod = method;
|
||||
|
||||
// Create storage for parameters for calling
|
||||
parameters = new Object[1];
|
||||
parameters = new Object[<#=i#>];
|
||||
}
|
||||
/// <summary>
|
||||
/// Constructs a Callback action based on an action.
|
||||
/// </summary>
|
||||
/// <param name="action"></param>
|
||||
/// <param name="action">Action that wraps a function to be called.</param>
|
||||
public CallbackAction(Action<<# for (int t = 1; t < i + 1; ++t) { #>T<#=t#><# if (t != i) { #>, <# } #><# } #>> action)
|
||||
{
|
||||
targetAction = action;
|
||||
|
@ -120,7 +137,7 @@ namespace SHADE
|
|||
{
|
||||
targetAction.Invoke(<# for (int t = 1; t < i + 1; ++t) { #>t<#=t#><# if (t != i) { #>, <# } #><# } #>);
|
||||
}
|
||||
else if (TargetObject != null && targetMethod != null)
|
||||
else if (targetMethod != null)
|
||||
{
|
||||
<# for (int t = 0; t < i; ++t) {#>parameters[<#=t#>] = t<#=t+1#>;
|
||||
<# } #>_ = targetMethod.Invoke(TargetObject, parameters);
|
||||
|
|
|
@ -8,7 +8,7 @@ project "SHADE_Engine"
|
|||
pchheader "SHpch.h"
|
||||
pchsource "%{prj.location}/src/SHpch.cpp"
|
||||
staticruntime "off"
|
||||
|
||||
buildoptions{"/bigobj"}
|
||||
files
|
||||
{
|
||||
"%{prj.location}/src/**.h",
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHMaterialAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 29 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/Asset Types/SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHMaterialAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHPrefabAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHPrefabAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
/******************************************************************************
|
||||
* \file SHSceneAsset.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "SHAssetData.h"
|
||||
#include <string>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHSceneAsset : SHAssetData
|
||||
{
|
||||
std::string name;
|
||||
std::string data;
|
||||
};
|
||||
}
|
|
@ -18,5 +18,6 @@ namespace SHADE
|
|||
struct SHAssetLoader
|
||||
{
|
||||
virtual SHAssetData* Load(AssetPath path) = 0;
|
||||
virtual void Write(SHAssetData const* data, AssetPath path) = 0;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -22,6 +22,7 @@ namespace SHADE
|
|||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open SHMesh File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string name{ path.stem().string() };
|
||||
|
@ -75,4 +76,55 @@ namespace SHADE
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHMeshLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary | std::ios::trunc };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing mesh file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHMeshAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&(asset.header.vertexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<const char*>(&(asset.header.indexCount)),
|
||||
sizeof(uint32_t)
|
||||
);
|
||||
|
||||
auto const vertexVec3Byte{ sizeof(SHVec3) * asset.header.vertexCount };
|
||||
auto const vertexVec2Byte{ sizeof(SHVec2) * asset.header.vertexCount };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexPosition.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexTangent.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.vertexNormal.data()),
|
||||
vertexVec3Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.texCoords.data()),
|
||||
vertexVec2Byte
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.indices.data()),
|
||||
sizeof(uint32_t) * asset.header.indexCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,7 +10,6 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHMeshAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
|
@ -20,5 +19,6 @@ namespace SHADE
|
|||
{
|
||||
void LoadSHMesh(AssetPath path, SHMeshAsset& meshes) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -43,4 +43,27 @@ namespace SHADE
|
|||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHShaderSourceLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::binary | std::ios::out | std::ios::trunc };
|
||||
|
||||
auto asset = *dynamic_cast<SHShaderAsset const*>(data);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.shaderType), sizeof(uint8_t)
|
||||
);
|
||||
|
||||
size_t const byteCount = sizeof(uint32_t) * asset.spirvBinary.size();
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&byteCount), sizeof(size_t)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.spirvBinary.data()), byteCount
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,12 +11,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHShaderSourceLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
/******************************************************************************
|
||||
* \file SHTextBasedLoader.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHTextBasedLoader.h"
|
||||
|
||||
#include "Assets/Asset Types/SHSceneAsset.h"
|
||||
#include "Assets/Asset Types/SHPrefabAsset.h"
|
||||
#include "Assets/Asset Types/SHMaterialAsset.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetData* SHTextBasedLoader::Load(AssetPath path)
|
||||
{
|
||||
std::ifstream file{ path, std::ios::in };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return nullptr;
|
||||
}
|
||||
std::stringstream stream;
|
||||
|
||||
stream << file.rdbuf();
|
||||
|
||||
std::string content = stream.str();
|
||||
|
||||
SHAssetData* result;
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto data = new SHSceneAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto data = new SHPrefabAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
else if (path.extension().string() == MATERIAL_EXTENSION)
|
||||
{
|
||||
auto data = new SHMaterialAsset();
|
||||
data->name = path.stem().string();
|
||||
data->data = std::move(content);
|
||||
result = data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextBasedLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::trunc };
|
||||
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open text File: {}", path.string());
|
||||
return;
|
||||
}
|
||||
|
||||
if (path.extension().string() == SCENE_EXTENSION)
|
||||
{
|
||||
auto scene = dynamic_cast<SHSceneAsset const*>(data);
|
||||
file << scene->data;
|
||||
}
|
||||
else if (path.extension().string() == PREFAB_EXTENSION)
|
||||
{
|
||||
auto prefab = dynamic_cast<SHPrefabAsset const*>(data);
|
||||
file << prefab->data;
|
||||
}
|
||||
else if (path.extension().string() == MATERIAL_EXTENSION)
|
||||
{
|
||||
auto material = dynamic_cast<SHMaterialAsset const*>(data);
|
||||
file << material->data;
|
||||
}
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
/******************************************************************************
|
||||
* \file Header.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHTextBasedLoader : SHAssetLoader
|
||||
{
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
|
@ -17,42 +17,94 @@
|
|||
namespace SHADE
|
||||
{
|
||||
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
void SHTextureLoader::LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept
|
||||
{
|
||||
std::ifstream file{ path.string(), std::ios::in | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Error opening SHTexture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
auto const intBytes{ sizeof(uint32_t) };
|
||||
uint32_t mipCount;
|
||||
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
file.read(reinterpret_cast<char*>(&asset.numBytes), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.width), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.height), intBytes);
|
||||
file.read(reinterpret_cast<char*>(&asset.format), sizeof(SHTexture::TextureFormat));
|
||||
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
file.read(reinterpret_cast<char*>(&mipCount), intBytes);
|
||||
std::vector<uint32_t> mips(mipCount);
|
||||
file.read(reinterpret_cast<char*>(mips.data()), intBytes * mipCount);
|
||||
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
auto pixel = new SHTexture::PixelChannel[asset.numBytes];
|
||||
file.read(reinterpret_cast<char*>(pixel), asset.numBytes);
|
||||
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move(pixel);
|
||||
asset.mipOffsets = std::move(mips);
|
||||
asset.pixelData = std::move(pixel);
|
||||
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
asset.compiled = true;
|
||||
file.close();
|
||||
}
|
||||
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
SHAssetData* SHTextureLoader::Load(AssetPath path)
|
||||
{
|
||||
auto result = new SHTextureAsset();
|
||||
|
||||
LoadSHTexture(path, *result);
|
||||
LoadSHTexture(path, *result);
|
||||
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHTextureLoader::Write(SHAssetData const* data, AssetPath path)
|
||||
{
|
||||
std::ofstream file{ path, std::ios::out | std::ios::binary };
|
||||
if (!file.is_open())
|
||||
{
|
||||
SHLOG_ERROR("Unable to open file for writing texture file: {}", path.string());
|
||||
}
|
||||
|
||||
auto asset = *dynamic_cast<SHTextureAsset const*>(data);
|
||||
|
||||
constexpr auto intBytes{ sizeof(uint32_t) };
|
||||
|
||||
uint32_t const mipOffsetCount{ static_cast<uint32_t>(asset.mipOffsets.size()) };
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.numBytes),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.width),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.height),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&asset.format),
|
||||
sizeof(SHTexture::TextureFormat)
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(&mipOffsetCount),
|
||||
intBytes
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.mipOffsets.data()),
|
||||
intBytes * asset.mipOffsets.size()
|
||||
);
|
||||
|
||||
file.write(
|
||||
reinterpret_cast<char const*>(asset.pixelData),
|
||||
asset.numBytes
|
||||
);
|
||||
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,8 +10,6 @@
|
|||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "Assets/Asset Types/SHTextureAsset.h"
|
||||
#include "SHAssetLoader.h"
|
||||
|
||||
|
@ -21,5 +19,6 @@ namespace SHADE
|
|||
{
|
||||
void LoadSHTexture(AssetPath path, SHTextureAsset& asset) noexcept;
|
||||
SHAssetData* Load(AssetPath path) override;
|
||||
void Write(SHAssetData const* data, AssetPath path) override;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
*****************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "SH_API.h"
|
||||
|
||||
|
@ -23,6 +22,5 @@ namespace SHADE
|
|||
AssetID id;
|
||||
AssetType type;
|
||||
AssetPath path;
|
||||
FolderLocation location;
|
||||
};
|
||||
}
|
|
@ -47,17 +47,27 @@ enum class AssetType : AssetTypeMeta
|
|||
SHADER_BUILT_IN,
|
||||
TEXTURE,
|
||||
MESH,
|
||||
SCENE,
|
||||
PREFAB,
|
||||
MATERIAL,
|
||||
MAX_COUNT
|
||||
};
|
||||
constexpr size_t TYPE_COUNT{ static_cast<size_t>(AssetType::MAX_COUNT) };
|
||||
|
||||
//Directory
|
||||
#ifdef _PUBLISH
|
||||
constexpr std::string_view ASSET_ROOT {"Assets"};
|
||||
constexpr std::string_view ASSET_ROOT{ "Assets" };
|
||||
constexpr std::string_view BUILT_IN_ASSET_ROOT {"Built_In"};
|
||||
#else
|
||||
constexpr std::string_view ASSET_ROOT {"../../Assets"};
|
||||
constexpr std::string_view BUILT_IN_ASSET_ROOT{ "../../Built_In" };
|
||||
#endif
|
||||
|
||||
// INTERNAL ASSET PATHS
|
||||
constexpr std::string_view SCENE_FOLDER{ "/Scenes/" };
|
||||
constexpr std::string_view PREFAB_FOLDER{ "/Prefabs/" };
|
||||
constexpr std::string_view MATERIAL_FOLDER{ "/Materials/" };
|
||||
|
||||
|
||||
// ASSET EXTENSIONS
|
||||
constexpr std::string_view META_EXTENSION {".shmeta"};
|
||||
|
|
|
@ -10,27 +10,33 @@
|
|||
#include "SHpch.h"
|
||||
#include <random>
|
||||
#include <chrono>
|
||||
#include <ranges>
|
||||
#include "SHAssetManager.h"
|
||||
#include "SHAssetMetaHandler.h"
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
||||
#include "Libraries/Loaders/SHMeshLoader.h"
|
||||
#include "Libraries/Loaders/SHTextureLoader.h"
|
||||
#include "Libraries/Loaders/SHShaderSourceLoader.h"
|
||||
#include "Libraries/Loaders/SHTextBasedLoader.h"
|
||||
|
||||
#include "Libraries/Compilers/SHMeshCompiler.h"
|
||||
#include "Libraries/Compilers/SHTextureCompiler.h"
|
||||
#include "Libraries/Compilers/SHShaderSourceCompiler.h"
|
||||
|
||||
#include "Filesystem/SHFileSystem.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
FolderPointer SHAssetManager::folderRoot{ nullptr };
|
||||
|
||||
FMOD::System* SHAssetManager::audioSystem;
|
||||
std::unordered_map<AssetID, SHSound >* SHAssetManager::audioSoundList;
|
||||
|
||||
std::vector<SHAssetLoader*> SHAssetManager::loaders(TYPE_COUNT);
|
||||
|
||||
std::vector<SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAsset> SHAssetManager::assetCollection;
|
||||
std::unordered_map<AssetID, SHAssetData * const> SHAssetManager::assetData;
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Static function to generate asset ID.
|
||||
|
@ -45,13 +51,7 @@ namespace SHADE
|
|||
|
||||
result |= unique;
|
||||
|
||||
while (result == 0 ||
|
||||
std::ranges::any_of(
|
||||
assetCollection.begin(),
|
||||
assetCollection.end(),
|
||||
[result](SHAsset const& asset) { return asset.id == result; }
|
||||
)
|
||||
)
|
||||
while (result == 0 || assetCollection.contains(result))
|
||||
{
|
||||
result = GenerateAssetID(type);
|
||||
}
|
||||
|
@ -61,11 +61,6 @@ namespace SHADE
|
|||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by asset data
|
||||
****************************************************************************/
|
||||
void SHAssetManager::Unload() noexcept
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SHAssetManager::Unload(AssetID assetId) noexcept
|
||||
{
|
||||
// TODO
|
||||
|
@ -73,14 +68,14 @@ namespace SHADE
|
|||
|
||||
void SHAssetManager::Exit() noexcept
|
||||
{
|
||||
for (auto const& loader : loaders)
|
||||
{
|
||||
delete loader;
|
||||
}
|
||||
delete loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||
delete loaders[static_cast<size_t>(AssetType::TEXTURE)];
|
||||
delete loaders[static_cast<size_t>(AssetType::MESH)];
|
||||
delete loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
|
||||
for (auto const& data : assetData)
|
||||
for (auto const& data : std::ranges::views::values(assetData))
|
||||
{
|
||||
delete data.second;
|
||||
delete data;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,8 +108,8 @@ namespace SHADE
|
|||
{
|
||||
case AssetType::SHADER:
|
||||
case AssetType::SHADER_BUILT_IN:
|
||||
folder = "Shaders/";
|
||||
break;
|
||||
folder = "Shaders/";
|
||||
break;
|
||||
|
||||
default:
|
||||
folder = "/";
|
||||
|
@ -133,9 +128,17 @@ namespace SHADE
|
|||
*
|
||||
* \return const& to unordered_map<AssetName, AssetID>
|
||||
****************************************************************************/
|
||||
std::vector<SHAsset> const& SHAssetManager::GetAllAssets() noexcept
|
||||
std::vector<SHAsset> SHAssetManager::GetAllAssets() noexcept
|
||||
{
|
||||
return assetCollection;
|
||||
std::vector<SHAsset> result;
|
||||
result.reserve(assetCollection.size());
|
||||
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
result.push_back(asset);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -148,41 +151,113 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
AssetID SHAssetManager::CreateNewAsset(AssetType type, AssetName name) noexcept
|
||||
{
|
||||
AssetID id{ GenerateAssetID(type) };
|
||||
SHAsset meta;
|
||||
meta.id = id;
|
||||
meta.type = type;
|
||||
std::string newPath{ ASSET_ROOT };
|
||||
switch (type)
|
||||
{
|
||||
case AssetType::PREFAB:
|
||||
newPath += PREFAB_FOLDER;
|
||||
break;
|
||||
|
||||
std::string folder;
|
||||
//TODO implement folder choosing
|
||||
//switch (type)
|
||||
//{
|
||||
//default:
|
||||
// folder = "";
|
||||
// break;
|
||||
//}
|
||||
AssetPath path{ std::string{ASSET_ROOT} + folder + name + SHAssetMetaHandler::GetExtensionFromType(type) };
|
||||
case AssetType::SCENE:
|
||||
newPath += SCENE_FOLDER;
|
||||
break;
|
||||
|
||||
SHAssetMetaHandler::WriteMetaData(meta);
|
||||
case AssetType::MATERIAL:
|
||||
newPath += MATERIAL_FOLDER;
|
||||
break;
|
||||
|
||||
assetCollection.push_back(meta);
|
||||
default:
|
||||
SHLOG_ERROR("Asset type of {} not an internal asset type, cannot be created", name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto id = GenerateAssetID(type);
|
||||
SHAsset asset{
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
newPath
|
||||
};
|
||||
|
||||
assetCollection.insert({
|
||||
id,
|
||||
SHAsset(
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
newPath
|
||||
)
|
||||
});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||
{
|
||||
AssetID id = GenerateAssetID(type);
|
||||
bool SHAssetManager::SaveAsset(AssetID id) noexcept
|
||||
{
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
auto const& asset = assetCollection[id];
|
||||
if (
|
||||
asset.type == AssetType::SCENE ||
|
||||
asset.type == AssetType::PREFAB ||
|
||||
asset.type == AssetType::MATERIAL
|
||||
)
|
||||
{
|
||||
if (assetData.contains(id))
|
||||
{
|
||||
auto const data = assetData.at(id);
|
||||
loaders[static_cast<size_t>(asset.type)]->Write(data, asset.path);
|
||||
SHAssetMetaHandler::WriteMetaData(asset);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset data has not been written into, cannot be saved: {}",
|
||||
asset.path.filename().string());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_WARNING("Asset id: {} not an internal asset type, save cannot be triggered", id);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SHAssetManager::DeleteAsset(AssetID id) noexcept
|
||||
{
|
||||
|
||||
if (assetCollection.contains(id))
|
||||
{
|
||||
auto const& asset = assetCollection[id];
|
||||
if (
|
||||
asset.type == AssetType::SCENE ||
|
||||
asset.type == AssetType::PREFAB ||
|
||||
asset.type == AssetType::MATERIAL
|
||||
)
|
||||
{
|
||||
return (DeleteLocalFile(asset.path) && DeleteLocalFile(asset.path.string() + META_EXTENSION.data()));
|
||||
}
|
||||
SHLOG_WARNING("Asset id: {} not an internal asset type, file deletion not allowed", id);
|
||||
}
|
||||
|
||||
SHLOG_WARNING("Asset id does not exist, nothing was deleted: {}", id);
|
||||
return false;
|
||||
}
|
||||
|
||||
//AssetID SHAssetManager::CreateAsset(AssetName name, AssetType type) noexcept
|
||||
//{
|
||||
// AssetID id = GenerateAssetID(type);
|
||||
|
||||
// assetCollection.emplace_back(
|
||||
// name,
|
||||
// id,
|
||||
// type,
|
||||
// GenerateNewPath(name, type)
|
||||
// );
|
||||
// return id;
|
||||
//}
|
||||
|
||||
|
||||
assetCollection.emplace_back(
|
||||
name,
|
||||
id,
|
||||
type,
|
||||
GenerateNewPath(name, type),
|
||||
0
|
||||
);
|
||||
return id;
|
||||
}
|
||||
/****************************************************************************
|
||||
* \brief Import new asset from outside editor window.
|
||||
*
|
||||
|
@ -205,7 +280,8 @@ namespace SHADE
|
|||
|
||||
std::filesystem::copy(path, newPath);
|
||||
|
||||
assetCollection.push_back(CreateAssetFromPath(newPath));
|
||||
auto asset = CreateAssetFromPath(newPath);
|
||||
assetCollection.insert({asset.id, asset});
|
||||
|
||||
return id;
|
||||
}
|
||||
|
@ -235,7 +311,7 @@ namespace SHADE
|
|||
std::vector<SHAsset> SHAssetManager::GetAllRecordOfType(AssetType type) noexcept
|
||||
{
|
||||
std::vector<SHAsset> result;
|
||||
for (auto const& asset : assetCollection)
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.type == type)
|
||||
{
|
||||
|
@ -246,26 +322,30 @@ namespace SHADE
|
|||
return result;
|
||||
}
|
||||
|
||||
AssetID SHAssetManager::CompileAsset(AssetPath path) noexcept
|
||||
AssetID SHAssetManager::CompileAsset(AssetPath const& path) noexcept
|
||||
{
|
||||
SHAsset newAsset
|
||||
{
|
||||
.name = path.stem().string()
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
|
||||
assetCollection.insert({ newAsset.id, newAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
}
|
||||
|
||||
FolderPointer SHAssetManager::GetRootFolder() noexcept
|
||||
{
|
||||
SHAsset newAsset
|
||||
{
|
||||
.name = path.stem().string(),
|
||||
.location = 0
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
|
||||
assetCollection.push_back(newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
|
||||
return newAsset.id;
|
||||
return folderRoot;
|
||||
}
|
||||
|
||||
bool SHAssetManager::IsRecognised(char const* ext) noexcept
|
||||
|
@ -289,82 +369,88 @@ namespace SHADE
|
|||
result.type = SHAssetMetaHandler::GetTypeFromExtension(path.extension().string());
|
||||
result.id = GenerateAssetID(result.type);
|
||||
result.path = path;
|
||||
result.location = 0;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void SHAssetManager::CompileAll() noexcept
|
||||
void SHAssetManager::CompileAll() noexcept
|
||||
{
|
||||
std::vector<AssetPath> paths;
|
||||
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
|
||||
{
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
for (auto const& ext : EXTERNALS)
|
||||
{
|
||||
if (dir.path().extension().string() == ext.data())
|
||||
{
|
||||
paths.push_back(dir.path());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const& path : paths)
|
||||
{
|
||||
SHAsset newAsset
|
||||
{
|
||||
.name = path.stem().string()
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
else if (ext == DDS_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHTextureCompiler::CompileTextureAsset(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::TEXTURE);
|
||||
newAsset.type = AssetType::TEXTURE;
|
||||
}
|
||||
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
|
||||
{
|
||||
std::vector<SHMeshAsset*> meshes;
|
||||
std::vector<SHAnimationAsset*> anims;
|
||||
SHMeshCompiler::LoadFromFile(path, meshes, anims);
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
SHAsset meshAsset{
|
||||
.name = mesh->header.name
|
||||
};
|
||||
meshAsset.path = SHMeshCompiler::CompileMeshBinary(*mesh, path).value();
|
||||
meshAsset.id = GenerateAssetID(AssetType::MESH);
|
||||
meshAsset.type = AssetType::MESH;
|
||||
assetCollection.insert({ meshAsset.id, meshAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(meshAsset);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
assetCollection.insert({ newAsset.id, newAsset });
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
}
|
||||
}
|
||||
|
||||
bool SHAssetManager::DeleteLocalFile(AssetPath path) noexcept
|
||||
{
|
||||
std::vector<AssetPath> paths;
|
||||
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ ASSET_ROOT })
|
||||
{
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
for (auto const& ext : EXTERNALS)
|
||||
{
|
||||
if (dir.path().extension().string() == ext.data())
|
||||
{
|
||||
paths.push_back(dir.path());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const& path : paths)
|
||||
{
|
||||
SHAsset newAsset
|
||||
{
|
||||
.name = path.stem().string(),
|
||||
.location = 0
|
||||
};
|
||||
|
||||
auto const ext{ path.extension().string() };
|
||||
if (ext == GLSL_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHShaderSourceCompiler::LoadAndCompileShader(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::SHADER_BUILT_IN);
|
||||
newAsset.type = AssetType::SHADER_BUILT_IN;
|
||||
}
|
||||
else if (ext == DDS_EXTENSION.data())
|
||||
{
|
||||
newAsset.path = SHTextureCompiler::CompileTextureAsset(path).value();
|
||||
newAsset.id = GenerateAssetID(AssetType::TEXTURE);
|
||||
newAsset.type = AssetType::TEXTURE;
|
||||
}
|
||||
else if (ext == GLTF_EXTENSION.data() || ext == FBX_EXTENSION.data())
|
||||
{
|
||||
std::vector<SHMeshAsset*> meshes;
|
||||
std::vector<SHAnimationAsset*> anims;
|
||||
SHMeshCompiler::LoadFromFile(path, meshes, anims);
|
||||
|
||||
for (auto const& mesh : meshes)
|
||||
{
|
||||
SHAsset meshAsset{
|
||||
.name = mesh->header.name,
|
||||
.location = 0
|
||||
};
|
||||
meshAsset.path = SHMeshCompiler::CompileMeshBinary(*mesh, path).value();
|
||||
meshAsset.id = GenerateAssetID(AssetType::MESH);
|
||||
meshAsset.type = AssetType::MESH;
|
||||
assetCollection.push_back(meshAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(meshAsset);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
assetCollection.push_back(newAsset);
|
||||
SHAssetMetaHandler::WriteMetaData(newAsset);
|
||||
}
|
||||
//TODO Move this to dedicated library
|
||||
return std::filesystem::remove(path);
|
||||
}
|
||||
|
||||
void SHAssetManager::InitLoaders() noexcept
|
||||
void SHAssetManager:: InitLoaders() noexcept
|
||||
{
|
||||
loaders[static_cast<size_t>(AssetType::SHADER)] = dynamic_cast<SHAssetLoader*>(new SHShaderSourceLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SHADER_BUILT_IN)] = loaders[static_cast<size_t>(AssetType::SHADER)];
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::TEXTURE)] = dynamic_cast<SHAssetLoader*>(new SHTextureLoader());
|
||||
loaders[static_cast<size_t>(AssetType::MESH)] = dynamic_cast<SHAssetLoader*>(new SHMeshLoader());
|
||||
loaders[static_cast<size_t>(AssetType::SCENE)] = dynamic_cast<SHAssetLoader*>(new SHTextBasedLoader());
|
||||
loaders[static_cast<size_t>(AssetType::PREFAB)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
loaders[static_cast<size_t>(AssetType::MATERIAL)] = loaders[static_cast<size_t>(AssetType::SCENE)];
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -372,9 +458,9 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::Load() noexcept
|
||||
{
|
||||
//CompileAll();
|
||||
//CompileAll();
|
||||
BuildAssetCollection();
|
||||
InitLoaders();
|
||||
BuildAssetCollection();
|
||||
//LoadAllData();
|
||||
}
|
||||
|
||||
|
@ -383,7 +469,7 @@ namespace SHADE
|
|||
****************************************************************************/
|
||||
void SHAssetManager::LoadAllData() noexcept
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
SHAssetData* data = loaders[static_cast<size_t>(asset.type)]->Load(asset.path);
|
||||
assetData.emplace(asset.id, data);
|
||||
|
@ -406,17 +492,8 @@ namespace SHADE
|
|||
return data;
|
||||
}
|
||||
|
||||
void SHAssetManager::BuildAssetCollection() noexcept
|
||||
{
|
||||
for (auto const& dir : std::filesystem::recursive_directory_iterator{ASSET_ROOT})
|
||||
{
|
||||
if (dir.is_regular_file())
|
||||
{
|
||||
if (dir.path().extension().string() == META_EXTENSION.data())
|
||||
{
|
||||
assetCollection.push_back(SHAssetMetaHandler::RetrieveMetaData(dir.path()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void SHAssetManager::BuildAssetCollection() noexcept
|
||||
{
|
||||
SHFileSystem::BuildDirectory(ASSET_ROOT.data(), folderRoot, assetCollection);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,10 +10,12 @@
|
|||
******************************************************************************/
|
||||
#pragma once
|
||||
#include "tinyddsloader.h"
|
||||
|
||||
#include "SHAsset.h"
|
||||
#include "Asset Types/SHAssetData.h"
|
||||
#include "Assets/Libraries/Loaders/SHAssetLoader.h"
|
||||
#include <memory>
|
||||
|
||||
#include "Filesystem/SHFolder.h"
|
||||
|
||||
#include "SH_API.h"
|
||||
|
||||
|
@ -26,19 +28,17 @@ namespace SHADE
|
|||
* \brief Static function to generate resource ID.
