Merge branch 'main' into SP3-4-Editor

This commit is contained in:
SHAM-DP 2023-01-31 18:56:09 +08:00
commit d6fc83d3b7
10 changed files with 207 additions and 16 deletions

2
.gitignore vendored
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@ -363,8 +363,6 @@ MigrationBackup/
*.filters
Assets/Editor/Layouts/UserLayout.ini
JSON/Schemas/Catalog/
Assets/Editor/Editor.SHConfig

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@ -1,4 +0,0 @@
Start Maximized: true
Working Scene ID: 97161771
Window Size: {x: 1920, y: 1080}
Style: 0

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@ -0,0 +1,165 @@
[Window][MainStatusBar]
Pos=0,989
Size=1920,20
Collapsed=0
[Window][SHEditorMenuBar]
Pos=0,48
Size=1920,941
Collapsed=0
[Window][Hierarchy Panel]
Pos=0,187
Size=300,802
Collapsed=0
DockId=0x00000004,0
[Window][Debug##Default]
Pos=60,60
Size=400,400
Collapsed=0
[Window][Inspector]
Pos=1604,48
Size=316,941
Collapsed=0
DockId=0x00000006,0
[Window][Profiler]
Pos=0,48
Size=300,137
Collapsed=0
DockId=0x00000003,0
[Window][Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌð‡Žoû]
Pos=60,60
Size=32,64
Collapsed=0
[Window][ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌ]
Pos=60,60
Size=999,581
Collapsed=0
[Window][ð‡]
Pos=60,60
Size=32,64
Collapsed=0
[Window][ÌÌÌÌ]
Pos=60,60
Size=553,422
Collapsed=0
[Window][]
Pos=60,60
Size=770,394
Collapsed=0
[Window][ Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][ Viewport]
Pos=227,48
Size=1457,1012
Collapsed=0
DockId=0x0000000B,0
[Window][î<> Viewport]
Pos=302,48
Size=1300,836
Collapsed=0
DockId=0x0000000B,0
[Window][V]
Pos=310,722
Size=1501,338
Collapsed=0
DockId=0x00000008,0
[Window][p£€Ê]
Pos=310,750
Size=1501,310
Collapsed=0
DockId=0x0000000A,0
[Window][ Asset Browser]
Pos=302,886
Size=1300,103
Collapsed=0
DockId=0x0000000C,0
[Window][Material Inspector]
Pos=1604,48
Size=316,941
Collapsed=0
DockId=0x00000006,1
[Window][Save scene as...]
Pos=1197,693
Size=165,120
Collapsed=0
[Window][Create New Asset]
Pos=896,472
Size=464,144
Collapsed=0
[Window][Collider Tag Panel]
Pos=60,60
Size=625,744
Collapsed=0
[Window][Input Bindings Panel]
Pos=60,60
Size=154,204
Collapsed=0
[Window][Save Scene As]
Pos=877,444
Size=165,120
Collapsed=0
[Table][0x9D40AE32,17]
Column 0 Weight=1.0000
Column 1 Weight=1.0000
Column 2 Weight=1.0000
Column 3 Weight=1.0000
Column 4 Weight=1.0000
Column 5 Weight=1.0000
Column 6 Weight=1.0000
Column 7 Weight=1.0000
Column 8 Weight=1.0000
Column 9 Weight=1.0000
Column 10 Weight=1.0000
Column 11 Weight=1.0000
Column 12 Weight=1.0000
Column 13 Weight=1.0000
Column 14 Weight=1.0000
Column 15 Weight=1.0000
Column 16 Weight=1.0000
[Docking][Data]
DockSpace ID=0xC5C9B8AB Window=0xBE4044E9 Pos=0,71 Size=1920,941 Split=X
DockNode ID=0x00000005 Parent=0xC5C9B8AB SizeRef=1602,1036 Split=X
DockNode ID=0x00000001 Parent=0x00000005 SizeRef=300,1036 Split=Y Selected=0x1E6EB881
DockNode ID=0x00000003 Parent=0x00000001 SizeRef=225,147 Selected=0x1E6EB881
DockNode ID=0x00000004 Parent=0x00000001 SizeRef=225,863 Selected=0xE096E5AE
DockNode ID=0x00000002 Parent=0x00000005 SizeRef=1300,1036 Split=Y Selected=0xB41284E7
DockNode ID=0x00000007 Parent=0x00000002 SizeRef=1501,672 Split=Y Selected=0xB41284E7
DockNode ID=0x00000009 Parent=0x00000007 SizeRef=1501,700 Split=Y Selected=0xB41284E7
DockNode ID=0x0000000B Parent=0x00000009 SizeRef=1501,836 CentralNode=1 Selected=0xB41284E7
DockNode ID=0x0000000C Parent=0x00000009 SizeRef=1501,103 Selected=0xB128252A
DockNode ID=0x0000000A Parent=0x00000007 SizeRef=1501,310 Selected=0xD446F7B6
DockNode ID=0x00000008 Parent=0x00000002 SizeRef=1501,338 Selected=0xD9F31532
DockNode ID=0x00000006 Parent=0xC5C9B8AB SizeRef=316,1036 Selected=0xE7039252