|
||||
****************************************************************************/
|
||||
static AssetID GenerateAssetID(AssetType type) noexcept;
|
||||
|
||||
static AssetPath GenerateLocalPath(AssetPath path) noexcept;
|
||||
|
||||
static AssetPath GenerateNewPath(AssetName name, AssetType type);
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Deallocate all memory used by resource data
|
||||
****************************************************************************/
|
||||
static void Unload() noexcept;
|
||||
static void Unload(AssetID assetId) noexcept;
|
||||
|
||||
static void Exit() noexcept;
|
||||
|
||||
|
||||
static void Unload(AssetID assetId) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Load all resources that are in the folder
|
||||
****************************************************************************/
|
||||
|
@ -49,7 +49,7 @@ namespace SHADE
|
|||
*
|
||||
* \return const& to unordered_map<AssetName, AssetID>
|
||||
****************************************************************************/
|
||||
static std::vector<SHAsset> const& GetAllAssets() noexcept;
|
||||
static std::vector<SHAsset> GetAllAssets() noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Create record for new resource. CAN ONLY CREATE FOR CUSTOM
|
||||
|
@ -59,8 +59,9 @@ namespace SHADE
|
|||
* \param name of resource
|
||||
* \return resource id generated for new asset
|
||||
****************************************************************************/
|
||||
static AssetID CreateNewAsset(AssetType, AssetName) noexcept;
|
||||
static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||
static AssetID CreateNewAsset(AssetType type, AssetName name) noexcept;
|
||||
static bool SaveAsset(AssetID id) noexcept;
|
||||
static bool DeleteAsset(AssetID id) noexcept;
|
||||
|
||||
/****************************************************************************
|
||||
* \brief Import new resource from outside editor window.
|
||||
|
@ -78,12 +79,17 @@ namespace SHADE
|
|||
// -------------------------------------------------------------------------/
|
||||
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetData(AssetID id) noexcept;
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> GetData(AssetID id) noexcept;
|
||||
|
||||
template<typename T>
|
||||
static std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> GetConstData(AssetID id) noexcept;
|
||||
|
||||
static std::vector<SHAssetData const*> GetAllDataOfType(AssetType type) noexcept;
|
||||
static std::vector<SHAsset> GetAllRecordOfType(AssetType type) noexcept;
|
||||
|
||||
static AssetID CompileAsset(AssetPath path) noexcept;
|
||||
static AssetID CompileAsset(AssetPath const& path) noexcept;
|
||||
|
||||
static FolderPointer GetRootFolder() noexcept;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -98,13 +104,20 @@ namespace SHADE
|
|||
|
||||
static void CompileAll() noexcept;
|
||||
|
||||
static bool DeleteLocalFile(AssetPath path) noexcept;
|
||||
|
||||
//TODO use this function to create asset data internall at all calls to generate id
|
||||
//static AssetID CreateAsset(AssetName name, AssetType type) noexcept;
|
||||
|
||||
static FolderPointer folderRoot;
|
||||
|
||||
static FMOD::System* audioSystem;
|
||||
static std::unordered_map<AssetID,SHSound>* audioSoundList;
|
||||
|
||||
static std::vector<SHAssetLoader*> loaders;
|
||||
|
||||
// For all resources
|
||||
static std::vector<SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAsset> assetCollection;
|
||||
static std::unordered_map<AssetID, SHAssetData * const> assetData;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -4,16 +4,16 @@
|
|||
namespace SHADE
|
||||
{
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T* const> SHAssetManager::GetData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : assetCollection)
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -21,6 +21,27 @@ namespace SHADE
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
return dynamic_cast<T* const>(assetData[id]);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
std::enable_if_t<std::is_base_of_v<SHAssetData, T>, T const * const> SHAssetManager::GetConstData(AssetID id) noexcept
|
||||
{
|
||||
if (!assetData.contains(id))
|
||||
{
|
||||
for (auto const& asset : std::ranges::views::values(assetCollection))
|
||||
{
|
||||
if (asset.id == id)
|
||||
{
|
||||
assetData.emplace(id, LoadData(asset));
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
||||
SHLOG_ERROR("Asset ID provided does not exist: {}", id);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<T const* const>(assetData[id]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
namespace SHADE
|
||||
{
|
||||
//TODO: Convert to RTTR?
|
||||
constexpr auto DRAG_EID = "DragEID";
|
||||
constexpr auto DRAG_RESOURCE = "DragResource";
|
||||
|
||||
|
||||
struct SHDragDrop
|
||||
{
|
||||
using DragDropTag = std::string_view;
|
||||
static constexpr DragDropTag DRAG_EID = "DragEID";
|
||||
static constexpr DragDropTag DRAG_RESOURCE = "DragResource";
|
||||
static bool BeginSource(ImGuiDragDropFlags const flags = 0);
|
||||
/**
|
||||
* \brief Ends the DragDrop Source. ONLY CALL IF BeginSource returns true
|
||||
|
|
|
@ -4,14 +4,16 @@
|
|||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "Assets/SHAssetManager.h"
|
||||
#include "Editor/IconsFontAwesome6.h"
|
||||
#include "Editor/DragDrop/SHDragDrop.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHAssetBrowser::SHAssetBrowser()
|
||||
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar)
|
||||
:SHEditorWindow("\xee\x8b\x87 Asset Browser", ImGuiWindowFlags_MenuBar), rootFolder(SHAssetManager::GetRootFolder()), prevFolder(rootFolder), currentFolder(rootFolder)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -23,62 +25,140 @@ namespace SHADE
|
|||
void SHAssetBrowser::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
if(Begin())
|
||||
if (Begin())
|
||||
{
|
||||
RecursivelyDrawTree(rootFolder);
|
||||
DrawMenuBar();
|
||||
auto const& assets = SHAssetManager::GetAllAssets();
|
||||
if(ImGui::BeginTable("AssetBrowserTable", 3))
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Asset ID");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Name");
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::TableHeader("Type");
|
||||
for(SHAsset const& asset : assets)
|
||||
{
|
||||
DrawAsset(asset);
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
DrawCurrentFolder();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawMenuBar()
|
||||
{
|
||||
if(ImGui::BeginMenuBar())
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawAsset(SHAsset const& asset)
|
||||
ImRect SHAssetBrowser::RecursivelyDrawTree(FolderPointer folder)
|
||||
{
|
||||
ImGui::PushID(asset.id);
|
||||
ImGui::BeginGroup();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Selectable(std::format("{}", asset.id).data(), false, ImGuiSelectableFlags_SpanAllColumns);
|
||||
if(SHDragDrop::BeginSource())
|
||||
auto const& subFolders = folder->subFolders;
|
||||
auto const& files = folder->files;
|
||||
const bool isSelected = std::ranges::find(selectedFolders, folder) != selectedFolders.end();
|
||||
ImGuiTreeNodeFlags flags = (subFolders.empty() && files.empty()) ? ImGuiTreeNodeFlags_Leaf : ImGuiTreeNodeFlags_OpenOnArrow;
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
if (folder == rootFolder)
|
||||
flags |= ImGuiTreeNodeFlags_DefaultOpen;
|
||||
|
||||
bool isOpen = ImGui::TreeNodeEx(folder, flags, "%s %s", ICON_MD_FOLDER, folder->name.data());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(ImGui::IsItemClicked())
|
||||
{
|
||||
auto id = asset.id;
|
||||
ImGui::Text("Moving Asset: %zu", id);
|
||||
SHDragDrop::SetPayload<AssetID>(DRAG_RESOURCE, &id);
|
||||
SHDragDrop::EndSource();
|
||||
selectedFolders.clear();
|
||||
selectedFolders.push_back(folder);
|
||||
}
|
||||
if (isOpen)
|
||||
{
|
||||
const ImColor treeLineColor = ImGui::GetColorU32(ImGuiCol_CheckMark);
|
||||
const float horizontalOffset = 0.0f;
|
||||
ImDrawList* drawList = ImGui::GetWindowDrawList();
|
||||
ImVec2 vertLineStart = ImGui::GetCursorScreenPos();
|
||||
vertLineStart.x += horizontalOffset;
|
||||
ImVec2 vertLineEnd = vertLineStart;
|
||||
for (auto const& subFolder : subFolders)
|
||||
{
|
||||
const float horizontalLineSize = 8.0f;
|
||||
const ImRect childRect = RecursivelyDrawTree(subFolder);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
}
|
||||
for (auto const& file : files)
|
||||
{
|
||||
const float horizontalLineSize = 25.0f;
|
||||
const ImRect childRect = DrawFile(file);
|
||||
const float midPoint = (childRect.Min.y + childRect.Max.y) * 0.5f;
|
||||
drawList->AddLine(ImVec2(vertLineStart.x, midPoint), ImVec2(vertLineStart.x + horizontalLineSize, midPoint), treeLineColor, 1);
|
||||
vertLineEnd.y = midPoint;
|
||||
}
|
||||
drawList->AddLine(vertLineStart, vertLineEnd, treeLineColor, 1);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
return nodeRect;
|
||||
}
|
||||
|
||||
void SHAssetBrowser::DrawCurrentFolder()
|
||||
{
|
||||
//auto const& subFolders = currentFolder->subFolders;
|
||||
//ImVec2 initialCursorPos = ImGui::GetCursorPos();
|
||||
//ImVec2 initialRegionAvail = ImGui::GetContentRegionAvail();
|
||||
//int maxTiles = initialRegionAvail.x / tileWidth;
|
||||
//float maxX = (maxTiles - 1)*tileWidth;
|
||||
//ImVec2 tilePos = initialCursorPos;
|
||||
//for (auto const& subFolder : subFolders)
|
||||
//{
|
||||
// ImGui::SetCursorPos(tilePos);
|
||||
// ImGui::BeginGroup();
|
||||
// ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, {0.0f, 0.0f});
|
||||
// ImGui::Button(ICON_MD_FOLDER, {tileWidth});
|
||||
// ImGui::Text(subFolder->name.data());
|
||||
// ImGui::PopStyleVar();
|
||||
// ImGui::EndGroup();
|
||||
// if(tilePos.x >= maxX)
|
||||
// {
|
||||
// tilePos.x = initialCursorPos.x;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ImGui::SameLine();
|
||||
// tilePos.x += tileWidth;
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
ImRect SHAssetBrowser::DrawFile(SHFile const& file) noexcept
|
||||
{
|
||||
if (file.assetMeta == nullptr)
|
||||
return ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
const bool isSelected = std::ranges::find(selectedAssets, file.assetMeta->id) != selectedAssets.end();
|
||||
ImGuiTreeNodeFlags flags = ImGuiTreeNodeFlags_Leaf;
|
||||
if (isSelected)
|
||||
flags |= ImGuiTreeNodeFlags_Selected;
|
||||
std::string icon{};
|
||||
|
||||
switch(file.assetMeta->type)
|
||||
{
|
||||
case AssetType::INVALID: break;
|
||||
case AssetType::SHADER: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::SHADER_BUILT_IN: icon = ICON_FA_FILE_CODE; break;
|
||||
case AssetType::TEXTURE: icon = ICON_FA_IMAGES; break;
|
||||
case AssetType::MESH: icon = ICON_FA_CUBES; break;
|
||||
case AssetType::SCENE: icon = ICON_MD_IMAGE; break;
|
||||
case AssetType::PREFAB: icon = ICON_FA_BOX_OPEN; break;
|
||||
case AssetType::MATERIAL: break;
|
||||
case AssetType::MAX_COUNT: break;
|
||||
default: ;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", asset.name.c_str());
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text("%s", "Type");
|
||||
|
||||
ImGui::EndGroup();
|
||||
ImGui::PopID();
|
||||
|
||||
|
||||
|
||||
ImGui::TreeNodeEx(file.assetMeta, flags, "%s %s", icon.data(), file.assetMeta->name.data());
|
||||
const ImRect nodeRect = ImRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax());
|
||||
if(SHDragDrop::BeginSource())
|
||||
{
|
||||
auto id = file.assetMeta->id;
|
||||
ImGui::Text("Moving Asset: %s [%zu]", file.name.data(), file.assetMeta->id);
|
||||
SHDragDrop::SetPayload<AssetID>(SHDragDrop::DRAG_RESOURCE, &id);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
if(ImGui::IsItemClicked())
|
||||
{
|
||||
selectedAssets.clear();
|
||||
selectedAssets.push_back(file.assetMeta->id);
|
||||
}
|
||||
ImGui::TreePop();
|
||||
return nodeRect;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "imgui_internal.h"
|
||||
#include "Assets/SHAsset.h"
|
||||
#include "Editor/EditorWindow/SHEditorWindow.h"
|
||||
#include "Filesystem/SHFolder.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -16,9 +18,14 @@ namespace SHADE
|
|||
void Refresh();
|
||||
private:
|
||||
void DrawMenuBar();
|
||||
void DrawAsset(SHAsset const& asset);
|
||||
ImRect RecursivelyDrawTree(FolderPointer folder);
|
||||
void DrawCurrentFolder();
|
||||
ImRect DrawFile(SHFile const& file) noexcept;
|
||||
|
||||
float idColumnWidth, nameColumnWidth, typeColumnWidth;
|
||||
FolderPointer rootFolder, prevFolder, currentFolder;
|
||||
std::vector<FolderPointer> selectedFolders;
|
||||
std::vector<AssetID> selectedAssets;
|
||||
static constexpr float tileWidth = 50.0f;
|
||||
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHHierarchyPanel.h"
|
||||
|
@ -48,15 +48,28 @@ namespace SHADE
|
|||
|
||||
if (Begin())
|
||||
{
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
skipFrame = false;
|
||||
return;
|
||||
}
|
||||
DrawMenuBar();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
if(const auto root = sceneGraph.GetRoot())
|
||||
|
||||
if (const auto root = sceneGraph.GetRoot())
|
||||
{
|
||||
auto const& children = root->GetChildren();
|
||||
|
||||
|
||||
for (const auto child : children)
|
||||
{
|
||||
RecursivelyDrawEntityNode(child);
|
||||
if (child)
|
||||
RecursivelyDrawEntityNode(child);
|
||||
if (skipFrame)
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -64,12 +77,36 @@ namespace SHADE
|
|||
SHLOG_WARNING("Scene Graph root is null! Unable to render hierarchy.")
|
||||
}
|
||||
|
||||
if(ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
if (ImGui::IsWindowHovered() && !SHDragDrop::hasDragDrop && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
if(auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
if (auto editor = SHSystemManager::GetSystem<SHEditor>())
|
||||
editor->selectedEntities.clear();
|
||||
}
|
||||
ImGui::SeparatorEx(ImGuiSeparatorFlags_Horizontal);
|
||||
if (ImGui::IsWindowFocused())
|
||||
{
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_A))
|
||||
{
|
||||
SelectAllEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyReleased(ImGuiKey_C))
|
||||
{
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && !ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
PasteEntities();
|
||||
}
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftCtrl) && ImGui::IsKeyDown(ImGuiKey_LeftShift) && ImGui::IsKeyReleased(ImGuiKey_V))
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
if (editor->selectedEntities.size() == 1)
|
||||
{
|
||||
PasteEntities(editor->selectedEntities.back());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
@ -81,7 +118,7 @@ namespace SHADE
|
|||
|
||||
void SHHierarchyPanel::SetScrollTo(EntityID eid)
|
||||
{
|
||||
if(eid == MAX_EID)
|
||||
if (eid == MAX_EID)
|
||||
return;
|
||||
scrollTo = eid;
|
||||
}
|
||||
|
@ -93,8 +130,10 @@ namespace SHADE
|
|||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::SetCursorPosX(ImGui::GetContentRegionAvail().x * 0.75f);
|
||||
if(ImGui::SmallButton(ICON_MD_DESELECT))
|
||||
auto size = ImGui::GetWindowSize();
|
||||
auto g = ImGui::GetCurrentContext();
|
||||
ImGui::SetCursorPosX(size.x - g->Style.FramePadding.x * 15.0f);
|
||||
if (ImGui::SmallButton(ICON_MD_CLEAR_ALL))
|
||||
{
|
||||
auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
|
@ -119,15 +158,17 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* currentNode)
|
||||
ImRect SHHierarchyPanel::RecursivelyDrawEntityNode(SHSceneNode* const currentNode)
|
||||
{
|
||||
if (currentNode == nullptr)
|
||||
return {};
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
|
||||
//Get node data (Children, eid, selected)
|
||||
auto& children = currentNode->GetChildren();
|
||||
EntityID eid = currentNode->GetEntityID();
|
||||
|
||||
if(scrollTo != MAX_EID && eid == scrollTo)
|
||||
if (scrollTo != MAX_EID && eid == scrollTo)
|
||||
{
|
||||
ImGui::SetScrollHereY();
|
||||
scrollTo = MAX_EID;
|
||||
|
@ -154,23 +195,23 @@ namespace SHADE
|
|||
if (SHDragDrop::BeginSource())
|
||||
{
|
||||
std::string moveLabel = "Moving EID: ";
|
||||
if(!isSelected)
|
||||
if (!isSelected)
|
||||
editor->selectedEntities.push_back(eid);
|
||||
for(int i = 0; i < static_cast<int>(editor->selectedEntities.size()); ++i)
|
||||
for (int i = 0; i < static_cast<int>(editor->selectedEntities.size()); ++i)
|
||||
{
|
||||
moveLabel.append(std::to_string(editor->selectedEntities[i]));
|
||||
if(i + 1 < static_cast<int>(editor->selectedEntities.size()))
|
||||
if (i + 1 < static_cast<int>(editor->selectedEntities.size()))
|
||||
{
|
||||
moveLabel.append(", ");
|
||||
}
|
||||
}
|
||||
ImGui::Text(moveLabel.c_str());
|
||||
SHDragDrop::SetPayload<std::vector<EntityID>>(DRAG_EID, &editor->selectedEntities);
|
||||
SHDragDrop::SetPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID, &editor->selectedEntities);
|
||||
SHDragDrop::EndSource();
|
||||
}
|
||||
else if (SHDragDrop::BeginTarget()) //If Received DragDrop
|
||||
{
|
||||
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(DRAG_EID)) //If payload is valid
|
||||
if (const std::vector<EntityID>* eidPayload = SHDragDrop::AcceptPayload<std::vector<EntityID>>(SHDragDrop::DRAG_EID)) //If payload is valid
|
||||
{
|
||||
ParentSelectedEntities(eid);
|
||||
SHDragDrop::EndTarget();
|
||||
|
@ -178,37 +219,43 @@ namespace SHADE
|
|||
}
|
||||
|
||||
//Context menu
|
||||
if(ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
|
||||
if (ImGui::BeginPopupContextItem(std::to_string(eid).c_str()))
|
||||
{
|
||||
if(!isSelected)
|
||||
if (!isSelected)
|
||||
{
|
||||
editor->selectedEntities.clear();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
if(ImGui::Selectable("Copy"))
|
||||
if (ImGui::Selectable("Copy"))
|
||||
{
|
||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
|
||||
CopySelectedEntities();
|
||||
}
|
||||
if(ImGui::Selectable("Paste"))
|
||||
if (ImGui::Selectable("Paste"))
|
||||
{
|
||||
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard()));
|
||||
PasteEntities();
|
||||
skipFrame = true;
|
||||
ImGui::EndPopup();
|
||||
if (isNodeOpen)
|
||||
ImGui::TreePop();
|
||||
return nodeRect;
|
||||
}
|
||||
if(ImGui::Selectable("Paste as Child"))
|
||||
if (ImGui::Selectable("Paste as Child"))
|
||||
{
|
||||
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), eid));
|
||||
PasteEntities(eid);
|
||||
skipFrame = true;
|
||||
}
|
||||
if(ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
if (ImGui::Selectable(std::format("{} Delete", ICON_MD_DELETE).data()))
|
||||
{
|
||||
SHEntityManager::DestroyEntity(eid);
|
||||
}
|
||||
|
||||
if((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
|
||||
|
||||
if ((currentNode->GetParent() != sceneGraph.GetRoot()) && ImGui::Selectable(std::format("{} Unparent Selected", ICON_MD_NORTH_WEST).data()))
|
||||
{
|
||||
ParentSelectedEntities(MAX_EID);
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
//Handle node selection
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
|
@ -216,11 +263,11 @@ namespace SHADE
|
|||
{
|
||||
if (!isSelected)
|
||||
{
|
||||
if(ImGui::IsKeyDown(ImGuiKey_LeftShift))
|
||||
if (ImGui::IsKeyDown(ImGuiKey_LeftShift))
|
||||
{
|
||||
if(editor->selectedEntities.size() >= 1)
|
||||
if (editor->selectedEntities.size() >= 1)
|
||||
{
|
||||
SelectRangeOfEntities(editor->selectedEntities[0], eid);
|
||||
SelectRangeOfEntities(editor->selectedEntities[0], eid);
|
||||
}
|
||||
else editor->selectedEntities.clear();
|
||||
}
|
||||
|
@ -278,12 +325,12 @@ namespace SHADE
|
|||
auto const editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHEntityParentCommand::EntityParentData entityParentData;
|
||||
std::vector<EntityID> parentedEIDS;
|
||||
for(auto const& eid : editor->selectedEntities)
|
||||
for (auto const& eid : editor->selectedEntities)
|
||||
{
|
||||
if(sceneGraph.GetChild(eid, parentEID) == nullptr)
|
||||
if (sceneGraph.GetChild(eid, parentEID) == nullptr)
|
||||
{
|
||||
parentedEIDS.push_back(eid);
|
||||
if(auto parent = sceneGraph.GetParent(eid))
|
||||
if (auto parent = sceneGraph.GetParent(eid))
|
||||
entityParentData[eid].oldParentEID = parent->GetEntityID();
|
||||
entityParentData[eid].newParentEID = parentEID;
|
||||
}
|
||||
|
@ -298,34 +345,57 @@ namespace SHADE
|
|||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
{
|
||||
auto eid = nodePtr->GetEntityID();
|
||||
if(!startSelecting)
|
||||
{
|
||||
if(eid == beginEID || eid == endEID)
|
||||
auto eid = nodePtr->GetEntityID();
|
||||
if (!startSelecting)
|
||||
{
|
||||
startSelecting = true;
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!endSelecting)
|
||||
{
|
||||
editor->selectedEntities.push_back(eid);
|
||||
if(eid == endEID || eid == beginEID)
|
||||
if (eid == beginEID || eid == endEID)
|
||||
{
|
||||
endSelecting = true;
|
||||
startSelecting = true;
|
||||
editor->selectedEntities.push_back(eid);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
else
|
||||
{
|
||||
if (!endSelecting)
|
||||
{
|
||||
editor->selectedEntities.push_back(eid);
|
||||
if (eid == endEID || eid == beginEID)
|
||||
{
|
||||
endSelecting = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::SelectAllEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
editor->selectedEntities.clear();
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
sceneGraph.Traverse([&](SHSceneNode* nodePtr)
|
||||
{
|
||||
auto eid = nodePtr->GetEntityID();
|
||||
editor->selectedEntities.push_back(eid);
|
||||
});
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::CopySelectedEntities()
|
||||
{
|
||||
const auto editor = SHSystemManager::GetSystem<SHEditor>();
|
||||
SHClipboardUtilities::WriteToClipboard(SHSerialization::SerializeEntitiesToString(editor->selectedEntities));
|
||||
}
|
||||
|
||||
void SHHierarchyPanel::PasteEntities(EntityID parentEID)
|
||||
{
|
||||
SetScrollTo(SHSerialization::DeserializeEntitiesFromString(SHClipboardUtilities::GetDataFromClipboard(), parentEID));
|
||||
}
|
||||
|
||||
void SHCreateEntityCommand::Execute()
|
||||
{
|
||||
EntityID newEID = SHEntityManager::CreateEntity(eid);
|
||||
if(eid == MAX_EID)
|
||||
if (eid == MAX_EID)
|
||||
eid = newEID;
|
||||
}
|
||||
|
||||
|
@ -337,9 +407,9 @@ namespace SHADE
|
|||
void SHEntityParentCommand::Execute()
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
for(auto const& eid : entities)
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
if(entityParentData[eid].newParentEID == MAX_EID)
|
||||
if (entityParentData[eid].newParentEID == MAX_EID)
|
||||
sceneGraph.SetParent(eid, nullptr);
|
||||
else
|
||||
sceneGraph.SetParent(eid, entityParentData[eid].newParentEID);
|
||||
|
@ -349,9 +419,9 @@ namespace SHADE
|
|||
void SHEntityParentCommand::Undo()
|
||||
{
|
||||
auto const& sceneGraph = SHSceneManager::GetCurrentSceneGraph();
|
||||
for(auto const& eid : entities)
|
||||
for (auto const& eid : entities)
|
||||
{
|
||||
if(entityParentData[eid].oldParentEID == MAX_EID)
|
||||
if (entityParentData[eid].oldParentEID == MAX_EID)
|
||||
sceneGraph.SetParent(eid, nullptr);
|
||||
else
|
||||
sceneGraph.SetParent(eid, entityParentData[eid].oldParentEID);
|
||||
|
|
|
@ -26,10 +26,14 @@ namespace SHADE
|
|||
void SetScrollTo(EntityID eid);
|
||||
private:
|
||||
void DrawMenuBar() const noexcept;
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode*);
|
||||
ImRect RecursivelyDrawEntityNode(SHSceneNode* const);
|
||||
void CreateChildEntity(EntityID parentEID) const noexcept;
|
||||
void ParentSelectedEntities(EntityID parentEID) const noexcept;
|
||||
void SelectRangeOfEntities(EntityID beginEID, EntityID EndEID);
|
||||
void SelectAllEntities();
|
||||
void CopySelectedEntities();
|
||||
void PasteEntities(EntityID parentEID = MAX_EID);
|
||||
bool skipFrame = false;
|
||||
std::string filter;
|
||||
bool isAnyNodeSelected = false;
|
||||
EntityID scrollTo = MAX_EID;
|
||||
|
|
|
@ -0,0 +1,12 @@
|
|||
#pragma once
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
static void DrawContextMenu(T* component);
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
|
||||
static void DrawComponent(T* component);
|
||||
}
|
||||
|
||||
#include "SHEditorComponentView.hpp"
|
|
@ -13,11 +13,28 @@
|
|||
#include "Editor/IconsFontAwesome6.h"
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
#include "Resource/SHResourceManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool> = true>
|
||||
template<typename T>
|
||||
std::vector<const char*> GetRTTREnumNames()
|
||||
{
|
||||
auto const rttrType = rttr::type::get<T>();
|
||||
if (!rttrType.is_enumeration())
|
||||
return {};
|
||||
auto const enumAlign = rttrType.get_enumeration();
|
||||
auto const names = enumAlign.get_names();
|
||||
std::vector<const char*> result;
|
||||
std::transform(names.begin(), names.end(), std::back_inserter(result), [](rttr::string_view const& name) {return name.data(); });
|
||||
return result;
|
||||
}
|
||||
|
||||
template<typename T, std::enable_if_t<std::is_base_of<SHComponent, T>::value, bool>>
|
||||
static void DrawContextMenu(T* component)
|
||||
{
|
||||
if (!component)
|
||||
|
@ -46,13 +63,15 @@ namespace SHADE
|
|||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool> = true>
|
||||
template<typename T, std::enable_if_t<std::is_base_of_v<SHComponent, T>, bool>>
|
||||
static void DrawComponent(T* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
const auto componentType = rttr::type::get<T>();
|
||||
ImGui::PushID(SHFamilyID<SHComponent>::GetID<T>());
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::PopID();
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -61,7 +80,8 @@ namespace SHADE
|
|||
for (auto const& property : properties)
|
||||
{
|
||||
auto const& type = property.get_type();
|
||||
|
||||
auto tooltip = property.get_metadata(META::tooltip);
|
||||
bool const& isAngleInRad = property.get_metadata(META::angleInRad).is_valid() ? property.get_metadata(META::angleInRad).template get_value<bool>() : false;
|
||||
if (type.is_enumeration())
|
||||
{
|
||||
auto enumAlign = type.get_enumeration();
|
||||
|
@ -75,29 +95,25 @@ namespace SHADE
|
|||
auto values = enumAlign.get_values();
|
||||
auto it = std::next(values.begin(), idx);
|
||||
property.set_value(component, *it);
|
||||
});
|
||||
}, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if (type.is_arithmetic())
|
||||
{
|
||||
if (type == rttr::type::get<bool>())
|
||||
{
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::CheckBox(property.get_name().data(), [component, property] {return property.get_value(component).to_bool(); }, [component, property](bool const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
//else if (type == rttr::type::get<char>())
|
||||
//{
|
||||
//
|
||||
//}
|
||||
else if (type == rttr::type::get<int8_t>() || type == rttr::type::get<int16_t>() || type == rttr::type::get<int32_t>() || type == rttr::type::get<int64_t>())
|
||||
{
|
||||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin && metaMax)
|
||||
{
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderInt(property.get_name().data(), metaMin.template get_value<int>(), metaMax.template get_value<int>(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::DragInt(property.get_name().data(), [component, property] {return property.get_value(component).to_int(); }, [component, property](int const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint8_t>())
|
||||
|
@ -106,11 +122,11 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, metaMin.template get_value<uint8_t>(), metaMax.template get_value<uint8_t>(), [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
SHEditorWidgets::DragScalar<uint8_t>(property.get_name().data(), ImGuiDataType_U8, [component, property] {return property.get_value(component).to_uint8(); }, [component, property](uint8_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint16_t>())
|
||||
|
@ -119,11 +135,11 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, metaMin.template get_value<uint16_t>(), metaMax.template get_value<uint16_t>(), [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
SHEditorWidgets::DragScalar<uint16_t>(property.get_name().data(), ImGuiDataType_U16, [component, property] {return property.get_value(component).to_uint16(); }, [component, property](uint16_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint32_t>())
|
||||
|
@ -132,11 +148,11 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, metaMin.template get_value<uint32_t>(), metaMax.template get_value<uint32_t>(), [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
SHEditorWidgets::DragScalar<uint32_t>(property.get_name().data(), ImGuiDataType_U32, [component, property] { return property.get_value(component).to_uint32(); }, [component, property](uint32_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<uint64_t>())
|
||||
|
@ -145,11 +161,11 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, "%zu");
|
||||
SHEditorWidgets::SliderScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, metaMin.template get_value<uint64_t>(), metaMax.template get_value<uint64_t>(), [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string(), "%zu");
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu");
|
||||
SHEditorWidgets::DragScalar<uint64_t>(property.get_name().data(), ImGuiDataType_U64, [component, property] {return property.get_value(component).to_uint64(); }, [component, property](uint64_t const& result) {property.set_value(component, result); }, 0.1f, 0, 0, "%zu", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<float>())
|
||||
|
@ -157,17 +173,17 @@ namespace SHADE
|
|||
auto metaMin = property.get_metadata(META::min);
|
||||
auto metaMax = property.get_metadata(META::max);
|
||||
float min{}, max{};
|
||||
if(metaMin.is_valid())
|
||||
if (metaMin.is_valid())
|
||||
min = std::max(metaMin.template get_value<float>(), -FLT_MAX * 0.5f);
|
||||
if(metaMax.is_valid())
|
||||
if (metaMax.is_valid())
|
||||
max = std::min(metaMax.template get_value<float>(), FLT_MAX * 0.5f);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderFloat(property.get_name().data(), min, max, [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, "Test");
|
||||
SHEditorWidgets::DragFloat(property.get_name().data(), [component, property] {return property.get_value(component).to_float(); }, [component, property](float const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<double>())
|
||||
|
@ -176,25 +192,25 @@ namespace SHADE
|
|||
auto metaMax = property.get_metadata(META::max);
|
||||
if (metaMin.is_valid() && metaMax.is_valid())
|
||||
{
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); });
|
||||
SHEditorWidgets::SliderScalar<double>(property.get_name().data(), ImGuiDataType_Double, metaMin.template get_value<double>(), metaMax.template get_value<double>(), [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else
|
||||
{
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f);
|
||||
SHEditorWidgets::DragScalar<double>(property.get_name().data(), ImGuiDataType_Double, [component, property] {return property.get_value(component).to_double(); }, [component, property](double const& result) {property.set_value(component, result); }, 0.1f, {}, {}, "%.3f", tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec4>())
|
||||
{
|
||||
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec4(property.get_name().data(), { "X", "Y", "Z", "W" }, [component, property]() {return property.get_value(component).template convert<SHVec4>(); }, [component, property](SHVec4 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec3>())
|
||||
{
|
||||
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec3(property.get_name().data(), { "X", "Y", "Z" }, [component, property]() {return property.get_value(component).template convert<SHVec3>(); }, [component, property](SHVec3 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
else if (type == rttr::type::get<SHVec2>())
|
||||
{
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); });
|
||||
SHEditorWidgets::DragVec2(property.get_name().data(), { "X", "Y" }, [component, property]() {return property.get_value(component).template convert<SHVec2>(); }, [component, property](SHVec2 vec) {return property.set_value(component, vec); }, isAngleInRad, tooltip.is_valid() ? tooltip.template get_value<std::string>() : std::string());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -209,10 +225,10 @@ namespace SHADE
|
|||
return;
|
||||
|
||||
// Get transform component for extrapolating relative sizes
|
||||
auto* transformComponent = SHComponentManager::GetComponent<SHTransformComponent>(component->GetEID());
|
||||
auto* transformComponent = SHComponentManager::GetComponent_s<SHTransformComponent>(component->GetEID());
|
||||
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; });
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
|
@ -220,8 +236,8 @@ namespace SHADE
|
|||
|
||||
auto& colliders = component->GetColliders();
|
||||
int const size = static_cast<int>(colliders.size());
|
||||
ImGui::BeginChild("Colliders", {0.0f, colliders.empty() ? 1.0f : 250.0f}, true);
|
||||
std::optional<int> colliderToDelete{std::nullopt};
|
||||
ImGui::BeginChild("Colliders", { 0.0f, colliders.empty() ? 1.0f : 250.0f }, true);
|
||||
std::optional<int> colliderToDelete{ std::nullopt };
|
||||
for (int i{}; i < size; ++i)
|
||||
{
|
||||
ImGui::PushID(i);
|
||||
|
@ -230,12 +246,12 @@ namespace SHADE
|
|||
|
||||
if (collider->GetType() == SHCollider::Type::BOX)
|
||||
{
|
||||
SHEditorWidgets::BeginPanel( std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
SHEditorWidgets::BeginPanel(std::format("{} Box Collider #{}", ICON_FA_CUBE, i).data(), { ImGui::GetContentRegionAvail().x, ImGui::GetContentRegionAvail().y });
|
||||
auto box = reinterpret_cast<SHBoundingBox*>(collider->GetShape());
|
||||
SHEditorWidgets::DragVec3
|
||||
(
|
||||
"Half Extents", { "X", "Y", "Z" },
|
||||
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
|
||||
"Half Extents", { "X", "Y", "Z" },
|
||||
[box, transformComponent] { return (transformComponent->GetWorldScale() * 2.0f) * box->GetHalfExtents(); },
|
||||
[collider](SHVec3 const& vec) { collider->SetBoundingBox(vec); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::SPHERE)
|
||||
|
@ -244,14 +260,14 @@ namespace SHADE
|
|||
auto sphere = reinterpret_cast<SHBoundingSphere*>(collider->GetShape());
|
||||
SHEditorWidgets::DragFloat
|
||||
(
|
||||
"Radius",
|
||||
"Radius",
|
||||
[sphere, transformComponent]
|
||||
{
|
||||
const SHVec3& TF_WORLD_SCALE = transformComponent->GetWorldScale();
|
||||
const float MAX_SCALE = SHMath::Max({ TF_WORLD_SCALE.x, TF_WORLD_SCALE.y, TF_WORLD_SCALE.z });
|
||||
return sphere->GetRadius() / MAX_SCALE;
|
||||
},
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value);});
|
||||
},
|
||||
[collider](float const& value) { collider->SetBoundingSphere(value); });
|
||||
}
|
||||
else if (collider->GetType() == SHCollider::Type::CAPSULE)
|
||||
{
|
||||
|
@ -262,14 +278,14 @@ namespace SHADE
|
|||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [&collider] {return collider->GetPositionOffset(); }, [&collider](SHVec3 const& vec) {collider->SetPositionOffset(vec); });
|
||||
SHEditorWidgets::EndPanel();
|
||||
}
|
||||
if(ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
if (ImGui::Button(std::format("{} Remove Collider #{}", ICON_MD_REMOVE, i).data()))
|
||||
{
|
||||
colliderToDelete = i;
|
||||
}
|
||||
SHEditorWidgets::EndPanel();
|
||||
ImGui::PopID();
|
||||
}
|
||||
if(colliderToDelete.has_value())
|
||||
if (colliderToDelete.has_value())
|
||||
{
|
||||
component->RemoveCollider(colliderToDelete.value());
|
||||
}
|
||||
|
@ -277,11 +293,11 @@ namespace SHADE
|
|||
|
||||
if (ImGui::BeginMenu("Add Collider"))
|
||||
{
|
||||
if(ImGui::Selectable("Box Collider"))
|
||||
if (ImGui::Selectable("Box Collider"))
|
||||
{
|
||||
component->AddBoundingBox();
|
||||
}
|
||||
if(ImGui::Selectable("Sphere Collider"))
|
||||
if (ImGui::Selectable("Sphere Collider"))
|
||||
{
|
||||
component->AddBoundingSphere();
|
||||
}
|
||||
|
@ -290,4 +306,63 @@ namespace SHADE
|
|||
}
|
||||
else DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHLightComponent* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
|
||||
static auto const enumAlign = rttr::type::get<SH_LIGHT_TYPE>().get_enumeration();
|
||||
static std::vector<const char*> list(GetRTTREnumNames<SH_LIGHT_TYPE>());
|
||||
|
||||
SHEditorWidgets::ComboBox("Type", list, [component] {return static_cast<int>(component->GetType()); }, [component](int const& idx)
|
||||
{
|
||||
component->SetType(static_cast<SH_LIGHT_TYPE>(idx));
|
||||
});
|
||||
SHEditorWidgets::DragVec3("Position", { "X", "Y", "Z" }, [component]() {return component->GetPosition(); }, [component](SHVec3 const& vec) {component->SetPosition(vec); });
|
||||
SHEditorWidgets::DragVec3("Direction", { "X", "Y", "Z" }, [component]() {return component->GetDirection(); }, [component](SHVec3 const& vec) {component->SetDirection(vec); });
|
||||
SHEditorWidgets::ColorPicker("Color", [component]() {return component->GetColor(); }, [component](SHVec4 const& rgba) {component->SetColor(rgba); });
|
||||
SHEditorWidgets::DragFloat("Strength", [component]() {return component->GetStrength(); }, [component](float const& value) {component->SetStrength(value); });
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
static void DrawComponent(SHRenderable* component)
|
||||
{
|
||||
if (!component)
|
||||
return;
|
||||
const auto componentType = rttr::type::get(*component);
|
||||
SHEditorWidgets::CheckBox("##IsActive", [component]() {return component->isActive; }, [component](bool const& active) {component->isActive = active; }, "Is Component Active");
|
||||
ImGui::SameLine();
|
||||
if (ImGui::CollapsingHeader(componentType.get_name().data()))
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
|
||||
SHEditorWidgets::DragDropReadOnlyField<AssetID>("Mesh", std::to_string(SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0)).data(), [component]()
|
||||
{
|
||||
Handle<SHMesh> const& mesh = component->GetMesh();
|
||||
return SHResourceManager::GetAssetID<SHMesh>(mesh).value_or(0);
|
||||
},
|
||||
[component](AssetID const& id)
|
||||
{
|
||||
component->SetMesh(SHResourceManager::LoadOrGet<SHMesh>(id));
|
||||
}, SHDragDrop::DRAG_RESOURCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawContextMenu(component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#include "SHpch.h"
|
||||
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "SHEditorInspector.h"
|
||||
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
|
@ -10,17 +10,14 @@
|
|||
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include "Editor/SHEditorWidgets.hpp"
|
||||
#include "SHEditorComponentView.hpp"
|
||||
#include "ECS_Base/UnitTesting/SHTestComponents.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "AudioSystem/SHAudioSystem.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "SHEditorComponentView.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -30,8 +27,17 @@ namespace SHADE
|
|||
bool selected = false;
|
||||
if(!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
@ -42,13 +48,26 @@ namespace SHADE
|
|||
bool selected = false;
|
||||
if (!SHComponentManager::HasComponent<ComponentType>(eid))
|
||||
{
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", rttr::type::get<ComponentType>().get_name().data()).data()); selected)
|
||||
const char* componentName = rttr::type::get<ComponentType>().get_name().data();
|
||||
|
||||
if(selected = ImGui::Selectable(std::format("Add {}", componentName).data()); selected)
|
||||
{
|
||||
if(SHComponentManager::GetComponent_s<EnforcedComponent>(eid) == nullptr)
|
||||
SHComponentManager::AddComponent<EnforcedComponent>(eid);
|
||||
|
||||
SHComponentManager::AddComponent<ComponentType>(eid);
|
||||
}
|
||||
if(ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Adds", componentName); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::green, "%s", componentName); ImGui::SameLine();
|
||||
ImGui::Text("to this entity", componentName);
|
||||
ImGui::Text("Adds"); ImGui::SameLine();
|
||||
ImGui::TextColored(ImGuiColors::red, "%s", rttr::type::get<EnforcedComponent>().get_name().data()); ImGui::SameLine();
|
||||
ImGui::Text("if the entity does not already have it");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return selected;
|
||||
}
|
||||
|
@ -100,6 +119,10 @@ namespace SHADE
|
|||
{
|
||||
DrawComponent(rigidbodyComponent);
|
||||
}
|
||||
if(auto lightComponent = SHComponentManager::GetComponent_s<SHLightComponent>(eid))
|
||||
{
|
||||
DrawComponent(lightComponent);
|
||||
}
|
||||
if (auto cameraComponent = SHComponentManager::GetComponent_s<SHCameraComponent>(eid))
|
||||
{
|
||||
DrawComponent(cameraComponent);
|
||||
|
@ -113,6 +136,7 @@ namespace SHADE
|
|||
{
|
||||
DrawAddComponentButton<SHTransformComponent>(eid);
|
||||
DrawAddComponentButton<SHCameraComponent>(eid);
|
||||
DrawAddComponentButton<SHLightComponent>(eid);
|
||||
|
||||
// Components that require Transforms
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
//#==============================================================#
|
||||
//|| SHADE Includes ||
|
||||
//#==============================================================#
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "SHEditorMenuBar.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/Command/SHCommandManager.h"