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@ -58,6 +58,6 @@ namespace SHADE
std::vector<uint32_t> Indices;
std::vector<SHVec4U> VertexBoneIndices;
std::vector<SHVec4> VertexBoneWeights;
uint32_t BoneCount;
uint32_t BoneCount;
};
}

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@ -105,6 +105,12 @@ namespace SHADE
std::vector<SHAsset> assets;
// Get all subfolders/files in this current folder
if (!std::filesystem::exists(std::filesystem::path(folder->path)))
{
SHLOG_WARNING("[Asset Manager] Path to build directory does not exist!: {}", folder->path);
continue;
}
for (auto& dirEntry : std::filesystem::directory_iterator(folder->path))
{
auto path = dirEntry.path();

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@ -10,6 +10,7 @@ namespace SHADE
enum class SH_PHYSICAL_DEVICE_TYPE
{
BEST,
DEDICATED,
};
class SHVkPhysicalDevice

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@ -160,9 +160,31 @@ namespace SHADE
}
}
return bestDevice;
}
vk::PhysicalDevice SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice(uint32_t apiVersion /*= SHVulkanAPIVersion::V_1_2*/)
{
if (!queried || physicalDevices.empty())
return nullptr;
for (auto const& device : physicalDevices)
{
// Check for API version and device type. Ignore if queried device doesn't support version passed in
if (device.getProperties().apiVersion < static_cast<uint32_t>(apiVersion))
continue;
//VkDeviceSize biggestDeviceHeapSize = device.getMemoryProperties().;
if (device.getProperties().deviceType == vk::PhysicalDeviceType::eDiscreteGpu)
return device;
}
return nullptr;
}
/***************************************************************************/
/*!
@ -181,10 +203,10 @@ namespace SHADE
}
#ifdef DEBUG
SHLOG_TRACE("Successfully queried Physical Devices:");
SHLOG_INFO("Successfully queried Physical Devices:");
for (auto const& device : physicalDevices)
{
SHLOG_TRACE(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
SHLOG_INFO(std::string_view (std::string("\t-") + GetDeviceTypeName(device.getProperties().deviceType) + device.getProperties().deviceName.operator std::string()));
}
#endif

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@ -26,6 +26,7 @@ namespace SHADE
static void QueryPhysicalDevices(bool printInfo) noexcept;
//static std::vector<std::shared_ptr<SHPhysicalDevice>> GetDevicesByType(VkPhysicalDeviceType gpuType, SHVulkanAPIVersion apiVersion = SHVulkanAPIVersion::V_1_2) noexcept;
static vk::PhysicalDevice GetBestDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
static vk::PhysicalDevice GetFirstDedicatedDevice(uint32_t apiVersion = VK_API_VERSION_1_3);
};
}

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@ -213,6 +213,8 @@ namespace SHADE
{
case SH_PHYSICAL_DEVICE_TYPE::BEST:
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
case SH_PHYSICAL_DEVICE_TYPE::DEDICATED:
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetFirstDedicatedDevice());
default:
return resourceManager.Create<SHVkPhysicalDevice>(SHVkPhysicalDeviceLibrary::GetBestDevice());
}

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@ -65,7 +65,7 @@ namespace SHADE
#endif
// Get Physical Device
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::BEST);
physicalDevice = SHVkInstance::CreatePhysicalDevice(SH_PHYSICAL_DEVICE_TYPE::DEDICATED);
if (!physicalDevice->GetVkPhysicalDevice())
{
throw std::runtime_error("[Graphics System] No supported Vulkan 1.3 compatible GPU was detected!");
@ -127,12 +127,12 @@ namespace SHADE
SHFreetypeInstance::Init();
SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/DeferredComposite_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAO_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/SSAOBlur_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/PureCopy_CS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_VS.glsl", false);
//SHAssetManager::CompileAsset("../../Assets/Shaders/TestCube_FS.glsl", false);
// Load Built In Shaders
static constexpr AssetID VS_DEFAULT = 39210065; defaultVertShader = SHResourceManager::LoadOrGet<SHVkShaderModule>(VS_DEFAULT);