|
||||
|
|
|
@ -5,13 +5,16 @@
|
|||
#include "ImGuizmo.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/IconsMaterialDesign.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Editor/EditorWindow/HierarchyPanel/SHHierarchyPanel.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsSystem.h"
|
||||
#include "Graphics/Descriptors/SHVkDescriptorSetGroup.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMousePickSystem.h"
|
||||
#include <Editor/IconsFontAwesome6.h>
|
||||
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "FRC/SHFramerateController.h"
|
||||
|
||||
constexpr std::string_view windowName = "\xef\x80\x95 Viewport";
|
||||
|
||||
namespace SHADE
|
||||
|
@ -30,8 +33,15 @@ namespace SHADE
|
|||
void SHEditorViewport::Update()
|
||||
{
|
||||
SHEditorWindow::Update();
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f,0.0f));
|
||||
if(Begin())
|
||||
if (shouldUpdateCamera)
|
||||
{
|
||||
auto camSystem = SHSystemManager::GetSystem<SHCameraSystem>();
|
||||
camSystem->UpdateEditorCamera(SHFrameRateController::GetRawDeltaTime());
|
||||
shouldUpdateCamera = false;
|
||||
}
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
|
||||
if (Begin())
|
||||
{
|
||||
ImGuizmo::SetDrawlist();
|
||||
DrawMenuBar();
|
||||
|
@ -39,21 +49,38 @@ namespace SHADE
|
|||
auto const& descriptorSet = gfxSystem->GetPostOffscreenRenderSystem()->GetDescriptorSetGroup()->GetVkHandle()[0];
|
||||
auto mousePos = ImGui::GetMousePos();
|
||||
beginCursorPos = ImGui::GetCursorScreenPos();
|
||||
viewportMousePos = {mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y};
|
||||
gfxSystem->GetMousePickSystem ()->SetViewportMousePos (viewportMousePos);
|
||||
viewportMousePos = { mousePos.x - beginCursorPos.x, mousePos.y - beginCursorPos.y };
|
||||
gfxSystem->GetMousePickSystem()->SetViewportMousePos(viewportMousePos);
|
||||
|
||||
ImGui::Image((ImTextureID)descriptorSet, {beginContentRegionAvailable.x, beginContentRegionAvailable.y});
|
||||
ImGui::Image((ImTextureID)descriptorSet, { beginContentRegionAvailable.x, beginContentRegionAvailable.y });
|
||||
|
||||
if(ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
if (ImGui::IsWindowHovered() && ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
{
|
||||
ImGui::SetMouseCursor(ImGuiMouseCursor_None);
|
||||
ImGui::SetCursorScreenPos(ImGui::GetMousePos());
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGuiColors::green);
|
||||
ImGui::Text(ICON_FA_EYE);
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
shouldUpdateCamera = true;
|
||||
}
|
||||
if (ImGui::IsWindowFocused() && !ImGui::IsMouseDown(ImGuiMouseButton_Right))
|
||||
{
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_Q))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
|
||||
}
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_W))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
|
||||
}
|
||||
if (ImGui::IsKeyReleased(ImGuiKey_E))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGuizmo::SetRect(beginCursorPos.x , beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
|
||||
ImGuizmo::SetRect(beginCursorPos.x, beginCursorPos.y, beginContentRegionAvailable.x, beginContentRegionAvailable.y);
|
||||
transformGizmo.Draw();
|
||||
ImGui::End();
|
||||
ImGui::PopStyleVar();
|
||||
|
@ -72,11 +99,12 @@ namespace SHADE
|
|||
|
||||
//auto pos = ImGui::GetCursorPos();
|
||||
//windowCursorPos = {}
|
||||
if(beginContentRegionAvailable.x == 0 || beginContentRegionAvailable.y == 0)
|
||||
if (beginContentRegionAvailable.x == 0 || beginContentRegionAvailable.y == 0)
|
||||
{
|
||||
beginContentRegionAvailable = windowSize;
|
||||
beginContentRegionAvailable = windowSize;
|
||||
}
|
||||
gfxSystem->PrepareResize(static_cast<uint32_t>(beginContentRegionAvailable.x), static_cast<uint32_t>(beginContentRegionAvailable.y));
|
||||
shouldUpdateCamera = true;
|
||||
}
|
||||
|
||||
void SHEditorViewport::OnPosChange()
|
||||
|
@ -86,44 +114,63 @@ namespace SHADE
|
|||
|
||||
void SHEditorViewport::DrawMenuBar() noexcept
|
||||
{
|
||||
if(ImGui::BeginMenuBar())
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::BeginDisabled(ImGui::IsWindowFocused() && ImGui::IsMouseDown(ImGuiMouseButton_Right));
|
||||
bool const isTranslate = transformGizmo.operation == SHTransformGizmo::Operation::TRANSLATE;
|
||||
ImGui::BeginDisabled(isTranslate);
|
||||
if(isTranslate)
|
||||
if (isTranslate)
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
|
||||
if(ImGui::Button(ICON_MD_OPEN_WITH))
|
||||
if (ImGui::Button(ICON_MD_OPEN_WITH))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::TRANSLATE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if(isTranslate)
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Translate [Q]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isTranslate)
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
bool const isRotate = transformGizmo.operation == SHTransformGizmo::Operation::ROTATE;
|
||||
ImGui::BeginDisabled(isRotate);
|
||||
if(isRotate)
|
||||
if (isRotate)
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
|
||||
if(ImGui::Button(ICON_MD_AUTORENEW))
|
||||
if (ImGui::Button(ICON_MD_AUTORENEW))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::ROTATE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if(isRotate)
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Rotate [W]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isRotate)
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
bool const isScale = transformGizmo.operation == SHTransformGizmo::Operation::SCALE;
|
||||
ImGui::BeginDisabled(isScale);
|
||||
if(isScale)
|
||||
if (isScale)
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetStyle().Colors[ImGuiCol_CheckMark]);
|
||||
if(ImGui::Button(ICON_MD_EXPAND))
|
||||
if (ImGui::Button(ICON_MD_EXPAND))
|
||||
{
|
||||
transformGizmo.operation = SHTransformGizmo::Operation::SCALE;
|
||||
}
|
||||
ImGui::EndDisabled();
|
||||
if(isScale)
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Scale [E]");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
if (isScale)
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
class SHEditorViewport final : public SHEditorWindow
|
||||
{
|
||||
public:
|
||||
SHEditorViewport();
|
||||
|
@ -28,5 +28,6 @@ namespace SHADE
|
|||
private:
|
||||
void DrawMenuBar() noexcept;
|
||||
SHVec2 beginCursorPos;
|
||||
bool shouldUpdateCamera = false;
|
||||
};//class SHEditorViewport
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Editor/SHImGuiHelpers.hpp"
|
||||
#include <imgui.h>
|
||||
#include <ImGuizmo.h>
|
||||
|
@ -63,6 +63,9 @@ namespace SHADE
|
|||
if (selectedEntityTransformComponent == nullptr)
|
||||
return;
|
||||
|
||||
if(!selectedEntityTransformComponent->isActive)
|
||||
return;
|
||||
|
||||
SHMatrix mat = selectedEntityTransformComponent->GetTRS();
|
||||
useSnap = ImGui::IsKeyDown(ImGuiKey_LeftCtrl);
|
||||
if(useSnap)
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHViewport.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderer.h"
|
||||
|
||||
#include "SHEditor.hpp"
|
||||
#include "SHEditor.h"
|
||||
#include "SHEditorWidgets.hpp"
|
||||
|
||||
#include "Math/Transform/SHTransformSystem.h"
|
||||
|
@ -175,7 +175,7 @@ namespace SHADE
|
|||
ImFontConfig icons_config{}; icons_config.MergeMode = true; icons_config.GlyphOffset.y = 5.f;
|
||||
constexpr ImWchar icon_ranges_fa[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
||||
ImFont* UIFontFA = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/fa-solid-900.ttf", 20.f, &icons_config, icon_ranges_fa); //TODO: Change to config based assets path
|
||||
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_MD, 0 };
|
||||
constexpr ImWchar icon_ranges_md[] = { ICON_MIN_MD, ICON_MAX_16_MD, 0 };
|
||||
ImFont* UIFontMD = io->Fonts->AddFontFromFileTTF("../../Assets/Editor/Fonts/MaterialIcons-Regular.ttf", 20.f, &icons_config, icon_ranges_md); //TODO: Change to config based assets path
|
||||
io->Fonts->Build();
|
||||
}
|
||||
|
@ -293,6 +293,7 @@ namespace SHADE
|
|||
//#==============================================================#
|
||||
void SHEditor::InitBackend()
|
||||
{
|
||||
#ifdef SHEDITOR
|
||||
if(ImGui_ImplSDL2_InitForVulkan(sdlWindow) == false)
|
||||
{
|
||||
SHLOG_CRITICAL("Editor backend initialisation; Failed to perform SDL initialisation for Vulkan")
|
||||
|
@ -339,6 +340,7 @@ namespace SHADE
|
|||
renderGraph->GetNode("ImGui Node")->GetSubpass("ImGui Draw")->AddExteriorDrawCalls([](Handle<SHVkCommandBuffer>& cmd) {
|
||||
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd->GetVkCommandBuffer());
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
void SHEditor::PollPicking()
|
||||
|
|
|
@ -22,6 +22,8 @@
|
|||
#include <misc/cpp/imgui_stdlib.h>
|
||||
#include <rttr/type.h>
|
||||
|
||||
#include "DragDrop/SHDragDrop.hpp"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SH_API SHEditorWidgets
|
||||
|
@ -41,7 +43,7 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
|
||||
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
|
||||
auto frameHeight = ImGui::GetFrameHeight();
|
||||
|
@ -86,7 +88,7 @@ namespace SHADE
|
|||
|
||||
auto itemSpacing = ImGui::GetStyle().ItemSpacing;
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.0f, 0.2f));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
|
||||
|
||||
auto frameHeight = ImGui::GetFrameHeight();
|
||||
|
@ -127,7 +129,7 @@ namespace SHADE
|
|||
|
||||
ImGui::GetWindowDrawList()->AddRect(
|
||||
frameRect.Min, frameRect.Max,
|
||||
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_Button)),
|
||||
ImColor(ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled)),
|
||||
halfFrame.x);
|
||||
|
||||
ImGui::PopClipRect();
|
||||
|
@ -174,15 +176,19 @@ namespace SHADE
|
|||
ImGui::SetColumnWidth(-1, 80.0f);
|
||||
ImGui::Text(label.c_str());
|
||||
if (isHovered)
|
||||
*isHovered = ImGui::IsItemHovered();
|
||||
*isHovered |= ImGui::IsItemHovered();
|
||||
ImGui::NextColumn();
|
||||
for (std::size_t i = 0; i < N; ++i)
|
||||
{
|
||||
ImGui::PushID(static_cast<int>(i));
|
||||
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str())); ImGui::SameLine();
|
||||
ImGui::TextUnformatted(componentLabels[i].c_str(), ImGui::FindRenderedTextEnd(componentLabels[i].c_str()));
|
||||
if (isHovered)
|
||||
*isHovered |= ImGui::IsItemHovered();
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(80.0f);
|
||||
valueChanged |= ImGui::DragFloat("##v", values[i], speed, valueMin, valueMax, displayFormat, flags);
|
||||
|
||||
if (isHovered)
|
||||
*isHovered |= ImGui::IsItemHovered();
|
||||
const ImVec2 min = ImGui::GetItemRectMin();
|
||||
const ImVec2 max = ImGui::GetItemRectMax();
|
||||
const float spacing = g.Style.FrameRounding;
|
||||
|
@ -192,8 +198,8 @@ namespace SHADE
|
|||
ImGuiColors::colors[i], 4);
|
||||
|
||||
ImGui::SameLine(0, g.Style.ItemInnerSpacing.x);
|
||||
ImGui::PopID();
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndColumns();
|
||||
ImGui::PopID();
|
||||
|
@ -203,23 +209,31 @@ namespace SHADE
|
|||
}
|
||||
|
||||
static bool DragVec2(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec2(void)> get,
|
||||
std::function<void(SHVec2)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
std::function<void(SHVec2)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec2 values = get();
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y)};
|
||||
}
|
||||
bool const changed = DragN<float, 2>(label, componentLabels, { &values.x, &values.y }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y)};
|
||||
}
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec2>>(get(), values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
startRecording = false;
|
||||
if(!tooltip.empty())
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
|
@ -230,17 +244,24 @@ namespace SHADE
|
|||
}
|
||||
|
||||
static bool DragVec3(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec3(void)> get,
|
||||
std::function<void(SHVec3)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
std::function<void(SHVec3)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec3 values = get();
|
||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
|
||||
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z)};
|
||||
}
|
||||
bool isHovered = false;
|
||||
bool const changed = DragN<float, 3>(label, componentLabels, { &values.x, &values.y, &values.z }, speed, displayFormat, valueMin, valueMax, flags, &isHovered);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
SHVec3 old = get();
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z)};
|
||||
}
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec3>>(old, values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
|
@ -249,9 +270,9 @@ namespace SHADE
|
|||
{
|
||||
startRecording = false;
|
||||
}
|
||||
if(!tooltip.empty())
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
if (isHovered)
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
|
@ -262,14 +283,22 @@ namespace SHADE
|
|||
}
|
||||
|
||||
static bool DragVec4(const std::string& label, std::vector<std::string>const& componentLabels, std::function<SHVec4(void)> get,
|
||||
std::function<void(SHVec4)> set, float speed = 0.1f, const char* displayFormat = "%.3f", std::string_view const& tooltip = {}, float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
std::function<void(SHVec4)> set, bool const& isAnAngleInRad = false, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
SHVec4 values = get();
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::RadiansToDegrees(values.x), SHMath::RadiansToDegrees(values.y), SHMath::RadiansToDegrees(values.z), SHMath::RadiansToDegrees(values.w)};
|
||||
}
|
||||
bool const changed = DragN<float, 4>(label, componentLabels, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
static bool startRecording = false;
|
||||
if (changed)
|
||||
{
|
||||
if(isAnAngleInRad)
|
||||
{
|
||||
values = {SHMath::DegreesToRadians(values.x), SHMath::DegreesToRadians(values.y), SHMath::DegreesToRadians(values.z), SHMath::DegreesToRadians(values.w)};
|
||||
}
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
|
||||
if (!startRecording)
|
||||
startRecording = true;
|
||||
|
@ -278,9 +307,9 @@ namespace SHADE
|
|||
{
|
||||
startRecording = false;
|
||||
}
|
||||
if(!tooltip.empty())
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
|
@ -297,7 +326,7 @@ namespace SHADE
|
|||
static void TextLabel(std::string_view const& text, bool sameLine = true)
|
||||
{
|
||||
const ImVec2 textSize = ImGui::CalcTextSize(text.data(), NULL, true);
|
||||
if(textSize.x > 0.0f)
|
||||
if (textSize.x > 0.0f)
|
||||
{
|
||||
ImGui::Text(text.data());
|
||||
ImGui::SameLine();
|
||||
|
@ -310,32 +339,32 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
if (ImGui::Checkbox("##", &value))
|
||||
bool const changed = ImGui::Checkbox("##", &value);
|
||||
if (changed)
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<bool>>(get(), value, set)), false);
|
||||
return true;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if(!tooltip.empty())
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return changed;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool RadioButton(std::vector<std::string> const& label, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set ,std::string_view const& tooltip = {})
|
||||
static bool RadioButton(std::vector<std::string> const& label, std::vector<T> const& listTypes, std::function<T(void)> get, std::function<void(T const&)> set, std::string_view const& tooltip = {})
|
||||
{
|
||||
T type = get();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
//TextLabel(label);
|
||||
for (size_t i = 0; i < listTypes.size(); i++)
|
||||
{
|
||||
if (ImGui::RadioButton(label[i].c_str(), type == listTypes[i]))
|
||||
|
@ -366,12 +395,11 @@ namespace SHADE
|
|||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
if (ImGui::InputText("##", &text, flag, callback, userData))
|
||||
bool const changed = ImGui::InputText("##", &text, flag, callback, userData);
|
||||
if (changed)
|
||||
{
|
||||
if (ImGui::IsItemDeactivatedAfterEdit())
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<std::string>>(get(), text, set)), false);
|
||||
|
||||
return true;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
|
@ -384,7 +412,37 @@ namespace SHADE
|
|||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return changed;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static bool DragDropReadOnlyField(std::string const& label, std::string_view const& fieldVTextValue, std::function<T (void)> const& get, std::function<void(T const&)> const& set, SHDragDrop::DragDropTag const& dragDropTag, std::string_view const& tooltip = {})
|
||||
{
|
||||
std::string text = fieldVTextValue.data();
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
TextLabel(label);
|
||||
bool const changed = ImGui::InputText("##", &text, ImGuiInputTextFlags_ReadOnly, nullptr, nullptr);
|
||||
if(SHDragDrop::BeginTarget())
|
||||
{
|
||||
if(T* payload = SHDragDrop::AcceptPayload<T>(dragDropTag))
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<T>>(get(), *payload, set)), false);
|
||||
SHDragDrop::EndTarget();
|
||||
}
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
|
@ -442,9 +500,9 @@ namespace SHADE
|
|||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if(!tooltip.empty())
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if(ImGui::IsItemHovered())
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
|
@ -615,5 +673,43 @@ namespace SHADE
|
|||
}
|
||||
return edited;
|
||||
}
|
||||
|
||||
static bool ColorPicker(const std::string_view& label, std::function<SHVec4(void)> get, std::function<void(SHVec4 const&)> set, std::string_view const& tooltip = {}, float speed = 0.1f, const char* displayFormat = "%.3f", float valueMin = 0.0f, float valueMax = 0.0f,
|
||||
ImGuiSliderFlags flags = 0)
|
||||
{
|
||||
bool changed = false;
|
||||
ImGui::BeginGroup();
|
||||
ImGui::PushID(label.data());
|
||||
|
||||
SHVec4 values = get();
|
||||
//changed |= DragN<float, 4>(label.data(), {"R", "G", "B", "A"}, { &values.x, &values.y, &values.z, &values.w }, speed, displayFormat, valueMin, valueMax, flags);
|
||||
//ImGui::SameLine();
|
||||
TextLabel(label);
|
||||
changed = ImGui::ColorEdit4("##Col4", &values.x, ImGuiColorEditFlags_AlphaPreviewHalf | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_DisplayRGB );
|
||||
static bool startRecording = false;
|
||||
if(changed)
|
||||
{
|
||||
SHCommandManager::PerformCommand(std::reinterpret_pointer_cast<SHBaseCommand>(std::make_shared<SHCommand<SHVec4>>(get(), values, set)), startRecording);
|
||||
if(!startRecording)
|
||||
startRecording = true;
|
||||
}
|
||||
if (startRecording && ImGui::IsMouseReleased(ImGuiMouseButton_Left))
|
||||
{
|
||||
startRecording = false;
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::EndGroup();
|
||||
if (!tooltip.empty())
|
||||
{
|
||||
if (ImGui::IsItemHovered())
|
||||
{
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(tooltip.data());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
}
|
||||
};
|
||||
|
||||
}//namespace SHADE
|
||||
|
|
|
@ -1,159 +1,82 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHFileSystem.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHFileSystem.h"
|
||||
#include "fileapi.h"
|
||||
#include <filesystem>
|
||||
#include <queue>
|
||||
|
||||
#include "Assets/SHAssetMetaHandler.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
char const FOLDER_MAX_COUNT {15};
|
||||
|
||||
std::unordered_map<FolderLocation, std::unique_ptr<SHFolder>> SHFileSystem::folders;
|
||||
FolderPointer SHFileSystem::root {nullptr};
|
||||
|
||||
SHFolder::SHFolder(FolderHandle id, FolderName name)
|
||||
:id{ id }, name{ name }, subFolders(0), folded{ false }, path{""}
|
||||
{
|
||||
}
|
||||
|
||||
FolderLocation SHFileSystem::CreateNewFolderHere(FolderName name, FolderLocation here) noexcept
|
||||
{
|
||||
if (here == 0)
|
||||
{
|
||||
if (!folders.contains(0))
|
||||
{
|
||||
folders[0] = std::make_unique<SHFolder>(0, "root");
|
||||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
auto const location = static_cast<FolderLocation>(count);
|
||||
|
||||
CreateFolder(folders[0]->path, here, location, name);
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
if (!folders.contains(here))
|
||||
{
|
||||
SHLOG_ERROR("Folder creation location does not exist/invalid: {}\n", here);
|
||||
}
|
||||
|
||||
auto const count = static_cast<FolderCounter>(folders[here]->subFolders.size());
|
||||
|
||||
FolderHandle location = here;
|
||||
location <<= FOLDER_BIT_ALLOCATE;
|
||||
location |= count;
|
||||
|
||||
if (count >= FOLDER_MAX_COUNT)
|
||||
{
|
||||
SHLOG_ERROR("Max subfolder reached: {}\n", name);
|
||||
}
|
||||
|
||||
CreateFolder(folders[0]->path, here, location, name);
|
||||
|
||||
return location;
|
||||
}
|
||||
|
||||
bool SHFileSystem::DeleteFolder(FolderPointer location) noexcept
|
||||
{
|
||||
if (!folders.contains(location->id))
|
||||
{
|
||||
SHLOG_ERROR("Delete target does not exist/invalid: {}\n", location->name);
|
||||
}
|
||||
|
||||
for (auto const& subFolder : folders[location->id]->subFolders)
|
||||
{
|
||||
DeleteFolder(subFolder);
|
||||
}
|
||||
|
||||
RemoveDirectoryA(folders[location->id]->path.c_str());
|
||||
//TODO IMPLEMENT
|
||||
return true;
|
||||
}
|
||||
|
||||
void SHFileSystem::StartupFillDirectories(FolderPath path) noexcept
|
||||
void SHFileSystem::BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept
|
||||
{
|
||||
std::queue<FolderPointer> folderQueue;
|
||||
|
||||
folderQueue.push(RegisterFolder(path, 0, 0, "Root"));
|
||||
root = new SHFolder("root");
|
||||
root->path = path;
|
||||
folderQueue.push(root);
|
||||
|
||||
while (!folderQueue.empty())
|
||||
{
|
||||
auto folder = folderQueue.front();
|
||||
auto const folder = folderQueue.front();
|
||||
folderQueue.pop();
|
||||
FolderCounter count = 0;
|
||||
|
||||
std::vector<SHAsset> assets;
|
||||
|
||||
for (auto const& dirEntry : std::filesystem::directory_iterator(folder->path))
|
||||
{
|
||||
auto const& path = dirEntry.path();
|
||||
if (!dirEntry.is_directory())
|
||||
{
|
||||
folder->files.emplace_back(
|
||||
dirEntry.path().filename().string(),
|
||||
dirEntry.path().string(),
|
||||
dirEntry.path().extension().string()
|
||||
);
|
||||
|
||||
continue;
|
||||
if (path.extension().string() == META_EXTENSION)
|
||||
{
|
||||
//auto asset = SHAssetMetaHandler::RetrieveMetaData(path);
|
||||
//assetCollection.insert({ asset.id, asset });
|
||||
assets.push_back(SHAssetMetaHandler::RetrieveMetaData(path));
|
||||
}
|
||||
else
|
||||
{
|
||||
folder->files.emplace_back(
|
||||
path.stem().string(),
|
||||
path.string(),
|
||||
path.extension().string(),
|
||||
nullptr
|
||||
);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
FolderLocation location = folder->id;
|
||||
location <<= FOLDER_BIT_ALLOCATE;
|
||||
location |= ++count;
|
||||
|
||||
std::string name = dirEntry.path().string();
|
||||
name = name.substr(name.find_last_of('/') + 1, name.length() - name.find_last_of('/'));
|
||||
|
||||
FolderPointer newFolder{ RegisterFolder(
|
||||
dirEntry.path().string(),
|
||||
folder->id,
|
||||
location,
|
||||
name)
|
||||
};
|
||||
|
||||
folderQueue.push(newFolder);
|
||||
folder->subFolders.push_back(newFolder);
|
||||
auto newFolder{ folder->CreateSubFolderHere(path.stem().string()) };
|
||||
folderQueue.push(newFolder);
|
||||
}
|
||||
|
||||
for (auto const& asset : assets)
|
||||
{
|
||||
assetCollection.emplace(asset.id, asset);
|
||||
for(auto& file : folder->files)
|
||||
{
|
||||
if (file.name == asset.name)
|
||||
{
|
||||
file.assetMeta = &assetCollection[asset.id];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FolderPointer SHFileSystem::GetRoot() noexcept
|
||||
{
|
||||
return root;
|
||||
}
|
||||
|
||||
FolderPointer SHFileSystem::CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept
|
||||
{
|
||||
|
||||
if (!CreateDirectoryA(path.c_str(), nullptr))
|
||||
{
|
||||
SHLOG_ERROR("Failed to create folder: {}\n", path);
|
||||
}
|
||||
|
||||
folders[location] = std::make_unique<SHFolder>(location, name);
|
||||
folders[location]->path = path;
|
||||
folders[parent]->subFolders.push_back(folders[location].get());
|
||||
|
||||
return FolderMakeHelper(path, parent, location, name);
|
||||
}
|
||||
|
||||
FolderPointer SHFileSystem::RegisterFolder(FolderPath path, FolderLocation parent, FolderHandle location,
|
||||
FolderName name) noexcept
|
||||
{
|
||||
return FolderMakeHelper(path, parent, location, name);
|
||||
}
|
||||
|
||||
FolderPointer SHFileSystem::FolderMakeHelper(FolderPath path, FolderLocation parent, FolderHandle location,
|
||||
FolderName name) noexcept
|
||||
{
|
||||
folders[location] = std::make_unique<SHFolder>(location, name);
|
||||
folders[location]->path = path;
|
||||
folders[parent]->subFolders.push_back(folders[location].get());
|
||||
|
||||
return folders[location].get();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,70 +1,28 @@
|
|||
/******************************************************************************
|
||||
* \file SHFileSystem.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include "SHFolder.h"
|
||||
#include <unordered_map>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHFolder;
|
||||
|
||||
typedef unsigned char FolderCounter;
|
||||
typedef unsigned char FileCounter;
|
||||
typedef uint64_t FolderLocation;
|
||||
typedef uint64_t FolderHandle;
|
||||
typedef std::string FolderName;
|
||||
typedef std::string FileName;
|
||||
typedef std::string FolderPath;
|
||||
typedef std::string FilePath;
|
||||
typedef std::string FileExt;
|
||||
typedef SHFolder* FolderPointer;
|
||||
|
||||
constexpr char FOLDER_BIT_ALLOCATE{ 4 };
|
||||
constexpr char FOLDER_MAX_DEPTH{ 16 };
|
||||
|
||||
struct SHFile
|
||||
{
|
||||
FileName name;
|
||||
FilePath path;
|
||||
FileExt ext;
|
||||
};
|
||||
|
||||
class SHFolder
|
||||
{
|
||||
public:
|
||||
SHFolder(FolderHandle id, FolderName name);
|
||||
|
||||
FolderHandle id;
|
||||
FolderName name;
|
||||
std::vector<FolderPointer> subFolders;
|
||||
std::vector<SHFile> files;
|
||||
|
||||
bool folded;
|
||||
|
||||
private:
|
||||
FolderPath path;
|
||||
friend class SHFileSystem;
|
||||
};
|
||||
|
||||
class SHFileSystem
|
||||
{
|
||||
public:
|
||||
static FolderLocation CreateNewFolderHere(FolderName name, FolderLocation here = 0) noexcept;
|
||||
|
||||
static bool DeleteFolder(FolderPointer location) noexcept;
|
||||
|
||||
static void StartupFillDirectories(FolderPath path) noexcept;
|
||||
|
||||
static FolderPointer GetRoot() noexcept;
|
||||
static void BuildDirectory(FolderPath path, FolderPointer& root, std::unordered_map<AssetID, SHAsset>& assetCollection) noexcept;
|
||||
|
||||
private:
|
||||
static FolderPointer root;
|
||||
|
||||
static std::unordered_map<FolderLocation, std::unique_ptr<SHFolder>> folders;
|
||||
|
||||
static FolderPointer CreateFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept;
|
||||
static FolderPointer RegisterFolder(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept;
|
||||
static FolderPointer FolderMakeHelper(FolderPath path, FolderLocation parent, FolderHandle location, FolderName name) noexcept;
|
||||
static bool DeleteFolder(FolderPointer location) noexcept;
|
||||
|
||||
};
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
/*************************************************************************//**
|
||||
* \file SHFolder.cpp
|
||||
* \author Loh Xiao Qi
|
||||
* \date 30 October 2022
|
||||
* \brief
|
||||
*
|
||||
* Copyright (C) 2022 DigiPen Institute of Technology. Reproduction or
|
||||
* disclosure of this file or its contents without the prior written consent
|
||||
* of DigiPen Institute of Technology is prohibited.
|
||||
*****************************************************************************/
|
||||
#include "SHpch.h"
|
||||
#include "SHFolder.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHFolder::SHFolder(FolderName name)
|
||||
:name{ name }, subFolders(0), folded{ false }, path{ "" }
|
||||
{
|
||||
}
|
||||
|
||||
FolderPointer SHFolder::CreateSubFolderHere(FolderName name)
|
||||
{
|
||||
for (auto const& folder : subFolders)
|
||||
{
|
||||
if (name == folder->name)
|
||||
{
|
||||
SHLOG_ERROR("Unable to create subfolder {} at {} as it already exists", name, folder->name);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
auto result = new SHFolder(name);
|
||||
result->path = path + "/" + name;
|
||||
subFolders.push_back(result);
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,52 @@
|
|||
/******************************************************************************
|
||||
* \file SHFolder.h
|
||||
* \author Loh Xiao Qi
|
||||
* \date 28 October 2022
|
||||
* \brief
|
||||
*
|
||||
* \copyright Copyright (c) 2021 Digipen Institute of Technology. Reproduction
|
||||
* or disclosure of this file or its contents without the prior
|
||||
* written consent of Digipen Institute of Technology is prohibited.
|
||||
******************************************************************************/
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "Assets/SHAsset.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHFolder;
|
||||
|
||||
typedef unsigned char FolderCounter;
|
||||
typedef unsigned char FileCounter;
|
||||
typedef std::string FolderName;
|
||||
typedef std::string FileName;
|
||||
typedef std::string FolderPath;
|
||||
typedef std::string FilePath;
|
||||
typedef std::string FileExt;
|
||||
typedef SHFolder* FolderPointer;
|
||||
|
||||
struct SHFile
|
||||
{
|
||||
FileName name;
|
||||
FilePath path;
|
||||
FileExt ext;
|
||||
SHAsset const* assetMeta;
|
||||
};
|
||||
|
||||
class SHFolder
|
||||
{
|
||||
public:
|
||||
SHFolder(FolderName name);
|
||||
|
||||
FolderName name;
|
||||
std::vector<FolderPointer> subFolders;
|
||||
std::vector<SHFile> files;
|
||||
|
||||
bool folded;
|
||||
|
||||
FolderPointer CreateSubFolderHere(FolderName name);
|
||||
FolderPath path;
|
||||
};
|
||||
}
|
|
@ -186,9 +186,10 @@ namespace SHADE
|
|||
vk::PhysicalDeviceFeatures features{}; // ADD MORE FEATURES HERE IF NEEDED
|
||||
|
||||
// point and lines fill mode
|
||||
features.fillModeNonSolid = true;
|
||||
features.fillModeNonSolid = VK_TRUE;
|
||||
features.samplerAnisotropy = VK_TRUE;
|
||||
features.multiDrawIndirect = true;
|
||||
features.multiDrawIndirect = VK_TRUE;
|
||||
features.independentBlend = VK_TRUE;
|
||||
|
||||
// for wide lines
|
||||
features.wideLines = true;
|
||||
|
|
|
@ -194,7 +194,8 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
//propsCurrPtr += singleMatPropAlignedSize;
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
|
||||
// Transfer to GPU
|
||||
|
@ -316,7 +317,7 @@ namespace SHADE
|
|||
{
|
||||
singleMatPropSize = SHADER_INFO->GetBytesRequired();
|
||||
singleMatPropAlignedSize = device->PadSSBOSize(static_cast<uint32_t>(singleMatPropSize));
|
||||
matPropTotalBytes = numTotalElements * singleMatPropAlignedSize;
|
||||
matPropTotalBytes = numTotalElements * singleMatPropSize;
|
||||
if (matPropsDataSize < matPropTotalBytes)
|
||||
{
|
||||
matPropsData.reset(new char[matPropTotalBytes]);
|
||||
|
@ -375,7 +376,8 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_WARNING("[SHBatch] Entity with a missing SHRenderable found!");
|
||||
}
|
||||
propsCurrPtr += singleMatPropAlignedSize;
|
||||
//propsCurrPtr += singleMatPropAlignedSize;
|
||||
propsCurrPtr += singleMatPropSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -47,36 +47,35 @@ namespace SHADE
|
|||
// For global data (generic data and textures)
|
||||
Handle<SHVkDescriptorSetLayout> staticGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::STATIC_GLOBALS,{ genericDataBinding, texturesBinding });
|
||||
|
||||
|
||||
std::vector<SHVkDescriptorSetLayout::Binding> lightBindings{};
|
||||
for (uint32_t i = 0; i < SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES); ++i)
|
||||
|
||||
// This is the binding we use to count the lights (binding 0)
|
||||
lightBindings.push_back(SHVkDescriptorSetLayout::Binding
|
||||
{
|
||||
.Type = vk::DescriptorType::eUniformBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eCompute,
|
||||
.BindPoint = 0,
|
||||
.DescriptorCount = 1,
|
||||
|
||||
});
|
||||
|
||||
for (uint32_t i = 1; i <= SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES); ++i)
|
||||
{
|
||||
lightBindings.push_back (SHVkDescriptorSetLayout::Binding
|
||||
{
|
||||
.Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
.Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
.Stage = vk::ShaderStageFlagBits::eCompute,
|
||||
.BindPoint = i,
|
||||
.DescriptorCount = 1,
|
||||
});
|
||||
}
|
||||
//SHVkDescriptorSetLayout::Binding pointLightBinding
|
||||
//{
|
||||
// .Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
// .Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::POINT_LIGHT_DATA,
|
||||
// .DescriptorCount = 1,
|
||||
//};
|
||||
|
||||
//SHVkDescriptorSetLayout::Binding spotLightBinding
|
||||
//{
|
||||
// .Type = vk::DescriptorType::eStorageBufferDynamic,
|
||||
// .Stage = vk::ShaderStageFlagBits::eFragment,
|
||||
// .BindPoint = SHGraphicsConstants::DescriptorSetBindings::SPOT_LIGHT_DATA,
|
||||
// .DescriptorCount = 1,
|
||||
//};
|
||||
|
||||
// For Dynamic global data (lights)
|
||||
Handle<SHVkDescriptorSetLayout> dynamicGlobalLayout = logicalDevice->CreateDescriptorSetLayout(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, lightBindings);
|
||||
|
||||
|
||||
SHVkDescriptorSetLayout::Binding cameraDataBinding
|
||||
{
|
||||
.Type = vk::DescriptorType::eUniformBufferDynamic,
|
||||
|
|
|
@ -94,32 +94,14 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
static constexpr uint32_t IMAGE_AND_SAMPLERS_DATA = 1;
|
||||
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
\brief
|
||||
DescriptorSet binding for combined image sampler data.
|
||||
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t DIRECTIONAL_LIGHT_DATA = 0;
|
||||
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t POINT_LIGHT_DATA = 1;
|
||||
|
||||
///***************************************************************************/
|
||||
///*!
|
||||
// \brief
|
||||
// DescriptorSet binding for directional lights.
|
||||
|
||||
//*/
|
||||
///***************************************************************************/
|
||||
//static constexpr uint32_t SPOT_LIGHT_DATA = 2;
|
||||
*/
|
||||
/***************************************************************************/
|
||||
static constexpr uint32_t LIGHTING_COUNT = 0;
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
|
|
@ -17,7 +17,7 @@ of DigiPen Institute of Technology is prohibited.
|
|||
#include "Graphics/Windowing/Surface/SHVkSurface.h"
|
||||
#include "Graphics/Swapchain/SHVkSwapchain.h"
|
||||
#include "Camera/SHCameraSystem.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
//#include "SHRenderer.h"
|
||||
#include "Graphics/Windowing/SHWindow.h"
|
||||
|
@ -73,15 +73,7 @@ namespace SHADE
|
|||
if (width == 0 || height == 0)
|
||||
return;
|
||||
|
||||
#ifdef SHEDITOR
|
||||
|
||||
//PrepareResize(1, 1, SHVec2(0, 0));
|
||||
|
||||
#else
|
||||
|
||||
PrepareResize(resizeWidth, resizeHeight, SHVec2(0, 0));
|
||||
|
||||
#endif
|
||||
PrepareResize(resizeWidth, resizeHeight);
|
||||
});
|
||||
|
||||
window->RegisterWindowCloseCallback([&](void)
|
||||
|
@ -160,26 +152,45 @@ namespace SHADE
|
|||
|
||||
// Initialize world render graph
|
||||
worldRenderGraph->Init(device, swapchain);
|
||||
worldRenderGraph->AddResource("Scene Pre-Process", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Position", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Normals", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32G32B32A32Sfloat);
|
||||
worldRenderGraph->AddResource("Albedo", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
worldRenderGraph->AddResource("Depth Buffer", { SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL }, windowDims.first, windowDims.second, vk::Format::eD32SfloatS8Uint);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Light Layer Indices", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Entity ID", { SH_ATT_DESC_TYPE_FLAGS::COLOR }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Light Layer Indices", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second, vk::Format::eR32Uint, 1, vk::ImageUsageFlagBits::eTransferSrc);
|
||||
worldRenderGraph->AddResource("Scene", { SH_ATT_DESC_TYPE_FLAGS::COLOR, SH_ATT_DESC_TYPE_FLAGS::INPUT, SH_ATT_DESC_TYPE_FLAGS::STORAGE }, windowDims.first, windowDims.second);
|
||||
|
||||
auto gBufferNode = worldRenderGraph->AddNode("G-Buffer",
|
||||
{
|
||||
"Position",
|
||||
"Entity ID",
|
||||
"Light Layer Indices",
|
||||
"Normals",
|
||||
"Albedo",
|
||||
"Depth Buffer",
|
||||
"Scene"
|
||||
},
|
||||
{}); // no predecessors
|
||||
|
||||
auto gBufferNode = worldRenderGraph->AddNode("G-Buffer", { "Light Layer Indices", "Entity ID", "Depth Buffer", "Scene", "Scene Pre-Process"}, {}); // no predecessors
|
||||
auto gBufferSubpass = gBufferNode->AddSubpass("G-Buffer Write");
|
||||
gBufferSubpass->AddColorOutput("Scene Pre-Process");
|
||||
gBufferSubpass->AddColorOutput("Position");
|
||||
gBufferSubpass->AddColorOutput("Entity ID");
|
||||
gBufferSubpass->AddColorOutput("Light Layer Indices");
|
||||
gBufferSubpass->AddColorOutput("Normals");
|
||||
gBufferSubpass->AddColorOutput("Albedo");
|
||||
gBufferSubpass->AddDepthOutput("Depth Buffer", SH_ATT_DESC_TYPE_FLAGS::DEPTH_STENCIL);
|
||||
|
||||
//// kirsch
|
||||
//auto kirschShader = shaderModuleLibrary.GetShaderModule("KirschCs");
|
||||
//gBufferNode->AddNodeCompute(kirschShader, { "Scene Pre-Process", "Scene" });
|
||||
//auto kirschShader = shaderModuleLibrary.GetShaderModule("KirschCs.glsl");
|
||||
//gBufferNode->AddNodeCompute(kirschShader, { "Position", "Scene" });
|
||||
|
||||
// copy
|
||||
auto pureCopyShader = shaderModuleLibrary.GetBuiltInShaderModule("PureCopy_CS");
|
||||
gBufferNode->AddNodeCompute(pureCopyShader, { "Scene Pre-Process", "Scene" });
|
||||
//// copy
|
||||
//auto pureCopyShader = shaderModuleLibrary.GetShaderModule("PureCopyCs.glsl");
|
||||
//gBufferNode->AddNodeCompute(pureCopyShader, { "Position", "Scene" });
|
||||
|
||||
// deferred composite
|
||||
auto deferredCompositeShader = shaderModuleLibrary.GetBuiltInShaderModule("DeferredComposite_CS");
|
||||
gBufferNode->AddNodeCompute(deferredCompositeShader, { "Position", "Normals", "Albedo", "Light Layer Indices", "Scene" });
|
||||
|
||||
|
||||
auto dummyNode = worldRenderGraph->AddNode("Dummy Pass", { "Scene" }, {"G-Buffer"}); // no predecessors
|
||||
|
@ -311,6 +322,12 @@ namespace SHADE
|
|||
void SHGraphicsSystem::Run(double) noexcept
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
{
|
||||
restoredFromMinimize = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (restoredFromMinimize)
|
||||
return;
|
||||
|
||||
// Frame data for the current frame
|
||||
|
@ -362,6 +379,7 @@ namespace SHADE
|
|||
|
||||
// Force set the pipeline layout
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::GRAPHICS);
|
||||
currentCmdBuffer->ForceSetPipelineLayout(SHGraphicsGlobalData::GetDummyPipelineLayout(), SH_PIPELINE_TYPE::COMPUTE);
|
||||
|
||||
// Bind all the buffers required for meshes
|
||||
for (auto& [buffer, bindingPoint] : MESH_DATA)
|
||||
|
@ -444,7 +462,15 @@ namespace SHADE
|
|||
void SHGraphicsSystem::BeginRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
{
|
||||
restoredFromMinimize = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (restoredFromMinimize)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Finalise all batches
|
||||
for (auto vp : viewports)
|
||||
|
@ -493,7 +519,17 @@ namespace SHADE
|
|||
void SHGraphicsSystem::EndRender()
|
||||
{
|
||||
if (window->IsMinimized() || renderContext.GetWindowIsDead())
|
||||
{
|
||||
restoredFromMinimize = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (restoredFromMinimize)
|
||||
{
|
||||
restoredFromMinimize = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
const uint32_t CURR_FRAME_IDX = renderContext.GetCurrentFrame();
|
||||
auto& currFrameData = renderContext.GetCurrentFrameData();
|
||||
|
|
|
@ -360,5 +360,7 @@ namespace SHADE
|
|||
|
||||
uint32_t resizeWidth;
|
||||
uint32_t resizeHeight;
|
||||
bool restoredFromMinimize = false;
|
||||
|
||||
};
|
||||
}
|
|
@ -28,7 +28,7 @@ namespace SHADE
|
|||
material = {};
|
||||
oldMaterial = {};
|
||||
|
||||
lightLayer = 0;
|
||||
lightLayer = 1;
|
||||
}
|
||||
|
||||
void SHRenderable::OnDestroy()
|
||||
|
|
|
@ -10,7 +10,7 @@ namespace SHADE
|
|||
lightData.Reset();
|
||||
SetType(SH_LIGHT_TYPE::DIRECTIONAL);
|
||||
indexInBuffer = std::numeric_limits<uint32_t>::max();
|
||||
active = true;
|
||||
isActive = true;
|
||||
Unbind();
|
||||
}
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace SHADE
|
|||
|
||||
}
|
||||
|
||||
void SHLightComponent::SetPosition(SHVec3 position) noexcept
|
||||
void SHLightComponent::SetPosition(SHVec3 const& position) noexcept
|
||||
{
|
||||
lightData.position = position;
|
||||
MakeDirty();
|
||||
|
@ -34,20 +34,20 @@ namespace SHADE
|
|||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetDirection(SHVec3 direction) noexcept
|
||||
void SHLightComponent::SetDirection(SHVec3 const& direction) noexcept
|
||||
{
|
||||
lightData.direction = direction;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
|
||||
void SHLightComponent::SetDiffuseColor(SHVec4 diffuseColor) noexcept
|
||||
void SHLightComponent::SetColor(SHVec4 const& color) noexcept
|
||||
{
|
||||
lightData.diffuseColor = diffuseColor;
|
||||
lightData.color = color;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::ModifyLayer(uint8_t layerIndex, bool value) noexcept
|
||||
void SHLightComponent::ModifyCullingMask(uint8_t layerIndex, bool value) noexcept
|
||||
{
|
||||
if (value)
|
||||
lightData.cullingMask |= (1u << layerIndex);
|
||||
|
@ -57,6 +57,10 @@ namespace SHADE
|
|||
MakeDirty();
|
||||
}
|
||||
|
||||
void SHLightComponent::SetCullingMask(uint32_t const& value) noexcept
|
||||
{
|
||||
lightData.cullingMask = value;
|
||||
}
|
||||
|
||||
void SHLightComponent::SetAllLayers(void) noexcept
|
||||
{
|
||||
|
@ -93,11 +97,11 @@ namespace SHADE
|
|||
indexInBuffer = inIndexInBuffer;
|
||||
}
|
||||
|
||||
void SHLightComponent::SetActive(bool flag) noexcept
|
||||
{
|
||||
MakeDirty();
|
||||
active = flag;
|
||||
|
||||
void SHLightComponent::SetStrength(float value) noexcept
|
||||
{
|
||||
lightData.strength = value;
|
||||
MakeDirty();
|
||||
}
|
||||
|
||||
SHLightData const& SHLightComponent::GetLightData(void) const noexcept
|
||||
|
@ -105,6 +109,32 @@ namespace SHADE
|
|||
return lightData;
|
||||
}
|
||||
|
||||
SHVec3 const& SHLightComponent::GetPosition(void) const noexcept
|
||||
{
|
||||
return lightData.position;
|
||||
}
|
||||
|
||||
SH_LIGHT_TYPE SHLightComponent::GetType(void) const noexcept
|
||||
{
|
||||
return lightData.type;
|
||||
}
|
||||
|
||||
SHVec3 const& SHLightComponent::GetDirection(void) const noexcept
|
||||
{
|
||||
return lightData.direction;
|
||||
}
|
||||
|
||||
SHVec4 const& SHLightComponent::GetColor(void) const noexcept
|
||||
{
|
||||
return lightData.color;
|
||||
}
|
||||
|
||||
uint32_t const& SHLightComponent::GetCullingMask(void) const noexcept
|
||||
{
|
||||
return lightData.cullingMask;
|
||||
}
|
||||
|
||||
|
||||
bool SHLightComponent::IsDirty(void) const noexcept
|
||||
{
|
||||
return dirty;
|
||||
|
@ -120,4 +150,32 @@ namespace SHADE
|
|||
return indexInBuffer;
|
||||
}
|
||||
|
||||
float SHLightComponent::GetStrength(void) const noexcept
|
||||
{
|
||||
return lightData.strength;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace SHADE;
|
||||
using namespace rttr;
|
||||
|
||||
registration::enumeration<SH_LIGHT_TYPE>("Light Type")
|
||||
(
|
||||
value("Directional", SH_LIGHT_TYPE::DIRECTIONAL),
|
||||
value("Point", SH_LIGHT_TYPE::POINT),
|
||||
value("Spot", SH_LIGHT_TYPE::SPOT),
|
||||
value("Ambient", SH_LIGHT_TYPE::AMBIENT)
|
||||
);
|
||||
|
||||
registration::class_<SHLightComponent>("Light Component")
|
||||
.property("Position", &SHLightComponent::GetPosition, &SHLightComponent::SetPosition)
|
||||
.property("Type", &SHLightComponent::GetType, &SHLightComponent::SetType)
|
||||
.property("Direction", &SHLightComponent::GetDirection, &SHLightComponent::SetDirection)
|
||||
.property("Color", &SHLightComponent::GetColor, &SHLightComponent::SetColor)
|
||||
.property("Layer", &SHLightComponent::GetCullingMask, &SHLightComponent::SetCullingMask)
|
||||
.property("Strength", &SHLightComponent::GetStrength, &SHLightComponent::SetStrength)
|
||||
;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <rttr/registration>
|
||||
#include "ECS_Base/Components/SHComponent.h"
|
||||
#include "SHLightData.h"
|
||||
|
||||
|
@ -24,8 +25,6 @@ namespace SHADE
|
|||
//! If the light's data is already in the buffers, this will be set to true.
|
||||
bool bound;
|
||||
|
||||
//! If the light is active, this is true.
|
||||
bool active;
|
||||
|
||||
public:
|
||||
/*-----------------------------------------------------------------------*/
|
||||
|
@ -37,24 +36,31 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* SETTERS AND GETTERS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void SetPosition (SHVec3 position) noexcept;
|
||||
void SetType (SH_LIGHT_TYPE type) noexcept;
|
||||
void SetDirection (SHVec3 direction) noexcept;
|
||||
void SetDiffuseColor (SHVec4 diffuseColor) noexcept;
|
||||
void ModifyLayer (uint8_t layerIndex, bool value) noexcept;
|
||||
void SetAllLayers (void) noexcept;
|
||||
void ClearAllLayers (void) noexcept;
|
||||
void MakeDirty (void) noexcept;
|
||||
void ClearDirtyFlag (void) noexcept;
|
||||
void Unbind (void) noexcept;
|
||||
void SetBound (uint32_t inIndexInBuffer) noexcept;
|
||||
void SetActive (bool flag) noexcept;
|
||||
void SetPosition (SHVec3 const& position) noexcept; // serialized
|
||||
void SetType (SH_LIGHT_TYPE type) noexcept; // serialized
|
||||
void SetDirection (SHVec3 const& direction) noexcept; // serialized
|
||||
void SetColor (SHVec4 const& color) noexcept; // serialized
|
||||
void ModifyCullingMask (uint8_t layerIndex, bool value) noexcept; // serialized
|
||||
void SetCullingMask (uint32_t const& value) noexcept;
|
||||
void SetAllLayers (void) noexcept; // serialized
|
||||
void ClearAllLayers (void) noexcept; // serialized
|
||||
void MakeDirty (void) noexcept;
|
||||
void ClearDirtyFlag (void) noexcept;
|
||||
void Unbind (void) noexcept;
|
||||
void SetBound (uint32_t inIndexInBuffer) noexcept;
|
||||
void SetStrength (float value) noexcept; // serialized
|
||||
|
||||
|
||||
SHLightData const& GetLightData (void) const noexcept;
|
||||
SHLightData const& GetLightData (void) const noexcept;
|
||||
SHVec3 const& GetPosition (void) const noexcept; // serialized
|
||||
SH_LIGHT_TYPE GetType (void) const noexcept; // serialized
|
||||
SHVec3 const& GetDirection (void) const noexcept; // serialized
|
||||
SHVec4 const& GetColor (void) const noexcept; // serialized
|
||||
uint32_t const& GetCullingMask (void) const noexcept; // serialized
|
||||
bool IsDirty (void) const noexcept;
|
||||
bool GetBound (void) const noexcept;
|
||||
uint32_t GetIndexInBuffer (void) const noexcept;
|
||||
|
||||
float GetStrength (void) const noexcept;
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace SHADE
|
|||
direction = SHVec3::Forward;
|
||||
|
||||
// Diffuse color set to 1
|
||||
diffuseColor = SHVec4::One;
|
||||
color = SHVec4::One;
|
||||
}
|
||||
|
||||
}
|
|
@ -10,6 +10,7 @@ namespace SHADE
|
|||
DIRECTIONAL = 0,
|
||||
POINT,
|
||||
SPOT,
|
||||
AMBIENT,
|
||||
NUM_TYPES
|
||||
};
|
||||
|
||||
|
@ -40,7 +41,11 @@ namespace SHADE
|
|||
uint32_t cullingMask;
|
||||
|
||||
//! Diffuse color emitted by the light
|
||||
SHVec4 diffuseColor;
|
||||
SHVec4 color;
|
||||
|
||||
//! Strength of the light
|
||||
float strength;
|
||||
|
||||
|
||||
void Reset (void) noexcept;
|
||||
//! TODO:
|
||||
|
|
|
@ -42,13 +42,23 @@ namespace SHADE
|
|||
|
||||
lightPtr->cullingMask = lightData.cullingMask;
|
||||
lightPtr->direction = lightData.direction;
|
||||
lightPtr->diffuseColor = lightData.diffuseColor;
|
||||
lightPtr->diffuseColor = lightData.color;
|
||||
lightPtr->active = lightComp->isActive;
|
||||
break;
|
||||
}
|
||||
case SH_LIGHT_TYPE::POINT:
|
||||
break;
|
||||
case SH_LIGHT_TYPE::SPOT:
|
||||
break;
|
||||
case SH_LIGHT_TYPE::AMBIENT:
|
||||
{
|
||||
SHAmbientLightData* lightPtr = reinterpret_cast<SHAmbientLightData*>(address);
|
||||
lightPtr->ambientColor = lightData.color;
|
||||
lightPtr->strength = lightData.strength;
|
||||
lightPtr->cullingMask = lightData.cullingMask;
|
||||
lightPtr->active = lightComp->isActive;
|
||||
break;
|
||||
}
|
||||
case SH_LIGHT_TYPE::NUM_TYPES:
|
||||
break;
|
||||
default:
|
||||
|
@ -57,6 +67,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -76,8 +87,9 @@ namespace SHADE
|
|||
// boilerplate
|
||||
intermediateData = nullptr;
|
||||
|
||||
// initialize alignment
|
||||
lightDataAlignmentSize = logicalDevice->PadSSBOSize(GetLightTypeSize(type));
|
||||
// Get data required for struct
|
||||
lightDataSize = GetLightTypeSize(type);
|
||||
lightDataAlignedSize = logicalDevice->PadSSBOSize(lightDataSize);
|
||||
|
||||
// So create some data!
|
||||
Expand(logicalDevice);
|
||||
|
@ -94,7 +106,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::Expand(Handle<SHVkLogicalDevice> logicalDevice) noexcept
|
||||
{
|
||||
if (lightDataAlignmentSize == 0)
|
||||
if (lightDataSize == 0)
|
||||
{
|
||||
SHLOG_ERROR ("One of the types of lights have not been accounted for. Make sure lightDataAlignmentSize is not nullptr.");
|
||||
return;
|
||||
|
@ -111,10 +123,12 @@ namespace SHADE
|
|||
numLights = 0;
|
||||
|
||||
// Initialize the data for lights
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * maxLights);
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataSize * maxLights);
|
||||
|
||||
lightDataTotalAlignedSize = logicalDevice->PadSSBOSize(lightDataAlignedSize * maxLights);
|
||||
|
||||
// We want to initialize 3 times the amount of data required.
|
||||
dataBuffer = logicalDevice->CreateBuffer(maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
dataBuffer = logicalDevice->CreateBuffer(lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eStorageBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -122,24 +136,27 @@ namespace SHADE
|
|||
uint32_t const OLD_MAX_LIGHTS = maxLights;
|
||||
|
||||
// before we increase the number of lights, create space to store old data.
|
||||
std::unique_ptr<uint8_t[]> oldData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
std::unique_ptr<uint8_t[]> oldData = std::make_unique<uint8_t[]>(lightDataSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// copy data over.
|
||||
std::memcpy (oldData.get(), intermediateData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
std::memcpy (oldData.get(), intermediateData.get(), lightDataSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// now we start to expand....
|
||||
|
||||
// double space for lights
|
||||
maxLights *= 2;
|
||||
|
||||
// calculate total + padding
|
||||
lightDataTotalAlignedSize = logicalDevice->PadSSBOSize(lightDataAlignedSize * maxLights);
|
||||
|
||||
// destroy old data and initialize container for double the amount of data.
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataAlignmentSize * maxLights);
|
||||
intermediateData = std::make_unique<uint8_t[]>(lightDataSize * maxLights);
|
||||
|
||||
// copy old data to new container
|
||||
std::memcpy(intermediateData.get(), oldData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
std::memcpy(intermediateData.get(), oldData.get(), lightDataSize * OLD_MAX_LIGHTS);
|
||||
|
||||
// Resize the GPU buffer. TODO: Replace with Resize no copy here
|
||||
dataBuffer->ResizeReplace(maxLights * lightDataAlignmentSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, oldData.get(), lightDataAlignmentSize * OLD_MAX_LIGHTS);
|
||||
dataBuffer->ResizeReplace(maxLights * lightDataTotalAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, oldData.get(), lightDataTotalAlignedSize * OLD_MAX_LIGHTS);
|
||||
}
|
||||
|
||||
|
||||
|
@ -171,6 +188,9 @@ namespace SHADE
|
|||
case SH_LIGHT_TYPE::SPOT:
|
||||
// TOOD: Change after creating spot light struct
|
||||
return 4;
|
||||
case SH_LIGHT_TYPE::AMBIENT:
|
||||
return sizeof(SHAmbientLightData);
|
||||
return 4;
|
||||
case SH_LIGHT_TYPE::NUM_TYPES:
|
||||
default:
|
||||
return 4;
|
||||
|
@ -187,7 +207,12 @@ namespace SHADE
|
|||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetAlignmentSize(void) const noexcept
|
||||
{
|
||||
return lightDataAlignmentSize;
|
||||
return lightDataTotalAlignedSize;
|
||||
}
|
||||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetDataSize(void) const noexcept
|
||||
{
|
||||
return lightDataSize;
|
||||
}
|
||||
|
||||
uint32_t SHLightingSubSystem::PerTypeData::GetNumLights(void) const noexcept
|
||||
|
@ -231,7 +256,7 @@ namespace SHADE
|
|||
// Now that the container is big enough, bind the new light
|
||||
|
||||
// Get address of write location
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignmentSize * numLights);
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignedSize * numLights);
|
||||
|
||||
// Write the light data to address
|
||||
WriteLightToAddress(writeLocation, unboundLight);
|
||||
|
@ -257,7 +282,7 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHLightingSubSystem::PerTypeData::ModifyLight(SHLightComponent* lightComp) noexcept
|
||||
{
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignmentSize * lightComp->GetIndexInBuffer());
|
||||
void* writeLocation = reinterpret_cast<uint8_t*>(intermediateData.get()) + (lightDataAlignedSize * lightComp->GetIndexInBuffer());
|
||||
WriteLightToAddress(writeLocation, lightComp);
|
||||
}
|
||||
|
||||
|
@ -266,10 +291,15 @@ namespace SHADE
|
|||
if (intermediateData)
|
||||
{
|
||||
// we want to write to the offset of the current frame
|
||||
dataBuffer->WriteToMemory(intermediateData.get(), lightDataAlignmentSize * numLights, 0, lightDataAlignmentSize * maxLights * frameIndex);
|
||||
dataBuffer->WriteToMemory(intermediateData.get(), lightDataAlignedSize * numLights, 0, lightDataAlignedSize * maxLights * frameIndex);
|
||||
}
|
||||
}
|
||||
|
||||
void SHLightingSubSystem::PerTypeData::ResetNumLights(void) noexcept
|
||||
{
|
||||
numLights = 0;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -287,12 +317,12 @@ namespace SHADE
|
|||
|
||||
// We bind the buffer with the correct desc set binding
|
||||
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS,
|
||||
binding,
|
||||
binding + 1, // we want to +1 here because the first binding is reserved for count
|
||||
{ &buffer, 1 },
|
||||
0,
|
||||
perTypeData[binding].GetAlignmentSize() * perTypeData[binding].GetMaxLights());
|
||||
perTypeData[binding].GetDataSize() * perTypeData[binding].GetMaxLights());
|
||||
|
||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, binding);
|
||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, binding + 1); // +1 here, same reason. see above
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -307,16 +337,27 @@ namespace SHADE
|
|||
{
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
for (uint32_t j = 0; j < dynamicOffsets.size(); ++j)
|
||||
dynamicOffsets[i][0] = i * lightCountsAlignedSize;
|
||||
// Even if the first binding is a count, we want to account for that too
|
||||
for (uint32_t j = 0; j < static_cast<uint32_t>(SH_LIGHT_TYPE::NUM_TYPES); ++j)
|
||||
{
|
||||
auto const& typeData = perTypeData[j];
|
||||
{
|
||||
dynamicOffsets[i][j] = j * typeData.GetAlignmentSize() * typeData.GetMaxLights();
|
||||
// +1 because 1st reserved for count
|
||||
dynamicOffsets[i][j + 1] = i * typeData.GetAlignmentSize();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SHLightingSubSystem::ResetNumLights(void) noexcept
|
||||
{
|
||||
for (auto& data : perTypeData)
|
||||
{
|
||||
data.ResetNumLights();
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
/*!
|
||||
|
||||
|
@ -346,12 +387,26 @@ namespace SHADE
|
|||
// initialize all the data first. We add more lights here as we add more types.
|
||||
perTypeData[i].InitializeData(logicalDevice, static_cast<SH_LIGHT_TYPE>(i));
|
||||
UpdateDescSet(i);
|
||||
|
||||
// no lights at first
|
||||
lightCountsData[i] = 0;
|
||||
}
|
||||
|
||||
lightCountsAlignedSize = sizeof (uint32_t) * NUM_LIGHT_TYPES;
|
||||
lightCountsAlignedSize = logicalDevice->PadUBOSize(lightCountsAlignedSize);
|
||||
|
||||
// Create the GPU buffer to hold light count
|
||||
lightCountsBuffer = logicalDevice->CreateBuffer(lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, nullptr, lightCountsAlignedSize * SHGraphicsConstants::NUM_FRAME_BUFFERS, vk::BufferUsageFlagBits::eUniformBuffer, VMA_MEMORY_USAGE_AUTO, VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT);
|
||||
|
||||
lightingDataDescSet->ModifyWriteDescBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT, {&lightCountsBuffer, 1}, 0, sizeof (uint32_t) * NUM_LIGHT_TYPES);
|
||||
lightingDataDescSet->UpdateDescriptorSetBuffer(SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, SHGraphicsConstants::DescriptorSetBindings::LIGHTING_COUNT);
|
||||
|
||||
for (uint32_t i = 0; i < SHGraphicsConstants::NUM_FRAME_BUFFERS; ++i)
|
||||
{
|
||||
dynamicOffsets[i].resize(NUM_LIGHT_TYPES);
|
||||
dynamicOffsets[i].resize(NUM_LIGHT_TYPES + 1); // +1 for the count
|
||||
}
|
||||
|
||||
numLightComponents = 0;
|
||||
}
|
||||
|
||||
/***************************************************************************/
|
||||
|
@ -366,17 +421,32 @@ namespace SHADE
|
|||
/***************************************************************************/
|
||||
void SHLightingSubSystem::Run(Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept
|
||||
{
|
||||
static uint32_t constexpr NUM_LIGHT_TYPES = SHUtilities::ToUnderlying(SH_LIGHT_TYPE::NUM_TYPES);
|
||||
|
||||
auto& lightComps = SHComponentManager::GetDense<SHLightComponent>();
|
||||
bool expanded = false;
|
||||
bool rewrite = false;
|
||||
|
||||
if (numLightComponents > lightComps.size())
|
||||
{
|
||||
rewrite = true;
|
||||
ResetNumLights();
|
||||
}
|
||||
|
||||
numLightComponents = lightComps.size();
|
||||
|
||||
for (auto& light : lightComps)
|
||||
{
|
||||
auto enumValue = SHUtilities::ToUnderlying(light.GetLightData().type);
|
||||
|
||||
// First we want to make sure the light is already bound to the system. if it
|
||||
// isn't, we write it to the correct buffer.
|
||||
if (!light.GetBound())
|
||||
if (!light.GetBound() || rewrite)
|
||||
{
|
||||
perTypeData[enumValue].AddLight(logicalDevice, &light, expanded);
|
||||
|
||||
//// add to light count
|
||||
//++lightCountsData[enumValue];
|
||||
}
|
||||
|
||||
// if there was modification to the light data
|
||||
|
@ -396,6 +466,13 @@ namespace SHADE
|
|||
data.WriteToGPU(frameIndex);
|
||||
}
|
||||
|
||||
for (uint32_t i = 0; i < NUM_LIGHT_TYPES; ++i)
|
||||
{
|
||||
lightCountsData[i] = perTypeData[i].GetNumLights();
|
||||
}
|
||||
|
||||
lightCountsBuffer->WriteToMemory(lightCountsData.data(), static_cast<uint32_t>(lightCountsData.size()) * sizeof (uint32_t), 0, lightCountsAlignedSize * frameIndex);
|
||||
|
||||
// If any of the buffers got expanded, the descriptor set is invalid because the expanded buffer
|
||||
// is a new buffer. If some expansion was detected, update descriptor sets.
|
||||
if (expanded)
|
||||
|
@ -412,7 +489,7 @@ namespace SHADE
|
|||
ComputeDynamicOffsets();
|
||||
|
||||
// Bind descriptor set (We bind at an offset because the buffer holds NUM_FRAME_BUFFERS sets of data).
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::GRAPHICS, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, {dynamicOffsets[frameIndex]});
|
||||
cmdBuffer->BindDescriptorSet(lightingDataDescSet, SH_PIPELINE_TYPE::COMPUTE, SHGraphicsConstants::DescriptorSetIndex::DYNAMIC_GLOBALS, {dynamicOffsets[frameIndex]});
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -17,7 +17,7 @@ namespace SHADE
|
|||
class SHVkCommandBuffer;
|
||||
|
||||
// Represents how the data will be interpreted in GPU. we want to copy to a container of these before passing to GPU.
|
||||
struct SHDirectionalLightData
|
||||
struct SHDirectionalLightData
|
||||
{
|
||||
//! Direction of the light
|
||||
SHVec3 direction;
|
||||
|
@ -31,7 +31,27 @@ namespace SHADE
|
|||
uint32_t cullingMask;
|
||||
|
||||
//! Diffuse color emitted by the light
|
||||
SHVec4 diffuseColor;
|
||||
alignas (16) SHVec4 diffuseColor;
|
||||
|
||||
};
|
||||
|
||||
// Represents how the data will be interpreted in GPU. we want to copy to a container of these before passing to GPU.
|
||||
struct SHAmbientLightData
|
||||
{
|
||||
//! Diffuse color emitted by the light
|
||||
SHVec4 ambientColor;
|
||||
|
||||
//! Strength of the ambient light
|
||||
float strength;
|
||||
|
||||
//! Represents if the light is active or not
|
||||
uint32_t active;
|
||||
|
||||
//! Each bit in this 32 bit field will represent a layer. If the bit is set,
|
||||
//! when a fragment is being evaluated, the shader will use the fragment's
|
||||
//! layer value to AND with the light's. If result is 1, do lighting calculations.
|
||||
uint32_t cullingMask;
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
@ -45,7 +65,7 @@ namespace SHADE
|
|||
/*-----------------------------------------------------------------------*/
|
||||
/* STATIC MEMBER VARIABLES */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
static constexpr uint32_t STARTING_NUM_LIGHTS = 20;
|
||||
static constexpr uint32_t STARTING_NUM_LIGHTS = 50;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER VARIABLES */
|
||||
|
@ -53,8 +73,13 @@ namespace SHADE
|
|||
//! Capacity of the container.
|
||||
uint32_t maxLights;
|
||||
|
||||
//! SSBOs need to be aligned. This is to pad lighting structs
|
||||
uint32_t lightDataAlignmentSize;
|
||||
//! SSBOs need to be aligned. This is to pad descriptor offset
|
||||
uint32_t lightDataTotalAlignedSize;
|
||||
|
||||
//! size needed to store 1 struct object
|
||||
uint32_t lightDataSize;
|
||||
|
||||
uint32_t lightDataAlignedSize;
|
||||
|
||||
//! type of the light. Will be used later when we want to expand
|
||||
SH_LIGHT_TYPE lightType;
|
||||
|
@ -80,6 +105,7 @@ namespace SHADE
|
|||
void AddLight (Handle<SHVkLogicalDevice> logicalDevice, SHLightComponent* unboundLight, bool expanded) noexcept;
|
||||
void ModifyLight (SHLightComponent* lightComp) noexcept;
|
||||
void WriteToGPU (uint32_t frameIndex) noexcept;
|
||||
void ResetNumLights (void) noexcept;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* GETTERS */
|
||||
|
@ -87,6 +113,7 @@ namespace SHADE
|
|||
static uint32_t GetLightTypeSize (SH_LIGHT_TYPE type) noexcept;
|
||||
Handle<SHVkBuffer> GetDataBuffer (void) const noexcept;
|
||||
uint32_t GetAlignmentSize (void) const noexcept;
|
||||
uint32_t GetDataSize (void) const noexcept;
|
||||
uint32_t GetNumLights (void) const noexcept;
|
||||
uint32_t GetMaxLights (void) const noexcept;
|
||||
};
|
||||
|
@ -105,11 +132,26 @@ namespace SHADE
|
|||
//! Container to store dynamic offsets for binding descriptor sets
|
||||
std::array<std::vector<uint32_t>, static_cast<uint32_t>(SHGraphicsConstants::NUM_FRAME_BUFFERS)> dynamicOffsets;
|
||||
|
||||
//! holds the data that represents how many lights are in the scene
|
||||
std::array<uint32_t, static_cast<uint32_t>(SH_LIGHT_TYPE::NUM_TYPES)> lightCountsData;
|
||||
|
||||
//! GPU buffer to hold lightCountData
|
||||
Handle<SHVkBuffer> lightCountsBuffer;
|
||||
|
||||
//! For padding in the buffer
|
||||
uint32_t lightCountsAlignedSize;
|
||||
|
||||
//! Number of SHLightComponents recorded. If at the beginning of the run function the size returned by the dense
|
||||
//! set is less than the size recorded, rewrite all light components into the its respective buffers. If its more,
|
||||
//! don't do anything.
|
||||
uint32_t numLightComponents;
|
||||
|
||||
/*-----------------------------------------------------------------------*/
|
||||
/* PRIVATE MEMBER FUNCTIONS */
|
||||
/*-----------------------------------------------------------------------*/
|
||||
void UpdateDescSet (uint32_t binding) noexcept;
|
||||
void ComputeDynamicOffsets (void) noexcept;
|
||||
void ResetNumLights (void) noexcept;
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -133,6 +133,7 @@ namespace SHADE
|
|||
{
|
||||
SHLOG_ERROR("Frame index retrieved from vkAcquireNextImageKHR is not the same as currentFrame.");
|
||||
}
|
||||
|
||||
currentFrame = frameIndex;
|
||||
}
|
||||
|
||||
|
|
|
@ -276,7 +276,7 @@ namespace SHADE
|
|||
}
|
||||
|
||||
// Create the subpass compute with the resources
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources));
|
||||
auto nodeCompute = graphStorage->resourceManager->Create<SHRenderGraphNodeCompute>(graphStorage, computeShaderModule, std::move(nodeComputeResources), nodeComputes.empty());
|
||||
nodeComputes.push_back(nodeCompute);
|
||||
|
||||
return nodeCompute;
|
||||
|
|
|
@ -13,12 +13,13 @@
|
|||
|
||||
namespace SHADE
|
||||
{
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
SHRenderGraphNodeCompute::SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, bool followingEndRP, float inNumWorkGroupScale/* = 1.0f*/) noexcept
|
||||
: computePipeline{}
|
||||
, pipelineLayout{}
|
||||
, resources{}
|
||||
, groupSizeX{0}
|
||||
, groupSizeY{0}
|
||||
, followingEndRenderpass {followingEndRP}
|
||||
, numWorkGroupScale {std::clamp(inNumWorkGroupScale, 0.0f, 1.0f)}
|
||||
{
|
||||
SHPipelineLayoutParams pipelineLayoutParams
|
||||
|
@ -53,7 +54,6 @@ namespace SHADE
|
|||
descSetGroups[i] = graphStorage->descriptorPool->Allocate(layouts, variableCounts);
|
||||
}
|
||||
|
||||
|
||||
HandleResize();
|
||||
}
|
||||
|
||||
|
@ -68,8 +68,9 @@ namespace SHADE
|
|||
// dispatch compute
|
||||
cmdBuffer->ComputeDispatch(groupSizeX, groupSizeY, 1);
|
||||
|
||||
// TODO: barrier
|
||||
|
||||
cmdBuffer->PipelineBarrier((followingEndRenderpass) ? vk::PipelineStageFlagBits::eFragmentShader : vk::PipelineStageFlagBits::eComputeShader,
|
||||
vk::PipelineStageFlagBits::eFragmentShader,
|
||||
{}, {}, {}, memoryBarriers[frameIndex]);
|
||||
}
|
||||
|
||||
void SHRenderGraphNodeCompute::HandleResize(void) noexcept
|
||||
|
@ -104,6 +105,36 @@ namespace SHADE
|
|||
|
||||
groupSizeX = maxWidth / workGroupSizeX;
|
||||
groupSizeY = maxHeight / workGroupSizeY;
|
||||
|
||||
for (uint32_t i = 0; auto& barriers : memoryBarriers)
|
||||
{
|
||||
barriers.clear();
|
||||
|
||||
for (auto& resource : resources)
|
||||
{
|
||||
vk::AccessFlags srcAccessMask = (followingEndRenderpass) ? vk::AccessFlagBits::eInputAttachmentRead : (vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite);
|
||||
barriers.push_back(vk::ImageMemoryBarrier
|
||||
{
|
||||
.srcAccessMask = srcAccessMask,
|
||||
.dstAccessMask = vk::AccessFlagBits::eShaderRead | vk::AccessFlagBits::eShaderWrite,
|
||||
.oldLayout = vk::ImageLayout::eGeneral,
|
||||
.newLayout = vk::ImageLayout::eGeneral,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = resource->GetImage((resource->resourceTypeFlags & static_cast<uint32_t>(SH_ATT_DESC_TYPE_FLAGS::COLOR_PRESENT)) ? i : 0)->GetVkImage(),
|
||||
.subresourceRange = vk::ImageSubresourceRange
|
||||
{
|
||||
.aspectMask = resource->imageAspectFlags,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = resource->mipLevels,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include "Resource/SHHandle.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHGraphicsConstants.h"
|
||||
#include "Graphics/SHVulkanIncludes.h"
|
||||
#include <initializer_list>
|
||||
#include <string>
|
||||
#include <unordered_set>
|
||||
|
@ -44,8 +45,12 @@ namespace SHADE
|
|||
|
||||
float numWorkGroupScale;
|
||||
|
||||
bool followingEndRenderpass;
|
||||
|
||||
std::array<std::vector<vk::ImageMemoryBarrier>, SHGraphicsConstants::NUM_FRAME_BUFFERS> memoryBarriers;
|
||||
|
||||
public:
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
SHRenderGraphNodeCompute(Handle<SHRenderGraphStorage> graphStorage, Handle<SHVkShaderModule> computeShaderModule, std::vector<Handle<SHRenderGraphResource>>&& subpassComputeResources, bool followingEndRP, float inNumWorkGroupScale = 1.0f) noexcept;
|
||||
|
||||
void Execute (Handle<SHVkCommandBuffer> cmdBuffer, uint32_t frameIndex) noexcept;
|
||||
void HandleResize (void) noexcept;
|
||||
|
|
|
@ -54,13 +54,14 @@ namespace SHADE
|
|||
|
||||
if (wndData.isFullscreen)
|
||||
{
|
||||
dwExStyle = WS_EX_APPWINDOW | WS_EX_ACCEPTFILES;
|
||||
dwExStyle = WS_EX_APPWINDOW;
|
||||
dwStyle = WS_POPUP | WS_VISIBLE | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
||||
dwExStyle |= WS_EX_ACCEPTFILES;
|
||||
}
|
||||
else
|
||||
{
|
||||
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE | WS_EX_ACCEPTFILES;
|
||||
|
||||
dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
|
||||
dwExStyle |= WS_EX_ACCEPTFILES;
|
||||
if (wndData.frameEnabled)
|
||||
{
|
||||
dwStyle = WNDSTYLE::SHWS_WINDOWED;
|
||||
|
@ -87,7 +88,7 @@ namespace SHADE
|
|||
}
|
||||
}
|
||||
|
||||
//DPI_AWARENESS_CONTEXT prevDPIContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||
DPI_AWARENESS_CONTEXT prevDPIContext = SetThreadDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
||||
|
||||
RECT windowRect;
|
||||
windowRect.left = wndData.x; //or CW_USEDEFAULT ?
|
||||
|
@ -97,13 +98,16 @@ namespace SHADE
|
|||
AdjustWindowRectEx(&windowRect, dwStyle, false, dwExStyle);
|
||||
|
||||
//Create window
|
||||
wndHWND = CreateWindowEx(0, (LPWSTR) wndData.name.c_str(), (LPWSTR)wndData.title.c_str(), dwStyle, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, parent, NULL, hInstance, NULL);
|
||||
|
||||
wndHWND = CreateWindowEx(dwExStyle, (LPWSTR) wndData.name.c_str(), (LPWSTR)wndData.title.c_str(), dwStyle, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, parent, NULL, hInstance, NULL);
|
||||
|
||||
if (!wndHWND)
|
||||
{
|
||||
//DWORD err = GetLastError();
|
||||
return false;
|
||||
}
|
||||
BOOL help = ChangeWindowMessageFilter (WM_DROPFILES, MSGFLT_ADD);
|
||||
help &= ChangeWindowMessageFilter (WM_COPYDATA, MSGFLT_ADD);
|
||||
help &= ChangeWindowMessageFilter (0x0049, MSGFLT_ADD);
|
||||
|
||||
if (wndData.isVisible)
|
||||
{
|
||||
|
@ -318,13 +322,13 @@ namespace SHADE
|
|||
case WM_CREATE:
|
||||
OnCreate(hwnd, reinterpret_cast<LPCREATESTRUCT>(wparam));
|
||||
break;
|
||||
case WM_QUIT:
|
||||
case WM_CLOSE:
|
||||
|
||||
case WM_DESTROY:
|
||||
OnDestroy();
|
||||
return 0;
|
||||
case WM_DROPFILES:
|
||||
//OnFileDrop(reinterpret_cast<HDROP>(wparam));
|
||||
OnFileDrop(reinterpret_cast<HDROP>(wparam));
|
||||
break;
|
||||
case WM_ENTERSIZEMOVE:
|
||||
case WM_EXITSIZEMOVE:
|
||||
|
@ -386,12 +390,25 @@ namespace SHADE
|
|||
void SHWindow::OnDestroy()
|
||||
{
|
||||
OnClose();
|
||||
DragAcceptFiles(wndHWND, false);
|
||||
this->Destroy();
|
||||
}
|
||||
|
||||
//void SHWindow::OnFileDrop(HDROP drop)
|
||||
//{
|
||||
//}
|
||||
void SHWindow::OnFileDrop(HDROP drop)
|
||||
{
|
||||
|
||||
int const numFiles = static_cast<int>(DragQueryFile(drop, 0xFFFFFFFF, nullptr, 0));
|
||||
for(int i = 0; i < numFiles; ++i)
|
||||
{
|
||||
//char fileNameBuffer[MAX_PATH];
|
||||
std::wstring fileNameBuffer;
|
||||
fileNameBuffer.reserve(MAX_PATH);
|
||||
DragQueryFile(drop, static_cast<UINT>(i), fileNameBuffer.data(), MAX_PATH);
|
||||
std::string name(fileNameBuffer.begin(), fileNameBuffer.end());
|
||||
SHLOG_INFO("Dropped: {}", name)
|
||||
}
|
||||
DragFinish(drop);
|
||||
}
|
||||
|
||||
void SHWindow::OnSize([[maybe_unused]] UINT msg,[[maybe_unused]] UINT type, SIZE size)
|
||||
{
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
#define SH_WINDOW_H
|
||||
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <functional>
|
||||
#include <unordered_map>
|
||||
#include "SHWindowMap.h"
|
||||
|
@ -10,7 +11,7 @@
|
|||
namespace SHADE
|
||||
{
|
||||
constexpr uint16_t MAX_BUFFER = 1024;
|
||||
|
||||
|
||||
enum WNDSTYLE : DWORD
|
||||
{
|
||||
SHWS_WINDOWED = WS_OVERLAPPEDWINDOW,
|
||||
|
@ -47,7 +48,7 @@ namespace SHADE
|
|||
|
||||
//bool canFullscreen = true;
|
||||
|
||||
unsigned bgColor = WHITE_BRUSH;
|
||||
unsigned bgColor = DKGRAY_BRUSH;
|
||||
|
||||
//bool transparent = false;
|
||||
|
||||
|
@ -168,7 +169,7 @@ namespace SHADE
|
|||
void OnCreate(HWND hwnd, LPCREATESTRUCT create_struct);
|
||||
void OnClose();
|
||||
void OnDestroy();
|
||||
//void OnFileDrop(HDROP drop);
|
||||
void OnFileDrop(HDROP drop);
|
||||
void OnSize(UINT msg, UINT type, SIZE size);
|
||||
void OnPosChange(LPWINDOWPOS pos);
|
||||
void OnPaint(HDC hdc, LPPAINTSTRUCT paint);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "SHTransformComponent.h"
|
||||
// Project Headers
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Reflection/SHReflectionMetadata.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
|
@ -184,7 +185,7 @@ RTTR_REGISTRATION
|
|||
using namespace rttr;
|
||||
|
||||
registration::class_<SHTransformComponent>("Transform Component")
|
||||
.property("Translate" , &SHTransformComponent::GetLocalPosition , &SHTransformComponent::SetLocalPosition )
|
||||
.property("Rotate" , &SHTransformComponent::GetLocalRotation , select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) )
|
||||
.property("Scale" , &SHTransformComponent::GetLocalScale , &SHTransformComponent::SetLocalScale );
|
||||
.property("Translate" ,&SHTransformComponent::GetLocalPosition ,&SHTransformComponent::SetLocalPosition ) (metadata(META::tooltip, "Translate"))
|
||||
.property("Rotate" ,&SHTransformComponent::GetLocalRotation ,select_overload<void(const SHVec3&)>(&SHTransformComponent::SetLocalRotation) ) (metadata(META::tooltip, "Rotate"), metadata(META::angleInRad, true))
|
||||
.property("Scale" ,&SHTransformComponent::GetLocalScale ,&SHTransformComponent::SetLocalScale ) (metadata(META::tooltip, "Scale"));
|
||||
}
|
|
@ -146,4 +146,12 @@ namespace SHADE
|
|||
system->RemoveCollisionShape(GetEID(), index);
|
||||
}
|
||||
|
||||
} // namespace SHADE
|
||||
} // namespace SHADE
|
||||
|
||||
RTTR_REGISTRATION
|
||||
{
|
||||
using namespace rttr;
|
||||
using namespace SHADE;
|
||||
|
||||
registration::class_<SHColliderComponent>("Collider Component");
|
||||
}
|
|
@ -100,5 +100,6 @@ namespace SHADE
|
|||
SHQuaternion orientation;
|
||||
Colliders colliders;
|
||||
|
||||
RTTR_ENABLE()
|
||||
};
|
||||
} // namespace SHADE
|
|
@ -17,7 +17,7 @@
|
|||
#include "ECS_Base/Managers/SHComponentManager.h"
|
||||
#include "ECS_Base/Managers/SHEntityManager.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Editor/SHEditor.hpp"
|
||||
#include "Editor/SHEditor.h"
|
||||
#include "Math/SHMathHelpers.h"
|
||||
#include "Scene/SHSceneManager.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
|
|
|
@ -7,5 +7,6 @@ namespace SHADE
|
|||
constexpr const char* min = "MIN";
|
||||
constexpr const char* max = "MAX";
|
||||
constexpr const char* tooltip = "tooltip";
|
||||
constexpr const char* angleInRad = "angleInRad";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,56 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHPrefabManager.h"
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
SHPrefabManager::PrefabMap SHPrefabManager::prefabMap{};
|
||||
|
||||
void SHPrefabManager::AddPrefab(AssetID const& prefabAssetID) noexcept
|
||||
{
|
||||
prefabMap.insert({ prefabAssetID, {} });
|
||||
}
|
||||
|
||||
void SHPrefabManager::RemovePrefab(AssetID const& prefabAssetID) noexcept
|
||||
{
|
||||
prefabMap.erase(prefabAssetID);
|
||||
}
|
||||
|
||||
void SHPrefabManager::ClearPrefab(AssetID const& prefabAssetID) noexcept
|
||||
{
|
||||
if (prefabMap.contains(prefabAssetID))
|
||||
{
|
||||
prefabMap[prefabAssetID].clear();
|
||||
}
|
||||
}
|
||||
|
||||
void SHPrefabManager::UpdateAllPrefabEntities(AssetID const& prefabAssetID) noexcept
|
||||
{
|
||||
//Loop through all entities and deserialize new data
|
||||
}
|
||||
|
||||
void SHPrefabManager::AddEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept
|
||||
{
|
||||
if (prefabMap.contains(prefabAssetID))
|
||||
{
|
||||
prefabMap[prefabAssetID].insert(eid);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPrefabManager::RemoveEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept
|
||||
{
|
||||
if (prefabMap.contains(prefabAssetID))
|
||||
{
|
||||
prefabMap[prefabAssetID].erase(eid);
|
||||
}
|
||||
}
|
||||
|
||||
void SHPrefabManager::Clear() noexcept
|
||||
{
|
||||
prefabMap.clear();
|
||||
}
|
||||
|
||||
bool SHPrefabManager::Empty() noexcept
|
||||
{
|
||||
return prefabMap.empty();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
#include "Assets/SHAssetMacros.h"
|
||||
#include "ECS_Base/SHECSMacros.h"
|
||||
#include <unordered_set>
|
||||
#include <unordered_map>
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
class SHPrefabManager
|
||||
{
|
||||
public:
|
||||
using PrefabMap = std::unordered_map<AssetID, std::unordered_set<EntityID>>;
|
||||
|
||||
static void AddPrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void RemovePrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void ClearPrefab(AssetID const& prefabAssetID) noexcept;
|
||||
static void UpdateAllPrefabEntities(AssetID const& prefabAssetID) noexcept;
|
||||
static void AddEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
|
||||
static void RemoveEntity(AssetID const& prefabAssetID, EntityID const& eid) noexcept;
|
||||
static void Clear() noexcept;
|
||||
static bool Empty() noexcept;
|
||||
|
||||
private:
|
||||
static PrefabMap prefabMap;
|
||||
};
|
||||
}
|
|
@ -10,10 +10,12 @@
|
|||
#include "Assets/SHAssetManager.h"
|
||||
#include <fstream>
|
||||
|
||||
#include "Camera/SHCameraComponent.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Math/Transform/SHTransformComponent.h"
|
||||
#include "Physics/Components/SHRigidBodyComponent.h"
|
||||
#include "ECS_Base/Managers/SHSystemManager.h"
|
||||
#include "Graphics/MiddleEnd/Lights/SHLightComponent.h"
|
||||
#include "Scripting/SHScriptEngine.h"
|
||||
|
||||
namespace SHADE
|
||||
|
@ -57,7 +59,7 @@ namespace SHADE
|
|||
static EntityID DeserializeEntity(YAML::iterator& it, YAML::Node const& node, std::vector<EntityID>& createdEntities, EntityID parentEID = MAX_EID)
|
||||
{
|
||||
EntityID eid = MAX_EID;
|
||||
if(!node)
|
||||
if (!node)
|
||||
return eid;
|
||||
if (node[EIDNode])
|
||||
eid = node[EIDNode].as<EntityID>();
|
||||
|
@ -70,13 +72,13 @@ namespace SHADE
|
|||
createdEntities.push_back(eid);
|
||||
if (node[NumberOfChildrenNode])
|
||||
{
|
||||
if(const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
|
||||
if (const int numOfChildren = node[NumberOfChildrenNode].as<int>(); numOfChildren > 0)
|
||||
{
|
||||
++it;
|
||||
for (int i = 0; i < numOfChildren; ++i)
|
||||
{
|
||||
DeserializeEntity(it, (*it), createdEntities, eid);
|
||||
if((i + 1) < numOfChildren)
|
||||
if ((i + 1) < numOfChildren)
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +86,9 @@ namespace SHADE
|
|||
|
||||
// Deserialise scripts
|
||||
if (node[ScriptsNode])
|
||||
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
||||
SHSystemManager::GetSystem<SHScriptEngine>()->DeserialiseScripts(eid, node[ScriptsNode]);
|
||||
|
||||
return eid;
|
||||
}
|
||||
|
||||
void SHSerialization::DeserializeSceneFromFile(std::filesystem::path const& path)
|
||||
|
@ -119,10 +123,10 @@ namespace SHADE
|
|||
{
|
||||
DeserializeEntity(it, (*it), createdEntities);
|
||||
}
|
||||
if(createdEntities.empty())
|
||||
if (createdEntities.empty())
|
||||
{
|
||||
SHLOG_ERROR("Failed to create entities from deserializaiton")
|
||||
return;
|
||||
return;
|
||||
}
|
||||
//Initialize Entity
|
||||
auto entityVecIt = createdEntities.begin();
|
||||
|
@ -136,7 +140,7 @@ namespace SHADE
|
|||
{
|
||||
out << SerializeEntityToNode(entityNode);
|
||||
auto const& children = entityNode->GetChildren();
|
||||
for(auto const& child : children)
|
||||
for (auto const& child : children)
|
||||
{
|
||||
EmitEntity(child, out);
|
||||
}
|
||||
|
@ -161,17 +165,36 @@ namespace SHADE
|
|||
{
|
||||
}
|
||||
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void AddComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
|
||||
{
|
||||
if (const ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
|
||||
{
|
||||
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(component);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void AddConvComponentToComponentNode(YAML::Node& componentsNode, EntityID const& eid)
|
||||
{
|
||||
if (ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid))
|
||||
{
|
||||
componentsNode[rttr::type::get<ComponentType>().get_name().data()] = YAML::convert<ComponentType>::encode(*component);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
YAML::Node SHSerialization::SerializeEntityToNode(SHSceneNode* sceneNode)
|
||||
{
|
||||
YAML::Node node;
|
||||
auto eid = sceneNode->GetEntityID();
|
||||
auto entity = SHEntityManager::GetEntityByID(eid);
|
||||
if (!sceneNode || !entity)
|
||||
if (!sceneNode && !entity)
|
||||
{
|
||||
node = YAML::Null;
|
||||
return node;
|
||||
}
|
||||
node.SetStyle(YAML::EmitterStyle::Block);
|
||||
node.SetStyle(YAML::EmitterStyle::Block);
|
||||
node[EIDNode] = eid;
|
||||
node[EntityNameNode] = entity->name;
|
||||
node[IsActiveNode] = sceneNode->IsActive();
|
||||
|
@ -180,18 +203,13 @@ namespace SHADE
|
|||
|
||||
YAML::Node components;
|
||||
|
||||
if (const auto transform = SHComponentManager::GetComponent_s<SHTransformComponent>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHTransformComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(transform);
|
||||
}
|
||||
if (const auto renderable = SHComponentManager::GetComponent_s<SHRenderable>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHRenderable>().get_name().data()] = *renderable;
|
||||
}
|
||||
if (const auto rigidbody = SHComponentManager::GetComponent_s<SHRigidBodyComponent>(eid))
|
||||
{
|
||||
components[rttr::type::get<SHRigidBodyComponent>().get_name().data()] = SHSerializationHelper::SerializeComponentToNode(rigidbody);
|
||||
}
|
||||
AddComponentToComponentNode<SHTransformComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHCameraComponent>(components, eid);
|
||||
AddConvComponentToComponentNode<SHRenderable>(components, eid);
|
||||
AddComponentToComponentNode<SHLightComponent>(components, eid);
|
||||
AddComponentToComponentNode<SHRigidBodyComponent>(components, eid);
|
||||
AddConvComponentToComponentNode<SHColliderComponent>(components, eid);
|
||||
|
||||
node[ComponentsNode] = components;
|
||||
|
||||
YAML::Node scripts;
|
||||
|
@ -203,22 +221,22 @@ namespace SHADE
|
|||
|
||||
EntityID SHSerialization::DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID) noexcept
|
||||
{
|
||||
if(data.empty())
|
||||
if (data.empty())
|
||||
return MAX_EID;
|
||||
YAML::Node entities = YAML::Load(data.c_str());
|
||||
EntityID eid{MAX_EID};
|
||||
EntityID eid{ MAX_EID };
|
||||
std::vector<EntityID> createdEntities;
|
||||
for(auto it = entities.begin(); it != entities.end(); ++it)
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
{
|
||||
eid = DeserializeEntity(it, *it, createdEntities, parentEID);
|
||||
}
|
||||
if(createdEntities.empty())
|
||||
if (createdEntities.empty())
|
||||
{
|
||||
SHLOG_ERROR("Failed to create entities from deserializaiton")
|
||||
return MAX_EID;
|
||||
return MAX_EID;
|
||||
}
|
||||
auto entityVecIt = createdEntities.begin();
|
||||
for(auto it = entities.begin(); it != entities.end(); ++it)
|
||||
for (auto it = entities.begin(); it != entities.end(); ++it)
|
||||
{
|
||||
InitializeEntity(*it, *entityVecIt++);
|
||||
}
|
||||
|
@ -226,29 +244,22 @@ namespace SHADE
|
|||
}
|
||||
|
||||
template<typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
std::optional<ComponentTypeID> GetComponentID(YAML::Node const& componentNode)
|
||||
static void AddComponentID(std::vector<ComponentTypeID>& idList, YAML::Node const& componentNode)
|
||||
{
|
||||
if (componentNode[rttr::type::get<ComponentType>().get_name().data()])
|
||||
return { SHFamilyID<SHComponent>::GetID<ComponentType>() };
|
||||
else
|
||||
return std::nullopt;
|
||||
idList.push_back(SHFamilyID<SHComponent>::GetID<ComponentType>());
|
||||
}
|
||||
|
||||
std::vector<ComponentTypeID> SHSerialization::GetComponentIDList(YAML::Node const& componentsNode)
|
||||
{
|
||||
std::vector<ComponentTypeID> componentIDList;
|
||||
|
||||
auto id = GetComponentID<SHTransformComponent>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
id = GetComponentID<SHRenderable>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
id = GetComponentID<SHRigidBodyComponent>(componentsNode);
|
||||
if (id.has_value())
|
||||
componentIDList.push_back(id.value());
|
||||
|
||||
AddComponentID<SHTransformComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHCameraComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHRenderable>(componentIDList, componentsNode);
|
||||
AddComponentID<SHRigidBodyComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHLightComponent>(componentIDList, componentsNode);
|
||||
AddComponentID<SHColliderComponent>(componentIDList, componentsNode);
|
||||
|
||||
return componentIDList;
|
||||
}
|
||||
|
@ -259,6 +270,10 @@ namespace SHADE
|
|||
if (!componentsNode)
|
||||
return;
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHTransformComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHCameraComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHRigidBodyComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHRenderable>(componentsNode, eid);
|
||||
SHSerializationHelper::ConvertNodeToComponent<SHColliderComponent>(componentsNode, eid);
|
||||
SHSerializationHelper::InitializeComponentFromNode<SHLightComponent>(componentsNode, eid);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,10 +13,236 @@
|
|||
#include "Graphics/MiddleEnd/Interface/SHRenderable.h"
|
||||
#include "Graphics/MiddleEnd/Interface/SHMaterial.h"
|
||||
#include "SHSerializationTools.h"
|
||||
#include "Physics/Components/SHColliderComponent.h"
|
||||
|
||||
namespace YAML
|
||||
{
|
||||
using namespace SHADE;
|
||||
|
||||
template<>
|
||||
struct convert<SHVec4>
|
||||
{
|
||||
static constexpr const char* x = "x";
|
||||
static constexpr const char* y = "y";
|
||||
static constexpr const char* z = "z";
|
||||
static constexpr const char* w = "w";
|
||||
|
||||
static Node encode(SHVec4 const& rhs)
|
||||
{
|
||||
Node node;
|
||||
node.SetStyle(EmitterStyle::Flow);
|
||||
node[x] = rhs.x;
|
||||
node[y] = rhs.y;
|
||||
node[z] = rhs.z;
|
||||
node[w] = rhs.w;
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHVec4& rhs)
|
||||
{
|
||||
if (node[x].IsDefined())
|
||||
rhs.x = node[x].as<float>();
|
||||
if (node[y].IsDefined())
|
||||
rhs.y = node[y].as<float>();
|
||||
if (node[z].IsDefined())
|
||||
rhs.z = node[z].as<float>();
|
||||
if (node[w].IsDefined())
|
||||
rhs.w = node[w].as<float>();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec3>
|
||||
{
|
||||
static constexpr const char* x = "x";
|
||||
static constexpr const char* y = "y";
|
||||
static constexpr const char* z = "z";
|
||||
|
||||
static Node encode(SHVec3 const& rhs)
|
||||
{
|
||||
Node node;
|
||||
node.SetStyle(EmitterStyle::Flow);
|
||||
node[x] = rhs.x;
|
||||
node[y] = rhs.y;
|
||||
node[z] = rhs.z;
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHVec3& rhs)
|
||||
{
|
||||
if (node[x].IsDefined())
|
||||
rhs.x = node[x].as<float>();
|
||||
if (node[y].IsDefined())
|
||||
rhs.y = node[y].as<float>();
|
||||
if (node[z].IsDefined())
|
||||
rhs.z = node[z].as<float>();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHVec2>
|
||||
{
|
||||
static constexpr const char* x = "x";
|
||||
static constexpr const char* y = "y";
|
||||
|
||||
static Node encode(SHVec2 const& rhs)
|
||||
{
|
||||
Node node;
|
||||
node.SetStyle(EmitterStyle::Flow);
|
||||
node[x] = rhs.x;
|
||||
node[y] = rhs.y;
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHVec2& rhs)
|
||||
{
|
||||
if (node[x].IsDefined())
|
||||
rhs.x = node[x].as<float>();
|
||||
if (node[y].IsDefined())
|
||||
rhs.y = node[y].as<float>();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHCollider>
|
||||
{
|
||||
static constexpr const char* IsTrigger = "Is Trigger";
|
||||
|
||||
static constexpr const char* Type = "Type";
|
||||
static constexpr const char* HalfExtents = "Half Extents";
|
||||
static constexpr const char* Radius = "Radius";
|
||||
|
||||
static constexpr const char* Friction = "Friction";
|
||||
static constexpr const char* Bounciness = "Bounciness";
|
||||
static constexpr const char* Density = "Density";
|
||||
static constexpr const char* PositionOffset = "Position Offset";
|
||||
|
||||
static Node encode(SHCollider& rhs)
|
||||
{
|
||||
Node node;
|
||||
|
||||
node[IsTrigger] = rhs.IsTrigger();
|
||||
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
SHCollider::Type colliderType = rhs.GetType();
|
||||
|
||||
node[Type] = enumAlign.value_to_name(colliderType).data();
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
{
|
||||
auto const bb = reinterpret_cast<SHBoundingBox*>(rhs.GetShape());
|
||||
node[HalfExtents] = bb->GetHalfExtents();
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
{
|
||||
auto const bs = reinterpret_cast<SHBoundingSphere*>(rhs.GetShape());
|
||||
node[Radius] = bs->GetRadius();
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
|
||||
node[Friction] = rhs.GetFriction();
|
||||
node[Bounciness] = rhs.GetBounciness();
|
||||
node[Density] = rhs.GetDensity();
|
||||
node[PositionOffset] = rhs.GetPositionOffset();
|
||||
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHCollider& rhs)
|
||||
{
|
||||
if (node[IsTrigger].IsDefined())
|
||||
rhs.SetIsTrigger(node[IsTrigger].as<bool>());
|
||||
if (!node[Type].IsDefined())
|
||||
return false;
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
bool ok;
|
||||
const SHCollider::Type colliderType = enumAlign.name_to_value(node[Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
||||
if (!ok)
|
||||
return false;
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX:
|
||||
{
|
||||
if(node[HalfExtents].IsDefined())
|
||||
rhs.SetBoundingBox(node[HalfExtents].as<SHVec3>());
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::SPHERE:
|
||||
{
|
||||
if(node[Radius].IsDefined())
|
||||
rhs.SetBoundingSphere(node[Radius].as<float>());
|
||||
}
|
||||
break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
if (node[Friction].IsDefined())
|
||||
rhs.SetFriction(node[Friction].as<float>());
|
||||
if (node[Bounciness].IsDefined())
|
||||
rhs.SetBounciness(rhs.GetBounciness());
|
||||
if (node[Density].IsDefined())
|
||||
rhs.SetDensity(node[Density].as<float>());
|
||||
if (node[PositionOffset].IsDefined())
|
||||
rhs.SetPositionOffset(node[PositionOffset].as<SHVec3>());
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHColliderComponent>
|
||||
{
|
||||
static constexpr const char* Colliders = "Colliders";
|
||||
static Node encode(SHColliderComponent& rhs)
|
||||
{
|
||||
Node node, collidersNode;
|
||||
auto const& colliders = rhs.GetColliders();
|
||||
int const numColliders = static_cast<int>(colliders.size());
|
||||
for (int i = 0; i < numColliders; ++i)
|
||||
{
|
||||
auto& collider = rhs.GetCollider(i);
|
||||
Node colliderNode = convert<SHCollider>::encode(collider);
|
||||
if (colliderNode.IsDefined())
|
||||
collidersNode[i] = colliderNode;
|
||||
}
|
||||
node[Colliders] = collidersNode;
|
||||
return node;
|
||||
}
|
||||
static bool decode(Node const& node, SHColliderComponent& rhs)
|
||||
{
|
||||
if (node[Colliders].IsDefined())
|
||||
{
|
||||
int numColliders{};
|
||||
for (auto const& colliderNode : node[Colliders])
|
||||
{
|
||||
rttr::type const shapeRttrType = rttr::type::get<SHCollider::Type>();
|
||||
rttr::enumeration const enumAlign = shapeRttrType.get_enumeration();
|
||||
bool ok = false;
|
||||
const SHCollider::Type colliderType = enumAlign.name_to_value(colliderNode[convert<SHCollider>::Type].as<std::string>()).convert<SHCollider::Type>(&ok);
|
||||
if (!ok)
|
||||
return false;
|
||||
|
||||
switch (colliderType)
|
||||
{
|
||||
case SHCollider::Type::BOX: rhs.AddBoundingBox(); break;
|
||||
case SHCollider::Type::SPHERE: rhs.AddBoundingSphere(); break;
|
||||
case SHCollider::Type::CAPSULE: break;
|
||||
default:;
|
||||
}
|
||||
YAML::convert<SHCollider>::decode(colliderNode, rhs.GetCollider(numColliders++));
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<>
|
||||
struct convert<SHMaterial>
|
||||
{
|
||||
|
@ -46,13 +272,13 @@ namespace YAML
|
|||
propNode = rhs.GetProperty<int>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR2:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec2>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec2>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR3:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec3>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec3>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::VECTOR4:
|
||||
propNode = SHSerializationTools::ValToYAML(rhs.GetProperty<SHVec4>(VARIABLE->offset));
|
||||
propNode = rhs.GetProperty<SHVec4>(VARIABLE->offset);
|
||||
break;
|
||||
case SHADE::SHShaderBlockInterface::Variable::Type::OTHER:
|
||||
default:
|
||||
|
@ -135,7 +361,7 @@ namespace YAML
|
|||
return false;
|
||||
rhs.SetPipeline(gfxSystem->GetDefaultMaterial()->GetPipeline());
|
||||
|
||||
if (node[PROPS_YAML_TAG.data()])
|
||||
if (node[PROPS_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
// Loop through all properties
|
||||
Handle<SHShaderBlockInterface> pipelineProperties = rhs.GetShaderBlockInterface();
|
||||
|
@ -192,11 +418,11 @@ namespace YAML
|
|||
}
|
||||
static bool decode(YAML::Node const& node, SHRenderable& rhs)
|
||||
{
|
||||
if (node[MESH_YAML_TAG.data()])
|
||||
if (node[MESH_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
rhs.SetMesh(SHResourceManager::LoadOrGet<SHMesh>(node[MESH_YAML_TAG.data()].as<AssetID>()));
|
||||
}
|
||||
if (node[MAT_YAML_TAG.data()])
|
||||
if (node[MAT_YAML_TAG.data()].IsDefined())
|
||||
{
|
||||
// TODO: Convert Asset ID To Material HAndle
|
||||
// Temporarily, use default material
|
||||
|
@ -210,46 +436,34 @@ namespace YAML
|
|||
};
|
||||
}
|
||||
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
struct SHSerializationHelper
|
||||
{
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static std::string SerializeComponentToString(ComponentType* component)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
|
||||
{
|
||||
}
|
||||
|
||||
static YAML::Node RTTRToNode(const rttr::variant& var)
|
||||
{
|
||||
YAML::Node node;
|
||||
auto varType = var.get_type();
|
||||
if (varType.is_sequential_container())
|
||||
{
|
||||
for (auto const& elem : var.create_sequential_view())
|
||||
{
|
||||
node.push_back(RTTRToNode(elem));
|
||||
}
|
||||
}
|
||||
if (varType == rttr::type::get<SHVec4>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec4>().x;
|
||||
node["Y"] = var.convert<SHVec4>().y;
|
||||
node["Z"] = var.convert<SHVec4>().z;
|
||||
node["W"] = var.convert<SHVec4>().w;
|
||||
node = YAML::convert<SHVec4>::encode(var.convert<SHVec4>());
|
||||
}
|
||||
else if (varType == rttr::type::get<SHVec3>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec3>().x;
|
||||
node["Y"] = var.convert<SHVec3>().y;
|
||||
node["Z"] = var.convert<SHVec3>().z;
|
||||
node = YAML::convert<SHVec3>::encode(var.convert<SHVec3>());
|
||||
}
|
||||
else if (varType == rttr::type::get<SHVec2>())
|
||||
{
|
||||
node.SetStyle(YAML::EmitterStyle::Flow);
|
||||
node["X"] = var.convert<SHVec3>().x;
|
||||
node["Y"] = var.convert<SHVec3>().y;
|
||||
node = YAML::convert<SHVec2>::encode(var.convert<SHVec2>());
|
||||
}
|
||||
else if (varType.is_arithmetic())
|
||||
{
|
||||
|
@ -300,7 +514,7 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
auto properties = var.get_type().get_properties();
|
||||
for (auto property : properties)
|
||||
for (auto const& property : properties)
|
||||
{
|
||||
node[property.get_name().data()] = RTTRToNode(property.get_value(var));
|
||||
}
|
||||
|
@ -308,6 +522,17 @@ namespace SHADE
|
|||
return node;
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static std::string SerializeComponentToString(ComponentType* component)
|
||||
{
|
||||
return std::string();
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void SerializeComponentToFile(ComponentType* component, std::filesystem::path const& path)
|
||||
{
|
||||
}
|
||||
|
||||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static YAML::Node SerializeComponentToNode(ComponentType* component)
|
||||
{
|
||||
|
@ -327,15 +552,18 @@ namespace SHADE
|
|||
auto propType = prop.get_type();
|
||||
if (propType == rttr::type::get<SHVec4>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec4(propertyNode));
|
||||
SHVec4 vec = propertyNode.as<SHVec4>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec3>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec3(propertyNode));
|
||||
SHVec3 vec = propertyNode.as<SHVec3>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType == rttr::type::get<SHVec2>())
|
||||
{
|
||||
prop.set_value(component, SHSerializationTools::YAMLToVec2(propertyNode));
|
||||
SHVec2 vec = propertyNode.as<SHVec2>();
|
||||
prop.set_value(component, vec);
|
||||
}
|
||||
else if (propType.is_arithmetic())
|
||||
{
|
||||
|
@ -371,9 +599,10 @@ namespace SHADE
|
|||
else
|
||||
{
|
||||
auto properties = propType.get_properties();
|
||||
for (auto property : properties)
|
||||
for (auto const& property : properties)
|
||||
{
|
||||
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
|
||||
if(propertyNode[property.get_name().data()].IsDefined())
|
||||
InitializeProperty(component, property, propertyNode[property.get_name().data()]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -381,17 +610,17 @@ namespace SHADE
|
|||
template <typename ComponentType, std::enable_if_t<std::is_base_of_v<SHComponent, ComponentType>, bool> = true>
|
||||
static void InitializeComponentFromNode(YAML::Node const& componentsNode, EntityID const& eid)
|
||||
{
|
||||
auto component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
ComponentType* component = SHComponentManager::GetComponent_s<ComponentType>(eid);
|
||||
if (componentsNode.IsNull() && !component)
|
||||
return;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (componentsNode.IsNull())
|
||||
if(!componentNode.IsDefined())
|
||||
return;
|
||||
auto properties = rttrType.get_properties();
|
||||
for (auto const& prop : properties)
|
||||
{
|
||||
if (componentNode[prop.get_name().data()])
|
||||
if (componentNode[prop.get_name().data()].IsDefined())
|
||||
{
|
||||
InitializeProperty<ComponentType>(component, prop, componentNode[prop.get_name().data()]);
|
||||
}
|
||||
|
@ -406,7 +635,7 @@ namespace SHADE
|
|||
return;
|
||||
auto rttrType = rttr::type::get<ComponentType>();
|
||||
auto componentNode = componentsNode[rttrType.get_name().data()];
|
||||
if (componentsNode.IsNull())
|
||||
if (!componentNode.IsDefined())
|
||||
return;
|
||||
YAML::convert<ComponentType>::decode(componentNode, *component);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
#include "SHpch.h"
|
||||
#include "SHWinDialog.h"
|
||||
#include <Windows.h>
|
||||
#include <shobjidl.h>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
void SHWinDialog::DisplayMessageBox(MessageBoxType const& messageBoxType, std::string const& title, std::string const& text)
|
||||
{
|
||||
if(messageBoxType == MessageBoxType::MB_MAX)
|
||||
return;
|
||||
|
||||
UINT flags = MB_APPLMODAL | MB_SETFOREGROUND | MB_OK;
|
||||
flags |= static_cast<UINT>(messageBoxType);
|
||||
|
||||
const std::wstring wTitle(title.begin(), title.end());
|
||||
const std::wstring wText(text.begin(), text.end());
|
||||
|
||||
MessageBox(GetDesktopWindow(), wText.data(), wTitle.data(), flags);
|
||||
}
|
||||
|
||||
std::vector<std::string> SHWinDialog::DisplayOpenDialog(OpenSaveConfig const& openSaveConfig)
|
||||
{
|
||||
const HWND hwnd = GetDesktopWindow();
|
||||
HRESULT hResult = CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
|
||||
if(SUCCEEDED(hResult))
|
||||
{
|
||||
IFileOpenDialog* pFileOpen;
|
||||
|
||||
//Create Dialog object
|
||||
hResult = CoCreateInstance(CLSID_FileOpenDialog, nullptr, CLSCTX_ALL, IID_IFileOpenDialog, reinterpret_cast<LPVOID*>(pFileOpen));
|
||||
|
||||
if(SUCCEEDED(hResult))
|
||||
{
|
||||
//Show the open dialog box
|
||||
hResult = pFileOpen->Show(hwnd);
|
||||
|
||||
//Get file name from the dialoh box
|
||||
if(SUCCEEDED(hResult))
|
||||
{
|
||||
if(openSaveConfig.openMultiple)
|
||||
{
|
||||
IShellItemArray* pItemArray;
|
||||
hResult = pFileOpen->GetResults(&pItemArray);
|
||||
if(SUCCEEDED(hResult))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
IShellItem* pItem;
|
||||
hResult = pFileOpen->GetResult(&pItem);
|
||||
if(SUCCEEDED(hResult))
|
||||
{
|
||||
PWSTR pszFilePath;
|
||||
hResult = pItem->GetDisplayName(SIGDN_FILESYSPATH, &pszFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<std::string> SHWinDialog::DisplaySaveAsDialog(OpenSaveConfig const& openSaveConfig)
|
||||
{
|
||||
return{};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace SHADE
|
||||
{
|
||||
//https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-messagebox
|
||||
enum class MessageBoxType
|
||||
{
|
||||
MB_ERROR = 0x00000010L,
|
||||
MB_QUESTION = 0x00000020L,
|
||||
MB_WARNING = 0x00000030L,
|
||||
MB_INFO = 0x00000040L,
|
||||
MB_MAX = 0
|
||||
};
|
||||
|
||||
struct OpenSaveConfig
|
||||
{
|
||||
using Extension = std::string;
|
||||
using Extensions = std::vector<Extension>;
|
||||
using FileTypeDesc = std::pair<std::string, Extensions>;
|
||||
using FilterList = std::vector<FileTypeDesc>;
|
||||
|
||||
std::string title = "Open";
|
||||
bool openFolders = false;
|
||||
bool openMultiple = false;
|
||||
FilterList filterList{};
|
||||
};
|
||||
|
||||
struct SHWinDialog
|
||||
{
|
||||
static void DisplayMessageBox(MessageBoxType const& messageBoxType, std::string const& title, std::string const& text);
|
||||
static std::vector<std::string> DisplayOpenDialog(OpenSaveConfig const& openSaveConfig);
|
||||
static std::vector<std::string> DisplaySaveAsDialog(OpenSaveConfig const& openSaveConfig);
|
||||
};
|
||||
}
|
|
@ -194,7 +194,7 @@ namespace SHADE
|
|||
/* Properties */
|
||||
/*-----------------------------------------------------------------------------*/
|
||||
/// <summary>
|
||||
/// Total number of ColliderBounds in the Collider component.
|
||||
/// Total number of ColliderShapes in the Collider component.
|
||||
/// </summary>
|
||||
property int CollisionShapeCount
|
||||
{
|
||||
|
|
|
@ -28,7 +28,7 @@ public class PhysicsTest : Script
|
|||
Debug.LogError("Collider is NULL!");
|
||||
}
|
||||
|
||||
var subColider = Collider.ColliderBoundsCount;
|
||||
var subColider = Collider.CollisionShapeCount;
|
||||
Debug.Log($"There are {subColider} colliders.");
|
||||
}
|
||||
protected override void update()
|
||||
|
|
|
@ -0,0 +1,83 @@
|
|||
#version 450
|
||||
|
||||
struct DirectionalLightStruct
|
||||
{
|
||||
vec3 direction;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
vec4 diffuseColor;
|
||||
};
|
||||
|
||||
struct AmbientLightStruct
|
||||
{
|
||||
vec4 ambientColor;
|
||||
float strength;
|
||||
uint isActive;
|
||||
uint cullingMask;
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16) in;
|
||||
layout(set = 4, binding = 0, rgba32f) uniform image2D positions;
|
||||
layout(set = 4, binding = 1, rgba32f) uniform image2D normals;
|
||||
layout(set = 4, binding = 2, rgba8) uniform image2D albedo;
|
||||
layout(set = 4, binding = 3, r32ui) uniform uimage2D lightLayerData;
|
||||
layout(set = 4, binding = 4, rgba8) uniform image2D targetImage;
|
||||
|
||||
layout(set = 1, binding = 0) uniform LightCounts
|
||||
{
|
||||
uint directionalLights;
|
||||
uint pointLights;
|
||||
uint spotLights;
|
||||
uint ambientLights;
|
||||
|
||||
} lightCounts;
|
||||
|
||||
layout(std430, set = 1, binding = 1) buffer DirectionalLightData
|
||||
{
|
||||
DirectionalLightStruct dLightData[];
|
||||
} DirLightData;
|
||||
|
||||
layout(std430, set = 1, binding = 4) buffer AmbientLightData
|
||||
{
|
||||
AmbientLightStruct aLightData[];
|
||||
} AmbLightData;
|
||||
|
||||
void main()
|
||||
{
|
||||
// convenient variables
|
||||
ivec2 globalThread = ivec2(gl_GlobalInvocationID);
|
||||
|
||||
// Get the diffuse color of the pixel
|
||||
vec3 pixelDiffuse = imageLoad (albedo, globalThread).rgb;
|
||||
|
||||
// Get position of fragment in world space
|
||||
vec3 positionWorld = imageLoad (positions, globalThread).rgb;
|
||||
|
||||
// normal of fragment
|
||||
vec3 normalWorld = imageLoad(normals, globalThread).rgb;
|
||||
|
||||
vec3 fragColor = vec3 (0.0f);
|
||||
|
||||
for (int i = 0; i < lightCounts.directionalLights; ++i)
|
||||
{
|
||||
// get normalized direction of light
|
||||
vec3 dLightNormalized = normalize (DirLightData.dLightData[i].direction);
|
||||
|
||||
// Get diffuse strength
|
||||
float diffuseStrength = max (0, dot (dLightNormalized, normalWorld));
|
||||
|
||||
// Calculate the fragment color
|
||||
fragColor += DirLightData.dLightData[i].diffuseColor.rgb * diffuseStrength.rrr * pixelDiffuse;
|
||||
}
|
||||
|
||||
for (int i = 0; i < lightCounts.ambientLights; ++i)
|
||||
{
|
||||
// Just do some add
|
||||
//fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (0.5f);
|
||||
fragColor += pixelDiffuse.rgb * AmbLightData.aLightData[i].ambientColor.rgb * vec3 (AmbLightData.aLightData[i].strength);
|
||||
}
|
||||
|
||||
// store result into result image
|
||||
imageStore(targetImage, ivec2(gl_GlobalInvocationID.xy), vec4(fragColor, 1.0f));
|
||||
|
||||
}
|
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Reference in New Issue